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■「元気に過ごそう。人造人間サイコ・ショッカー」

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Deck Playstyle
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Comment
  • Remove Forbidden Card "Chaos Ruler, the Chaotic Magical Dragon" x 1.
  • Remove Forbidden Card "Mecha Phantom Beast Auroradon" x 1.
  • Remove Forbidden Card "Union Carrier" x 1.
Monster Cards 26
1
Attachment Cybern
3
2
Psychic Megacyber
3
3
Jinzo
3
4
Jinzo the Machine Menace
3
5
Psychic Bounder
3
6
Jinzo - Returner
1
7
Jinzo - Jector
1
8
Cyber Dragon
3
9
Cyberdark Claw
3
10
Genex Ally Birdman
1
11
Genex Controller
2
Spell Cards 11
1
Synchro Overtake
3
2
Law of the Cosmos
3
3
Cybernetic Horizon
1
4
Everlasting Alloy
1
5
Psychic Wave
1
6
Cyber Energy Shock
1
7
Cosmos Channelling
1
8  
9  
10  
11  
Trap Cards 3
1
Cyberdark Invasion
3
2  
3  
4  
5  
6  
7  
8  
9  
10  
11  
Extra Deck 15
1
Dragonlark Pairen
1
2
Jinzo - Layered
1
3
Dhampir Vampire Sheridan
1
4
Gaia Dragon, the Thunder Charger
1
5
Divine Arsenal AA-ZEUS - Sky Thunder
1
6
Cyber Dragon Sieger
1
7
Union Carrier

Forbidden Cards

Forbidden Cards
1
8
Mecha Phantom Beast Auroradon

Forbidden Cards

Forbidden Cards
1
9
Chimeratech Fortress Dragon
1
10
Chimeratech Megafleet Dragon
1
11
Cyber Eternity Dragon
1
12
Genex Ally Triarm
1
13
Chaos Ruler, the Chaotic Magical Dragon

Forbidden Cards

Forbidden Cards
1
14
Locomotion R-Genex
2
15  
Side Deck 0

Main Deck

40
Monster Cards
26
1
Attachment Cybern
X
LIGHT LIGHT Level Level 3 [ Dragon / Effect ] ATK 1600 DEF 800
You can target 1 Dragon or Machine "Cyber" monster you control; equip this card from your hand or field to it. While this card is an Equip Card, the equipped monster gains 600 ATK. If this card is sent to the GY while equipped to a monster: You can target 1 other Dragon or Machine "Cyber" monster in your GY; Special Summon it. You can only use this effect of "Attachment Cybern" once per turn.
3
2
Psychic Megacyber
X
DARK DARK Level Level 6 [ Machine / Effect ] ATK 2200 DEF 1200
If your opponent controls more Spells/Traps than you do, you can Special Summon this card (from your hand). You can only Special Summon "Psychic Megacyber" once per turn this way. When this card declares an attack on an opponent's Effect Monster while you control "Jinzo": You can Tribute this card; place that opponent's monster face-up in their Spell & Trap Zone as a Continuous Trap. You can only use this effect of "Psychic Megacyber" once per turn.
3
3
Jinzo
X
DARK DARK Level Level 6 [ Machine / Effect ] ATK 2400 DEF 1500
Trap Cards, and their effects on the field, cannot be activated. Negate all Trap effects on the field.
3
4
Jinzo the Machine Menace
X
DARK DARK Level Level 7 [ Machine / Effect ] ATK 2400 DEF 1500
If a Trap is face-up on the field or in either GY: You can Special Summon this card from your hand, and if you do, it becomes Level 6 until the end of this turn. During the Main Phase (Quick Effect): You can Tribute this card; Special Summon 1 "Jinzo" from your hand or GY, then you can destroy all Traps your opponent controls (if a card is Set, reveal it). You can only use each effect of "Jinzo the Machine Menace" once per turn.
3
5
Psychic Bounder
X
LIGHT LIGHT Level Level 4 [ Machine / Effect ] ATK 1700 DEF 1000
If this card is Normal or Special Summoned: You can add 1 "Jinzo" or 1 Spell/Trap that specifically lists that card in its text, from your Deck to your hand. When another monster you control is attacked by an opponent's monster, before damage calculation: You can destroy both the attacking monster and this card. You can only use each effect of "Psychic Bounder" once per turn.
3
6
Jinzo - Returner
X
DARK DARK Level Level 3 [ Machine / Effect ] ATK 600 DEF 1400
This card can attack directly. When this card is sent to the GY: You can target 1 "Jinzo" in your GY; Special Summon it, but destroy it during your End Phase.
1
7
Jinzo - Jector
X
DARK DARK Level Level 4 [ Machine / Effect ] ATK 800 DEF 2000
This card's name becomes "Jinzo" while on the field or in the GY. You can Tribute this card; add 1 "Jinzo" monster from your Deck to your hand, except "Jinzo - Jector", then reveal all Set cards in your opponent's Spell & Trap Zones, and if there are Traps among them, you can Special Summon "Jinzo" monsters from your hand, up to the number of Traps revealed. You can only use this effect of "Jinzo - Jector" once per turn.
1
8
Cyber Dragon
X
LIGHT LIGHT Level Level 5 [ Machine / Effect ] ATK 2100 DEF 1600
If only your opponent controls a monster, you can Special Summon this card (from your hand).
3
9
Cyberdark Claw
X
DARK DARK Level Level 3 [ Dragon / Effect ] ATK 1600 DEF 800
If this card is sent to the GY while equipped to a monster: You can target 1 "Cyberdark" monster in your GY; add it to your hand. You can only use each of the following effects of "Cyberdark Claw" once per turn.
●You can discard this card; add 1 "Cyberdark" Spell/Trap from your Deck to your hand.
●During damage calculation, if a monster equipped with this card battles: You can send 1 monster from your Extra Deck to the GY.
3
10
Genex Ally Birdman
X
DARK DARK Level Level 3 [ Machine / Tuner/Effect ] ATK 1400 DEF 400
You can return 1 face-up monster you control to the hand; Special Summon this card from your hand, but banish it when it leaves the field, also it gains 500 ATK if the returned monster was WIND on the field.
1
11
Genex Controller
X
DARK DARK Level Level 3 [ Machine / Tuner/Normal ] ATK 1400 DEF 1200
As a master of all powers and elements, this is one of the few Genex monsters that can communicate with its companions.
2
Spell Cards
11
1
Synchro Overtake
X
SPELL SPELL
Reveal 1 Synchro Monster in your Extra Deck, choose 1 of the Synchro Materials mentioned on it, and add to your hand or Special Summon that monster, from your Deck or GY, also you cannot Special Summon monsters from the Extra Deck the turn you activate this card, except Synchro Monsters. You can only activate 1 "Synchro Overtake" per turn.
3
2
Law of the Cosmos
X
SPELL SPELL
Your opponent can Set 1 Trap directly from their hand or Deck. Then, if they did, Special Summon 1 "Jinzo" from your Deck. If they did not, add 1 "Jinzo", or 1 monster that specifically lists that card in its text, from your Deck to your hand. You can only activate 1 "Law of the Cosmos" per turn.
3
3
Cybernetic Horizon
X
SPELL SPELL
(This card is always treated as a "Cyberdark" card.)
Send 2 Dragon and/or Machine "Cyber" monsters with different Attributes to the GY, 1 each from your hand and Deck; add 1 Dragon or Machine "Cyber" monster from your Deck to your hand, and if you do, send 1 Machine "Cyber" Fusion Monster from your Extra Deck to the GY. You can only activate 1 "Cybernetic Horizon" per turn. You cannot Special Summon monsters from the Extra Deck the turn you activate this card, except Machine monsters.
1
4
Everlasting Alloy
X
SPELL SPELL Quick-Play Quick-Play
If you control "Jinzo": Activate 1 of these effects;
●All Machine monsters you currently control cannot be destroyed by your opponent's card effects, until the end of this turn.
●When a card or effect is activated that targets a Machine monster(s) you control: Negate that effect.
1
5
Psychic Wave
X
SPELL SPELL Quick-Play Quick-Play
If you control a Machine monster: Send 1 "Jinzo" from your hand or Deck to the GY; inflict 600 damage to your opponent. During your Main Phase, except the turn this card was sent to the GY: You can banish this card from your GY, then target 1 Machine monster in your GY; send 1 "Jinzo" monster from your Deck to the GY, and if you do, add that targeted monster to your hand. You can only use this effect of "Psychic Wave" once per turn.
1
6
Cyber Energy Shock
X
SPELL SPELL Quick-Play Quick-Play
If you control "Jinzo": Target 1 card on the field; destroy it, then, if it was a Trap, you can apply 1 of these effects.
●Negate the effects of 1 face-up card on the field until the end of this turn.
●All "Jinzo" you control gain 800 ATK.
You can only activate 1 "Cyber Energy Shock" per turn.
1
7
Cosmos Channelling
X
SPELL SPELL Continuous Continuous
You can send 1 monster you control that is owned by your opponent to the GY; Special Summon 1 Machine monster from your hand or GY. When your opponent draws for their normal draw in their Draw Phase while you control "Jinzo": You can declare 1 card type (Monster, Spell, or Trap); your opponent reveals the card they drew, and if it is the declared card type, send this card to the GY, and if you do, draw 1 card. You can only use each effect of "Cosmos Channelling" once per turn.
1
Trap Cards
3
1
Cyberdark Invasion
X
TRAP TRAP Continuous Continuous
Once per turn: You can activate 1 of these effects;
●Target 1 "Cyberdark" Effect Monster you control; equip 1 Dragon or Machine monster from either GY to it as an Equip Spell that gives it 1000 ATK.
●Send 1 Equip Card you control equipped to a Machine monster to the GY; destroy 1 card your opponent controls.
You can only use each effect of "Cyberdark Invasion" once per turn.
3

Extra Deck

15
1
Dragonlark Pairen
X
WIND WIND Rank Rank 6 [ Wyrm / Xyz/Effect ] ATK 2700 DEF 1300
2 Level 6 monsters
Cannot be destroyed by battle or card effect while a monster, other than "Dragonlark Pairen", is face-up on the field that was Special Summoned from the GY. During the Standby Phase: You can detach 1 material from this card, then target 1 Level 5 or lower monster in your GY; Special Summon it. You can only use this effect of "Dragonlark Pairen" once per turn.
1
2
Jinzo - Layered
X
DARK DARK Rank Rank 6 [ Machine / Xyz/Effect ] ATK 2400 DEF 1500
2 Level 6 monsters
You can detach 1 material from this card, then target 1 face-up monster your opponent controls; take control of it until the End Phase, but it cannot activate its effects or declare an attack. If a Trap is on the field: You can Tribute 1 monster, and if you do, destroy 1 face-up card on the field. You can only use each effect of "Jinzo - Layered" once per turn.
1
3
Dhampir Vampire Sheridan
X
DARK DARK Rank Rank 6 [ Zombie / Xyz/Effect ] ATK 2600 DEF 1000
2+ Level 6 monsters
If you use a monster(s), with a Level, that is owned by your opponent for the Xyz Summon of this card, treat it as Level 6. Once per turn: You can detach 1 material from this card, then target 1 card your opponent controls; send it to the GY. Once per turn, if a Monster Card(s) is sent from the field to your opponent's GY by a card effect, or a monster is destroyed by battle and sent to your opponent's GY: You can detach 1 material from this card; Special Summon 1 of those monsters to your field in Defense Position.
1
4
Gaia Dragon, the Thunder Charger
X
WIND WIND Rank Rank 7 [ Dragon / Xyz/Effect ] ATK 2600 DEF 2100
2 Level 7 monsters
You can also Xyz Summon this card by using a Rank 5 or 6 Xyz Monster you control as material. (Transfer its materials to this card.) If this card attacks a Defense Position monster, inflict piercing battle damage.
1
5
Divine Arsenal AA-ZEUS - Sky Thunder
X
LIGHT LIGHT Rank Rank 12 [ Machine / Xyz/Effect ] ATK 3000 DEF 3000
2 Level 12 monsters
Once per turn, if an Xyz Monster battled this turn, you can also Xyz Summon "Divine Arsenal AA-ZEUS - Sky Thunder" by using 1 Xyz Monster you control as material. (Transfer its materials to this card.) (Quick Effect): You can detach 2 materials from this card; send all other cards from the field to the GY. Once per turn, if another card(s) you control is destroyed by battle or an opponent's card effect: You can attach 1 card from your hand, Deck, or Extra Deck to this card as material.
1
6
Cyber Dragon Sieger
X
LIGHT LIGHT Link Link 2 [ Machine / Link/Effect ] ATK 2100 DEF -
2 Machine monsters, including "Cyber Dragon"
This card's name becomes "Cyber Dragon" while on the field or in the GY. During each Battle Phase, if this card has not declared an attack (Quick Effect): You can target 1 Machine monster you control with 2100 or more ATK; for the rest of this turn, that monster gains 2100 ATK/DEF, also neither player takes any battle damage from attacks involving this monster. You can only use this effect of "Cyber Dragon Sieger" once per turn.
1
7
Union Carrier

Forbidden Cards

Forbidden Cards
X
LIGHT LIGHT Link Link 2 [ Machine / Link/Effect ] ATK 1000 DEF -
2 monsters with the same Type or Attribute
Cannot be used as Link Material the turn it is Link Summoned. You can target 1 face-up monster you control; equip 1 monster to it from your hand or Deck with its same original Type or Attribute. The equipped monster gains 1000 ATK. If you equipped it from the Deck, you cannot Special Summon monsters with that Equip Card's name for the rest of this turn. You can only use this effect of "Union Carrier" once per turn.
1
8
Mecha Phantom Beast Auroradon

Forbidden Cards

Forbidden Cards
X
WIND WIND Link Link 3 [ Machine / Link/Effect ] ATK 2100 DEF -
2+ Machine monsters
If this card is Link Summoned: You can activate this effect; Special Summon 3 "Mecha Phantom Beast Tokens" (Machine/WIND/Level 3/ATK 0/DEF 0), also you cannot Link Summon for the rest of this turn. Once per turn: You can Tribute up to 3 monsters, then apply 1 of these effects, based on the number Tributed;
●1: Destroy 1 card on the field.
●2: Special Summon 1 "Mecha Phantom Beast" monster from your Deck.
●3: Add 1 Trap from your GY to your hand.
1
9
Chimeratech Fortress Dragon
X
DARK DARK Level Level 8 [ Machine / Fusion/Effect ] ATK 0 DEF 0
"Cyber Dragon" + 1+ Machine monsters
Cannot be used as Fusion Material. Must first be Special Summoned (from your Extra Deck) by sending the above cards from either field to the GY. The original ATK of this card becomes 1000 x the number of materials used for its Special Summon.
1
10
Chimeratech Megafleet Dragon
X
DARK DARK Level Level 10 [ Machine / Fusion/Effect ] ATK 0 DEF 0
1 "Cyber Dragon" monster + 1+ monsters in the Extra Monster Zone
Cannot be used as Fusion Material. Must first be Special Summoned (from your Extra Deck) by sending the above cards from either field to the GY. The original ATK of this card becomes 1200 x the number of materials used for its Special Summon.
1
11
Cyber Eternity Dragon
X
LIGHT LIGHT Level Level 10 [ Machine / Fusion/Effect ] ATK 2800 DEF 4000
1 "Cyber Dragon" monster + 2 Machine monsters
If you have a Machine Fusion Monster(s) in your GY, your opponent cannot target this card with card effects, also it cannot be destroyed by your opponent's card effects. If this Fusion Summoned card you control is sent to your GY by an opponent's card: You can Special Summon 1 "Cyber Dragon" from your hand, Deck, or GY. You can banish this card from your GY; this turn, your opponent cannot target Fusion Monsters you control with card effects, also they cannot be destroyed by your opponent's card effects.
1
12
Genex Ally Triarm
X
DARK DARK Level Level 6 [ Machine / Synchro/Effect ] ATK 2400 DEF 1600
"Genex Controller" + 1 or more non-Tuner monsters
This card's effects depend on the Attribute(s) of its non-Tuner Synchro Material Monsters. Once per turn, you can discard 1 card to activate one of its effects:
●WIND: Send 1 random card from your opponent's hand to the Graveyard.
●WATER: Select 1 Spell/Trap Card on the field, and destroy it.
●DARK: Select 1 face-up LIGHT monster on the field, destroy it and draw 1 card.
1
13
Chaos Ruler, the Chaotic Magical Dragon

Forbidden Cards

Forbidden Cards
X
DARK DARK Level Level 8 [ Dragon / Synchro/Effect ] ATK 3000 DEF 2500
1 Tuner + 1+ non-Tuner monsters
If this card is Synchro Summoned: You can excavate the top 5 cards of your Deck, and if you do, you can add 1 excavated LIGHT or DARK monster to your hand, also send the remaining cards to the GY. You can banish 1 LIGHT and 1 DARK monster from your hand and/or GY, except this card; Special Summon this card from your GY, but banish it when it leaves the field. You can only use each effect of "Chaos Ruler, the Chaotic Magical Dragon" once per turn.
1
14
Locomotion R-Genex
X
DARK DARK Level Level 9 [ Machine / Synchro/Effect ] ATK 2500 DEF 2000
1 "Genex" Tuner + 1 or more non-Tuner DARK monsters
When this card is Synchro Summoned, take control of the face-up monster your opponent controls with the highest Level. (If it's a tie, you get to choose.)
2

Side Deck

0