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■「双天」

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Monster Cards 15
1
Dual Avatar Fists - Yuhi
3
2
Dual Avatar Feet - Kokoku
3
3
Keeper of Dragon Magic
3
4
Kaiki the Unity Star
3
5
Hayate the Earth Star
1
6
Lightray Gearfried
1
7
Red-Eyes Black Dragon
1
8  
9  
Spell Cards 19
1
Red-Eyes Fusion
1
2
Fusion Deployment
3
3
Feast of the Wild LV5
3
4
Reinforcement of the Army

Limited Cards

Limited Cards
1
5
Dual Avatar Invitation
3
6
Terraforming

Limited Cards

Limited Cards
1
7
Perfect Sync - A-Un
3
8
Instant Fusion

Limited Cards

Limited Cards
1
9
Dual Avatar Defeating Evil
3
Trap Cards 6
1
Dual Avatar Return
3
2
Dual Avatar Compact
3
3  
4  
5  
6  
7  
8  
9  
Extra Deck 15
1
Dual Avatar Feet - Armored Un-Gyo
2
2
Dual Avatar Fists - Armored Ah-Gyo
2
3
Dual Avatar - Empowered Kon-Gyo
1
4
Gilti-Gearfried the Magical Steel Knight
1
5
Idaten the Conqueror Star
2
6
Shura the Combat Star
1
7
Red-Eyes Slash Dragon
1
8
Ferocious Flame Swordsman
1
9
Number 12: Crimson Shadow Armor Ninja
1
10
Constellar Pleiades
1
11
Constellar Ptolemy M7
1
12
Divine Arsenal AA-ZEUS - Sky Thunder
1
13  
14  
15  
Side Deck 0

Main Deck

40
Monster Cards
15
1
Dual Avatar Fists - Yuhi
X
LIGHT LIGHT Level Level 4 [ Warrior / Effect ] ATK 1800 DEF 1000
You can target 1 "Dual Avatar" monster you control; destroy it, and if you do, add 1 "Dual Avatar" Spell from your Deck to your hand. If a face-up "Dual Avatar" Fusion Monster(s) you control, that was Fusion Summoned using an Effect Monster as material, is destroyed by battle or an opponent's card effect, while this card is in your GY: You can add this card to your hand. You can only use each effect of "Dual Avatar Fists - Yuhi" once per turn.
3
2
Dual Avatar Feet - Kokoku
X
LIGHT LIGHT Level Level 3 [ Warrior / Effect ] ATK 800 DEF 2000
If this card is Normal or Special Summoned: You can add 1 "Dual Avatar" Trap from your Deck to your hand. During your opponent's turn, if a face-up "Dual Avatar" monster(s) you control, except "Dual Avatar Feet - Kokoku", is destroyed by battle or card effect: You can Special Summon this card from your hand, then you can apply this effect.
●Destroy 1 "Dual Avatar" monster you control, and if you do, Special Summon 1 "Dual Avatar" Fusion Monster from your Extra Deck.
You can only use each effect of "Dual Avatar Feet - Kokoku" once per turn.
3
3
Keeper of Dragon Magic
X
DARK DARK Level Level 4 [ Dragon / Effect ] ATK 1800 DEF 1300
If this card is Normal or Special Summoned: You can discard 1 card; add 1 "Polymerization" Normal Spell or "Fusion" Normal Spell from your Deck to your hand. You can reveal 1 Fusion Monster in your Extra Deck; Special Summon 1 of the Fusion Materials mentioned on that monster from your GY, in face-down Defense Position. You can only use each effect of "Keeper of Dragon Magic" once per turn. You cannot Special Summon monsters from the Extra Deck, except Fusion Monsters, the turn you activate either of this card's effects.
3
4
Kaiki the Unity Star
X
LIGHT LIGHT Level Level 5 [ Warrior / Effect ] ATK 1000 DEF 2100
If this card is Special Summoned (except during the Damage Step): You can pay 500 LP; Fusion Summon 1 Warrior Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Material. During your opponent's turn, if this card is in your GY and you control a Level 5 or higher Warrior monster whose current ATK is different from its original ATK (Quick Effect): You can Special Summon this card. You can only use each effect of "Kaiki the Unity Star" once per turn.
3
5
Hayate the Earth Star
X
EARTH EARTH Level Level 5 [ Warrior / Effect ] ATK 2100 DEF 0
If only your opponent controls a monster, or if you control a LIGHT monster, you can Normal Summon this card without Tributing. If this card is Normal or Special Summoned: You can Special Summon 1 Level 5 LIGHT Warrior monster from your hand. You can only use this effect of "Hayate the Earth Star" once per turn. Once per turn, when your Warrior monster is targeted for an attack: You can make this card lose exactly 500 ATK, and if you do, negate the attack.
1
6
Lightray Gearfried
X
LIGHT LIGHT Level Level 8 [ Warrior / Effect ] ATK 2800 DEF 2200
Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by having 5 or more LIGHT monsters with different names in your Graveyard, and cannot be Special Summoned by other ways. Once per turn, during either player's turn, when a Spell/Trap Card is activated: You can banish 1 Warrior-Type monster from your Graveyard; negate the activation, and if you do, destroy it. All face-up monsters you control must be Warrior-Type to activate and to resolve this effect.
1
7
Red-Eyes Black Dragon
X
DARK DARK Level Level 7 [ Dragon / Normal ] ATK 2400 DEF 2000
A ferocious dragon with a deadly attack.
1
Spell Cards
19
1
Red-Eyes Fusion
X
SPELL SPELL
Fusion Summon 1 Fusion Monster that lists a "Red-Eyes" monster as material from your Extra Deck, using monsters from your hand, Deck, or field as Fusion Material, and if you do, its name becomes "Red-Eyes Black Dragon". You cannot Normal or Special Summon other monsters the turn you activate this card. You can only activate 1 "Red-Eyes Fusion" per turn.
1
2
Fusion Deployment
X
SPELL SPELL
Reveal 1 Fusion Monster in your Extra Deck and Special Summon, from your hand or Deck, 1 of the Fusion Materials whose name is specifically listed on that card, also you cannot Special Summon monsters from the Extra Deck, except Fusion Monsters, the turn you activate this card. You can only activate 1 "Fusion Deployment" per turn.
3
3
Feast of the Wild LV5
X
SPELL SPELL
Special Summon up to 2 Level 5 Warrior-Type monsters from your hand and/or Graveyard, but their effects are negated, also, for the rest of this turn, they cannot attack.
3
4
Reinforcement of the Army

Limited Cards

Limited Cards
X
SPELL SPELL
Add 1 Level 4 or lower Warrior monster from your Deck to your hand.
1
5
Dual Avatar Invitation
X
SPELL SPELL
Discard 1 card, and if you do, Special Summon as many "Dual Avatar Spirit Tokens" as possible (Warrior/LIGHT/Level 2/ATK 0/DEF 0), also for the rest of this turn you cannot Special Summon monsters from the Extra Deck, except Fusion Monsters, and all Tokens you control cannot be Tributed and are destroyed during the End Phase. After Summoning these Token(s), you can apply this effect up to twice.
●Fusion Summon 1 "Dual Avatar" Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Material.
You can only activate 1 "Dual Avatar Invitation" per turn.
3
6
Terraforming

Limited Cards

Limited Cards
X
SPELL SPELL
Add 1 Field Spell from your Deck to your hand.
1
7
Perfect Sync - A-Un
X
SPELL SPELL Field Field
When this card is activated: You can add 1 "Dual Avatar" monster from your Deck to your hand. If you control a "Dual Avatar" Effect Monster: You can Special Summon 1 "Dual Avatar Spirit Token" (Warrior/LIGHT/Level 2/ATK 0/DEF 0), also you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except Fusion Monsters. You can only use this effect of "Perfect Sync - A-Un" once per turn. You can only activate 1 "Perfect Sync - A-Un" per turn.
3
8
Instant Fusion

Limited Cards

Limited Cards
X
SPELL SPELL
Pay 1000 LP; Special Summon 1 Level 5 or lower Fusion Monster from your Extra Deck, but it cannot attack, also it is destroyed during the End Phase. (This is treated as a Fusion Summon.) You can only activate 1 "Instant Fusion" per turn.
1
9
Dual Avatar Defeating Evil
X
SPELL SPELL Quick-Play Quick-Play
Target 1 "Dual Avatar" monster you control and 1 card your opponent controls; destroy them, then if you destroyed a "Dual Avatar" Fusion Monster you control by this effect, you can apply 1 of these effects.
●Draw 1 card.
●Banish 1 card from your opponent's GY.
You can only activate 1 "Dual Avatar Defeating Evil" per turn.
3
Trap Cards
6
1
Dual Avatar Return
X
TRAP TRAP
Target 1 "Dual Avatar" monster in your GY; Special Summon it, then if its original Level is 4 or lower, you can Special Summon 1 "Dual Avatar Spirit Token" (Warrior/LIGHT/Level 2/ATK 0/DEF 0). You can only activate 1 "Dual Avatar Return" per turn.
3
2
Dual Avatar Compact
X
TRAP TRAP
During the Main Phase: Banish 1 "Dual Avatar" Spell/Trap from your GY, except "Dual Avatar Compact"; this card's effect becomes that Spell/Trap's effect when that card is activated. You can only activate 1 "Dual Avatar Compact" per turn.
3

Extra Deck

15
1
Dual Avatar Feet - Armored Un-Gyo
X
LIGHT LIGHT Level Level 5 [ Warrior / Fusion/Effect ] ATK 1700 DEF 2100
2 "Dual Avatar" monsters
If a "Dual Avatar" Fusion Monster(s) you control would be destroyed by card effect, you can destroy 1 "Dual Avatar" monster you control instead. During the Main Phase, if you control a "Dual Avatar" Fusion Monster that was Fusion Summoned using an Effect Monster as material (Quick Effect): You can target 1 face-up monster Special Summoned from the Extra Deck; negate its effects until the end of this turn. You can only use this effect of "Dual Avatar Feet - Armored Un-Gyo" once per turn.
2
2
Dual Avatar Fists - Armored Ah-Gyo
X
LIGHT LIGHT Level Level 6 [ Warrior / Fusion/Effect ] ATK 2100 DEF 1500
2 "Dual Avatar" monsters
If this card is Special Summoned: You can target 1 Attack Position monster your opponent controls; destroy it, also this card cannot attack directly for the rest of this turn. You can only use this effect of "Dual Avatar Fists - Armored Ah-Gyo" once per turn. While you control a "Dual Avatar" Fusion Monster that was Fusion Summoned using an Effect Monster as material, all "Dual Avatar" Fusion Monsters you control gain 300 ATK/DEF.
2
3
Dual Avatar - Empowered Kon-Gyo
X
LIGHT LIGHT Level Level 8 [ Warrior / Fusion/Effect ] ATK 3000 DEF 1700
"Dual Avatar Fists - Yuhi" + 2 "Dual Avatar" monsters
If this card battles, your opponent cannot activate cards or effects until the end of the Damage Step. If this card attacks, after damage calculation: You can return 1 monster your opponent controls to the hand. When your opponent's Spell/Trap Card or effect is activated that targets this card on the field, while you control 2 or more Fusion Monsters (Quick Effect): You can negate the activation. You can only use this effect of "Dual Avatar - Empowered Kon-Gyo" once per turn.
1
4
Gilti-Gearfried the Magical Steel Knight
X
LIGHT LIGHT Level Level 8 [ Warrior / Fusion/Effect ] ATK 2700 DEF 1600
2 Warrior monsters with different Attributes
Once per turn, when a card or effect is activated that targets this card (Quick Effect): You can negate that effect, and if you do, destroy 1 card on the field. If this card was Fusion Summoned using only monsters on the field as material, it can make a second attack during each Battle Phase. Once per turn, if this card battles an opponent's monster, during damage calculation (Quick Effect): You can banish 1 Spell from your GY; this card gains ATK equal to half its current DEF, until the end of this turn.
1
5
Idaten the Conqueror Star
X
LIGHT LIGHT Level Level 10 [ Warrior / Fusion/Effect ] ATK 3000 DEF 2200
2 Level 5 or higher Warrior monsters
If this card is Fusion Summoned: You can add 1 Level 5 Warrior monster from your Deck to your hand. You can only use this effect of "Idaten the Conqueror Star" once per turn. Once per turn: You can discard any number of cards; this card gains 200 ATK for each card discarded. Once per battle, during damage calculation, if this card battles an opponent's monster with an equal or lower Level (Quick Effect): You can make that opponent's monster's ATK 0 during that damage calculation only.
2
6
Shura the Combat Star
X
DARK DARK Level Level 12 [ Warrior / Fusion/Effect ] ATK 0 DEF 0
"Idaten the Conqueror Star" + 1 Level 5 or higher Warrior monster
Once per turn, during the Battle Phase (Quick Effect): You can make the ATK of all face-up monsters your opponent currently controls 0. Once per battle, if a monster battles another monster, during damage calculation (Quick Effect): You can make each battling monster gain ATK equal to its own Level x 200, during that damage calculation only. If this Fusion Summoned card you control is destroyed by an opponent's card and sent to your GY: You can Special Summon 1 "Idaten the Conqueror Star" from your Extra Deck. (This is treated as a Fusion Summon.)
1
7
Red-Eyes Slash Dragon
X
DARK DARK Level Level 7 [ Dragon / Fusion/Effect ] ATK 2800 DEF 2400
"Red-Eyes Black Dragon" + 1 Warrior monster
When a "Red-Eyes" monster declares an attack: You can target 1 Warrior monster in your GY; equip it to this card as an Equip Spell that gives this card 200 ATK. When a card or effect is activated that targets a card you control (Quick Effect): You can send 1 Equip Card you control to the GY; negate the activation, and if you do, destroy that card. If this card is destroyed by battle or card effect: You can Special Summon as many monsters from your GY as possible, that were equipped to this card.
1
8
Ferocious Flame Swordsman
X
FIRE FIRE Link Link 2 [ Warrior / Link/Effect ] ATK 1300 DEF -
2 monsters with different names
All Warrior monsters on the field gain 500 ATK. If this Link Summoned card is destroyed by battle, or by an opponent's card effect while in its owner's Monster Zone: You can target 1 non-Link Warrior monster in your GY; Special Summon it, but banish it when it leaves the field. You can only use this effect of "Ferocious Flame Swordsman" once per turn.
1
9
Number 12: Crimson Shadow Armor Ninja
X
EARTH EARTH Rank Rank 5 [ Warrior / Xyz/Effect ] ATK 2400 DEF 1700
2 Level 5 monsters
Once per turn, during either player's turn: You can detach 1 Xyz Material from this card; this turn, face-up "Ninja" monsters you control cannot be destroyed by battle or by card effects.
1
10
Constellar Pleiades
X
LIGHT LIGHT Rank Rank 5 [ Warrior / Xyz/Effect ] ATK 2500 DEF 1500
2 Level 5 LIGHT monsters
Once per turn (Quick Effect): You can detach 1 material from this card, then target 1 card on the field; return that target to the hand.
1
11
Constellar Ptolemy M7
X
LIGHT LIGHT Rank Rank 6 [ Machine / Xyz/Effect ] ATK 2700 DEF 2000
2 Level 6 monsters
You can also Xyz Summon this card by using a "Constellar" Xyz Monster you control as material, other than "Constellar Ptolemy M7". (Transfer its materials to this card.) If Summoned this way, the following effect cannot be activated this turn. Once per turn: You can detach 1 material from this card, then target 1 monster on the field or in either GY; return that target to the hand.
1
12
Divine Arsenal AA-ZEUS - Sky Thunder
X
LIGHT LIGHT Rank Rank 12 [ Machine / Xyz/Effect ] ATK 3000 DEF 3000
2 Level 12 monsters
Once per turn, if an Xyz Monster battled this turn, you can also Xyz Summon "Divine Arsenal AA-ZEUS - Sky Thunder" by using 1 Xyz Monster you control as material. (Transfer its materials to this card.) (Quick Effect): You can detach 2 materials from this card; send all other cards from the field to the GY. Once per turn, if another card(s) you control is destroyed by battle or an opponent's card effect: You can attach 1 card from your hand, Deck, or Extra Deck to this card as material.
1

Side Deck

0