Yu-Gi-Oh! TRADING CARD GAME - CARD DATABASE

Dual Avatar Return

Dual Avatar Return
1
Icon Normal Trap
Card Text
Target 1 "Dual Avatar" monster in your GY; Special Summon it, then if its original Level is 4 or lower, you can Special Summon 1 "Dual Avatar Spirit Token" (Warrior/LIGHT/Level 2/ATK 0/DEF 0). You can only activate 1 "Dual Avatar Return" per turn.
Sets
2020-11-06 PHRA-EN073 PHANTOM RAGE  
Related Cards
Search Results: 1 - 10 of 11

  • Dual Avatar - Empowered Kon-Gyo
    LIGHT LIGHT Level Level 8 [ Warrior / Fusion / Effect ] ATK 3000 DEF 1700  
    "Dual Avatar Fists - Yuhi" + 2 "Dual Avatar" monsters
    If this card battles, your opponent cannot activate cards or effects until the end of the Damage Step. If this card attacks, after damage calculation: You can return 1 monster your opponent controls to the hand. When your opponent's Spell/Trap Card or effect is activated that targets this card on the field, while you control 2 or more Fusion Monsters (Quick Effect): You can negate the activation. You can only use this effect of "Dual Avatar - Empowered Kon-Gyo" once per turn.
    Dual Avatar - Empowered Kon-Gyo
  • Dual Avatar - Empowered Mitsu-Jaku
    LIGHT LIGHT Level Level 7 [ Warrior / Fusion / Effect ] ATK 2000 DEF 3000  
    "Dual Avatar Feet - Kokoku" + 2 "Dual Avatar" monsters
    The first time each "Dual Avatar" Fusion Monster you control would be destroyed by battle each turn, it is not destroyed. Once per turn, during your Main Phase: You can return all Spells and Traps your opponent controls to the hand. When a monster effect is activated on your opponent's field while you control 2 or more Fusion Monsters (Quick Effect): You can destroy that monster. You can only use this effect of "Dual Avatar - Empowered Mitsu-Jaku" once per turn.
    Dual Avatar - Empowered Mitsu-Jaku
  • Dual Avatar Ascendance
    TRAP TRAP  
    Target 1 "Dual Avatar" monster you control; destroy it, and if you do, Special Summon 1 "Dual Avatar" monster from your Deck or Extra Deck, whose original Level is 1 higher or 1 lower than that monster had on the field. During your Main Phase, except the turn this card was sent to the GY: You can banish this card from your GY, then target 1 "Dual Avatar" monster in your GY; add it to your hand. You can only use each effect of "Dual Avatar Ascendance" once per turn.
    Dual Avatar Ascendance
  • Dual Avatar Compact
    TRAP TRAP  
    During the Main Phase: Banish 1 "Dual Avatar" Spell/Trap from your GY, except "Dual Avatar Compact"; this card's effect becomes that Spell/Trap's effect when that card is activated. You can only activate 1 "Dual Avatar Compact" per turn.
    Dual Avatar Compact
  • Dual Avatar Defeating Evil
    SPELL SPELL Quick-Play Quick-Play  
    Target 1 "Dual Avatar" monster you control and 1 card your opponent controls; destroy them, then if you destroyed a "Dual Avatar" Fusion Monster you control by this effect, you can apply 1 of these effects.
    ●Draw 1 card.
    ●Banish 1 card from your opponent's GY.
    You can only activate 1 "Dual Avatar Defeating Evil" per turn.
    Dual Avatar Defeating Evil
  • Dual Avatar Feet - Armored Un-Gyo
    LIGHT LIGHT Level Level 5 [ Warrior / Fusion / Effect ] ATK 1700 DEF 2100  
    2 "Dual Avatar" monsters
    If a "Dual Avatar" Fusion Monster(s) you control would be destroyed by card effect, you can destroy 1 "Dual Avatar" monster you control instead. During the Main Phase, if you control a "Dual Avatar" Fusion Monster that was Fusion Summoned using an Effect Monster as material (Quick Effect): You can target 1 face-up monster Special Summoned from the Extra Deck; negate its effects until the end of this turn. You can only use this effect of "Dual Avatar Feet - Armored Un-Gyo" once per turn.
    Dual Avatar Feet - Armored Un-Gyo
  • Dual Avatar Feet - Kokoku
    LIGHT LIGHT Level Level 3 [ Warrior / Effect ] ATK 800 DEF 2000  
    If this card is Normal or Special Summoned: You can add 1 "Dual Avatar" Trap from your Deck to your hand. During your opponent's turn, if a face-up "Dual Avatar" monster(s) you control, except "Dual Avatar Feet - Kokoku", is destroyed by battle or card effect: You can Special Summon this card from your hand, then you can apply this effect.
    ●Destroy 1 "Dual Avatar" monster you control, and if you do, Special Summon 1 "Dual Avatar" Fusion Monster from your Extra Deck.
    You can only use each effect of "Dual Avatar Feet - Kokoku" once per turn.
    Dual Avatar Feet - Kokoku
  • Dual Avatar Fists - Armored Ah-Gyo
    LIGHT LIGHT Level Level 6 [ Warrior / Fusion / Effect ] ATK 2100 DEF 1500  
    2 "Dual Avatar" monsters
    If this card is Special Summoned: You can target 1 Attack Position monster your opponent controls; destroy it, also this card cannot attack directly for the rest of this turn. You can only use this effect of "Dual Avatar Fists - Armored Ah-Gyo" once per turn. While you control a "Dual Avatar" Fusion Monster that was Fusion Summoned using an Effect Monster as material, all "Dual Avatar" Fusion Monsters you control gain 300 ATK/DEF.
    Dual Avatar Fists - Armored Ah-Gyo
  • Dual Avatar Fists - Yuhi
    LIGHT LIGHT Level Level 4 [ Warrior / Effect ] ATK 1800 DEF 1000  
    You can target 1 "Dual Avatar" monster you control; destroy it, and if you do, add 1 "Dual Avatar" Spell from your Deck to your hand. If a face-up "Dual Avatar" Fusion Monster(s) you control, that was Fusion Summoned using an Effect Monster as material, is destroyed by battle or an opponent's card effect, while this card is in your GY: You can add this card to your hand. You can only use each effect of "Dual Avatar Fists - Yuhi" once per turn.
    Dual Avatar Fists - Yuhi
  • Dual Avatar Invitation
    SPELL SPELL  
    Discard 1 card, and if you do, Special Summon as many "Dual Avatar Spirit Tokens" as possible (Warrior/LIGHT/Level 2/ATK 0/DEF 0), also for the rest of this turn you cannot Special Summon monsters from the Extra Deck, except Fusion Monsters, and all Tokens you control cannot be Tributed and are destroyed during the End Phase. After Summoning these Token(s), you can apply this effect up to twice.
    ●Fusion Summon 1 "Dual Avatar" Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Material.
    You can only activate 1 "Dual Avatar Invitation" per turn.
    Dual Avatar Invitation
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