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■「呪眼」+「同胞の絆」

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Deck Playstyle
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Comment
  • Remove Forbidden Card "Outer Entity Azathot" x 1.
  • Remove Semi-Limited Card "Dinowrestler Pankratops" x 1.
Monster Cards 12
1
Card Guard
3
2
Serziel, Watcher of the Evil Eye
3
3
Medusa, Watcher of the Evil Eye
3
4
Dinowrestler Pankratops

Semi-Limited Cards

Semi-Limited Cards
3
5  
6  
7  
Spell Cards 16
1
Ties of the Brethren
3
2
Evil Eye of Selene
3
3
Evil Eye Domain - Pareidolia
3
4
World Dino Wrestling
2
5
Terraforming

Limited Cards

Limited Cards
1
6
Set Rotation

Limited Cards

Limited Cards
1
7
Foolish Burial Goods
3
Trap Cards 12
1
Magical Hats
3
2
Evil Eye Defeat
3
3
Metaverse
3
4
Trap Trick
3
5  
6  
7  
Extra Deck 15
1
Zerrziel, Ruler of the Evil Eyed
1
2
Black Luster Soldier - Soldier of Chaos
1
3
Masterking Archfiend
1
4
Beat Cop from the Underworld
1
5
Wee Witch's Apprentice
1
6
Akashic Magician
1
7
Evilswarm Nightmare
1
8
Evilswarm Thanatos
1
9
Number 66: Master Key Beetle
1
10
D/D/D Wave King Caesar
1
11
Cairngorgon, Antiluminescent Knight
1
12
Number 82: Heartlandraco
1
13
Tornado Dragon
1
14
Outer Entity Nyarla
1
15
Outer Entity Azathot

Forbidden Cards

Forbidden Cards
1
Side Deck 0

Main Deck

40
Monster Cards
12
1
Card Guard
X
DARK DARK Level Level 4 [ Fiend / Effect ] ATK 1600 DEF 500
If this card is Normal or Special Summoned: Place 1 Guard Counter on it. This card gains 300 ATK for each Guard Counter on it. Once per turn: You can target 1 other face-up card you control; remove 1 Guard Counter from this card, and if you do, place 1 Guard Counter on that target (if that card would ever be destroyed, remove 1 Guard Counter from it instead).
3
2
Serziel, Watcher of the Evil Eye
X
DARK DARK Level Level 4 [ Fiend / Effect ] ATK 1600 DEF 1400
When this card is Normal Summoned: You can add 1 "Evil Eye" card from your Deck to your hand, except "Serziel, Watcher of the Evil Eye". If this card is equipped with "Evil Eye of Selene" (Quick Effect): You can target 1 Special Summoned monster your opponent controls; destroy it. You can only use this effect of "Serziel, Watcher of the Evil Eye" once per turn. Once per turn, during the next Standby Phase after this effect was activated: Destroy 1 card you control.
3
3
Medusa, Watcher of the Evil Eye
X
DARK DARK Level Level 4 [ Fiend / Effect ] ATK 1400 DEF 1600
When this card is Normal Summoned: You can target 1 "Evil Eye" card in your GY, except "Medusa, Watcher of the Evil Eye"; add it to your hand. If this card is equipped with "Evil Eye of Selene" (Quick Effect): You can target 1 monster in your opponent's GY; banish it. You can only use this effect of "Medusa, Watcher of the Evil Eye" once per turn. Once per turn, during the next Standby Phase after this effect was activated: Banish 1 card in your GY.
3
4
Dinowrestler Pankratops

Semi-Limited Cards

Semi-Limited Cards
X
EARTH EARTH Level Level 7 [ Dinosaur / Effect ] ATK 2600 DEF 0
If your opponent controls more monsters than you do, you can Special Summon this card (from your hand). You can only Special Summon "Dinowrestler Pankratops" once per turn this way. (Quick Effect): You can Tribute 1 "Dinowrestler" monster, then target 1 card your opponent controls; destroy it. You can only use this effect of "Dinowrestler Pankratops" once per turn.
3
Spell Cards
16
1
Ties of the Brethren
X
SPELL SPELL
Pay 2000 LP, then target 1 Level 4 or lower monster you control; for the rest of this turn after this card resolves, you cannot Special Summon monsters, also Special Summon 2 monsters from your Deck, with the same Type, Attribute, and Level as that monster, but with different names from each other and that monster. You cannot conduct your Battle Phase the turn you activate this card.
3
2
Evil Eye of Selene
X
SPELL SPELL Equip Equip
Equip only to an "Evil Eye" monster. It cannot be destroyed by battle or your opponent's card effects, also your opponent cannot target it with card effects. Each time you activate the equipped monster's effect, or you activate another "Evil Eye" Spell/Trap Card: The equipped monster gains 500 ATK, and if it does, you lose 500 LP. (This ATK gain remains even if this card leaves the field.) If this card is in your GY: You can pay 1000 LP, then banish 1 "Evil Eye" Spell/Trap from your GY, except "Evil Eye of Selene"; Set this card. You can only use this effect of "Evil Eye of Selene" once per turn.
3
3
Evil Eye Domain - Pareidolia
X
SPELL SPELL Field Field
When this card is activated: You can add 1 "Evil Eye" monster from your Deck to your hand. Once per turn, during damage calculation, if your "Evil Eye" monster is attacked, while "Evil Eye of Selene" is in your Spell & Trap Zone: You can make the battle damage you take from this battle also inflicted to your opponent. If this card in the Field Zone is destroyed by card effect: You can target 1 "Evil Eye" monster in your GY; add it to your hand. You can only activate 1 "Evil Eye Domain - Pareidolia" per turn.
3
4
World Dino Wrestling
X
SPELL SPELL Field Field
While you control a "Dinowrestler" monster, each player can attack with only 1 monster during each Battle Phase. If your "Dinowrestler" monster attacks an opponent's monster, it gains 200 ATK during damage calculation only. If your opponent controls more monsters than you do: You can banish this card from the GY; Special Summon 1 "Dinowrestler" monster from your Deck. You can only use this effect of "World Dino Wrestling" once per turn.
2
5
Terraforming

Limited Cards

Limited Cards
X
SPELL SPELL
Add 1 Field Spell from your Deck to your hand.
1
6
Set Rotation

Limited Cards

Limited Cards
X
SPELL SPELL Quick-Play Quick-Play
Set 2 Field Spells with different names from your Deck on the field (1 on your field, and 1 on your opponent's field). While either of those cards remain Set on the field, neither player can activate or Set other Field Spells.
1
7
Foolish Burial Goods
X
SPELL SPELL
Send 1 Spell/Trap from your Deck to the GY. You can only activate 1 "Foolish Burial Goods" per turn.
3
Trap Cards
12
1
Magical Hats
X
TRAP TRAP
During your opponent's Battle Phase: Choose 2 Spells/Traps from your Deck and 1 monster in your Main Monster Zone. Special Summon them as Normal Monsters (ATK 0/DEF 0) in face-down Defense Position, Set the chosen monster if it is face-up, and shuffle them on the field. The 2 cards chosen from your Deck are destroyed at the end of the Battle Phase, and cannot remain on the field except during this Battle Phase.
3
2
Evil Eye Defeat
X
TRAP TRAP
If you control an "Evil Eye" monster: Target 1 monster on the field, or up to 2 instead if "Evil Eye of Selene" is in your Spell & Trap Zone; return them to the hand. You can only activate 1 "Evil Eye Defeat" per turn.
3
3
Metaverse
X
TRAP TRAP
Take 1 Field Spell from your Deck, and either activate it or add it to your hand.
3
4
Trap Trick
X
TRAP TRAP
Banish 1 Normal Trap from your Deck, except "Trap Trick", and if you do, Set 1 card with the same name directly from your Deck. It can be activated this turn. You can only activate 1 Trap Card for the rest of this turn after this card resolves. You can only activate 1 "Trap Trick" per turn.
3

Extra Deck

15
1
Zerrziel, Ruler of the Evil Eyed
X
DARK DARK Link Link 3 [ Fiend / Link/Effect ] ATK 2600 DEF -
2+ "Evil Eye" monsters
If this card was Link Summoned using a monster with 2600 or higher ATK as material, it can make a second attack during each Battle Phase. If this card is equipped with "Evil Eye of Selene" (Quick Effect): You can target 1 card your opponent controls; destroy it. You can only use this effect of "Zerrziel, Ruler of the Evil Eyed" once per turn. Once per turn, during the next Standby Phase after this effect was activated: Negate the effect of 1 Effect Monster this card currently points to.
1
2
Black Luster Soldier - Soldier of Chaos
X
EARTH EARTH Link Link 3 [ Warrior / Link/Effect ] ATK 3000 DEF -
3 monsters with different names
If this card was Link Summoned using a Level 7 or higher monster(s) as material, your opponent cannot target it with card effects, also it cannot be destroyed by your opponent's card effects. When this card destroys an opponent's monster by battle: You can activate 1 of these effects;
��This card gains 1500 ATK.
��This card can make a second attack during the Battle Phase of your next turn.
��Banish 1 card on the field.
1
3
Masterking Archfiend
X
DARK DARK Link Link 2 [ Fiend / Link/Effect ] ATK 2000 DEF -
2 Fiend monsters
Once per turn, during your Standby Phase, pay 500 LP or destroy this card. Once per Chain, if you pay LP (except during the Damage Step): You can send 1 Fiend monster from your Deck to the GY with ATK or DEF equal to the amount paid. Once per Chain, if a Fiend monster(s) is sent to your GY (except during the Damage Step): You can roll a six-sided die, then apply this effect on 1 of those monsters based on the result.
●1: Add it to your hand.
●2, 3, 4, 5: Shuffle into the Deck.
●6: Special Summon it.
1
4
Beat Cop from the Underworld
X
DARK DARK Link Link 2 [ Fiend / Link/Effect ] ATK 1000 DEF -
2 monsters
If this card is Link Summoned using 2 DARK monsters with different names as material, it gains this effect.
●You can Tribute 1 monster, then target 1 face-up card on the field; place 1 Patrol Counter on it. You can only use this effect of "Beat Cop from the Underworld" once per turn. (If a card with a Patrol Counter would be destroyed by battle or card effect, remove 1 Patrol Counter from it instead.)
1
5
Wee Witch's Apprentice
X
DARK DARK Link Link 2 [ Spellcaster / Link/Effect ] ATK 1400 DEF -
2 DARK monsters
All DARK monsters on the field gain 500 ATK/DEF, also all LIGHT monsters on the field lose 400 ATK/DEF. If this card is destroyed by battle or card effect: You can target 1 DARK monster in your GY; add it to your hand. You can only use this effect of "Wee Witch's Apprentice" once per turn.
1
6
Akashic Magician
X
DARK DARK Link Link 2 [ Spellcaster / Link/Effect ] ATK 1700 DEF -
2 monsters with the same Type, except Tokens
You can only Link Summon "Akashic Magician(s)" once per turn. If this card is Link Summoned: Return all monsters this card points to to the hand. Once per turn: You can declare 1 card name; excavate cards from the top of your Deck, equal to the total Link Rating of the Link Monsters co-linked to this card, then if you excavated any copies of the declared card, add them to your hand, also send the remaining cards to the GY.
1
7
Evilswarm Nightmare
X
DARK DARK Rank Rank 4 [ Fiend / Xyz/Effect ] ATK 950 DEF 1950
2 Level 4 DARK monsters
When your opponent Special Summons a monster(s) (except during the Damage Step): You can detach 1 material from this card; change that Special Summoned monster(s) to face-down Defense Position.
1
8
Evilswarm Thanatos
X
DARK DARK Rank Rank 4 [ Fiend / Xyz/Effect ] ATK 2350 DEF 1350
2 Level 4 DARK monsters
Once per turn (Quick Effect): You can detach 1 material from this card; this face-up card is unaffected by other monster effects this turn.
1
9
Number 66: Master Key Beetle
X
DARK DARK Rank Rank 4 [ Insect / Xyz/Effect ] ATK 2500 DEF 800
2 Level 4 DARK monsters
Once per turn: You can detach 1 Xyz Material from this card, then target 1 card you control, except this card; while this card is face-up on the field, that card(s) cannot be destroyed by card effects. If this face-up card on the field would be destroyed, you can send one of its targets to the Graveyard instead.
1
10
D/D/D Wave King Caesar
X
WATER WATER Rank Rank 4 [ Fiend / Xyz/Effect ] ATK 2400 DEF 1200
2 Level 4 Fiend-Type monsters
During either player's turn: You can detach 1 Xyz Material from this card; at the end of the Battle Phase, Special Summon from your Graveyard as many monsters destroyed this turn as possible, but during the next Standby Phase, take 1000 damage for each monster Special Summoned by this effect. If this card is sent from the field to the Graveyard: You can add 1 "Dark Contract" card from your Deck to your hand. You can only use each effect of "D/D/D Wave King Caesar" once per turn.
1
11
Cairngorgon, Antiluminescent Knight
X
DARK DARK Rank Rank 4 [ Rock / Xyz/Effect ] ATK 2450 DEF 1950
2 Level 4 monsters
During either player's turn, when another card or effect is activated that targets exactly 1 card on the field (and no other cards): You can detach 1 Xyz Material from this card, then target another card on the field that would be an appropriate target for that card/effect; that card/effect now targets the new target.
1
12
Number 82: Heartlandraco
X
EARTH EARTH Rank Rank 4 [ Dragon / Xyz/Effect ] ATK 2000 DEF 1500
2 Level 4 monsters
While you control a face-up Spell, your opponent cannot target this card for attacks. Once per turn: You can detach 1 material from this card; this turn, this card can attack your opponent directly, but other monsters cannot attack.
1
13
Tornado Dragon
X
WIND WIND Rank Rank 4 [ Wyrm / Xyz/Effect ] ATK 2100 DEF 2000
2 Level 4 monsters
Once per turn (Quick Effect): You can detach 1 material from this card, then target 1 Spell/Trap on the field; destroy it.
1
14
Outer Entity Nyarla
X
EARTH EARTH Rank Rank 4 [ Fiend / Xyz/Effect ] ATK 0 DEF 2600
2 Level 4 monsters
When this card is Xyz Summoned: You can discard any number of cards; increase this card's Rank by the number of discarded cards. Once per turn, while this card has Xyz Material: You can target 1 monster in your GY; detach all materials from this card, and if you do, attach that target to this card as material. When a monster is attached by this effect, this card's Type and Attribute become the same as that monster's original Type and Attribute.
1
15
Outer Entity Azathot

Forbidden Cards

Forbidden Cards
X
DARK DARK Rank Rank 5 [ Fiend / Xyz/Effect ] ATK 2400 DEF 0
3 Level 5 monsters
You can also Xyz Summon this card by using an "Outer Entity" Xyz Monster you control as material. (Transfer its materials to this card.) Cannot be used as material for an Xyz Summon. After this card was Xyz Summoned, your opponent cannot activate monster effects for the rest of that turn. If this card has at least 3 Xyz Materials (1 Fusion, 1 Synchro, and 1 Xyz Monster): You can detach 1 material from this card; destroy all cards your opponent controls.
1

Side Deck

0