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Adventurer Ben Kei

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Adventurer
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Master Duel Extra Zero Festival roadoftheking.com
Monster Cards 9
1
Mataza the Zapper
3
2
Water Enchantress of the Temple
2
3
Armed Samurai - Ben Kei
3
4
Wandering Gryphon Rider
1
5  
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15  
Spell Cards 31
1
Raigeki
1
2
Harpie's Feather Duster

Limited Cards

Limited Cards
1
3
Foolish Burial

Limited Cards

Limited Cards
1
4
Reinforcement of the Army

Limited Cards

Limited Cards
1
5
Pot of Desires
3
6
Lightning Storm

Semi-Limited Cards

Semi-Limited Cards
2
7
Rite of Aramesir
2
8
Axe of Despair
3
9
Mask of Brutality
3
10
Mage Power
3
11
Bashing Shield
3
12
Psychic Blade
3
13
Noble Arms - Clarent
3
14
Dracoback, the Rideable Dragon
1
15
Fateful Adventure
1
Trap Cards 0
1  
2  
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15  
Extra Deck 0
Side Deck 0

Main Deck

40
Monster Cards
9
1
Mataza the Zapper
X
DARK DARK Level Level 3 [ Warrior / Effect ] ATK 1300 DEF 800
This card can make a second attack during each Battle Phase. Control of this face-up card on the field cannot switch.
3
2
Water Enchantress of the Temple
X
WATER WATER Level Level 3 [ Spellcaster / Effect ] ATK 1500 DEF 1200
If you control an "Adventurer Token": You can Special Summon this card from your hand. You can banish this card from your hand or GY; add 1 "Rite of Aramesir" from your Deck or GY to your hand. If you control an "Adventurer Token": You can place 1 Field Spell that mentions "Adventurer Token" from your Deck face-up in your Field Zone. You can only use each effect of "Water Enchantress of the Temple" once per turn.
2
3
Armed Samurai - Ben Kei
X
DARK DARK Level Level 4 [ Warrior / Effect ] ATK 500 DEF 800
For each Equip Card equipped to this card, it gains 1 additional attack during each Battle Phase.
3
4
Wandering Gryphon Rider
X
WIND WIND Level Level 7 [ Winged Beast / Effect ] ATK 2000 DEF 2800
During the Main Phase, if you control no monsters, or control an "Adventurer Token" (Quick Effect): You can Special Summon this card from your hand. When a card or effect is activated while you control an "Adventurer Token" (Quick Effect): You can shuffle this card into the Deck, and if you do, negate that activation, and if you do that, destroy that card. You can only use each effect of "Wandering Gryphon Rider" once per turn.
1
Spell Cards
31
1
Raigeki
X
SPELL SPELL
Destroy all monsters your opponent controls.
1
2
Harpie's Feather Duster

Limited Cards

Limited Cards
X
SPELL SPELL
Destroy all Spells and Traps your opponent controls.
1
3
Foolish Burial

Limited Cards

Limited Cards
X
SPELL SPELL
Send 1 monster from your Deck to the GY.
1
4
Reinforcement of the Army

Limited Cards

Limited Cards
X
SPELL SPELL
Add 1 Level 4 or lower Warrior monster from your Deck to your hand.
1
5
Pot of Desires
X
SPELL SPELL
Banish 10 cards from the top of your Deck, face-down; draw 2 cards. You can only activate 1 "Pot of Desires" per turn.
3
6
Lightning Storm

Semi-Limited Cards

Semi-Limited Cards
X
SPELL SPELL
If you control no face-up cards: Activate 1 of these effects;
●Destroy all Attack Position monsters your opponent controls.
●Destroy all Spells and Traps your opponent controls.
You can only activate 1 "Lightning Storm" per turn.
2
7
Rite of Aramesir
X
SPELL SPELL
If you control no "Adventurer Token": Special Summon 1 "Adventurer Token" (Fairy/EARTH/Level 4/ATK 2000/DEF 2000), then if you do not control "Fateful Adventure", you can place 1 "Fateful Adventure" from your Deck face-up in your Spell & Trap Zone. You cannot activate the effects of monsters on the field the turn you activate this card, except Special Summoned monsters'. You can only activate 1 "Rite of Aramesir" per turn.
2
8
Axe of Despair
X
SPELL SPELL Equip Equip
(This card is always treated as an "Archfiend" card.)
The equipped monster gains 1000 ATK. When this card is sent from the field to the GY: You can Tribute 1 monster; place this card on top of your Deck.
3
9
Mask of Brutality
X
SPELL SPELL Equip Equip
The equipped monster gains 1000 ATK and loses 1000 DEF. Once per turn, during your Standby Phase, pay 1000 LP or destroy this card.
3
10
Mage Power
X
SPELL SPELL Equip Equip
The equipped monster gains 500 ATK/DEF for each Spell/Trap you control.
3
11
Bashing Shield
X
SPELL SPELL Equip Equip
Equip only to a Normal Summoned/Set monster. It gains 1000 ATK. You take no battle damage from attacks involving it.
3
12
Psychic Blade
X
SPELL SPELL Equip Equip
Pay LP in multiples of 100 (max. 2000); equip this card to a monster. It gains that much ATK and DEF. You can only activate 1 "Psychic Blade" per turn.
3
13
Noble Arms - Clarent
X
SPELL SPELL Equip Equip
Equip only to a Warrior monster. You can only control 1 "Noble Arms - Clarent". Once per turn: You can pay 500 LP; the equipped monster can attack directly this turn. If this face-up card on the field is destroyed and sent to the GY: You can target 1 Warrior "Noble Knight" monster you control; equip this card to that target. You can only use this effect of "Noble Arms - Clarent" once per turn.
3
14
Dracoback, the Rideable Dragon
X
SPELL SPELL Equip Equip
Equip only to a monster you control. You can only control 1 "Dracoback, the Rideable Dragon". You can only use each of the following effects of "Dracoback, the Rideable Dragon" once per turn. While this card is equipped to a non-Effect Monster: You can target 1 card your opponent controls; return it to the hand. If this card is sent to the GY: You can target 1 "Adventurer Token" you control; equip this card to that target.
1
15
Fateful Adventure
X
SPELL SPELL Continuous Continuous
Once per turn, the first time a monster you control equipped with an Equip Spell would be destroyed by battle, it is not destroyed. You can only use each of the following effects of "Fateful Adventure" once per turn. During your Main Phase: You can add 1 monster that mentions "Adventurer Token" from your Deck to your hand, then send 1 card from your hand to the GY. If a monster(s) is Normal or Special Summoned: You can take 1 Equip Spell that mentions "Adventurer Token" from your Deck, and either add it to your hand or equip it to 1 "Adventurer Token" you control.
1

Extra Deck

0

Side Deck

0