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Jeff Leonard Exodia FTK YCS Indianapolis 2023

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Deck Type
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Deck Playstyle
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Comment
  • Remove Forbidden Card "Apollousa, Bow of the Goddess" x 1.
  • Remove Forbidden Card "Isolde, Two Tales of the Noble Knights" x 2.
Monster Cards 38
1
Exodia the Forbidden One

Limited Cards

Limited Cards
1
2
Right Arm of the Forbidden One

Limited Cards

Limited Cards
1
3
Left Arm of the Forbidden One

Limited Cards

Limited Cards
1
4
Right Leg of the Forbidden One

Limited Cards

Limited Cards
1
5
Left Leg of the Forbidden One

Limited Cards

Limited Cards
1
6
Blue Dragon Summoner
1
7
Neo Space Connector
3
8
Neo-Spacian Aqua Dolphin
3
9
Sauravis, the Ancient and Ascended
3
10
Sublimation Knight
3
11
Junk Forward
3
12
Fire Flint Lady
3
13
Igknight Gallant
3
14
Igknight Templar
2
15
Igknight Crusader
2
16
Ignis Phoenix, the Dracoslayer
1
17
Purple Poison Magician
1
18
Harmonizing Magician
1
19
Infernoble Knight - Renaud
2
20
Super Quantum Red Layer
1
21
Squeaknight
1
Spell Cards 11
1
Reinforcement of the Army

Limited Cards

Limited Cards
1
2
Called by the Grave

Limited Cards

Limited Cards
1
3
Pot of Prosperity

Limited Cards

Limited Cards
1
4
Magical Mid-Breaker Field

Limited Cards

Limited Cards
1
5
Instant Fusion

Limited Cards

Limited Cards
1
6
Ready Fusion
1
7
Instant Contact
1
8
Fusion Armament
1
9
Moon Mirror Shield
1
10
"Infernoble Arms - Durendal"
1
11
Prohibition
1
12  
13  
14  
15  
16  
17  
18  
19  
20  
21  
Trap Cards 1
1
The Phantom Knights of Shade Brigandine
1
2  
3  
4  
5  
6  
7  
8  
9  
10  
11  
12  
13  
14  
15  
16  
17  
18  
19  
20  
21  
Extra Deck 15
1
Flame Swordsman
2
2
Dark Flare Knight
1
3
Elemental HERO Flare Neos
1
4
Dinoster Power, the Mighty Dracoslayer
1
5
Symphonic Warrior Rockks
1
6
Timestar Magician
1
7
Cross-Sheep
1
8
Beyond the Pendulum
1
9
Selene, Queen of the Master Magicians
3
10
Isolde, Two Tales of the Noble Knights

Forbidden Cards

Forbidden Cards
2
11
Apollousa, Bow of the Goddess

Forbidden Cards

Forbidden Cards
1
12  
13  
14  
15  
Side Deck 15
1
Santa Claws
3
2
Harpie's Feather Duster

Limited Cards

Limited Cards
1
3
Lightning Storm
2
4
Hey, Trunade!
3
5
Dark Ruler No More
3
6
Evenly Matched
3
7  
8  
9  
10  
11  
12  
13  
14  
15  

Main Deck

50
Monster Cards
38
1

Limited Cards

Limited
Exodia the Forbidden One
X
DARK DARK Level Level 3 [ Spellcaster / Effect ]
ATK 1000 DEF 1000
If you have "Right Leg of the Forbidden One", "Left Leg of the Forbidden One", "Right Arm of the Forbidden One" and "Left Arm of the Forbidden One" in addition to this card in your hand, you win the Duel.
1
2

Limited Cards

Limited
Right Arm of the Forbidden One
X
DARK DARK Level Level 1 [ Spellcaster / Normal ]
ATK 200 DEF 300
A forbidden right arm sealed by magic. Whosoever breaks this seal will know infinite power.
1
3

Limited Cards

Limited
Left Arm of the Forbidden One
X
DARK DARK Level Level 1 [ Spellcaster / Normal ]
ATK 200 DEF 300
A forbidden left arm sealed by magic. Whosoever breaks this seal will know infinite power.
1
4

Limited Cards

Limited
Right Leg of the Forbidden One
X
DARK DARK Level Level 1 [ Spellcaster / Normal ]
ATK 200 DEF 300
A forbidden right leg sealed by magic. Whosoever breaks this seal will know infinite power.
1
5

Limited Cards

Limited
Left Leg of the Forbidden One
X
DARK DARK Level Level 1 [ Spellcaster / Normal ]
ATK 200 DEF 300
A forbidden left leg sealed by magic. Whosoever breaks this seal will know infinite power.
1
6
Blue Dragon Summoner
X
WIND WIND Level Level 4 [ Spellcaster / Effect ]
ATK 1500 DEF 600
If this card is sent from the field to the GY: You can add 1 Dragon, Warrior, or Spellcaster Normal Monster from your Deck to your hand.
1
7
Neo Space Connector
X
LIGHT LIGHT Level Level 4 [ Warrior / Effect ]
ATK 800 DEF 1800
When this card is Normal Summoned: You can Special Summon 1 "Neo-Spacian" monster or 1 "Elemental HERO Neos" from your hand or Deck in Defense Position. You can Tribute this card, then target 1 "Neo-Spacian" monster or 1 "Elemental HERO Neos" in your GY; Special Summon it in Defense Position. You can only use each effect of "Neo Space Connector" once per turn.
3
8
Neo-Spacian Aqua Dolphin
X
WATER WATER Level Level 3 [ Warrior / Effect ]
ATK 600 DEF 800
Once per turn: You can discard 1 card; look at your opponent's hand and choose 1 monster. If you control a monster with ATK greater than or equal to the ATK of the chosen card, destroy the chosen card, and if you do, inflict 500 damage to your opponent. Otherwise, take 500 damage.
3
9
Sauravis, the Ancient and Ascended
X
LIGHT LIGHT Level Level 7 [ Dragon / Ritual/Effect ]
ATK 2600 DEF 2800
You can Ritual Summon this card with "Sprite's Blessing". When your opponent activates a card or effect that targets a monster you control (Quick Effect): You can discard this card; negate the activation. When your opponent would Special Summon a monster(s) (Quick Effect): You can return this card to the hand; negate the Special Summon, and if you do, banish that monster(s).
3
10
Sublimation Knight
X
FIRE FIRE Level Level 3 [ Warrior / Effect ]
ATK 1300 DEF 200
If this card is Normal or Special Summoned: You can equip 1 FIRE Warrior or 1 Gemini monster from your hand or Deck to this card as an Equip Spell that gives this card 500 ATK. If this card in its owner's control is destroyed by an opponent's card while equipped with a Gemini monster(s): You can Special Summon as many of those Gemini monsters from your GY as possible, as Effect Monsters that gain their effects. You can only use each effect of "Sublimation Knight" once per turn.
3
11
Junk Forward
X
EARTH EARTH Level Level 3 [ Warrior / Effect ]
ATK 900 DEF 1500
If you control no monsters, you can Special Summon this card (from your hand).
3
12
Fire Flint Lady
X
FIRE FIRE Level Level 1 [ Warrior / Effect ]
ATK 100 DEF 100
If you control a Warrior monster: You can Special Summon this card from your hand. You can send this card from the field to the GY; Special Summon 1 Level 4 or lower Warrior monster from your hand, and if you do, your opponent cannot target it with card effects this turn. You can only use each effect of "Fire Flint Lady" once per turn.
3
13
Igknight Gallant
X
FIRE FIRE Level Level 6 [ Warrior / Pendulum/Normal ]
ATK 2100 DEF 2200
Pendulum Scale P Scale 2 If you have an "Igknight" card in your other Pendulum Zone: You can destroy both cards in your Pendulum Zones, and if you do, add 1 FIRE Warrior-Type monster from your Deck or Graveyard to your hand.
A leader of the most dashing Igknight commando unit. His greatest challenge is keeping the hot tempers of his men under control.
3
14
Igknight Templar
X
FIRE FIRE Level Level 4 [ Warrior / Pendulum/Normal ]
ATK 1700 DEF 1300
Pendulum Scale P Scale 7 If you have an "Igknight" card in your other Pendulum Zone: You can destroy both cards in your Pendulum Zones, and if you do, add 1 FIRE Warrior-Type monster from your Deck or Graveyard to your hand.
An experienced Igknight warrior who fights for justice and despises the corrupt. He even questions his own weapon these days, due to his absolute quest for righteousness.
2
15
Igknight Crusader
X
FIRE FIRE Level Level 3 [ Warrior / Pendulum/Normal ]
ATK 1600 DEF 300
Pendulum Scale P Scale 2 If you have an "Igknight" card in your other Pendulum Zone: You can destroy both cards in your Pendulum Zones, and if you do, add 1 FIRE Warrior-Type monster from your Deck or Graveyard to your hand.
This impulsive Igknight warrior is fanatical about the causes he fights for. Because of this passion, his comrades try to keep him at arm's length.
2
16
Ignis Phoenix, the Dracoslayer
X
FIRE FIRE Level Level 4 [ Warrior / Pendulum/Effect ]
ATK 1700 DEF 1900
Pendulum Scale P Scale 7 During your Main Phase: You can shuffle 1 face-up Pendulum Monster from your Extra Deck into the Deck, then add 1 non-Pendulum "Dracoslayer" or "Igknight" monster from your Deck to your hand. You can only use this effect of "Ignis Phoenix, the Dracoslayer" once per turn.
(This card is always treated as an "Igknight" card.)
If this card on the field is destroyed by battle or card effect: You can Special Summon 1 "Dracoslayer" or "Igknight" monster from your Deck, except "Ignis Phoenix, the Dracoslayer", and if you do, it is treated as a Tuner. You can only use this effect of "Ignis Phoenix, the Dracoslayer" once per turn.
1
17
Purple Poison Magician
X
DARK DARK Level Level 4 [ Spellcaster / Pendulum/Effect ]
ATK 1200 DEF 2100
Pendulum Scale P Scale 1 Once per turn, if your DARK Spellcaster-Type monster battles, before damage calculation: You can activate this effect; that monster gains 1200 ATK (until the end of the Damage Step), then destroy this card.
(This card is always treated as a "Fusion Dragon" card.)
If this card is destroyed by battle or card effect: You can target 1 face-up card on the field; destroy it.
1
18
Harmonizing Magician
X
DARK DARK Level Level 4 [ Spellcaster / Pendulum/Tuner/Effect ]
ATK 0 DEF 0
Pendulum Scale P Scale 8 All monsters you control gain 100 ATK and DEF for each face-up "Magician" Pendulum Monster with different names in your Extra Deck.
Cannot be Special Summoned from the Extra Deck. Cannot be used as material for a Fusion, Synchro, or Xyz Summon, unless all other materials are "Magician" Pendulum Monsters. When this card is Pendulum Summoned from the hand: You can Special Summon 1 "Magician" Pendulum Monster from your Deck in Defense Position, except "Harmonizing Magician", but negate its effects, also banish it when it leaves the field. You can only use this effect of "Harmonizing Magician" once per turn.
1
19
Infernoble Knight - Renaud
X
FIRE FIRE Level Level 1 [ Warrior / Effect ]
ATK 500 DEF 200
If you control a FIRE Warrior monster, you can Special Summon this card (from your hand). If Summoned this way, treat this card as a Tuner. You can only Special Summon "Infernoble Knight - Renaud" once per turn this way. If this card is Special Summoned: You can target 1 of your FIRE Warrior monsters, or 1 of your Equip Spells, that is banished or in your GY, except "Infernoble Knight - Renaud"; add it to your hand. You can only use this effect of "Infernoble Knight - Renaud" once per turn.
2
20
Super Quantum Red Layer
X
FIRE FIRE Level Level 5 [ Warrior / Effect ]
ATK 2000 DEF 800
If you control no monsters, you can Special Summon this card (from your hand). You can only use each of the following effects of "Super Quantum Red Layer" once per turn. When this card is Normal or Special Summoned: You can target 1 "Super Quant" card in your GY; add it to your hand. If this card is sent to the GY: You can target 1 "Super Quant" monster in your GY, except "Super Quantum Red Layer"; Special Summon it, but it cannot activate its effects.
1
21
Squeaknight
X
FIRE FIRE Level Level 1 [ Warrior / Union/Effect ]
ATK 500 DEF 500
If this card is Special Summoned: You can activate this effect; treat this card as a Tuner this turn, also you can only Special Summon once from the Extra Deck for the rest of this turn. Once per turn, you can either: Target 1 face-up monster you control; equip this card to that target, OR: Unequip this card and Special Summon it. If the equipped monster would be destroyed by battle or card effect, destroy this card instead.
1
Spell Cards
11
1

Limited Cards

Limited
Reinforcement of the Army
X
SPELL SPELL
Add 1 Level 4 or lower Warrior monster from your Deck to your hand.
1
2

Limited Cards

Limited
Called by the Grave
X
SPELL SPELL Quick-Play Quick-Play
Target 1 monster in your opponent's GY; banish it, and if you do, until the end of the next turn, its effects are negated, as well as the activated effects and effects on the field of monsters with the same original name.
1
3

Limited Cards

Limited
Pot of Prosperity
X
SPELL SPELL
Banish 3 or 6 cards of your choice from your Extra Deck, face-down; for the rest of this turn after this card resolves, any damage your opponent takes is halved, also excavate cards from the top of your Deck equal to the number of cards banished, add 1 excavated card to your hand, place the rest on the bottom of your Deck in any order. You can only activate 1 "Pot of Prosperity" per turn. You cannot draw cards by card effects the turn you activate this card.
1
4

Limited Cards

Limited
Magical Mid-Breaker Field
X
SPELL SPELL Field Field
Activate this card at the start of your Main Phase 1 or 2. During each player's Main Phase 1, monsters on the field cannot be destroyed by their opponent's card effects, also neither player can target monsters their opponent controls. You cannot activate or Set Field Spell Cards.
1
5

Limited Cards

Limited
Instant Fusion
X
SPELL SPELL
Pay 1000 LP; Special Summon 1 Level 5 or lower Fusion Monster from your Extra Deck, but it cannot attack, also it is destroyed during the End Phase. (This is treated as a Fusion Summon.) You can only activate 1 "Instant Fusion" per turn.
1
6
Ready Fusion
X
SPELL SPELL
Pay 1000 LP; Special Summon 1 Level 6 or lower non-Effect Fusion Monster from your Extra Deck, but it cannot attack, also destroy it during the End Phase. (This is treated as a Fusion Summon.) You can only activate 1 "Ready Fusion" per turn.
1
7
Instant Contact
X
SPELL SPELL
Pay 1000 LP; Special Summon 1 Level 7 or lower "Elemental HERO" or "Neo-Spacian" monster from your Extra Deck, ignoring its Summoning conditions. While "Elemental HERO Neos" is neither on your field nor in your GY, the Summoned monster cannot attack, its effects are negated, also it returns to the Extra Deck during the End Phase. You can only activate 1 "Instant Contact" per turn.
1
8
Fusion Armament
X
SPELL SPELL
Reveal 1 Fusion Monster in your Extra Deck, and Special Summon 1 of the Fusion Materials whose name is mentioned on that monster from your Extra Deck or GY, but until the end of your opponent's turn, it cannot attack and its effects (if any) are negated. You can only activate 1 "Fusion Armament" per turn.
1
9
Moon Mirror Shield
X
SPELL SPELL Equip Equip
If the equipped monster battles your opponent's monster, during damage calculation: The equipped monster's ATK/DEF become equal to the ATK or DEF (whichever is higher) of the opponent's battling monster +100, during damage calculation only. If this face-up card is sent from the field to the GY: Pay 500 LP; place this card on either the top or bottom of your Deck.
1
10
"Infernoble Arms - Durendal"
X
SPELL SPELL Equip Equip
While this card is equipped to a monster: You can add 1 Level 5 or lower FIRE Warrior monster from your Deck to your hand, then destroy this card. If this card is sent to the GY because the equipped monster is sent to the GY: You can target 1 Level 5 or lower FIRE Warrior monster in your GY; Special Summon it, also you cannot Special Summon monsters for the rest of this turn, except Warrior monsters. You can only use 1 ""Infernoble Arms - Durendal"" effect per turn, and only once that turn.
1
11
Prohibition
X
SPELL SPELL Continuous Continuous
Activate by declaring 1 card name. Cards with that name, and their effects, cannot be used. Cards already on the field are not affected (including face-down cards).
1
Trap Cards
1
1
The Phantom Knights of Shade Brigandine
X
TRAP TRAP
Special Summon this card in Defense Position as a Normal Monster (Warrior/DARK/Level 4/ATK 0/DEF 300) (this card is NOT treated as a Trap). If you have no Traps in your GY, you can activate this card the turn it was Set. You can only activate 1 "The Phantom Knights of Shade Brigandine" per turn.
1

Extra Deck

15
1
Flame Swordsman
X
FIRE FIRE Level Level 5 [ Warrior / Fusion ]
ATK 1800 DEF 1600
"Flame Manipulator" + "Masaki the Legendary Swordsman"
2
2
Dark Flare Knight
X
DARK DARK Level Level 6 [ Warrior / Fusion/Effect ]
ATK 2200 DEF 800
"Dark Magician" + "Flame Swordsman"
You take no Battle Damage from battles involving this card. When this card is destroyed by battle and sent to the Graveyard: Special Summon 1 "Mirage Knight" from your hand or Deck.
1
3
Elemental HERO Flare Neos
X
FIRE FIRE Level Level 7 [ Warrior / Fusion/Effect ]
ATK 2500 DEF 2000
"Elemental HERO Neos" + "Neo-Spacian Flare Scarab"
Must first be Special Summoned (from your Extra Deck) by shuffling the above cards you control into the Deck. (You do not use "Polymerization".) This card gains 400 ATK for each Spell/Trap Card on the field. During the End Phase: Shuffle this card into the Extra Deck.
1
4
Dinoster Power, the Mighty Dracoslayer
X
WATER WATER Level Level 8 [ Dragon / Fusion/Effect ]
ATK 2000 DEF 2950
1 "Dracoslayer" Pendulum Monster + 1 Pendulum Monster
Must first be Special Summoned (from your Extra Deck) by Tributing the above cards you control. Pendulum Monster Cards in your Monster Zones and Pendulum Zones cannot be destroyed by battle or your opponent's card effects. Once per turn: You can Special Summon 1 "Dracoslayer" Pendulum Monster from your hand or GY, but it cannot be used as a Fusion Material.
1
5
Symphonic Warrior Rockks
X
WIND WIND Level Level 7 [ Machine / Synchro/Pendulum/Effect ]
ATK 2500 DEF 1500
Pendulum Scale P Scale 10 During each Standby Phase: You can add 1 face-up Pendulum Monster from your Extra Deck to your hand. You can only use this effect of "Symphonic Warrior Rockks" once per turn. When an opponent's monster declares an attack: You can destroy both that monster and this card.
1 Tuner + 1+ non-Tuner monsters
If this card in the Monster Zone is destroyed by battle or card effect: You can place this card in your Pendulum Zone. You can only use each of the following effects of "Symphonic Warrior Rockks" once per turn. If this card is Special Summoned: You can add 1 face-up Pendulum Monster from your Extra Deck to your hand. If "Symph Amplifire" is in your Field Zone: You can destroy 1 card on the field.
1
6
Timestar Magician
X
DARK DARK Rank Rank 4 [ Spellcaster / Xyz/Effect ]
ATK 2400 DEF 1200
2 Level 4 "Magician" Pendulum Monsters
Must first be Xyz Summoned with the above Xyz Materials. Once per turn: You can detach 1 Xyz Material from this card; add to your hand, 1 DARK Spellcaster-Type monster from your Deck, Graveyard, or face-up from your Extra Deck. Once per turn, if a Pendulum Monster Card(s) in your Monster Zone or Pendulum Zone would be destroyed by battle or card effect, you can send 1 Spellcaster-Type monster from your Deck to the Graveyard instead.
1
7
Cross-Sheep
X
EARTH EARTH Link Link 2 [ Beast / Link/Effect ]
ATK 700 DEF -
2 monsters with different names
If a monster is Special Summoned to a zone this card points to (except during the Damage Step): You can apply the following effects, in sequence, based on the card types of the monster(s) this card points to.
●Ritual: Draw 2 cards, then discard 2 cards.
●Fusion: Special Summon 1 Level 4 or lower monster from your GY.
●Synchro: All monsters you control gain 700 ATK.
●Xyz: All monsters your opponent controls lose 700 ATK.
You can only use this effect of "Cross-Sheep" once per turn.
1
8
Beyond the Pendulum
X
DARK DARK Link Link 2 [ Spellcaster / Link/Effect ]
ATK 1200 DEF -
2 Effect Monsters, including a Pendulum Monster
If this card is Link Summoned in the Extra Monster Zone: You can pay 1200 LP; add 1 Pendulum Monster from your Deck to your hand, but for the rest of this turn, unless you Pendulum Summon after this effect resolves, you cannot activate monster effects, and the effects of any cards in your Pendulum Zones are negated. If 2 monsters with different original Levels are Pendulum Summoned at the same time to the zones this card points to: You can target 2 cards on the field; destroy them. You can only use this effect of "Beyond the Pendulum" once per turn.
1
9
Selene, Queen of the Master Magicians
X
LIGHT LIGHT Link Link 3 [ Spellcaster / Link/Effect ]
ATK 1850 DEF -
2+ monsters, including a Spellcaster monster
If this card is Link Summoned: Place Spell Counters on this card, equal to the number of Spells on the field and in the GYs. While an "Endymion" card(s) is on the field, your opponent's monsters cannot target this card for attacks. Once per turn, during the Main Phase (Quick Effect): You can remove 3 Spell Counters from your field; Special Summon 1 Spellcaster monster from your hand or GY in Defense Position, to your zone this card points to.
3
10

Forbidden Cards

Forbidden
Isolde, Two Tales of the Noble Knights
X
LIGHT LIGHT Link Link 2 [ Warrior / Link/Effect ]
ATK 1600 DEF -
2 Warrior monsters
If this card is Link Summoned: You can add 1 Warrior monster from your Deck to your hand, but for the rest of this turn, you cannot Normal Summon/Set or Special Summon monsters with that name, nor activate their monster effects. You can send any number of Equip Spells with different names from your Deck to the GY; Special Summon 1 Warrior monster from your Deck, whose Level equals the number of cards sent to the GY. You can only use each effect of "Isolde, Two Tales of the Noble Knights" once per turn.
2
11

Forbidden Cards

Forbidden
Apollousa, Bow of the Goddess
X
WIND WIND Link Link 4 [ Fairy / Link/Effect ]
ATK -1 DEF -
2+ monsters with different names, except Tokens
You can only control 1 "Apollousa, Bow of the Goddess". The original ATK of this card becomes 800 x the number of Link Materials used for its Link Summon. Once per Chain, when your opponent activates a monster effect (Quick Effect): You can make this card lose exactly 800 ATK, and if you do, negate the activation.
1

Side Deck

15
1
Santa Claws
X
LIGHT LIGHT Level Level 6 [ Fiend / Effect ]
ATK 1200 DEF 2500
You can Special Summon this card (from your hand) to your opponent's field in Defense Position, by Tributing 1 monster they control. If Summoned this way, once, during the End Phase of this turn: You can draw 1 card.
3
2

Limited Cards

Limited
Harpie's Feather Duster
X
SPELL SPELL
Destroy all Spells and Traps your opponent controls.
1
3
Lightning Storm
X
SPELL SPELL
If you control no face-up cards: Activate 1 of these effects;
●Destroy all Attack Position monsters your opponent controls.
●Destroy all Spells and Traps your opponent controls.
You can only activate 1 "Lightning Storm" per turn.
2
4
Hey, Trunade!
X
SPELL SPELL
Return all Set Spells and Traps on the field to the hand.
3
5
Dark Ruler No More
X
SPELL SPELL
Negate the effects of face-up monsters your opponent currently controls, until the end of this turn, also for the rest of this turn after this card resolves, your opponent takes no damage. Neither player can activate monster effects in response to this card's activation.
3
6
Evenly Matched
X
TRAP TRAP
At the end of the Battle Phase, if your opponent controls more cards than you do: You can make your opponent banish cards from their field face-down so they control the same number of cards as you do. If you control no cards, you can activate this card from your hand.
3

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