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- Deck Type
- Deck
- Deck Playstyle
- Concept
- Registered Category
- Cyber Dragon
- Registered Tag
- Official Featured Decks Fusion LIGHT Machine
- Comment
- 機械族・光属性のサポートカードを駆使して融合召喚を狙う「サイバー・ドラゴン」中心のデッキ。 新たなモンスターと魔法カードの追加により戦術の幅が広がったぞ! 「終撃竜-サイバー・エンド・ドラゴン」は攻撃力4000の融合モンスターで、戦闘に関する3つの効果を持つ! 機械族・光属性モンスターのみを融合素材とすることで「リミッター解除」を加える事ができ、それを発動することで3回攻撃の条件を満たすこともできる。 また、守備力を攻撃力が超えた分だけ相手に戦闘ダメージを与える効果も持つのでモンスターによる守備を許すことなくダメージが狙えるぞ! 「未来融合-フューチャー・フュージョン・ノヴァ」は、「サイバー・ドラゴン」を含む自分のデッキのモンスターを素材とし、融合召喚を行う永続魔法カード! 先攻であれば「サイバー・エタニティ・ドラゴン」や「黎銘機ヘオスヴァローグ」を、後攻であれば「終撃竜-サイバー・エンド・ドラゴン」を融合召喚しよう! 「機光竜-サイバー・ドラゴン」は、自分フィールドにモンスターが存在しなければ特殊召喚でき、特殊召喚時に相手モンスター1体の効果を無効にすることもできる! この効果で相手モンスターを攻略し、手札・フィールドのモンスターを素材に融合召喚する効果を駆使して、さらなる展開を目指そう! 進化した戦術で「サイバー・ドラゴン」を融合させ、連続攻撃で一気に勝負を終わらせよう! ※2026年01月01日適用のリミットレギュレーションで構築しています。
- Remove Forbidden Card "Maxx "C"" x 1.
| Monster Cards | 23 | ||
|---|---|---|---|
| 1 |
|
機光竜-サイバー・ドラゴン
|
3 |
| 2 |
|
Cyber Dragon
|
3 |
| 3 |
|
Cyber Jormungardr
|
1 |
| 4 |
|
Cyberdark Wurm
|
1 |
| 5 |
|
Cyberdark Chimera
|
1 |
| 6 |
|
Cyberdark Claw
|
1 |
| 7 |
|
Cyber Dragon Core
|
3 |
| 8 |
|
Cyber Dragon Nachster
|
1 |
| 9 |
|
Cyber Dragon Herz
|
1 |
| 10 |
|
Jizukiru, the Star Destroying Kaiju
|
1 |
| 11 |
|
Carnot the Eternal Machine
|
1 |
| 12 |
|
Therion "King" Regulus
|
1 |
| 13 |
|
Mulcharmy Fuwalos
|
2 |
| 14 |
|
Ash Blossom & Joyous Spring
|
2 |
| 15 |
|
Maxx "C"
Forbidden Cards Forbidden Cards |
1 |
| Spell Cards | 16 | ||
|---|---|---|---|
| 1 |
|
Cyber Emergency
|
3 |
| 2 |
|
Cyber Repair Plant
|
1 |
| 3 |
|
Cybernetic Horizon
|
1 |
| 4 |
|
Cyberdark Realm
|
2 |
| 5 |
|
未来融合-フューチャー・フュージョン・ノヴァ
|
3 |
| 6 |
|
Power Bond
|
1 |
| 7 |
|
Limiter Removal
|
1 |
| 8 |
|
Lightning Storm
|
2 |
| 9 |
|
Clockwork Night
|
1 |
| 10 |
|
Forbidden Droplet
|
1 |
| 11 | |||
| 12 | |||
| 13 | |||
| 14 | |||
| 15 | |||
| Trap Cards | 1 | ||
|---|---|---|---|
| 1 |
|
Infinite Impermanence
|
1 |
| 2 | |||
| 3 | |||
| 4 | |||
| 5 | |||
| 6 | |||
| 7 | |||
| 8 | |||
| 9 | |||
| 10 | |||
| 11 | |||
| 12 | |||
| 13 | |||
| 14 | |||
| 15 | |||
| Extra Deck | 15 | ||
|---|---|---|---|
| 1 |
|
終撃竜-サイバー・エンド・ドラゴン
|
1 |
| 2 |
|
Cyber Eternity Dragon
|
1 |
| 3 |
|
Chimeratech Megafleet Dragon
|
1 |
| 4 |
|
Heosvarog the Mechanical Dawn
|
1 |
| 5 |
|
Chimeratech Fortress Dragon
|
1 |
| 6 |
|
Chimeratech Rampage Dragon
|
2 |
| 7 |
|
超弩級砲塔列車グスタフ・ロケット
|
1 |
| 8 |
|
Superdreadnought Rail Cannon Gustav Max
|
1 |
| 9 |
|
Cyber Dragon Infinity
|
1 |
| 10 |
|
Cyber Dragon Nova
|
1 |
| 11 |
|
Cyber Dragon Sieger
|
1 |
| 12 |
|
S:P Little Knight
|
1 |
| 13 |
|
Clockwork Knight
|
1 |
| 14 |
|
Salamangreat Almiraj
|
1 |
| 15 | |||
| Side Deck | 0 | ||
|---|---|---|---|
Main Deck
40
- 機光竜-サイバー・ドラゴン
- X
-
光属性
Level 5
[
機械族
/
効果
]
ATK 2100 DEF 1600 -
このカード名の②③の効果はそれぞれ1ターンに1度しか使用できない。
①:自分フィールドにモンスターが存在しない場合、このカードは手札から特殊召喚できる。
②:このカードが特殊召喚した場合、相手フィールドの表側表示モンスター1体を対象として発動できる。そのモンスターの効果をターン終了時まで無効にする。
③:自分メインフェイズに発動できる。フィールドのこのカードを含む自分の手札・フィールドのモンスターを融合素材とし、機械族の融合モンスター1体を融合召喚する。
- Cyber Dragon
- X
-
LIGHT
Level 5
[
Machine
/
Effect
]
ATK 2100 DEF 1600 - If only your opponent controls a monster, you can Special Summon this card (from your hand).
- Cyber Jormungardr
- X
-
LIGHT
Level 5
[
Machine
/
Effect
]
ATK 1000 DEF 2100 - Cannot be Normal Summoned/Set. Must be Special Summoned by card effect. If your opponent controls a monster: You can Special Summon this card from your hand, then take 1 "Cyber Dragon" from your Deck, and either Special Summon it or equip it to this card as an Equip Spell, also you cannot Special Summon for the rest of this turn, except Machine monsters. You can return 1 "Cyber Dragon" you control to the hand; add 1 "Polymerization" from your Deck or GY to your hand. You can only use each effect of "Cyber Jormungardr" once per turn.
- Cyberdark Wurm
- X
-
DARK
Level 5
[
Machine
/
Effect
]
ATK 800 DEF 2100 - This card's name becomes "Cyber Dragon" while on the field or in the GY. If this card is in your hand or GY, and you have another Machine "Cyber" monster in your field or GY: You can send 1 "Cyber Dragon" monster from your hand or Deck to the GY; Special Summon this card, then you can add 1 "Cyber" Spell/Trap from your GY to your hand. You can only use this effect of "Cyberdark Wurm" once per Duel.
- Cyberdark Chimera
- X
-
DARK
Level 4
[
Machine
/
Effect
]
ATK 800 DEF 2100 - You can discard 1 Spell/Trap; add 1 "Power Bond" from your Deck to your hand, you can only use Dragon or Machine "Cyber" monsters as Fusion Material this turn, also once when you Fusion Summon this turn, you can also banish monster(s) from your GY as material. If this card is sent to the GY: You can send 1 "Cyberdark" monster from your Deck to the GY, with a different name from the cards in your GY. You can only use each effect of "Cyberdark Chimera" once per turn.
- Cyberdark Claw
- X
-
DARK
Level 3
[
Dragon
/
Effect
]
ATK 1600 DEF 800 -
If this card is sent to the GY while equipped to a monster: You can target 1 "Cyberdark" monster in your GY; add it to your hand. You can only use each of the following effects of "Cyberdark Claw" once per turn.
●You can discard this card; add 1 "Cyberdark" Spell/Trap from your Deck to your hand.
●During damage calculation, if a monster equipped with this card battles: You can send 1 monster from your Extra Deck to the GY.
- Cyber Dragon Core
- X
-
LIGHT
Level 2
[
Machine
/
Effect
]
ATK 400 DEF 1500 - This card's name becomes "Cyber Dragon" while on the field or in the GY. If this card is Normal Summoned: Add 1 "Cyber" Spell/Trap from your Deck to your hand. If only your opponent controls a monster: You can banish this card from your GY; Special Summon 1 "Cyber Dragon" monster from your Deck. You can only use 1 "Cyber Dragon Core" effect per turn, and only once that turn.
- Cyber Dragon Nachster
- X
-
LIGHT
Level 1
[
Machine
/
Effect
]
ATK 200 DEF 200 - This card's name becomes "Cyber Dragon" while on the field or in the GY. You can discard 1 other monster; Special Summon this card from your hand. If this card is Normal or Special Summoned: You can target 1 Machine monster with 2100 ATK or DEF in your GY; Special Summon it, also, you cannot Special Summon monsters for the rest of this turn, except Machine monsters. You can only use each effect of "Cyber Dragon Nachster" once per turn.
- Cyber Dragon Herz
- X
-
LIGHT
Level 1
[
Machine
/
Effect
]
ATK 100 DEF 100 -
This card's name becomes "Cyber Dragon" while on the field or in the GY. You can only use 1 of the following effects of "Cyber Dragon Herz" per turn, and only once that turn.
●If this card is Special Summoned: You can make this card's Level become 5 until the end of this turn, also, you cannot Special Summon monsters for the rest of this turn, except Machine monsters.
●If this card is sent to the GY: You can add 1 other "Cyber Dragon" from your Deck or GY to your hand.
- Jizukiru, the Star Destroying Kaiju
- X
-
LIGHT
Level 10
[
Machine
/
Effect
]
ATK 3300 DEF 2600 - You can Special Summon this card (from your hand) to your opponent's field in Attack Position, by Tributing 1 monster they control. If your opponent controls a "Kaiju" monster, you can Special Summon this card (from your hand) in Attack Position. You can only control 1 "Kaiju" monster. When a card or effect is activated that targets 1 card (and no other cards) (Quick Effect): You can remove 3 Kaiju Counters from anywhere on the field; negate that effect, and if you do, you can destroy 1 card on the field.
- Carnot the Eternal Machine
- X
-
LIGHT
Level 10
[
Machine
/
Effect
]
ATK 3000 DEF 2500 - Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand or GY) during a Duel in which your opponent has activated a monster effect in their hand or GY. You can only Special Summon "Carnot the Eternal Machine" once per turn. Once per turn, if your opponent activates a monster effect (except during the Damage Step): You can make this card gain 1000 ATK. If this card is sent to the GY, except from the hand or Deck: Shuffle this card into the Deck.
- Therion "King" Regulus
- X
-
EARTH
Level 8
[
Machine
/
Effect
]
ATK 2800 DEF 1600 -
You can only use each of the following effects of "Therion "King" Regulus" once per turn.
●You can target 1 "Therion" monster or 1 Machine monster in your GY; Special Summon this card from your hand, and if you do, equip that monster to this card.
●When your opponent activates a card or effect (Quick Effect): You can send 1 "Therion" Monster Card from your hand or face-up field to the GY; negate that effect.
A "Therion" monster equipped with this card gains 700 ATK, also it can activate the 2nd effect listed above as if it were "Therion "King" Regulus".
- Mulcharmy Fuwalos
- X
-
WIND
Level 4
[
Winged Beast
/
Effect
]
ATK 100 DEF 600 -
If you control no cards (Quick Effect): You can discard this card; apply these effects this turn.
●Each time your opponent Special Summons a monster(s) from the Deck and/or Extra Deck, immediately draw 1 card.
●Once, during this End Phase, if the number of cards in your hand is more than the number of cards your opponent controls +6, you must randomly shuffle cards from your hand into the Deck so the number in your hand equals the number your opponent controls +6.
You can only activate 1 other "Mulcharmy" monster effect, the turn you activate this effect.
- Ash Blossom & Joyous Spring
- X
-
FIRE
Level 3
[
Zombie
/
Tuner/Effect
]
ATK 0 DEF 1800 -
When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that effect.
●Add a card from the Deck to the hand.
●Special Summon from the Deck.
●Send a card from the Deck to the GY.
You can only use this effect of "Ash Blossom & Joyous Spring" once per turn.
Forbidden Cards
Forbidden- Maxx "C"
- X
-
EARTH
Level 2
[
Insect
/
Effect
]
ATK 500 DEF 200 - (Quick Effect): You can send this card from your hand to the GY; this turn, each time your opponent Special Summons a monster(s), immediately draw 1 card. You can only use this effect of "Maxx "C"" once per turn.
- Cyber Emergency
- X
-
SPELL
- Add 1 LIGHT Machine monster that cannot be Normal Summoned/Set, or 1 "Cyber Dragon" monster, from your Deck to your hand. If the activation of this card in its owner's possession was negated by your opponent's card effect and sent to your GY: You can discard 1 card; add this card to your hand. You can only activate 1 "Cyber Emergency" per turn.
- Cyber Repair Plant
- X
-
SPELL
-
If "Cyber Dragon" is in your GY: You can activate 1 of these effects. If you have 3 or more "Cyber Dragon" in your GY at this card's activation, you can activate both effects and resolve in sequence. You can only activate 1 "Cyber Repair Plant" per turn.
●Add 1 LIGHT Machine monster from your Deck to your hand.
●Target 1 LIGHT Machine monster in your GY; shuffle that target into your Deck.
- Cybernetic Horizon
- X
-
SPELL
-
(This card is always treated as a "Cyberdark" card.)
Send 2 Dragon and/or Machine "Cyber" monsters with different Attributes to the GY, 1 each from your hand and Deck; add 1 Dragon or Machine "Cyber" monster from your Deck to your hand, and if you do, send 1 Machine "Cyber" Fusion Monster from your Extra Deck to the GY. You can only activate 1 "Cybernetic Horizon" per turn. You cannot Special Summon monsters from the Extra Deck the turn you activate this card, except Machine monsters.
- Cyberdark Realm
- X
-
SPELL
Continuous
- When this card is activated: You can add 1 "Cyberdark" monster from your Deck to your hand, with a different name from the cards in your GY. During your Main Phase, you can: Immediately after this effect resolves, Normal Summon 1 "Cyberdark" monster. You can only use the previous effect of "Cyberdark Realm" once per turn. If you equip a monster from your GY by the effect of a "Cyberdark" monster that activated when it was Normal or Special Summoned, you can equip from your opponent's GY instead. You can only activate 1 "Cyberdark Realm" per turn.
- 未来融合-フューチャー・フュージョン・ノヴァ
- X
-
魔法
-
このカード名のカードは1ターンに1枚しか発動できない。
①:このカードの発動時の効果処理として、「サイバー・ドラゴン」を含む自分のデッキのモンスターを融合素材とし、機械族・光属性の融合モンスター1体を融合召喚する。このカードがフィールドから離れる時にそのモンスターは破壊される。そのモンスターが破壊される時にこのカードは破壊される。このカードの発動後、ターン終了時まで自分は、機械族モンスターしか特殊召喚できず、この効果で特殊召喚したモンスターでしか攻撃宣言できない。
- Power Bond
- X
-
SPELL
- Fusion Summon 1 Machine Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Material, and it gains ATK equal to its original ATK. During the End Phase of the turn this card is activated, you take damage equal to the amount of ATK gained from this effect at the time of the Summon.
- Limiter Removal
- X
-
SPELL
Quick-Play
- Double the ATK of all Machine monsters you currently control, until the end of this turn. During the End Phase of this turn, destroy those monsters.
- Lightning Storm
- X
-
SPELL
-
If you control no face-up cards: Activate 1 of these effects;
●Destroy all Attack Position monsters your opponent controls.
●Destroy all Spells and Traps your opponent controls.
You can only activate 1 "Lightning Storm" per turn.
- Clockwork Night
- X
-
SPELL
Continuous
- All face-up monsters on the field become Machine monsters. Machine monsters you control gain 500 ATK/DEF, also Machine monsters your opponent controls lose 500 ATK/DEF. You can banish this card from your GY, then discard 1 card; add 1 EARTH Machine monster from your Deck to your hand. You can only use this effect of "Clockwork Night" once per turn. You can only activate 1 "Clockwork Night" per turn.
- Forbidden Droplet
- X
-
SPELL
Quick-Play
- Send any number of other cards from your hand and/or field to the GY; choose that many Effect Monsters your opponent controls, and until the end of this turn, their ATK is halved, also their effects are negated. In response to this card's activation, your opponent cannot activate cards, or the effects of cards, with the same original type (Monster/Spell/Trap) as the cards sent to the GY to activate this card. You can only activate 1 "Forbidden Droplet" per turn.
- Infinite Impermanence
- X
-
TRAP
- Target 1 face-up monster your opponent controls; negate its effects (until the end of this turn), then if this card was Set before activation and is on the field at resolution, for the rest of this turn all other Spell/Trap effects in this column are negated. If you control no cards, you can activate this card from your hand.
Extra Deck
15
- 終撃竜-サイバー・エンド・ドラゴン
- X
-
光属性
Level 10
[
機械族
/
融合/効果
]
ATK 4000 DEF 2800 -
攻撃力2100以上の機械族モンスター×3
このカードは融合召喚でしか特殊召喚できない。
このカード名の①の効果は1ターンに1度しか使用できない。
①:光属性モンスターのみを素材としてこのカードが融合召喚した場合、4000LPを払って発動できる。デッキから「リミッター解除」1枚を手札に加える。
②:このカードが守備表示モンスターを攻撃した場合、その守備力を攻撃力が超えた分だけ相手に戦闘ダメージを与える。
③:元々の攻撃力より高い攻撃力を持つこのカードは1度のバトルフェイズ中に3回攻撃できる。
- Cyber Eternity Dragon
- X
-
LIGHT
Level 10
[
Machine
/
Fusion/Effect
]
ATK 2800 DEF 4000 -
1 "Cyber Dragon" monster + 2 Machine monsters
If you have a Machine Fusion Monster(s) in your GY, your opponent cannot target this card with card effects, also it cannot be destroyed by your opponent's card effects. If this Fusion Summoned card you control is sent to your GY by an opponent's card: You can Special Summon 1 "Cyber Dragon" from your hand, Deck, or GY. You can banish this card from your GY; this turn, your opponent cannot target Fusion Monsters you control with card effects, also they cannot be destroyed by your opponent's card effects.
- Chimeratech Megafleet Dragon
- X
-
DARK
Level 10
[
Machine
/
Fusion/Effect
]
ATK 0 DEF 0 -
1 "Cyber Dragon" monster + 1+ monsters in the Extra Monster Zone
Cannot be used as Fusion Material. Must first be Special Summoned (from your Extra Deck) by sending the above cards from either field to the GY. The original ATK of this card becomes 1200 x the number of materials used for its Special Summon.
- Heosvarog the Mechanical Dawn
- X
-
LIGHT
Level 7
[
Machine
/
Fusion/Effect
]
ATK 0 DEF 2800 -
2 LIGHT Machine monsters
If this card is Fusion Summoned: You can activate this effect; during the Standby Phase of the next turn, add 1 card from your GY to your hand, with an effect that Fusion Summons a monster(s). When your opponent activates a Spell/Trap Card or effect (Quick Effect): You can banish 1 face-up LIGHT Machine monster you control or 2 LIGHT Machine monsters from your GY; negate the activation. You can only use each effect of "Heosvarog the Mechanical Dawn" once per turn.
- Chimeratech Fortress Dragon
- X
-
DARK
Level 8
[
Machine
/
Fusion/Effect
]
ATK 0 DEF 0 -
"Cyber Dragon" + 1+ Machine monsters
Cannot be used as Fusion Material. Must first be Special Summoned (from your Extra Deck) by sending the above cards from either field to the GY. The original ATK of this card becomes 1000 x the number of materials used for its Special Summon.
- Chimeratech Rampage Dragon
- X
-
DARK
Level 5
[
Machine
/
Fusion/Effect
]
ATK 2100 DEF 1600 -
2+ "Cyber Dragon" monsters
A Fusion Summon of this card can only be done with the above Fusion Materials. When this card is Fusion Summoned: You can target Spells/Traps on the field, up to the number of materials used for its Fusion Summon; destroy them. Once per turn: You can send up to 2 LIGHT Machine monsters from your Deck to the GY, and if you do, for each monster sent to the GY, this card gains 1 additional attack during each Battle Phase this turn.
- 超弩級砲塔列車グスタフ・ロケット
- X
-
地属性
Rank 10
[
機械族
/
エクシーズ/効果
]
ATK 5000 DEF 3000 -
レベル10モンスター×3
「超弩級砲塔列車グスタフ・ロケット」は1ターンに1度、手札を1枚捨て、自分フィールドの「超弩級砲塔列車グスタフ・マックス」の上に重ねてX召喚する事もできる。
このカード名の①の効果は1ターンに1度しか使用できない。
①:このカードがX素材を持ち、相手がモンスターの効果を発動した時に発動できる。その効果を無効にし破壊する。その後、相手に1000ダメージを与える。
②:自分エンドフェイズに発動する。このカードのX素材を1つ取り除くか、このカードを破壊する。
- Superdreadnought Rail Cannon Gustav Max
- X
-
EARTH
Rank 10
[
Machine
/
Xyz/Effect
]
ATK 3000 DEF 3000 -
2 Level 10 monsters
Once per turn: You can detach 1 material from this card; inflict 2000 damage to your opponent.
- Cyber Dragon Infinity
- X
-
LIGHT
Rank 6
[
Machine
/
Xyz/Effect
]
ATK 2100 DEF 1600 -
3 Level 6 LIGHT Machine monsters
Once per turn, you can also Xyz Summon "Cyber Dragon Infinity" by using "Cyber Dragon Nova" you control as material. (Transfer its materials to this card.) Gains 200 ATK for each material attached to it. Once per turn: You can target 1 face-up Attack Position monster on the field; attach it to this card as material. Once per turn, when a card or effect is activated (Quick Effect): You can detach 1 material from this card; negate the activation, and if you do, destroy it.
- Cyber Dragon Nova
- X
-
LIGHT
Rank 5
[
Machine
/
Xyz/Effect
]
ATK 2100 DEF 1600 -
2 Level 5 Machine monsters
Once per turn: You can detach 1 material from this card, then target 1 "Cyber Dragon" in your GY; Special Summon that target. Once per turn (Quick Effect): You can banish 1 "Cyber Dragon" from your hand or face-up from your Monster Zone; this card gains 2100 ATK until the end of this turn. If this card in your possession is sent to your GY by your opponent's card effect: You can Special Summon 1 Machine Fusion Monster from your Extra Deck.
- Cyber Dragon Sieger
- X
-
LIGHT
Link 2
[
Machine
/
Link/Effect
]
ATK 2100 DEF - -
2 Machine monsters, including "Cyber Dragon"
This card's name becomes "Cyber Dragon" while on the field or in the GY. During each Battle Phase, if this card has not declared an attack (Quick Effect): You can target 1 Machine monster you control with 2100 or more ATK; for the rest of this turn, that monster gains 2100 ATK/DEF, also neither player takes any battle damage from attacks involving this monster. You can only use this effect of "Cyber Dragon Sieger" once per turn.
- S:P Little Knight
- X
-
DARK
Link 2
[
Warrior
/
Link/Effect
]
ATK 1600 DEF - -
2 Effect Monsters
If this card is Link Summoned using a Fusion, Synchro, Xyz, or Link Monster as material: You can target 1 card on the field or in either GY; banish it, also your monsters cannot attack directly this turn. When your opponent activates a card or effect (Quick Effect): You can target 2 face-up monsters on the field, including a monster you control; banish both until the End Phase. You can only use each effect of "S:P Little Knight" once per turn.
- Clockwork Knight
- X
-
EARTH
Link 1
[
Machine
/
Link/Effect
]
ATK 500 DEF - -
1 non-Link Machine monster with 1000 or less original ATK
If this card is Link Summoned: You can send 1 face-up Continuous Spell you control to the GY; add 1 "Clockwork Night" from your Deck to your hand. You can target 1 Machine monster with 1000 or less ATK in your GY; Tribute 1 Machine monster, except this card, and if you do, Special Summon that targeted monster in Defense Position. You can only use each effect of "Clockwork Knight" once per turn.
- Salamangreat Almiraj
- X
-
FIRE
Link 1
[
Cyberse
/
Link/Effect
]
ATK 0 DEF - -
1 Normal Summoned monster with 1000 or less ATK
(Quick Effect): You can Tribute this card, then target 1 monster you control; it cannot be destroyed by your opponent's card effects this turn. When a Normal Summoned monster you control is destroyed by battle, while this card is in your GY: You can Special Summon this card. You can only use this effect of "Salamangreat Almiraj" once per turn.
