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- Deck Type
- Deck
- Deck Playstyle
- ----
- Comment
- Remove Forbidden Card "Bahamut Shark" x 1.
- Remove Forbidden Card "Maxx "C"" x 3.
- Remove Limited Card "Called by the Grave" x 1.
Monster Cards | 26 | ||
---|---|---|---|
1 |
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Ash Blossom & Joyous Spring
|
3 |
2 |
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Maxx "C"
Forbidden Cards Forbidden Cards |
3 |
3 |
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Deep Sea Diva
|
2 |
4 |
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Guitar Gurnards Duonigis
|
1 |
5 |
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Marincess Sea Horse
|
2 |
6 |
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Marincess Blue Tang
|
3 |
7 |
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Marincess Springirl
|
3 |
8 |
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Marincess Pascalus
|
1 |
9 |
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Marincess Sleepy Maiden
|
1 |
10 |
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Icejade Aegirine
|
3 |
11 |
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Icejade Tremora
|
3 |
12 |
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Icejade Kosmochlor
|
1 |
Spell Cards | 10 | ||
---|---|---|---|
1 |
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Marincess Battle Ocean
|
1 |
2 |
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Marincess Dive
|
2 |
3 |
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Icejade Cenote Enion Cradle
|
1 |
4 |
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Icejade Cradle
|
3 |
5 |
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Called by the Grave
Limited Cards Limited Cards |
2 |
6 |
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Harpie's Feather Duster
Limited Cards Limited Cards |
1 |
7 | |||
8 | |||
9 | |||
10 | |||
11 | |||
12 |
Trap Cards | 4 | ||
---|---|---|---|
1 |
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Infinite Impermanence
|
2 |
2 |
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Marincess Wave
|
1 |
3 |
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Icejade Erosion
|
1 |
4 | |||
5 | |||
6 | |||
7 | |||
8 | |||
9 | |||
10 | |||
11 | |||
12 |
Extra Deck | 15 | ||
---|---|---|---|
1 |
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Deep Sea Prima Donna
|
1 |
2 |
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Swordsoul Supreme Sovereign - Chengying
|
1 |
3 |
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Bahamut Shark
Forbidden Cards Forbidden Cards |
1 |
4 |
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Toadally Awesome
|
1 |
5 |
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Marincess Blue Slug
|
2 |
6 |
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Marincess Sea Angel
|
2 |
7 |
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Marincess Coral Anemone
|
2 |
8 |
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Marincess Coral Triangle
|
1 |
9 |
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Marincess Marbled Rock
|
1 |
10 |
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Marincess Great Bubble Reef
|
1 |
11 |
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Marincess Aqua Argonaut
|
1 |
12 |
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Splash Mage
|
1 |
13 | |||
14 | |||
15 |
Side Deck | 0 |
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Main Deck
40Monster Cards
26
1
- Ash Blossom & Joyous Spring
- X
-
FIRE
Level 3 [ Zombie / Tuner/Effect ]
ATK 0 DEF 1800 -
When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that effect.
●Add a card from the Deck to the hand.
●Special Summon from the Deck.
●Send a card from the Deck to the GY.
You can only use this effect of "Ash Blossom & Joyous Spring" once per turn.
3
2
Forbidden Cards
Forbidden- Maxx "C"
- X
-
EARTH
Level 2 [ Insect / Effect ]
ATK 500 DEF 200 - (Quick Effect): You can send this card from your hand to the GY; this turn, each time your opponent Special Summons a monster(s), immediately draw 1 card. You can only use this effect of "Maxx "C"" once per turn.
3
3
- Deep Sea Diva
- X
-
WATER
Level 2 [ Sea Serpent / Tuner/Effect ]
ATK 200 DEF 400 - When this card is Normal Summoned: You can Special Summon 1 Level 3 or lower Sea Serpent monster from your Deck.
2
4
- Guitar Gurnards Duonigis
- X
-
WATER
Level 3 [ Sea Serpent / Effect ]
ATK 1500 DEF 700 - If this card is Special Summoned: You can banish cards from the top of your opponent's Deck equal to the number of WATER monsters you control. You can target 1 Level 4 or lower WATER monster you control; increase its Level by its original Level. You can banish this card from your GY; 1 WATER monster on the field gains 100 ATK for each currently banished monster, until the end of this turn. You can only use each effect of "Guitar Gurnards Duonigis" once per turn.
1
5
- Marincess Sea Horse
- X
-
WATER
Level 3 [ Cyberse / Effect ]
ATK 1400 DEF 1000 - You can Special Summon this card (from your hand) to your zone a "Marincess" Link Monster points to. You can only Special Summon "Marincess Sea Horse" once per turn this way. During your Main Phase, except the turn this card was sent to the GY: You can banish this card from your GY; Special Summon 1 WATER monster from your hand to your zone a "Marincess" Link Monster points to. You can only use this effect of "Marincess Sea Horse" once per turn.
2
6
- Marincess Blue Tang
- X
-
WATER
Level 4 [ Cyberse / Effect ]
ATK 1500 DEF 1200 - If this card is Normal or Special Summoned: You can send 1 "Marincess" monster from your Deck to the GY, except "Marincess Blue Tang". If this card is sent to the GY as material for the Link Summon of a WATER monster: You can excavate the top 3 cards of your Deck, and if you do, you can add 1 excavated "Marincess" card to your hand, also shuffle the rest into your Deck. You can only use each effect of "Marincess Blue Tang" once per turn.
3
7
- Marincess Springirl
- X
-
WATER
Level 4 [ Cyberse / Effect ]
ATK 1200 DEF 1000 - You can banish 1 "Marincess" monster from your GY; Special Summon this card from your hand. If this card is sent to the GY as material for the Link Summon of a WATER monster: You can send cards from the top of your Deck to the GY, equal to the number of "Marincess" monsters you control, then, if a "Marincess" card(s) was sent to the GY by this effect, inflict 200 damage to your opponent for each "Marincess" card sent. You can only use each effect of "Marincess Springirl" once per turn.
3
8
- Marincess Pascalus
- X
-
WATER
Level 4 [ Cyberse / Effect ]
ATK 1200 DEF 2000 - If this card is Normal or Special Summoned: You can Special Summon 1 "Marincess" monster from your hand in Defense Position, except "Marincess Pascalus". During your Main Phase, except the turn this card was sent to the GY: You can banish this card from your GY, then target 1 "Marincess" Spell/Trap in your GY; add it to your hand. You can only use each effect of "Marincess Pascalus" once per turn.
1
9
- Marincess Sleepy Maiden
- X
-
WATER
Level 5 [ Cyberse / Effect ]
ATK 500 DEF 2500 -
You can target 1 "Marincess" card you control; Special Summon this card from your hand, and if you do, it gains this effect.
●While this card is in the Monster Zone, the targeted card cannot be destroyed by your opponent's card effects.
You can banish this card from your GY, then target 1 "Marincess" Link Monster you control; equip it with 1 "Marincess" Link Monster from your GY. You can only use each effect of "Marincess Sleepy Maiden" once per turn.
1
10
- Icejade Aegirine
- X
-
WATER
Level 3 [ Aqua / Effect ]
ATK 1000 DEF 2000 - If this card is Normal or Special Summoned: You can add 1 "Icejade" Spell/Trap from your Deck to your hand. When your opponent activates a card or effect that targets this card, or targets this card for an attack (Quick Effect): You can activate this effect; the next time this card would be destroyed by battle or card effect this turn, it is not destroyed, also Special Summon 1 WATER monster from your hand or GY, except "Icejade Aegirine", but return it to the hand during the End Phase. You can only use each effect of "Icejade Aegirine" once per turn.
3
11
- Icejade Tremora
- X
-
WATER
Level 5 [ Aqua / Effect ]
ATK 1500 DEF 1500 - You can send this card from your hand to the GY; Special Summon 1 WATER monster from your hand. If a face-up WATER monster(s) you control is destroyed by battle or card effect, while this card is in your GY: You can banish this card; Special Summon 1 "Icejade" monster from your hand or GY, except "Icejade Tremora". You can only use each effect of "Icejade Tremora" once per turn.
3
12
- Icejade Kosmochlor
- X
-
WATER
Level 10 [ Aqua / Effect ]
ATK 1500 DEF 3000 - If a face-up card is in a Field Zone, you can Special Summon this card (from your hand). You can only Special Summon "Icejade Kosmochlor" once per turn this way. While "Icejade Cenote Enion Cradle" is on the field, monsters your opponent controls can only activate their effects the turn they are Summoned. If your "Icejade" monster battles an opponent's monster, that opponent's monster loses 1000 ATK during that damage calculation only.
1
Spell Cards
10
1
- Marincess Battle Ocean
- X
-
SPELL
Field
- All "Marincess" monsters you control gain 200 ATK, also each one gains 600 ATK for each "Marincess" card equipped to it. Monsters you control in the Extra Monster Zone that were Link Summoned using "Marincess Crystal Heart" as material are unaffected by your opponent's card effects. When you Link Summon a "Marincess" monster to the Extra Monster Zone (except during the Damage Step): You can equip up to 3 "Marincess" Link Monsters with different names from your GY to that Link Summoned monster.
1
2
- Marincess Dive
- X
-
SPELL
-
Activate 1 of the following effects. For the rest of this turn after this card resolves, you cannot Special Summon monsters, except WATER monsters.
●Target 1 non-Link "Marincess" monster in your GY; Special Summon it.
●If "Marincess Battle Ocean" is in your Field Zone: Special Summon 1 "Marincess" monster from your Deck.
You can only activate 1 "Marincess Dive" per turn.
2
3
- Icejade Cenote Enion Cradle
- X
-
SPELL
Field
- When this card is activated: You can add 1 of your "Icejade" monsters that is banished or in your GY to your hand. Once per turn, if a monster(s) is Normal or Special Summoned (except during the Damage Step): You can target 1 WATER monster you control; that monster, along with any face-up monsters your opponent currently controls, loses ATK equal to the targeted monster's original ATK, until the end of this turn. You can only activate 1 "Icejade Cenote Enion Cradle" per turn.
1
4
- Icejade Cradle
- X
-
SPELL
- Add 1 "Icejade" monster from your Deck to your hand with a different name from the cards you control or in your GY.
3
5
Limited Cards
Limited- Called by the Grave
- X
-
SPELL
Quick-Play
- Target 1 monster in your opponent's GY; banish it, and if you do, until the end of the next turn, its effects are negated, as well as the activated effects and effects on the field of monsters with the same original name.
2
6
Limited Cards
Limited- Harpie's Feather Duster
- X
-
SPELL
- Destroy all Spells and Traps your opponent controls.
1
Trap Cards
4
1
- Infinite Impermanence
- X
-
TRAP
- Target 1 face-up monster your opponent controls; negate its effects (until the end of this turn), then, if this card was Set before activation and is on the field at resolution, for the rest of this turn all other Spell/Trap effects in this column are negated. If you control no cards, you can activate this card from your hand.
2
2
- Marincess Wave
- X
-
TRAP
- If you control a "Marincess" Link Monster: Target 1 face-up monster your opponent controls; negate that face-up monster's effects until the end of this turn, then, if you control a Link-2 or higher "Marincess" monster, all face-up monsters you currently control are unaffected by your opponent's card effects until the end of this turn. If you control a Link-3 or higher "Marincess" monster, you can activate this card from your hand.
1
3
- Icejade Erosion
- X
-
TRAP
Continuous
- You can target 1 face-up card your opponent controls; destroy 1 "Icejade" monster you control, and if you do, negate the targeted card's effects until the end of this turn. If a face-up WATER monster you control leaves the field by an opponent's card, except by being destroyed (and except during the Damage Step): You can add to your hand or Special Summon, 1 "Icejade" monster from your Deck. You can only use each effect of "Icejade Erosion" once per turn.
1
Extra Deck
15
1
- Deep Sea Prima Donna
- X
-
WATER
Level 7 [ Sea Serpent / Synchro/Tuner/Effect ]
ATK 1500 DEF 2700 -
1 Tuner + 1+ non-Tuner monsters
Your opponent cannot target a Synchro Monster that used this card as material with monster effects. You can only use each of the following effects of "Deep Sea Prima Donna" once per turn.
●You can target 1 of your opponent's banished cards; add to your hand, or Special Summon, 1 Level 4 or lower WATER monster from your Deck, and if you do, add that target to their hand.
●If this card is sent to the GY: You can target 1 banished card; shuffle it into the Deck.
1
2
- Swordsoul Supreme Sovereign - Chengying
- X
-
WATER
Level 10 [ Wyrm / Synchro/Effect ]
ATK 3000 DEF 3000 -
1 Tuner + 1+ non-Tuner monsters
For each banished card, this card gains 100 ATK/DEF and monsters your opponent controls lose 100 ATK/DEF. If this card would be destroyed by card effect, you can banish 1 card from your GY instead. If a card(s) is banished (except during the Damage Step): You can banish 1 card each from both your opponent's field and GY. You can only use this effect of "Swordsoul Supreme Sovereign - Chengying" once per turn.
1
3
Forbidden Cards
Forbidden- Bahamut Shark
- X
-
WATER
Rank 4 [ Sea Serpent / Xyz/Effect ]
ATK 2600 DEF 2100 -
2 Level 4 WATER monsters
Once per turn: You can detach 1 material from this card; Special Summon 1 Rank 3 or lower WATER Xyz Monster from your Extra Deck. This card cannot attack for the rest of this turn.
1
4
- Toadally Awesome
- X
-
WATER
Rank 2 [ Aqua / Xyz/Effect ]
ATK 2200 DEF 0 -
2 Level 2 Aqua monsters
Once per turn, during the Standby Phase: You can detach 1 material from this card; Special Summon 1 "Frog" monster from your Deck. Once per turn, when your opponent activates a Spell/Trap Card, or monster effect (Quick Effect): You can send 1 Aqua monster from your hand or face-up field to the GY; negate the activation, and if you do, destroy that card, then you can Set it to your field. If this card is sent to the GY: You can target 1 WATER monster in your GY; add it to your hand.
1
5
- Marincess Blue Slug
- X
-
WATER
Link 1 [ Cyberse / Link/Effect ]
ATK 1500 DEF - -
1 Level 4 or lower "Marincess" monster
If this card is Link Summoned: You can target 1 "Marincess" monster in your GY, except "Marincess Blue Slug"; add it to your hand, also you cannot Special Summon monsters for the rest of this turn, except WATER monsters. You can only Link Summon "Marincess Blue Slug" once per turn.
2
6
- Marincess Sea Angel
- X
-
WATER
Link 1 [ Cyberse / Link/Effect ]
ATK 1000 DEF - -
1 Level 4 or lower "Marincess" monster
If this card is Link Summoned: You can add 1 "Marincess" Spell from your Deck to your hand. You can only Link Summon "Marincess Sea Angel" once per turn.
2
7
- Marincess Coral Anemone
- X
-
WATER
Link 2 [ Cyberse / Link/Effect ]
ATK 2000 DEF - -
2 WATER monsters
You can target 1 WATER monster with 1500 or less ATK in your GY; Special Summon it to your zone this card points to, also you cannot Special Summon monsters for the rest of this turn, except WATER monsters. If this card is sent from the field to the GY: You can target 1 "Marincess" card in your GY, except "Marincess Coral Anemone"; add it to your hand. You can only use each effect of "Marincess Coral Anemone" once per turn.
2
8
- Marincess Coral Triangle
- X
-
WATER
Link 3 [ Cyberse / Link/Effect ]
ATK 1500 DEF - -
2+ "Marincess" monsters
You can send 1 WATER monster from your hand to your GY; add 1 "Marincess" Trap from your Deck to your hand. If only your opponent controls a monster: You can banish this card from your GY; Special Summon WATER Link Monsters from your GY whose combined Link Ratings equal exactly 3. You can only use each effect of "Marincess Coral Triangle" once per turn. You cannot Special Summon monsters the turn you activate either of this card's effects, except WATER monsters.
1
9
- Marincess Marbled Rock
- X
-
WATER
Link 3 [ Cyberse / Link/Effect ]
ATK 2500 DEF - -
2+ WATER monsters
You can target 1 "Marincess" card in your GY, except "Marincess Marbled Rock"; add it to your hand. You can only use this effect of "Marincess Marbled Rock" once per turn. When an opponent's monster declares an attack: You can send 1 "Marincess" monster from your hand to the GY; for that battle, monsters cannot be destroyed by battle, also you take no battle damage.
1
10
- Marincess Great Bubble Reef
- X
-
WATER
Link 4 [ Cyberse / Link/Effect ]
ATK 2600 DEF - -
2+ WATER monsters
Once per turn, during each Standby Phase: You can banish 1 WATER monster from your GY or face-up field; draw 1 card. Each time a monster(s) is banished face-up: This card gains 600 ATK for each, until the end of this turn. You can send 1 WATER monster from your hand to the GY; Special Summon 1 of your banished "Marincess" monsters. You can only use this effect of "Marincess Great Bubble Reef" once per turn.
1
11
- Marincess Aqua Argonaut
- X
-
WATER
Link 4 [ Cyberse / Link/Effect ]
ATK 2300 DEF - -
2+ WATER monsters
While this card is in the Extra Monster Zone, your opponent's monsters cannot attack any monsters, except this one. You can only use each of the following effects of "Marincess Aqua Argonaut" once per turn. You can target 1 WATER monster you control and 1 card your opponent controls; return them to the hand. During your opponent's turn, when a Spell/Trap Card or effect is activated on the field (Quick Effect): You can Special Summon 1 of your "Marincess" Monster Cards equipped to this card, and if you do, negate that activated effect.
1
12
- Splash Mage
- X
-
WATER
Link 2 [ Cyberse / Link/Effect ]
ATK 1100 DEF - -
2 Cyberse monsters
You can target 1 Cyberse monster in your GY; Special Summon it in Defense Position, but negate its effects, also you cannot Special Summon for the rest of this turn, except Cyberse monsters. You can only use this effect of "Splash Mage" once per turn.
1