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- Deck Type
- Deck
- Deck Playstyle
- Concept
- Comment
- Remove Forbidden Card "Bahamut Shark" x 1.
- Remove Forbidden Card "Maxx "C"" x 3.
- Remove Limited Card "Called by the Grave" x 1.
Monster Cards | 27 | ||
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1 |
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Maxx "C"
Forbidden Cards Forbidden Cards |
3 |
2 |
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Effect Veiler
|
2 |
3 |
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Ash Blossom & Joyous Spring
|
3 |
4 |
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Ghost Belle & Haunted Mansion
|
2 |
5 |
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Ghost Sister & Spooky Dogwood
|
1 |
6 |
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Ghost Reaper & Winter Cherries
|
1 |
7 |
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Ghost Mourner & Moonlit Chill
|
1 |
8 |
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Ghost Ogre & Snow Rabbit
|
1 |
9 |
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Marincess Sea Horse
|
3 |
10 |
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Marincess Blue Tang
|
3 |
11 |
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Marincess Springirl
|
3 |
12 |
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Marincess Pascalus
|
1 |
13 |
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Marincess Sleepy Maiden
|
1 |
14 |
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Knightmare Corruptor Iblee
|
2 |
Spell Cards | 10 | ||
---|---|---|---|
1 |
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Marincess Dive
|
3 |
2 |
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Marincess Battle Ocean
|
1 |
3 |
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Small World
|
3 |
4 |
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Called by the Grave
Limited Cards Limited Cards |
2 |
5 |
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Crossout Designator
Limited Cards Limited Cards |
1 |
6 | |||
7 | |||
8 | |||
9 | |||
10 | |||
11 | |||
12 | |||
13 | |||
14 |
Trap Cards | 3 | ||
---|---|---|---|
1 |
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Marincess Wave
|
1 |
2 |
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Infinite Impermanence
|
2 |
3 | |||
4 | |||
5 | |||
6 | |||
7 | |||
8 | |||
9 | |||
10 | |||
11 | |||
12 | |||
13 | |||
14 |
Extra Deck | 15 | ||
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1 |
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Marincess Blue Slug
|
2 |
2 |
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Marincess Sea Angel
|
2 |
3 |
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Marincess Coral Anemone
|
3 |
4 |
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Marincess Crystal Heart
|
1 |
5 |
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Marincess Coral Triangle
|
1 |
6 |
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Marincess Marbled Rock
|
1 |
7 |
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Marincess Great Bubble Reef
|
1 |
8 |
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Marincess Aqua Argonaut
|
1 |
9 |
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Bahamut Shark
Forbidden Cards Forbidden Cards |
1 |
10 |
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Toadally Awesome
|
1 |
11 |
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Mirrorjade the Iceblade Dragon
|
1 |
12 | |||
13 | |||
14 | |||
15 |
Side Deck | 0 |
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Main Deck
40Monster Cards
27
1
Forbidden Cards
Forbidden- Maxx "C"
- X
-
EARTH
Level 2 [ Insect / Effect ]
ATK 500 DEF 200 - (Quick Effect): You can send this card from your hand to the GY; this turn, each time your opponent Special Summons a monster(s), immediately draw 1 card. You can only use this effect of "Maxx "C"" once per turn.
3
2
- Effect Veiler
- X
-
LIGHT
Level 1 [ Spellcaster / Tuner/Effect ]
ATK 0 DEF 0 - During your opponent's Main Phase (Quick Effect): You can send this card from your hand to the GY, then target 1 Effect Monster your opponent controls; negate the effects of that face-up monster your opponent controls, until the end of this turn.
2
3
- Ash Blossom & Joyous Spring
- X
-
FIRE
Level 3 [ Zombie / Tuner/Effect ]
ATK 0 DEF 1800 -
When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that effect.
●Add a card from the Deck to the hand.
●Special Summon from the Deck.
●Send a card from the Deck to the GY.
You can only use this effect of "Ash Blossom & Joyous Spring" once per turn.
3
4
- Ghost Belle & Haunted Mansion
- X
-
EARTH
Level 3 [ Zombie / Tuner/Effect ]
ATK 0 DEF 1800 -
When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that activation.
●Add a card(s) from the GY to the hand, Deck, and/or Extra Deck.
●Special Summon a Monster Card(s) from the GY.
●Banish a card(s) from the GY.
You can only use this effect of "Ghost Belle & Haunted Mansion" once per turn.
2
5
- Ghost Sister & Spooky Dogwood
- X
-
WATER
Level 3 [ Zombie / Tuner/Effect ]
ATK 0 DEF 1800 -
During either turn, except the End Phase (Quick Effect): You can discard this card; apply this effect this turn. You can only use this effect of "Ghost Sister & Spooky Dogwood" once per turn.
●Each time your opponent Special Summons an Effect Monster(s) during the Main Phase or Battle Phase, you gain LP equal to that monster's ATK. If you did not gain LP by this effect, your LP are halved during the End Phase.
1
6
- Ghost Reaper & Winter Cherries
- X
-
DARK
Level 3 [ Zombie / Tuner/Effect ]
ATK 0 DEF 1800 - If your opponent controls more monsters than you do (Quick Effect): You can discard this card; reveal 1 card in your Extra Deck, then look at your opponent's Extra Deck, also banish all cards in their Extra Deck with the same name as that revealed card. You can only use this effect of "Ghost Reaper & Winter Cherries" once per turn.
1
7
- Ghost Mourner & Moonlit Chill
- X
-
WIND
Level 3 [ Zombie / Tuner/Effect ]
ATK 0 DEF 1800 - If your opponent Special Summons a monster(s) face-up (except during the Damage Step): You can discard this card, then target 1 of those face-up monsters; negate its effects until the end of this turn, also if that face-up monster leaves the field this turn, its controller takes damage equal to its original ATK. You can only use this effect of "Ghost Mourner & Moonlit Chill" once per turn.
1
8
- Ghost Ogre & Snow Rabbit
- X
-
LIGHT
Level 3 [ Psychic / Tuner/Effect ]
ATK 0 DEF 1800 - When a monster on the field activates its effect, or when a Spell/Trap that is already face-up on the field activates its effect (Quick Effect): You can send this card from your hand or field to the GY; destroy that card on the field. You can only use this effect of "Ghost Ogre & Snow Rabbit" once per turn.
1
9
- Marincess Sea Horse
- X
-
WATER
Level 3 [ Cyberse / Effect ]
ATK 1400 DEF 1000 - You can Special Summon this card (from your hand) to your zone a "Marincess" Link Monster points to. You can only Special Summon "Marincess Sea Horse" once per turn this way. During your Main Phase, except the turn this card was sent to the GY: You can banish this card from your GY; Special Summon 1 WATER monster from your hand to your zone a "Marincess" Link Monster points to. You can only use this effect of "Marincess Sea Horse" once per turn.
3
10
- Marincess Blue Tang
- X
-
WATER
Level 4 [ Cyberse / Effect ]
ATK 1500 DEF 1200 - If this card is Normal or Special Summoned: You can send 1 "Marincess" monster from your Deck to the GY, except "Marincess Blue Tang". If this card is sent to the GY as material for the Link Summon of a WATER monster: You can excavate the top 3 cards of your Deck, and if you do, you can add 1 excavated "Marincess" card to your hand, also shuffle the rest into your Deck. You can only use each effect of "Marincess Blue Tang" once per turn.
3
11
- Marincess Springirl
- X
-
WATER
Level 4 [ Cyberse / Effect ]
ATK 1200 DEF 1000 - You can banish 1 "Marincess" monster from your GY; Special Summon this card from your hand. If this card is sent to the GY as material for the Link Summon of a WATER monster: You can send cards from the top of your Deck to the GY, equal to the number of "Marincess" monsters you control, then, if a "Marincess" card(s) was sent to the GY by this effect, inflict 200 damage to your opponent for each "Marincess" card sent. You can only use each effect of "Marincess Springirl" once per turn.
3
12
- Marincess Pascalus
- X
-
WATER
Level 4 [ Cyberse / Effect ]
ATK 1200 DEF 2000 - If this card is Normal or Special Summoned: You can Special Summon 1 "Marincess" monster from your hand in Defense Position, except "Marincess Pascalus". During your Main Phase, except the turn this card was sent to the GY: You can banish this card from your GY, then target 1 "Marincess" Spell/Trap in your GY; add it to your hand. You can only use each effect of "Marincess Pascalus" once per turn.
1
13
- Marincess Sleepy Maiden
- X
-
WATER
Level 5 [ Cyberse / Effect ]
ATK 500 DEF 2500 -
You can target 1 "Marincess" card you control; Special Summon this card from your hand, and if you do, it gains this effect.
●While this card is in the Monster Zone, the targeted card cannot be destroyed by your opponent's card effects.
You can banish this card from your GY, then target 1 "Marincess" Link Monster you control; equip it with 1 "Marincess" Link Monster from your GY. You can only use each effect of "Marincess Sleepy Maiden" once per turn.
1
14
- Knightmare Corruptor Iblee
- X
-
DARK
Level 2 [ Cyberse / Effect ]
ATK 0 DEF 0 - When this card is Normal Summoned: You can target 1 Link Monster in your GY; Special Summon it to your field so it points to this card, but change its ATK to 0, also negate its effects. You cannot Special Summon monsters, except Link Monsters. If this card in its owner's control is sent to the GY: You can Special Summon this card to your opponent's field in Defense Position. You can only use this effect of "Knightmare Corruptor Iblee" once per turn.
2
Spell Cards
10
1
- Marincess Dive
- X
-
SPELL
-
Activate 1 of the following effects. For the rest of this turn after this card resolves, you cannot Special Summon monsters, except WATER monsters.
●Target 1 non-Link "Marincess" monster in your GY; Special Summon it.
●If "Marincess Battle Ocean" is in your Field Zone: Special Summon 1 "Marincess" monster from your Deck.
You can only activate 1 "Marincess Dive" per turn.
3
2
- Marincess Battle Ocean
- X
-
SPELL
Field
- All "Marincess" monsters you control gain 200 ATK, also each one gains 600 ATK for each "Marincess" card equipped to it. Monsters you control in the Extra Monster Zone that were Link Summoned using "Marincess Crystal Heart" as material are unaffected by your opponent's card effects. When you Link Summon a "Marincess" monster to the Extra Monster Zone (except during the Damage Step): You can equip up to 3 "Marincess" Link Monsters with different names from your GY to that Link Summoned monster.
1
3
- Small World
- X
-
SPELL
- Reveal 1 monster in your hand, choose 1 monster from your Deck that has exactly 1 of the same Type, Attribute, Level, ATK or DEF, and banish the revealed monster from your hand face-down. Then add, from the Deck to your hand, 1 monster that has exactly 1 of the same Type, Attribute, Level, ATK or DEF as the monster chosen from your Deck, and banish the card chosen from the Deck face-down. You can only activate 1 "Small World" per turn.
3
4
Limited Cards
Limited- Called by the Grave
- X
-
SPELL
Quick-Play
- Target 1 monster in your opponent's GY; banish it, and if you do, until the end of the next turn, its effects are negated, as well as the activated effects and effects on the field of monsters with the same original name.
2
5
Limited Cards
Limited- Crossout Designator
- X
-
SPELL
Quick-Play
- Declare 1 card name; banish 1 of that declared card from your Main Deck, and if you do, negate its effects, as well as the activated effects and effects on the field of cards with the same original name, until the end of this turn. You can only activate 1 "Crossout Designator" per turn.
1
Trap Cards
3
1
- Marincess Wave
- X
-
TRAP
- If you control a "Marincess" Link Monster: Target 1 face-up monster your opponent controls; negate that face-up monster's effects until the end of this turn, then, if you control a Link-2 or higher "Marincess" monster, all face-up monsters you currently control are unaffected by your opponent's card effects until the end of this turn. If you control a Link-3 or higher "Marincess" monster, you can activate this card from your hand.
1
2
- Infinite Impermanence
- X
-
TRAP
- Target 1 face-up monster your opponent controls; negate its effects (until the end of this turn), then, if this card was Set before activation and is on the field at resolution, for the rest of this turn all other Spell/Trap effects in this column are negated. If you control no cards, you can activate this card from your hand.
2
Extra Deck
15
1
- Marincess Blue Slug
- X
-
WATER
Link 1 [ Cyberse / Link/Effect ]
ATK 1500 DEF - -
1 Level 4 or lower "Marincess" monster
If this card is Link Summoned: You can target 1 "Marincess" monster in your GY, except "Marincess Blue Slug"; add it to your hand, also you cannot Special Summon monsters for the rest of this turn, except WATER monsters. You can only Link Summon "Marincess Blue Slug" once per turn.
2
2
- Marincess Sea Angel
- X
-
WATER
Link 1 [ Cyberse / Link/Effect ]
ATK 1000 DEF - -
1 Level 4 or lower "Marincess" monster
If this card is Link Summoned: You can add 1 "Marincess" Spell from your Deck to your hand. You can only Link Summon "Marincess Sea Angel" once per turn.
2
3
- Marincess Coral Anemone
- X
-
WATER
Link 2 [ Cyberse / Link/Effect ]
ATK 2000 DEF - -
2 WATER monsters
You can target 1 WATER monster with 1500 or less ATK in your GY; Special Summon it to your zone this card points to, also you cannot Special Summon monsters for the rest of this turn, except WATER monsters. If this card is sent from the field to the GY: You can target 1 "Marincess" card in your GY, except "Marincess Coral Anemone"; add it to your hand. You can only use each effect of "Marincess Coral Anemone" once per turn.
3
4
- Marincess Crystal Heart
- X
-
WATER
Link 2 [ Cyberse / Link/Effect ]
ATK 0 DEF - -
2 WATER monsters
Unaffected by your opponent's monster effects while this card is in the Extra Monster Zone. During the Damage Step, if this card battles an opponent's monster, that opponent's monster is unaffected by card effects, except its own. When this card, or your "Marincess" Link Monster this card points to, is targeted for an attack: You can send 1 "Marincess" monster from your hand to the GY; for that battle, your monster cannot be destroyed by battle, also you take no battle damage.
1
5
- Marincess Coral Triangle
- X
-
WATER
Link 3 [ Cyberse / Link/Effect ]
ATK 1500 DEF - -
2+ "Marincess" monsters
You can send 1 WATER monster from your hand to your GY; add 1 "Marincess" Trap from your Deck to your hand. If only your opponent controls a monster: You can banish this card from your GY; Special Summon WATER Link Monsters from your GY whose combined Link Ratings equal exactly 3. You can only use each effect of "Marincess Coral Triangle" once per turn. You cannot Special Summon monsters the turn you activate either of this card's effects, except WATER monsters.
1
6
- Marincess Marbled Rock
- X
-
WATER
Link 3 [ Cyberse / Link/Effect ]
ATK 2500 DEF - -
2+ WATER monsters
You can target 1 "Marincess" card in your GY, except "Marincess Marbled Rock"; add it to your hand. You can only use this effect of "Marincess Marbled Rock" once per turn. When an opponent's monster declares an attack: You can send 1 "Marincess" monster from your hand to the GY; for that battle, monsters cannot be destroyed by battle, also you take no battle damage.
1
7
- Marincess Great Bubble Reef
- X
-
WATER
Link 4 [ Cyberse / Link/Effect ]
ATK 2600 DEF - -
2+ WATER monsters
Once per turn, during each Standby Phase: You can banish 1 WATER monster from your GY or face-up field; draw 1 card. Each time a monster(s) is banished face-up: This card gains 600 ATK for each, until the end of this turn. You can send 1 WATER monster from your hand to the GY; Special Summon 1 of your banished "Marincess" monsters. You can only use this effect of "Marincess Great Bubble Reef" once per turn.
1
8
- Marincess Aqua Argonaut
- X
-
WATER
Link 4 [ Cyberse / Link/Effect ]
ATK 2300 DEF - -
2+ WATER monsters
While this card is in the Extra Monster Zone, your opponent's monsters cannot attack any monsters, except this one. You can only use each of the following effects of "Marincess Aqua Argonaut" once per turn. You can target 1 WATER monster you control and 1 card your opponent controls; return them to the hand. During your opponent's turn, when a Spell/Trap Card or effect is activated on the field (Quick Effect): You can Special Summon 1 of your "Marincess" Monster Cards equipped to this card, and if you do, negate that activated effect.
1
9
Forbidden Cards
Forbidden- Bahamut Shark
- X
-
WATER
Rank 4 [ Sea Serpent / Xyz/Effect ]
ATK 2600 DEF 2100 -
2 Level 4 WATER monsters
Once per turn: You can detach 1 material from this card; Special Summon 1 Rank 3 or lower WATER Xyz Monster from your Extra Deck. This card cannot attack for the rest of this turn.
1
10
- Toadally Awesome
- X
-
WATER
Rank 2 [ Aqua / Xyz/Effect ]
ATK 2200 DEF 0 -
2 Level 2 Aqua monsters
Once per turn, during the Standby Phase: You can detach 1 material from this card; Special Summon 1 "Frog" monster from your Deck. Once per turn, when your opponent activates a Spell/Trap Card, or monster effect (Quick Effect): You can send 1 Aqua monster from your hand or face-up field to the GY; negate the activation, and if you do, destroy that card, then you can Set it to your field. If this card is sent to the GY: You can target 1 WATER monster in your GY; add it to your hand.
1
11
- Mirrorjade the Iceblade Dragon
- X
-
DARK
Level 8 [ Wyrm / Fusion/Effect ]
ATK 3000 DEF 2500 -
"Fallen of Albaz" + 1 Fusion, Synchro, Xyz, or Link Monster
You can only control 1 "Mirrorjade the Iceblade Dragon". Once per turn (Quick Effect): You can send 1 Fusion Monster from your Extra Deck to the GY that mentions "Fallen of Albaz" as material; banish 1 monster on the field, also this card cannot use this effect next turn. If this Fusion Summoned card in its owner's control leaves the field because of an opponent's card: You can destroy all monsters your opponent controls during the End Phase of this turn.
1