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- Deck Type
- Master Duel
- Deck Playstyle
- Concept
- Comment
| Monster Cards | 22 | ||
|---|---|---|---|
| 1 |
|
Effect Veiler
|
1 |
| 2 |
|
Maxx "C"
Forbidden Cards Forbidden Cards |
2 |
| 3 |
|
Ash Blossom & Joyous Spring
|
3 |
| 4 |
|
Traptrix Myrmeleo
|
3 |
| 5 |
|
Traptrix Mantis
|
3 |
| 6 |
|
Traptrix Dionaea
|
2 |
| 7 |
|
Dogmatika Ecclesia, the Virtuous
|
2 |
| 8 |
|
Dogmatika Fleurdelis, the Knighted
|
1 |
| 9 |
|
Destiny HERO - Celestial
|
1 |
| 10 |
|
Destiny HERO - Dasher
|
1 |
| 11 |
|
Lord of the Heavenly Prison
|
2 |
| 12 |
|
Lava Golem
|
1 |
| Spell Cards | 4 | ||
|---|---|---|---|
| 1 |
|
Nadir Servant
|
1 |
| 2 |
|
Fusion Destiny
|
2 |
| 3 |
|
Triple Tactics Talent
Limited Cards Limited Cards |
1 |
| 4 | |||
| 5 | |||
| 6 | |||
| 7 | |||
| 8 | |||
| 9 | |||
| 10 | |||
| 11 | |||
| 12 | |||
| Trap Cards | 16 | ||
|---|---|---|---|
| 1 |
|
Dogmatika Punishment
|
2 |
| 2 |
|
Floodgate Trap Hole
|
2 |
| 3 |
|
Gravedigger's Trap Hole
|
2 |
| 4 |
|
Bottomless Trap Hole
|
1 |
| 5 |
|
Time-Space Trap Hole
|
1 |
| 6 |
|
The Phantom Knights of Shade Brigandine
|
2 |
| 7 |
|
Ice Dragon's Prison
|
2 |
| 8 |
|
Compulsory Evacuation Device
|
1 |
| 9 |
|
Titanocider
|
1 |
| 10 |
|
Imperial Order
Forbidden Cards Forbidden Cards |
1 |
| 11 |
|
Waking the Dragon
|
1 |
| 12 | |||
| Extra Deck | 15 | ||
|---|---|---|---|
| 1 |
|
Traptrix Sera
|
3 |
| 2 |
|
Traptrix Cularia
|
1 |
| 3 |
|
Traptrix Rafflesia
|
1 |
| 4 |
|
Traptrix Allomerus
|
1 |
| 5 |
|
Divine Arsenal AA-ZEUS - Sky Thunder
|
1 |
| 6 |
|
Elder Entity N'tss
|
1 |
| 7 |
|
Titaniklad the Ash Dragon
|
1 |
| 8 |
|
Destiny HERO - Destroyer Phoenix Enforcer
|
1 |
| 9 |
|
Crystron Halqifibrax
Forbidden Cards Forbidden Cards |
1 |
| 10 |
|
Selene, Queen of the Master Magicians
|
1 |
| 11 |
|
Accesscode Talker
|
1 |
| 12 |
|
Predaplant Verte Anaconda
Forbidden Cards Forbidden Cards |
1 |
| 13 |
|
Flower Cardian Lightflare
|
1 |
| 14 | |||
| 15 | |||
| Side Deck | 0 | ||
|---|---|---|---|
Main Deck
42- Effect Veiler
- X
-
LIGHT
Level 1
[
Spellcaster
/
Tuner/Effect
]
ATK 0 DEF 0 - During your opponent's Main Phase (Quick Effect): You can send this card from your hand to the GY, then target 1 Effect Monster your opponent controls; negate the effects of that face-up monster your opponent controls, until the end of this turn.
Forbidden Cards
Forbidden- Maxx "C"
- X
-
EARTH
Level 2
[
Insect
/
Effect
]
ATK 500 DEF 200 - (Quick Effect): You can send this card from your hand to the GY; this turn, each time your opponent Special Summons a monster(s), immediately draw 1 card. You can only use this effect of "Maxx "C"" once per turn.
- Ash Blossom & Joyous Spring
- X
-
FIRE
Level 3
[
Zombie
/
Tuner/Effect
]
ATK 0 DEF 1800 -
When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that effect.
●Add a card from the Deck to the hand.
●Special Summon from the Deck.
●Send a card from the Deck to the GY.
You can only use this effect of "Ash Blossom & Joyous Spring" once per turn.
- Traptrix Myrmeleo
- X
-
EARTH
Level 4
[
Insect
/
Effect
]
ATK 1600 DEF 1200 - Unaffected by the effects of "Hole" Normal Traps. When this card is Normal Summoned: You can add 1 "Hole" Normal Trap from your Deck to your hand. If this card is Special Summoned: Target 1 Spell/Trap your opponent controls; destroy that target.
- Traptrix Mantis
- X
-
EARTH
Level 4
[
Insect
/
Effect
]
ATK 1500 DEF 1300 - Unaffected by the effects of "Hole" Normal Traps. When this card is Normal Summoned: You can add 1 "Traptrix" monster from your Deck to your hand. Once per turn (Quick Effect): You can target 1 Set Spell/Trap you control; return that target to the hand, then you can Set 1 Spell/Trap from your hand.
- Traptrix Dionaea
- X
-
EARTH
Level 4
[
Plant
/
Effect
]
ATK 1700 DEF 1100 - Unaffected by the effects of "Hole" Normal Traps. When this card is Normal Summoned: You can target 1 "Traptrix" monster in your GY; Special Summon that target in Defense Position. When this card is Special Summoned: You can target 1 "Hole" Normal Trap in your GY; Set that target, but banish it during the End Phase of your next turn if it is still on the field. You can only use this effect of "Traptrix Dionaea" once per turn.
- Dogmatika Ecclesia, the Virtuous
- X
-
LIGHT
Level 4
[
Spellcaster
/
Effect
]
ATK 1500 DEF 1500 - Cannot be destroyed by battle with a monster Special Summoned from the Extra Deck. You can only use each of the following effects of "Dogmatika Ecclesia, the Virtuous" once per turn. If a monster Special Summoned from the Extra Deck is on the field: You can Special Summon this card from your hand. If this card is Normal or Special Summoned: You can activate this effect; add 1 "Dogmatika" card from your Deck to your hand, except "Dogmatika Ecclesia, the Virtuous", also you cannot Special Summon from the Extra Deck for the rest of this turn.
- Dogmatika Fleurdelis, the Knighted
- X
-
LIGHT
Level 8
[
Spellcaster
/
Effect
]
ATK 2500 DEF 2500 - During the Main Phase, if a monster Special Summoned from the Extra Deck is on the field (Quick Effect): You can Special Summon this card from your hand, then, if you control another "Dogmatika" monster, you can negate the effects of 1 face-up monster on the field, until the end of this turn. When your "Dogmatika" monster declares an attack: You can make all "Dogmatika" monsters you currently control gain 500 ATK. You can only use each effect of "Dogmatika Fleurdelis, the Knighted" once per turn.
- Destiny HERO - Celestial
- X
-
DARK
Level 4
[
Warrior
/
Effect
]
ATK 1600 DEF 1400 - When this card declares an attack: You can target 1 face-up Spell your opponent controls; destroy it, and if you do, inflict 500 damage to your opponent. While you have no cards in your hand, except the turn this card was sent to the GY: You can banish this card and 1 "Destiny HERO" monster from your GY; draw 2 cards. You can only use this effect of "Destiny HERO - Celestial" once per turn.
- Destiny HERO - Dasher
- X
-
DARK
Level 6
[
Warrior
/
Effect
]
ATK 2100 DEF 1000 - Once per turn: You can Tribute 1 other monster; this card gains 1000 ATK until the end of this turn. If this card attacks, change it to Defense Position at the end of the Battle Phase. Once, while this card is in your GY, when you draw a monster during your Draw Phase: You can reveal it; Special Summon it. This card must be in the GY to activate and to resolve this effect.
- Lord of the Heavenly Prison
- X
-
DARK
Level 10
[
Rock
/
Effect
]
ATK 3000 DEF 3000 - During your Main Phase: You can activate this effect; this card in your hand becomes revealed until the end of your opponent's turn. While this card is revealed by this effect, Set cards on the field cannot be destroyed by card effects. If a Set Spell/Trap Card is activated (except during the Damage Step): You can Special Summon this card from your hand, then, if you activated this effect while this card was revealed, you can reveal and Set 1 Spell/Trap from your Deck, but banish it during the End Phase of the next turn. You can only use 1 "Lord of the Heavenly Prison" effect per turn, and only once that turn.
- Lava Golem
- X
-
FIRE
Level 8
[
Fiend
/
Effect
]
ATK 3000 DEF 2500 - Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) to your opponent's field by Tributing 2 monsters they control. You cannot Normal Summon/Set the turn you Special Summon this card. Once per turn, during your Standby Phase: Take 1000 damage.
- Nadir Servant
- X
-
SPELL
- Send 1 monster from your Extra Deck to the GY, then add 1 "Dogmatika" monster or "Fallen of Albaz" from your Deck or GY to your hand, that has ATK less than or equal to that sent monster in the GY, also, for the rest of this turn after this card resolves, you cannot Special Summon from the Extra Deck. You can only activate 1 "Nadir Servant" per turn.
- Fusion Destiny
- X
-
SPELL
- Fusion Summon 1 Fusion Monster from your Extra Deck that mentions a "Destiny HERO" monster as material, using monsters from your hand or Deck as Fusion Material, but destroy it during the End Phase of the next turn, also for the rest of this turn after this card resolves, you cannot Special Summon monsters, except DARK "HERO" monsters. You can only activate 1 "Fusion Destiny" per turn.
Limited Cards
Limited- Triple Tactics Talent
- X
-
SPELL
-
If your opponent has activated a monster effect during your Main Phase this turn: Activate 1 of these effects;
●Draw 2 cards.
●Take control of 1 monster your opponent controls until the End Phase.
●Look at your opponent's hand, and choose 1 card from it to shuffle into the Deck.
You can only activate 1 "Triple Tactics Talent" per turn.
- Dogmatika Punishment
- X
-
TRAP
- Target 1 face-up monster your opponent controls; send 1 monster with an equal or higher ATK from your Extra Deck to the GY, and if you do, destroy that monster. Until the end of your next turn after this card resolves, you cannot Special Summon from the Extra Deck. You can only activate 1 "Dogmatika Punishment" per turn.
- Floodgate Trap Hole
- X
-
TRAP
- When your opponent Summons a monster(s): Change that monster(s) to face-down Defense Position. Monsters changed to face-down Defense Position by this effect cannot change their battle positions.
- Gravedigger's Trap Hole
- X
-
TRAP
- When your opponent activates a monster effect in their hand or GY, or when your opponent's banished monster effect is activated: Negate its effect, and if you do, inflict 2000 damage to your opponent.
- Bottomless Trap Hole
- X
-
TRAP
- When your opponent Summons a monster(s) with 1500 or more ATK: Destroy that monster(s) with 1500 or more ATK, and if you do, banish it.
- Time-Space Trap Hole
- X
-
TRAP
- When your opponent Special Summons a monster(s) from the hand or Extra Deck: Shuffle that monster(s) into the Deck, then you lose 1000 LP for each returned monster.
- The Phantom Knights of Shade Brigandine
- X
-
TRAP
- Special Summon this card in Defense Position as a Normal Monster (Warrior/DARK/Level 4/ATK 0/DEF 300) (this card is NOT treated as a Trap). If you have no Traps in your GY, you can activate this card the turn it was Set. You can only activate 1 "The Phantom Knights of Shade Brigandine" per turn.
- Ice Dragon's Prison
- X
-
TRAP
- Target 1 monster in your opponent's GY; Special Summon it to your field, but its effects are negated, then, you can banish 1 monster from both players' fields that have the same Type as each other. You can only activate 1 "Ice Dragon's Prison" per turn.
- Compulsory Evacuation Device
- X
-
TRAP
- Target 1 monster on the field; return that target to the hand.
- Titanocider
- X
-
TRAP
- Target 1 face-up monster your opponent controls that was Special Summoned from the Extra Deck; change its ATK to 0, and if you do, negate its effects. If your opponent Special Summons a monster(s) from the Extra Deck while this card is in your GY, except the turn this card was sent to the GY: You can Set this card. You can only use each effect of "Titanocider" once per turn.
Forbidden Cards
Forbidden- Imperial Order
- X
-
TRAP
Continuous
- Negate all Spell effects on the field. Once per turn, during the Standby Phase, you must pay 700 LP (this is not optional), or this card is destroyed.
- Waking the Dragon
- X
-
TRAP
- If this Set card in its owner's control has left the field because of an opponent's effect, and is now in the GY or banished: You can Special Summon 1 monster from your Deck or Extra Deck.
Extra Deck
15- Traptrix Sera
- X
-
EARTH
Link 1
[
Plant
/
Link/Effect
]
ATK 800 DEF - -
1 non-Link "Traptrix" monster
This Link Summoned card is unaffected by Trap effects. You can only use each of the following effects of "Traptrix Sera" once per turn, and not during the Damage Step. If a Normal Trap Card is activated: You can Special Summon 1 "Traptrix" monster from your Deck with a different name than the cards you control. If your other "Traptrix" monster's effect is activated: You can Set 1 "Hole" Normal Trap from your Deck.
- Traptrix Cularia
- X
-
EARTH
Link 2
[
Plant
/
Link/Effect
]
ATK 1800 DEF - -
2 Insect and/or Plant monsters
This Link Summoned card is unaffected by Trap effects. You can only use each of the following effects of "Traptrix Cularia" once per turn. After you activate a "Hole" Normal Trap Card, you can Set it instead of sending it to the GY. During your End Phase: You can target 1 "Traptrix" monster in your GY; Special Summon it in Defense Position.
- Traptrix Rafflesia
- X
-
EARTH
Rank 4
[
Plant
/
Xyz/Effect
]
ATK 300 DEF 2500 -
2 Level 4 monsters
Unaffected by Trap effects while it has material. "Traptrix" monsters you control, except "Traptrix Rafflesia", cannot be destroyed by battle or card effects. Your opponent cannot target "Traptrix" monsters you control, except "Traptrix Rafflesia", with card effects. Once per turn (Quick Effect): You can detach 1 material from this card and send 1 "Hole" Normal Trap that meets its activation conditions from your Deck to the GY; this effect becomes that Trap Card's effect when that card is activated.
- Traptrix Allomerus
- X
-
EARTH
Rank 4
[
Insect
/
Xyz/Effect
]
ATK 2200 DEF 600 -
2+ Level 4 monsters
Unaffected by Trap effects while it has material. You can only use each of the following effects of "Traptrix Allomerus" once per turn.
●You can detach 2 materials from this card; Special Summon 1 Level 4 Insect or Plant monster from your GY.
●If an opponent's monster(s) leaves the field because of your card effect, and is now in the GY or banished (except during the Damage Step): You can detach 1 material from this card, then target 1 of them; Special Summon it to your field.
- Divine Arsenal AA-ZEUS - Sky Thunder
- X
-
LIGHT
Rank 12
[
Machine
/
Xyz/Effect
]
ATK 3000 DEF 3000 -
2 Level 12 monsters
Once per turn, if an Xyz Monster battled this turn, you can also Xyz Summon "Divine Arsenal AA-ZEUS - Sky Thunder" by using 1 Xyz Monster you control as material (transfer its materials to this card). (Quick Effect): You can detach 2 materials from this card; send all other cards from the field to the GY. Once per turn, if another card(s) you control is destroyed by battle or an opponent's card effect: You can attach 1 card from your hand, Deck, or Extra Deck to this card.
- Elder Entity N'tss
- X
-
LIGHT
Level 4
[
Fairy
/
Fusion/Effect
]
ATK 2500 DEF 1200 -
1 Synchro Monster + 1 Xyz Monster
Must be Special Summoned (from your Extra Deck) by sending the above cards you control to the GY. Once per turn: You can Special Summon 1 Level 4 monster from your hand. If this card is sent to the GY: You can target 1 card on the field; destroy it. You can only Special Summon "Elder Entity N'tss(s)" once per turn.
- Titaniklad the Ash Dragon
- X
-
DARK
Level 8
[
Dragon
/
Fusion/Effect
]
ATK 2500 DEF 2000 -
"Fallen of Albaz" + 1 monster with 2500 or more ATK
Gains ATK equal to the combined original Levels of the monsters used for its Fusion Summon x 100. After this card is Fusion Summoned, for the rest of this turn, it is unaffected by the activated effects of any other monsters Special Summoned from the Extra Deck. During the End Phase, if this card is in the GY because it was sent there this turn: You can add to your hand, or Special Summon, 1 "Dogmatika" monster or 1 "Fallen of Albaz" from your Deck. You can only use this effect of "Titaniklad the Ash Dragon" once per turn.
- Destiny HERO - Destroyer Phoenix Enforcer
- X
-
DARK
Level 8
[
Warrior
/
Fusion/Effect
]
ATK 2500 DEF 2100 -
1 Level 6 or higher "HERO" monster + 1 "Destiny HERO" monster
Monsters your opponent controls lose 200 ATK for each "HERO" card in your GY. You can only use each of the following effects of "Destiny HERO - Destroyer Phoenix Enforcer" once per turn. (Quick Effect): You can destroy both 1 card you control and 1 card on the field. If this card is destroyed by battle or card effect: You can activate this effect; Special Summon 1 "Destiny HERO" monster from your GY during the Standby Phase of the next turn.
Forbidden Cards
Forbidden- Crystron Halqifibrax
- X
-
WATER
Link 2
[
Machine
/
Link/Effect
]
ATK 1500 DEF - -
2 monsters, including a Tuner
If this card is Link Summoned: You can Special Summon 1 Level 3 or lower Tuner from your hand or Deck in Defense Position, but it cannot activate its effects this turn. During your opponent's Main Phase or Battle Phase (Quick Effect): You can banish this card you control; Special Summon 1 Tuner Synchro Monster from your Extra Deck. (This is treated as a Synchro Summon.) You can only use each effect of "Crystron Halqifibrax" once per turn.
- Selene, Queen of the Master Magicians
- X
-
LIGHT
Link 3
[
Spellcaster
/
Link/Effect
]
ATK 1850 DEF - -
2+ monsters, including a Spellcaster monster
If this card is Link Summoned: Place Spell Counters on this card, equal to the number of Spells on the field and in the GYs. While an "Endymion" card(s) is on the field, your opponent's monsters cannot target this card for attacks. Once per turn, during the Main Phase (Quick Effect): You can remove 3 Spell Counters from your field; Special Summon 1 Spellcaster monster from your hand or GY in Defense Position, to your zone this card points to.
- Accesscode Talker
- X
-
DARK
Link 4
[
Cyberse
/
Link/Effect
]
ATK 2300 DEF - -
2+ Effect Monsters
Your opponent cannot activate cards or effects in response to this card's effect activations. If this card is Link Summoned: You can target 1 Link Monster that was used as its Link Material; this card gains ATK equal to that monster's Link Rating x 1000. You can banish 1 Link Monster from your field or GY; destroy 1 card your opponent controls, also for the rest of this turn, you cannot banish monsters with that same Attribute to activate this effect of "Accesscode Talker".
Forbidden Cards
Forbidden- Predaplant Verte Anaconda
- X
-
DARK
Link 2
[
Plant
/
Link/Effect
]
ATK 500 DEF - -
2 Effect Monsters
You can target 1 face-up monster on the field; it becomes DARK until the end of this turn. You can pay 2000 LP and send 1 "Fusion" or "Polymerization" Normal or Quick-Play Spell from your Deck to the GY; this effect becomes that Spell's effect when that card is activated, also, you cannot Special Summon monsters for the rest of this turn. You can only use each effect of "Predaplant Verte Anaconda" once per turn.
- Flower Cardian Lightflare
- X
-
DARK
Level 10
[
Warrior
/
Synchro/Effect
]
ATK 5000 DEF 0 -
1 Tuner + 4 non-Tuner monsters
Once per turn, during either player's turn, when your opponent activates a Spell/Trap Card: You can negate the activation, and if you do, destroy that card. If a "Flower Cardian" monster you control battles an opponent's monster, that opponent's monster has its effects negated during the Battle Phase only. If this face-up Synchro Summoned card is destroyed by battle, or leaves the field because of an opponent's card effect while its owner controls it: You can Special Summon 1 "Flower Cardian" Synchro Monster from your Extra Deck, except "Flower Cardian Lightflare".
