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- Comment
- 抜けてるEX1枠は書籍新規の、魔弾の悪魔カスパールです。 ギルス1枚から相手の同じ縦列に2枚カードを供給できるようになりました。そんなことしてええんか?!?!?! 先行なのに蒼穹で2枚サーチも夢じゃないってことです。ほんまに神に感謝。
- Remove Forbidden Card "Fiendsmith's Lacrima" x 1.
- Remove Forbidden Card "Maxx "C"" x 2.
- Remove Forbidden Card "Red Reboot" x 1.
- Remove Limited Card "Called by the Grave" x 1.
Monster Cards | 26 | ||
---|---|---|---|
1 |
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Girsu, the Orcust Mekk-Knight
|
3 |
2 |
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Mekk-Knight Purple Nightfall
|
3 |
3 |
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Mekk-Knight Blue Sky
|
3 |
4 |
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Mekk-Knight Indigo Eclipse
|
1 |
5 |
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Mekk-Knight Red Moon
|
1 |
6 |
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Magical Musketeer Starfire
|
1 |
7 |
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Magical Musketeer Doc
|
1 |
8 |
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Magical Musketeer Caspar
|
1 |
9 |
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Fiendsmith Engraver
|
1 |
10 |
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Lacrima the Crimson Tears
|
1 |
11 |
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Fabled Lurrie
|
1 |
12 |
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World Legacy - "World Armor"
|
1 |
13 |
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World Legacy - "World Crown"
|
1 |
14 |
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Maxx "C"
Forbidden Cards Forbidden Cards |
2 |
15 |
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Ash Blossom & Joyous Spring
|
3 |
16 |
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Mulcharmy Purulia
|
2 |
Spell Cards | 9 | ||
---|---|---|---|
1 |
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Magical Musket - Cross-Domination
|
1 |
2 |
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Fiendsmith's Tract
|
1 |
3 |
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World Legacy Succession
|
1 |
4 |
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Called by the Grave
Limited Cards Limited Cards |
2 |
5 |
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Triple Tactics Thrust
|
2 |
6 |
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Triple Tactics Talent
Limited Cards Limited Cards |
1 |
7 |
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Raigeki
|
1 |
8 | |||
9 | |||
10 | |||
11 | |||
12 | |||
13 | |||
14 | |||
15 | |||
16 |
Trap Cards | 5 | ||
---|---|---|---|
1 |
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World Legacy's Secret
|
1 |
2 |
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Infinite Impermanence
|
3 |
3 |
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Red Reboot
Forbidden Cards Forbidden Cards |
1 |
4 | |||
5 | |||
6 | |||
7 | |||
8 | |||
9 | |||
10 | |||
11 | |||
12 | |||
13 | |||
14 | |||
15 | |||
16 |
Extra Deck | 14 | ||
---|---|---|---|
1 |
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Magical Musketeer Max
|
1 |
2 |
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Moon of the Closed Heaven
|
1 |
3 |
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Fiendsmith's Requiem
|
1 |
4 |
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Fiendsmith's Sequence
|
1 |
5 |
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A Bao A Qu, the Lightless Shadow
|
1 |
6 |
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Galatea-I, the Orcust Automaton
|
1 |
7 |
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Mekk-Knight of the Morning Star
|
1 |
8 |
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Lib the World Key Blademaster
|
1 |
9 |
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I:P Masquerena
|
1 |
10 |
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Gorgon of Zilofthonia
|
1 |
11 |
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Mekk-Knight Crusadia Avramax
|
1 |
12 |
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Underworld Goddess of the Closed World
|
1 |
13 |
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Fiendsmith's Lacrima
Forbidden Cards Forbidden Cards |
1 |
14 |
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Fiendsmith's Desirae
|
1 |
15 |
Side Deck | 0 |
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Main Deck
40Monster Cards
26
1
- Girsu, the Orcust Mekk-Knight
- X
-
DARK
Level 4 [ Machine / Effect ]
ATK 1800 DEF 0 - If this card is Normal or Special Summoned: You can send 1 "Orcust" or "World Legacy" card from your Deck to the GY, then, if there are 2 or more other cards in this card's column, treat this card as a Tuner this turn. If you control no other monsters: You can Special Summon 1 "World Legacy Token" (Machine/DARK/Level 1/ATK 0/DEF 0) to both players' fields in Defense Position. You can only use each effect of "Girsu, the Orcust Mekk-Knight" once per turn.
3
2
- Mekk-Knight Purple Nightfall
- X
-
LIGHT
Level 8 [ Psychic / Effect ]
ATK 2500 DEF 2000 - If 2 or more cards are in the same column, you can Special Summon this card (from your hand) in that column. You can only Special Summon "Mekk-Knight Purple Nightfall" once per turn this way. (Quick Effect): You can target 1 "Mekk-Knight" monster you control; banish it (until the Standby Phase of your next turn), and if you do, add 1 "Mekk-Knight" monster from your Deck to your hand, except "Mekk-Knight Purple Nightfall". You can only use this effect of "Mekk-Knight Purple Nightfall" once per turn.
3
3
- Mekk-Knight Blue Sky
- X
-
LIGHT
Level 5 [ Psychic / Effect ]
ATK 2000 DEF 2500 - If 2 or more cards are in the same column, you can Special Summon this card (from your hand) in that column. You can only Special Summon "Mekk-Knight Blue Sky" once per turn this way. If this card is Normal or Special Summoned from the hand: You can add "Mekk-Knight" monsters with different names, except "Mekk-Knight Blue Sky", from your Deck to your hand, equal to the number of your opponent's cards in this card's column. You can only use this effect of "Mekk-Knight Blue Sky" once per turn.
3
4
- Mekk-Knight Indigo Eclipse
- X
-
LIGHT
Level 8 [ Psychic / Effect ]
ATK 2400 DEF 2400 - If 2 or more cards are in the same column, you can Special Summon this card (from your hand) in that column. You can only Special Summon "Mekk-Knight Indigo Eclipse" once per turn this way. Once per turn (Quick Effect): You can target 1 "Mekk-Knight" monster you control; move that target to another of your Main Monster Zones.
1
5
- Mekk-Knight Red Moon
- X
-
LIGHT
Level 7 [ Psychic / Effect ]
ATK 2300 DEF 2600 - If 2 or more cards are in the same column, you can Special Summon this card (from your hand) in that column. You can only Special Summon "Mekk-Knight Red Moon" once per turn this way. You can banish 1 "Mekk-Knight" monster from your GY, then target 1 face-up monster in this card's column; destroy it.
1
6
- Magical Musketeer Starfire
- X
-
LIGHT
Level 4 [ Fiend / Effect ]
ATK 1300 DEF 1700 - During either player's turn, you can activate "Magical Musket" Spell/Trap Cards from your hand. If a Spell/Trap Card is activated in this card's column (except during the Damage Step): You can Special Summon 1 Level 4 or lower "Magical Musket" monster from your Deck in Defense Position, except "Magical Musketeer Starfire". You can only use this effect of "Magical Musketeer Starfire" once per turn.
1
7
- Magical Musketeer Doc
- X
-
LIGHT
Level 3 [ Fiend / Effect ]
ATK 1400 DEF 1200 - During either player's turn, you can activate "Magical Musket" Spell/Trap Cards from your hand. If a Spell/Trap Card is activated in this card's column: You can add 1 "Magical Musket" card from your GY to your hand, but not a card with the same name as that activated card. You can only use this effect of "Magical Musketeer Doc" once per turn.
1
8
- Magical Musketeer Caspar
- X
-
LIGHT
Level 3 [ Fiend / Effect ]
ATK 1200 DEF 2000 - During either player's turn, you can activate "Magical Musket" Spell/Trap Cards from your hand. If a Spell/Trap Card is activated in this card's column (except during the Damage Step): You can add 1 "Magical Musket" card from your Deck to your hand, but not a card with the same name as that activated card. You can only use this effect of "Magical Musketeer Caspar" once per turn.
1
9
- Fiendsmith Engraver
- X
-
LIGHT
Level 6 [ Fiend / Effect ]
ATK 1800 DEF 2400 - You can discard this card; add 1 "Fiendsmith" Spell/Trap from your Deck to your hand. You can target 1 "Fiendsmith" Equip Card you control and 1 monster on the field; send them to the GY. If this card is in your GY: You can shuffle 1 other LIGHT Fiend monster from your GY into the Deck/Extra Deck; Special Summon this card. You can only use each effect of "Fiendsmith Engraver" once per turn.
1
10
- Lacrima the Crimson Tears
- X
-
LIGHT
Level 4 [ Fiend / Effect ]
ATK 1200 DEF 1200 -
(This card is always treated as a "Fiendsmith" card.)
If this card is Normal or Special Summoned: You can send 1 "Fiendsmith" card from your Deck to the GY, except "Lacrima the Crimson Tears". During your opponent's turn, if this card is in your GY (Quick Effect): You can target 1 "Fiendsmith" Link Monster in your GY; shuffle this card into the Deck, and if you do, Special Summon that monster. You can only use each effect of "Lacrima the Crimson Tears" once per turn.
1
11
- Fabled Lurrie
- X
-
LIGHT
Level 1 [ Fiend / Effect ]
ATK 200 DEF 400 - If this card is discarded to the GY: Special Summon it.
1
12
- World Legacy - "World Armor"
- X
-
DARK
Level 7 [ Machine / Effect ]
ATK 2500 DEF 2500 - When a monster is Flip Summoned: You can Special Summon this card from your hand. If this card is Normal or Special Summoned: You can add 1 "World Legacy" card from your Deck to your hand. If this Normal Summoned/Set card is on the field (Quick Effect): You can target 1 face-up opponent's monster that was Special Summoned from the Extra Deck; return both that monster and this card to the hand. You can only use each effect of "World Legacy - "World Armor"" once per turn.
1
13
- World Legacy - "World Crown"
- X
-
DARK
Level 6 [ Machine / Effect ]
ATK 2000 DEF 2000 - You can Special Summon this card (from your hand) in Defense Position to your zone a Link Monster points to. You can only Special Summon "World Legacy - "World Crown"" once per turn this way. When a monster on the field that was Special Summoned from the Extra Deck activates its effect (Quick Effect): You can Tribute this card; negate the activation, and if you do, destroy it. If this Normal Summoned/Set card is Tributed: You can add 1 "World Legacy" Spell/Trap from your Deck to your hand. You can only use this effect of "World Legacy - "World Crown"" once per turn.
1
14
Forbidden Cards
Forbidden- Maxx "C"
- X
-
EARTH
Level 2 [ Insect / Effect ]
ATK 500 DEF 200 - (Quick Effect): You can send this card from your hand to the GY; this turn, each time your opponent Special Summons a monster(s), immediately draw 1 card. You can only use this effect of "Maxx "C"" once per turn.
2
15
- Ash Blossom & Joyous Spring
- X
-
FIRE
Level 3 [ Zombie / Tuner/Effect ]
ATK 0 DEF 1800 -
When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that effect.
●Add a card from the Deck to the hand.
●Special Summon from the Deck.
●Send a card from the Deck to the GY.
You can only use this effect of "Ash Blossom & Joyous Spring" once per turn.
3
16
- Mulcharmy Purulia
- X
-
WATER
Level 4 [ Aqua / Effect ]
ATK 100 DEF 600 -
If you control no cards (Quick Effect): You can discard this card; apply these effects this turn.
●Each time your opponent Normal or Special Summons a monster(s) from the hand, immediately draw 1 card.
●Once, during this End Phase, if the number of cards in your hand is more than the number of cards your opponent controls +6, you must randomly shuffle cards from your hand into the Deck so the number in your hand equals the number your opponent controls +6.
You can only activate 1 other "Mulcharmy" monster effect, the turn you activate this effect.
2
Spell Cards
9
1
- Magical Musket - Cross-Domination
- X
-
SPELL
Quick-Play
- If you control a "Magical Musket" monster: Target 1 face-up monster on the field; until the end of this turn, change its ATK/DEF to 0, also it has its effects negated. You can only activate 1 "Magical Musket - Cross-Domination" per turn.
1
2
- Fiendsmith's Tract
- X
-
SPELL
- Add 1 LIGHT Fiend monster from your Deck to your hand, then discard 1 card. You can banish this card from your GY; Fusion Summon 1 "Fiendsmith" Fusion Monster from your Extra Deck, using monsters from your hand or field. You can only use each effect of "Fiendsmith's Tract" once per turn.
1
3
- World Legacy Succession
- X
-
SPELL
- Target 1 monster in your GY; Special Summon it to your zone a Link Monster points to. You can only activate 1 "World Legacy Succession" per turn.
1
4
Limited Cards
Limited- Called by the Grave
- X
-
SPELL
Quick-Play
- Target 1 monster in your opponent's GY; banish it, and if you do, until the end of the next turn, its effects are negated, as well as the activated effects and effects on the field of monsters with the same original name.
2
5
- Triple Tactics Thrust
- X
-
SPELL
- If your opponent has activated a monster effect during this turn: Set 1 Normal Spell/Trap directly from your Deck, except "Triple Tactics Thrust", or if your opponent controls a monster, you can add it to your hand instead. That Set card cannot be activated this turn. You can only activate 1 "Triple Tactics Thrust" per turn.
2
6
Limited Cards
Limited- Triple Tactics Talent
- X
-
SPELL
-
If your opponent has activated a monster effect during your Main Phase this turn: Activate 1 of these effects;
●Draw 2 cards.
●Take control of 1 monster your opponent controls until the End Phase.
●Look at your opponent's hand, and choose 1 card from it to shuffle into the Deck.
You can only activate 1 "Triple Tactics Talent" per turn.
1
Trap Cards
5
1
- World Legacy's Secret
- X
-
TRAP
Continuous
- When this card is activated: You can target 1 Level 5 or higher monster in your GY; Special Summon it. When this card leaves the field, destroy that monster. Negate any opponent's monster effect that activates in the same column as a "Mekk-Knight" monster you control.
1
2
- Infinite Impermanence
- X
-
TRAP
- Target 1 face-up monster your opponent controls; negate its effects (until the end of this turn), then, if this card was Set before activation and is on the field at resolution, for the rest of this turn all other Spell/Trap effects in this column are negated. If you control no cards, you can activate this card from your hand.
3
3
Forbidden Cards
Forbidden- Red Reboot
- X
-
TRAP
Counter
- When your opponent activates a Trap Card: Negate the activation, and if you do, Set that card face-down, then they can Set 1 other Trap directly from their Deck. For the rest of this turn after this card resolves, your opponent cannot activate Trap Cards. You can activate this card from your hand by paying half your LP.
1
Extra Deck
14
1
- Magical Musketeer Max
- X
-
LIGHT
Link 1 [ Fiend / Link/Effect ]
ATK 1000 DEF - -
1 Level 8 or lower "Magical Musket" monster
If this card is Link Summoned: You can activate 1 of these effects;
●Add "Magical Musket" Spells/Traps with different names from your Deck to your hand, up to the number of monsters your opponent controls.
●Special Summon "Magical Musket" monsters with different names from your Deck, up to the number of Spells/Traps your opponent controls.
You can only use this effect of "Magical Musketeer Max" once per turn. During either player's turn, you can activate "Magical Musket" Spell/Trap Cards from your hand.
1
2
- Moon of the Closed Heaven
- X
-
LIGHT
Link 2 [ Fiend / Link/Effect ]
ATK 1200 DEF - -
2 Effect Monsters
You can target 1 face-up monster your opponent controls this card points to; this turn, if you Link Summon a Link-5 monster using this card you control, you can also use that monster your opponent controls as material. You can only use this effect of "Moon of the Closed Heaven" once per turn.
1
3
- Fiendsmith's Requiem
- X
-
LIGHT
Link 1 [ Fiend / Link/Effect ]
ATK 600 DEF - -
1 LIGHT Fiend monster
You can only Special Summon "Fiendsmith's Requiem(s)" once per turn. During the Main Phase (Quick Effect): You can Tribute this card; Special Summon 1 "Fiendsmith" monster from your hand or Deck. You can target 1 LIGHT non-Link Fiend monster you control; equip this card from your field or GY to that monster you control as an Equip Spell that gives it 600 ATK. You can only use this effect of "Fiendsmith's Requiem" once per turn.
1
4
- Fiendsmith's Sequence
- X
-
LIGHT
Link 2 [ Fiend / Link/Effect ]
ATK 1200 DEF - -
2 monsters, including a LIGHT Fiend monster
During your Main Phase: You can Fusion Summon 1 Fiend Fusion Monster from your Extra Deck, by shuffling its materials from your GY into the Deck. You can target 1 LIGHT non-Link Fiend monster you control; equip this card from your field or GY to that monster you control as an Equip Spell with the following effect.
●Your opponent cannot target the equipped monster with card effects.
You can only use each effect of "Fiendsmith's Sequence" once per turn.
1
5
- A Bao A Qu, the Lightless Shadow
- X
-
DARK
Link 4 [ Fiend / Link/Effect ]
ATK 2800 DEF - -
2+ monsters, including a Fiend monster
During the Main Phase (Quick Effect): You can discard 1 card, then activate 1 of these effects;
●Destroy 1 card on the field.
●Banish this card (until the End Phase), and if you do, Special Summon 1 LIGHT or DARK monster from your GY.
During your Standby Phase: You can draw cards equal to the number of different Monster Types in your GY, then place cards from your hand on the bottom of the Deck in any order, equal to the number of cards you drew. You can only use each effect of "A Bao A Qu, the Lightless Shadow" once per turn.
1
6
- Galatea-I, the Orcust Automaton
- X
-
DARK
Link 1 [ Machine / Link/Effect ]
ATK 0 DEF - -
1 "Orcust" or "World Legacy" monster
You can only Link Summon "Galatea-I, the Orcust Automaton" once per turn. Cannot be used as material for an Xyz Summon. You can send 1 card from your hand to the GY; add 1 "World Legacy" monster or 1 "Orcustrated Babel" from your Deck or GY to your hand. If this card is in your GY: You can banish 1 other "Orcust" card from your GY; Special Summon this card. You can only use each effect of "Galatea-I, the Orcust Automaton" once per turn.
1
7
- Mekk-Knight of the Morning Star
- X
-
LIGHT
Link 2 [ Machine / Link/Effect ]
ATK 2000 DEF - -
2 monsters, including a "Mekk-Knight" monster
If this card is Link Summoned: You can discard 1 "Mekk-Knight" monster or 1 "World Legacy" card; add 1 "World Legacy" card from your Deck to your hand. You can only use this effect of "Mekk-Knight of the Morning Star" once per turn. If your "Mekk-Knight" monster battles a monster in a different column than it, your monster cannot be destroyed by that battle, also you take no battle damage from that battle.
1
8
- Lib the World Key Blademaster
- X
-
LIGHT
Link 2 [ Cyberse / Link/Effect ]
ATK 2000 DEF - -
2 monsters
Can only be Link Summoned while you have a "World Legacy" card in your GY. You can only use each of the following effects of "Lib the World Key Blademaster" once per turn.
●During your Main Phase: You can Set 1 "World Legacy" Spell/Trap from your Deck, but it cannot be activated this turn while you have no "World Legacy" monster in your GY.
●If this Link Summoned card is sent to the GY as Link Material: You can shuffle 1 card on the field into the Deck.
1
9
- I:P Masquerena
- X
-
DARK
Link 2 [ Cyberse / Link/Effect ]
ATK 800 DEF - -
2 non-Link Monsters
During your opponent's Main Phase, you can (Quick Effect): Immediately after this effect resolves, Link Summon 1 Link Monster using materials you control, including this card. You can only use this effect of "I:P Masquerena" once per turn. A Link Monster that used this card as material cannot be destroyed by your opponent's card effects.
1
10
- Gorgon of Zilofthonia
- X
-
DARK
Link 3 [ Reptile / Link/Effect ]
ATK 100 DEF - -
2+ Effect Monsters
You cannot Summon/Set monsters to a zone(s) this card points to. Monsters this card points to cannot attack, also their activated effects are negated. Gains ATK equal to the total original ATK of monsters this card points to. Cannot be destroyed by battle or monster effects, while this card points to no monsters.
1
11
- Mekk-Knight Crusadia Avramax
- X
-
LIGHT
Link 4 [ Cyberse / Link/Effect ]
ATK 3000 DEF - -
2+ monsters Special Summoned from the Extra Deck
While this Link Summoned card is on the field, your opponent cannot target this card with card effects, also their monsters cannot target monsters for attacks, except this one. Once per battle, during damage calculation, if this card battles a Special Summoned monster (Quick Effect): You can make this card gain ATK equal to that opponent's monster's ATK during that damage calculation only. If this Link Summoned card you control is sent to your GY by an opponent's card: You can shuffle 1 card on the field into the Deck.
1
12
- Underworld Goddess of the Closed World
- X
-
LIGHT
Link 5 [ Fiend / Link/Effect ]
ATK 3000 DEF - -
4+ Effect Monsters
You can also use 1 monster your opponent controls as material to Link Summon this card. If this card is Link Summoned: You can negate the effects of all face-up monsters your opponent currently controls. This Link Summoned card is unaffected by your opponent's activated effects, unless they target this card. Once per turn, when your opponent activates a card or effect that Special Summons a monster(s) from the GY (Quick Effect): You can negate the activation.
1
13
Forbidden Cards
Forbidden- Fiendsmith's Lacrima
- X
-
LIGHT
Level 6 [ Fiend / Fusion/Effect ]
ATK 2400 DEF 2400 -
2 LIGHT Fiend monsters
Monsters your opponent controls lose 600 ATK. You can only use each of the following effects of "Fiendsmith's Lacrima" once per turn. If this card is Fusion Summoned: You can target 1 of your LIGHT Fiend monsters that is banished or in your GY; add it to your hand or Special Summon it. If this card is sent to the GY: You can shuffle 1 other LIGHT Fiend monster from your GY into the Deck/Extra Deck; inflict 1200 damage to your opponent.
1
14
- Fiendsmith's Desirae
- X
-
LIGHT
Level 9 [ Fiend / Fusion/Effect ]
ATK 2800 DEF 2400 -
"Fiendsmith Engraver" + 2 LIGHT Fiend monsters
(Quick Effect): You can negate the effects of a number of face-up cards on the field, up to the total Link Rating of Link Monsters equipped to this card, until the end of this turn. If this card is sent to the GY: You can shuffle 1 other LIGHT Fiend monster from your GY into the Deck/Extra Deck, then target 1 card on the field; send it to the GY. You can only use each effect of "Fiendsmith's Desirae" once per turn.
1