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- Deck Type
- DuelLinks
- Deck Playstyle
- ----
- Registered Category
- Sky Striker Ace
- Registered Tag
- WCS(World Championship)
- Comment
- Yu-Gi-Oh! World Championship 2025 [DUEL LINKS SPEED DUEL Format] Second place:kama3(Wei-Sen Wang) Antinomy(Sky Striker Ace Defying Fate) Yu-Gi-Oh! World Championship 2025 [デュエルリンクスの部 スピードデュエル] 準優勝:kama3(Wei-Sen Wang) アンチノミー(運命を断つ閃刀姫)
- Your Extra Deck is 1 card(s) over the limit.
| Monster Cards | 4 | ||
|---|---|---|---|
| 1 |
|
Juragedo
|
1 |
| 2 |
|
Sky Striker Ace - Roze
|
1 |
| 3 |
|
Sky Striker Ace - Raye
|
1 |
| 4 |
|
Surgical Striker - H.A.M.P.
|
1 |
| 5 | |||
| 6 | |||
| 7 | |||
| 8 | |||
| Spell Cards | 13 | ||
|---|---|---|---|
| 1 |
|
Sky Striker Mobilize - Linkage!
|
2 |
| 2 |
|
Sky Striker Mobilize - Engage!
|
3 |
| 3 |
|
Sky Striker Mecha - Widow Anchor
|
2 |
| 4 |
|
Sky Striker Mecha Modules - Multirole
|
1 |
| 5 |
|
Sky Striker Maneuver - Jamming Waves!
|
1 |
| 6 |
|
Sky Striker Mecha - Shark Cannon
|
2 |
| 7 |
|
Sky Striker Maneuver - Afterburners!
|
1 |
| 8 |
|
Sky Striker Mecharmory - Hercules Base
|
1 |
| Trap Cards | 3 | ||
|---|---|---|---|
| 1 |
|
Non-Fusion Area
|
3 |
| 2 | |||
| 3 | |||
| 4 | |||
| 5 | |||
| 6 | |||
| 7 | |||
| 8 | |||
| Extra Deck | 9 | ||
|---|---|---|---|
| 1 |
|
Knightmare Unicorn
|
1 |
| 2 |
|
Ningirsu the World Chalice Warrior
|
1 |
| 3 |
|
Sky Striker Ace - Kagari
|
1 |
| 4 |
|
Sky Striker Ace - Shizuku
|
1 |
| 5 |
|
Sky Striker Ace - Zeke
|
2 |
| 6 |
|
Knightmare Phoenix
|
1 |
| 7 |
|
Sky Striker Ace - Hayate
|
1 |
| 8 |
|
Sky Striker Ace - Kaina
|
1 |
| 9 | |||
| 10 | |||
| 11 | |||
| 12 | |||
| 13 | |||
| 14 | |||
| 15 | |||
| Side Deck | 0 | ||
|---|---|---|---|
Main Deck
20- Juragedo
- X
-
DARK
Level 4
[
Fiend
/
Effect
]
ATK 1700 DEF 1300 - During the Battle Step (Quick Effect): You can Special Summon this card from your hand, and if you do, gain 1000 LP. You can only use this effect of "Juragedo" once per turn. (Quick Effect): You can Tribute this card, then target 1 face-up monster you control; it gains 1000 ATK until the end of the next turn.
- Sky Striker Ace - Roze
- X
-
LIGHT
Level 4
[
Warrior
/
Effect
]
ATK 1500 DEF 1500 - If a "Sky Striker Ace" monster(s) is Normal or Special Summoned, except "Sky Striker Ace - Roze" (except during the Damage Step): You can Special Summon this card from your hand. If an opponent's monster in the Extra Monster Zone is destroyed by battle, or leaves the field because of your card effect, while this card is in your GY: You can Special Summon this card, then you can negate the effects of 1 face-up monster your opponent controls, until the end of this turn. You can only use each effect of "Sky Striker Ace - Roze" once per turn.
- Sky Striker Ace - Raye
- X
-
DARK
Level 4
[
Warrior
/
Effect
]
ATK 1500 DEF 1500 - (Quick Effect): You can Tribute this card; Special Summon 1 "Sky Striker Ace" monster from your Extra Deck to the Extra Monster Zone. While this card is in your GY, if a face-up "Sky Striker Ace" Link Monster you control is destroyed by battle, or leaves the field because of an opponent's card effect: You can Special Summon this card. You can only use each effect of "Sky Striker Ace - Raye" once per turn.
- Surgical Striker - H.A.M.P.
- X
-
DARK
Level 8
[
Machine
/
Effect
]
ATK 2500 DEF 2500 -
(This card is always treated as a "Sky Striker" card.)
If you control a "Sky Striker Ace" monster, you can Special Summon this card (from your hand) to either field by Tributing 1 monster from that field. You can only Special Summon "Surgical Striker - H.A.M.P." once per turn this way. When this card is destroyed by battle: You can target 1 card your opponent controls; destroy it.
- Sky Striker Mobilize - Linkage!
- X
-
SPELL
Quick-Play
- If you control no monsters in your Main Monster Zone: You cannot Special Summon from the Extra Deck for the rest of this turn after this card resolves, except "Sky Striker Ace" monsters, also send 1 other card you control to the GY, and if you do, Special Summon 1 "Sky Striker Ace" monster from your Extra Deck to the Extra Monster Zone, and if you have at least 1 LIGHT and 1 DARK "Sky Striker Ace" monsters on your field and/or in your GY, the Summoned monster gains 1000 ATK.
- Sky Striker Mobilize - Engage!
- X
-
SPELL
- If you control no monsters in your Main Monster Zone: Add 1 "Sky Striker" card from your Deck to your hand, except "Sky Striker Mobilize - Engage!", then, if you have 3 or more Spells in your GY, you can draw 1 card.
- Sky Striker Mecha - Widow Anchor
- X
-
SPELL
Quick-Play
- If you control no monsters in your Main Monster Zone: Target 1 face-up Effect Monster on the field; negate that face-up monster's effects until the end of this turn, then, if you have 3 or more Spells in your GY, you can take control of that monster until the End Phase.
- Sky Striker Mecha Modules - Multirole
- X
-
SPELL
Continuous
- Once per turn: You can target 1 other card you control; send that card to the GY, also your opponent cannot activate cards or effects in response to your Spell Card activations for the rest of this turn (even if this card leaves the field). (You can only gain the previous effect once per turn.) Once per turn, during the End Phase: You can Set "Sky Striker" Spells with different names from your GY, up to the number of "Sky Striker" Spell Cards you activated this turn while this card was face-up on your field, but banish them when they leave the field.
- Sky Striker Maneuver - Jamming Waves!
- X
-
SPELL
- If you control no monsters in your Main Monster Zones: Target 1 Set Spell/Trap on the field; destroy it, then, if you have 3 or more Spells in your GY, you can destroy 1 monster on the field.
- Sky Striker Mecha - Shark Cannon
- X
-
SPELL
Quick-Play
- If you control no monsters in your Main Monster Zone: Target 1 monster in your opponent's GY; banish that monster, or, if you have 3 or more Spells in your GY, you can Special Summon that monster to your field instead, but it cannot attack.
- Sky Striker Maneuver - Afterburners!
- X
-
SPELL
- If you control no monsters in your Main Monster Zone: Target 1 face-up monster on the field; destroy it, then, if you have 3 or more Spells in your GY, you can destroy 1 Spell/Trap on the field.
- Sky Striker Mecharmory - Hercules Base
- X
-
SPELL
Equip
- Activate this card only if you control no monsters in your Main Monster Zones. The equipped monster cannot attack directly. It can make a second attack on monsters during each Battle Phase. If the equipped monster destroys a monster by its attack while you have 3 or more Spells in your GY: Draw 1 card. If this card is sent from the field to the GY by a card effect: You can target up to 3 "Sky Striker" cards in your GY, except "Sky Striker Mecharmory - Hercules Base"; shuffle them into the Deck.
Extra Deck
9- Knightmare Unicorn
- X
-
DARK
Link 3
[
Fiend
/
Link/Effect
]
ATK 2200 DEF - -
2+ monsters with different names
If this card is Link Summoned: You can discard 1 card, then target 1 card on the field; shuffle it into the Deck, then, if this card was co-linked when this effect was activated, you can draw 1 card. You can only use this effect of "Knightmare Unicorn" once per turn. While any co-linked "Knightmare" monsters are on the field, for your normal draw in your Draw Phase, draw 1 card for each different card name among those co-linked "Knightmare" monsters, instead of drawing just 1 card.
- Ningirsu the World Chalice Warrior
- X
-
EARTH
Link 3
[
Warrior
/
Link/Effect
]
ATK 2500 DEF - -
2+ Link Monsters
If this card is Link Summoned: Draw cards equal to the number of "World Chalice" monsters this card points to. You can only use this effect of "Ningirsu the World Chalice Warrior" once per turn. Once per turn: You can send 1 card from each player's field to the GYs. If this card is sent from the field to the GY: You can Special Summon 1 "World Chalice" monster from your hand.
- Sky Striker Ace - Kagari
- X
-
FIRE
Link 1
[
Machine
/
Link/Effect
]
ATK 1500 DEF - -
1 non-FIRE "Sky Striker Ace" monster
If this card is Special Summoned: You can target 1 "Sky Striker" Spell in your GY; add it to your hand. Gains 100 ATK for each Spell in your GY. You can only Special Summon "Sky Striker Ace - Kagari(s)" once per turn.
- Sky Striker Ace - Shizuku
- X
-
WATER
Link 1
[
Machine
/
Link/Effect
]
ATK 1500 DEF - -
1 non-WATER "Sky Striker Ace" monster
Monsters your opponent controls lose 100 ATK/DEF for each Spell in your GY. Once per turn, during the End Phase, if this card was Special Summoned this turn: You can add 1 "Sky Striker" Spell from your Deck to your hand, with a name different from the cards in your GY. You can only Special Summon "Sky Striker Ace - Shizuku(s)" once per turn.
- Sky Striker Ace - Zeke
- X
-
DARK
Link 2
[
Machine
/
Link/Effect
]
ATK 1500 DEF - -
2 monsters, including a "Sky Striker Ace" monster
Must be Link Summoned. You can only Special Summon "Sky Striker Ace - Zeke(s)" once per turn. If this card is Link Summoned: You can target 1 face-up monster on the field; banish it until your opponent's next End Phase. Once per turn: You can target 1 other card you control; this card gains 1000 ATK, then, send the targeted card to the GY.
- Knightmare Phoenix
- X
-
FIRE
Link 2
[
Fiend
/
Link/Effect
]
ATK 1900 DEF - -
2 monsters with different names
If this card is Link Summoned: You can discard 1 card, then target 1 Spell/Trap your opponent controls; destroy it, then, if this card was co-linked when this effect was activated, you can draw 1 card. You can only use this effect of "Knightmare Phoenix" once per turn. Co-linked monsters you control cannot be destroyed by battle.
- Sky Striker Ace - Hayate
- X
-
WIND
Link 1
[
Machine
/
Link/Effect
]
ATK 1500 DEF - -
1 non-WIND "Sky Striker Ace" monster
You can only Special Summon "Sky Striker Ace - Hayate(s)" once per turn. Can attack directly. After damage calculation, if this card battled: You can send 1 "Sky Striker" card from your Deck to the GY.
- Sky Striker Ace - Kaina
- X
-
EARTH
Link 1
[
Machine
/
Link/Effect
]
ATK 1500 DEF - -
1 non-EARTH "Sky Striker Ace" monster
If this card is Special Summoned: You can target 1 face-up monster your opponent controls; it cannot attack until the end of your opponent's turn. Each time you activate a "Sky Striker" Spell Card, or its effect, gain 100 LP immediately after the card or effect resolves. You can only Special Summon "Sky Striker Ace - Kaina(s)" once per turn.
