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- Deck Playstyle
- ----
- Registered Category
- Sky Striker Ace
- Registered Tag
- WCS(World Championship)
- Comment
- Yu-Gi-Oh! World Championship 2024 [DUEL LINKS SPEED DUEL Format] Second place:た く(Takuma Kiramura) Varis(Link Darkraze) Yu-Gi-Oh! World Championship 2024 [デュエルリンクスの部 スピードデュエル] 準優勝:た く(Takuma Kiramura) リボルバー(リンク・ダークレイズ)
Monster Cards | 3 | ||
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1 |
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Sky Striker Ace - Raye
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3 |
2 | |||
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4 | |||
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6 | |||
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10 | |||
11 |
Spell Cards | 17 | ||
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1 |
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Sky Striker Mobilize - Engage!
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3 |
2 |
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Sky Striker Mecha - Widow Anchor
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2 |
3 |
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Terraforming
Limited Cards Limited Cards |
1 |
4 |
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Sky Striker Mecha Modules - Multirole
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2 |
5 |
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Sky Striker Maneuver - Jamming Waves!
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1 |
6 |
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Sky Striker Maneuver - Vector Blast
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2 |
7 |
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Sky Striker Mecha - Shark Cannon
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1 |
8 |
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Sky Striker Airspace - Area Zero
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2 |
9 |
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Sky Striker Maneuver - Afterburners!
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1 |
10 |
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Sky Striker Mecha - Eagle Booster
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1 |
11 |
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"Infernoble Arms - Hauteclere"
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1 |
Trap Cards | 0 | ||
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11 |
Extra Deck | 8 | ||
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1 |
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Knightmare Unicorn
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1 |
2 |
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Sky Striker Ace - Kagari
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1 |
3 |
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Sky Striker Ace - Shizuku
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2 |
4 |
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Sky Striker Ace - Hayate
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2 |
5 |
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Sky Striker Ace - Kaina
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2 |
6 | |||
7 | |||
8 | |||
9 | |||
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11 | |||
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15 |
Side Deck | 0 |
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Main Deck
20Monster Cards
3
1
- Sky Striker Ace - Raye
- X
-
DARK
Level 4 [ Warrior / Effect ] ATK 1500 DEF 1500
- (Quick Effect): You can Tribute this card; Special Summon 1 "Sky Striker Ace" monster from your Extra Deck to the Extra Monster Zone. While this card is in your GY, if a face-up "Sky Striker Ace" Link Monster you control is destroyed by battle, or leaves the field because of an opponent's card effect: You can Special Summon this card. You can only use each effect of "Sky Striker Ace - Raye" once per turn.
3
Spell Cards
17
1
- Sky Striker Mobilize - Engage!
- X
-
SPELL
- If you control no monsters in your Main Monster Zone: Add 1 "Sky Striker" card from your Deck to your hand, except "Sky Striker Mobilize - Engage!", then, if you have 3 or more Spells in your GY, you can draw 1 card.
3
2
- Sky Striker Mecha - Widow Anchor
- X
-
SPELL
Quick-Play
- If you control no monsters in your Main Monster Zone: Target 1 face-up Effect Monster on the field; negate that face-up monster's effects until the end of this turn, then, if you have 3 or more Spells in your GY, you can take control of that monster until the End Phase.
2
4
- Sky Striker Mecha Modules - Multirole
- X
-
SPELL
Continuous
- Once per turn: You can target 1 other card you control; send that card to the GY, also your opponent cannot activate cards or effects in response to your Spell Card activations for the rest of this turn (even if this card leaves the field). (You can only gain the previous effect once per turn.) Once per turn, during the End Phase: You can Set "Sky Striker" Spells with different names from your GY, up to the number of "Sky Striker" Spell Cards you activated this turn while this card was face-up on your field, but banish them when they leave the field.
2
5
- Sky Striker Maneuver - Jamming Waves!
- X
-
SPELL
- If you control no monsters in your Main Monster Zones: Target 1 Set Spell/Trap on the field; destroy it, then, if you have 3 or more Spells in your GY, you can destroy 1 monster on the field.
1
6
- Sky Striker Maneuver - Vector Blast
- X
-
SPELL
- If you control no monsters in your Main Monster Zone: Each player sends the top 2 cards of their Deck to the GY (or as many as possible, if less than 2), then, if you sent at least 1 card to the GY, and have 3 or more Spells in your GY, you can shuffle all your opponent's monsters from the Extra Monster Zones into the Deck.
2
7
- Sky Striker Mecha - Shark Cannon
- X
-
SPELL
Quick-Play
- If you control no monsters in your Main Monster Zone: Target 1 monster in your opponent's GY; banish that monster, or, if you have 3 or more Spells in your GY, you can Special Summon that monster to your field instead, but it cannot attack.
1
8
- Sky Striker Airspace - Area Zero
- X
-
SPELL
Field
- You can target 1 other card you control; excavate the top 3 cards of your Deck, and if you do, you can add 1 excavated "Sky Striker" card to your hand, also shuffle the rest into the Deck, then, if you excavated a "Sky Striker" card, send the targeted card to the GY. If this card in the Field Zone is sent to the GY by a card effect: You can Special Summon 1 "Sky Striker Ace" monster from your Deck. You can only use each effect of "Sky Striker Airspace - Area Zero" once per turn.
2
9
- Sky Striker Maneuver - Afterburners!
- X
-
SPELL
- If you control no monsters in your Main Monster Zone: Target 1 face-up monster on the field; destroy it, then, if you have 3 or more Spells in your GY, you can destroy 1 Spell/Trap on the field.
1
10
- Sky Striker Mecha - Eagle Booster
- X
-
SPELL
Quick-Play
- If you control no monsters in your Main Monster Zones: Target 1 face-up monster on the field; that target is unaffected by card effects this turn, except its own, and if you have 3 or more Spells in your GY, it cannot be destroyed by battle this turn.
1
11
- "Infernoble Arms - Hauteclere"
- X
-
SPELL
Equip
- While this card is equipped to a monster: You can target 1 face-up monster you control; this turn, you cannot declare attacks, except with that monster, also it gains the ability this turn to make a second attack during each Battle Phase, then destroy this card. If this card is sent to the GY because the equipped monster is sent to the GY: You can target 1 face-up monster on the field; destroy it. You can only use 1 ""Infernoble Arms - Hauteclere"" effect per turn, and only once that turn.
1
Extra Deck
8
1
- Knightmare Unicorn
- X
-
DARK
Link 3 [ Fiend / Link/Effect ] ATK 2200 DEF -
-
2+ monsters with different names
If this card is Link Summoned: You can discard 1 card, then target 1 card on the field; shuffle it into the Deck, then, if this card was co-linked when this effect was activated, you can draw 1 card. You can only use this effect of "Knightmare Unicorn" once per turn. While any co-linked "Knightmare" monsters are on the field, for your normal draw in your Draw Phase, draw 1 card for each different card name among those co-linked "Knightmare" monsters, instead of drawing just 1 card.
1
2
- Sky Striker Ace - Kagari
- X
-
FIRE
Link 1 [ Machine / Link/Effect ] ATK 1500 DEF -
-
1 non-FIRE "Sky Striker Ace" monster
If this card is Special Summoned: You can target 1 "Sky Striker" Spell in your GY; add it to your hand. Gains 100 ATK for each Spell in your GY. You can only Special Summon "Sky Striker Ace - Kagari(s)" once per turn.
1
3
- Sky Striker Ace - Shizuku
- X
-
WATER
Link 1 [ Machine / Link/Effect ] ATK 1500 DEF -
-
1 non-WATER "Sky Striker Ace" monster
Monsters your opponent controls lose 100 ATK/DEF for each Spell in your GY. Once per turn, during the End Phase, if this card was Special Summoned this turn: You can add 1 "Sky Striker" Spell from your Deck to your hand, with a name different from the cards in your GY. You can only Special Summon "Sky Striker Ace - Shizuku(s)" once per turn.
2
4
- Sky Striker Ace - Hayate
- X
-
WIND
Link 1 [ Machine / Link/Effect ] ATK 1500 DEF -
-
1 non-WIND "Sky Striker Ace" monster
You can only Special Summon "Sky Striker Ace - Hayate(s)" once per turn. This card can attack directly. After damage calculation, if this card battled: You can send 1 "Sky Striker" card from your Deck to the GY.
2
5
- Sky Striker Ace - Kaina
- X
-
EARTH
Link 1 [ Machine / Link/Effect ] ATK 1500 DEF -
-
1 non-EARTH "Sky Striker Ace" monster
If this card is Special Summoned: You can target 1 face-up monster your opponent controls; it cannot attack until the end of your opponent's turn. Each time you activate a "Sky Striker" Spell Card, or its effect, gain 100 LP immediately after the card or effect resolves. You can only Special Summon "Sky Striker Ace - Kaina(s)" once per turn.
2