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- Deck Type
- Master Duel
- Deck Playstyle
- ----
- Registered Category
- Adventurer Horus Ninja The Phantom Knights
- Registered Tag
- Master Duel
- Comment
- #ウナきりのマスターデュエル 使用
| Monster Cards | 32 | ||
|---|---|---|---|
| 1 |
|
D.D. Crow
|
1 |
| 2 |
|
Infernoble Knight - Roland
|
1 |
| 3 |
|
Infernoble Knight - Renaud
|
1 |
| 4 |
|
Tobari the Sky Ninja
|
2 |
| 5 |
|
Maxx "C"
Forbidden Cards Forbidden Cards |
3 |
| 6 |
|
Green Ninja
|
1 |
| 7 |
|
The Phantom Knights of Ancient Cloak
|
3 |
| 8 |
|
The Phantom Knights of Silent Boots
|
2 |
| 9 |
|
Ash Blossom & Joyous Spring
|
3 |
| 10 |
|
The Phantom Knights of Torn Scales
|
1 |
| 11 |
|
Water Enchantress of the Temple
|
2 |
| 12 |
|
Raider's Wing
|
1 |
| 13 |
|
Kagero the Cannon Ninja
|
1 |
| 14 |
|
Red Dragon Ninja
|
1 |
| 15 |
|
Wandering Gryphon Rider
|
1 |
| 16 |
|
Imsety, Glory of Horus
|
3 |
| 17 |
|
Duamutef, Blessing of Horus
|
1 |
| 18 |
|
Hapi, Guidance of Horus
|
1 |
| 19 |
|
Qebehsenuef, Protection of Horus
|
1 |
| 20 |
|
Nibiru, the Primal Being
|
2 |
| Spell Cards | 16 | ||
|---|---|---|---|
| 1 |
|
Reinforcement of the Army
Limited Cards Limited Cards |
1 |
| 2 |
|
Rite of Aramesir
|
2 |
| 3 |
|
Dracoback, the Rideable Dragon
|
1 |
| 4 |
|
Stonehenge
|
1 |
| 5 |
|
Ninjitsu Art Tool - Iron Digger
|
1 |
| 6 |
|
Walls of the Imperial Tomb
|
3 |
| 7 |
|
Fateful Adventure
|
1 |
| 8 |
|
King's Sarcophagus
|
3 |
| 9 |
|
Called by the Grave
Limited Cards Limited Cards |
2 |
| 10 |
|
Crossout Designator
Limited Cards Limited Cards |
1 |
| 11 | |||
| 12 | |||
| 13 | |||
| 14 | |||
| 15 | |||
| 16 | |||
| 17 | |||
| 18 | |||
| 19 | |||
| 20 | |||
| Trap Cards | 4 | ||
|---|---|---|---|
| 1 |
|
The Phantom Knights of Shade Brigandine
|
1 |
| 2 |
|
Phantom Knights' Fog Blade
|
3 |
| 3 | |||
| 4 | |||
| 5 | |||
| 6 | |||
| 7 | |||
| 8 | |||
| 9 | |||
| 10 | |||
| 11 | |||
| 12 | |||
| 13 | |||
| 14 | |||
| 15 | |||
| 16 | |||
| 17 | |||
| 18 | |||
| 19 | |||
| 20 | |||
| Extra Deck | 15 | ||
|---|---|---|---|
| 1 |
|
Yaguramaru the Armor Ninja
|
2 |
| 2 |
|
Meizen the Battle Ninja
|
1 |
| 3 |
|
The Phantom Knights of Break Sword
|
1 |
| 4 |
|
Time Thief Redoer
|
1 |
| 5 |
|
Arc Rebellion Xyz Dragon
|
1 |
| 6 |
|
Coach King Giantrainer
|
1 |
| 7 |
|
Dingirsu, the Orcust of the Evening Star
|
1 |
| 8 |
|
Relinquished Anima
|
1 |
| 9 |
|
Isolde, Two Tales of the Noble Knights
Forbidden Cards Forbidden Cards |
1 |
| 10 |
|
Cherubini, Ebon Angel of the Burning Abyss
|
1 |
| 11 |
|
Dharc the Dark Charmer, Gloomy
|
1 |
| 12 |
|
S:P Little Knight
|
1 |
| 13 |
|
The Phantom Knights of Rusty Bardiche
|
1 |
| 14 |
|
Simorgh, Bird of Sovereignty
Forbidden Cards Forbidden Cards |
1 |
| 15 | |||
| Side Deck | 0 | ||
|---|---|---|---|
Main Deck
52- D.D. Crow
- X
-
DARK
Level 1
[
Winged Beast
/
Effect
]
ATK 100 DEF 100 - (Quick Effect): You can discard this card to the GY, then target 1 card in your opponent's GY; banish that target.
- Infernoble Knight - Roland
- X
-
FIRE
Level 1
[
Warrior
/
Effect
]
ATK 500 DEF 500 - (Quick Effect): You can target 1 face-up monster you control; equip this card from your hand to that target as an Equip Spell that gives that card 500 ATK. During the End Phase, if this card is in the GY because it was sent there this turn: You can add 1 FIRE Warrior monster, except "Infernoble Knight - Roland", or 1 Equip Spell from your Deck to your hand. You can only use each effect of "Infernoble Knight - Roland" once per turn.
- Infernoble Knight - Renaud
- X
-
FIRE
Level 1
[
Warrior
/
Effect
]
ATK 500 DEF 200 - If you control a FIRE Warrior monster, you can Special Summon this card (from your hand). If Summoned this way, treat this card as a Tuner. You can only Special Summon "Infernoble Knight - Renaud" once per turn this way. If this card is Special Summoned: You can target 1 of your FIRE Warrior monsters, or 1 of your Equip Spells, that is banished or in your GY, except "Infernoble Knight - Renaud"; add it to your hand. You can only use this effect of "Infernoble Knight - Renaud" once per turn.
- Tobari the Sky Ninja
- X
-
EARTH
Level 1
[
Winged Beast
/
Effect
]
ATK 0 DEF 0 - This card cannot be destroyed by battle or card effect the turn it was Special Summoned or flipped face-up. You can only use each of the following effects of "Tobari the Sky Ninja" once per turn. You can send this card from your hand to the GY; Special Summon 1 "Ninja" monster from your hand in face-up or face-down Defense Position. During your opponent's Main or Battle Phase (Quick Effect): You can Fusion Summon 1 "Ninja" Fusion Monster from your Extra Deck, using monsters from your hand or field as material.
Forbidden Cards
Forbidden- Maxx "C"
- X
-
EARTH
Level 2
[
Insect
/
Effect
]
ATK 500 DEF 200 - (Quick Effect): You can send this card from your hand to the GY; this turn, each time your opponent Special Summons a monster(s), immediately draw 1 card. You can only use this effect of "Maxx "C"" once per turn.
- Green Ninja
- X
-
WIND
Level 2
[
Warrior
/
Effect
]
ATK 600 DEF 600 - If a monster(s) is Special Summoned to your field face-up (except during the Damage Step): You can target 1 of them; Special Summon this card from your hand, and if you do, change that monster to face-down Defense Position. If this card is sent from the hand or field to the GY: You can target 1 monster on the field; change it to face-up Attack Position or face-down Defense Position. You can only use each effect of "Green Ninja" once per turn.
- The Phantom Knights of Ancient Cloak
- X
-
DARK
Level 3
[
Warrior
/
Effect
]
ATK 800 DEF 1000 - If this card is in Attack Position: You can target 1 DARK monster on the field; change this card to Defense Position, and if you do, that monster gains 800 ATK/DEF until the end of your opponent's turn. You can banish this card from your GY; add 1 "The Phantom Knights" card from your Deck to your hand, except "The Phantom Knights of Ancient Cloak". You can only use each effect of "The Phantom Knights of Ancient Cloak" once per turn.
- The Phantom Knights of Silent Boots
- X
-
DARK
Level 3
[
Warrior
/
Effect
]
ATK 200 DEF 1200 - If you control a "The Phantom Knights" monster, you can Special Summon this card (from your hand). You can only Special Summon "The Phantom Knights of Silent Boots" once per turn this way. You can banish this card from your GY; add 1 "Phantom Knights" Spell/Trap from your Deck to your hand. You can only use this effect of "The Phantom Knights of Silent Boots" once per turn.
- Ash Blossom & Joyous Spring
- X
-
FIRE
Level 3
[
Zombie
/
Tuner/Effect
]
ATK 0 DEF 1800 -
When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that effect.
●Add a card from the Deck to the hand.
●Special Summon from the Deck.
●Send a card from the Deck to the GY.
You can only use this effect of "Ash Blossom & Joyous Spring" once per turn.
- The Phantom Knights of Torn Scales
- X
-
DARK
Level 3
[
Warrior
/
Effect
]
ATK 600 DEF 1600 - You can discard 1 card; send 1 "Phantom Knights" card from your Deck to the GY, except "The Phantom Knights of Torn Scales". If another "Phantom Knights" card in your GY is banished, while this card is in your GY: You can Special Summon this card, but banish it when it leaves the field. You can only use each effect of "The Phantom Knights of Torn Scales" once per turn.
- Water Enchantress of the Temple
- X
-
WATER
Level 3
[
Spellcaster
/
Effect
]
ATK 1500 DEF 1200 - If you control an "Adventurer Token": You can Special Summon this card from your hand. You can banish this card from your hand or GY; add 1 "Rite of Aramesir" from your Deck or GY to your hand. If you control an "Adventurer Token": You can place 1 Field Spell that mentions "Adventurer Token" from your Deck face-up in your Field Zone. You can only use each effect of "Water Enchantress of the Temple" once per turn.
- Raider's Wing
- X
-
DARK
Level 4
[
Winged Beast
/
Effect
]
ATK 0 DEF 2000 -
(This card is always treated as a "The Phantom Knights" and "Raidraptor" card.)
If this card is in your hand or GY: You can detach 1 material from your DARK Xyz Monster; Special Summon this card, but banish it when it leaves the field. You can only use this effect of "Raider's Wing" once per turn. An Xyz Monster whose original Attribute is DARK and has this card as material gains this effect.
●Your opponent cannot target this card with card effects.
- Kagero the Cannon Ninja
- X
-
FIRE
Level 4
[
Warrior
/
Effect
]
ATK 1600 DEF 2000 - If this card is Normal Summoned, Special Summoned, or flipped face-up: You can Special Summon 1 "Ninja" monster from your hand or GY in face-down Defense Position, except "Kagero the Cannon Ninja". When your opponent activates a card or effect that targets exactly 1 "Ninja" card or exactly 1 face-down Defense Position monster you control, while this card is in your GY (Quick Effect): You can Special Summon this card in face-down Defense Position, and if you do, return that targeted card to the hand. You can only use each effect of "Kagero the Cannon Ninja" once per turn.
- Red Dragon Ninja
- X
-
FIRE
Level 6
[
Winged Beast
/
Effect
]
ATK 2400 DEF 1200 - When this card is Summoned: You can banish 1 "Ninja" or "Ninjitsu Art" card from your GY, then target 1 Set card your opponent controls; reveal that Set card, then return it to either the top or bottom of the Deck. Your opponent cannot activate the targeted card in response to this effect's activation. You can only use this effect of "Red Dragon Ninja" once per turn.
- Wandering Gryphon Rider
- X
-
WIND
Level 7
[
Winged Beast
/
Effect
]
ATK 2000 DEF 2800 - During the Main Phase, if you control no monsters, or control an "Adventurer Token" (Quick Effect): You can Special Summon this card from your hand. When a card or effect is activated while you control an "Adventurer Token" (Quick Effect): You can shuffle this card into the Deck, and if you do, negate that activation, and if you do that, destroy that card. You can only use each effect of "Wandering Gryphon Rider" once per turn.
- Imsety, Glory of Horus
- X
-
DARK
Level 8
[
Spellcaster
/
Effect
]
ATK 3000 DEF 1800 - If you control "King's Sarcophagus", you can Special Summon this card (from your GY). You can only Special Summon "Imsety, Glory of Horus" once per turn this way. You can only use each of the following effects of "Imsety, Glory of Horus" once per turn. You can send 2 cards from your hand to the GY, including this card; add 1 "King's Sarcophagus" from your Deck to your hand, then you can draw 1 card. If another card(s) you control leaves the field by an opponent's card effect, while this card is in your Monster Zone (except during the Damage Step): You can send 1 card on the field to the GY.
- Duamutef, Blessing of Horus
- X
-
WATER
Level 8
[
Beast
/
Effect
]
ATK 0 DEF 0 - If you control "King's Sarcophagus", you can Special Summon this card (from your GY). You can only Special Summon "Duamutef, Blessing of Horus" once per turn this way. Gains 1200 ATK/DEF for each "Horus" monster you control. If another card(s) you control leaves the field by an opponent's card effect, while this card is in your Monster Zone (except during the Damage Step): You can draw cards equal to the number of monsters with different names in your Main Monster Zone. You can only use this effect of "Duamutef, Blessing of Horus" once per turn.
- Hapi, Guidance of Horus
- X
-
WIND
Level 8
[
Beast-Warrior
/
Effect
]
ATK 2400 DEF 1600 - If you control "King's Sarcophagus", you can Special Summon this card (from your GY). You can only Special Summon "Hapi, Guidance of Horus" once per turn this way. If another card(s) you control leaves the field by an opponent's card effect, while this card is in your Monster Zone (except during the Damage Step): You can target 2 cards that are banished and/or in the GYs; either add both to the hand or shuffle both into the Deck. You can only use this effect of "Hapi, Guidance of Horus" once per turn.
- Qebehsenuef, Protection of Horus
- X
-
EARTH
Level 8
[
Winged Beast
/
Effect
]
ATK 2500 DEF 2000 - If you control "King's Sarcophagus", you can Special Summon this card (from your GY). You can only Special Summon "Qebehsenuef, Protection of Horus" once per turn this way. If another card(s) you control leaves the field by an opponent's card effect, while this card is in your Monster Zone (except during the Damage Step): You can activate this effect; this turn, your opponent's monsters cannot target "Horus" monsters for attacks, also your opponent cannot target "Horus" monsters on the field with card effects. You can only use this effect of "Qebehsenuef, Protection of Horus" once per turn.
- Nibiru, the Primal Being
- X
-
LIGHT
Level 11
[
Rock
/
Effect
]
ATK 3000 DEF 600 - During the Main Phase, if your opponent Normal or Special Summoned 5 or more monsters this turn (Quick Effect): You can Tribute as many face-up monsters on the field as possible, and if you do, Special Summon this card from your hand, then Special Summon 1 "Primal Being Token" (Rock/LIGHT/Level 11/ATK ?/DEF ?) to your opponent's field (this Token's ATK/DEF become the combined original ATK/DEF of the Tributed monsters). You can only use this effect of "Nibiru, the Primal Being" once per turn.
Limited Cards
Limited- Reinforcement of the Army
- X
-
SPELL
- Add 1 Level 4 or lower Warrior monster from your Deck to your hand.
- Rite of Aramesir
- X
-
SPELL
- If you control no "Adventurer Token": Special Summon 1 "Adventurer Token" (Fairy/EARTH/Level 4/ATK 2000/DEF 2000), then if you do not control "Fateful Adventure", you can place 1 "Fateful Adventure" from your Deck face-up in your Spell & Trap Zone. You cannot activate the effects of monsters on the field the turn you activate this card, except Special Summoned monsters'. You can only activate 1 "Rite of Aramesir" per turn.
- Dracoback, the Rideable Dragon
- X
-
SPELL
Equip
- Equip only to a monster you control. You can only control 1 "Dracoback, the Rideable Dragon". You can only use each of the following effects of "Dracoback, the Rideable Dragon" once per turn. While this card is equipped to a non-Effect Monster: You can target 1 card your opponent controls; return it to the hand. If this card is sent to the GY: You can target 1 "Adventurer Token" you control; equip this card to that target.
- Stonehenge
- X
-
SPELL
Equip
- Target 1 monster with 0 ATK in your GY; Special Summon it in Attack Position, and if you do, equip it with this card. When this card, equipped by this effect, leaves the field, destroy that monster. You can only activate 1 "Stonehenge" per turn.
- Ninjitsu Art Tool - Iron Digger
- X
-
SPELL
Equip
- The equipped monster gains 500 ATK, also it is treated as a "Ninja" monster. You can only use each of the following effects of "Ninjitsu Art Tool - Iron Digger" once per turn. You can banish 1 "Ninja" monster from your GY, then target 1 card on the field; destroy it. If this card is sent from the field to the GY: You can target 1 of your banished "Ninja" monsters; add it to your hand or Special Summon it in face-down Defense Position.
- Walls of the Imperial Tomb
- X
-
SPELL
Field
- This card's name becomes "King's Sarcophagus" while in the Field Zone. During your Main Phase: You can add 1 "Horus" monster from your Deck to your hand, then place 1 card from your hand on the bottom of the Deck. You can only use this effect of "Walls of the Imperial Tomb" once per turn. If you activate the effect of "Horus the Black Flame Deity": You can draw 1 card.
- Fateful Adventure
- X
-
SPELL
Continuous
- Once per turn, the first time a monster you control equipped with an Equip Spell would be destroyed by battle, it is not destroyed. You can only use each of the following effects of "Fateful Adventure" once per turn. During your Main Phase: You can add 1 monster that mentions "Adventurer Token" from your Deck to your hand, then send 1 card from your hand to the GY. If a monster(s) is Normal or Special Summoned: You can take 1 Equip Spell that mentions "Adventurer Token" from your Deck, and either add it to your hand or equip it to 1 "Adventurer Token" you control.
- King's Sarcophagus
- X
-
SPELL
Continuous
- "Horus" monsters you control cannot be destroyed by card effects that do not target them. You can send 1 card from your hand to the GY; send 1 "Horus" monster from your Deck to the GY. You can only use this effect of "King's Sarcophagus" up to four times per turn. Once per turn, at the start of the Damage Step, if your "Horus" monster battles an opponent's monster: You can send that opponent's monster to the GY.
Limited Cards
Limited- Called by the Grave
- X
-
SPELL
Quick-Play
- Target 1 monster in your opponent's GY; banish it, and if you do, until the end of the next turn, its effects are negated, as well as the activated effects and effects on the field of monsters with the same original name.
Limited Cards
Limited- Crossout Designator
- X
-
SPELL
Quick-Play
- Declare 1 card name; banish 1 of that declared card from your Main Deck, and if you do, negate its effects, as well as the activated effects and effects on the field of cards with the same original name, until the end of this turn. You can only activate 1 "Crossout Designator" per turn.
- The Phantom Knights of Shade Brigandine
- X
-
TRAP
- Special Summon this card in Defense Position as a Normal Monster (Warrior/DARK/Level 4/ATK 0/DEF 300) (this card is NOT treated as a Trap). If you have no Traps in your GY, you can activate this card the turn it was Set. You can only activate 1 "The Phantom Knights of Shade Brigandine" per turn.
- Phantom Knights' Fog Blade
- X
-
TRAP
Continuous
- Activate this card by targeting 1 Effect Monster on the field; negate that face-up monster's effects, that face-up monster cannot attack, also monsters cannot target that face-up monster for attacks. When it leaves the field, destroy this card. You can banish this card from your GY, then target 1 "The Phantom Knights" monster in your GY; Special Summon it, but banish it when it leaves the field. You can only use this effect of "Phantom Knights' Fog Blade" once per turn.
Extra Deck
15- Yaguramaru the Armor Ninja
- X
-
DARK
Level 5
[
Machine
/
Fusion/Effect
]
ATK 2000 DEF 2000 -
2 "Ninja" monsters with different Types
Must first be either Fusion Summoned, or Special Summoned from your Extra Deck by Tributing the above cards. If this card is Special Summoned or flipped face-up: You can banish 1 other "Ninja" or "Ninjitsu Art" card from your hand, GY, or face-up field, then target 1 card on the field; banish it. You can only use this effect of "Yaguramaru the Armor Ninja" once per turn.
- Meizen the Battle Ninja
- X
-
DARK
Level 6
[
Warrior
/
Fusion/Effect
]
ATK 2500 DEF 1500 -
2 "Ninja" monsters with different Types
Must first be either Fusion Summoned, or Special Summoned from your Extra Deck by Tributing the above cards you control. Your "Ninja" monsters can attack directly. While you control a face-down Defense Position monster, your opponent's monsters cannot target this card for attacks. When your opponent activates a card or effect (Quick Effect): You can Special Summon 1 "Ninja" monster from your Deck in face-up or face-down Defense Position. You can only use this effect of "Meizen the Battle Ninja" once per turn.
- The Phantom Knights of Break Sword
- X
-
DARK
Rank 3
[
Warrior
/
Xyz/Effect
]
ATK 2000 DEF 1000 -
2 Level 3 monsters
Once per turn: You can detach 1 material from this card, then target 1 card you control and 1 card your opponent controls; destroy them. If this Xyz Summoned card is destroyed: You can target 2 "The Phantom Knights" monsters with the same Level in your GY; Special Summon them and increase their Levels by 1, also you cannot Special Summon for the rest of this turn, except DARK monsters.
- Time Thief Redoer
- X
-
DARK
Rank 4
[
Psychic
/
Xyz/Effect
]
ATK 2400 DEF 2000 -
2 Level 4 monsters
Once per turn, during the Standby Phase: You can attach the top card of your opponent's Deck to this card as material. (Quick Effect): You can detach up to 3 different types of materials from this card, then apply the following effect(s) depending on what was detached.
●Monster: Banish this card until the End Phase.
●Spell: Draw 1 card.
●Trap: Place 1 face-up card your opponent controls on top of the Deck.
You can only use this effect of "Time Thief Redoer" once per turn.
- Arc Rebellion Xyz Dragon
- X
-
DARK
Rank 5
[
Dragon
/
Xyz/Effect
]
ATK 3000 DEF 2500 -
3 Level 5 monsters
This Xyz Summoned card cannot be destroyed by card effects. You can detach 1 material from this card; this card gains ATK equal to the total original ATK of all other monsters on the field, then, if this card has a DARK Xyz Monster as material, negate the effects of all other face-up monsters on the field. After this effect resolves, you cannot declare attacks with other monsters for the rest of this turn. You can only use this effect of "Arc Rebellion Xyz Dragon" once per turn.
- Coach King Giantrainer
- X
-
FIRE
Rank 8
[
Warrior
/
Xyz/Effect
]
ATK 2800 DEF 2000 -
3 Level 8 monsters
You can detach 1 material from this card; draw 1 card and reveal it, then if it was a monster, inflict 800 damage to your opponent. You cannot conduct your Battle Phase the turn you activate this effect. You can only use this effect of "Coach King Giantrainer" up to thrice per turn.
- Dingirsu, the Orcust of the Evening Star
- X
-
DARK
Rank 8
[
Machine
/
Xyz/Effect
]
ATK 2600 DEF 2100 -
2 Level 8 monsters
You can only Special Summon "Dingirsu, the Orcust of the Evening Star(s)" once per turn. You can also Xyz Summon this card by using an "Orcust" Link Monster you control as material. If a card(s) you control would be destroyed by battle or card effect, you can detach 1 material from this card instead. If this card is Special Summoned: You can activate 1 of these effects;
●Send 1 card your opponent controls to the GY.
●Attach 1 of your banished Machine monsters to this card as material.
- Relinquished Anima
- X
-
DARK
Link 1
[
Spellcaster
/
Link/Effect
]
ATK 0 DEF - -
1 Level 1 monster, except a Token
You can target 1 face-up monster this card points to; equip that face-up monster to this card (max. 1). You can only use this effect of "Relinquished Anima" once per turn. This card gains ATK equal to that equipped monster's.
Forbidden Cards
Forbidden- Isolde, Two Tales of the Noble Knights
- X
-
LIGHT
Link 2
[
Warrior
/
Link/Effect
]
ATK 1600 DEF - -
2 Warrior monsters
If this card is Link Summoned: You can add 1 Warrior monster from your Deck to your hand, but for the rest of this turn, you cannot Normal Summon/Set or Special Summon monsters with that name, nor activate their monster effects. You can send any number of Equip Spells with different names from your Deck to the GY; Special Summon 1 Warrior monster from your Deck, whose Level equals the number of cards sent to the GY. You can only use each effect of "Isolde, Two Tales of the Noble Knights" once per turn.
- Cherubini, Ebon Angel of the Burning Abyss
- X
-
DARK
Link 2
[
Fairy
/
Link/Effect
]
ATK 500 DEF - -
2 Level 3 monsters
Monsters this card points to cannot be destroyed by card effects. If this card would be destroyed by battle or an opponent's card effect, you can send 1 other card you control to the GY instead. You can send 1 Level 3 monster from your Deck to the GY, then target 1 "Burning Abyss" monster on the field; it gains ATK/DEF equal to the ATK/DEF of the monster sent to the GY, until the end of this turn. You can only use this effect of "Cherubini, Ebon Angel of the Burning Abyss" once per turn.
- Dharc the Dark Charmer, Gloomy
- X
-
DARK
Link 2
[
Spellcaster
/
Link/Effect
]
ATK 1850 DEF - -
2 monsters, including a DARK monster
(This card is always treated as a "Familiar-Possessed" card.)
You can target 1 DARK monster in your opponent's GY; Special Summon it to your zone this card points to. If this Link Summoned card is destroyed by battle, or is destroyed by an opponent's card effect while in its owner's Monster Zone: You can add 1 DARK monster with 1500 or less DEF from your Deck to your hand. You can only use each effect of "Dharc the Dark Charmer, Gloomy" once per turn.
- S:P Little Knight
- X
-
DARK
Link 2
[
Warrior
/
Link/Effect
]
ATK 1600 DEF - -
2 Effect Monsters
If this card is Link Summoned using a Fusion, Synchro, Xyz, or Link Monster as material: You can target 1 card on the field or in either GY; banish it, also your monsters cannot attack directly this turn. When your opponent activates a card or effect (Quick Effect): You can target 2 face-up monsters on the field, including a monster you control; banish both until the End Phase. You can only use each effect of "S:P Little Knight" once per turn.
- The Phantom Knights of Rusty Bardiche
- X
-
DARK
Link 3
[
Warrior
/
Link/Effect
]
ATK 2100 DEF - -
2+ DARK monsters
During your Main Phase: You can send 1 "The Phantom Knights" monster from your Deck to the GY, then Set 1 "Phantom Knights" Spell/Trap directly from your Deck to your Spell & Trap Zone. If a DARK Xyz Monster(s) is Special Summoned to a zone(s) this card points to, while this monster is on the field (except during the Damage Step): You can target 1 card on the field; destroy it. You can only use each effect of "The Phantom Knights of Rusty Bardiche" once per turn. Cannot be used as Link Material.
Forbidden Cards
Forbidden- Simorgh, Bird of Sovereignty
- X
-
WIND
Link 3
[
Winged Beast
/
Link/Effect
]
ATK 2400 DEF - -
2+ monsters, including a Winged Beast monster
Cannot be used as Link Material. Your opponent cannot target this card or a Winged Beast monster(s) this card points to with card effects. If this card would be destroyed by battle, you can destroy 1 other "Simorgh" card you control instead. During the End Phase: You can Special Summon 1 Winged Beast monster from your hand or Deck, with a Level equal to or lower than the total number of unused Spell & Trap Zones on the field. You can only use this effect of "Simorgh, Bird of Sovereignty" once per turn.
