- Favorites
- 0
- Deck Type
- Deck
- Deck Playstyle
- ----
- Registered Category
- Labrynth
- Registered Tag
- Master Duel
- Comment
- #ウナきりのマスターデュエル使用
- Remove Forbidden Card "Maxx "C"" x 2.
| Monster Cards | 17 | ||
|---|---|---|---|
| 1 |
|
Absolute King Back Jack
|
1 |
| 2 |
|
Maxx "C"
Forbidden Cards Forbidden Cards |
2 |
| 3 |
|
Labrynth Stovie Torbie
|
1 |
| 4 |
|
Ash Blossom & Joyous Spring
|
3 |
| 5 |
|
Labrynth Chandraglier
|
1 |
| 6 |
|
Ariane the Labrynth Servant
|
1 |
| 7 |
|
Arianna the Labrynth Servant
|
3 |
| 8 |
|
The Suppression Pluto
|
1 |
| 9 |
|
Lovely Labrynth of the Silver Castle
|
2 |
| 10 |
|
Lord of the Heavenly Prison
|
2 |
| Spell Cards | 4 | ||
|---|---|---|---|
| 1 |
|
Labrynth Labyrinth
|
3 |
| 2 |
|
Labrynth Set-Up
|
1 |
| 3 | |||
| 4 | |||
| 5 | |||
| 6 | |||
| 7 | |||
| 8 | |||
| 9 | |||
| 10 | |||
| Trap Cards | 19 | ||
|---|---|---|---|
| 1 |
|
Compulsory Evacuation Device
|
2 |
| 2 |
|
Eradicator Epidemic Virus
|
1 |
| 3 |
|
Fiend Griefing
|
1 |
| 4 |
|
Metaverse
|
1 |
| 5 |
|
Infinite Impermanence
|
1 |
| 6 |
|
Dogmatika Punishment
|
3 |
| 7 |
|
Welcome Labrynth
|
3 |
| 8 |
|
Archfiend's Ghastly Glitch
|
3 |
| 9 |
|
Terrors of the Overroot
|
1 |
| 10 |
|
Imperial Iron Wall
|
3 |
| Extra Deck | 15 | ||
|---|---|---|---|
| 1 |
|
Elder Entity N'tss
|
3 |
| 2 |
|
PSY-Framelord Omega
Limited Cards Limited Cards |
1 |
| 3 |
|
Number 41: Bagooska the Terribly Tired Tapir
|
1 |
| 4 |
|
Gallant Granite
|
1 |
| 5 |
|
Drill Driver Vespenato
|
1 |
| 6 |
|
Dingirsu, the Orcust of the Evening Star
|
1 |
| 7 |
|
The Zombie Vampire
|
1 |
| 8 |
|
Divine Arsenal AA-ZEUS - Sky Thunder
|
1 |
| 9 |
|
Linkuriboh
Limited Cards Limited Cards |
1 |
| 10 |
|
Knightmare Phoenix
|
1 |
| 11 |
|
Dharc the Dark Charmer, Gloomy
|
1 |
| 12 |
|
Knightmare Unicorn
|
1 |
| 13 |
|
Unchained Abomination
|
1 |
| 14 | |||
| 15 | |||
| Side Deck | 6 | ||
|---|---|---|---|
| 1 |
|
Barrier Statue of the Abyss
|
1 |
| 2 |
|
Vivid Tail
|
1 |
| 3 |
|
Evenly Matched
|
1 |
| 4 |
|
Pot of Extravagance
|
1 |
| 5 |
|
Omega Judgment
|
1 |
| 6 |
|
Ice Dragon's Prison
|
1 |
| 7 | |||
| 8 | |||
| 9 | |||
| 10 | |||
| 11 | |||
| 12 | |||
| 13 | |||
| 14 | |||
| 15 | |||
Main Deck
40- Absolute King Back Jack
- X
-
DARK
Level 1
[
Fiend
/
Effect
]
ATK 0 DEF 0 - During your opponent's turn (Quick Effect): You can banish this card from the GY; excavate the top card of your Deck, and if it is a Normal Trap, Set it to your field. Otherwise, send it to the GY. That Set card can be activated during this turn. If this card is sent to the GY: You can look at 3 cards from the top of your Deck, then place them on the top of the Deck in any order. You can only use each effect of "Absolute King Back Jack" once per turn.
Forbidden Cards
Forbidden- Maxx "C"
- X
-
EARTH
Level 2
[
Insect
/
Effect
]
ATK 500 DEF 200 - (Quick Effect): You can send this card from your hand to the GY; this turn, each time your opponent Special Summons a monster(s), immediately draw 1 card. You can only use this effect of "Maxx "C"" once per turn.
- Labrynth Stovie Torbie
- X
-
DARK
Level 2
[
Fiend
/
Effect
]
ATK 0 DEF 2000 - (Quick Effect): You can send this card from your hand or field to the GY and discard 1 card; Set 1 "Labrynth" Spell/Trap from your hand or Deck. If a monster(s) leaves the field by your Normal Trap effect, while this card is in your GY (except during the Damage Step): You can Special Summon this card. You can only use each effect of "Labrynth Stovie Torbie" once per turn.
- Ash Blossom & Joyous Spring
- X
-
FIRE
Level 3
[
Zombie
/
Tuner/Effect
]
ATK 0 DEF 1800 -
When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that effect.
●Add a card from the Deck to the hand.
●Special Summon from the Deck.
●Send a card from the Deck to the GY.
You can only use this effect of "Ash Blossom & Joyous Spring" once per turn.
- Labrynth Chandraglier
- X
-
DARK
Level 3
[
Fiend
/
Effect
]
ATK 1500 DEF 0 - (Quick Effect): You can send this card from your hand or field to the GY and discard 1 card; Set 1 "Labrynth" Spell/Trap from your hand or Deck. If a monster(s) leaves the field by your Normal Trap effect, while this card is in your GY (except during the Damage Step): You can add this card to your hand. You can only use each effect of "Labrynth Chandraglier" once per turn.
- Ariane the Labrynth Servant
- X
-
DARK
Level 4
[
Fiend
/
Effect
]
ATK 1800 DEF 1100 -
You can send 1 Normal Trap from your hand or that's Set on your field to the GY; Special Summon 1 Level 4 or lower Fiend monster from your Deck in Defense Position, except "Ariane the Labrynth Servant". If another monster(s) leaves the field by your Normal Trap effect (except during the Damage Step): You can draw 1 card, then you can apply this effect.
●From your hand, either Special Summon 1 Fiend monster, or Set 1 Spell/Trap.
You can only use each effect of "Ariane the Labrynth Servant" once per turn.
- Arianna the Labrynth Servant
- X
-
DARK
Level 4
[
Fiend
/
Effect
]
ATK 1600 DEF 2100 -
If this card is Normal or Special Summoned: You can add 1 "Labrynth" card from your Deck to your hand, except "Arianna the Labrynth Servant". If another monster(s) leaves the field by your Normal Trap effect (except during the Damage Step): You can draw 1 card, then you can apply this effect.
●From your hand, either Special Summon 1 Fiend monster, or Set 1 Spell/Trap.
You can only use 1 "Arianna the Labrynth Servant" effect per turn, and only once that turn.
- The Suppression Pluto
- X
-
DARK
Level 8
[
Fiend
/
Effect
]
ATK 2600 DEF 2000 -
Once per turn: You can declare 1 card name; look at your opponent's hand, then if they have the declared card in their hand, apply 1 of these effects.
●Take control of 1 monster your opponent controls.
●Destroy 1 Spell/Trap your opponent controls, then you can Set the destroyed Spell/Trap on your field.
- Lovely Labrynth of the Silver Castle
- X
-
DARK
Level 8
[
Fiend
/
Effect
]
ATK 2900 DEF 1900 - Your opponent cannot activate monster effects in response to the activation of your Normal Trap Cards. You can only use each of the following effects of "Lovely Labrynth of the Silver Castle" once per turn. You can target 1 Normal Trap in your GY; Set it to your field, but it cannot be activated unless you control a Fiend monster. If another monster(s) leaves the field by your Normal Trap effect (except during the Damage Step): You can destroy 1 card in your opponent's hand (at random) or their field.
- Lord of the Heavenly Prison
- X
-
DARK
Level 10
[
Rock
/
Effect
]
ATK 3000 DEF 3000 - During your Main Phase: You can activate this effect; this card in your hand becomes revealed until the end of your opponent's turn. While this card is revealed by this effect, Set cards on the field cannot be destroyed by card effects. If a Set Spell/Trap Card is activated (except during the Damage Step): You can Special Summon this card from your hand, then, if you activated this effect while this card was revealed, you can reveal and Set 1 Spell/Trap from your Deck, but banish it during the End Phase of the next turn. You can only use 1 "Lord of the Heavenly Prison" effect per turn, and only once that turn.
- Labrynth Labyrinth
- X
-
SPELL
Field
-
If you activate a Set "Welcome Labrynth" Normal Trap, you can add this additional effect to that card's effect at resolution.
●Also after that, destroy 1 card on the field.
If you activate a non-"Labrynth" Normal Trap Card (except during the Damage Step): You can Special Summon 1 Fiend monster from your hand or GY. You can only use each effect of "Labrynth Labyrinth" once per turn.
- Labrynth Set-Up
- X
-
SPELL
Quick-Play
- Target 2 of your "Labrynth" Spells/Traps that are banished or in your GY, except "Labrynth Set-Up"; shuffle them into the Deck, then if you control a Fiend monster, you can Set non-"Labrynth" Normal Traps with different names directly from your Deck equal to the number shuffled. You can only activate 1 "Labrynth Set-Up" per turn.
- Compulsory Evacuation Device
- X
-
TRAP
- Target 1 monster on the field; return that target to the hand.
- Eradicator Epidemic Virus
- X
-
TRAP
- Tribute 1 DARK monster with 2500 or more ATK, and declare 1 type of card (Spell or Trap); look at your opponent's hand, all Spells/Traps they control, and all cards they draw until the end of their 3rd turn after this card resolves, and destroy all cards of that declared type.
- Fiend Griefing
- X
-
TRAP
- Target 1 monster in your opponent's GY; shuffle it into the Deck, then you can send 1 Fiend monster from your Deck to the GY.
- Metaverse
- X
-
TRAP
- Take 1 Field Spell from your Deck, and either activate it or add it to your hand.
- Infinite Impermanence
- X
-
TRAP
- Target 1 face-up monster your opponent controls; negate its effects (until the end of this turn), then if this card was Set before activation and is on the field at resolution, for the rest of this turn all other Spell/Trap effects in this column are negated. If you control no cards, you can activate this card from your hand.
- Dogmatika Punishment
- X
-
TRAP
- Target 1 face-up monster your opponent controls; send 1 monster with an equal or higher ATK from your Extra Deck to the GY, and if you do, destroy that monster. Until the end of your next turn after this card resolves, you cannot Special Summon from the Extra Deck. You can only activate 1 "Dogmatika Punishment" per turn.
- Welcome Labrynth
- X
-
TRAP
- Special Summon 1 "Labrynth" monster from your Deck, also until the end of the next turn after this card resolves, you cannot Special Summon from the Deck or Extra Deck, except Fiend monsters. If a monster leaves the field by your Normal Trap effect, while this card is in your GY, except the turn it was sent there: You can Set this card. You can only use each effect of "Welcome Labrynth" once per turn.
- Archfiend's Ghastly Glitch
- X
-
TRAP
- If you control a Fiend monster: Target 1 card on the field; destroy it, then, you can send 1 Fiend monster from your Deck to the GY.
- Terrors of the Overroot
- X
-
TRAP
- Target 1 card your opponent controls and 1 card in their GY; send that card on the field to the GY, and if you do, Set the other card from the GY to your opponent's field. You can only activate 1 "Terrors of the Overroot" per turn.
Extra Deck
15- Elder Entity N'tss
- X
-
LIGHT
Level 4
[
Fairy
/
Fusion/Effect
]
ATK 2500 DEF 1200 -
1 Synchro Monster + 1 Xyz Monster
Must be Special Summoned (from your Extra Deck) by sending the above cards you control to the GY. Once per turn: You can Special Summon 1 Level 4 monster from your hand. If this card is sent to the GY: You can target 1 card on the field; destroy it. You can only Special Summon "Elder Entity N'tss(s)" once per turn.
Limited Cards
Limited- PSY-Framelord Omega
- X
-
LIGHT
Level 8
[
Psychic
/
Synchro/Effect
]
ATK 2800 DEF 2200 -
1 Tuner + 1+ non-Tuner monsters
Once per turn, during the Main Phase (Quick Effect): You can banish both this face-up card from the field and 1 random card from your opponent's hand, face-up, until your next Standby Phase. Once per turn, during your opponent's Standby Phase: You can target 1 banished card; return it to the GY. If this card is in your GY: You can target 1 other card in the GY; shuffle both that card and this card from the GY into the Deck.
- Number 41: Bagooska the Terribly Tired Tapir
- X
-
EARTH
Rank 4
[
Fiend
/
Xyz/Effect
]
ATK 2100 DEF 2000 -
2 Level 4 monsters
Once per turn, during your Standby Phase, detach 1 material from this card. If you cannot, destroy it. This Attack Position card cannot be destroyed by your opponent's card effects. Your opponent cannot target this Attack Position card with card effects. While this card is in face-up Defense Position, change all face-up monsters on the field to Defense Position, also negate the activated effects of monsters that were in Defense Position when that effect was activated.
- Gallant Granite
- X
-
EARTH
Rank 4
[
Rock
/
Xyz/Effect
]
ATK 2300 DEF 1800 -
2 Level 4 monsters
You can detach 1 material from this card, then activate 1 of these effects;
●Add 1 Rock monster from your Deck to your hand.
●Special Summon 1 Rock monster from your hand in face-down Defense Position.
You can only use this effect of "Gallant Granite" once per turn.
- Drill Driver Vespenato
- X
-
EARTH
Rank 5
[
Machine
/
Xyz/Effect
]
ATK 2500 DEF 2100 -
2 Level 5 monsters
Once per turn, you can also Xyz Summon "Drill Driver Vespenato" by using 1 Rank 4 Xyz Monster you control as material. (Transfer its materials to this card.) This card cannot be used as material for an Xyz Summon the turn it was Xyz Summoned. If this card attacks a Defense Position monster, inflict piercing battle damage. If this Xyz Summoned card in its owner's control is destroyed by an opponent's card: You can target 1 Level 5 or lower monster in your GY; Special Summon it. You can only use this effect of "Drill Driver Vespenato" once per turn.
- Dingirsu, the Orcust of the Evening Star
- X
-
DARK
Rank 8
[
Machine
/
Xyz/Effect
]
ATK 2600 DEF 2100 -
2 Level 8 monsters
You can only Special Summon "Dingirsu, the Orcust of the Evening Star(s)" once per turn. You can also Xyz Summon this card by using an "Orcust" Link Monster you control as material. If a card(s) you control would be destroyed by battle or card effect, you can detach 1 material from this card instead. If this card is Special Summoned: You can activate 1 of these effects;
●Send 1 card your opponent controls to the GY.
●Attach 1 of your banished Machine monsters to this card as material.
- The Zombie Vampire
- X
-
DARK
Rank 8
[
Zombie
/
Xyz/Effect
]
ATK 3000 DEF 2800 -
2+ Level 8 monsters
If you use a monster(s) with a Level that is owned by your opponent for the Xyz Summon of this card, treat it as Level 8. Neither player can target this card with effects of Special Summoned monsters, except those Special Summoned from the GY. You can detach 1 material from this card; each player sends the top 4 cards from their Deck to the GY, then if any monsters were sent to either GY by this effect, you can Special Summon 1 of those monsters to your field. You can only use this effect of "The Zombie Vampire" once per turn.
- Divine Arsenal AA-ZEUS - Sky Thunder
- X
-
LIGHT
Rank 12
[
Machine
/
Xyz/Effect
]
ATK 3000 DEF 3000 -
2 Level 12 monsters
Once per turn, if an Xyz Monster battled this turn, you can also Xyz Summon "Divine Arsenal AA-ZEUS - Sky Thunder" by using 1 Xyz Monster you control as material (transfer its materials to this card). (Quick Effect): You can detach 2 materials from this card; send all other cards from the field to the GY. Once per turn, if another card(s) you control is destroyed by battle or an opponent's card effect: You can attach 1 card from your hand, Deck, or Extra Deck to this card.
Limited Cards
Limited- Linkuriboh
- X
-
DARK
Link 1
[
Cyberse
/
Link/Effect
]
ATK 300 DEF - -
1 Level 1 monster
When an opponent's monster declares an attack: You can Tribute this card; change that opponent's monster's ATK to 0, until the end of this turn. If this card is in your GY (Quick Effect): You can Tribute 1 Level 1 monster; Special Summon this card. You can only use this effect of "Linkuriboh" once per turn.
- Knightmare Phoenix
- X
-
FIRE
Link 2
[
Fiend
/
Link/Effect
]
ATK 1900 DEF - -
2 monsters with different names
If this card is Link Summoned: You can discard 1 card, then target 1 Spell/Trap your opponent controls; destroy it, then, if this card was co-linked when this effect was activated, you can draw 1 card. You can only use this effect of "Knightmare Phoenix" once per turn. Co-linked monsters you control cannot be destroyed by battle.
- Dharc the Dark Charmer, Gloomy
- X
-
DARK
Link 2
[
Spellcaster
/
Link/Effect
]
ATK 1850 DEF - -
2 monsters, including a DARK monster
(This card is always treated as a "Familiar-Possessed" card.)
You can target 1 DARK monster in your opponent's GY; Special Summon it to your zone this card points to. If this Link Summoned card is destroyed by battle, or is destroyed by an opponent's card effect while in its owner's Monster Zone: You can add 1 DARK monster with 1500 or less DEF from your Deck to your hand. You can only use each effect of "Dharc the Dark Charmer, Gloomy" once per turn.
- Knightmare Unicorn
- X
-
DARK
Link 3
[
Fiend
/
Link/Effect
]
ATK 2200 DEF - -
2+ monsters with different names
If this card is Link Summoned: You can discard 1 card, then target 1 card on the field; shuffle it into the Deck, then, if this card was co-linked when this effect was activated, you can draw 1 card. You can only use this effect of "Knightmare Unicorn" once per turn. While any co-linked "Knightmare" monsters are on the field, for your normal draw in your Draw Phase, draw 1 card for each different card name among those co-linked "Knightmare" monsters, instead of drawing just 1 card.
- Unchained Abomination
- X
-
DARK
Link 4
[
Fiend
/
Link/Effect
]
ATK 3000 DEF - -
2+ monsters, including a Link Monster
If a card(s) on the field is destroyed by card effect, except by "Unchained Abomination" (except during the Damage Step): You can target 1 card on the field; destroy it. When another monster is destroyed by battle: You can target 1 card on the field; destroy it. During the End Phase: You can target 1 card on the field; destroy it. You can only use each effect of "Unchained Abomination" once per turn.
Side Deck
6- Barrier Statue of the Abyss
- X
-
DARK
Level 4
[
Fiend
/
Effect
]
ATK 1000 DEF 1000 - Neither player can Special Summon monsters, except DARK monsters.
- Vivid Tail
- X
-
TRAP
- Target 1 card you control; return it to the hand. If this card is in your GY: You can target 1 face-up card you control; Set this card (but banish it when it leaves the field), and if you do, return that face-up card to the hand, but for the rest of this turn, you cannot activate cards, or the effects of cards, with the same name that card had once it returned to the hand. You can only use 1 "Vivid Tail" effect per turn, and only once that turn.
- Evenly Matched
- X
-
TRAP
- At the end of the Battle Phase, if your opponent controls more cards than you do: You can make your opponent banish cards from their field face-down so they control the same number of cards as you do. If you control no cards, you can activate this card from your hand.
- Pot of Extravagance
- X
-
SPELL
- At the start of your Main Phase 1: Banish 3 or 6 random face-down cards from your Extra Deck, face-down; draw 1 card for every 3 cards banished. For the rest of this turn after this card resolves, you cannot draw any cards by card effects.
- Omega Judgment
- X
-
TRAP
- Target 1 face-up Monster Card in your Spell & Trap Zone and 2 cards your opponent controls; destroy them.
- Ice Dragon's Prison
- X
-
TRAP
- Target 1 monster in your opponent's GY; Special Summon it to your field, but its effects are negated, then, you can banish 1 monster from both players' fields that have the same Type as each other. You can only activate 1 "Ice Dragon's Prison" per turn.
