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- Deck Type
- Deck
- Deck Playstyle
- Tournament
- Registered Category
- D/D
- Registered Tag
- YCS
- Comment
- Yu-Gi-Oh! CHAMPIONSHIP SERIES JAPAN OSAKA 2026 上位64 開催日:2026年6月13日(土) 会場:インテックス大阪(大阪府) プレイヤーネーム:キムラコウキ
- Remove Forbidden Card "Maxx "C"" x 1.
| Monster Cards | 27 | ||
|---|---|---|---|
| 1 |
|
D/D/D Zero Doom Queen Machinex
|
3 |
| 2 |
|
D/D/D Chaos King Apocalypse
|
1 |
| 3 |
|
D/D/D Oblivion King Abyss Ragnarok
|
1 |
| 4 |
|
D/D Count Surveyor
|
1 |
| 5 |
|
D/D Gryphon
|
3 |
| 6 |
|
D/D Savant Copernicus
|
1 |
| 7 |
|
D/D Orthros
|
1 |
| 8 |
|
D/D Defense Soldier
|
1 |
| 9 |
|
D/D Lance Soldier
|
1 |
| 10 |
|
D/D Scale Surveyor
|
1 |
| 11 |
|
D/D Savant Kepler
|
3 |
| 12 |
|
D/D Necro Slime
|
1 |
| 13 |
|
Mulcharmy Fuwalos
|
2 |
| 14 |
|
Mulcharmy Purulia
|
1 |
| 15 |
|
Ash Blossom & Joyous Spring
|
2 |
| 16 |
|
Ghost Ogre & Snow Rabbit
|
2 |
| 17 |
|
Maxx "C"
Forbidden Cards Forbidden Cards |
1 |
| 18 |
|
Droll & Lock Bird
Semi-Limited Cards Semi-Limited Cards |
1 |
| Spell Cards | 10 | ||
|---|---|---|---|
| 1 |
|
Small World
|
2 |
| 2 |
|
One for One
Limited Cards Limited Cards |
1 |
| 3 |
|
Called by the Grave
Limited Cards Limited Cards |
1 |
| 4 |
|
Crossout Designator
Limited Cards Limited Cards |
1 |
| 5 |
|
Dark Contract with the Gate
|
3 |
| 6 |
|
Dark Contract with the Zero King
|
1 |
| 7 |
|
Nightmare Throne
|
1 |
| 8 | |||
| 9 | |||
| 10 | |||
| 11 | |||
| 12 | |||
| 13 | |||
| 14 | |||
| 15 | |||
| 16 | |||
| 17 | |||
| 18 | |||
| Trap Cards | 3 | ||
|---|---|---|---|
| 1 |
|
Dominus Impulse
|
2 |
| 2 |
|
Dark Contract with the Eternal Darkness
|
1 |
| 3 | |||
| 4 | |||
| 5 | |||
| 6 | |||
| 7 | |||
| 8 | |||
| 9 | |||
| 10 | |||
| 11 | |||
| 12 | |||
| 13 | |||
| 14 | |||
| 15 | |||
| 16 | |||
| 17 | |||
| 18 | |||
| Extra Deck | 15 | ||
|---|---|---|---|
| 1 |
|
D/D/D/D Dimensional King Arc Crisis
|
1 |
| 2 |
|
D/D/D Flame King Genghis
|
1 |
| 3 |
|
D/D/D Alfred the Divine Sage King
|
1 |
| 4 |
|
D/D/D Cursed King Siegfried
|
1 |
| 5 |
|
D/D/D First King Clovis
|
1 |
| 6 |
|
D/D/D Deviser King Deus Machinex
|
2 |
| 7 |
|
D/D/D Wave High King Caesar
|
1 |
| 8 |
|
D/D/D Marksman King Tell
|
1 |
| 9 |
|
D/D/D Wave King Caesar
|
1 |
| 10 |
|
D/D/D Wise King Solomon
|
1 |
| 11 |
|
Divine Arsenal AA-ZEUS - Sky Thunder
|
1 |
| 12 |
|
D/D/D Sky King Zeus Ragnarok
|
1 |
| 13 |
|
D/D/D Abyss King Gilgamesh
|
2 |
| 14 | |||
| 15 | |||
| Side Deck | 0 | ||
|---|---|---|---|
Main Deck
40- D/D/D Zero Doom Queen Machinex
- X
-
DARK
Level 8
[
Fiend
/
Pendulum/Effect
]
ATK 3000 DEF 0 -
P Scale 0
During your Main Phase, if this card was activated this turn: You can place 1 "Dark Contract" Continuous Spell/Trap from your Deck face-up on your field. You can only use this effect of "D/D/D Zero Doom Queen Machinex" once per turn.
- If a face-up "D/D/D" and/or "Dark Contract" card(s) you control, except "D/D/D Zero Doom Queen Machinex", is destroyed while this card is face-up in your Extra Deck, even during the Damage Step: You can Special Summon this card, then you can destroy 1 card on the field. If this card in the Monster Zone is destroyed: You can place this card in your Pendulum Zone. You can only use each effect of "D/D/D Zero Doom Queen Machinex" once per turn.
- D/D/D Chaos King Apocalypse
- X
-
DARK
Level 7
[
Fiend
/
Pendulum/Effect
]
ATK 2700 DEF 2000 -
P Scale 4
You can banish 2 "D/D" monsters from your Graveyard; Special Summon this card from your Pendulum Zone.
- During your opponent's turn, if this card is in your hand or Graveyard: You can target 2 face-up Spell/Trap Cards you control; you cannot Special Summon monsters for the rest of this turn, except Fiend-Type monsters, also destroy the targeted cards, and if you do, Special Summon this card (this is a Quick Effect). You can only use this effect of "D/D/D Chaos King Apocalypse" once per turn.
- D/D/D Oblivion King Abyss Ragnarok
- X
-
DARK
Level 8
[
Fiend
/
Pendulum/Effect
]
ATK 2200 DEF 3000 -
P Scale 5
If you Special Summon a "D/D" monster(s), except during the Damage Step: You can target 1 "D/D" monster in your Graveyard; any battle damage your opponent takes becomes halved for the rest of this turn, also Special Summon that monster, and if you do, take 1000 damage. You can only use this effect of "D/D/D Oblivion King Abyss Ragnarok" once per turn.
- If this card is Normal or Special Summoned: You can target 1 "D/D/D" monster in your Graveyard; Special Summon it. You can only use this effect of "D/D/D Oblivion King Abyss Ragnarok" once per turn. Once per turn: You can Tribute 1 other "D/D" monster, then target 1 monster your opponent controls; banish it.
- D/D Count Surveyor
- X
-
DARK
Level 8
[
Fiend
/
Pendulum/Effect
]
ATK 2000 DEF 2000 -
P Scale 1
Once per turn, if you Pendulum Summon a "D/D/D" monster(s): You can target 3 monsters your opponent controls with the same Type or Attribute as each other; Tribute 2 of those 3 face-up monsters, and if you do, the third gains ATK/DEF equal to the total ATK/DEF the Tributed monsters had on the field.
- You can discard 1 other "D/D" monster; Special Summon this card from your hand. If this card is Normal or Special Summoned: You can add 1 "D/D" monster with 0 ATK or DEF from your Deck to your hand. You can only use each effect of "D/D Count Surveyor" once per turn.
- D/D Gryphon
- X
-
DARK
Level 4
[
Fiend
/
Pendulum/Effect
]
ATK 1200 DEF 1200 -
P Scale 1
You can target 1 Fiend monster you control; it gains 500 ATK (until the end of this turn) for each "Dark Contract" Spell/Trap with different names currently on your field or in your GY, then destroy this card. You can only use this effect of "D/D Gryphon" once per turn.
- If you control a "D/D" monster: You can Special Summon this card from your hand in Defense Position. If this card is Pendulum Summoned: You can discard 1 "D/D" or "Dark Contract" card; draw 1 card. If this card is Special Summoned from the GY: You can add 1 "D/D" card from your Deck to your hand, except "D/D Gryphon". You can only use each effect of "D/D Gryphon" once per turn.
- D/D Savant Copernicus
- X
-
DARK
Level 4
[
Fiend
/
Pendulum/Effect
]
ATK 0 DEF 0 -
P Scale 1
You cannot Pendulum Summon monsters, except "D/D" monsters. This effect cannot be negated. Once, while this card is in your Pendulum Zone, you can negate an activated Spell effect that would inflict damage to you, then destroy this card.
- If this card is Normal or Special Summoned: You can send 1 "D/D" or "Dark Contract" card from your Deck to the GY, except "D/D Savant Copernicus". You can only use this effect of "D/D Savant Copernicus" once per turn.
- D/D Orthros
- X
-
DARK
Level 4
[
Fiend
/
Pendulum/Tuner/Effect
]
ATK 600 DEF 1800 -
P Scale 3
Once per turn: You can target 1 Spell/Trap Card on the field and 1 other "D/D" or "Dark Contract" card you control; destroy them.
- When you take battle or effect damage: You can Special Summon this card from your hand. If this card is Special Summoned to your field, you cannot Special Summon monsters for the rest of this turn, except Fiend-Type monsters.
- D/D Defense Soldier
- X
-
DARK
Level 4
[
Fiend
/
Effect
]
ATK 0 DEF 1800 - You can activate 1 of these effects;<br>●Target 1 "D/D" card in your Pendulum Zone; Special Summon it.<br>●Banish 1 "D/D" monster from your GY; if your "D/D/D" monster attacks this turn, your opponent cannot activate cards or effects until the end of the Damage Step.<br>You can banish this card from your GY; add 1 "D/D" Pendulum Monster from your face-up Extra Deck or GY to your hand. You can only use each effect of "D/D Defense Soldier" once per turn.
- D/D Lance Soldier
- X
-
DARK
Level 2
[
Fiend
/
Tuner/Effect
]
ATK 400 DEF 400 - You can target 1 "D/D" monster you control; increase its Level by up to the number of "Dark Contract" cards in your field and GY. If this card is in your GY: You can target 1 "Dark Contract" card you control; destroy it, and if you do, Special Summon this card, but banish it when it leaves the field. You can only use each effect of "D/D Lance Soldier" once per turn.
- D/D Scale Surveyor
- X
-
DARK
Level 2
[
Fiend
/
Pendulum/Effect
]
ATK 0 DEF 1000 -
P Scale 9
During the Standby Phase: You can target up to 2 cards in the Pendulum Zones; their Pendulum Scales become 0 until the end of this turn. You can only use this effect of "D/D Scale Surveyor" once per turn.
- If you control a "D/D" Pendulum Monster Card: You can Special Summon this card from your hand. If this card is Normal or Special Summoned: You can make this card Level 4. If this card is sent to the GY, or added to the Extra Deck face-up: You can target 1 "D/D" Pendulum Monster Card you control; return it to the hand. You can only use each effect of "D/D Scale Surveyor" once per turn.
- D/D Savant Kepler
- X
-
DARK
Level 1
[
Fiend
/
Pendulum/Effect
]
ATK 0 DEF 0 -
P Scale 10
You cannot Pendulum Summon monsters, except "D/D" monsters. This effect cannot be negated. Once per turn, during your Standby Phase: Reduce this card's Pendulum Scale by 2 (min. 1), then destroy all monsters you control with a Level greater than or equal to this card's Pendulum Scale, except "D/D" monsters.
- If this card is Normal or Special Summoned: You can activate 1 of these effects. You can only use this effect of "D/D Savant Kepler" once per turn.<br>●Target 1 other "D/D" card you control; return it to the hand.<br>●Add 1 "Dark Contract" card from your Deck to your hand.
- D/D Necro Slime
- X
-
DARK
Level 1
[
Fiend
/
Effect
]
ATK 300 DEF 300 - If this card is in your GY: You can Fusion Summon 1 "D/D/D" Fusion Monster from your Extra Deck, by banishing Fusion Materials mentioned on it from your GY, including this card. You can only use this effect of "D/D Necro Slime" once per turn.
- Mulcharmy Fuwalos
- X
-
WIND
Level 4
[
Winged Beast
/
Effect
]
ATK 100 DEF 600 - If you control no cards (Quick Effect): You can discard this card; apply these effects this turn.<br>●Each time your opponent Special Summons a monster(s) from the Deck and/or Extra Deck, immediately draw 1 card.<br>●Once, during this End Phase, if the number of cards in your hand is more than the number of cards your opponent controls +6, you must randomly shuffle cards from your hand into the Deck so the number in your hand equals the number your opponent controls +6.<br>You can only activate 1 other "Mulcharmy" monster effect, the turn you activate this effect.
- Mulcharmy Purulia
- X
-
WATER
Level 4
[
Aqua
/
Effect
]
ATK 100 DEF 600 - If you control no cards (Quick Effect): You can discard this card; apply these effects this turn.<br>●Each time your opponent Normal or Special Summons a monster(s) from the hand, immediately draw 1 card.<br>●Once, during this End Phase, if the number of cards in your hand is more than the number of cards your opponent controls +6, you must randomly shuffle cards from your hand into the Deck so the number in your hand equals the number your opponent controls +6.<br>You can only activate 1 other "Mulcharmy" monster effect, the turn you activate this effect.
- Ash Blossom & Joyous Spring
- X
-
FIRE
Level 3
[
Zombie
/
Tuner/Effect
]
ATK 0 DEF 1800 - When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that effect.<br>●Add a card from the Deck to the hand.<br>●Special Summon from the Deck.<br>●Send a card from the Deck to the GY.<br>You can only use this effect of "Ash Blossom & Joyous Spring" once per turn.
- Ghost Ogre & Snow Rabbit
- X
-
LIGHT
Level 3
[
Psychic
/
Tuner/Effect
]
ATK 0 DEF 1800 - When a monster on the field activates its effect, or when a Spell/Trap that is already face-up on the field activates its effect (Quick Effect): You can send this card from your hand or field to the GY; destroy that card on the field. You can only use this effect of "Ghost Ogre & Snow Rabbit" once per turn.
Forbidden Cards
Forbidden- Maxx "C"
- X
-
EARTH
Level 2
[
Insect
/
Effect
]
ATK 500 DEF 200 - (Quick Effect): You can send this card from your hand to the GY; this turn, each time your opponent Special Summons a monster(s), immediately draw 1 card. You can only use this effect of "Maxx "C"" once per turn.
Semi-Limited Cards
Semi-limited- Droll & Lock Bird
- X
-
WIND
Level 1
[
Spellcaster
/
Effect
]
ATK 0 DEF 0 - If a card(s) is added from the Main Deck to your opponent's hand, except during the Draw Phase (Quick Effect): You can send this card from your hand to the GY; for the rest of this turn, cards cannot be added from either player's Main Deck to the hand.
- Small World
- X
-
SPELL
- Reveal 1 monster in your hand, choose 1 monster from your Deck that has exactly 1 of the same Type, Attribute, Level, ATK or DEF, and banish the revealed monster from your hand face-down. Then add, from the Deck to your hand, 1 monster that has exactly 1 of the same Type, Attribute, Level, ATK or DEF as the monster chosen from your Deck, and banish the card chosen from the Deck face-down. You can only activate 1 "Small World" per turn.
Limited Cards
Limited- One for One
- X
-
SPELL
- Send 1 monster from your hand to the GY; Special Summon 1 Level 1 monster from your hand or Deck.
Limited Cards
Limited- Called by the Grave
- X
-
SPELL
Quick-Play
- Target 1 monster in your opponent's GY; banish it, and if you do, until the end of the next turn, its effects are negated, as well as the activated effects and effects on the field of monsters with the same original name.
Limited Cards
Limited- Crossout Designator
- X
-
SPELL
Quick-Play
- Declare 1 card name; banish 1 of that declared card from your Main Deck, and if you do, negate its effects, as well as the activated effects and effects on the field of cards with the same original name, until the end of this turn. You can only activate 1 "Crossout Designator" per turn.
- Dark Contract with the Gate
- X
-
SPELL
Continuous
- During your Main Phase: You can add 1 "D/D" monster from your Deck to your hand. You can only use this effect of "Dark Contract with the Gate" once per turn. Once per turn, during your Standby Phase: Take 1000 damage.
- Dark Contract with the Zero King
- X
-
SPELL
Continuous
- (This card is always treated as a "D/D" card.)<br>You can target 1 "D/D" card you control, except "Dark Contract with the Zero King"; destroy it, and if you do, Special Summon 1 "D/D" monster from your Deck, also you cannot Special Summon for the rest of this turn, except "D/D" monsters. You can only use this effect of "Dark Contract with the Zero King" once per turn. Once per turn, during your Standby Phase: Take 1000 damage.
- Nightmare Throne
- X
-
SPELL
Field
- When this card is activated: You can take 1 Fiend monster with 0 ATK/DEF from your Deck, and either add it to your hand or destroy it. Once per turn, if a face-up "Yubel" monster(s) you control leaves the field by card effect: You can add to your hand 1 "Yubel" monster from your Deck, GY, or banishment, whose original Level is 1 higher or lower than 1 of those monsters, then you can Special Summon it, ignoring its Summoning conditions. You can only activate 1 "Nightmare Throne" per turn.
- Dominus Impulse
- X
-
TRAP
- If your opponent controls a card, you can activate this card from your hand. When a card or effect is activated that includes an effect that Special Summons a monster(s): Negate that effect, then if you have a Trap in your GY, destroy that card. If you activated this card from your hand, you cannot activate the effects of LIGHT, EARTH, and WIND monsters for the rest of this Duel. You can only activate 1 "Dominus Impulse" per turn.
- Dark Contract with the Eternal Darkness
- X
-
TRAP
Continuous
- While you have 2 "D/D" cards in your Pendulum Zones, your opponent cannot target monsters on the field with Spell/Trap effects, Tribute them for a Tribute Summon, nor use them as Materials for a Fusion, Synchro, or Xyz Summon. Once per turn, during your Standby Phase: Take 1000 damage.
Extra Deck
15- D/D/D/D Dimensional King Arc Crisis
- X
-
DARK
Level 12
[
Fiend
/
Fusion/Pendulum/Effect
]
ATK 4000 DEF 4000 -
P Scale 13
You can target any number of "Dark Contract" cards you control; destroy them, then you can Special Summon up to that many "Doom King" Pendulum Monsters from your Deck and/or Extra Deck. You can only use this effect of "D/D/D/D Dimensional King Arc Crisis" once per turn.
- 4 Fiend monsters (1 Fusion, 1 Synchro, 1 Xyz, and 1 Pendulum)<br>Must be either Fusion Summoned, or Special Summoned (from your face-down Extra Deck) by banishing the above cards from your field and/or GY. You can only Special Summon "D/D/D/D Dimensional King Arc Crisis" once per turn this way, no matter which method you use. If this card is Special Summoned: You can negate the effects of all face-up monsters your opponent currently controls. Can attack all your opponent's monsters, once each. If this card in the Monster Zone is destroyed: You can place this card in your Pendulum Zone.
- D/D/D Flame King Genghis
- X
-
FIRE
Level 6
[
Fiend
/
Fusion/Effect
]
ATK 2000 DEF 1500 - 2 "D/D" monsters<br>If another "D/D" monster(s) is Special Summoned to your field, while you control this monster (except during the Damage Step): You can target 1 "D/D" monster in your GY; Special Summon it. You can only use this effect of "D/D/D Flame King Genghis" once per turn. If this card is destroyed by battle, or if this card in its owner's possession is destroyed by an opponent's card effect: You can target 1 "Dark Contract" card in your GY; add it to your hand.
- D/D/D Alfred the Divine Sage King
- X
-
DARK
Level 6
[
Fiend
/
Fusion/Effect
]
ATK 1500 DEF 2000 - 2 "D/D" monsters<br>During your Main Phase: You can Fusion Summon 1 "D/D/D" Fusion Monster from your Extra Deck, by shuffling its materials from your hand, field and/or banishment into the Deck. If this card is banished: You can target "Dark Contract" Continuous Spells/Traps in your GY and/or banishment, up to the number of "D/D/D" monsters you control; place them face-up on your field. You can only use each effect of "D/D/D Alfred the Divine Sage King" once per turn.
- D/D/D Cursed King Siegfried
- X
-
DARK
Level 8
[
Fiend
/
Synchro/Effect
]
ATK 2800 DEF 2200 - 1 Tuner + 1 or more non-Tuner "D/D" monsters<br>During either player's turn: You can target 1 face-up Spell/Trap Card on the field; that target has its effects negated, until the next Standby Phase. You can only use this effect of "D/D/D Cursed King Siegfried" once per turn. If this card is destroyed by battle or card effect and sent to the Graveyard: Gain 1000 LP for each "Dark Contract" card you control.
- D/D/D First King Clovis
- X
-
DARK
Level 6
[
Fiend
/
Synchro/Effect
]
ATK 2100 DEF 1900 - 1 Tuner + 1+ non-Tuner monsters<br>If this card is Synchro Summoned: You can target 1 of your banished "D/D" monsters, or if a "Dark Contract" card is on the field, you can target 1 in your GY instead; Special Summon it. You can only use this effect of "D/D/D First King Clovis" once per turn. If this card is banished: You can activate this effect; if your "D/D" monster attacks a Defense Position monster this turn, inflict piercing battle damage to your opponent.
- D/D/D Deviser King Deus Machinex
- X
-
DARK
Rank 10
[
Fiend
/
Xyz/Pendulum/Effect
]
ATK 3000 DEF 3000 -
P Scale 10
While you have a card in your other Pendulum Zone: You can target 1 Pendulum Monster you control or in your GY; Special Summon the card in your other Pendulum Zone, and if you do, place that targeted Pendulum Monster in your Pendulum Zone. You can only use this effect of "D/D/D Deviser King Deus Machinex" once per turn.
- 2 Level 10 Fiend monsters<br>You can also Xyz Summon this card by using a "D/D/D" monster you control as material. (Transfer its materials to this card.) You can only control 1 "D/D/D Deviser King Deus Machinex" in your Monster Zone. Once per Chain, when a Monster Card your opponent controls activates its effect (Quick Effect): You can either detach 2 materials from this card, or destroy 1 "Dark Contract" card you control, and if you do, attach that opponent's card to this card as material. Once per turn, during your Standby Phase: You can place this card in your Pendulum Zone.
- D/D/D Wave High King Caesar
- X
-
WATER
Rank 6
[
Fiend
/
Xyz/Effect
]
ATK 2800 DEF 1800 - 2 Level 6 Fiend monsters<br>When a Spell/Trap Card, or monster effect, is activated that includes an effect that Special Summons a monster(s) (Quick Effect): You can detach 1 material from this card; negate the activation, and if you do, destroy that card, then you can make 1 other "D/D" monster you control and this card gain 1800 ATK until the end of this turn. If this card is sent from the field to the GY: You can add 1 "Dark Contract" card from your Deck to your hand.
- D/D/D Marksman King Tell
- X
-
DARK
Rank 5
[
Fiend
/
Xyz/Effect
]
ATK 2300 DEF 2000 - 2 Level 5 monsters<br>You can also Xyz Summon this card by using a Rank 4 "D/D/D" Xyz Monster you control (transfer its materials to this card). Once per turn, if you took any effect damage this turn (Quick Effect): You can detach 1 material from this card, then target 1 face-up monster on the field; it loses 1000 ATK/DEF, and if it does, inflict 1000 damage to your opponent. If this card is sent from the field to the GY: You can send 1 "D/D" or "Dark Contract" card from your Deck to the GY.
- D/D/D Wave King Caesar
- X
-
WATER
Rank 4
[
Fiend
/
Xyz/Effect
]
ATK 2400 DEF 1200 - 2 Level 4 Fiend-Type monsters<br>During either player's turn: You can detach 1 Xyz Material from this card; at the end of the Battle Phase, Special Summon from your Graveyard as many monsters destroyed this turn as possible, but during the next Standby Phase, take 1000 damage for each monster Special Summoned by this effect. If this card is sent from the field to the Graveyard: You can add 1 "Dark Contract" card from your Deck to your hand. You can only use each effect of "D/D/D Wave King Caesar" once per turn.
- D/D/D Wise King Solomon
- X
-
DARK
Rank 4
[
Fiend
/
Xyz/Effect
]
ATK 1800 DEF 2500 - 2 Level 4 "D/D" monsters<br>You can detach 1 material from this card; add 1 "D/D" card from your Deck to your hand. If this card is banished: You can target 1 "D/D" Effect Monster you control; that Effect Monster gains this effect until the end of this turn.<br>●If this card destroys a monster by battle: Inflict damage to your opponent equal to that monster's original ATK.<br>You can only use each effect of "D/D/D Wise King Solomon" once per turn.
- Divine Arsenal AA-ZEUS - Sky Thunder
- X
-
LIGHT
Rank 12
[
Machine
/
Xyz/Effect
]
ATK 3000 DEF 3000 - 2 Level 12 monsters<br>Once per turn, if an Xyz Monster battled this turn, you can also Xyz Summon "Divine Arsenal AA-ZEUS - Sky Thunder" by using 1 Xyz Monster you control (transfer its materials). (Quick Effect): You can detach 2 materials from this card; send all other cards from the field to the GY. Once per turn, if another card(s) you control is destroyed by battle or an opponent's card effect: You can attach 1 card from your hand, Deck, or Extra Deck to this card.
- D/D/D Sky King Zeus Ragnarok
- X
-
DARK
Link 3
[
Fiend
/
Link/Effect
]
ATK 2200 DEF - - 2+ "D/D" monsters<br>You can target 1 "D/D" or "Dark Contract" card you control; destroy it, also during your Main Phase this turn, you can conduct 1 Pendulum Summon of a "D/D" monster(s) in addition to your Pendulum Summon (you can only gain this effect once per turn). When your opponent activates a monster effect in the hand (Quick Effect): You can banish 1 "D/D" monster and 1 "Dark Contract" card from your GY; negate the activation. You can only use this effect of "D/D/D Sky King Zeus Ragnarok" once per turn.
- D/D/D Abyss King Gilgamesh
- X
-
DARK
Link 2
[
Fiend
/
Link/Effect
]
ATK 1800 DEF - - 2 "D/D" monsters<br>If this card is Special Summoned: You can activate this effect; you cannot Special Summon monsters for the rest of this turn, except "D/D" monsters, also place 2 "D/D" Pendulum Monsters with different names from your Deck in your Pendulum Zones, and if you do, take 1000 damage. If this Link Summoned card is destroyed by battle with an opponent's attacking monster, or by an opponent's card effect while in its owner's Monster Zone: You can Special Summon 1 "D/D" monster from your Extra Deck or GY in Defense Position. You can only use each effect of "D/D/D Abyss King Gilgamesh" once per turn.
