Close

「海皇」+「水精鱗」

Favorites
0
Deck Type
Deck
Deck Playstyle
Tournament
Registered Category
Atlantean Deep Sea Ice Barrier Icejade Mermail
Registered Tag
YCS WATER
Comment
Yu-Gi-Oh! CHAMPIONSHIP SERIES JAPAN TOKYO 2025 上位64 開催日:2025年4月12日(土) 会場:幕張メッセ (千葉県) プレイヤーネーム:アンベタカヤ
  • Remove Forbidden Card "Bahamut Shark" x 1.
  • Remove Forbidden Card "Maxx "C"" x 2.
  • Remove Limited Card "Called by the Grave" x 1.
Monster Cards 30
1
Deep Sea Diva
1
2
Neptabyss, the Atlantean Prince
3
3
Atlantean Dragoons
3
4
Mermail Shadow Squad
3
5
Abyssrhine, the Atlantean Spirit
2
6
Atlantean Heavy Infantry
1
7
Poseidra, the Storming Atlantean
3
8
Mermail Abyssteus
3
9
Mermail Abysspike
1
10
Deep Sea Minstrel
1
11
Moulinglacia the Elemental Lord
1
12
Icejade Ran Aegirine
1
13
General Raiho of the Ice Barrier
1
14
Ash Blossom & Joyous Spring
3
15
Maxx "C"

Forbidden Cards

Forbidden Cards
2
16
Mulcharmy Fuwalos
1
Spell Cards 5
1
Called by the Grave

Limited Cards

Limited Cards
2
2
Crossout Designator

Limited Cards

Limited Cards
1
3
One for One

Limited Cards

Limited Cards
1
4
Pot of Prosperity

Limited Cards

Limited Cards
1
5  
6  
7  
8  
9  
10  
11  
12  
13  
14  
15  
16  
Trap Cards 5
1
Infinite Impermanence
3
2
Dominus Impulse
2
3  
4  
5  
6  
7  
8  
9  
10  
11  
12  
13  
14  
15  
16  
Extra Deck 15
1
Lancea, Ancestral Dragon of the Ice Mountain
1
2
Icejade Gymir Aegirine
1
3
Trishula, Dragon of the Ice Barrier
1
4
Ravenous Crocodragon Archethys
1
5
Adamancipator Risen - Dragite
1
6
Deep Sea Prima Donna
1
7
Poseidra Abyss, the Atlantean Dragon Lord
2
8
Abysstrite, the Atlantean Spirit
1
9
Mermail Abyssgaios
1
10
Bahamut Shark

Forbidden Cards

Forbidden Cards
1
11
LeVirtue Dragon
1
12
Mermail King - Neptabyss
1
13
Mermail Abyssalacia
1
14
Marincess Coral Anemone
1
15  
Side Deck 0

Main Deck

40
Monster Cards
30
1
Deep Sea Diva
X
WATER WATER Level Level 2 [ Sea Serpent / Tuner/Effect ]
ATK 200 DEF 400
When this card is Normal Summoned: You can Special Summon 1 Level 3 or lower Sea Serpent monster from your Deck.
1
2
Neptabyss, the Atlantean Prince
X
WATER WATER Level Level 1 [ Sea Serpent / Effect ]
ATK 800 DEF 0
You can send 1 "Atlantean" monster from your Deck to the GY, except "Neptabyss, the Atlantean Prince"; add 1 "Atlantean" card from your Deck to your hand, except "Neptabyss, the Atlantean Prince". If this card is sent to the GY to activate a WATER monster's effect: Target 1 "Atlantean" monster in your GY, except "Neptabyss, the Atlantean Prince"; Special Summon it. You can only use each effect of "Neptabyss, the Atlantean Prince" once per turn.
3
3
Atlantean Dragoons
X
WATER WATER Level Level 4 [ Sea Serpent / Effect ]
ATK 1800 DEF 0
All your Level 3 or lower Sea Serpent monsters can attack directly. If this card is sent to the GY to activate a WATER monster's effect: Add 1 Sea Serpent monster from your Deck to your hand, except "Atlantean Dragoons".
3
4
Mermail Shadow Squad
X
WATER WATER Level Level 3 [ Sea Serpent / Effect ]
ATK 0 DEF 1900
(This card is always treated as an "Atlantean" card.)
You can discard 1 card to the GY; WATER monsters you currently control become Level 7 until the end of this turn. If this card is sent to the GY to activate a WATER monster's effect: Special Summon 1 Level 4 or lower "Atlantean" or "Mermail" monster from your Deck, except "Mermail Shadow Squad", also you cannot Special Summon from the Extra Deck for the rest of this turn, except WATER monsters. You can only use each effect of "Mermail Shadow Squad" once per turn.
3
5
Abyssrhine, the Atlantean Spirit
X
WATER WATER Level Level 3 [ Aqua / Effect ]
ATK 1600 DEF 1600
(This card is always treated as a "Mermail" card.)
You can Tribute this card from your hand and 1 "Atlantean" or "Mermail" monster from your hand or field; take 1 Level 7 Fish, Sea Serpent, or Aqua monster from your Deck and either add it to your hand or Special Summon it, also you cannot Special Summon from the Extra Deck for the rest of this turn, except WATER monsters. During your opponent's turn (Quick Effect): You can banish this card from your GY and discard 1 card to the GY; draw 1 card. You can only use each effect of "Abyssrhine, the Atlantean Spirit" once per turn.
2
6
Atlantean Heavy Infantry
X
WATER WATER Level Level 2 [ Sea Serpent / Effect ]
ATK 0 DEF 1600
During your Main Phase, you can Normal Summon 1 Level 4 or lower Sea Serpent monster in addition to your Normal Summon/Set. (You can only gain this effect once per turn.) If this card is sent to the GY to activate a WATER monster's effect: Target 1 face-up card your opponent controls; destroy that target.
1
7
Poseidra, the Storming Atlantean
X
WATER WATER Level Level 7 [ Sea Serpent / Effect ]
ATK 2800 DEF 1600
While you control a monster, except "Poseidra, the Storming Atlantean", your opponent's monsters cannot target this card for attacks. You can only use each of the following effects of "Poseidra, the Storming Atlantean" once per turn. You can send 1 other WATER monster from your hand or face-up field to the GY; Special Summon this card from your hand. If this card is Normal or Special Summoned: You can send 1 "Atlantean" or "Mermail" monster from your Deck to the GY, then target 1 card your opponent controls; return it to the hand.
3
8
Mermail Abyssteus
X
WATER WATER Level Level 7 [ Aqua / Effect ]
ATK 1700 DEF 2400
You can discard 1 other WATER monster to the GY; Special Summon this card from your hand. When Summoned this way: You can add 1 Level 4 or lower "Mermail" monster from your Deck to your hand. You can only use this effect of "Mermail Abyssteus" once per turn.
3
9
Mermail Abysspike
X
WATER WATER Level Level 4 [ Fish / Effect ]
ATK 1600 DEF 800
When this card is Normal or Special Summoned: You can discard 1 WATER monster to the GY; add 1 Level 3 WATER monster from your Deck to your hand. You can only use this effect of "Mermail Abysspike" once per turn.
1
10
Deep Sea Minstrel
X
WATER WATER Level Level 3 [ Sea Serpent / Tuner/Effect ]
ATK 1200 DEF 1500
You can discard this card and 1 WATER monster; look at your opponent's hand and banish 1 card from their hand face-up, until the End Phase. If this card is Special Summoned: You can send the top 3 cards of your Deck to the GY, then target 1 Level 4 or lower WATER monster in your GY, except "Deep Sea Minstrel"; place it on the top or bottom of the Deck. You can only use each effect of "Deep Sea Minstrel" once per turn.
1
11
Moulinglacia the Elemental Lord
X
WATER WATER Level Level 8 [ Sea Serpent / Effect ]
ATK 2800 DEF 2200
Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by having exactly 5 WATER monsters in your GY. If this card is Special Summoned: Discard 2 random cards from your opponent's hand (or their entire hand, if less than 2). You can only use this effect of "Moulinglacia the Elemental Lord" once per turn. If this face-up card leaves the field, skip the Battle Phase of your next turn.
1
12
Icejade Ran Aegirine
X
WATER WATER Level Level 7 [ Aqua / Tuner/Effect ]
ATK 1500 DEF 2500
This card's name becomes "Icejade Cenote Enion Cradle" while equipped with an Equip Card. You can discard 1 other "Icejade" card or WATER monster; Special Summon this card from your hand, then you can Special Summon 1 "Icejade Token" (Aqua/WATER/Level 3/ATK 0/DEF 0). While that Token is in the Monster Zone, the player who Summoned it cannot Special Summon from the Extra Deck, except WATER monsters. You can only use this effect of "Icejade Ran Aegirine" once per turn.
1
13
General Raiho of the Ice Barrier
X
WATER WATER Level Level 6 [ Warrior / Effect ]
ATK 2100 DEF 2300
When your opponent's monster effect activated on the field resolves, they must discard 1 card or the effect is negated (their choice).
1
14
Ash Blossom & Joyous Spring
X
FIRE FIRE Level Level 3 [ Zombie / Tuner/Effect ]
ATK 0 DEF 1800
When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that effect.
●Add a card from the Deck to the hand.
●Special Summon from the Deck.
●Send a card from the Deck to the GY.
You can only use this effect of "Ash Blossom & Joyous Spring" once per turn.
3
15

Forbidden Cards

Forbidden
Maxx "C"
X
EARTH EARTH Level Level 2 [ Insect / Effect ]
ATK 500 DEF 200
(Quick Effect): You can send this card from your hand to the GY; this turn, each time your opponent Special Summons a monster(s), immediately draw 1 card. You can only use this effect of "Maxx "C"" once per turn.
2
16
Mulcharmy Fuwalos
X
WIND WIND Level Level 4 [ Winged Beast / Effect ]
ATK 100 DEF 600
If you control no cards (Quick Effect): You can discard this card; apply these effects this turn.
●Each time your opponent Special Summons a monster(s) from the Deck and/or Extra Deck, immediately draw 1 card.
●Once, during this End Phase, if the number of cards in your hand is more than the number of cards your opponent controls +6, you must randomly shuffle cards from your hand into the Deck so the number in your hand equals the number your opponent controls +6.
You can only activate 1 other "Mulcharmy" monster effect, the turn you activate this effect.
1
Spell Cards
5
1

Limited Cards

Limited
Called by the Grave
X
SPELL SPELL Quick-Play Quick-Play
Target 1 monster in your opponent's GY; banish it, and if you do, until the end of the next turn, its effects are negated, as well as the activated effects and effects on the field of monsters with the same original name.
2
2

Limited Cards

Limited
Crossout Designator
X
SPELL SPELL Quick-Play Quick-Play
Declare 1 card name; banish 1 of that declared card from your Main Deck, and if you do, negate its effects, as well as the activated effects and effects on the field of cards with the same original name, until the end of this turn. You can only activate 1 "Crossout Designator" per turn.
1
3

Limited Cards

Limited
One for One
X
SPELL SPELL
Send 1 monster from your hand to the GY; Special Summon 1 Level 1 monster from your hand or Deck.
1
4

Limited Cards

Limited
Pot of Prosperity
X
SPELL SPELL
Banish 3 or 6 cards of your choice from your Extra Deck, face-down; for the rest of this turn after this card resolves, any damage your opponent takes is halved, also excavate cards from the top of your Deck equal to the number of cards banished, add 1 excavated card to your hand, place the rest on the bottom of your Deck in any order. You can only activate 1 "Pot of Prosperity" per turn. You cannot draw cards by card effects the turn you activate this card.
1
Trap Cards
5
1
Infinite Impermanence
X
TRAP TRAP
Target 1 face-up monster your opponent controls; negate its effects (until the end of this turn), then, if this card was Set before activation and is on the field at resolution, for the rest of this turn all other Spell/Trap effects in this column are negated. If you control no cards, you can activate this card from your hand.
3
2
Dominus Impulse
X
TRAP TRAP
If your opponent controls a card, you can activate this card from your hand. When a card or effect is activated that includes an effect that Special Summons a monster(s): Negate that effect, then if you have a Trap in your GY, destroy that card. If you activated this card from your hand, you cannot activate the effects of LIGHT, EARTH, and WIND monsters for the rest of this Duel. You can only activate 1 "Dominus Impulse" per turn.
2

Extra Deck

15
1
Lancea, Ancestral Dragon of the Ice Mountain
X
WATER WATER Level Level 10 [ Dragon / Synchro/Effect ]
ATK 3300 DEF 2700
1 WATER Tuner + 1+ non-Tuner monsters
Once per Chain, if your opponent Special Summons a monster(s) (except during the Damage Step): You can Special Summon 1 "Ice Barrier" monster from your hand, Deck, Extra Deck, or GY, then you can change 1 Attack Position monster your opponent controls to Defense Position. You can only use this effect of "Lancea, Ancestral Dragon of the Ice Mountain" twice per turn. If this face-up Synchro Summoned card in its owner's control leaves the field because of an opponent's card: You can Special Summon 1 "Ice Barrier" Synchro Monster from your Extra Deck. (This is treated as a Synchro Summon.)
1
2
Icejade Gymir Aegirine
X
WATER WATER Level Level 10 [ Aqua / Synchro/Effect ]
ATK 3000 DEF 1500
1 WATER Tuner + 1+ non-Tuner monsters
(Quick Effect): You can activate this effect; face-up monsters you control cannot be destroyed, or banished, by your opponent's card effects this turn. Then, if you activated this effect in response to your opponent's card or effect activation, and your opponent has a card(s) with that name on their field and/or GY, you can banish those cards. If a card(s) is banished by your opponent's card effect, while this card is in your GY (except during the Damage Step): You can Special Summon this card. You can only use each effect of "Icejade Gymir Aegirine" once per turn.
1
3
Trishula, Dragon of the Ice Barrier
X
WATER WATER Level Level 9 [ Dragon / Synchro/Effect ]
ATK 2700 DEF 2000
1 Tuner + 2+ non-Tuner monsters
When this card is Synchro Summoned: You can banish up to 1 card each from your opponent's hand, field, and GY. (The card in the hand is chosen at random.)
1
4
Ravenous Crocodragon Archethys
X
WATER WATER Level Level 9 [ Fish / Synchro/Effect ]
ATK 1000 DEF 1000
1 Tuner + 1+ non-Tuner monsters
Gains 500 ATK/DEF for each card in your hand. You can only use each of the following effects of "Ravenous Crocodragon Archethys" once per turn.
●If this card is Synchro Summoned: You can draw cards equal to the number of non-Tuners used for its Synchro Summon.
●(Quick Effect): You can discard 2 cards, then target 1 card on the field; destroy it.
1
5
Adamancipator Risen - Dragite
X
WATER WATER Level Level 8 [ Rock / Synchro/Effect ]
ATK 3000 DEF 2200
1 Tuner + 1+ non-Tuner monsters
During your Main Phase: You can excavate the top 5 cards of your Deck, and if you do, you can return cards your opponent controls to the hand, up to the number of excavated Rock monsters, also place the excavated cards on the bottom of your Deck in any order. When your opponent activates a Spell/Trap Card or effect, while a WATER monster is in your GY (Quick Effect): You can negate the activation, and if you do, destroy it. You can only use each effect of "Adamancipator Risen - Dragite" once per turn.
1
6
Deep Sea Prima Donna
X
WATER WATER Level Level 7 [ Sea Serpent / Synchro/Tuner/Effect ]
ATK 1500 DEF 2700
1 Tuner + 1+ non-Tuner monsters
Your opponent cannot target a Synchro Monster that used this card as material with monster effects. You can only use each of the following effects of "Deep Sea Prima Donna" once per turn.
●You can target 1 of your opponent's banished cards; add to your hand, or Special Summon, 1 Level 4 or lower WATER monster from your Deck, and if you do, add that target to their hand.
●If this card is sent to the GY: You can target 1 banished card; shuffle it into the Deck.
1
7
Poseidra Abyss, the Atlantean Dragon Lord
X
WATER WATER Rank Rank 7 [ Sea Serpent / Xyz/Effect ]
ATK 3000 DEF 1800
3 Level 7 monsters
Once per turn, you can also Xyz Summon "Poseidra Abyss, the Atlantean Dragon Lord" by using 1 "Atlantean" or "Mermail" Xyz Monster you control. (Transfer its materials to this card.) Once per turn: You can detach 2 materials from this card, then send 1 WATER monster from your hand or Deck to the GY; return up to 3 cards your opponent controls to the hand. If this Xyz Summoned card is sent to the GY: You can discard 1 card to the GY; Special Summon 3 Level 3 or lower Fish, Sea Serpent, and/or Aqua monsters from your hand and/or GY.
2
8
Abysstrite, the Atlantean Spirit
X
WATER WATER Rank Rank 7 [ Sea Serpent / Xyz/Effect ]
ATK 2100 DEF 2800
2+ Level 7 WATER monsters
WATER monsters you control gain 300 ATK/DEF for each material attached to this card. You can only use each of the following effects of "Abysstrite, the Atlantean Spirit" once per turn. If this card is Xyz Summoned: You can target 1 Level 7 or lower Fish, Sea Serpent, or Aqua monster in your GY; Special Summon it. You can detach 1 material from this card; Set 1 "Abyss-" Trap from your Deck.
1
9
Mermail Abyssgaios
X
WATER WATER Rank Rank 7 [ Aqua / Xyz/Effect ]
ATK 2800 DEF 1600
2 Level 7 WATER monsters
While this card has material, Level 5 or higher monsters cannot attack. Once per turn (Quick Effect): You can detach 1 material from this card; negate the effects of all face-up monsters your opponent currently controls with less ATK than this card, until the end of this turn.
1
10

Forbidden Cards

Forbidden
Bahamut Shark
X
WATER WATER Rank Rank 4 [ Sea Serpent / Xyz/Effect ]
ATK 2600 DEF 2100
2 Level 4 WATER monsters
Once per turn: You can detach 1 material from this card; Special Summon 1 Rank 3 or lower WATER Xyz Monster from your Extra Deck. This card cannot attack for the rest of this turn.
1
11
LeVirtue Dragon
X
WATER WATER Rank Rank 3 [ Sea Serpent / Xyz/Effect ]
ATK 2000 DEF 0
2 Level 3 monsters
If this card is Special Summoned: You can add 1 "Virtue Stream" from your Deck to your hand. You can activate 1 of these effects;
●Detach 1 material from a monster you control, then add 1 Fish, Sea Serpent, or Aqua monster from your GY to your hand, except "LeVirtue Dragon".
●Target 2 Xyz Monsters on the field; attach 1 material from 1 of those monsters to the other.
You can only use each effect of "LeVirtue Dragon" once per turn.
1
12
Mermail King - Neptabyss
X
WATER WATER Link Link 3 [ Sea Serpent / Link/Effect ]
ATK 2400 DEF -
2+ monsters, including a Fish, Sea Serpent, or Aqua monster
Your opponent cannot target WATER monsters this card points to with card effects. You can only use each of the following effects of "Mermail King - Neptabyss" once per turn. If a WATER monster(s) is sent to the GY to activate a card or effect (except during the Damage Step): You can take 1 "Abyss-" Equip Spell from your Deck or GY and either add it to your hand or equip it to this card. If this card in its owner's possession is destroyed by an opponent's card: You can add 1 "Atlantean" or "Mermail" monster from your Deck to your hand.
1
13
Mermail Abyssalacia
X
WATER WATER Link Link 2 [ Sea Serpent / Link/Effect ]
ATK 1600 DEF -
2 Fish, Sea Serpent, and/or Aqua monsters
Monsters this card points to gain 500 ATK/DEF. You can only use each of the following effects of "Mermail Abyssalacia" once per turn.
●During your opponent's turn (Quick Effect): You can send 1 card from your hand to the GY; add 1 "Mermail" monster from your Deck to your hand.
●If this card in its owner's possession is destroyed by an opponent's attack or card effect: You can send 1 WATER monster from your Deck to the GY, then target 1 WATER monster in your GY; Special Summon it in Defense Position.
1
14
Marincess Coral Anemone
X
WATER WATER Link Link 2 [ Cyberse / Link/Effect ]
ATK 2000 DEF -
2 WATER monsters
You can target 1 WATER monster with 1500 or less ATK in your GY; Special Summon it to your zone this card points to, also you cannot Special Summon monsters for the rest of this turn, except WATER monsters. If this card is sent from the field to the GY: You can target 1 "Marincess" card in your GY, except "Marincess Coral Anemone"; add it to your hand. You can only use each effect of "Marincess Coral Anemone" once per turn.
1

Side Deck

0