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「海皇」+「氷結界」デッキ

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Deck Type
Deck
Deck Playstyle
Tournament
Registered Category
Atlantean Ice Barrier
Comment
AREA CHAMPIONSHIP2024 大阪会場 3人チーム戦優勝 開催日:2024年7月27日(土) 会場:テクスピア大阪 大ホール(大阪府) デュエリストネーム:ティート
  • Remove Forbidden Card "Abyss Dweller" x 1.
  • Remove Forbidden Card "Bahamut Shark" x 1.
  • Remove Forbidden Card "Maxx "C"" x 3.
  • Remove Limited Card "Anti-Spell Fragrance" x 2.
  • Remove Limited Card "Called by the Grave" x 1.
Monster Cards 30
1
Neptabyss, the Atlantean Prince
3
2
Atlantean Dragoons
3
3
Abyssrhine, the Atlantean Spirit
2
4
Mermail Shadow Squad
2
5
Atlantean Heavy Infantry
1
6
Mermail Abysspike
1
7
Mermail Abyssteus
1
8
Hexa Spirit of the Ice Barrier
1
9
Mirror Mage of the Ice Barrier
1
10
Speaker for the Ice Barriers
1
11
General Raiho of the Ice Barrier
1
12
Deep Sea Diva
1
13
Deep Sea Minstrel
1
14
Eria the Water Channeler
1
15
Icejade Ran Aegirine
2
16
Ash Blossom & Joyous Spring
3
17
Maxx "C"

Forbidden Cards

Forbidden Cards
3
18
Droll & Lock Bird
2
Spell Cards 5
1
One for One

Limited Cards

Limited Cards
1
2
Called by the Grave

Limited Cards

Limited Cards
2
3
Crossout Designator

Limited Cards

Limited Cards
1
4
Abyss-scale of the Mizuchi
1
5  
6  
7  
8  
9  
10  
11  
12  
13  
14  
15  
16  
17  
18  
Trap Cards 6
1
Infinite Impermanence
3
2
Dominus Impulse
3
3  
4  
5  
6  
7  
8  
9  
10  
11  
12  
13  
14  
15  
16  
17  
18  
Extra Deck 15
1
Abyss Dweller

Forbidden Cards

Forbidden Cards
1
2
Bahamut Shark

Forbidden Cards

Forbidden Cards
1
3
Mermail Abysstrite
1
4
Mermail Abyssgaios
1
5
Poseidra Abyss, the Atlantean Dragon Lord
2
6
Marincess Coral Anemone
2
7
Mermail King - Neptabyss
1
8
Worldsea Dragon Zealantis
1
9
Coral Dragon
1
10
Adamancipator Risen - Dragite
1
11
Ravenous Crocodragon Archethys
1
12
Lancea, Ancestral Dragon of the Ice Mountain
1
13
Trishula, Zero Dragon of the Ice Barrier
1
14  
15  
Side Deck 15
1
Deep Sea Minstrel
1
2
Mulcharmy Fuwalos
3
3
Bystial Magnamhut

Limited Cards

Limited Cards
1
4
Bystial Druiswurm

Limited Cards

Limited Cards
1
5
Ghost Sister & Spooky Dogwood
1
6
Fantastical Dragon Phantazmay
2
7
Triple Tactics Talent

Limited Cards

Limited Cards
1
8
Dark Ruler No More
2
9
Anti-Spell Fragrance

Limited Cards

Limited Cards
3
10  
11  
12  
13  
14  
15  

Main Deck

41
Monster Cards
30
1
Neptabyss, the Atlantean Prince
X
WATER WATER Level Level 1 [ Sea Serpent / Effect ]
ATK 800 DEF 0
You can send 1 "Atlantean" monster from your Deck to the GY, except "Neptabyss, the Atlantean Prince"; add 1 "Atlantean" card from your Deck to your hand, except "Neptabyss, the Atlantean Prince". If this card is sent to the GY to activate a WATER monster's effect: Target 1 "Atlantean" monster in your GY, except "Neptabyss, the Atlantean Prince"; Special Summon it. You can only use each effect of "Neptabyss, the Atlantean Prince" once per turn.
3
2
Atlantean Dragoons
X
WATER WATER Level Level 4 [ Sea Serpent / Effect ]
ATK 1800 DEF 0
All your Level 3 or lower Sea Serpent monsters can attack directly. If this card is sent to the GY to activate a WATER monster's effect: Add 1 Sea Serpent monster from your Deck to your hand, except "Atlantean Dragoons".
3
3
Abyssrhine, the Atlantean Spirit
X
WATER WATER Level Level 3 [ Aqua / Effect ]
ATK 1600 DEF 1600
(This card is always treated as a "Mermail" card.)
You can Tribute this card from your hand and 1 "Atlantean" or "Mermail" monster from your hand or field; take 1 Level 7 Fish, Sea Serpent, or Aqua monster from your Deck and either add it to your hand or Special Summon it, also you cannot Special Summon from the Extra Deck for the rest of this turn, except WATER monsters. During your opponent's turn (Quick Effect): You can banish this card from your GY and discard 1 card to the GY; draw 1 card. You can only use each effect of "Abyssrhine, the Atlantean Spirit" once per turn.
2
4
Mermail Shadow Squad
X
WATER WATER Level Level 3 [ Sea Serpent / Effect ]
ATK 0 DEF 1900
(This card is always treated as an "Atlantean" card.)
You can discard 1 card to the GY; WATER monsters you currently control become Level 7 until the end of this turn. If this card is sent to the GY to activate a WATER monster's effect: Special Summon 1 Level 4 or lower "Atlantean" or "Mermail" monster from your Deck, except "Mermail Shadow Squad", also you cannot Special Summon from the Extra Deck for the rest of this turn, except WATER monsters. You can only use each effect of "Mermail Shadow Squad" once per turn.
2
5
Atlantean Heavy Infantry
X
WATER WATER Level Level 2 [ Sea Serpent / Effect ]
ATK 0 DEF 1600
During your Main Phase, you can Normal Summon 1 Level 4 or lower Sea Serpent monster in addition to your Normal Summon/Set. (You can only gain this effect once per turn.) If this card is sent to the GY to activate a WATER monster's effect: Target 1 face-up card your opponent controls; destroy that target.
1
6
Mermail Abysspike
X
WATER WATER Level Level 4 [ Fish / Effect ]
ATK 1600 DEF 800
When this card is Normal or Special Summoned: You can discard 1 WATER monster to the GY; add 1 Level 3 WATER monster from your Deck to your hand. You can only use this effect of "Mermail Abysspike" once per turn.
1
7
Mermail Abyssteus
X
WATER WATER Level Level 7 [ Aqua / Effect ]
ATK 1700 DEF 2400
You can discard 1 other WATER monster to the GY; Special Summon this card from your hand. When Summoned this way: You can add 1 Level 4 or lower "Mermail" monster from your Deck to your hand. You can only use this effect of "Mermail Abyssteus" once per turn.
1
8
Hexa Spirit of the Ice Barrier
X
WATER WATER Level Level 1 [ Sea Serpent / Tuner/Effect ]
ATK 400 DEF 200
While you control another "Ice Barrier" monster, monsters your opponent controls lose 500 ATK/DEF. During your Main Phase: You can send 1 Level 3 or lower "Ice Barrier" monster from your Deck to the GY, and if you do, this card's Level becomes the same as that monster's, until the end of this turn. You can only use this effect of "Hexa Spirit of the Ice Barrier" once per turn.
1
9
Mirror Mage of the Ice Barrier
X
WATER WATER Level Level 2 [ Aqua / Tuner/Effect ]
ATK 1000 DEF 400
You can Tribute 1 other Effect Monster; Special Summon up to 3 "Ice Barrier Tokens" (Aqua/WATER/Level 1/ATK 0/DEF 0), and if you do, increase this card's Level by that number, also you cannot Special Summon from the Extra Deck for the rest of this turn, except WATER Synchro Monsters. If this card is sent to the GY: You can add 1 of your "Ice Barrier" cards that is banished or in your Deck to your hand, except "Mirror Mage of the Ice Barrier". You can only use each effect of "Mirror Mage of the Ice Barrier" once per turn.
1
10
Speaker for the Ice Barriers
X
WATER WATER Level Level 4 [ Spellcaster / Effect ]
ATK 1000 DEF 1800
While you control another "Ice Barrier" monster, Defense Position monsters your opponent controls cannot change their battle positions. You can only use each of the following effects of "Speaker for the Ice Barriers" once per turn. If you control an "Ice Barrier" monster: You can Special Summon this card from your hand. If you control an "Ice Barrier" monster: You can banish this card from your GY; Special Summon 1 "Ice Barrier Token" (Aqua/WATER/Level 1/ATK 0/DEF 0).
1
11
General Raiho of the Ice Barrier
X
WATER WATER Level Level 6 [ Warrior / Effect ]
ATK 2100 DEF 2300
When your opponent's monster effect activated on the field resolves, they must discard 1 card or the effect is negated (their choice).
1
12
Deep Sea Diva
X
WATER WATER Level Level 2 [ Sea Serpent / Tuner/Effect ]
ATK 200 DEF 400
When this card is Normal Summoned: You can Special Summon 1 Level 3 or lower Sea Serpent monster from your Deck.
1
13
Deep Sea Minstrel
X
WATER WATER Level Level 3 [ Sea Serpent / Tuner/Effect ]
ATK 1200 DEF 1500
You can discard this card and 1 WATER monster; look at your opponent's hand and banish 1 card from their hand face-up, until the End Phase. If this card is Special Summoned: You can send the top 3 cards of your Deck to the GY, then target 1 Level 4 or lower WATER monster in your GY, except "Deep Sea Minstrel"; place it on the top or bottom of the Deck. You can only use each effect of "Deep Sea Minstrel" once per turn.
1
14
Eria the Water Channeler
X
WATER WATER Level Level 5 [ Spellcaster / Effect ]
ATK 1850 DEF 1500
(This card is always treated as a "Charmer" card.)
You can discard this card and 1 other WATER monster; add 1 WATER monster from your Deck to your hand with an equal or higher Level than the other discarded monster, also you cannot activate non-WATER monster effects for the rest of this turn. When your WATER monster is destroyed by battle: You can Special Summon this card from your hand. You can only use each effect of "Eria the Water Channeler" once per turn.
1
15
Icejade Ran Aegirine
X
WATER WATER Level Level 7 [ Aqua / Tuner/Effect ]
ATK 1500 DEF 2500
This card's name becomes "Icejade Cenote Enion Cradle" while equipped with an Equip Card. You can discard 1 other "Icejade" card or WATER monster; Special Summon this card from your hand, then you can Special Summon 1 "Icejade Token" (Aqua/WATER/Level 3/ATK 0/DEF 0). While that Token is in the Monster Zone, the player who Summoned it cannot Special Summon from the Extra Deck, except WATER monsters. You can only use this effect of "Icejade Ran Aegirine" once per turn.
2
16
Ash Blossom & Joyous Spring
X
FIRE FIRE Level Level 3 [ Zombie / Tuner/Effect ]
ATK 0 DEF 1800
When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that effect.
●Add a card from the Deck to the hand.
●Special Summon from the Deck.
●Send a card from the Deck to the GY.
You can only use this effect of "Ash Blossom & Joyous Spring" once per turn.
3
17

Forbidden Cards

Forbidden
Maxx "C"
X
EARTH EARTH Level Level 2 [ Insect / Effect ]
ATK 500 DEF 200
(Quick Effect): You can send this card from your hand to the GY; this turn, each time your opponent Special Summons a monster(s), immediately draw 1 card. You can only use this effect of "Maxx "C"" once per turn.
3
18
Droll & Lock Bird
X
WIND WIND Level Level 1 [ Spellcaster / Effect ]
ATK 0 DEF 0
If a card(s) is added from the Main Deck to your opponent's hand, except during the Draw Phase (Quick Effect): You can send this card from your hand to the GY; for the rest of this turn, cards cannot be added from either player's Main Deck to the hand.
2
Spell Cards
5
1

Limited Cards

Limited
One for One
X
SPELL SPELL
Send 1 monster from your hand to the GY; Special Summon 1 Level 1 monster from your hand or Deck.
1
2

Limited Cards

Limited
Called by the Grave
X
SPELL SPELL Quick-Play Quick-Play
Target 1 monster in your opponent's GY; banish it, and if you do, until the end of the next turn, its effects are negated, as well as the activated effects and effects on the field of monsters with the same original name.
2
3

Limited Cards

Limited
Crossout Designator
X
SPELL SPELL Quick-Play Quick-Play
Declare 1 card name; banish 1 of that declared card from your Main Deck, and if you do, negate its effects, as well as the activated effects and effects on the field of cards with the same original name, until the end of this turn. You can only activate 1 "Crossout Designator" per turn.
1
4
Abyss-scale of the Mizuchi
X
SPELL SPELL Equip Equip
Equip only to a "Mermail" monster. It gains 800 ATK. When a Spell effect that was activated on your opponent's side of the field resolves, negate that effect, then send this card to the Graveyard.
1
Trap Cards
6
1
Infinite Impermanence
X
TRAP TRAP
Target 1 face-up monster your opponent controls; negate its effects (until the end of this turn), then, if this card was Set before activation and is on the field at resolution, for the rest of this turn all other Spell/Trap effects in this column are negated. If you control no cards, you can activate this card from your hand.
3
2
Dominus Impulse
X
TRAP TRAP
If your opponent controls a card, you can activate this card from your hand. When a card or effect is activated that includes an effect that Special Summons a monster(s): Negate that effect, then if you have a Trap in your GY, destroy that card. If you activated this card from your hand, you cannot activate the effects of LIGHT, EARTH, and WIND monsters for the rest of this Duel. You can only activate 1 "Dominus Impulse" per turn.
3

Extra Deck

15
1

Forbidden Cards

Forbidden
Abyss Dweller
X
WATER WATER Rank Rank 4 [ Sea Serpent / Xyz/Effect ]
ATK 1700 DEF 1400
2 Level 4 monsters
While this card has a material attached that was originally WATER, all WATER monsters you control gain 500 ATK. Once per turn (Quick Effect): You can detach 1 material from this card; your opponent cannot activate any card effects in their GY this turn.
1
2

Forbidden Cards

Forbidden
Bahamut Shark
X
WATER WATER Rank Rank 4 [ Sea Serpent / Xyz/Effect ]
ATK 2600 DEF 2100
2 Level 4 WATER monsters
Once per turn: You can detach 1 material from this card; Special Summon 1 Rank 3 or lower WATER Xyz Monster from your Extra Deck. This card cannot attack for the rest of this turn.
1
3
Mermail Abysstrite
X
WATER WATER Rank Rank 3 [ Sea Serpent / Xyz/Effect ]
ATK 1600 DEF 2800
3 Level 3 monsters
During either player's turn, when your opponent targets exactly 1 face-up "Mermail" monster you control for an attack, or with a Spell/Trap effect that could have targeted this card (except during the Damage Step): You can detach 1 Xyz Material from this card; that attack/effect now targets this card. When this card is destroyed and sent to the Graveyard: You can target 1 "Mermail" monster in your Graveyard, except "Mermail Abysstrite"; Special Summon that target.
1
4
Mermail Abyssgaios
X
WATER WATER Rank Rank 7 [ Aqua / Xyz/Effect ]
ATK 2800 DEF 1600
2 Level 7 WATER monsters
While this card has material, Level 5 or higher monsters cannot attack. Once per turn (Quick Effect): You can detach 1 material from this card; negate the effects of all face-up monsters your opponent currently controls with less ATK than this card, until the end of this turn.
1
5
Poseidra Abyss, the Atlantean Dragon Lord
X
WATER WATER Rank Rank 7 [ Sea Serpent / Xyz/Effect ]
ATK 3000 DEF 1800
3 Level 7 monsters
Once per turn, you can also Xyz Summon "Poseidra Abyss, the Atlantean Dragon Lord" by using 1 "Atlantean" or "Mermail" Xyz Monster you control. (Transfer its materials to this card.) Once per turn: You can detach 2 materials from this card, then send 1 WATER monster from your hand or Deck to the GY; return up to 3 cards your opponent controls to the hand. If this Xyz Summoned card is sent to the GY: You can discard 1 card to the GY; Special Summon 3 Level 3 or lower Fish, Sea Serpent, and/or Aqua monsters from your hand and/or GY.
2
6
Marincess Coral Anemone
X
WATER WATER Link Link 2 [ Cyberse / Link/Effect ]
ATK 2000 DEF -
2 WATER monsters
You can target 1 WATER monster with 1500 or less ATK in your GY; Special Summon it to your zone this card points to, also you cannot Special Summon monsters for the rest of this turn, except WATER monsters. If this card is sent from the field to the GY: You can target 1 "Marincess" card in your GY, except "Marincess Coral Anemone"; add it to your hand. You can only use each effect of "Marincess Coral Anemone" once per turn.
2
7
Mermail King - Neptabyss
X
WATER WATER Link Link 3 [ Sea Serpent / Link/Effect ]
ATK 2400 DEF -
2+ monsters, including a Fish, Sea Serpent, or Aqua monster
Your opponent cannot target WATER monsters this card points to with card effects. You can only use each of the following effects of "Mermail King - Neptabyss" once per turn. If a WATER monster(s) is sent to the GY to activate a card or effect (except during the Damage Step): You can take 1 "Abyss-" Equip Spell from your Deck or GY and either add it to your hand or equip it to this card. If this card in its owner's possession is destroyed by an opponent's card: You can add 1 "Atlantean" or "Mermail" monster from your Deck to your hand.
1
8
Worldsea Dragon Zealantis
X
WATER WATER Link Link 4 [ Sea Serpent / Link/Effect ]
ATK 2500 DEF -
1+ Effect Monsters
You can only control 1 "Worldsea Dragon Zealantis". You can only use each of the following effects of "Worldsea Dragon Zealantis" once per turn. During your Main Phase: You can banish all monsters on the field, then Special Summon as many monsters as possible that were banished by this effect, to their owners' fields, face-up, or in face-down Defense Position. During the Battle Phase (Quick Effect): You can destroy cards on the field up to the number of co-linked monsters on the field.
1
9
Coral Dragon
X
WATER WATER Level Level 6 [ Dragon / Synchro/Tuner/Effect ]
ATK 2400 DEF 500
1 Tuner + 1+ non-Tuner monsters
Once per turn: You can discard 1 card, then target 1 card your opponent controls; destroy it. If this Synchro Summoned card is sent from the field to the GY: You can draw 1 card. You can only use this effect of "Coral Dragon" once per turn.
1
10
Adamancipator Risen - Dragite
X
WATER WATER Level Level 8 [ Rock / Synchro/Effect ]
ATK 3000 DEF 2200
1 Tuner + 1+ non-Tuner monsters
During your Main Phase: You can excavate the top 5 cards of your Deck, and if you do, you can return cards your opponent controls to the hand, up to the number of excavated Rock monsters, also place the excavated cards on the bottom of your Deck in any order. When your opponent activates a Spell/Trap Card or effect, while a WATER monster is in your GY (Quick Effect): You can negate the activation, and if you do, destroy it. You can only use each effect of "Adamancipator Risen - Dragite" once per turn.
1
11
Ravenous Crocodragon Archethys
X
WATER WATER Level Level 9 [ Fish / Synchro/Effect ]
ATK 1000 DEF 1000
1 Tuner + 1+ non-Tuner monsters
Gains 500 ATK/DEF for each card in your hand. You can only use each of the following effects of "Ravenous Crocodragon Archethys" once per turn.
●If this card is Synchro Summoned: You can draw cards equal to the number of non-Tuners used for its Synchro Summon.
●(Quick Effect): You can discard 2 cards, then target 1 card on the field; destroy it.
1
12
Lancea, Ancestral Dragon of the Ice Mountain
X
WATER WATER Level Level 10 [ Dragon / Synchro/Effect ]
ATK 3300 DEF 2700
1 WATER Tuner + 1+ non-Tuner monsters
Once per Chain, if your opponent Special Summons a monster(s) (except during the Damage Step): You can Special Summon 1 "Ice Barrier" monster from your hand, Deck, Extra Deck, or GY, then you can change 1 Attack Position monster your opponent controls to Defense Position. You can only use this effect of "Lancea, Ancestral Dragon of the Ice Mountain" twice per turn. If this face-up Synchro Summoned card in its owner's control leaves the field because of an opponent's card: You can Special Summon 1 "Ice Barrier" Synchro Monster from your Extra Deck. (This is treated as a Synchro Summon.)
1
13
Trishula, Zero Dragon of the Ice Barrier
X
WATER WATER Level Level 11 [ Dragon / Synchro/Effect ]
ATK 2700 DEF 2000
1 Tuner + 2+ non-Tuner monsters
When this card is Synchro Summoned: You can banish up to 3 cards your opponent controls. If this Synchro Summoned card in its owner's control is destroyed by an opponent's card: You can Special Summon 1 "Trishula, Dragon of the Ice Barrier" from your Extra Deck or GY, its ATK becomes 3300, then halve the ATK of any face-up monsters your opponent currently controls, also negate their effects. You can only use this effect of "Trishula, Zero Dragon of the Ice Barrier" once per turn.
1

Side Deck

15
1
Deep Sea Minstrel
X
WATER WATER Level Level 3 [ Sea Serpent / Tuner/Effect ]
ATK 1200 DEF 1500
You can discard this card and 1 WATER monster; look at your opponent's hand and banish 1 card from their hand face-up, until the End Phase. If this card is Special Summoned: You can send the top 3 cards of your Deck to the GY, then target 1 Level 4 or lower WATER monster in your GY, except "Deep Sea Minstrel"; place it on the top or bottom of the Deck. You can only use each effect of "Deep Sea Minstrel" once per turn.
1
2
Mulcharmy Fuwalos
X
WIND WIND Level Level 4 [ Winged Beast / Effect ]
ATK 100 DEF 600
If you control no cards (Quick Effect): You can discard this card; apply these effects this turn.
●Each time your opponent Special Summons a monster(s) from the Deck and/or Extra Deck, immediately draw 1 card.
●Once, during this End Phase, if the number of cards in your hand is more than the number of cards your opponent controls +6, you must randomly shuffle cards from your hand into the Deck so the number in your hand equals the number your opponent controls +6.
You can only activate 1 other "Mulcharmy" monster effect, the turn you activate this effect.
3
3

Limited Cards

Limited
Bystial Magnamhut
X
DARK DARK Level Level 6 [ Dragon / Effect ]
ATK 2500 DEF 2000
You can target 1 LIGHT or DARK monster in either GY; banish it, and if you do, Special Summon this card from your hand. This is a Quick Effect if your opponent controls a monster. If this card is Special Summoned: You can activate this effect; during the End Phase of this turn, add 1 Dragon monster from your Deck or GY to your hand, except "Bystial Magnamhut". You can only use each effect of "Bystial Magnamhut" once per turn.
1
4

Limited Cards

Limited
Bystial Druiswurm
X
DARK DARK Level Level 6 [ Dragon / Effect ]
ATK 2500 DEF 2000
You can target 1 LIGHT or DARK monster in either GY; banish it, and if you do, Special Summon this card from your hand. This is a Quick Effect if your opponent controls a monster. If this card is sent from the field to the GY: You can target 1 Special Summoned monster your opponent controls; send it to the GY. You can only use each effect of "Bystial Druiswurm" once per turn.
1
5
Ghost Sister & Spooky Dogwood
X
WATER WATER Level Level 3 [ Zombie / Tuner/Effect ]
ATK 0 DEF 1800
During either turn, except the End Phase (Quick Effect): You can discard this card; apply this effect this turn. You can only use this effect of "Ghost Sister & Spooky Dogwood" once per turn.
●Each time your opponent Special Summons an Effect Monster(s) during the Main Phase or Battle Phase, you gain LP equal to that monster's ATK. If you did not gain LP by this effect, your LP are halved during the End Phase.
1
6
Fantastical Dragon Phantazmay
X
DARK DARK Level Level 7 [ Dragon / Effect ]
ATK 2400 DEF 1800
If your opponent Special Summons a Link Monster(s) (except during the Damage Step): You can Special Summon this card from your hand, draw cards equal to the number of Link Monsters your opponent controls +1, then shuffle cards from your hand into the Deck equal to the number of Link Monsters they control. When your opponent activates a card or effect that targets a monster(s) you control (Quick Effect): You can discard 1 card; negate the activation, and if you do, destroy it. You can only use each effect of "Fantastical Dragon Phantazmay" once per turn.
2
7

Limited Cards

Limited
Triple Tactics Talent
X
SPELL SPELL
If your opponent has activated a monster effect during your Main Phase this turn: Activate 1 of these effects;
●Draw 2 cards.
●Take control of 1 monster your opponent controls until the End Phase.
●Look at your opponent's hand, and choose 1 card from it to shuffle into the Deck.
You can only activate 1 "Triple Tactics Talent" per turn.
1
8
Dark Ruler No More
X
SPELL SPELL
Negate the effects of all face-up monsters your opponent currently controls, until the end of this turn, also, for the rest of this turn after this card resolves, your opponent takes no damage. Neither player can activate monster effects in response to this card's activation.
2
9

Limited Cards

Limited
Anti-Spell Fragrance
X
TRAP TRAP Continuous Continuous
Both players must Set Spell Cards before activating them, and cannot activate them until their next turn after Setting them.
3