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Trishula, Zero Dragon of the Ice Barrier

Attribute WATER WATER
Level Level 11
ATK 2700
DEF 2000

Dragon / Synchro / Effect

Card Text
1 Tuner + 2+ non-Tuner monsters
When this card is Synchro Summoned: You can banish up to 3 cards your opponent controls. If this Synchro Summoned card in its owner's control is destroyed by an opponent's card: You can Special Summon 1 "Trishula, Dragon of the Ice Barrier" from your Extra Deck or GY, its ATK becomes 3300, then halve the ATK of any face-up monsters your opponent currently controls, also negate their effects. You can only use this effect of "Trishula, Zero Dragon of the Ice Barrier" once per turn.
1
Sets
2021-02-19
SDFC-EN041
STRUCTURE DECK: FREEZING CHAINS

UR

Ultra Rare

Related Cards

Search Results: 1 - 10 of 30
Caravan of the Ice Barrier
Caravan of the Ice Barrier
X
WATER WATER Level Level 1 [ Sea Serpent / Effect ] ATK 500 DEF 200
Once per turn: You can target 2 "Ice Barrier" monsters in your GY; shuffle both into the Deck, then each player draws 1 card.
Cryomancer of the Ice Barrier
Cryomancer of the Ice Barrier
X
WATER WATER Level Level 2 [ Aqua / Tuner / Effect ] ATK 1300 DEF 0
While you control another "Ice Barrier" monster, Level 4 or higher monsters cannot declare an attack.
Dai-sojo of the Ice Barrier
Dai-sojo of the Ice Barrier
X
WATER WATER Level Level 6 [ Spellcaster / Effect ] ATK 1600 DEF 2200
If this card is Normal or Flip Summoned: Change it to Defense Position. "Ice Barrier" monsters you control cannot be destroyed by Spell/Trap effects.
Dance Princess of the Ice Barrier
Dance Princess of the Ice Barrier
X
WATER WATER Level Level 4 [ Spellcaster / Effect ] ATK 1700 DEF 900
Once per turn, if you control another "Ice Barrier" monster: You can reveal any number of "Ice Barrier" monsters in your hand, then target an equal number of Set Spells/Traps your opponent controls; return those targets to the hand.
Defender of the Ice Barrier
Defender of the Ice Barrier
X
WATER WATER Level Level 3 [ Aqua / Tuner / Effect ] ATK 200 DEF 1600
While you control another "Ice Barrier" monster, monsters your opponent controls cannot declare an attack if their ATK is greater than or equal to this card's DEF.
Freezing Chains of the Ice Barrier
Freezing Chains of the Ice Barrier
X
SPELL SPELL Continuous Continuous
When this card is activated: You can target 1 Level 4 or lower "Ice Barrier" monster in your GY; Special Summon it. While you control 3 or more "Ice Barrier" monsters, "Ice Barrier" monsters you control are unaffected by the activated effects of your opponent's monsters that were Special Summoned from the Extra Deck. You can only activate 1 "Freezing Chains of the Ice Barrier" per turn.
Frozen Domain of the Ice Barrier
Frozen Domain of the Ice Barrier
X
TRAP TRAP Continuous Continuous
Your opponent cannot activate cards or effects in response to the activation of your "Ice Barrier" monster effects. If a monster(s) is Special Summoned from the Extra Deck (except during the Damage Step): You can return to the hand or shuffle into the Deck, 1 "Ice Barrier" monster you control, then you can place 1 card from the field or either GY on the bottom of the Deck. You can only use this effect of "Frozen Domain of the Ice Barrier" once per turn. Once per turn, during your End Phase: Reveal 3 "Ice Barrier" monsters with different names in your Extra Deck or destroy this card.
General Gantala of the Ice Barrier
General Gantala of the Ice Barrier
X
WATER WATER Level Level 7 [ Warrior / Effect ] ATK 2700 DEF 2000
Once per turn, during your End Phase: You can target 1 "Ice Barrier" monster in your GY, except "General Gantala of the Ice Barrier"; Special Summon it.
General Grunard of the Ice Barrier
General Grunard of the Ice Barrier
X
WATER WATER Level Level 8 [ Warrior / Effect ] ATK 2800 DEF 1000
During your Main Phase, you can Normal Summon 1 "Ice Barrier" monster in addition to your Normal Summon/Set. (You can only gain this effect once per turn.)
General Wayne of the Ice Barrier
General Wayne of the Ice Barrier
X
WATER WATER Level Level 5 [ Warrior / Effect ] ATK 2100 DEF 400
Spells and Traps sent from the field to your opponent's GY are banished instead. You can only use each of the following effects of "General Wayne of the Ice Barrier" once per turn. If your opponent controls a monster and you control an "Ice Barrier" monster: You can Special Summon this card from your hand. If this card is Normal or Special Summoned: You can add 1 "Ice Barrier" Spell/Trap from your Deck to your hand.

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