- Favorites
- 0
- Deck Type
- Deck
- Deck Playstyle
- Tournament
- Registered Category
- Fire Fist Fire King Firewall Salamangreat
- Registered Tag
- Link Xyz FIRE Cyberse Official tournament
- Comment
- A deck combining the power of the Salamangreat and Fire King enignes!
- Remove Limited Card "Triple Tactics Talent" x 1.
- Remove Semi-Limited Card "Droll & Lock Bird" x 1.
| Monster Cards | 24 | ||
|---|---|---|---|
| 1 |
|
Code of Soul
|
1 |
| 2 |
|
Salamangreat Foxy
|
1 |
| 3 |
|
Salamangreat Gazelle
|
3 |
| 4 |
|
Salamangreat of Fire
|
1 |
| 5 |
|
Salamangreat Jack Jaguar
|
1 |
| 6 |
|
Salamangreat Weasel
|
1 |
| 7 |
|
Salamangreat Spinny
|
2 |
| 8 |
|
Fire King Avatar Kirin
|
1 |
| 9 |
|
Fire King High Avatar Kirin
|
2 |
| 10 |
|
Fire King Avatar Arvata
|
1 |
| 11 |
|
Legendary Fire King Ponix
|
1 |
| 12 |
|
Sacred Fire King Garunix
|
1 |
| 13 |
|
Dotscaper
|
2 |
| 14 |
|
Ash Blossom & Joyous Spring
|
3 |
| 15 |
|
Droll & Lock Bird
Semi-Limited Cards Semi-Limited Cards |
3 |
| Spell Cards | 17 | ||
|---|---|---|---|
| 1 |
|
Salamangreat Circle
|
3 |
| 2 |
|
Salamangreat Charge
|
1 |
| 3 |
|
Salamangreat Sanctuary
|
1 |
| 4 |
|
Will of the Salamangreat
|
1 |
| 5 |
|
Fire King Island
|
1 |
| 6 |
|
Fire King Sanctuary
|
1 |
| 7 |
|
Circle of the Fire Kings
|
1 |
| 8 |
|
Cynet Mining
|
2 |
| 9 |
|
Triple Tactics Talent
Limited Cards Limited Cards |
2 |
| 10 |
|
Called by the Grave
Limited Cards Limited Cards |
1 |
| 11 |
|
One for One
Limited Cards Limited Cards |
1 |
| 12 |
|
Prohibition
|
2 |
| 13 | |||
| 14 | |||
| 15 | |||
| Trap Cards | 4 | ||
|---|---|---|---|
| 1 |
|
Salamangreat Roar
|
1 |
| 2 |
|
Salamangreat Rage
|
1 |
| 3 |
|
Infinite Impermanence
|
2 |
| 4 | |||
| 5 | |||
| 6 | |||
| 7 | |||
| 8 | |||
| 9 | |||
| 10 | |||
| 11 | |||
| 12 | |||
| 13 | |||
| 14 | |||
| 15 | |||
| Extra Deck | 15 | ||
|---|---|---|---|
| 1 |
|
Salamangreat Balelynx
|
2 |
| 2 |
|
Salamangreat Almiraj
|
1 |
| 3 |
|
Salamangreat Miragestallio
|
1 |
| 4 |
|
Salamangreat Raging Phoenix
|
2 |
| 5 |
|
Salamangreat Sunlight Wolf
|
2 |
| 6 |
|
Cyberse Wicckid
|
1 |
| 7 |
|
Hiita the Fire Charmer, Ablaze
|
1 |
| 8 |
|
Brotherhood of the Fire Fist - Horse Prince
|
1 |
| 9 |
|
Firewall Dragon
|
1 |
| 10 |
|
Amphibious Swarmship Amblowhale
|
1 |
| 11 |
|
Promethean Princess, Bestower of Flames
|
1 |
| 12 |
|
Worldsea Dragon Zealantis
|
1 |
| 13 | |||
| 14 | |||
| 15 | |||
| Side Deck | 15 | ||
|---|---|---|---|
| 1 |
|
Nibiru, the Primal Being
|
3 |
| 2 |
|
Ghost Sister & Spooky Dogwood
|
3 |
| 3 |
|
Harpie's Feather Duster
Limited Cards Limited Cards |
1 |
| 4 |
|
Dark Ruler No More
|
3 |
| 5 |
|
Evenly Matched
|
2 |
| 6 |
|
Firewall Dragon Darkfluid - Neo Tempest Terahertz
|
1 |
| 7 |
|
Underworld Goddess of the Closed World
|
1 |
| 8 |
|
Fire Phoenix @Ignister
|
1 |
| 9 | |||
| 10 | |||
| 11 | |||
| 12 | |||
| 13 | |||
| 14 | |||
| 15 | |||
Main Deck
45- Code of Soul
- X
-
FIRE
Level 3
[
Cyberse
/
Effect
]
ATK 500 DEF 500 - If you control a Link Monster: You can Special Summon this card from your hand. During your Main Phase: You can activate this effect; once this turn, if you Link Summon a "Salamangreat" Link Monster, you can use 1 "Salamangreat" Link Monster you control with its same name as the entire material. During your opponent's Main Phase (Quick Effect): You can banish this card from your GY; immediately after this effect resolves, Link Summon 1 Link-3 or higher Cyberse Link Monster. You can only use each effect of "Code of Soul" once per turn.
- Salamangreat Foxy
- X
-
FIRE
Level 3
[
Cyberse
/
Effect
]
ATK 1000 DEF 1200 - When this card is Normal Summoned: You can excavate the top 3 cards of your Deck, and if you do, you can add 1 excavated "Salamangreat" card to your hand, also shuffle the rest into the Deck. If this card is in your GY, and a face-up Spell/Trap is on the field: You can discard 1 "Salamangreat" card; Special Summon this card, then you can destroy 1 face-up Spell/Trap on the field. You can only use 1 "Salamangreat Foxy" effect per turn, and only once that turn.
- Salamangreat Gazelle
- X
-
FIRE
Level 3
[
Cyberse
/
Effect
]
ATK 1500 DEF 1000 - If a "Salamangreat" monster is sent to your GY, except "Salamangreat Gazelle" (except during the Damage Step): You can Special Summon this card from your hand. If this card is Normal or Special Summoned: You can send 1 "Salamangreat" card from your Deck to the GY, except "Salamangreat Gazelle". You can only use each effect of "Salamangreat Gazelle" once per turn.
- Salamangreat of Fire
- X
-
FIRE
Level 2
[
Cyberse
/
Effect
]
ATK 800 DEF 800 - If this card is Normal or Special Summoned: You can add 1 Level 4 or lower "Salamangreat" monster from your Deck to your hand, except "Salamangreat of Fire", also you cannot Special Summon monsters for the rest of this turn, except FIRE monsters. At the start of the Damage Step, if a Cyberse monster you control battles: You can banish this card from your GY; destroy that monster you control. You can only use each effect of "Salamangreat of Fire" once per turn.
- Salamangreat Jack Jaguar
- X
-
FIRE
Level 4
[
Cyberse
/
Effect
]
ATK 1800 DEF 1200 - If this card attacks a Defense Position monster, inflict piercing battle damage. If you control a "Salamangreat" Link Monster, while this card is in your GY: You can target 1 "Salamangreat" monster in your GY, except "Salamangreat Jack Jaguar"; shuffle that target into the Deck, and if you do, Special Summon this card to your zone your "Salamangreat" Link Monster points to. You can only use this effect of "Salamangreat Jack Jaguar" once per turn.
- Salamangreat Weasel
- X
-
FIRE
Level 3
[
Cyberse
/
Tuner/Effect
]
ATK 700 DEF 1400 - If you have 2 or more "Salamangreat" monsters in your GY: You can Special Summon this card from your hand. If a "Salamangreat" Ritual, Fusion, Synchro, Xyz, or Link Monster(s) is Special Summoned to your field, while this card is in your GY (except during the Damage Step): You can target 1 other "Salamangreat" monster in your GY; place this card on the bottom of your Deck, and if you do, Special Summon that monster to your opponent's field, then draw 1 card. You can only use each effect of "Salamangreat Weasel" once per turn.
- Salamangreat Spinny
- X
-
FIRE
Level 3
[
Cyberse
/
Effect
]
ATK 1000 DEF 1500 - If you control a "Salamangreat" card: You can discard this card, then target 1 face-up monster on the field; it gains 500 ATK until the end of this turn. If you control a "Salamangreat" monster other than "Salamangreat Spinny" and this card is in your GY: You can Special Summon this card, but banish it when it leaves the field. You can only use each effect of "Salamangreat Spinny" once per turn.
- Fire King Avatar Kirin
- X
-
FIRE
Level 3
[
Beast
/
Effect
]
ATK 1000 DEF 200 - If a face-up "Fire King" monster(s) you control is destroyed by card effect (except during the Damage Step): You can Special Summon this card from your hand. If this card is destroyed and sent to the GY: You can send 1 FIRE monster from your Deck to the GY.
- Fire King High Avatar Kirin
- X
-
FIRE
Level 8
[
Beast
/
Effect
]
ATK 2400 DEF 200 - During the Main Phase, if this card is in your hand (Quick Effect): You can destroy 1 other FIRE monster in your hand or face-up field, and if you do, Special Summon this card. If this card is destroyed and sent to the GY: You can Special Summon 1 "Fire King" monster from your hand or GY, except "Fire King High Avatar Kirin", then you can destroy 1 card on the field. You can only use each effect of "Fire King High Avatar Kirin" once per turn.
- Fire King Avatar Arvata
- X
-
FIRE
Level 4
[
Beast-Warrior
/
Effect
]
ATK 1800 DEF 200 - When a monster effect is activated while this monster is on the field (Quick Effect): You can negate the activation, and if you do, destroy 1 other FIRE monster in your hand or face-up field. If this card is destroyed and sent to the GY: You can target 1 FIRE Beast, Beast-Warrior, or Winged Beast monster in your GY, except "Fire King Avatar Arvata"; Special Summon it, but negate its effects, also destroy it during the End Phase. You can only use each effect of "Fire King Avatar Arvata" once per turn.
- Legendary Fire King Ponix
- X
-
FIRE
Level 1
[
Winged Beast
/
Effect
]
ATK 500 DEF 200 - If your monster(s) that was originally FIRE is destroyed by battle or card effect: You can Special Summon this card from your hand. If this card is Normal or Special Summoned: You can add 1 "Fire King" Spell/Trap from your Deck to your hand. During the next Standby Phase after this card was destroyed and sent to the GY: Add this card from the GY to your hand. You can only use each effect of "Legendary Fire King Ponix" once per turn.
- Sacred Fire King Garunix
- X
-
FIRE
Level 8
[
Winged Beast
/
Effect
]
ATK 2700 DEF 1700 - If your monster(s) that was originally FIRE is destroyed by battle or card effect: You can Special Summon this card from your GY (if it was there when the monster was destroyed) or hand (even if not). If this card is Normal or Special Summoned: You can destroy 1 FIRE Beast, Beast-Warrior, or Winged Beast monster in your hand, Deck, or face-up field, except "Sacred Fire King Garunix", and if you do, this card gains ATK equal to half the destroyed monster's ATK it had there, until the end of this turn. You can only use each effect of "Sacred Fire King Garunix" once per turn.
- Dotscaper
- X
-
EARTH
Level 1
[
Cyberse
/
Effect
]
ATK 0 DEF 2100 - If this card is sent to the GY: You can Special Summon this card. If this card is banished: You can Special Summon this card. You can only use 1 "Dotscaper" effect per turn, and only once that turn. You can only use each effect of "Dotscaper" once per Duel.
- Ash Blossom & Joyous Spring
- X
-
FIRE
Level 3
[
Zombie
/
Tuner/Effect
]
ATK 0 DEF 1800 -
When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that effect.
●Add a card from the Deck to the hand.
●Special Summon from the Deck.
●Send a card from the Deck to the GY.
You can only use this effect of "Ash Blossom & Joyous Spring" once per turn.
Semi-Limited Cards
Semi-limited- Droll & Lock Bird
- X
-
WIND
Level 1
[
Spellcaster
/
Effect
]
ATK 0 DEF 0 - If a card(s) is added from the Main Deck to your opponent's hand, except during the Draw Phase (Quick Effect): You can send this card from your hand to the GY; for the rest of this turn, cards cannot be added from either player's Main Deck to the hand.
- Salamangreat Circle
- X
-
SPELL
Quick-Play
-
Activate 1 of these effects;
●Add 1 "Salamangreat" monster from your Deck to your hand.
●Target 1 "Salamangreat" Link Monster you control that was Link Summoned using a monster with its same name as material; that Link Monster is unaffected by monster effects this turn, except its own.
You can only activate 1 "Salamangreat Circle" per turn.
- Salamangreat Charge
- X
-
SPELL
Quick-Play
-
Activate 1 of these effects;
●Target 3 of your FIRE monsters that are banished and/or in your GY; shuffle 2 of the 3 into the Deck, and if you do, Special Summon the remaining monster, but for the rest of this turn, its effects are negated, also it cannot attack.
●If you control a FIRE Ritual, Fusion, Synchro, Xyz, or Link Monster(s) whose current ATK is different from its original ATK: You can target 1 card on the field; destroy it.
You can only activate 1 "Salamangreat Charge" per turn.
- Salamangreat Sanctuary
- X
-
SPELL
Field
- If you Link Summon a "Salamangreat" Link Monster, you can use 1 "Salamangreat" Link Monster you control with its same name as the entire material. During damage calculation, if your monster battles: You can pay 1000 LP, then target 1 Link Monster you control; make its ATK 0, and if you do, gain LP equal to its original ATK. You can only use each effect of "Salamangreat Sanctuary" once per turn.
- Will of the Salamangreat
- X
-
SPELL
Continuous
- During your Main Phase: You can Special Summon 1 "Salamangreat" monster from your hand or GY. You can send this face-up card from the field to the GY, then target 1 "Salamangreat" Link Monster you control that was Link Summoned using a monster with its same name as material; Special Summon "Salamangreat" monster(s) from your hand and/or GY in Defense Position, up to the number of that monster's Link Rating. You can only use 1 "Will of the Salamangreat" effect per turn, and only once that turn.
- Fire King Island
- X
-
SPELL
Field
-
If this face-up card in the Field Zone is sent to the GY or banished: Destroy all monsters you control. You can only use 1 of the following effects of "Fire King Island" per turn, and only once that turn.
●During your Main Phase: You can destroy 1 monster in your hand or field, and if you do, add 1 "Fire King" monster from your Deck to your hand.
●If you control no monsters: You can Special Summon 1 FIRE Winged Beast monster from your hand.
- Fire King Sanctuary
- X
-
SPELL
Continuous
- When this card is activated: You can place 1 "Fire King Island" from your Deck face-up in your Field Zone. Once per turn, if a card in your Field Zone would be destroyed by card effect, you can destroy 1 FIRE monster in your hand or face-up field instead. Once per turn, if your opponent Special Summons a monster(s), you can: Immediately after this effect resolves, Xyz Summon 1 FIRE Xyz Monster using only "Fire King" monsters you control. You can only activate 1 "Fire King Sanctuary" per turn.
- Circle of the Fire Kings
- X
-
SPELL
Quick-Play
- Target 1 FIRE monster you control and 1 FIRE monster in your GY; destroy that monster you control, and if you do, Special Summon that other monster from your GY. You can only activate 1 "Circle of the Fire Kings" per turn.
- Cynet Mining
- X
-
SPELL
- Send 1 card from your hand to the GY; add 1 Level 4 or lower Cyberse monster from your Deck to your hand. You can only activate 1 "Cynet Mining" per turn.
Limited Cards
Limited- Triple Tactics Talent
- X
-
SPELL
-
If your opponent has activated a monster effect during your Main Phase this turn: Activate 1 of these effects;
●Draw 2 cards.
●Take control of 1 monster your opponent controls until the End Phase.
●Look at your opponent's hand, and choose 1 card from it to shuffle into the Deck.
You can only activate 1 "Triple Tactics Talent" per turn.
Limited Cards
Limited- Called by the Grave
- X
-
SPELL
Quick-Play
- Target 1 monster in your opponent's GY; banish it, and if you do, until the end of the next turn, its effects are negated, as well as the activated effects and effects on the field of monsters with the same original name.
Limited Cards
Limited- One for One
- X
-
SPELL
- Send 1 monster from your hand to the GY; Special Summon 1 Level 1 monster from your hand or Deck.
- Prohibition
- X
-
SPELL
Continuous
- Activate by declaring 1 card name. Cards with that name, and their effects, cannot be used. Cards already on the field are not affected (including face-down cards).
- Salamangreat Roar
- X
-
TRAP
Counter
- When a Spell/Trap Card, or monster effect, is activated while you control a "Salamangreat" Link Monster: Negate the activation, and if you do, destroy that card. While this card is in the GY, if a "Salamangreat" Link Monster is Link Summoned to your field using a monster with its same name as material: You can Set this card, but banish it when it leaves the field. You can only use 1 "Salamangreat Roar" effect per turn, and only once that turn.
- Salamangreat Rage
- X
-
TRAP
-
Activate 1 of these effects;
●Send 1 "Salamangreat" monster from your hand or face-up field to the GY, then target 1 card on the field; destroy it.
●Target 1 "Salamangreat" Link Monster you control that was Link Summoned using a monster with its same name as material; destroy cards your opponent controls, up to that monster's Link Rating.
You can only activate 1 "Salamangreat Rage" per turn.
- Infinite Impermanence
- X
-
TRAP
- Target 1 face-up monster your opponent controls; negate its effects (until the end of this turn), then if this card was Set before activation and is on the field at resolution, for the rest of this turn all other Spell/Trap effects in this column are negated. If you control no cards, you can activate this card from your hand.
Extra Deck
15- Salamangreat Balelynx
- X
-
FIRE
Link 1
[
Cyberse
/
Link/Effect
]
ATK 500 DEF - -
1 Level 4 or lower Cyberse monster
If this card is Link Summoned: You can add 1 "Salamangreat Sanctuary" from your Deck to your hand. If a "Salamangreat" card(s) you control would be destroyed by battle or card effect, you can banish this card from your GY instead. You can only use each effect of "Salamangreat Balelynx" once per turn.
- Salamangreat Almiraj
- X
-
FIRE
Link 1
[
Cyberse
/
Link/Effect
]
ATK 0 DEF - -
1 Normal Summoned monster with 1000 or less ATK
(Quick Effect): You can Tribute this card, then target 1 monster you control; it cannot be destroyed by your opponent's card effects this turn. When a Normal Summoned monster you control is destroyed by battle, while this card is in your GY: You can Special Summon this card. You can only use this effect of "Salamangreat Almiraj" once per turn.
- Salamangreat Miragestallio
- X
-
FIRE
Rank 3
[
Cyberse
/
Xyz/Effect
]
ATK 2000 DEF 900 -
2 Level 3 monsters
You can detach 1 material from this card; Special Summon 1 "Salamangreat" monster from your Deck in Defense Position, also you cannot activate monster effects for the rest of this turn, except FIRE monsters. If this Xyz Summoned card is sent to the GY as material for the Link Summon of a "Salamangreat" monster: You can target 1 monster on the field; return it to the hand. You can only use each effect of "Salamangreat Miragestallio" once per turn.
- Salamangreat Raging Phoenix
- X
-
FIRE
Link 4
[
Cyberse
/
Link/Effect
]
ATK 2800 DEF - -
2+ FIRE Effect Monsters
If this card is Link Summoned using "Salamangreat Raging Phoenix" as material: You can add 1 "Salamangreat" card from your Deck to your hand. If a face-up FIRE monster(s) you control is destroyed by battle or card effect while this card is in your GY: You can target 1 of those monsters; Special Summon this card, and if you do, this card gains ATK equal to that monster's ATK. You can only use each effect of "Salamangreat Raging Phoenix" once per turn.
- Salamangreat Sunlight Wolf
- X
-
FIRE
Link 2
[
Cyberse
/
Link/Effect
]
ATK 1800 DEF - -
2 FIRE Effect Monsters
If a monster(s) is Normal or Special Summoned to the zone(s) this card points to (except during the Damage Step): You can add 1 FIRE monster from your GY to your hand, but for the rest of this turn, you cannot Normal Summon/Set or Special Summon monsters with the added monster's name. During your Main Phase, if you control this card that was Link Summoned using "Salamangreat Sunlight Wolf" as material: You can add 1 "Salamangreat" Spell/Trap from your GY to your hand. You can only use each effect of "Salamangreat Sunlight Wolf" once per turn.
- Cyberse Wicckid
- X
-
DARK
Link 2
[
Cyberse
/
Link/Effect
]
ATK 800 DEF - -
2 Cyberse monsters
This Link Summoned card cannot be destroyed by battle or card effects. Cyberse monsters this card points to cannot be destroyed by card effects. If a monster(s) is Special Summoned to a zone(s) this card points to while you control this monster (except during the Damage Step): You can banish 1 Cyberse monster from your GY; add 1 Cyberse Tuner from your Deck to your hand. You can only use this effect of "Cyberse Wicckid" once per turn.
- Hiita the Fire Charmer, Ablaze
- X
-
FIRE
Link 2
[
Spellcaster
/
Link/Effect
]
ATK 1850 DEF - -
2 monsters, including a FIRE monster
(This card is always treated as a "Familiar-Possessed" card.)
You can target 1 FIRE monster in your opponent's GY; Special Summon it to your zone this card points to. If this Link Summoned card is destroyed by battle, or is destroyed by an opponent's card effect while in its owner's Monster Zone: You can add 1 FIRE monster with 1500 or less DEF from your Deck to your hand. You can only use each effect of "Hiita the Fire Charmer, Ablaze" once per turn.
- Brotherhood of the Fire Fist - Horse Prince
- X
-
FIRE
Level 6
[
Beast-Warrior
/
Synchro/Effect
]
ATK 2200 DEF 2200 -
1 FIRE Tuner + 1+ non-Tuner monsters
When this card is Synchro Summoned: You can Special Summon 1 Level 3 FIRE monster from your Deck. After you Synchro Summon this card, you cannot Special Summon Level 5 or higher monsters for the rest of the turn.
- Firewall Dragon
- X
-
LIGHT
Link 4
[
Cyberse
/
Link/Effect
]
ATK 2500 DEF - -
2+ monsters
Once while face-up on the field (Quick Effect): You can target monsters on the field and/or GY up to the number of monsters co-linked to this card; return them to the hand. If a monster this card points to is destroyed by battle or sent to the GY: You can Special Summon 1 Cyberse monster from your hand. You can only use each effect of "Firewall Dragon" once per turn.
- Amphibious Swarmship Amblowhale
- X
-
FIRE
Link 4
[
Machine
/
Link/Effect
]
ATK 2600 DEF - -
2+ Effect Monsters
Gains 200 ATK for each Link Monster in the GYs. You can only use each of the following effects of "Amphibious Swarmship Amblowhale" once per turn.
●If this card is destroyed: You can target 1 Link-3 or lower monster in either GY; Special Summon it.
●If a Link-3 or lower monster(s) on the field is destroyed by battle or card effect while this card is in your GY: You can banish this card from your GY; destroy 1 card on the field.
- Promethean Princess, Bestower of Flames
- X
-
FIRE
Link 3
[
Fiend
/
Link/Effect
]
ATK 2700 DEF - -
2+ Effect Monsters
You cannot Special Summon, except FIRE monsters. You can only use each of the following effects of "Promethean Princess, Bestower of Flames" once per turn. During your Main Phase: You can Special Summon 1 FIRE monster from your GY. If a monster(s) is Special Summoned to your opponent's field, while this card is in your GY (except during the Damage Step): You can target 1 FIRE monster you control and 1 monster your opponent controls; destroy them, and if you do, Special Summon this card.
- Worldsea Dragon Zealantis
- X
-
WATER
Link 4
[
Sea Serpent
/
Link/Effect
]
ATK 2500 DEF - -
1+ Effect Monsters
You can only control 1 "Worldsea Dragon Zealantis". You can only use each of the following effects of "Worldsea Dragon Zealantis" once per turn. During your Main Phase: You can banish all monsters on the field, then Special Summon as many monsters as possible that were banished by this effect, to their owners' fields, face-up, or in face-down Defense Position. During the Battle Phase (Quick Effect): You can destroy cards on the field up to the number of co-linked monsters on the field.
Side Deck
15- Nibiru, the Primal Being
- X
-
LIGHT
Level 11
[
Rock
/
Effect
]
ATK 3000 DEF 600 - During the Main Phase, if your opponent Normal or Special Summoned 5 or more monsters this turn (Quick Effect): You can Tribute as many face-up monsters on the field as possible, and if you do, Special Summon this card from your hand, then Special Summon 1 "Primal Being Token" (Rock/LIGHT/Level 11/ATK ?/DEF ?) to your opponent's field (this Token's ATK/DEF become the combined original ATK/DEF of the Tributed monsters). You can only use this effect of "Nibiru, the Primal Being" once per turn.
- Ghost Sister & Spooky Dogwood
- X
-
WATER
Level 3
[
Zombie
/
Tuner/Effect
]
ATK 0 DEF 1800 -
During either turn, except the End Phase (Quick Effect): You can discard this card; apply this effect this turn. You can only use this effect of "Ghost Sister & Spooky Dogwood" once per turn.
●Each time your opponent Special Summons an Effect Monster(s) during the Main Phase or Battle Phase, you gain LP equal to that monster's ATK. If you did not gain LP by this effect, your LP are halved during the End Phase.
Limited Cards
Limited- Harpie's Feather Duster
- X
-
SPELL
- Destroy all Spells and Traps your opponent controls.
- Dark Ruler No More
- X
-
SPELL
- Negate the effects of face-up monsters your opponent currently controls, until the end of this turn, also for the rest of this turn after this card resolves, your opponent takes no damage. Neither player can activate monster effects in response to this card's activation.
- Evenly Matched
- X
-
TRAP
- At the end of the Battle Phase, if your opponent controls more cards than you do: You can make your opponent banish cards from their field face-down so they control the same number of cards as you do. If you control no cards, you can activate this card from your hand.
- Firewall Dragon Darkfluid - Neo Tempest Terahertz
- X
-
DARK
Link 5
[
Cyberse
/
Link/Effect
]
ATK 3000 DEF - -
3+ Cyberse monsters
Negate any monster effects activated by your opponent during the Battle Phase. (Quick Effect): You can send 1 Cyberse monster from your Deck or Extra Deck to the GY, and if you do, this card gains the Attribute of that monster sent to the GY, also it gains 2500 ATK. You can only use this effect of "Firewall Dragon Darkfluid - Neo Tempest Terahertz" once per turn. This card can attack monsters a number of times each Battle Phase, up to the number of different Attributes it has.
- Underworld Goddess of the Closed World
- X
-
LIGHT
Link 5
[
Fiend
/
Link/Effect
]
ATK 3000 DEF - -
4+ Effect Monsters
You can also use 1 monster your opponent controls as material to Link Summon this card. If this card is Link Summoned: You can negate the effects of all face-up monsters your opponent currently controls. This Link Summoned card is unaffected by your opponent's activated effects, unless they target this card. Once per turn, when your opponent activates a card or effect that Special Summons a monster(s) from the GY (Quick Effect): You can negate the activation.
- Fire Phoenix @Ignister
- X
-
FIRE
Link 3
[
Cyberse
/
Link/Effect
]
ATK 2300 DEF - -
2+ Cyberse monsters
During damage calculation, if this card attacks: You can inflict damage to your opponent equal to this card's ATK, and if you do, your opponent takes no battle damage from that battle. If this card is destroyed by card effect: You can destroy 1 monster your opponent controls. During the next Standby Phase after this Link Summoned card was destroyed and sent to the GY: You can Special Summon this card from your GY. You can only use each effect of "Fire Phoenix @Ignister" once per turn.
