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■「ネメシス・ジェムナイト」

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Deck Type
Deck
Deck Playstyle
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Registered Tag
YCS Link Pendulum Xyz Synchro Fusion Ritual Toon Tuner Gemini Union Spirit DARK LIGHT WATER FIRE EARTH WIND DIVINE Dragon Zombie Fiend Pyro Sea Serpent Rock Machine Fish Dinosaur Insect Beast Beast-Warrior Plant Aqua Warrior Winged Beast Fairy Spellcaster Thunder Reptile Psychic Divine-Beast Wyrm Cyberse Official tournament Informal tournament (private)
Comment
  • Remove Forbidden Card "Apollousa, Bow of the Goddess" x 1.
  • Remove Forbidden Card "Block Dragon" x 1.
  • Remove Limited Card "Brilliant Fusion" x 2.
Monster Cards 30
1
Archnemeses Protos

Limited Cards

Limited Cards
1
2
Archnemeses Eschatos
1
3
Nemeses Umbrella
1
4
Nemeses Corridor
1
5
Nemeses Flag
3
6
Box of Friends
3
7
Gem-Knight Obsidian
3
8
Gem-Knight Lazuli
3
9
Gem-Armadillo
3
10
Rescue Rabbit
3
11
Block Dragon

Forbidden Cards

Forbidden Cards
1
12
Crystal Rose
1
13
Gem-Knight Sapphire
3
14
Gem-Knight Garnet
3
Spell Cards 10
1
Nemeses Adrastea
3
2
Emerging Emergency Rescute Rescue
3
3
Brilliant Fusion

Limited Cards

Limited Cards
3
4
Gem-Knight Fusion
1
5  
6  
7  
8  
9  
10  
11  
12  
13  
14  
Trap Cards 0
1  
2  
3  
4  
5  
6  
7  
8  
9  
10  
11  
12  
13  
14  
Extra Deck 15
1
Thunder Dragon Colossus
1
2
Gem-Knight Citrine
1
3
Gem-Knight Prismaura
1
4
Gem-Knight Amethyst
1
5
Gem-Knight Zirconia
1
6
Gem-Knight Seraphinite
1
7
Gem-Knight Lady Brilliant Diamond
1
8
Gem-Knight Master Diamond

Limited Cards

Limited Cards
1
9
Gallant Granite
1
10
Gem-Knight Phantom Quartz
2
11
Cross-Sheep
1
12
Draco Masters of the Tenyi
1
13
Borrelsword Dragon
1
14
Apollousa, Bow of the Goddess

Forbidden Cards

Forbidden Cards
1
15  
Side Deck 0

Main Deck

40
Monster Cards
30
1

Limited Cards

Limited
Archnemeses Protos
X
DARK DARK Level Level 11 [ Wyrm / Effect ]
ATK 2500 DEF 3000
Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by banishing 3 monsters with different Attributes from your GY and/or face-up field. Cannot be destroyed by card effects. You can declare 1 monster Attribute on the field; destroy all monsters on the field with that Attribute, also until the end of the next turn, neither player can Special Summon monsters with that Attribute. You can only use this effect of "Archnemeses Protos" once per turn.
1
2
Archnemeses Eschatos
X
LIGHT LIGHT Level Level 11 [ Dragon / Effect ]
ATK 3000 DEF 2500
Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by banishing 3 monsters with different Types from your GY and/or face-up field. Cannot be destroyed by card effects. You can declare 1 Monster Type on the field; destroy all monsters on the field with that Type, also until the end of the next turn, neither player can Special Summon monsters with that Type. You can only use this effect of "Archnemeses Eschatos" once per turn.
1
3
Nemeses Umbrella
X
WATER WATER Level Level 3 [ Aqua / Effect ]
ATK 1500 DEF 400
You can target 1 of your banished monsters, except "Nemeses Umbrella"; Special Summon this card from your hand, and if you do, shuffle that target into the Deck. You can target 1 "Nemeses" monster in your GY, except "Nemeses Umbrella"; add it to your hand. You can only use each effect of "Nemeses Umbrella" once per turn.
1
4
Nemeses Corridor
X
WIND WIND Level Level 4 [ Thunder / Effect ]
ATK 1900 DEF 600
You can target 1 of your banished monsters, except "Nemeses Corridor"; Special Summon this card from your hand, and if you do, shuffle that target into the Deck. You can target 1 of your banished "Nemeses" monsters, except "Nemeses Corridor"; add it to your hand. You can only use each effect of "Nemeses Corridor" once per turn.
1
5
Nemeses Flag
X
FIRE FIRE Level Level 2 [ Pyro / Effect ]
ATK 1100 DEF 200
You can target 1 of your banished monsters, except "Nemeses Flag"; Special Summon this card from your hand, and if you do, shuffle that target into the Deck. During your Main Phase: You can add 1 "Nemeses" monster from your Deck to your hand, except "Nemeses Flag". You can only use each effect of "Nemeses Flag" once per turn.
3
6
Box of Friends
X
LIGHT LIGHT Level Level 1 [ Machine / Effect ]
ATK 0 DEF 0
If this card is destroyed and sent to the GY: You can Special Summon 2 Normal Monsters with 0 ATK or DEF and different names from your Deck in Defense Position, but they cannot be used as Synchro Material, also they are destroyed during your next End Phase. You can only use this effect of "Box of Friends" once per turn.
3
7
Gem-Knight Obsidian
X
EARTH EARTH Level Level 3 [ Rock / Effect ]
ATK 1500 DEF 1200
If this card is sent from the hand to your Graveyard: You can target 1 Level 4 or lower Normal Monster in your Graveyard; Special Summon that target.
3
8
Gem-Knight Lazuli
X
EARTH EARTH Level Level 1 [ Rock / Effect ]
ATK 600 DEF 100
If this card is sent to the Graveyard by a card effect: You can target 1 Normal Monster in your Graveyard; add that target to your hand.
3
9
Gem-Armadillo
X
EARTH EARTH Level Level 4 [ Rock / Effect ]
ATK 1700 DEF 500
When this card is Normal Summoned: You can add 1 "Gem-Knight" monster from your Deck to your hand.
3
10
Rescue Rabbit
X
EARTH EARTH Level Level 4 [ Beast / Effect ]
ATK 300 DEF 100
Cannot be Special Summoned from the Deck. You can banish this card you control; Special Summon 2 Level 4 or lower Normal Monsters with the same name from your Deck, but destroy them during the End Phase. You can only use this effect of "Rescue Rabbit" once per turn.
3
11

Forbidden Cards

Forbidden
Block Dragon
X
EARTH EARTH Level Level 8 [ Rock / Effect ]
ATK 2500 DEF 3000
Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand or GY) by banishing 3 EARTH monsters from your hand and/or GY. Rock monsters you control cannot be destroyed, except by battle. If this card is sent from the field to the GY: You can add up to 3 Rock monsters from your Deck to your hand, whose total Levels equal 8. You can only use this effect of "Block Dragon" once per turn.
1
12
Crystal Rose
X
LIGHT LIGHT Level Level 2 [ Rock / Effect ]
ATK 500 DEF 500
Once per turn: You can send 1 "Gem-Knight" or "Melodious" monster from your hand or Deck to the Graveyard, and if you do, this card's name becomes the sent monster's name, until the End Phase. If this card is in your Graveyard: You can banish 1 Fusion Monster from your Graveyard; Special Summon this card in Defense Position. You can only use this effect of "Crystal Rose" once per turn.
1
13
Gem-Knight Sapphire
X
EARTH EARTH Level Level 4 [ Aqua / Normal ]
ATK 0 DEF 2100
His Sapphire power commands the waters to protect him from attack. His comrades trust in his silent protection.
3
14
Gem-Knight Garnet
X
EARTH EARTH Level Level 4 [ Pyro / Normal ]
ATK 1900 DEF 0
The Gem-Knight Warrior who carries the Garnet Soul. His Flaming Iron Fist crushes all enemies.
3
Spell Cards
10
1
Nemeses Adrastea
X
SPELL SPELL Quick-Play Quick-Play
Target 1 of your "Nemeses" monsters that is banished or in your GY; Special Summon it, but if its original Level is 11 or higher, it cannot activate its effects this turn. You can only activate 1 "Nemeses Adrastea" per turn.
3
2
Emerging Emergency Rescute Rescue
X
SPELL SPELL
If your LP is lower than your opponent's: Reveal 3 Beast monsters with 300 ATK and 100 DEF from your Deck, your opponent chooses 1 for you to add to your hand, and you shuffle the rest back into your Deck. You can only activate 1 "Emerging Emergency Rescute Rescue" per turn.
3
3

Limited Cards

Limited
Brilliant Fusion
X
SPELL SPELL Continuous Continuous
When this card is activated: Fusion Summon 1 "Gem-Knight" Fusion Monster from your Extra Deck, using monsters from your Deck as Fusion Material, but change its ATK/DEF to 0. If this card leaves the field, destroy that monster. Once per turn: You can discard 1 Spell; the monster Special Summoned by this card's effect gains ATK/DEF equal to its original ATK/DEF, until the end of your opponent's turn. You can only activate 1 "Brilliant Fusion" per turn.
3
4
Gem-Knight Fusion
X
SPELL SPELL
Fusion Summon 1 "Gem-Knight" Fusion Monster from your Extra Deck, using monsters from your hand or your side of the field as Fusion Materials. If this card is in your Graveyard: You can banish 1 "Gem-Knight" monster from your Graveyard; add this card to your hand.
1

Extra Deck

15
1
Thunder Dragon Colossus
X
DARK DARK Level Level 8 [ Thunder / Fusion/Effect ]
ATK 2600 DEF 2400
"Thunder Dragon" + 1 Thunder monster
Must be either Fusion Summoned, or Special Summoned during the turn a Thunder monster's effect was activated in the hand, by Tributing 1 Thunder Effect non-Fusion Monster (in which case you do not use "Polymerization"). Cards cannot be added from the Main Deck to your opponent's hand except by drawing them. If this card would be destroyed by battle or card effect, you can banish 1 Thunder monster from your GY instead.
1
2
Gem-Knight Citrine
X
EARTH EARTH Level Level 7 [ Pyro / Fusion/Effect ]
ATK 2200 DEF 1950
1 "Gem-Knight" monster + 1 Pyro-Type monster
Must first be Fusion Summoned. If this card attacks or is attacked, your opponent cannot activate cards or effects until the end of the Damage Step.
1
3
Gem-Knight Prismaura
X
EARTH EARTH Level Level 7 [ Thunder / Fusion/Effect ]
ATK 2450 DEF 1400
1 "Gem-Knight" monster + 1 Thunder-Type monster
Must first be Fusion Summoned. Once per turn: You can send 1 "Gem-Knight" card from your hand to the Graveyard to target 1 face-up card on the field; destroy that target.
1
4
Gem-Knight Amethyst
X
EARTH EARTH Level Level 7 [ Aqua / Fusion/Effect ]
ATK 1950 DEF 2450
1 "Gem-Knight" monster + 1 Aqua-Type monster
Must first be Fusion Summoned. When this card is sent from the field to the Graveyard: Return all Set Spell and Trap Cards on the field to the hand.
1
5
Gem-Knight Zirconia
X
EARTH EARTH Level Level 8 [ Rock / Fusion ]
ATK 2900 DEF 2500
1 "Gem-Knight" monster + 1 Rock-Type monster
1
6
Gem-Knight Seraphinite
X
EARTH EARTH Level Level 5 [ Fairy / Fusion/Effect ]
ATK 2300 DEF 1400
1 "Gem-Knight" monster + 1 LIGHT monster
Must first be Fusion Summoned with the above Fusion Materials. During your Main Phase, you can Normal Summon/Set 1 monster in addition to your Normal Summon/Set. (You can only gain this effect once per turn.)
1
7
Gem-Knight Lady Brilliant Diamond
X
EARTH EARTH Level Level 10 [ Rock / Fusion/Effect ]
ATK 3400 DEF 2000
3 "Gem-Knight" monsters
Must first be Fusion Summoned with the above Fusion Materials. You can only Special Summon "Gem-Knight Lady Brilliant Diamond(s)" once per turn. Once per turn: You can send 1 face-up "Gem-Knight" monster you control to the Graveyard, and if you do, Special Summon 1 "Gem-Knight" Fusion Monster from your Extra Deck, ignoring its Summoning conditions.
1
8

Limited Cards

Limited
Gem-Knight Master Diamond
X
EARTH EARTH Level Level 9 [ Rock / Fusion/Effect ]
ATK 2900 DEF 2500
3 "Gem-Knight" monsters
Must first be Fusion Summoned. Gains 100 ATK for each "Gem-" monster in your GY. Once per turn: You can banish 1 Level 7 or lower "Gem-Knight" Fusion Monster from your GY; until the End Phase, this card's name becomes that monster's original name, also replace this effect with that monster's original effects.
1
9
Gallant Granite
X
EARTH EARTH Rank Rank 4 [ Rock / Xyz/Effect ]
ATK 2300 DEF 1800
2 Level 4 monsters
You can detach 1 material from this card, then activate 1 of these effects;
●Add 1 Rock monster from your Deck to your hand.
●Special Summon 1 Rock monster from your hand in face-down Defense Position.
You can only use this effect of "Gallant Granite" once per turn.
1
10
Gem-Knight Phantom Quartz
X
EARTH EARTH Link Link 2 [ Rock / Link/Effect ]
ATK 1450 DEF -
2 "Gem-" monsters
If this card is Link Summoned: You can add 1 "Gem-Knight" card from your Deck to your hand. You can pay 1000 LP; Fusion Summon 1 "Gem-Knight" Fusion Monster from your Extra Deck, by shuffling Fusion Materials in your possession listed on it into your Deck, that are banished or in the GY, but it cannot attack directly this turn. You can only use each effect of "Gem-Knight Phantom Quartz" once per turn.
2
11
Cross-Sheep
X
EARTH EARTH Link Link 2 [ Beast / Link/Effect ]
ATK 700 DEF -
2 monsters with different names
If a monster is Special Summoned to a zone this card points to: You can apply the following effects, in sequence, based on the card types of the monster(s) this card points to.
●Ritual: Draw 2 cards, then discard 2 cards.
●Fusion: Special Summon 1 Level 4 or lower monster from your GY.
●Synchro: All monsters you control gain 700 ATK.
●Xyz: All monsters your opponent controls lose 700 ATK.
You can only use this effect of "Cross-Sheep" once per turn.
1
12
Draco Masters of the Tenyi
X
LIGHT LIGHT Link Link 3 [ Wyrm / Link/Effect ]
ATK 2600 DEF -
2+ monsters, including a Link Monster
Cannot be destroyed by battle with an Effect Monster. If you control no other Effect Monsters: You can destroy Effect Monsters your opponent controls, up to the number of non-Effect Monsters you control and/or in your GY. You can only use this effect of "Draco Masters of the Tenyi" once per turn.
1
13
Borrelsword Dragon
X
DARK DARK Link Link 4 [ Dragon / Link/Effect ]
ATK 3000 DEF -
3+ Effect Monsters
Cannot be destroyed by battle. Once per turn (Quick Effect): You can target 1 Attack Position monster; change it to Defense Position, also, this card can make a second attack during each Battle Phase this turn. Your opponent cannot activate cards or effects in response to this effect's activation. Once per turn, when this card declares an attack on a face-up monster: You can activate this effect; until the end of this turn, this card gains ATK equal to half that monster's current ATK, and if it does, that monster's current ATK is halved.
1
14

Forbidden Cards

Forbidden
Apollousa, Bow of the Goddess
X
WIND WIND Link Link 4 [ Fairy / Link/Effect ]
ATK -1 DEF -
2+ monsters with different names, except Tokens
You can only control 1 "Apollousa, Bow of the Goddess". The original ATK of this card becomes 800 x the number of Link Materials used for its Link Summon. Once per Chain, when your opponent activates a monster effect (Quick Effect): You can make this card lose exactly 800 ATK, and if you do, negate the activation.
1

Side Deck

0