Level Level 4
Rock / Effect
Card TextWhen this card is Normal Summoned: You can add 1 "Gem-Knight" monster from your Deck to your hand.
HIDDEN ARSENAL 5 STEELSWARM INVASION
DUEL TERMINAL 5A
Search Results: 1 - 10 of 29
- View as Gallery
- View as List
- Brilliant Rose
- LIGHT Level 2 [ Rock / Effect ] ATK 500 DEF 500
(This card is always treated as a "Gem-Knight" card.)
You can discard 1 "Gem-Knight" or "Melodious" card; Special Summon this card from your hand. You can only use this effect of "Brilliant Rose" once per turn. Once per turn: You can send 1 "Gem-Knight" or "Melodious" monster from your Extra Deck to the GY; until the End Phase, this card's name/Type/Attribute become the same as the original name/Type/Attribute of the monster sent to the GY to activate this effect.
- Gem-Knight Alexandrite
- EARTH Level 4 [ Rock / Effect ] ATK 1800 DEF 1200
- You can Tribute this card; Special Summon 1 "Gem-Knight" Normal Monster from your Deck.
- Gem-Knight Amber
- EARTH Level 4 [ Thunder / Gemini / Effect ] ATK 1600 DEF 1400
This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is face-up on the field, you can Normal Summon it to have it become an Effect Monster with this effect.
●Once per turn: You can send 1 "Gem-Knight" card from your hand to the Graveyard to target 1 of your banished monsters; add that target to your hand.
- Gem-Knight Amethyst
- EARTH Level 7 [ Aqua / Fusion / Effect ] ATK 1950 DEF 2450
1 "Gem-Knight" monster + 1 Aqua-Type monster
Must first be Fusion Summoned. When this card is sent from the field to the Graveyard: Return all Set Spell and Trap Cards on the field to the hand.
- Gem-Knight Aquamarine
- EARTH Level 6 [ Aqua / Fusion / Effect ] ATK 1400 DEF 2600
"Gem-Knight Sapphire" + 1 "Gem-Knight" monster
Must first be Fusion Summoned with the above Fusion Material Monsters. If this card attacks, it is changed to Defense Position at the end of the Battle Phase. When this card is sent from the field to the Graveyard: Target 1 card your opponent controls; return that target to the hand.
- Gem-Knight Citrine
- EARTH Level 7 [ Pyro / Fusion / Effect ] ATK 2200 DEF 1950
1 "Gem-Knight" monster + 1 Pyro-Type monster
Must first be Fusion Summoned. If this card attacks or is attacked, your opponent cannot activate cards or effects until the end of the Damage Step.
- Gem-Knight Crystal
- EARTH Level 7 [ Rock / Normal ] ATK 2450 DEF 1950
- A Gem-Knight officer of high rank, who has optimized the use of the crystal powers. Despite his ability to overwhelm most opponents, he's wary of stretching himself too thin, and opts for solidarity with his comrades.
- Gem-Knight Emerald
- EARTH Level 4 [ Rock / Effect ] ATK 1800 DEF 800
- You can banish this face-up card you control and 1 face-up Normal Monster you control to target 1 "Gem-Knight" Fusion Monster in your Graveyard; Special Summon it from the Graveyard.
- Gem-Knight Fusion
- Fusion Summon 1 "Gem-Knight" Fusion Monster from your Extra Deck, using monsters from your hand or your side of the field as Fusion Materials. If this card is in your Graveyard: You can banish 1 "Gem-Knight" monster from your Graveyard; add this card to your hand.
- Gem-Knight Garnet
- EARTH Level 4 [ Pyro / Normal ] ATK 1900 DEF 0
- The Gem-Knight Warrior who carries the Garnet Soul. His Flaming Iron Fist crushes all enemies.