Yu-Gi-Oh! TRADING CARD GAME - CARD DATABASE

Gem-Knight Master Diamond

Gem-Knight Master Diamond
1
Attribute EARTH
Level 9
Monster Type Rock
Card Type Fusion / Effect
ATK 2900
DEF 2500
Card Text
3 "Gem-Knight" monsters
Must first be Fusion Summoned. This card gains 100 ATK for each "Gem-" monster in your Graveyard. Once per turn: You can banish 1 Level 7 or lower "Gem-Knight" Fusion Monster from your Graveyard; until the End Phase, this card's name becomes that monster's, and replace this effect with that monster's original effects.
Limited Limited
Sets
2015-06-12 SP15-EN030 STAR PACK ARC-V  
2015-06-12 SP15-EN030 STAR PACK ARC-V Shattefoil
2013-04-26 HA07-EN059 HIDDEN ARSENAL 7 KNIGHT OF STARS Secret Rare
2013-02-01 DT07-EN083 DUEL TERMINAL 7B Ultra Rare
2013-02-01 DT07-EN083 DUEL TERMINAL 7B Secret Rare
Related Cards
Search Results: 1 - 10 of 39

  • Absorb Fusion
    SPELL SPELL  
    Add 1 "Gem-Knight" card from your Deck to your hand, then you can apply this effect.
    ●Fusion Summon 1 "Gem-Knight" Fusion Monster from your Extra Deck, by banishing Fusion Materials listed on it from your hand or your side of the field.
    You can only activate 1 "Absorb Fusion" per turn. You cannot Special Summon monsters the turn you activate this card, except "Gem-Knight" monsters.
    Absorb Fusion
  • Brilliant Fusion Limited
    SPELL SPELL Continuous Continuous  
    When this card is activated: Fusion Summon 1 "Gem-Knight" Fusion Monster from your Extra Deck, using monsters from your Deck as Fusion Material, but change its ATK/DEF to 0. If this card leaves the field, destroy that monster. Once per turn: You can discard 1 Spell; the monster Special Summoned by this card's effect gains ATK/DEF equal to its original ATK/DEF, until the end of your opponent's turn. You can only activate 1 "Brilliant Fusion" per turn.
    Brilliant Fusion
  • Brilliant Spark
    TRAP TRAP  
    If a face-up "Gem-Knight" monster(s) you control is destroyed by your opponent's attack or card effect: Target 1 of those destroyed monsters; inflict damage to your opponent equal to its original ATK. If this card is in your Graveyard: You can send 1 "Gem-Knight" card from your hand to the Graveyard; add this card to your hand. You can only activate 1 "Brilliant Spark" per turn.
    Brilliant Spark
  • Counter Gem (Updated from: Crystal Counter)
    TRAP TRAP  
    Send all cards in your Spell & Trap Card Zone to the Graveyard. Place as many "Crystal Beast" monsters as possible from your Graveyard in your Spell & Trap Card Zone, face-up, as Continuous Spell Cards. During the End Phase, destroy all face-up "Crystal Beast" cards you control.

    Notes
    Card Name updated from "Crystal Counter" on January 00, 1900.
    Counter Gem (Updated from: Crystal Counter)
  • Crystal Rose
    LIGHT LIGHT Level Level 2 [ Rock / Effect ] ATK 500 DEF 500  
    Once per turn: You can send 1 "Gem-Knight" or "Melodious" monster from your hand or Deck to the Graveyard, and if you do, this card's name becomes the sent monster's name, until the End Phase. If this card is in your Graveyard: You can banish 1 Fusion Monster from your Graveyard; Special Summon this card in Defense Position. You can only use this effect of "Crystal Rose" once per turn.
    Crystal Rose
  • Fragment Fusion
    TRAP TRAP  
    Banish from your Graveyard the Fusion Material Monsters that are listed on a "Gem-Knight" Fusion Monster Card, then Special Summon that Fusion Monster from your Extra Deck. (This Special Summon is treated as a Fusion Summon.) Destroy it during the End Phase.
    Fragment Fusion
  • Gem Flash Energy
    TRAP TRAP Continuous Continuous  
    During each of your Standby Phases, inflict damage to your opponent equal to the number of face-up Continuous Spell Cards on the field x 300.
    Gem Flash Energy
  • Gem-Armadillo
    EARTH EARTH Level Level 4 [ Rock / Effect ] ATK 1700 DEF 500  
    When this card is Normal Summoned: You can add 1 "Gem-Knight" monster from your Deck to your hand.
    Gem-Armadillo
  • Gem-Elephant
    EARTH EARTH Level Level 3 [ Rock / Effect ] ATK 400 DEF 1900  
    During your Main Phase: You can return this face-up card on the field to the hand. During damage calculation, if this card attacked or was attacked: You can send 1 Normal Monster from your hand to the Graveyard; this card gains 1000 DEF.
    Gem-Elephant
  • Gem-Enhancement
    TRAP TRAP  
    Tribute 1 "Gem-Knight" monster, then target 1 "Gem-Knight" monster in your Graveyard; Special Summon that target from the Graveyard.
    Gem-Enhancement
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