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- Registered Category
- Dark Magician
- Comment
- Master Duel Season 1 roadoftheking.com
- Remove Forbidden Card "Maxx "C"" x 3.
- Remove Forbidden Card "Predaplant Verte Anaconda" x 1.
- Remove Forbidden Card "Vanity's Emptiness" x 1.
- Remove Limited Card "Rivalry of Warlords" x 1.
- Remove Limited Card "Skill Drain" x 2.
Monster Cards | 17 | ||
---|---|---|---|
1 |
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Dark Magician
|
3 |
2 |
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Magicians' Souls
|
3 |
3 |
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Maxx "C"
Forbidden Cards Forbidden Cards |
3 |
4 |
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Magician's Rod
|
3 |
5 |
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Ash Blossom & Joyous Spring
|
2 |
6 |
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Dark Magician Girl
|
1 |
7 |
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Apprentice Illusion Magician
|
1 |
8 |
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Nibiru, the Primal Being
|
1 |
Spell Cards | 13 | ||
---|---|---|---|
1 |
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Terraforming
Limited Cards Limited Cards |
1 |
2 |
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Magicalized Fusion
|
1 |
3 |
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Secret Village of the Spellcasters
|
1 |
4 |
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Magician's Salvation
|
1 |
5 |
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Dark Magical Circle
|
3 |
6 |
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Illusion Magic
|
1 |
7 |
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Soul Servant
|
3 |
8 |
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Secrets of Dark Magic
|
2 |
Trap Cards | 10 | ||
---|---|---|---|
1 |
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Magician Navigation
|
1 |
2 |
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Solemn Judgment
|
1 |
3 |
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Rivalry of Warlords
Limited Cards Limited Cards |
2 |
4 |
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Skill Drain
Limited Cards Limited Cards |
3 |
5 |
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Vanity's Emptiness
Forbidden Cards Forbidden Cards |
1 |
6 |
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Eternal Soul
|
2 |
7 | |||
8 |
Extra Deck | 15 | ||
---|---|---|---|
1 |
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Dark Magician the Dragon Knight
|
1 |
2 |
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The Dark Magicians
|
2 |
3 |
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Quintet Magician
|
1 |
4 |
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Number 11: Big Eye
|
1 |
5 |
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Ebon Illusion Magician
|
1 |
6 |
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Imduk the World Chalice Dragon
|
1 |
7 |
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Artemis, the Magistus Moon Maiden
|
1 |
8 |
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Wee Witch's Apprentice
|
1 |
9 |
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I:P Masquerena
|
1 |
10 |
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Predaplant Verte Anaconda
Forbidden Cards Forbidden Cards |
1 |
11 |
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Ningirsu the World Chalice Warrior
|
1 |
12 |
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Knightmare Unicorn
|
1 |
13 |
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Selene, Queen of the Master Magicians
|
1 |
14 |
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Accesscode Talker
|
1 |
15 |
Side Deck | 0 |
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Main Deck
40Monster Cards
17
1
- Dark Magician
- X
-
DARK
Level 7 [ Spellcaster / Normal ]
ATK 2500 DEF 2100 - The ultimate wizard in terms of attack and defense.
3
2
- Magicians' Souls
- X
-
DARK
Level 1 [ Spellcaster / Effect ]
ATK 0 DEF 0 -
You can send up to 2 Spells/Traps from your hand and/or field to the GY; draw that many cards. If this card is in your hand: You can send 1 Level 6 or higher Spellcaster monster from your Deck to the GY, then activate 1 of these effects;
●Special Summon this card.
●Send this card to the GY, then, you can Special Summon 1 "Dark Magician" or 1 "Dark Magician Girl" from your GY.
You can only use each effect of "Magicians' Souls" once per turn.
3
3
Forbidden Cards
Forbidden- Maxx "C"
- X
-
EARTH
Level 2 [ Insect / Effect ]
ATK 500 DEF 200 - (Quick Effect): You can send this card from your hand to the GY; this turn, each time your opponent Special Summons a monster(s), immediately draw 1 card. You can only use this effect of "Maxx "C"" once per turn.
3
4
- Magician's Rod
- X
-
DARK
Level 3 [ Spellcaster / Effect ]
ATK 1600 DEF 100 - When this card is Normal Summoned: You can add 1 Spell/Trap from your Deck to your hand, that mentions "Dark Magician". During your opponent's turn, if you activate a Spell/Trap Card or effect while this card is in your GY (except during the Damage Step): You can Tribute 1 Spellcaster monster; add this card to your hand. You can only use each effect of "Magician's Rod" once per turn.
3
5
- Ash Blossom & Joyous Spring
- X
-
FIRE
Level 3 [ Zombie / Tuner/Effect ]
ATK 0 DEF 1800 -
When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that effect.
●Add a card from the Deck to the hand.
●Special Summon from the Deck.
●Send a card from the Deck to the GY.
You can only use this effect of "Ash Blossom & Joyous Spring" once per turn.
2
6
- Dark Magician Girl
- X
-
DARK
Level 6 [ Spellcaster / Effect ]
ATK 2000 DEF 1700 - Gains 300 ATK for every "Dark Magician" or "Magician of Black Chaos" in the GYs.
1
7
- Apprentice Illusion Magician
- X
-
DARK
Level 6 [ Spellcaster / Effect ]
ATK 2000 DEF 1700 - You can Special Summon this card (from your hand) by discarding 1 card. If this card is Normal or Special Summoned: You can add 1 "Dark Magician" from your Deck to your hand. During damage calculation, if your other DARK Spellcaster monster battles an opponent's monster (Quick Effect): You can send this card from your hand or face-up field to the GY; that monster you control gains 2000 ATK/DEF during that damage calculation only.
1
8
- Nibiru, the Primal Being
- X
-
LIGHT
Level 11 [ Rock / Effect ]
ATK 3000 DEF 600 - During the Main Phase, if your opponent Normal or Special Summoned 5 or more monsters this turn (Quick Effect): You can Tribute as many face-up monsters on the field as possible, and if you do, Special Summon this card from your hand, then Special Summon 1 "Primal Being Token" (Rock/LIGHT/Level 11/ATK ?/DEF ?) to your opponent's field. (This Token's ATK/DEF become the combined original ATK/DEF of the Tributed monsters.) You can only use this effect of "Nibiru, the Primal Being" once per turn.
1
Spell Cards
13
2
- Magicalized Fusion
- X
-
SPELL
- Fusion Summon 1 Spellcaster Fusion Monster from your Extra Deck, by banishing Fusion Materials mentioned on it from your field or GY. You can only activate 1 "Magicalized Fusion" per turn.
1
3
- Secret Village of the Spellcasters
- X
-
SPELL
Field
- If only you control a Spellcaster monster, your opponent cannot activate Spell Cards. If you control no Spellcaster monsters, you cannot activate Spell Cards.
1
4
- Magician's Salvation
- X
-
SPELL
Field
- When this card is activated: You can Set 1 "Eternal Soul" directly from your Deck. If you Normal or Special Summon "Dark Magician" or "Dark Magician Girl" (except during the Damage Step): You can target 1 of those monsters; Special Summon 1 "Dark Magician" or "Dark Magician Girl" from your GY, with a different name than that monster. You can only use this effect of "Magician's Salvation" once per turn. You can only activate 1 "Magician's Salvation" per turn.
1
5
- Dark Magical Circle
- X
-
SPELL
Continuous
- When this card is activated: Look at the top 3 cards of your Deck, then you can reveal 1 of them that is "Dark Magician" or a Spell/Trap that mentions "Dark Magician", and add it to your hand, also place the remaining cards on top of your Deck in any order. If "Dark Magician" is Normal or Special Summoned to your field (except during the Damage Step): You can target 1 card your opponent controls; banish it. You can only use each effect of "Dark Magical Circle" once per turn.
3
6
- Illusion Magic
- X
-
SPELL
Quick-Play
- Tribute 1 Spellcaster monster; add up to 2 copies of "Dark Magician" from your Deck and/or GY to your hand. You can only activate 1 "Illusion Magic" per turn.
1
7
- Soul Servant
- X
-
SPELL
Quick-Play
- Place 1 card on top of the Deck from your hand, Deck, or GY, that is "Dark Magician" or mentions "Dark Magician" or "Dark Magician Girl", except "Soul Servant". During your Main Phase: You can banish this card from your GY; draw cards equal to the number of "Palladium" monsters, "Dark Magician", and/or "Dark Magician Girl", with different names, on the field and in the GYs. You can only use this effect of "Soul Servant" once per turn.
3
8
- Secrets of Dark Magic
- X
-
SPELL
Quick-Play
-
Activate 1 of the following effects.
●Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters from your hand or field, including "Dark Magician" or "Dark Magician Girl", as Fusion Material.
●Ritual Summon 1 Ritual Monster from your hand, by Tributing monsters from your hand or field, including "Dark Magician" or "Dark Magician Girl", whose total Levels equal or exceed the Level of the Ritual Monster.
2
Trap Cards
10
1
- Magician Navigation
- X
-
TRAP
- Special Summon 1 "Dark Magician" from your hand, then Special Summon 1 Level 7 or lower DARK Spellcaster monster from your Deck. If you control "Dark Magician", except the turn this card was sent to the GY: You can banish this card from your GY, then target 1 face-up Spell/Trap your opponent controls; negate its effects until the end of this turn.
1
2
- Solemn Judgment
- X
-
TRAP
Counter
- When a monster(s) would be Summoned, OR a Spell/Trap Card is activated: Pay half your LP; negate the Summon or activation, and if you do, destroy that card.
1
3
Limited Cards
Limited- Rivalry of Warlords
- X
-
TRAP
Continuous
- Each player can only control 1 Type of monster. Send all other face-up monsters they control to the GY.
2
4
Limited Cards
Limited- Skill Drain
- X
-
TRAP
Continuous
- Activate this card by paying 1000 LP. Negate the effects of all face-up monsters while they are face-up on the field (but their effects can still be activated).
3
5
Forbidden Cards
Forbidden- Vanity's Emptiness
- X
-
TRAP
Continuous
- Neither player can Special Summon monsters. If a card is sent from the Deck or the field to your GY: Destroy this card.
1
6
- Eternal Soul
- X
-
TRAP
Continuous
-
Every "Dark Magician" in your Monster Zone is unaffected by your opponent's card effects. If this face-up card leaves the field: Destroy all monsters you control. You can only use the following effect of "Eternal Soul" once per turn. You can activate 1 of these effects;
●Special Summon 1 "Dark Magician" from your hand or GY.
●Add 1 "Dark Magic Attack" or "Thousand Knives" from your Deck to your hand.
2
Extra Deck
15
1
- Dark Magician the Dragon Knight
- X
-
DARK
Level 8 [ Dragon / Fusion/Effect ]
ATK 3000 DEF 2500 -
"Dark Magician" + 1 Dragon monster
This card's name becomes "Dark Magician" while on the field or in the GY. Your opponent cannot target Spells/Traps you control with card effects, also they cannot be destroyed by your opponent's card effects.
1
2
- The Dark Magicians
- X
-
DARK
Level 8 [ Spellcaster / Fusion/Effect ]
ATK 2800 DEF 2300 -
"Dark Magician" or "Dark Magician Girl" + 1 Spellcaster monster
Once per turn, if a Spell/Trap Card or effect is activated (except during the Damage Step): You can draw 1 card, then if it was a Spell/Trap, you can Set it, and if it was a Trap or Quick-Play Spell, you can activate it this turn. If this card is destroyed: You can Special Summon both 1 "Dark Magician" and 1 "Dark Magician Girl" from your hand, Deck, and/or GY.
2
3
- Quintet Magician
- X
-
DARK
Level 12 [ Spellcaster / Fusion/Effect ]
ATK 4500 DEF 4500 -
5 Spellcaster monsters
Must be Fusion Summoned. If this card is Fusion Summoned using 5 Spellcaster monsters with different names: You can destroy all cards your opponent controls. This face-up card on the field cannot be Tributed, nor used as Fusion Material, also it cannot be destroyed by card effects.
1
4
- Number 11: Big Eye
- X
-
DARK
Rank 7 [ Spellcaster / Xyz/Effect ]
ATK 2600 DEF 2000 -
2 Level 7 monsters
Once per turn: You can detach 1 material from this card, then target 1 monster your opponent controls; take control of that monster. This card cannot attack the turn this effect is activated.
1
5
- Ebon Illusion Magician
- X
-
DARK
Rank 7 [ Spellcaster / Xyz/Effect ]
ATK 2500 DEF 2100 -
2 Level 7 monsters
You can also Xyz Summon this card by using a Rank 6 Spellcaster Xyz Monster you control as material. (Transfer its materials to this card.) Once per turn: You can detach 1 material from this card; Special Summon 1 Spellcaster Normal Monster from your hand or Deck. When a Spellcaster Normal Monster declares an attack: You can target 1 card your opponent controls; banish it. You can only use this effect of "Ebon Illusion Magician" once per turn.
1
6
- Imduk the World Chalice Dragon
- X
-
WIND
Link 1 [ Dragon / Link/Effect ]
ATK 800 DEF - -
1 Normal Monster, except a Token
During your Main Phase, you can Normal Summon 1 "World Chalice" monster in addition to your Normal Summon/Set. (You can only gain this effect once per turn.) At the start of the Damage Step, if this card battles an opponent's monster this card points to: You can destroy that opponent's monster. If this card is sent from the field to the GY: You can Special Summon 1 "World Chalice" monster from your hand.
1
7
- Artemis, the Magistus Moon Maiden
- X
-
LIGHT
Link 1 [ Spellcaster / Link/Effect ]
ATK 800 DEF - -
1 Level 4 or lower Spellcaster monster
If another "Magistus" monster(s) is Normal or Special Summoned while you control this monster (except during the Damage Step): You can target 1 of those monsters; equip this card you control to it. While this card is equipped to a monster: You can add 1 "Magistus" monster from your Deck to your hand. You can only use each effect of "Artemis, the Magistus Moon Maiden" once per turn. You can only Special Summon "Artemis, the Magistus Moon Maiden" once per turn.
1
8
- Wee Witch's Apprentice
- X
-
DARK
Link 2 [ Spellcaster / Link/Effect ]
ATK 1400 DEF - -
2 DARK monsters
All DARK monsters on the field gain 500 ATK/DEF, also all LIGHT monsters on the field lose 400 ATK/DEF. If this card is destroyed by battle or card effect: You can target 1 DARK monster in your GY; add it to your hand. You can only use this effect of "Wee Witch's Apprentice" once per turn.
1
9
- I:P Masquerena
- X
-
DARK
Link 2 [ Cyberse / Link/Effect ]
ATK 800 DEF - -
2 non-Link Monsters
During your opponent's Main Phase, you can (Quick Effect): Immediately after this effect resolves, Link Summon 1 Link Monster using materials you control, including this card. You can only use this effect of "I:P Masquerena" once per turn. A Link Monster that used this card as material cannot be destroyed by your opponent's card effects.
1
10
Forbidden Cards
Forbidden- Predaplant Verte Anaconda
- X
-
DARK
Link 2 [ Plant / Link/Effect ]
ATK 500 DEF - -
2 Effect Monsters
You can target 1 face-up monster on the field; it becomes DARK until the end of this turn. You can pay 2000 LP and send 1 "Fusion" or "Polymerization" Normal or Quick-Play Spell from your Deck to the GY; this effect becomes that Spell's effect when that card is activated, also, you cannot Special Summon monsters for the rest of this turn. You can only use each effect of "Predaplant Verte Anaconda" once per turn.
1
11
- Ningirsu the World Chalice Warrior
- X
-
EARTH
Link 3 [ Warrior / Link/Effect ]
ATK 2500 DEF - -
2+ Link Monsters
If this card is Link Summoned: Draw cards equal to the number of "World Chalice" monsters this card points to. You can only use this effect of "Ningirsu the World Chalice Warrior" once per turn. Once per turn: You can send 1 card from each player's field to the GYs. If this card is sent from the field to the GY: You can Special Summon 1 "World Chalice" monster from your hand.
1
12
- Knightmare Unicorn
- X
-
DARK
Link 3 [ Fiend / Link/Effect ]
ATK 2200 DEF - -
2+ monsters with different names
If this card is Link Summoned: You can discard 1 card, then target 1 card on the field; shuffle it into the Deck, then, if this card was co-linked when this effect was activated, you can draw 1 card. You can only use this effect of "Knightmare Unicorn" once per turn. While any co-linked "Knightmare" monsters are on the field, for your normal draw in your Draw Phase, draw 1 card for each different card name among those co-linked "Knightmare" monsters, instead of drawing just 1 card.
1
13
- Selene, Queen of the Master Magicians
- X
-
LIGHT
Link 3 [ Spellcaster / Link/Effect ]
ATK 1850 DEF - -
2+ monsters, including a Spellcaster monster
If this card is Link Summoned: Place Spell Counters on this card, equal to the number of Spells on the field and in the GYs. While an "Endymion" card(s) is on the field, your opponent's monsters cannot target this card for attacks. Once per turn, during the Main Phase (Quick Effect): You can remove 3 Spell Counters from your field; Special Summon 1 Spellcaster monster from your hand or GY in Defense Position, to your zone this card points to.
1
14
- Accesscode Talker
- X
-
DARK
Link 4 [ Cyberse / Link/Effect ]
ATK 2300 DEF - -
2+ Effect Monsters
Your opponent cannot activate cards or effects in response to this card's effect activations. If this card is Link Summoned: You can target 1 Link Monster that was used as its Link Material; this card gains ATK equal to that monster's Link Rating x 1000. You can banish 1 Link Monster from your field or GY; destroy 1 card your opponent controls, also for the rest of this turn, you cannot banish monsters with that same Attribute to activate this effect of "Accesscode Talker".
1