Close

「斬機」デッキ

Favorites
0
Deck Playstyle
Tournament
Registered Category
Mathmech
Registered Tag
YCS
Comment
YCSJ TOKYO 2023 優勝 決勝トーナメント準々決勝・決勝 ワタナベユウキ
  • Remove Forbidden Card "Mathmech Circular" x 3.
  • Remove Forbidden Card "Maxx "C"" x 3.
  • Remove Forbidden Card "Red Reboot" x 1.
  • Remove Limited Card "Called by the Grave" x 1.
Monster Cards 27
1
Ash Blossom & Joyous Spring
3
2
Droll & Lock Bird
1
3
Ghost Ogre & Snow Rabbit
1
4
Jizukiru, the Star Destroying Kaiju
1
5
Dotscaper
1
6
Linkslayer
2
7
Sakitama
1
8
Aratama
2
9
Mathmech Subtraction
1
10
Mathmech Circular

Forbidden Cards

Forbidden Cards
3
11
Mathmech Addition
1
12
Mathmech Diameter
1
13
Parallel eXceed
3
14
D.D. Crow
1
15
Mathmech Sigma
1
16
Maxx "C"

Forbidden Cards

Forbidden Cards
3
17
Nibiru, the Primal Being
1
Spell Cards 8
1
Small World
3
2
Crossout Designator
1
3
Called by the Grave

Limited Cards

Limited Cards
2
4
Mathmech Equation
1
5
Monster Reborn

Limited Cards

Limited Cards
1
6  
7  
8  
9  
10  
11  
12  
13  
14  
15  
16  
17  
Trap Cards 6
1
Infinite Impermanence
2
2
Mathmech Superfactorial
1
3
Red Reboot

Forbidden Cards

Forbidden Cards
1
4
Evenly Matched
2
5  
6  
7  
8  
9  
10  
11  
12  
13  
14  
15  
16  
17  
Extra Deck 15
1
G Golem Crystal Heart
2
2
Firewall Dragon Darkfluid - Neo Tempest Terahertz
1
3
Primathmech Laplacian
1
4
Salamangreat Almiraj
1
5
Transcode Talker
1
6
Link Decoder
1
7
Update Jammer
1
8
Primathmech Alembertian
1
9
Number 41: Bagooska the Terribly Tired Tapir
1
10
Splash Mage
1
11
Mereologic Aggregator
1
12
Cyberse Desavewurm
1
13
Accesscode Talker
1
14
Firewall Dragon Singularity
1
15  
Side Deck 0

Main Deck

41
Monster Cards
27
1
Ash Blossom & Joyous Spring
X
FIRE FIRE Level Level 3 [ Zombie / Tuner/Effect ] ATK 0 DEF 1800
When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that effect.
●Add a card from the Deck to the hand.
●Special Summon from the Deck.
●Send a card from the Deck to the GY.
You can only use this effect of "Ash Blossom & Joyous Spring" once per turn.
3
2
Droll & Lock Bird
X
WIND WIND Level Level 1 [ Spellcaster / Effect ] ATK 0 DEF 0
If a card(s) is added from the Main Deck to your opponent's hand, except during the Draw Phase (Quick Effect): You can send this card from your hand to the GY; for the rest of this turn, cards cannot be added from either player's Main Deck to the hand.
1
3
Ghost Ogre & Snow Rabbit
X
LIGHT LIGHT Level Level 3 [ Psychic / Tuner/Effect ] ATK 0 DEF 1800
When a monster on the field activates its effect, or when a Spell/Trap that is already face-up on the field activates its effect (Quick Effect): You can send this card from your hand or field to the GY; destroy that card on the field. You can only use this effect of "Ghost Ogre & Snow Rabbit" once per turn.
1
4
Jizukiru, the Star Destroying Kaiju
X
LIGHT LIGHT Level Level 10 [ Machine / Effect ] ATK 3300 DEF 2600
You can Special Summon this card (from your hand) to your opponent's field in Attack Position, by Tributing 1 monster they control. If your opponent controls a "Kaiju" monster, you can Special Summon this card (from your hand) in Attack Position. You can only control 1 "Kaiju" monster. When a card or effect is activated that targets 1 card (and no other cards) (Quick Effect): You can remove 3 Kaiju Counters from anywhere on the field; negate that effect, and if you do, you can destroy 1 card on the field.
1
5
Dotscaper
X
EARTH EARTH Level Level 1 [ Cyberse / Effect ] ATK 0 DEF 2100
If this card is sent to the GY: You can Special Summon this card. If this card is banished: You can Special Summon this card. You can only use 1 "Dotscaper" effect per turn, and only once that turn. You can only use each effect of "Dotscaper" once per Duel.
1
6
Linkslayer
X
EARTH EARTH Level Level 5 [ Cyberse / Effect ] ATK 2000 DEF 600
If you control no monsters, you can Special Summon this card (from your hand). Once per turn: You can discard up to 2 cards, then target that many Spells/Traps on the field; destroy them.
2
7
Sakitama
X
LIGHT LIGHT Level Level 4 [ Fairy / Spirit/Effect ] ATK 400 DEF 900
Cannot be Special Summoned. Once per turn, during the End Phase, if this card was Normal Summoned or flipped face-up this turn: Return this card to the hand. You can only use each of the following effects of "Sakitama" once per turn. You can reveal this card in your hand; immediately after this effect resolves, Normal Summon 1 Spirit monster from your hand. If this card is Tributed: Target 1 Spirit monster in your GY; add it to your hand.
1
8
Aratama
X
DARK DARK Level Level 4 [ Fiend / Spirit/Effect ] ATK 800 DEF 1800
Cannot be Special Summoned. Once per turn, during the End Phase, if this card was Normal Summoned or flipped face-up this turn: Return this card to the hand. When this card is Normal Summoned or flipped face-up: You can add 1 Spirit monster from your Deck to your hand, except "Aratama".
2
9
Mathmech Subtraction
X
FIRE FIRE Level Level 4 [ Cyberse / Effect ] ATK 1000 DEF 1000
You can target 1 face-up monster on the field; you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except Cyberse monsters, also Special Summon this card from your hand (but it cannot attack this turn), and if you do, the targeted monster loses 1000 ATK until the end of this turn. You can only use this effect of "Mathmech Subtraction" once per turn.
1
10
Mathmech Circular

Forbidden Cards

Forbidden Cards
X
LIGHT LIGHT Level Level 4 [ Cyberse / Effect ] ATK 1500 DEF 1500
You can send 1 "Mathmech" monster, except "Mathmech Circular", from your Deck to your GY; Special Summon this card from your hand, also you can only attack with 1 monster for the rest of this turn. If a "Mathmech" monster is Normal or Special Summoned to your field while you control this monster (except during the Damage Step): You can add 1 "Mathmech" Spell/Trap from your Deck to your hand. You can only use each effect of "Mathmech Circular" once per turn.
3
11
Mathmech Addition
X
FIRE FIRE Level Level 4 [ Cyberse / Effect ] ATK 1000 DEF 1000
You can target 1 face-up monster on the field; you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except Cyberse monsters, also Special Summon this card from your hand (but it cannot attack this turn), and if you do, the targeted monster gains 1000 ATK until the end of this turn. You can only use this effect of "Mathmech Addition" once per turn.
1
12
Mathmech Diameter
X
LIGHT LIGHT Level Level 4 [ Cyberse / Tuner/Effect ] ATK 1000 DEF 1500
When this card is Normal Summoned: You can target 1 Level 4 Cyberse monster in your GY; Special Summon it, but it cannot activate its effects. A "Mathmech" monster that was Synchro or Xyz Summoned using this card on the field as material gains the following effect.
●Once per turn, during the turn this card was Special Summoned, when your opponent activates a card or effect (Quick Effect): You can negate that effect.
You can only use each effect of "Mathmech Diameter" once per turn.
1
13
Parallel eXceed
X
WIND WIND Level Level 8 [ Cyberse / Effect ] ATK 2000 DEF 2000
If this card is Special Summoned by the effect of "Parallel eXceed", its Level becomes 4 and its original ATK/DEF become halved. You can only use each of the following effects of "Parallel eXceed" once per turn.
●If you Link Summon: You can Special Summon this card from your hand to your zone that Link Monster points to.
●If this card is Normal or Special Summoned: You can Special Summon 1 "Parallel eXceed" from your Deck.
3
14
D.D. Crow
X
DARK DARK Level Level 1 [ Winged Beast / Effect ] ATK 100 DEF 100
(Quick Effect): You can discard this card to the GY, then target 1 card in your opponent's GY; banish that target.
1
15
Mathmech Sigma
X
LIGHT LIGHT Level Level 4 [ Cyberse / Tuner/Effect ] ATK 1000 DEF 1500
If you control no monsters in the Extra Monster Zone, while this card is in your hand or GY: You can Special Summon this card, but banish it when it leaves the field, also you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except Cyberse monsters. You can only use this effect of "Mathmech Sigma" once per turn. If this card you control is used as Synchro Material for a "Mathmech" monster, you can treat it as a non-Tuner.
1
16
Maxx "C"

Forbidden Cards

Forbidden Cards
X
EARTH EARTH Level Level 2 [ Insect / Effect ] ATK 500 DEF 200
During either player's turn: You can send this card from your hand to the Graveyard; this turn, each time your opponent Special Summons a monster(s), immediately draw 1 card. You can only use 1 "Maxx "C"" per turn.
3
17
Nibiru, the Primal Being
X
LIGHT LIGHT Level Level 11 [ Rock / Effect ] ATK 3000 DEF 600
During the Main Phase, if your opponent Normal or Special Summoned 5 or more monsters this turn (Quick Effect): You can Tribute as many face-up monsters on the field as possible, and if you do, Special Summon this card from your hand, then Special Summon 1 "Primal Being Token" (Rock/LIGHT/Level 11/ATK ?/DEF ?) to your opponent's field. (This Token's ATK/DEF become the combined original ATK/DEF of the Tributed monsters.) You can only use this effect of "Nibiru, the Primal Being" once per turn.
1
Spell Cards
8
1
Small World
X
SPELL SPELL
Reveal 1 monster in your hand, choose 1 monster from your Deck that has exactly 1 of the same Type, Attribute, Level, ATK or DEF, and banish the revealed monster from your hand face-down. Then add, from the Deck to your hand, 1 monster that has exactly 1 of the same Type, Attribute, Level, ATK or DEF as the monster chosen from your Deck, and banish the card chosen from the Deck face-down. You can only activate 1 "Small World" per turn.
3
2
Crossout Designator
X
SPELL SPELL Quick-Play Quick-Play
Declare 1 card name; banish 1 of that declared card from your Main Deck, and if you do, negate its effects, as well as the activated effects and effects on the field of cards with the same original name, until the end of this turn. You can only activate 1 "Crossout Designator" per turn.
1
3
Called by the Grave

Limited Cards

Limited Cards
X
SPELL SPELL Quick-Play Quick-Play
Target 1 monster in your opponent's GY; banish it, and if you do, until the end of the next turn, its effects are negated, as well as the activated effects and effects on the field of monsters with the same original name.
2
4
Mathmech Equation
X
SPELL SPELL
Target 1 "Mathmech" monster in your GY; Special Summon it, and if you do, it gains 1000 ATK until the end of this turn. You can only activate 1 "Mathmech Equation" per turn.
1
5
Monster Reborn

Limited Cards

Limited Cards
X
SPELL SPELL
Target 1 monster in either GY; Special Summon it.
1
Trap Cards
6
1
Infinite Impermanence
X
TRAP TRAP
Target 1 face-up monster your opponent controls; negate its effects (until the end of this turn), then, if this card was Set before activation and is on the field at resolution, for the rest of this turn all other Spell/Trap effects in this column are negated. If you control no cards, you can activate this card from your hand.
2
2
Mathmech Superfactorial
X
TRAP TRAP
Target up to 3 "Mathmech" monsters in your GY with different names, then activate 1 of these effects;
●Special Summon them, but their effects are negated, then, immediately after this effect resolves, Synchro Summon 1 "Mathmech" Synchro Monster using only those monsters, and shuffle the materials into the Deck instead of sending them to the GY.
●Special Summon them, but their effects are negated, then, immediately after this effect resolves, Xyz Summon 1 "Mathmech" Xyz Monster using only those monsters.
You can only activate 1 "Mathmech Superfactorial" per turn.
1
3
Red Reboot

Forbidden Cards

Forbidden Cards
X
TRAP TRAP Counter Counter
When your opponent activates a Trap Card: Negate the activation, and if you do, Set that card face-down, then they can Set 1 other Trap directly from their Deck. For the rest of this turn after this card resolves, your opponent cannot activate Trap Cards. You can activate this card from your hand by paying half your LP.
1
4
Evenly Matched
X
TRAP TRAP
At the end of the Battle Phase, if your opponent controls more cards than you do: You can make your opponent banish cards from their field face-down so they control the same number of cards as you do. If you control no cards, you can activate this card from your hand.
2

Extra Deck

15
1
G Golem Crystal Heart
X
WATER WATER Link Link 2 [ Cyberse / Link/Effect ] ATK 0 DEF -
2 Cyberse monsters
You can target 1 EARTH Link Monster in your GY; Special Summon it to your zone this card points to, and if you do, place 1 GG Counter on this card. You can only use this effect of "G Golem Crystal Heart" once per turn. EARTH monsters co-linked to this card gain 600 ATK for each GG Counter on this card, can make a second attack during each Battle Phase, also if they attack a Defense Position monster, inflict piercing battle damage to your opponent.
2
2
Firewall Dragon Darkfluid - Neo Tempest Terahertz
X
DARK DARK Link Link 5 [ Cyberse / Link/Effect ] ATK 3000 DEF -
3+ Cyberse monsters
Negate any monster effects activated by your opponent during the Battle Phase. (Quick Effect): You can send 1 Cyberse monster from your Deck or Extra Deck to the GY, and if you do, this card gains the Attribute of that monster sent to the GY, also it gains 2500 ATK. You can only use this effect of "Firewall Dragon Darkfluid - Neo Tempest Terahertz" once per turn. This card can attack monsters a number of times each Battle Phase, up to the number of different Attributes it has.
1
3
Primathmech Laplacian
X
EARTH EARTH Rank Rank 4 [ Cyberse / Xyz/Effect ] ATK 2000 DEF 0
3 Level 4 monsters
If a "Mathmech" card(s) you control would be destroyed by card effect, you can detach 1 material from this card instead. If this card is Xyz Summoned: You can detach up to 3 materials from it, then choose that many effects (you cannot choose the same effect twice, and you resolve them in the listed order, skipping any that were not chosen);
●Send 1 random card from your opponent's hand to the GY.
●Send 1 monster your opponent controls to the GY.
●Send 1 Spell/Trap your opponent controls to the GY.
You can only use this effect of "Primathmech Laplacian" once per turn.
1
4
Salamangreat Almiraj
X
FIRE FIRE Link Link 1 [ Cyberse / Link/Effect ] ATK 0 DEF -
1 Normal Summoned monster with 1000 or less ATK
(Quick Effect): You can Tribute this card, then target 1 monster you control; it cannot be destroyed by your opponent's card effects this turn. When a Normal Summoned monster you control is destroyed by battle, while this card is in your GY: You can Special Summon this card. You can only use this effect of "Salamangreat Almiraj" once per turn.
1
5
Transcode Talker
X
EARTH EARTH Link Link 3 [ Cyberse / Link/Effect ] ATK 2300 DEF -
2+ Effect Monsters
While this card is co-linked, it and its co-linked monsters gain 500 ATK, also your opponent cannot target any of them with card effects. You can target 1 Link-3 or lower Cyberse Link Monster in your GY, except "Transcode Talker"; Special Summon it to your zone this card points to. You cannot Special Summon monsters the turn you activate this effect, except Cyberse monsters. You can only use this effect of "Transcode Talker" once per turn.
1
6
Link Decoder
X
DARK DARK Link Link 1 [ Cyberse / Link/Effect ] ATK 300 DEF -
1 Level 4 or lower Cyberse monster
If this card is sent to the GY as material for a Cyberse Link Monster with 2300 or more original ATK: You can Special Summon this card, but banish it when it leaves the field. You can only use this effect of "Link Decoder" once per turn.
1
7
Update Jammer
X
WIND WIND Link Link 2 [ Cyberse / Link/Effect ] ATK 2000 DEF -
2 Level 2 or higher Cyberse monsters
Once per battle, during damage calculation, if your Cyberse monster battles (Quick Effect): You can activate this effect; negate all other card effects on the field until the end of the Damage Step, damage calculation for this battle uses each monster's original ATK/DEF, also if an opponent's monster is destroyed by this battle and sent to the GY, inflict 1000 damage to your opponent. If this card is sent to the GY as Link Material: That Link Monster can make a second attack during each Battle Phase this turn.
1
8
Primathmech Alembertian
X
EARTH EARTH Rank Rank 4 [ Cyberse / Xyz/Effect ] ATK 2000 DEF 0
2+ Level 4 monsters
You can Tribute 1 monster; Special Summon 1 Level 4 "Mathmech" monster from your hand or GY. If this card is Xyz Summoned: You can detach 2 to 4 materials from this card, then activate the appropriate effect;
●2: Add 1 "Mathmech" card from your Deck to your hand.
●3: Add 1 Level 4 monster from your Deck to your hand.
●4: Add 1 Spell/Trap from your Deck to your hand.
You can only use each effect of "Primathmech Alembertian" once per turn.
1
9
Number 41: Bagooska the Terribly Tired Tapir
X
EARTH EARTH Rank Rank 4 [ Fiend / Xyz/Effect ] ATK 2100 DEF 2000
2 Level 4 monsters
Once per turn, during your Standby Phase, detach 1 material from this card. If you cannot, destroy it. This Attack Position card cannot be destroyed by your opponent's card effects. Your opponent cannot target this Attack Position card with card effects. While this card is in face-up Defense Position, change all face-up monsters on the field to Defense Position, also negate the activated effects of monsters that were in Defense Position when that effect was activated.
1
10
Splash Mage
X
WATER WATER Link Link 2 [ Cyberse / Link/Effect ] ATK 1100 DEF -
2 Cyberse monsters
You can target 1 Cyberse monster in your GY; Special Summon it in Defense Position, but negate its effects, also you cannot Special Summon monsters for the rest of this turn, except Cyberse monsters. You can only use this effect of "Splash Mage" once per turn.
1
11
Mereologic Aggregator
X
DARK DARK Rank Rank 9 [ Cyberse / Xyz/Effect ] ATK 2600 DEF 3000
2+ Level 9 monsters
If this card is Xyz Summoned: You can send 1 monster from your Extra Deck to the GY. You can target monsters in your GY, up to the number of materials this card has; detach materials from this card equal to the number of those targets in the GY, and if you do, attach those targets to this card as material. If this card is sent to the GY: You can target 1 face-up card on the field; negate its effects until the end of this turn. You can only use each effect of "Mereologic Aggregator" once per turn.
1
12
Cyberse Desavewurm
X
DARK DARK Level Level 6 [ Cyberse / Fusion/Effect ] ATK 2300 DEF 1500
1 Cyberse Ritual, Fusion, Synchro, Xyz, or Link Monster + 1 Cyberse monster
During your Main Phase: You can Special Summon 1 Cyberse monster from your hand, then you can make this card's Level become the same as that monster. When your opponent activates a Spell/Trap Card or effect, while you control a Link-4 or higher Cyberse monster (Quick Effect): You can banish this card from your field or GY; negate that activation. You can only use each effect of "Cyberse Desavewurm" once per turn.
1
13
Accesscode Talker
X
DARK DARK Link Link 4 [ Cyberse / Link/Effect ] ATK 2300 DEF -
2+ Effect Monsters
Your opponent cannot activate cards or effects in response to this card's effect activations. If this card is Link Summoned: You can target 1 Link Monster that was used as material for its Link Summon; this card gains ATK equal to that monster's Link Rating x 1000. You can banish 1 Link Monster from your field or GY; destroy 1 card your opponent controls, also for the rest of this turn, you cannot banish monsters with that same Attribute to activate this effect of "Accesscode Talker".
1
14
Firewall Dragon Singularity
X
DARK DARK Link Link 6 [ Cyberse / Link/Effect ] ATK 3500 DEF -
3+ Effect Monsters
(Quick Effect): You can target cards your opponent controls or in their GY up to the number of different card types (Ritual, Fusion, Synchro, Xyz) you control and in your GY; return them to the hand, also this card gains 500 ATK for each returned card. If a monster this card points to is destroyed by battle, or sent to the GY: You can target 1 Cyberse monster in your GY; Special Summon it. You can only use each effect of "Firewall Dragon Singularity" once per turn.
1

Side Deck

0