Yu-Gi-Oh! TRADING CARD GAME - CARD DATABASE

Mathmech Superfactorial

Mathmech Superfactorial
1
Icon Normal Trap
Card Text
Target up to 3 "Mathmech" monsters in your GY with different names, then activate 1 of these effects;
●Special Summon them, but their effects are negated, then, immediately after this effect resolves, Synchro Summon 1 "Mathmech" Synchro Monster using only those monsters, and shuffle the materials into the Deck instead of sending them to the GY.
●Special Summon them, but their effects are negated, then, immediately after this effect resolves, Xyz Summon 1 "Mathmech" Xyz Monster using only those monsters.
You can only activate 1 "Mathmech Superfactorial" per turn.
Sets
2019-11-22 MYFI-EN012 MYSTIC FIGHTERS Secret Rare
Related Cards
Search Results: 1 - 10 of 14

  • Geomathmech Final Sigma
    FIRE FIRE Level Level 12 [ Cyberse / Synchro / Effect ] ATK 3000 DEF 0  
    1 Tuner + 1+ non-Tuner monsters
    Unaffected by card effects, except "Mathmech" cards, while in the Extra Monster Zone. If this card in the Extra Monster Zone battles an opponent's monster, any battle damage it inflicts to your opponent is doubled. If this card is destroyed by battle, or if this card in its owner's possession is destroyed by an opponent's card effect: You can add 1 "Mathmech" card from your Deck to your hand. You can only use this effect of "Geomathmech Final Sigma" once per turn.
    Geomathmech Final Sigma
  • Geomathmech Magma
    FIRE FIRE Level Level 8 [ Cyberse / Synchro / Tuner / Effect ] ATK 2500 DEF 0  
    1 Tuner + 1+ non-Tuner monsters
    When this card destroys a monster by battle: You can target up to 2 cards your opponent controls; destroy them. If this card is destroyed by battle, or if this card in its owner's possession is destroyed by an opponent's card effect: You can add 1 "Mathmech" Spell/Trap from your Deck to your hand. You can only use each effect of "Geomathmech Magma" once per turn.
    Geomathmech Magma
  • Mathmech Addition
    FIRE FIRE Level Level 4 [ Cyberse / Effect ] ATK 1000 DEF 1000  
    You can target 1 face-up monster on the field; you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except Cyberse monsters, also Special Summon this card from your hand (but it cannot attack this turn), and if you do, the targeted monster gains 1000 ATK until the end of this turn. You can only use this effect of "Mathmech Addition" once per turn.
    Mathmech Addition
  • Mathmech Billionblade Nayuta
    SPELL SPELL Equip Equip  
    Equip only to a Cyberse monster. If the equipped monster battles an opponent's monster, during damage calculation: You can send 1 "Mathmech" monster from your Deck to the GY; the equipped monster gains ATK equal to the sent monster's ATK, until the end of this turn (even if this card leaves the field). If this card is sent from the Spell & Trap Zone to the GY: You can target 1 "Mathmech" card in your GY, except "Mathmech Billionblade Nayuta"; add it to your hand. You can only use each effect of "Mathmech Billionblade Nayuta" once per turn.
    Mathmech Billionblade Nayuta
  • Mathmech Diameter
    LIGHT LIGHT Level Level 4 [ Cyberse / Tuner / Effect ] ATK 1000 DEF 1500  
    When this card is Normal Summoned: You can target 1 Level 4 Cyberse monster in your GY; Special Summon it, but it cannot activate its effects. A "Mathmech" monster that was Synchro or Xyz Summoned using this card on the field as material gains the following effect.
    ●Once per turn, during the turn this card was Special Summoned, when your opponent activates a card or effect (Quick Effect): You can negate that effect.
    You can only use each effect of "Mathmech Diameter" once per turn.
    Mathmech Diameter
  • Mathmech Division
    EARTH EARTH Level Level 4 [ Cyberse / Effect ] ATK 1500 DEF 1000  
    You can Tribute 1 Cyberse monster you control in the Extra Monster Zone; Special Summon up to 1 Level 4 Cyberse monster each from your hand and GY. If this card is sent to the GY: You can target 1 face-up monster on the field; its ATK becomes halved until the end of this turn. You can only use each effect of "Mathmech Division" once per turn.
    Mathmech Division
  • Mathmech Equation
    SPELL SPELL  
    Target 1 "Mathmech" monster in your GY; Special Summon it, and if you do, it gains 1000 ATK until the end of this turn. You can only activate 1 "Mathmech Equation" per turn.
    Mathmech Equation
  • Mathmech Induction
    TRAP TRAP Continuous Continuous  
    All Cyberse monsters you control gain 500 ATK. If you control a "Mathmech" monster: You can send this face-up card from the field to the GY, then target 1 card your opponent controls; destroy it. You can only use this effect of "Mathmech Induction" once per turn.
    Mathmech Induction
  • Mathmech Multiplication
    EARTH EARTH Level Level 4 [ Cyberse / Effect ] ATK 500 DEF 2000  
    You can target 1 Level 4 Cyberse monster you control; its Level becomes 8 until the end of this turn. If this card is sent to the GY: You can target 1 Cyberse monster you control in the Extra Monster Zone; its ATK becomes doubled until the end of this turn. You can only use each effect of "Mathmech Multiplication" once per turn.
    Mathmech Multiplication
  • Mathmech Nabla
    DARK DARK Level Level 4 [ Cyberse / Tuner / Effect ] ATK 1000 DEF 1500  
    You can Tribute 1 Cyberse monster; Special Summon 1 "Mathmech" monster from your Deck. If this card is sent to the GY: You can target 1 Cyberse monster you control in the Extra Monster Zone; it can make up to 2 attacks on monsters during each Battle Phase this turn. You can only use each effect of "Mathmech Nabla" once per turn.
    Mathmech Nabla
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