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Zane Truesdale Special (GX) : Cyber Dragon

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Deck Type
Deck
Deck Playstyle
Character
Registered Category
Cyber Cyber Dragon Cyberdark
Registered Tag
Link Xyz Fusion LIGHT Machine
Comment
Ryo Marufuji official cards . Kaiser Ryo Deck List . Check More Of Cyber Dragon OG : http://www.db.yugioh-card.com/yugiohdb/member_deck.action?cgid=01e82c209971fba12af750a80ecdfc02&dno=240&request_locale=en Last update : 3/20/2025 power Technical Hold the line 5 4 4
Monster Cards 30
1
Cyber Eltanin
1
2
Cyber Laser Dragon
1
3
Cyber Barrier Dragon
1
4
Cyber Dragon
3
5
Cyber Jormungardr
2
6
Cyberdark Wurm
1
7
Cyber Dragon Drei
1
8
Cyber Dragon Zwei
1
9
Cyber Dragon Vier
1
10
Cyber Phoenix
1
11
Proto-Cyber Dragon
1
12
Cyber Kirin
1
13
Cyber Dragon Core
3
14
Cyber Dragon Nachster
3
15
Cyber Pharos
3
16
Cyber Dragon Herz
3
17
Cyber Larva
3
Spell Cards 24
1
Power Bond
2
2
Cyberload Fusion
2
3
Limiter Removal
2
4
Cyber Emergency
2
5
Cyber Repair Plant
2
6
Super Strident Blaze
2
7
Cyber Revsystem
2
8
Evolution Burst
2
9
Machine Duplication
2
10
Polymerization
2
11
Future Fusion
1
12
Overload Fusion
1
13
De-Fusion
1
14
Photon Generator Unit
1
15  
16  
17  
Trap Cards 6
1
Cybernetic Overflow
1
2
Cybernetic Revolution
1
3
Cyber Network
1
4
Attack Reflector Unit
1
5
Cybernetic Hidden Technology
1
6
Call of the Haunted
1
7  
8  
9  
10  
11  
12  
13  
14  
15  
16  
17  
Extra Deck 15
1
Cyber End Dragon
2
2
Cyber Eternity Dragon
1
3
Chimeratech Megafleet Dragon
1
4
Chimeratech Overdragon
1
5
Chimeratech Fortress Dragon
1
6
Cyber Twin Dragon
1
7
Heosvarog the Mechanical Dawn
2
8
Chimeratech Rampage Dragon
1
9
Cyber Dragon Infinity
2
10
Cyber Dragon Nova
2
11
Cyber Dragon Sieger
1
12  
13  
14  
15  
Side Deck 15
1
Carnot the Eternal Machine
1
2
Armored Cybern
1
3
Cyber Ouroboros
1
4
Fusion Deployment
1
5
Stop Defense
1
6
Ruthless Denial
1
7
Duel Academy
1
8
Ultimate Slayer
1
9
Creature Swap
1
10
Different Dimension Capsule
1
11
Lightning Storm
1
12
Battle Fusion
1
13
Overload Future Fusion
1
14
Three of a Kind
1
15
DNA Surgery
1

Main Deck

60
Monster Cards
30
1
Cyber Eltanin
X
LIGHT LIGHT Level Level 10 [ Machine / Effect ]
ATK -1 DEF -1
Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by banishing all LIGHT Machine monsters from your field and GY. This card's ATK/DEF become the number of monsters banished for its Special Summon x 500. If this card is Special Summoned: Send all other face-up monsters on the field to the GY.
1
2
Cyber Laser Dragon
X
LIGHT LIGHT Level Level 7 [ Machine / Effect ]
ATK 2400 DEF 1800
This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except with "Photon Generator Unit". Once per turn, you can destroy 1 monster with ATK or DEF equal to or higher than the ATK of this card.
1
3
Cyber Barrier Dragon
X
LIGHT LIGHT Level Level 6 [ Machine / Effect ]
ATK 800 DEF 2800
This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except with "Attack Reflector Unit". Once per turn, while this card is in Attack Position, your opponent's next attack is negated.
1
4
Cyber Dragon
X
LIGHT LIGHT Level Level 5 [ Machine / Effect ]
ATK 2100 DEF 1600
If only your opponent controls a monster, you can Special Summon this card (from your hand).
3
5
Cyber Jormungardr
X
LIGHT LIGHT Level Level 5 [ Machine / Effect ]
ATK 1000 DEF 2100
Cannot be Normal Summoned/Set. Must be Special Summoned by card effect. If your opponent controls a monster: You can Special Summon this card from your hand, then take 1 "Cyber Dragon" from your Deck, and either Special Summon it or equip it to this card as an Equip Spell, also you cannot Special Summon for the rest of this turn, except Machine monsters. You can return 1 "Cyber Dragon" you control to the hand; add 1 "Polymerization" from your Deck or GY to your hand. You can only use each effect of "Cyber Jormungardr" once per turn.
2
6
Cyberdark Wurm
X
DARK DARK Level Level 5 [ Machine / Effect ]
ATK 800 DEF 2100
This card's name becomes "Cyber Dragon" while on the field or in the GY. If this card is in your hand or GY, and you have another Machine "Cyber" monster in your field or GY: You can send 1 "Cyber Dragon" monster from your hand or Deck to the GY; Special Summon this card, then you can add 1 "Cyber" Spell/Trap from your GY to your hand. You can only use this effect of "Cyberdark Wurm" once per Duel.
1
7
Cyber Dragon Drei
X
LIGHT LIGHT Level Level 4 [ Machine / Effect ]
ATK 1800 DEF 800
This card's name becomes "Cyber Dragon" while on the field or in the GY. When this card is Normal Summoned: You can make all "Cyber Dragon" you currently control become Level 5. You cannot Special Summon monsters the turn you activate this effect, except Machine monsters. If this card is banished: You can target 1 "Cyber Dragon" you control; it cannot be destroyed by battle or card effects this turn.
1
8
Cyber Dragon Zwei
X
LIGHT LIGHT Level Level 4 [ Machine / Effect ]
ATK 1500 DEF 1000
This card's name becomes "Cyber Dragon" while in the GY. Once per turn: You can reveal 1 Spell in your hand; this card's name becomes "Cyber Dragon" until the End Phase. If this card attacks an opponent's monster, it gains 300 ATK during the Damage Step only.
1
9
Cyber Dragon Vier
X
LIGHT LIGHT Level Level 4 [ Machine / Effect ]
ATK 1100 DEF 1600
This card's name becomes "Cyber Dragon" while on the field or in the GY. If you Normal or Special Summon "Cyber Dragon", except during the Damage Step: You can Special Summon this card from your hand in Defense Position. You can only use this effect of "Cyber Dragon Vier" once per turn. Each "Cyber Dragon" you control gains 500 ATK/DEF.
1
10
Cyber Phoenix
X
FIRE FIRE Level Level 4 [ Machine / Effect ]
ATK 1200 DEF 1600
While this card is in Attack Position, negate any Spell/Trap effects that target 1 Machine monster you control (and no other cards). When this card is destroyed by battle and sent to the GY: You can draw 1 card.
1
11
Proto-Cyber Dragon
X
LIGHT LIGHT Level Level 3 [ Machine / Effect ]
ATK 1100 DEF 600
This card's name becomes "Cyber Dragon" while on the field.
1
12
Cyber Kirin
X
LIGHT LIGHT Level Level 3 [ Machine / Effect ]
ATK 300 DEF 800
You can Tribute this card to make any effect damage you take this turn 0.
1
13
Cyber Dragon Core
X
LIGHT LIGHT Level Level 2 [ Machine / Effect ]
ATK 400 DEF 1500
This card's name becomes "Cyber Dragon" while on the field or in the GY. If this card is Normal Summoned: Add 1 "Cyber" Spell/Trap from your Deck to your hand. If only your opponent controls a monster: You can banish this card from your GY; Special Summon 1 "Cyber Dragon" monster from your Deck. You can only use 1 "Cyber Dragon Core" effect per turn, and only once that turn.
3
14
Cyber Dragon Nachster
X
LIGHT LIGHT Level Level 1 [ Machine / Effect ]
ATK 200 DEF 200
This card's name becomes "Cyber Dragon" while on the field or in the GY. You can discard 1 other monster; Special Summon this card from your hand. If this card is Normal or Special Summoned: You can target 1 Machine monster with 2100 ATK or DEF in your GY; Special Summon it, also, you cannot Special Summon monsters for the rest of this turn, except Machine monsters. You can only use each effect of "Cyber Dragon Nachster" once per turn.
3
15
Cyber Pharos
X
LIGHT LIGHT Level Level 1 [ Machine / Effect ]
ATK 0 DEF 2100
You can Special Summon this card (from your hand) by Tributing 1 Machine monster. Once per turn, during your Main Phase: You can Fusion Summon 1 Machine Fusion Monster from your Extra Deck, using monsters from your hand and/or field as material. When a Fusion Monster you control is destroyed by battle: You can banish this card from your GY; add 1 "Power Bond" from your Deck to your hand. You can only use this effect of "Cyber Pharos" once per turn.
3
16
Cyber Dragon Herz
X
LIGHT LIGHT Level Level 1 [ Machine / Effect ]
ATK 100 DEF 100
This card's name becomes "Cyber Dragon" while on the field or in the GY. You can only use 1 of the following effects of "Cyber Dragon Herz" per turn, and only once that turn.
●If this card is Special Summoned: You can make this card's Level become 5 until the end of this turn, also, you cannot Special Summon monsters for the rest of this turn, except Machine monsters.
●If this card is sent to the GY: You can add 1 other "Cyber Dragon" from your Deck or GY to your hand.
3
17
Cyber Larva
X
LIGHT LIGHT Level Level 1 [ Machine / Effect ]
ATK 400 DEF 600
If this card is targeted for an attack: You take no battle damage for the rest of this turn. When this card is destroyed by battle and sent to the GY: You can Special Summon 1 "Cyber Larva" from your Deck.
3
Spell Cards
24
1
Power Bond
X
SPELL SPELL
Fusion Summon 1 Machine Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Material, and it gains ATK equal to its original ATK. During the End Phase of the turn this card is activated, you take damage equal to the amount of ATK gained from this effect at the time of the Summon.
2
2
Cyberload Fusion
X
SPELL SPELL Quick-Play Quick-Play
Fusion Summon 1 Fusion Monster from your Extra Deck that lists a "Cyber Dragon" monster as material, by shuffling the Fusion Materials listed on it into the Deck, from among your cards on the field and/or your face-up banished cards, but monsters you control cannot attack for the rest of this turn, except that Fusion Summoned monster. You can only activate 1 "Cyberload Fusion" per turn.
2
3
Limiter Removal
X
SPELL SPELL Quick-Play Quick-Play
Double the ATK of all Machine monsters you currently control, until the end of this turn. During the End Phase of this turn, destroy those monsters.
2
4
Cyber Emergency
X
SPELL SPELL
Add 1 LIGHT Machine monster that cannot be Normal Summoned/Set, or 1 "Cyber Dragon" monster, from your Deck to your hand. If the activation of this card in its owner's possession was negated by your opponent's card effect and sent to your GY: You can discard 1 card; add this card to your hand. You can only activate 1 "Cyber Emergency" per turn.
2
5
Cyber Repair Plant
X
SPELL SPELL
If "Cyber Dragon" is in your GY: You can activate 1 of these effects. If you have 3 or more "Cyber Dragon" in your GY at this card's activation, you can activate both effects and resolve in sequence. You can only activate 1 "Cyber Repair Plant" per turn.
●Add 1 LIGHT Machine monster from your Deck to your hand.
●Target 1 LIGHT Machine monster in your GY; shuffle that target into your Deck.
2
6
Super Strident Blaze
X
SPELL SPELL Equip Equip
Equip only to a Machine Fusion Monster. Your opponent cannot activate cards or effects during your Battle Phase. At the end of the Damage Step, if the equipped monster attacked an opponent's monster: You can banish 1 "Cyber Dragon" monster from your GY; the equipped monster can attack an opponent's monster again in a row. Your other monsters cannot attack the turn you activate this effect.
2
7
Cyber Revsystem
X
SPELL SPELL
Special Summon 1 "Cyber Dragon" from your hand or GY. It cannot be destroyed by card effects.
2
8
Evolution Burst
X
SPELL SPELL
If you control "Cyber Dragon": Target 1 card your opponent controls; destroy that target. "Cyber Dragon" cannot attack the turn you activate this card.
2
9
Machine Duplication
X
SPELL SPELL
Target 1 Machine monster you control with 500 or less ATK; Special Summon up to 2 monsters from your Deck with the same name as that face-up monster.
2
10
Polymerization
X
SPELL SPELL
Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters from your hand or field.
2
11
Future Fusion
X
SPELL SPELL Continuous Continuous
During your 1st Standby Phase after this card's activation: Show 1 Fusion Monster in your Extra Deck and send the Fusion Materials listed on it from your Main Deck to the GY. During your 2nd Standby Phase after this card's activation: Fusion Summon 1 Fusion Monster from your Extra Deck with the same name as the monster you showed, and target it with this card. When this card leaves the field, destroy that target. When that target is destroyed, destroy this card.
1
12
Overload Fusion
X
SPELL SPELL
Fusion Summon 1 DARK Machine Fusion Monster from your Extra Deck, by banishing Fusion Materials mentioned on it from your field or GY.
1
13
De-Fusion
X
SPELL SPELL Quick-Play Quick-Play
Target 1 Fusion Monster on the field; return that target to the Extra Deck, then, if all the materials that were used for its Fusion Summon are in your GY, you can Special Summon all of them.
1
14
Photon Generator Unit
X
SPELL SPELL Quick-Play Quick-Play
Tribute 2 "Cyber Dragons". Special Summon 1 "Cyber Laser Dragon" from your hand, Deck, or Graveyard.
1
Trap Cards
6
1
Cybernetic Overflow
X
TRAP TRAP
Banish "Cyber Dragon(s)" with different Levels from your hand, face-up field, and/or GY, then destroy an equal number of cards your opponent controls. If this card on the field is destroyed by card effect: Add 1 "Cyber" Spell/Trap from your Deck to your hand. You can only use each effect of "Cybernetic Overflow" once per turn.
1
2
Cybernetic Revolution
X
TRAP TRAP
Tribute 1 "Cyber Dragon"; Special Summon 1 Fusion Monster from your Extra Deck that lists a "Cyber Dragon" monster as material, but it cannot attack directly, and is destroyed during the End Phase of the next turn. You can only activate 1 "Cybernetic Revolution" per turn.
1
3
Cyber Network
X
TRAP TRAP Continuous Continuous
Destroy this card during your 3rd Standby Phase after activation. Once per turn, if "Cyber Dragon" is on the field: You can banish 1 LIGHT Machine monster from your Deck. If this card is sent from the field to the GY: Special Summon as many of your banished LIGHT Machine monsters as possible, and if you do, destroy all Spells and Traps you control. Monsters that were Special Summoned by this effect cannot activate their effects. You cannot conduct your Battle Phase the turn you activate this effect.
1
4
Attack Reflector Unit
X
TRAP TRAP
Tribute 1 "Cyber Dragon". Special Summon 1 "Cyber Barrier Dragon" from your hand or Deck.
1
5
Cybernetic Hidden Technology
X
TRAP TRAP Continuous Continuous
When an opponent's monster declares an attack: You can send to the Graveyard 1 "Cyber Dragon" you control, or 1 Fusion Monster you control that lists "Cyber Dragon" as a Fusion Material Monster, then target the attacking monster; destroy that target.
1
6
Call of the Haunted
X
TRAP TRAP Continuous Continuous
Activate this card by targeting 1 monster in your GY; Special Summon that target in Attack Position. When this card leaves the field, destroy that monster. When that monster is destroyed, destroy this card.
1

Extra Deck

15
1
Cyber End Dragon
X
LIGHT LIGHT Level Level 10 [ Machine / Fusion/Effect ]
ATK 4000 DEF 2800
"Cyber Dragon" + "Cyber Dragon" + "Cyber Dragon"
A Fusion Summon of this card can only be done with the above Fusion Materials. If this card attacks a Defense Position monster, inflict piercing battle damage.
2
2
Cyber Eternity Dragon
X
LIGHT LIGHT Level Level 10 [ Machine / Fusion/Effect ]
ATK 2800 DEF 4000
1 "Cyber Dragon" monster + 2 Machine monsters
If you have a Machine Fusion Monster(s) in your GY, your opponent cannot target this card with card effects, also it cannot be destroyed by your opponent's card effects. If this Fusion Summoned card you control is sent to your GY by an opponent's card: You can Special Summon 1 "Cyber Dragon" from your hand, Deck, or GY. You can banish this card from your GY; this turn, your opponent cannot target Fusion Monsters you control with card effects, also they cannot be destroyed by your opponent's card effects.
1
3
Chimeratech Megafleet Dragon
X
DARK DARK Level Level 10 [ Machine / Fusion/Effect ]
ATK 0 DEF 0
1 "Cyber Dragon" monster + 1+ monsters in the Extra Monster Zone
Cannot be used as Fusion Material. Must first be Special Summoned (from your Extra Deck) by sending the above cards from either field to the GY. The original ATK of this card becomes 1200 x the number of materials used for its Special Summon.
1
4
Chimeratech Overdragon
X
DARK DARK Level Level 9 [ Machine / Fusion/Effect ]
ATK -1 DEF -1
"Cyber Dragon" + 1+ Machine monsters
Must be Fusion Summoned. If this card is Fusion Summoned: Send all other cards you control to the GY. The original ATK/DEF of this card each become equal to the number of Fusion Materials used for its Fusion Summon x 800. This card can attack your opponent's monsters a number of times each Battle Phase, up to the number of Fusion Materials used for its Fusion Summon.
1
5
Chimeratech Fortress Dragon
X
DARK DARK Level Level 8 [ Machine / Fusion/Effect ]
ATK 0 DEF 0
"Cyber Dragon" + 1+ Machine monsters
Cannot be used as Fusion Material. Must first be Special Summoned (from your Extra Deck) by sending the above cards from either field to the GY. The original ATK of this card becomes 1000 x the number of materials used for its Special Summon.
1
6
Cyber Twin Dragon
X
LIGHT LIGHT Level Level 8 [ Machine / Fusion/Effect ]
ATK 2800 DEF 2100
"Cyber Dragon" + "Cyber Dragon"
A Fusion Summon of this card can only be done with the above Fusion Materials. This card can make a second attack during each Battle Phase.
1
7
Heosvarog the Mechanical Dawn
X
LIGHT LIGHT Level Level 7 [ Machine / Fusion/Effect ]
ATK 0 DEF 2800
2 LIGHT Machine monsters
If this card is Fusion Summoned: You can activate this effect; during the Standby Phase of the next turn, add 1 card from your GY to your hand, with an effect that Fusion Summons a monster(s). When your opponent activates a Spell/Trap Card or effect (Quick Effect): You can banish 1 face-up LIGHT Machine monster you control or 2 LIGHT Machine monsters from your GY; negate the activation. You can only use each effect of "Heosvarog the Mechanical Dawn" once per turn.
2
8
Chimeratech Rampage Dragon
X
DARK DARK Level Level 5 [ Machine / Fusion/Effect ]
ATK 2100 DEF 1600
2+ "Cyber Dragon" monsters
A Fusion Summon of this card can only be done with the above Fusion Materials. When this card is Fusion Summoned: You can target Spells/Traps on the field, up to the number of materials used for its Fusion Summon; destroy them. Once per turn: You can send up to 2 LIGHT Machine monsters from your Deck to the GY, and if you do, for each monster sent to the GY, this card gains 1 additional attack during each Battle Phase this turn.
1
9
Cyber Dragon Infinity
X
LIGHT LIGHT Rank Rank 6 [ Machine / Xyz/Effect ]
ATK 2100 DEF 1600
3 Level 6 LIGHT Machine monsters
Once per turn, you can also Xyz Summon "Cyber Dragon Infinity" by using "Cyber Dragon Nova" you control as material. (Transfer its materials to this card.) Gains 200 ATK for each material attached to it. Once per turn: You can target 1 face-up Attack Position monster on the field; attach it to this card as material. Once per turn, when a card or effect is activated (Quick Effect): You can detach 1 material from this card; negate the activation, and if you do, destroy it.
2
10
Cyber Dragon Nova
X
LIGHT LIGHT Rank Rank 5 [ Machine / Xyz/Effect ]
ATK 2100 DEF 1600
2 Level 5 Machine monsters
Once per turn: You can detach 1 material from this card, then target 1 "Cyber Dragon" in your GY; Special Summon that target. Once per turn (Quick Effect): You can banish 1 "Cyber Dragon" from your hand or face-up from your Monster Zone; this card gains 2100 ATK until the end of this turn. If this card in your possession is sent to your GY by your opponent's card effect: You can Special Summon 1 Machine Fusion Monster from your Extra Deck.
2
11
Cyber Dragon Sieger
X
LIGHT LIGHT Link Link 2 [ Machine / Link/Effect ]
ATK 2100 DEF -
2 Machine monsters, including "Cyber Dragon"
This card's name becomes "Cyber Dragon" while on the field or in the GY. During each Battle Phase, if this card has not declared an attack (Quick Effect): You can target 1 Machine monster you control with 2100 or more ATK; for the rest of this turn, that monster gains 2100 ATK/DEF, also neither player takes any battle damage from attacks involving this monster. You can only use this effect of "Cyber Dragon Sieger" once per turn.
1

Side Deck

15
1
Carnot the Eternal Machine
X
LIGHT LIGHT Level Level 10 [ Machine / Effect ]
ATK 3000 DEF 2500
Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand or GY) during a Duel in which your opponent has activated a monster effect in their hand or GY. You can only Special Summon "Carnot the Eternal Machine" once per turn. Once per turn, if your opponent activates a monster effect (except during the Damage Step): You can make this card gain 1000 ATK. If this card is sent to the GY, except from the hand or Deck: Shuffle this card into the Deck.
1
2
Armored Cybern
X
WIND WIND Level Level 4 [ Machine / Union/Effect ]
ATK 0 DEF 2000
Once per turn, you can either: Target 1 "Cyber Dragon" you control, or 1 Fusion Monster you control that lists "Cyber Dragon" as Fusion Material; equip this card to that target, OR: Unequip this card and Special Summon it. Once per turn, while equipped to a monster by this effect: You can target 1 face-up monster on the field; the equipped monster loses exactly 1000 ATK (even if this card leaves the field), and if it does, destroy that target. If the equipped monster would be destroyed by battle or card effect, destroy this card instead.
1
3
Cyber Ouroboros
X
DARK DARK Level Level 2 [ Machine / Effect ]
ATK 100 DEF 600
When this card is removed from play, you can send 1 card from your hand to the Graveyard to draw 1 card.
1
4
Fusion Deployment
X
SPELL SPELL
Reveal 1 Fusion Monster in your Extra Deck and Special Summon, from your hand or Deck, 1 of the Fusion Materials whose name is mentioned on that monster, also you cannot Special Summon from the Extra Deck, except Fusion Monsters, the turn you activate this card. You can only activate 1 "Fusion Deployment" per turn.
1
5
Stop Defense
X
SPELL SPELL
Target 1 Defense Position monster your opponent controls; change that target to Attack Position.
1
6
Ruthless Denial
X
SPELL SPELL
Select 1 monster you control and send it to the Graveyard, and send 1 random card in your opponent's hand to the Graveyard.
1
7
Duel Academy
X
SPELL SPELL Field Field
This card gains these effects based on the Monster Types on the field.
●Warrior, Beast, or Pyro: Once per turn, if you activate a Trap Card (except during the Damage Step): You can target 1 card your opponent controls; destroy it.
●Dinosaur, Sea Serpent, or Thunder: Once per turn, if you activate a Spell Card (except during the Damage Step): You can inflict 1000 damage to your opponent.
●Machine, Fairy, or Fiend: Once per turn, if you activate a monster effect (except during the Damage Step): You can target 1 face-up monster you control; it gains 1000 ATK (even if this card leaves the field).
1
8
Ultimate Slayer
X
SPELL SPELL
Your opponent cannot activate monster effects in response to this card's activation. Send 1 monster from your Extra Deck to the GY, then target 1 monster your opponent controls with the same card type (Fusion, Synchro, Xyz, Pendulum, or Link); shuffle it into the Deck.
1
9
Creature Swap
X
SPELL SPELL
Each player chooses 1 monster they control and switches control of those monsters with each other. Those monsters cannot change their battle positions for the rest of this turn.
1
10
Different Dimension Capsule
X
SPELL SPELL
Banish 1 card from your Deck face-down. After this card's activation, it remains on the field. Destroy this card during your 2nd Standby Phase after activating this card, and if you do, add the banished card to the hand.
1
11
Lightning Storm
X
SPELL SPELL
If you control no face-up cards: Activate 1 of these effects;
●Destroy all Attack Position monsters your opponent controls.
●Destroy all Spells and Traps your opponent controls.
You can only activate 1 "Lightning Storm" per turn.
1
12
Battle Fusion
X
SPELL SPELL Quick-Play Quick-Play
When an attack is declared involving a Fusion Monster you control and an opponent's monster: That monster you control gains ATK equal to the ATK of the opponent's monster, until the end of the Damage Step. You can only activate 1 "Battle Fusion" per turn.
1
13
Overload Future Fusion
X
SPELL SPELL Continuous Continuous
You can activate 1 of these effects (but you can only use each effect of "Overload Future Fusion" once per turn);
●Reveal 1 Fusion Monster in your Extra Deck and send 1 material whose name is mentioned on it from your Deck to the GY, but for the rest of this turn, you cannot Special Summon, nor activate the effects of, monsters with the same name as the one sent to the GY by this effect.
●Fusion Summon 1 DARK Machine Fusion Monster from your Extra Deck, by banishing its materials from your GY.
1
14
Three of a Kind
X
TRAP TRAP
If you control 3 or more monsters with the same name, except Tokens: Target 3 cards your opponent controls; destroy those targets.
1
15
DNA Surgery
X
TRAP TRAP Continuous Continuous
Activate this card by declaring 1 Monster Type. All face-up monsters on the field become that Type.
1

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