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毘沙門天

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Deck Playstyle
Concept
Registered Category
Beetrooper Parshath Ragnaraika Superheavy Samurai
Registered Tag
Link Pendulum Xyz Synchro Fusion
Comment
【コンセプト】 マスラ-Oを軸にしたパーミッションデッキです。 昨今のパワーに対応すべくカウンター罠で相手の動きを封じていきます。 【初動】 肝心のマスラOはワカウシ初動からの8シンクロ先としてディアボランティスをシンクロ召喚。 効果でゴキポールを落とし、共振虫をサーチ。共振虫を通常召喚後、ディアボランティス効果でチューナー化させることでレベル12シンクロ、すなわちマスラOまで繋げます。 その後、共振虫の効果で持ってくる候補は後攻なら特殊召喚条件が整っているベアグラム (墓地のディアボランティス・共振・ゴキポール除外で特殊召喚可) 先攻ならスティンギーランスなどのビートルーパーモンスターたちになります。 ワカウシ初動の都合でPスケール(1-8)が確保されているのでサーチしたレベル5以上の昆虫もすぐ出力できるのがビートルーパーとも好相性です。 ペンデュラム召喚を行い、初手にいたモンスターや共振虫でサーチしたモンスターを一気に吐き出すことで蕾禍リンクモンスターやビートルーパー融合モンスターの展開に利用していきます。 【デッキの動き】 マスラ-Oを出した後は、ドロー効果のバリューを高めるために 「セットカードを増やす」「手札を消費するカードを使う」などしてなるべく手札を減らした状態で立ち回る必要があります。 マスラOのドロー効果は名称ターン1ではないため、2体並べば手札が3枚以下のタイミングで発動条件を満たせば都度3枚になるようドローすることも出来ます。 パピヨンデッキ パピヨン
Deck Code
  • Remove Forbidden Card "Red Reboot" x 1.
Monster Cards 26
1
Superheavy Samurai Prodigy Wakaushi
3
2
Superheavy Samurai Monk Big Benkei
2
3
Superheavy Samurai Motorbike
3
4
Superheavy Samurai Soulgaia Booster
1
5
Superheavy Samurai Soulpiercer
1
6
Beetrooper Sting Lancer
2
7
Heavy Beetrooper Mighty Neptune
1
8
Beetrooper Light Flapper
1
9
Beetrooper Assault Roller
1
10
Resonance Insect
1
11
Gokipole
1
12
蕾禍ノ姫邪眼
1
13
Reptilianne Coatl
1
14
Flogos, the Ogdoadic Boundless
1
15
Beargram, Shelled Emperor of the Forest Crown
1
16
Van'Dalgyon the Dark Dragon Lord
1
17
Superheavy Samurai Big Benkei
1
18
Superheavy Samurai Scales
1
19
Dark Honest
1
20
Harvest Angel of Doom
1
Spell Cards 2
1
The Sanctum of Parshath
1
2
Beetrooper Landing
1
3  
4  
5  
6  
7  
8  
9  
10  
11  
12  
13  
14  
15  
16  
17  
18  
19  
20  
Trap Cards 12
1
Beetrooper Fly & Sting
1
2
Ragnaraika Hunting Dance
1
3
Rebirth of Parshath
2
4
Solemn Judgment
2
5
Spell Vanishing
2
6
Divine Wrath
1
7
Red Reboot

Forbidden Cards

Forbidden Cards
1
8
Black Horn of Heaven
1
9
Horn of Heaven
1
10  
11  
12  
13  
14  
15  
16  
17  
18  
19  
20  
Extra Deck 15
1
Salamangreat Almiraj
1
2
Reptilianne Echidna
1
3
Shinobi Insect Hagakuremino
1
4
Ragnaraika Mantis Monk
1
5
Celestial Knightlord Parshath
1
6
Giant Beetrooper Invincible Atlas
1
7
Ragnaraika Chain Coils
1
8
Sunavalon Dryatrentiay
1
9
Ragnaraika Stag Sovereign
1
10
星界樹イルミスティル
1
11
Beetrooper Cruel Saturnas
1
12
Baromet the Sacred Sheep Shrub
1
13
Diabolantis the Menacing Mantis
1
14
Superheavy Samurai Brave Masurawo
2
15  
Side Deck 15
1
Gentlemander
1
2
Vernusylph of the Flourishing Hills
1
3
Traptrix Myrmeleo
1
4
Traptrix Pudica
1
5
Traptantalizing Tune
1
6
Traptrip Garden
1
7
Vanity's Call
1
8
Vampire Domination
1
9
World Chalice Guardragon Almarduke
1
10
PSY-Framelord Omega

Limited Cards

Limited Cards
1
11
異端なるフォボスコボス
1
12
Doublebyte Dragon
1
13
The Arrival Cyberse @Ignister
1
14
Akashic Magician
1
15
蕾禍ノ玄神憑月
1

Main Deck

40
Monster Cards
26
1
Superheavy Samurai Prodigy Wakaushi
X
DARK DARK Level Level 4 [ Machine / Pendulum/Tuner/Effect ] ATK 1000 DEF 1500
Pendulum Scale P Scale 8 If you have no Spells/Traps in your GY: You can place 1 "Superheavy Samurai" Pendulum Monster from your Deck, except "Superheavy Samurai Prodigy Wakaushi", in your other Pendulum Zone, then Special Summon this card. You can only use this effect of "Superheavy Samurai Prodigy Wakaushi" once per turn.
If you have no Spells/Traps in your GY: You can discard 1 monster; Special Summon 1 "Superheavy Samurai" monster from your hand or Deck in Defense Position, also you cannot Special Summon monsters for the rest of this turn, except "Superheavy Samurai" monsters. If this card is used as Synchro Material and added to your Extra Deck face-up: You can place this card in your Pendulum Zone. You can only use each effect of "Superheavy Samurai Prodigy Wakaushi" once per turn.
3
2
Superheavy Samurai Monk Big Benkei
X
EARTH EARTH Level Level 8 [ Machine / Pendulum/Effect ] ATK 1000 DEF 3500
Pendulum Scale P Scale 1 If you control a "Superheavy Samurai" monster: You can add 1 "Superheavy Samurai Soul" monster from your Deck to your hand. You can only use this effect of "Superheavy Samurai Monk Big Benkei" once per turn.
If you have no Spells/Traps in your GY: You can send 1 "Superheavy Samurai Big Benkei" from your hand or Deck to the GY, and if you do, Special Summon this card from your hand. If this card is used as Synchro Material and added to your Extra Deck face-up: You can place this card in your Pendulum Zone. You can only use each effect of "Superheavy Samurai Monk Big Benkei" once per turn.
2
3
Superheavy Samurai Motorbike
X
EARTH EARTH Level Level 2 [ Machine / Tuner/Effect ] ATK 800 DEF 1200
If you have no Spells/Traps in your GY: You can discard this card; add 1 "Superheavy Samurai" monster from your Deck to your hand, except "Superheavy Samurai Motorbike". You can only use this effect of "Superheavy Samurai Motorbike" once per turn. Once per turn: You can target 1 Machine monster you control; increase its Level by 2.
3
4
Superheavy Samurai Soulgaia Booster
X
EARTH EARTH Level Level 4 [ Machine / Effect ] ATK 0 DEF 0
You can target 1 "Superheavy Samurai" monster you control; equip this card from your hand or field to that monster you control. The equipped monster is treated as a Tuner. If you have no Spells/Traps in your GY and this card was equipped to a monster by this card's effect: You can Special Summon this equipped card. You can only use this effect of "Superheavy Samurai Soulgaia Booster" once per turn.
1
5
Superheavy Samurai Soulpiercer
X
EARTH EARTH Level Level 4 [ Machine / Effect ] ATK 1200 DEF 0
You can target 1 "Superheavy Samurai" monster you control; equip this monster from your hand or your side of the field to that target. If it attacks a Defense Position monster, inflict piercing battle damage to your opponent. If this card is sent from the field to the Graveyard: You can add 1 "Superheavy Samurai" monster from your Deck to your hand, except "Superheavy Samurai Soulpiercer".
1
6
Beetrooper Sting Lancer
X
WIND WIND Level Level 7 [ Insect / Effect ] ATK 2400 DEF 1800
During the Main Phase (Quick Effect): You can target 1 Insect monster in your GY and 1 monster in your opponent's GY; Special Summon this card from your hand, and if you do, place the targeted monsters on the bottoms of the Decks. If this card is Normal or Special Summoned: You can add 1 "Beetrooper" Spell/Trap from your Deck to your hand. You can only use each effect of "Beetrooper Sting Lancer" once per turn.
2
7
Heavy Beetrooper Mighty Neptune
X
EARTH EARTH Level Level 8 [ Insect / Effect ] ATK 3000 DEF 3000
Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by shuffling 3 of your banished Insect monsters into the Main Deck. During the Main Phase, if this card in its owner's control is destroyed or banished by an opponent's card effect: You can Special Summon this card. You can only use this effect of "Heavy Beetrooper Mighty Neptune" once per turn. Once per turn, during the End Phase: You can target 1 other Insect monster you control; it gains 1000 ATK.
1
8
Beetrooper Light Flapper
X
WATER WATER Level Level 6 [ Insect / Effect ] ATK 2000 DEF 2200
If this card is Normal or Special Summoned: You can target 2 of your "Beetrooper" monsters with different names, that are banished and/or in your GY; add them to your hand, but for the rest of this turn you cannot activate their effects, or the effects of cards with their names. When an opponent's monster declares an attack: You can return this card to the hand, and if you do, negate that attack. You can only use each effect of "Beetrooper Light Flapper" once per turn.
1
9
Beetrooper Assault Roller
X
EARTH EARTH Level Level 4 [ Insect / Effect ] ATK 1600 DEF 1400
You can Special Summon this card (from your hand) by banishing 1 Insect monster from your GY. You can only Special Summon "Beetrooper Assault Roller" once per turn this way. Gains 200 ATK for each Insect monster you control, except this card. When this card is destroyed by battle: You can add 1 "Beetrooper" monster from your Deck to your hand, except "Beetrooper Assault Roller". You can only use this effect of "Beetrooper Assault Roller" once per turn.
1
10
Resonance Insect
X
EARTH EARTH Level Level 4 [ Insect / Effect ] ATK 1000 DEF 700
If this card is sent from the field to the GY: You can add 1 Level 5 or higher Insect monster from your Deck to your hand. If this card is banished: You can send 1 Insect monster from your Deck to the GY, except "Resonance Insect".
1
11
Gokipole
X
EARTH EARTH Level Level 3 [ Insect / Effect ] ATK 1000 DEF 1200
If this card is sent to the GY: You can add 1 Level 4 Insect monster from your Deck to your hand, then, if you added a Normal Monster, you can Special Summon it, then you can destroy 1 monster on the field with ATK greater than or equal to that Special Summoned monster's. You can only use this effect of "Gokipole" once per turn.
1
12
No Image
蕾禍ノ姫邪眼
X
地属性 地属性 Level Level 4 [ 昆虫族 / 効果 ] ATK 1800 DEF 0
このカード名の①②の効果はそれぞれ1ターンに1度しか使用できない。
①:このカードを手札から捨てて発動できる。手札から昆虫族・植物族・爬虫類族モンスター1体を特殊召喚する。
②:このカードが手札・墓地から除外された場合に発動できる。このターンのエンドフェイズに、自分フィールドの昆虫族・植物族・爬虫類族モンスターの種族の種類の数だけ自分はドローする。
1
13
Reptilianne Coatl
X
DARK DARK Level Level 4 [ Reptile / Tuner/Effect ] ATK 1400 DEF 1000
If you control a DARK Reptile monster: You can Special Summon this card from your hand, then, if your opponent controls any monsters with 0 ATK, you can Special Summon up to an equal number of "Reptilianne" monsters from your hand. You can only use this effect of "Reptilianne Coatl" once per turn. If this card you control would be used as Synchro Material for a Reptile monster, you can treat it as a non-Tuner.
1
14
Flogos, the Ogdoadic Boundless
X
LIGHT LIGHT Level Level 4 [ Reptile / Effect ] ATK 1800 DEF 1400
If this card is sent from the field to the GY, or Special Summoned from the GY: You can target 1 face-up monster your opponent controls, and 1 monster in their GY with an equal or higher ATK than that target; Special Summon that monster from the GY to their field, and if you do, send that other monster they control to the GY. If this card is in your GY: You can send 1 card from your hand to the GY; add this card to your hand. You can only use each effect of "Flogos, the Ogdoadic Boundless" once per turn.
1
15
Beargram, Shelled Emperor of the Forest Crown
X
EARTH EARTH Level Level 9 [ Insect / Effect ] ATK 3400 DEF 2800
Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand or GY) by banishing 3 Insect and/or Plant monsters from your hand and/or GY. You can only Special Summon "Beargram, Shelled Emperor of the Forest Crown" once per turn. Your opponent cannot activate monster effects in response to your Spell/Trap Card or effect activation. Once per turn, during your Main Phase: You can destroy all face-up monsters on the field, except Insect and Plant monsters, also this card cannot attack directly for the rest of this turn.
1
16
Van'Dalgyon the Dark Dragon Lord
X
DARK DARK Level Level 8 [ Dragon / Effect ] ATK 2800 DEF 2500
If you negate the activation of an opponent's Spell/Trap Card(s), or opponent's monster effect(s), with a Counter Trap Card (except during the Damage Step): You can Special Summon this card from your hand. If Summoned this way, activate these effects and resolve in sequence, depending on the type of card(s) negated by that Counter Trap:
●Spell: Inflict 1500 damage to your opponent.
●Trap: Target 1 card your opponent controls; destroy that target.
●Monster: Target 1 monster in your Graveyard; Special Summon it.
1
17
Superheavy Samurai Big Benkei
X
EARTH EARTH Level Level 8 [ Machine / Effect ] ATK 1000 DEF 3500
When this card is Normal or Special Summoned: You can change its battle position. "Superheavy Samurai" monsters you control can attack while in face-up Defense Position. If they do, apply their DEF for damage calculation.
1
18
Superheavy Samurai Scales
X
EARTH EARTH Level Level 4 [ Machine / Effect ] ATK 800 DEF 1800
If your opponent controls 2 or more monsters and you control no monsters, you can Special Summon this card (from your hand). If this card is Normal or Special Summoned: You can target 1 Level 4 or lower "Superheavy Samurai" monster in your Graveyard, except "Superheavy Samurai Scales"; Special Summon it in Defense Position. You can only use this effect of "Superheavy Samurai Scales" once per turn.
1
19
Dark Honest
X
DARK DARK Level Level 4 [ Fairy / Effect ] ATK 1100 DEF 1900
Once per turn, during your Main Phase: You can return this face-up card to the hand. During the Damage Step, when your DARK monster battles an opponent's monster (Quick Effect): You can send this card from your hand to the GY; that opponent's monster loses ATK equal to its own ATK, until the end of this turn.
1
20
Harvest Angel of Doom
X
DARK DARK Level Level 4 [ Fairy / Pendulum/Effect ] ATK 1800 DEF 1000
Pendulum Scale P Scale 8 During your Main Phase: You can destroy this card, and if you do, add 1 "Black Horn of Heaven" from your Deck to your hand. You can only use this effect of "Harvest Angel of Doom" once per turn.
If this card is Normal or Pendulum Summoned: You can add 1 "Horn of Heaven" from your Deck to your hand. If this card is Tributed: You can place this card in your Pendulum Zone. You can only use each effect of "Harvest Angel of Doom" once per turn.
1
Spell Cards
2
1
The Sanctum of Parshath
X
SPELL SPELL Continuous Continuous
This card's name becomes "The Sanctuary in the Sky" while on the field or in the GY. Fairy monsters on the field gain 300 ATK/DEF. Set Spells/Traps cannot be destroyed by card effects, also neither player can target them with card effects. Once per turn: You can target a total of 3 Fairy monsters and/or Counter Traps with different names in your GY; place them on top of your Deck in any order.
1
2
Beetrooper Landing
X
SPELL SPELL
Fusion Summon 1 Insect Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Material. If this card is in your GY, except the turn it was sent there: You can banish 2 Insect monsters from your GY; add this card to your hand. You can only use this effect of "Beetrooper Landing" once per turn.
1
Trap Cards
12
1
Beetrooper Fly & Sting
X
TRAP TRAP Counter Counter
When your opponent activates a monster effect, while you control a "Beetrooper" monster: Negate the activation, and if you do, destroy it. During your End Phase, if this card is in your GY and you control an Insect monster with 3000 or more ATK: You can banish 1 Insect monster from your GY; Set this card. You can only use 1 "Beetrooper Fly & Sting" effect per turn, and only once that turn.
1
2
Ragnaraika Hunting Dance
X
TRAP TRAP
Target cards your opponent controls, up to the number of different Monster Types among the Link Monsters you control that are Insect, Plant, or Reptile; destroy them. If a face-up Insect, Plant, or Reptile monster(s) you control is destroyed by battle or card effect, while this card is in your GY, except the turn it was sent there: You can banish this card, then target 1 monster your opponent controls; destroy it. You can only use each effect of "Ragnaraika Hunting Dance" once per turn.
1
3
Rebirth of Parshath
X
TRAP TRAP Counter Counter
When a Spell/Trap Card, or monster effect, is activated: Reveal 1 Counter Trap in your hand, then discard 1 card and pay 1000 LP; negate the activation, and if you do, shuffle that card into the Deck. Then, you can Special Summon 1 "Parshath" monster from your Deck or Extra Deck.
2
4
Solemn Judgment
X
TRAP TRAP Counter Counter
When a monster(s) would be Summoned, OR a Spell/Trap Card is activated: Pay half your LP; negate the Summon or activation, and if you do, destroy that card.
2
5
Spell Vanishing
X
TRAP TRAP Counter Counter
Discard 2 cards from your hand. Negate the activation of a Spell Card and destroy it. Also, look at your opponent's hand and Deck and if you find any Spell Cards of the same name as the destroyed Spell Card, send all of them to the Graveyard.
2
6
Divine Wrath
X
TRAP TRAP Counter Counter
When a monster effect is activated: Discard 1 card; negate the activation, and if you do, destroy that monster.
1
7
Red Reboot

Forbidden Cards

Forbidden Cards
X
TRAP TRAP Counter Counter
When your opponent activates a Trap Card: Negate the activation, and if you do, Set that card face-down, then they can Set 1 other Trap directly from their Deck. For the rest of this turn after this card resolves, your opponent cannot activate Trap Cards. You can activate this card from your hand by paying half your LP.
1
8
Black Horn of Heaven
X
TRAP TRAP Counter Counter
When your opponent would Special Summon exactly 1 monster: Negate the Special Summon, and if you do, destroy it.
1
9
Horn of Heaven
X
TRAP TRAP Counter Counter
When a monster(s) would be Summoned: Tribute 1 monster; negate the Summon, and if you do, destroy that monster(s).
1

Extra Deck

15
1
Salamangreat Almiraj
X
FIRE FIRE Link Link 1 [ Cyberse / Link/Effect ] ATK 0 DEF -
1 Normal Summoned monster with 1000 or less ATK
(Quick Effect): You can Tribute this card, then target 1 monster you control; it cannot be destroyed by your opponent's card effects this turn. When a Normal Summoned monster you control is destroyed by battle, while this card is in your GY: You can Special Summon this card. You can only use this effect of "Salamangreat Almiraj" once per turn.
1
2
Reptilianne Echidna
X
DARK DARK Link Link 2 [ Reptile / Link/Effect ] ATK 200 DEF -
2 monsters, including a Reptile monster
If this card is Link Summoned: You can target 1 face-up monster your opponent controls; change its ATK to 0. During your Main Phase, if your opponent controls a monster(s) with 0 ATK: You can add Reptile monsters with different names from your Deck to your hand, up to the number of monsters your opponent controls with 0 ATK, also, you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except Reptile monsters. You can only use each effect of "Reptilianne Echidna" once per turn.
1
3
Shinobi Insect Hagakuremino
X
WIND WIND Link Link 2 [ Insect / Link/Effect ] ATK 1000 DEF -
2 monsters with different names
While this card points to a monster(s), your opponent's monsters cannot target this card for attacks. If a monster(s) this card points to is destroyed by battle or card effect: You can Special Summon 1 Level 4 or lower Insect monster from your hand or GY, but banish it when it leaves the field. You can only use this effect of "Shinobi Insect Hagakuremino" once per turn.
1
4
Ragnaraika Mantis Monk
X
WIND WIND Link Link 3 [ Insect / Link/Effect ] ATK 2300 DEF -
2+ monsters, including an Insect, Plant, or Reptile monster
You can banish 2 Insect, Plant, and/or Reptile monsters from your GY; add 1 "Ragnaraika" Trap from your Deck to your hand. If this card is in your GY: You can target 1 Insect, Plant, or Reptile monster you control; place it on the bottom of the Deck, and if you do, Special Summon this card, also you cannot Special Summon for the rest of this turn, except Insect, Plant, or Reptile monsters. You can only use each effect of "Ragnaraika Mantis Monk" once per turn.
1
5
Celestial Knightlord Parshath
X
LIGHT LIGHT Link Link 3 [ Fairy / Link/Effect ] ATK 2400 DEF -
2+ Fairy monsters
You can discard 1 card; add 1 "The Sanctuary in the Sky", or 1 card that specifically lists "The Sanctuary in the Sky" in its text, from your Deck to your hand, or, if "The Sanctuary in the Sky" is on the field, you can add 1 Fairy monster instead. If another face-up Fairy monster you control is sent to the GY (except during the Damage Step): You can banish 1 Fairy monster from your GY; Special Summon 1 Fairy monster from your hand whose Level is higher than that banished monster's. You can only use each effect of "Celestial Knightlord Parshath" once per turn.
1
6
Giant Beetrooper Invincible Atlas
X
EARTH EARTH Link Link 4 [ Insect / Link/Effect ] ATK 3000 DEF -
2+ Insect monsters
While this Link Summoned card has 3000 or less ATK, your opponent cannot target this card with card effects, also it cannot be destroyed by your opponent's card effects. You cannot Special Summon monsters, except Insect monsters. You can Tribute 1 Insect monster, then activate 1 of these effects;
●Special Summon 1 "Beetrooper" monster from your Deck.
●This card gains 2000 ATK until the end of this turn.
You can only use this effect of "Giant Beetrooper Invincible Atlas" once per turn.
1
7
Ragnaraika Chain Coils
X
FIRE FIRE Link Link 4 [ Reptile / Link/Effect ] ATK 2900 DEF -
2+ monsters, including an Insect, Plant, or Reptile monster
If your opponent activates a monster effect (except during the Damage Step): You can activate this effect; neither player can activate the effects of monsters in the hand this turn. If this card is in your GY: You can target 1 Insect, Plant, or Reptile monster you control; place it on the bottom of the Deck, and if you do, Special Summon this card, also you cannot Special Summon for the rest of this turn, except Insect, Plant, or Reptile monsters. You can only use each effect of "Ragnaraika Chain Coils" once per turn.
1
8
Sunavalon Dryatrentiay
X
EARTH EARTH Link Link 4 [ Plant / Link/Effect ] ATK 0 DEF -
2+ Link Monsters
If this card is Link Summoned: You can add 1 "Sunavalon" Spell/Trap from your Deck to your hand. This card cannot be destroyed by your opponent's card effects, and cannot be targeted for attacks, but does not prevent your opponent from attacking you directly. Once per turn: You can Tribute 1 Link Monster this card points to; destroy any number of cards your opponent controls, up to that monster's Link Rating.
1
9
Ragnaraika Stag Sovereign
X
EARTH EARTH Link Link 5 [ Insect / Link/Effect ] ATK 3300 DEF -
2+ Insect, Plant, and/or Reptile monsters
If a monster(s) is Special Summoned from your opponent's Deck and/or Extra Deck (except during the Damage Step): You can destroy 2 monsters on the field. If this card is in your GY: You can target 1 Insect, Plant, or Reptile monster you control; place it on the bottom of the Deck, and if you do, Special Summon this card, also you cannot Special Summon for the rest of this turn, except Insect, Plant, or Reptile monsters. You can only use each effect of "Ragnaraika Stag Sovereign" once per turn.
1
10
No Image
星界樹イルミスティル
X
地属性 地属性 Link Link 5 [ 植物族 / リンク ] ATK 2000 DEF -
効果モンスター3体以上
①:「星界樹イルミスティル」は自分フィールドに1枚しか表側表示で存在できない。
②:このカードがモンスターゾーンに存在する限り、相手がメインフェイズにモンスターを表側表示で特殊召喚する度に、自分はそのモンスターの攻撃力分だけLPを回復する。
③:自分・相手ターンに1度、1000の倍数のLPを払って発動できる(最大3000まで)。このカードの攻撃力は払った数値分アップする。
1
11
Beetrooper Cruel Saturnas
X
DARK DARK Level Level 5 [ Insect / Fusion/Effect ] ATK 2400 DEF 2000
1 "Beetrooper" monster + 1 Insect monster
You cannot Special Summon monsters, except Insect monsters. You can only use each of the following effects of "Beetrooper Cruel Saturnas" once per turn. If this card is Special Summoned: You can add 1 "Beetrooper" card from your Deck to your hand. If an Insect monster(s) is banished face-up (except during the Damage Step): You can target 1 of your banished "Beetrooper" monsters; Special Summon it.
1
12
Baromet the Sacred Sheep Shrub
X
EARTH EARTH Rank Rank 4 [ Plant / Xyz/Effect ] ATK 1900 DEF 2000
2+ Level 4 monsters
You can detach 1 material from this card, then target 1 Normal Trap in your GY; place it on the bottom of the Deck, then draw 1 card. If a Normal Trap Card is activated (except during the Damage Step): You can detach 1 material from an Xyz Monster you control, and if you do, Special Summon 1 Level 4 monster from your hand. You can only use each effect of "Baromet the Sacred Sheep Shrub" once per turn.
1
13
Diabolantis the Menacing Mantis
X
DARK DARK Level Level 8 [ Insect / Synchro/Effect ] ATK 2500 DEF 2200
1 Tuner + 1+ non-Tuner monsters
If this card is Synchro Summoned: You can send Insect and/or Plant monsters from your Deck to the GY up to the number of non-Tuners used for its Synchro Summon. If you control this Synchro Summoned card: You can target 1 Insect or Plant monster you control; treat it as a Tuner until the end of this turn. You can only use each effect of "Diabolantis the Menacing Mantis" once per turn.
1
14
Superheavy Samurai Brave Masurawo
X
EARTH EARTH Level Level 12 [ Machine / Synchro/Effect ] ATK 2100 DEF 4000
1 Tuner + 1+ non-Tuner monsters
This card can attack while in face-up Defense Position. If it does, apply its DEF for damage calculation. If a "Superheavy Samurai" monster(s) you control would be destroyed by battle or card effect, you can destroy 1 "Superheavy Samurai" card you control instead. Once per turn, if your opponent activates a Spell/Trap Card or effect (except during the Damage Step): You can draw until you have 3 cards in your hand.
2

Side Deck

15
1
Gentlemander
X
LIGHT LIGHT Level Level 4 [ Reptile / Effect ] ATK 1200 DEF 1000
When an opponent's monster declares an attack: You can Special Summon this card from your hand. Your opponent's monsters cannot attack any monsters, except this one.
1
2
Vernusylph of the Flourishing Hills
X
EARTH EARTH Level Level 4 [ Fairy / Effect ] ATK 200 DEF 2000
"Vernusylph" monsters you control cannot be destroyed by card effects. You can discard this card, and 1 monster or "Vernusylph" card; add 1 "Vernusylph" card from your Deck to your hand, except "Vernusylph of the Flourishing Hills", then you can Special Summon 1 EARTH monster from your GY, also you cannot activate non-EARTH monster effects for the rest of this turn. You can only use this effect of "Vernusylph of the Flourishing Hills" once per turn.
1
3
Traptrix Myrmeleo
X
EARTH EARTH Level Level 4 [ Insect / Effect ] ATK 1600 DEF 1200
Unaffected by the effects of "Hole" Normal Traps. When this card is Normal Summoned: You can add 1 "Hole" Normal Trap from your Deck to your hand. If this card is Special Summoned: Target 1 Spell/Trap your opponent controls; destroy that target.
1
4
Traptrix Pudica
X
EARTH EARTH Level Level 4 [ Plant / Effect ] ATK 900 DEF 1900
Unaffected by the effects of "Hole" Normal Traps. You can only use each of the following effects of "Traptrix Pudica" once per turn. When this card is Normal Summoned: You can add 1 "Traptrip Garden" from your Deck to your hand. If this card is Special Summoned: You can target 1 Special Summoned monster your opponent controls; banish it, also during the next Standby Phase, your opponent can Special Summon 1 of their banished monsters.
1
5
Traptantalizing Tune
X
SPELL SPELL
Discard 1 Level 4 Insect or Plant monster, or 1 Normal Trap; draw 2 cards. You can banish this card from your GY, then target 1 of your banished Level 4 Insect or Plant monsters, or Normal Traps; place it on the bottom of the Deck. You can only use each effect of "Traptantalizing Tune" once per turn.
1
6
Traptrip Garden
X
SPELL SPELL Field Field
During your Main Phase, you can Normal Summon 1 "Traptrix" monster, in addition to your Normal Summon/Set. (You can only gain this effect once per turn.) The first time each Insect or Plant monster you control would be destroyed by battle each turn, it is not destroyed. You can banish 1 monster you control; Special Summon 1 "Traptrix" monster from your hand or GY. You can only use this effect of "Traptrip Garden" once per turn.
1
7
Vanity's Call
X
TRAP TRAP Counter Counter
Activate only as Chain Link 4 or higher. Pay half your Life Points. Negate the activation and effects of all other cards in the same Chain, and destroy them.
1
8
Vampire Domination
X
TRAP TRAP Counter Counter
When a Spell/Trap Card, or monster effect, is activated while you control a "Vampire" monster: Negate the activation, and if you do, destroy that card, then, if it was a Monster Card, gain LP equal to its original ATK. You can only activate 1 "Vampire Domination" per turn.
1
9
World Chalice Guardragon Almarduke
X
WIND WIND Level Level 9 [ Dragon / Fusion/Effect ] ATK 3000 DEF 2600
3 Link Monsters
Must first be either Fusion Summoned, or Special Summoned from your Extra Deck by Tributing the above cards you control (in which case you do not use "Polymerization"). This card can attack all monsters your opponent controls once each. When an attack is declared involving this card and an opponent's Link Monster: You can banish 1 Link Monster with the same Link Rating as that monster from your field or GY; destroy that opponent's monster, and if you do, inflict damage to your opponent equal to its original ATK.
1
10
PSY-Framelord Omega

Limited Cards

Limited Cards
X
LIGHT LIGHT Level Level 8 [ Psychic / Synchro/Effect ] ATK 2800 DEF 2200
1 Tuner + 1+ non-Tuner monsters
Once per turn, during the Main Phase (Quick Effect): You can banish both this face-up card from the field and 1 random card from your opponent's hand, face-up, until your next Standby Phase. Once per turn, during your opponent's Standby Phase: You can target 1 banished card; return it to the GY. If this card is in your GY: You can target 1 other card in the GY; shuffle both that card and this card from the GY into the Deck.
1
11
No Image
異端なるフォボスコボス
X
闇属性 闇属性 Rank Rank 4 [ 幻想魔族 / エクシーズ ] ATK 2100 DEF 1500
レベル4モンスター×2
このカード名の①の効果は1ターンに1度しか使用できない。
①:相手フィールドの効果モンスター1体を対象として発動できる(このカードが幻想魔族モンスターをX素材としている場合、この効果は相手ターンでも発動できる)。対象のモンスターの効果を無効にする。そのモンスターがこのターンに戦闘を行っている場合、さらにそのコントロールをエンドフェイズまで得る事ができる。
②:このカードがモンスターと戦闘を行う場合、その2体はその戦闘では破壊されない。
1
12
Doublebyte Dragon
X
DARK DARK Link Link 2 [ Cyberse / Link/Effect ] ATK 1500 DEF -
2 Link Monsters
Gains ATK equal to the combined Link Ratings of the monsters used for its Link Summon x 300. Unaffected by monster effects, except Link Monsters' effects, and cannot be destroyed by battle, except by battle with a Link Monster.
1
13
The Arrival Cyberse @Ignister
X
DARK DARK Link Link 6 [ Cyberse / Link/Effect ] ATK 0 DEF -
3+ monsters with different Attributes
You can only control 1 "The Arrival Cyberse @Ignister". The original ATK of this card becomes 1000 x the number of Link Materials used for its Link Summon. Unaffected by other cards' effects. Once per turn: You can target 1 other monster on the field; destroy it, and if you do, Special Summon 1 "@Ignister Token" (Cyberse/DARK/Level 1/ATK 0/DEF 0) to your zone this card points to.
1
14
Akashic Magician
X
DARK DARK Link Link 2 [ Spellcaster / Link/Effect ] ATK 1700 DEF -
2 monsters with the same Type, except Tokens
You can only Link Summon "Akashic Magician(s)" once per turn. If this card is Link Summoned: Return all monsters this card points to to the hand. Once per turn: You can declare 1 card name; excavate cards from the top of your Deck, equal to the total Link Rating of the Link Monsters co-linked to this card, then if you excavated any copies of the declared card, add them to your hand, also send the remaining cards to the GY.
1
15
No Image
蕾禍ノ玄神憑月
X
水属性 水属性 Link Link 3 [ 爬虫類族 / リンク ] ATK 2600 DEF -
昆虫族・植物族・爬虫類族モンスター2体以上
このカード名の①②の効果はそれぞれ1ターンに1度しか使用できない。
①:自分の墓地からモンスターを2体まで除外し、その数だけ相手フィールドの魔法・罠カードを対象として発動できる。そのカードを破壊する。
②:このカードが墓地に存在する場合、自分フィールドの昆虫族・植物族・爬虫類族モンスター1体を対象として発動できる。そのモンスターをデッキの一番下に戻し、このカードを特殊召喚する。このターン、自分は昆虫族・植物族・爬虫類族モンスターしか特殊召喚できない。
1