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鬼丸抜刀

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Blackwing Ninja
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忍者+BF。ノートゥングやDDB、アサルトドラゴンのバーンで射程圏内まで削ったらオニマル(完全体)を鉄土竜で忍者化してメイゼンの効果によるダイレクトアタックを決めるという青写真。 サモナイトでゲツガを巻き込むと実質2体蘇生が確約されるので、妨害を踏ませにいったり相手に嫌な顔させたいところ。 影縛りで相手のエクストラモンスターゾーンを封じるコンボは必見。(裁定が強い) 忍者からクレイヴソリッシュをエクシーズ召喚することで打点をさらに倍加できるのも好相性。 パピヨン パピヨンデッキ 駄犬のお遊戯
  • Remove Forbidden Card "Isolde, Two Tales of the Noble Knights" x 1.
Monster Cards 21
1
Summoner Monk
3
2
Ninja Grandmaster Hanzo
2
3
Kagero the Cannon Ninja
1
4
Baku the Beast Ninja
1
5
Mitsu the Insect Ninja
1
6
Green Ninja
1
7
Twilight Ninja Getsuga, the Shogun
1
8
Red Resonator
3
9
Blackwing - Zonda the Dusk
2
10
Blackwing - Sudri the Phantom Glimmer
1
11
Blackwing - Vata the Emblem of Wandering
1
12
Blackwing - Zephyros the Elite
1
13
Blackwing - Sharnga the Waning Moon
1
14
Destrudo the Lost Dragon's Frisson
1
15
Infernoble Knight - Renaud
1
Spell Cards 16
1
Resonator Call
3
2
Ninjitsu Art Notebook of Mystery
3
3
Ninjitsu Art Tool - Iron Digger
2
4
Armor Ninjitsu Art of Alchemy
1
5
Cursed Bamboo Sword
3
6
Golden Bamboo Sword
3
7
Original Bamboo Sword
1
8  
9  
10  
11  
12  
13  
14  
15  
Trap Cards 3
1
Ninjitsu Art of Shadow Sealing
1
2
Ninjitsu Art of Dancing Leaves
1
3
Intimidating Ore - Summonite
1
4  
5  
6  
7  
8  
9  
10  
11  
12  
13  
14  
15  
Extra Deck 15
1
Blackwing - Nothung the Starlight
1
2
Blackwing - Boreastorm the Wicked Wind
1
3
Dark Strike Fighter
1
4
Black-Winged Dragon
1
5
Black-Winged Assault Dragon
1
6
Assault Blackwing - Onimaru the Divine Thunder
1
7
Yaguramaru the Armor Ninja
1
8
Meizen the Battle Ninja
2
9
Heroic Champion - Claivesolish
1
10
FA-ホープ・レイ・ランサー
1
11
Cross-Sheep
1
12
Isolde, Two Tales of the Noble Knights

Forbidden Cards

Forbidden Cards
1
13
Dharc the Dark Charmer, Gloomy
1
14
Taotie Dragon
1
15  
Side Deck 15
1
Bystial Magnamhut

Limited Cards

Limited Cards
1
2
Heavenly Zephyr - Miradora
1
3
Visas Starfrost
1
4
Sakitama
1
5
Twilight Ninja Nichirin, the Chunin
1
6
Twilight Ninja Kagen
1
7
Primitive Planet Reichphobia
1
8
Flawless Perfection of the Tenyi
1
9
Slash Draw

Limited Cards

Limited Cards
1
10
Phoenix Gearblade
1
11
Ninjitsu Art of Mirage-Transformation
1
12
Bujinki Ahashima
1
13
Code Talker
1
14
Wollow, Founder of the Drudge Dragons
1
15
Mannadium Prime-Heart
1

Main Deck

40
Monster Cards
21
1
Summoner Monk
X
DARK DARK Level Level 4 [ Spellcaster / Effect ] ATK 800 DEF 1600
While this card is face-up on the field, it cannot be Tributed. If this card is Normal or Flip Summoned: Change this card to Defense Position. Once per turn: You can discard 1 Spell; Special Summon 1 Level 4 monster from your Deck, but that monster cannot attack this turn.
3
2
Ninja Grandmaster Hanzo
X
DARK DARK Level Level 4 [ Warrior / Effect ] ATK 1800 DEF 1000
When this card is Normal Summoned: You can add 1 "Ninjitsu Art" card from your Deck to your hand. When this card is Flip or Special Summoned: You can add 1 "Ninja" monster from your Deck to your hand, except "Ninja Grandmaster Hanzo".
2
3
Kagero the Cannon Ninja
X
FIRE FIRE Level Level 4 [ Warrior / Effect ] ATK 1600 DEF 2000
If this card is Normal Summoned, Special Summoned, or flipped face-up: You can Special Summon 1 "Ninja" monster from your hand or GY in face-down Defense Position, except "Kagero the Cannon Ninja". When your opponent activates a card or effect that targets exactly 1 "Ninja" card or exactly 1 face-down Defense Position monster you control, while this card is in your GY (Quick Effect): You can Special Summon this card in face-down Defense Position, and if you do, return that targeted card to the hand. You can only use each effect of "Kagero the Cannon Ninja" once per turn.
1
4
Baku the Beast Ninja
X
WIND WIND Level Level 3 [ Beast / Effect ] ATK 1500 DEF 600
If this card is added to your hand, except by drawing it: You can Special Summon it. If this card is Special Summoned or flipped face-up: You can target 1 "Ninja" or "Ninjitsu Art" card from your GY or face-up Spell & Trap Zone, except "Baku the Beast Ninja"; return it to the hand. You can only use each effect of "Baku the Beast Ninja" once per turn.
1
5
Mitsu the Insect Ninja
X
WATER WATER Level Level 2 [ Insect / Effect ] ATK 200 DEF 2100
If you control a "Ninja" card or a face-down Defense Position monster: You can Special Summon this card from your hand. When your opponent activates a monster effect (Quick Effect): You can target 1 face-down Defense Position monster you control; change it to face-up Defense Position, and if you do, change this card to face-down Defense Position, then, if the targeted monster was a "Ninja" monster, except "Mitsu the Insect Ninja", negate that opponent's activated effect. You can only use each effect of "Mitsu the Insect Ninja" once per turn.
1
6
Green Ninja
X
WIND WIND Level Level 2 [ Warrior / Effect ] ATK 600 DEF 600
If a monster(s) is Special Summoned to your field face-up (except during the Damage Step): You can target 1 of them; Special Summon this card from your hand, and if you do, change that monster to face-down Defense Position. If this card is sent from the hand or field to the GY: You can target 1 monster on the field; change it to face-up Attack Position or face-down Defense Position. You can only use each effect of "Green Ninja" once per turn.
1
7
Twilight Ninja Getsuga, the Shogun
X
DARK DARK Level Level 8 [ Warrior / Effect ] ATK 2000 DEF 3000
You can Tribute Summon this card by Tributing 1 "Ninja" monster. If this card is in Attack Position: You can target 2 "Ninja" monsters in your GY, except "Twilight Ninja Getsuga, the Shogun"; change this card to Defense Position, and if you do, Special Summon those monsters. You can only use this effect of "Twilight Ninja Getsuga, the Shogun" once per turn.
1
8
Red Resonator
X
FIRE FIRE Level Level 2 [ Fiend / Tuner/Effect ] ATK 600 DEF 200
When this card is Normal Summoned: You can Special Summon 1 Level 4 or lower monster from your hand. When this card is Special Summoned: You can target 1 face-up monster on the field; gain LP equal to its ATK. You can only use this effect of "Red Resonator" once per turn.
3
9
Blackwing - Zonda the Dusk
X
DARK DARK Level Level 6 [ Winged Beast / Effect ] ATK 2300 DEF 900
You cannot Special Summon monsters from the Extra Deck, except Synchro Monsters. You can only use 1 of the following effects of "Blackwing - Zonda the Dusk" per turn, and only once that turn. If this card is Normal or Special Summoned: You can target 1 monster on the field; return it to the hand. You can banish this card from your GY; Special Summon 1 Level 5 or higher "Blackwing" monster from your hand or Deck, then take damage equal to its ATK.
2
10
Blackwing - Sudri the Phantom Glimmer
X
DARK DARK Level Level 4 [ Winged Beast / Effect ] ATK 1400 DEF 1400
When this card is Normal Summoned: You can add 1 card that mentions "Black-Winged Dragon" from your Deck to your hand, except "Blackwing - Sudri the Phantom Glimmer". You can Tribute 1 monster; Special Summon 1 "Phantom Glimmer Token" (Winged Beast/Tuner/DARK/Level 2/ATK 700/DEF 700), then you take 700 damage. You cannot Special Summon monsters from the Extra Deck the turn you activate this effect, except Synchro Monsters. You can only use this effect of "Blackwing - Sudri the Phantom Glimmer" once per turn.
1
11
Blackwing - Vata the Emblem of Wandering
X
DARK DARK Level Level 2 [ Winged Beast / Tuner/Effect ] ATK 800 DEF 0
If you control a "Blackwing" monster other than "Blackwing - Vata the Emblem of Wandering", you can Special Summon this card (from your hand). You can only Special Summon "Blackwing - Vata the Emblem of Wandering" once per turn this way. During your Main Phase: You can send this card on the field to the GY along with 1 or more non-Tuner "Blackwing" monsters from your Deck, so that the total Levels sent equal exactly 8, and if you do, Special Summon 1 "Black-Winged Dragon" from your Extra Deck, also you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except DARK monsters. You can only use this effect of "Blackwing - Vata the Emblem of Wandering" once per turn.
1
12
Blackwing - Zephyros the Elite
X
DARK DARK Level Level 4 [ Winged Beast / Effect ] ATK 1600 DEF 1000
If this card is in your GY: You can return 1 face-up card you control to the hand; Special Summon this card, and if you do, take 400 damage. You can only use this effect of "Blackwing - Zephyros the Elite" once per Duel.
1
13
Blackwing - Sharnga the Waning Moon
X
DARK DARK Level Level 2 [ Winged Beast / Tuner/Effect ] ATK 500 DEF 500
If a monster with 2000 or more ATK is on the field, you can Special Summon this card (from your hand). You can only Special Summon "Blackwing - Sharnga the Waning Moon" once per turn this way. If you control a "Blackwing" Synchro Monster (Quick Effect): You can banish this card from your GY, then target 1 face-up card your opponent controls; destroy it. You can only use this effect of "Blackwing - Sharnga the Waning Moon" once per Duel.
1
14
Destrudo the Lost Dragon's Frisson
X
DARK DARK Level Level 7 [ Dragon / Tuner/Effect ] ATK 1000 DEF 3000
If this card is in your hand or GY: You can pay half your LP, then target 1 Level 6 or lower monster you control; Special Summon this card, and if you do, this card's Level is reduced by the Level of the targeted monster, also place this card on the bottom of the Deck if it leaves the field. You can only use this effect of "Destrudo the Lost Dragon's Frisson" once per turn.
1
15
Infernoble Knight - Renaud
X
FIRE FIRE Level Level 1 [ Warrior / Effect ] ATK 500 DEF 200
If you control a FIRE Warrior monster, you can Special Summon this card (from your hand). If Summoned this way, treat this card as a Tuner. You can only Special Summon "Infernoble Knight - Renaud" once per turn this way. If this card is Special Summoned: You can target 1 of your FIRE Warrior monsters, or 1 of your Equip Spells, that is banished or in your GY, except "Infernoble Knight - Renaud"; add it to your hand. You can only use this effect of "Infernoble Knight - Renaud" once per turn.
1
Spell Cards
16
1
Resonator Call
X
SPELL SPELL
Add 1 "Resonator" monster from your Deck to your hand.
3
2
Ninjitsu Art Notebook of Mystery
X
SPELL SPELL Quick-Play Quick-Play
If your opponent controls a card: You can Set up to 1 "Ninja" monster, and up to 1 "Ninjitsu Art" Spell/Trap, except "Ninjitsu Art Notebook of Mystery". These cards come from your Deck and/or GY, but only 1 can come from each. If this Set card on the field is sent to the GY: You can target 1 face-up monster on the field; change it to face-down Defense Position. You can only use each effect of "Ninjitsu Art Notebook of Mystery" once per turn.
3
3
Ninjitsu Art Tool - Iron Digger
X
SPELL SPELL Equip Equip
The equipped monster gains 500 ATK, also it is treated as a "Ninja" monster. You can only use each of the following effects of "Ninjitsu Art Tool - Iron Digger" once per turn. You can banish 1 "Ninja" monster from your GY, then target 1 card on the field; destroy it. If this card is sent from the field to the GY: You can target 1 of your banished "Ninja" monsters; add it to your hand or Special Summon it in face-down Defense Position.
2
4
Armor Ninjitsu Art of Alchemy
X
SPELL SPELL
If you control a "Ninjitsu Art" card: Destroy as many other "Ninjitsu Art" cards you control as possible, then draw 2 cards.
1
5
Cursed Bamboo Sword
X
SPELL SPELL Equip Equip
The equipped monster gains 0 ATK. You can target 1 other "Bamboo Sword" card you control; return it to the hand, and if you do, the equipped monster can attack your opponent directly this turn. You can only use this effect of "Cursed Bamboo Sword" once per turn. If this card is sent to the Graveyard: You can add 1 "Bamboo Sword" card from your Deck to your hand, except "Cursed Bamboo Sword".
3
6
Golden Bamboo Sword
X
SPELL SPELL
If you control a "Bamboo Sword" Equip Spell: Draw 2 cards.
3
7
Original Bamboo Sword
X
SPELL SPELL Equip Equip
The equipped monster gains 0 ATK. When the equipped monster inflicts battle damage by a direct attack: You can destroy all monsters your opponent controls. You can send this equipped card to the GY; equip 1 "Bamboo Sword" Equip Spell from your Deck to 1 face-up monster on the field, except "Original Bamboo Sword".
1
Trap Cards
3
1
Ninjitsu Art of Shadow Sealing
X
TRAP TRAP Continuous Continuous
Tribute 1 "Ninja" monster to target 1 monster your opponent controls; banish that target. While that card is banished, its Monster Card Zone cannot be used. When this face-up card leaves the field: Return the card banished by this effect to the same Monster Card Zone, in the same battle position.
1
2
Ninjitsu Art of Dancing Leaves
X
TRAP TRAP Continuous Continuous
Activate this card by targeting 1 "Ninja" monster or 1 face-down Defense Position monster on the field; Tribute it, and if you do, Special Summon 1 "Ninja" monster from your Deck. When this card leaves the field, send that monster to the GY. You can target 1 "Ninjitsu Art" Continuous Spell/Trap in your Spell & Trap Zone; return it to the hand. You can only use 1 "Ninjitsu Art of Dancing Leaves" effect per turn, and only once that turn.
1
3
Intimidating Ore - Summonite
X
TRAP TRAP
Target 3 monsters in your GY; you choose 1 of the 3, then your opponent chooses 1 of the following effects, and you apply that effect.
●Special Summon the chosen monster.
●Special Summon as many of the other monsters as possible.
1

Extra Deck

15
1
Blackwing - Nothung the Starlight
X
DARK DARK Level Level 6 [ Winged Beast / Synchro/Effect ] ATK 2400 DEF 1600
1 Tuner + 1+ non-Tuner monsters
If this card is Special Summoned: Inflict 800 damage to your opponent, then 1 face-up monster your opponent controls loses 800 ATK/DEF. You can only use this effect of "Blackwing - Nothung the Starlight" once per turn. During your Main Phase, you can Normal Summon 1 "Blackwing" monster in addition to your Normal Summon/Set. (You can only gain this effect once per turn.)
1
2
Blackwing - Boreastorm the Wicked Wind
X
DARK DARK Level Level 6 [ Winged Beast / Synchro/Tuner/Effect ] ATK 2400 DEF 1200
1 DARK Tuner + 1+ non-Tuner monsters
If this card is Synchro Summoned: You can send 1 "Blackwing" monster from your Deck to the GY, and if you do, this card's Level becomes the same as that monster's. When this card destroys a monster by battle and sends it to the GY: You can banish 1 "Blackwing" monster from your GY or face-up field, except the destroyed monster; Special Summon the destroyed monster to your field in Defense Position. You can only use each effect of "Blackwing - Boreastorm the Wicked Wind" once per turn.
1
3
Dark Strike Fighter
X
DARK DARK Level Level 7 [ Machine / Synchro/Effect ] ATK 2600 DEF 1800
1 Tuner + 1 or more non-Tuner monsters
During your Main Phase 1: You can Tribute 1 monster; inflict damage to your opponent equal to the Tributed monster's Level on the field x 200. You can only use this effect of "Dark Strike Fighter" once per turn.
1
4
Black-Winged Dragon
X
DARK DARK Level Level 8 [ Dragon / Synchro/Effect ] ATK 2800 DEF 1600
1 Tuner + 1+ non-Tuner monsters
If you would take damage from a card effect, place 1 Black Feather Counter on this card instead. This card loses 700 ATK for each Black Feather Counter on it. Once per turn: You can remove all Black Feather Counters from this card, then target 1 face-up monster your opponent controls; that target loses 700 ATK for each Black Feather Counter removed, and if it does, inflict damage to your opponent equal to the ATK lost by this effect.
1
5
Black-Winged Assault Dragon
X
DARK DARK Level Level 10 [ Dragon / Synchro/Effect ] ATK 3200 DEF 2800
1 Tuner Synchro Monster + 1+ non-Tuner monsters
Must be either Synchro Summoned, or Special Summoned from your Extra Deck by banishing 1 Tuner Synchro Monster and 1 "Black-Winged Dragon" from your face-up field and/or GY. Each time your opponent activates a monster effect, place 1 Black Feather Counter on this card when that effect resolves, and if you do, inflict 700 damage to your opponent. During your opponent's turn (Quick Effect): You can Tribute this card with 4 or more Black Feather Counters on it; destroy all cards on the field.
1
6
Assault Blackwing - Onimaru the Divine Thunder
X
DARK DARK Level Level 12 [ Winged Beast / Synchro/Effect ] ATK 3000 DEF 2000
1 Tuner + 1 or more non-Tuner monsters
If this card is Synchro Summoned using a "Blackwing" monster as Material, it is treated as a Tuner while face-up on the field. Cannot be destroyed by card effects. You can target 1 "Blackwing" monster in your Graveyard; this card's Level becomes the same as that monster's. You can only use this effect of "Assault Blackwing - Onimaru the Divine Thunder" once per Duel. If this card that was Synchro Summoned using only Synchro Monsters attacks, this card gains 3000 ATK during the Damage Step only.
1
7
Yaguramaru the Armor Ninja
X
DARK DARK Level Level 5 [ Machine / Fusion/Effect ] ATK 2000 DEF 2000
2 "Ninja" monsters with different Types
Must first be either Fusion Summoned, or Special Summoned from your Extra Deck by Tributing the above cards. If this card is Special Summoned or flipped face-up: You can banish 1 other "Ninja" or "Ninjitsu Art" card from your hand, GY, or face-up field, then target 1 card on the field; banish it. You can only use this effect of "Yaguramaru the Armor Ninja" once per turn.
1
8
Meizen the Battle Ninja
X
DARK DARK Level Level 6 [ Warrior / Fusion/Effect ] ATK 2500 DEF 1500
2 "Ninja" monsters with different Types
Must first be either Fusion Summoned, or Special Summoned from your Extra Deck by Tributing the above cards you control. Your "Ninja" monsters can attack directly. While you control a face-down Defense Position monster, your opponent's monsters cannot target this card for attacks. When your opponent activates a card or effect (Quick Effect): You can Special Summon 1 "Ninja" monster from your Deck in face-up or face-down Defense Position. You can only use this effect of "Meizen the Battle Ninja" once per turn.
2
9
Heroic Champion - Claivesolish
X
LIGHT LIGHT Rank Rank 4 [ Warrior / Xyz/Effect ] ATK 2500 DEF 2000
2 Level 4 Warrior monsters
Your opponent cannot target monsters for attacks, except this one. You can only use each of the following effects of "Heroic Champion - Claivesolish" once per turn. You can pay LP so that you only have 500 left; at the start of the Battle Phase this turn, double the ATK of 1 monster you control. When an attack is declared involving your opponent's monster: You can detach 1 material from this card, then target 1 face-up monster your opponent controls; this card gains ATK equal to that monster's ATK until the end of this turn.
1
10
No Image
FA-ホープ・レイ・ランサー
X
水属性 水属性 Rank Rank 4 [ 獣戦士族 / エクシーズ ] ATK 2500 DEF 600
レベル4モンスター×3
「FA-ホープ・レイ・ランサー」は1ターンに1度、手札の魔法・罠カード1枚を捨て、自分フィールドのランク4以下のXモンスターの上に重ねてX召喚する事もできる。
①:相手フィールドのモンスターの攻撃力は500ダウンする。
②:自分・相手のバトルフェイズ開始時に発動できる。相手フィールドの全ての攻撃表示モンスターの効果は無効化される。
③:このカードの攻撃で相手モンスターを破壊した時、このカードのX素材を1つ取り除いて発動できる。このカードはもう1度だけ続けて攻撃できる。
1
11
Cross-Sheep
X
EARTH EARTH Link Link 2 [ Beast / Link/Effect ] ATK 700 DEF -
2 monsters with different names
If a monster is Special Summoned to a zone this card points to: You can apply the following effects, in sequence, based on the card types of the monster(s) this card points to.
●Ritual: Draw 2 cards, then discard 2 cards.
●Fusion: Special Summon 1 Level 4 or lower monster from your GY.
●Synchro: All monsters you control gain 700 ATK.
●Xyz: All monsters your opponent controls lose 700 ATK.
You can only use this effect of "Cross-Sheep" once per turn.
1
12
Isolde, Two Tales of the Noble Knights

Forbidden Cards

Forbidden Cards
X
LIGHT LIGHT Link Link 2 [ Warrior / Link/Effect ] ATK 1600 DEF -
2 Warrior monsters
If this card is Link Summoned: You can add 1 Warrior monster from your Deck to your hand, but for the rest of this turn, you cannot Normal Summon/Set or Special Summon monsters with that name, nor activate their monster effects. You can send any number of Equip Spells with different names from your Deck to the GY; Special Summon 1 Warrior monster from your Deck, whose Level equals the number of cards sent to the GY. You can only use each effect of "Isolde, Two Tales of the Noble Knights" once per turn.
1
13
Dharc the Dark Charmer, Gloomy
X
DARK DARK Link Link 2 [ Spellcaster / Link/Effect ] ATK 1850 DEF -
2 monsters, including a DARK monster
(This card is always treated as a "Familiar-Possessed" card.)
You can target 1 DARK monster in your opponent's GY; Special Summon it to your zone this card points to. If this Link Summoned card is destroyed by battle, or is destroyed by an opponent's card effect while in its owner's Monster Zone: You can add 1 DARK monster with 1500 or less DEF from your Deck to your hand. You can only use each effect of "Dharc the Dark Charmer, Gloomy" once per turn.
1
14
Taotie Dragon
X
DARK DARK Link Link 3 [ Wyrm / Link/Effect ] ATK 2500 DEF -
2+ monsters Special Summoned from the Extra Deck
This card gains effects based on the card types (Fusion/Synchro/Xyz) of materials used for its Link Summon.
●Fusion: Your opponent cannot activate monster effects during the Battle Phase.
●Synchro: Your opponent cannot activate Spell/Trap Cards and effects during your Main Phase.
●Xyz: Your opponent cannot activate the effects of cards in the GY during your Main Phase or Battle Phase.
1

Side Deck

15
1
Bystial Magnamhut

Limited Cards

Limited Cards
X
DARK DARK Level Level 6 [ Dragon / Effect ] ATK 2500 DEF 2000
You can target 1 LIGHT or DARK monster in either GY; banish it, and if you do, Special Summon this card from your hand. This is a Quick Effect if your opponent controls a monster. If this card is Special Summoned: You can activate this effect; during the End Phase of this turn, add 1 Dragon monster from your Deck or GY to your hand, except "Bystial Magnamhut". You can only use each effect of "Bystial Magnamhut" once per turn.
1
2
Heavenly Zephyr - Miradora
X
WIND WIND Level Level 7 [ Dragon / Effect ] ATK 2000 DEF 2600
The activation and effect of this card's effects cannot be negated. If your opponent Special Summons a monster(s) with 2000 or more ATK from the Extra Deck (except during the Damage Step): You can Special Summon this card from your hand. If this card is Special Summoned from the hand: You can target 1 face-up opponent's monster that was Special Summoned from the Extra Deck; neither player can activate that monster's effects while this monster is face-up on the field. You can only use each effect of "Heavenly Zephyr - Miradora" once per turn.
1
3
Visas Starfrost
X
LIGHT LIGHT Level Level 6 [ Warrior / Tuner/Effect ] ATK 2100 DEF 1500
If this card is in your hand: You can target 1 monster you control with a different Type and Attribute than this card; destroy that monster, and if you do, Special Summon this card. You can only use this effect of "Visas Starfrost" once per turn. When this card destroys an opponent's monster by battle: You can make this card gain ATK equal to half the original ATK or DEF of that monster (whichever is higher, your choice if tied).
1
4
Sakitama
X
LIGHT LIGHT Level Level 4 [ Fairy / Spirit/Effect ] ATK 400 DEF 900
Cannot be Special Summoned. Once per turn, during the End Phase, if this card was Normal Summoned or flipped face-up this turn: Return this card to the hand. You can only use each of the following effects of "Sakitama" once per turn. You can reveal this card in your hand; immediately after this effect resolves, Normal Summon 1 Spirit monster from your hand. If this card is Tributed: Target 1 Spirit monster in your GY; add it to your hand.
1
5
Twilight Ninja Nichirin, the Chunin
X
DARK DARK Level Level 6 [ Warrior / Effect ] ATK 2300 DEF 1000
Once per turn, during either player's turn: You can discard 1 "Ninja" monster, then activate 1 of these effects;
●This turn, "Ninja" monsters and "Ninjitsu Art" cards you control cannot be destroyed by battle or card effects.
●1 "Ninja" monster you control gains 1000 ATK until the end of this turn.
1
6
Twilight Ninja Kagen
X
DARK DARK Level Level 1 [ Warrior / Pendulum/Effect ] ATK 0 DEF 2000
Pendulum Scale P Scale 10 You cannot Pendulum Summon monsters, except "Ninja" monsters. This effect cannot be negated. Once per turn, when your "Ninja" monster declares an attack: You can make that monster gain 1000 ATK until the end of the Damage Step (even if this card leaves the field).
You can Tribute this card, then target 1 "Ninja" monster you control; it gains 800 ATK until the end of this turn.
1
7
Primitive Planet Reichphobia
X
SPELL SPELL Field Field
When this card is activated: You can add 1 "Scareclaw" monster or "Visas Starfrost" from your Deck to your hand. Monsters your opponent controls lose 100 ATK/DEF for each Defense Position monster on the field. If 3 or more Defense Position monsters are on the field: You can target 1 card your opponent controls; destroy it. You can only use this effect of "Primitive Planet Reichphobia" once per turn. You can only activate 1 "Primitive Planet Reichphobia" per turn.
1
8
Flawless Perfection of the Tenyi
X
SPELL SPELL Field Field
All non-Effect Monsters on the field are unaffected by monster effects. Once per turn, if your opponent Special Summons an Effect Monster(s), while you control a face-down monster or non-Effect Monster (except during the Damage Step): You can draw 2 cards.
1
9
Slash Draw

Limited Cards

Limited Cards
X
SPELL SPELL
Discard 1 card; send cards from the top of your Deck to the GY, equal to the number of cards your opponent controls, then draw 1 card and show it. Then, if it was "Slash Draw", send it to the GY, and if you do, destroy as many cards on the field as possible, then inflict 2000 damage to your opponent for each card destroyed and sent to the GY by this effect. If the card you drew was not "Slash Draw", shuffle cards from your GY into your Deck, equal to the number of cards sent from your Deck to the GY by this effect. You can only activate 1 "Slash Draw" per turn.
1
10
Phoenix Gearblade
X
SPELL SPELL Equip Equip
Equip only to a Warrior or FIRE monster. It gains 300 ATK. At the end of the Damage Step, if the equipped monster attacked: You can send this card to the GY; during this Battle Phase, each of your Warrior monsters and FIRE monsters can make a second attack. If this card is sent to the GY, or banished, to activate a monster effect: You can add this card to your hand. You can only use this effect of "Phoenix Gearblade" once per turn.
1
11
Ninjitsu Art of Mirage-Transformation
X
TRAP TRAP Continuous Continuous
Tribute 1 "Ninja" monster, then target 1 monster in your opponent's GY; Special Summon it to your field. It is also treated as a "Ninja" monster while this card is face-up on the field. When this card leaves the field, send that monster to the GY. You can only activate 1 "Ninjitsu Art of Mirage-Transformation" per turn.
1
12
Bujinki Ahashima
X
LIGHT LIGHT Link Link 2 [ Beast-Warrior / Link/Effect ] ATK 1500 DEF -
2 monsters with the same Level
Cannot be used as Link Material. You can only use each of the following effects of "Bujinki Ahashima" once per turn.
●If this card is Link Summoned: You can Special Summon 2 monsters with the same Level, 1 from your hand and 1 from your GY, but negate their effects, and immediately after this effect resolves, Xyz Summon 1 Xyz Monster using those 2 monsters only.
●If an Xyz Monster this card points to activates an effect by detaching material(s) (except during the Damage Step): You can target 1 Spell/Trap your opponent controls; destroy it.
1
13
Code Talker
X
DARK DARK Link Link 2 [ Cyberse / Link/Effect ] ATK 1300 DEF -
2 Effect Monsters
Gains 500 ATK for each monster this card points to. Cannot be destroyed by battle or your opponent's card effects, while this card points to a monster.
1
14
Wollow, Founder of the Drudge Dragons
X
DARK DARK Rank Rank 6 [ Zombie / Xyz/Effect ] ATK 2400 DEF 1300
2+ Level 6 monsters
Monsters you control gain 100 ATK/DEF for each card in your opponent's GY. (Quick Effect): You can target 1 card in your opponent's GY and detach 1 or 2 materials from this card, then activate the appropriate effect;
●1: Return it to the Deck.
●2: If the target is a monster, Special Summon it face-up, or in face-down Defense Position, to your field. If it is not, Set it on your field.
You can only use this effect of "Wollow, Founder of the Drudge Dragons" once per turn.
1
15
Mannadium Prime-Heart
X
LIGHT LIGHT Level Level 10 [ Fairy / Synchro/Effect ] ATK 3000 DEF 3000
1+ Tuners + 1 LIGHT monster
This card can attack a number of times each Battle Phase, up to the number of Tuners used for its Synchro Summon. If this card was Synchro Summoned using a "Mannadium" Tuner as material, your opponent cannot target it with card effects. If this face-up Synchro Summoned card in its owner's control leaves the field because of an opponent's card: You can Special Summon 1 of your monsters with 1500 ATK/2100 DEF, or your "Visas Starfrost", that is banished or in your GY.
1