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■「天空の聖水」「勇気の天使ヴィクトリカ」採用「パーシアス」デッキ

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ドロー能力を備えた「天空騎士パーシアス」「天空勇士ネオパーシアス」を主力とする天使族デッキです。「天空の聖水」で「天空の聖域」と「コーリング・ノヴァ」を揃える事で、「天空騎士パーシアス」をデッキから特殊召喚できるようになります。「コーリング・ノヴァ」から「勇気の天使ヴィクトリカ」を特殊召喚し、さらに手札の「天空勇士ネオパーシアス」等を展開する事も可能です。「勇気の天使ヴィクトリカ」で特殊召喚したモンスターは攻撃力が倍になるので、「ダグラの剣」を装備して戦闘を行う事で一気にライフを回復できます。「天空勇士ネオパーシアス」は相手よりライフが多い分だけ攻撃力が上がるので、「アームズ・コール」から「ダグラの剣」の装備を狙います。「天空の聖域」で戦闘ダメージが無くなるので、「脆刃の剣」が破壊されない状態となる点もポイントです。「輪廻のパーシアス」から特殊召喚できる「天空聖騎士アークパーシアス」はカウンター罠カードが発動されると再展開できるので、「失われた聖域」から「神罰」をセットする動きがサポートになります。「転晶のコーディネラル」で「コーリング・ノヴァ」と相手モンスターのコントロールを交換して戦闘破壊し、「神聖騎士パーシアス」や、「勇気の天使ヴィクトリカ」の特殊召喚を狙います。「天空の聖水」で「天空勇士ネオパーシアス」をデッキから手札に加えて、手札からモンスターを特殊召喚する「勇気の天使ヴィクトリカ」や、「神の居城-ヴァルハラ」から展開します。「勇気の天使ヴィクトリカ」の天使族をデッキから手札に加える効果を活かし、「ヘカテリス」を経由して「神の居城-ヴァルハラ」を手札に加える事もできます。最終的には「パーシアス」モンスターで手札を補充しながら、万能のカウンター罠カード「神罰」「輪廻のパーシアス」によるデュエルの掌握を目指します。
  • Remove Forbidden Card "Union Carrier" x 1.
Monster Cards 15
1
Sacred Arch-Airknight Parshath
1
2
Neo-Parshath, the Sky Paladin
2
3
Airknight Parshath
2
4
Victorica, Angel of Bravery
3
5
Nova Summoner
3
6
Hecatrice
1
7
Honest
3
Spell Cards 9
1
Cestus of Dagla
1
2
Mage Power
1
3
Double-Edged Sword
1
4
The Sacred Waters in the Sky
3
5
The Sanctum of Parshath
1
6
Valhalla, Hall of the Fallen
1
7
The Sanctuary in the Sky
1
Trap Cards 16
1
Fallen Sanctuary
3
2
Rebirth of Parshath
3
3
Divine Punishment
3
4
Drastic Drop Off
3
5
Armory Call
3
6
Redeemable Jar
1
7  
Extra Deck 15
1
Avenging Knight Parshath
1
2
Protector of The Agents - Moon
1
3
Geonator Transverser
1
4
Lyna the Light Charmer, Lustrous
1
5
Union Carrier

Forbidden Cards

Forbidden Cards
1
6
Pentestag
1
7
Hip Hoshiningen
1
8
Trackblack
1
9
Celestial Knightlord Parshath
1
10
Fairy Cheer Girl
1
11
Starliege Paladynamo
1
12
Bujintei Tsukuyomi
1
13
Constellar Omega
1
14
Constellar Ptolemy M7
1
15
Divine Arsenal AA-ZEUS - Sky Thunder
1
Side Deck 0

Main Deck

40
Monster Cards
15
1
Sacred Arch-Airknight Parshath
X
LIGHT LIGHT Level Level 9 [ Fairy / Effect ] ATK 2800 DEF 2300
If you activate a Counter Trap Card, OR if you negate the activation of a Spell/Trap Card, or monster effect (except during the Damage Step): You can banish 2 other Fairy monsters from your hand, field and/or GY; Special Summon this card from the GY (if it was there when you activated/negated) or hand (even if not). If this card attacks a Defense Position monster, inflict piercing battle damage. When this card inflicts battle damage to your opponent: You can add 1 "Parshath" card or 1 Counter Trap from your Deck to your hand.
1
2
Neo-Parshath, the Sky Paladin
X
LIGHT LIGHT Level Level 7 [ Fairy / Effect ] ATK 2300 DEF 2000
You can Special Summon this card (from your hand) by Tributing 1 "Airknight Parshath". If this card attacks a Defense Position monster, inflict piercing battle damage. If this card inflicts battle damage to your opponent: Draw 1 card. While "The Sanctuary in the Sky" is on the field and your LP is higher than your opponent's, this card gains ATK/DEF equal to the difference in LP.
2
3
Airknight Parshath
X
LIGHT LIGHT Level Level 5 [ Fairy / Effect ] ATK 1900 DEF 1400
If this card attacks a Defense Position monster, inflict piercing battle damage. If this card inflicts battle damage to your opponent: Draw 1 card.
2
4
Victorica, Angel of Bravery
X
LIGHT LIGHT Level Level 4 [ Fairy / Effect ] ATK 1400 DEF 800
If this card is Special Summoned: You can Special Summon 1 Level 5 or higher LIGHT monster from your hand, but you lose LP equal to its original ATK, also its ATK becomes doubled until the end of this turn. If this card in the Monster Zone is destroyed: You can banish 1 other Fairy monster from your GY; add 1 Fairy monster with the same Level as that monster from your Deck to your hand. You can only use each effect of "Victorica, Angel of Bravery" once per turn.
3
5
Nova Summoner
X
LIGHT LIGHT Level Level 4 [ Fairy / Effect ] ATK 1400 DEF 800
When this card is destroyed by battle and sent to the GY: You can Special Summon 1 LIGHT Fairy monster with 1500 or less ATK from your Deck. If "The Sanctuary in the Sky" is on the field, you can Special Summon 1 "Airknight Parshath" instead.
3
6
Hecatrice
X
LIGHT LIGHT Level Level 4 [ Fairy / Effect ] ATK 1500 DEF 1100
You can discard this card to the GY; add 1 "Valhalla, Hall of the Fallen" from your Deck to your hand.
1
7
Honest
X
LIGHT LIGHT Level Level 4 [ Fairy / Effect ] ATK 1100 DEF 1900
During your Main Phase: You can return this face-up card from the field to the hand. During the Damage Step, when a LIGHT monster you control battles (Quick Effect): You can send this card from your hand to the GY; that monster gains ATK equal to the ATK of the opponent's monster it is battling, until the end of this turn.
3
Spell Cards
9
1
Cestus of Dagla
X
SPELL SPELL Equip Equip
Equip only to a Fairy monster. It gains 500 ATK. If it inflicts battle damage to your opponent: Gain LP equal to the damage inflicted.
1
2
Mage Power
X
SPELL SPELL Equip Equip
The equipped monster gains 500 ATK/DEF for each Spell/Trap you control.
1
3
Double-Edged Sword
X
SPELL SPELL Equip Equip
You can only control 1 "Double-Edged Sword". The equipped monster gains 2000 ATK, also both players take any battle damage from attacks involving the equipped monster. If you take 2000 or more battle damage: Send this card to the GY.
1
4
The Sacred Waters in the Sky
X
SPELL SPELL
Activate 1 "The Sanctuary in the Sky" directly from your Deck, or add 1 monster that mentions "The Sanctuary in the Sky" from your Deck to your hand, then, if "The Sanctuary in the Sky" is on the field or in either GY, you can gain 500 LP for each "Hyperion" and "The Agent" monster you control. If your monster that mentions "The Sanctuary in the Sky" would be destroyed by battle, you can banish this card from your GY instead. You can only use each effect of "The Sacred Waters in the Sky" once per turn.
3
5
The Sanctum of Parshath
X
SPELL SPELL Continuous Continuous
This card's name becomes "The Sanctuary in the Sky" while on the field or in the GY. Fairy monsters on the field gain 300 ATK/DEF. Set Spells/Traps cannot be destroyed by card effects, also neither player can target them with card effects. Once per turn: You can target a total of 3 Fairy monsters and/or Counter Traps with different names in your GY; place them on top of your Deck in any order.
1
6
Valhalla, Hall of the Fallen
X
SPELL SPELL Continuous Continuous
Once per turn: You can Special Summon 1 Fairy monster from your hand. You must control no monsters to activate and to resolve this effect.
1
7
The Sanctuary in the Sky
X
SPELL SPELL Field Field
Battle damage to the controller of a Fairy monster from a battle involving that monster becomes 0.
1
Trap Cards
16
1
Fallen Sanctuary
X
TRAP TRAP Continuous Continuous
When this card is activated: Set 1 "The Sanctuary in the Sky", or 1 Spell/Trap that mentions it, directly from your Deck. This card's name becomes "The Sanctuary in the Sky" while on the field or in the GY. You can banish 1 Fairy monster from your GY, then target 1 Effect Monster your opponent controls; negate its effects until the end of this turn (even if this card leaves the field). You can only use this effect of "Fallen Sanctuary" once per turn. You can only activate 1 "Fallen Sanctuary" per turn.
3
2
Rebirth of Parshath
X
TRAP TRAP Counter Counter
When a Spell/Trap Card, or monster effect, is activated: Reveal 1 Counter Trap in your hand, then discard 1 card and pay 1000 LP; negate the activation, and if you do, shuffle that card into the Deck. Then, you can Special Summon 1 "Parshath" monster from your Deck or Extra Deck.
3
3
Divine Punishment
X
TRAP TRAP Counter Counter
When a Spell/Trap Card, or monster effect, is activated, while "The Sanctuary in the Sky" is on the field: Negate the activation, and if you do, destroy it.
3
4
Drastic Drop Off
X
TRAP TRAP Counter Counter
When your opponent adds a card(s) from their Deck to their hand, including drawing: They must discard 1 of those cards.
3
5
Armory Call
X
TRAP TRAP
Add 1 Equip Spell from your Deck to your hand, then you can equip it to 1 appropriate monster you control. You can only activate 1 "Armory Call" per turn.
3
6
Redeemable Jar
X
TRAP TRAP Continuous Continuous
You can banish 1 Trap from your GY; add from your GY to your hand, 1 Trap with a different original name from that banished card. You can only use this effect of "Redeemable Jar" once per turn.
1

Extra Deck

15
1
Avenging Knight Parshath
X
LIGHT LIGHT Level Level 8 [ Fairy / Synchro/Effect ] ATK 2600 DEF 2100
1 Tuner + 1 or more non-Tuner LIGHT monsters
Once per turn: You can target 1 face-up monster your opponent controls; change that target's battle position. If this card attacks a Defense Position monster, inflict piercing battle damage to your opponent.
1
2
Protector of The Agents - Moon
X
LIGHT LIGHT Link Link 2 [ Fairy / Link/Effect ] ATK 1800 DEF -
2 Fairy monsters
If this card is Link Summoned: You can send 1 "The Sanctuary in the Sky" or 1 card that mentions it from your Deck to the GY, or if "The Sanctuary in the Sky" is on the field or in either GY, you can add 1 "The Agent of Mystery - Earth" from your Deck or GY to your hand instead. You can Tribute 1 Fairy monster, then target 1 card your opponent controls; destroy it. You can only use each effect of "Protector of The Agents - Moon" once per turn.
1
3
Geonator Transverser
X
EARTH EARTH Link Link 2 [ Rock / Link/Effect ] ATK 1200 DEF -
2 Effect Monsters
This linked card and monsters it points to cannot be destroyed by your opponent's card effects. If this card points to 2 monsters: You can switch control of those monsters. You can only use this effect of "Geonator Transverser" once per turn.
1
4
Lyna the Light Charmer, Lustrous
X
LIGHT LIGHT Link Link 2 [ Spellcaster / Link/Effect ] ATK 1850 DEF -
2 monsters, including a LIGHT monster
(This card is always treated as a "Familiar-Possessed" card.)
You can target 1 LIGHT monster in your opponent's GY; Special Summon it to your zone this card points to. If this Link Summoned card is destroyed by battle, or is destroyed by an opponent's card effect while in its owner's Monster Zone: You can add 1 LIGHT monster with 1500 or less DEF from your Deck to your hand. You can only use each effect of "Lyna the Light Charmer, Lustrous" once per turn.
1
5
Union Carrier

Forbidden Cards

Forbidden Cards
X
LIGHT LIGHT Link Link 2 [ Machine / Link/Effect ] ATK 1000 DEF -
2 monsters with the same Type or Attribute
Cannot be used as Link Material the turn it is Link Summoned. You can target 1 face-up monster you control; equip 1 monster to it from your hand or Deck with its same original Type or Attribute. The equipped monster gains 1000 ATK. If you equipped it from the Deck, you cannot Special Summon monsters with that Equip Card's name for the rest of this turn. You can only use this effect of "Union Carrier" once per turn.
1
6
Pentestag
X
DARK DARK Link Link 2 [ Cyberse / Link/Effect ] ATK 1600 DEF -
2 Effect Monsters
If your linked monster attacks a Defense Position monster, inflict piercing battle damage to your opponent.
1
7
Hip Hoshiningen
X
LIGHT LIGHT Link Link 2 [ Fairy / Link/Effect ] ATK 1400 DEF -
2 LIGHT monsters
All LIGHT monsters on the field gain 500 ATK/DEF, also all DARK monsters on the field lose 400 ATK/DEF. If this card is destroyed by battle or card effect: You can target 1 LIGHT monster in your GY; add it to your hand. You can only use this effect of "Hip Hoshiningen" once per turn.
1
8
Trackblack
X
LIGHT LIGHT Link Link 2 [ Cyberse / Link/Effect ] ATK 1200 DEF -
2 Effect Monsters
You can target 1 monster you control this card points to; each time it destroys an opponent's monster by battle this turn, draw 1 card. You can only use this effect of "Trackblack" once per turn.
1
9
Celestial Knightlord Parshath
X
LIGHT LIGHT Link Link 3 [ Fairy / Link/Effect ] ATK 2400 DEF -
2+ Fairy monsters
You can discard 1 card; add 1 "The Sanctuary in the Sky", or 1 card that specifically lists "The Sanctuary in the Sky" in its text, from your Deck to your hand, or, if "The Sanctuary in the Sky" is on the field, you can add 1 Fairy monster instead. If another face-up Fairy monster you control is sent to the GY (except during the Damage Step): You can banish 1 Fairy monster from your GY; Special Summon 1 Fairy monster from your hand whose Level is higher than that banished monster's. You can only use each effect of "Celestial Knightlord Parshath" once per turn.
1
10
Fairy Cheer Girl
X
LIGHT LIGHT Rank Rank 4 [ Fairy / Xyz/Effect ] ATK 1900 DEF 1500
2 Level 4 Fairy-Type monsters
You can detach 1 Xyz Material from this card; draw 1 card. You can only use this effect of "Fairy Cheer Girl" once per turn.
1
11
Starliege Paladynamo
X
LIGHT LIGHT Rank Rank 4 [ Warrior / Xyz/Effect ] ATK 2000 DEF 1000
2 Level 4 LIGHT monsters
Once per turn: You can detach 2 Xyz Materials from this card, then target 1 face-up monster your opponent controls; change its ATK to 0, and if you do, it has its effects negated. If this card you control is destroyed by an opponent's card (by battle or card effect) and sent to your Graveyard: Draw 1 card.
1
12
Bujintei Tsukuyomi
X
LIGHT LIGHT Rank Rank 4 [ Beast-Warrior / Xyz/Effect ] ATK 1800 DEF 2300
2 Level 4 LIGHT monsters
Once per turn: You can detach 1 material from this card; send your entire hand to the GY (min. 1), and if you do, draw 2 cards. When this card you controlled while face-up leaves the field because of an opponent's card effect: You can target Level 4 Beast-Warrior "Bujin" monsters in your GY, up to the number of Xyz Materials this card had on the field; Special Summon those targets. You can only control 1 "Bujintei Tsukuyomi".
1
13
Constellar Omega
X
LIGHT LIGHT Rank Rank 4 [ Beast-Warrior / Xyz/Effect ] ATK 2400 DEF 500
2 Level 4 LIGHT monsters
Once per turn, during either player's turn: You can detach 1 Xyz Material from this card; all "Constellar" monsters you currently control are unaffected by Spell/Trap effects this turn.
1
14
Constellar Ptolemy M7
X
LIGHT LIGHT Rank Rank 6 [ Machine / Xyz/Effect ] ATK 2700 DEF 2000
2 Level 6 monsters
You can also Xyz Summon this card by using a "Constellar" Xyz Monster you control as material, other than "Constellar Ptolemy M7". (Transfer its materials to this card.) If Summoned this way, the following effect cannot be activated this turn. Once per turn: You can detach 1 material from this card, then target 1 monster on the field or in either GY; return that target to the hand.
1
15
Divine Arsenal AA-ZEUS - Sky Thunder
X
LIGHT LIGHT Rank Rank 12 [ Machine / Xyz/Effect ] ATK 3000 DEF 3000
2 Level 12 monsters
Once per turn, if an Xyz Monster battled this turn, you can also Xyz Summon "Divine Arsenal AA-ZEUS - Sky Thunder" by using 1 Xyz Monster you control as material. (Transfer its materials to this card.) (Quick Effect): You can detach 2 materials from this card; send all other cards from the field to the GY. Once per turn, if another card(s) you control is destroyed by battle or an opponent's card effect: You can attach 1 card from your hand, Deck, or Extra Deck to this card as material.
1

Side Deck

0