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魔鍵竜剣士

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7
Deck Playstyle
Tournament
Registered Category
Dracoslayer Magician Magikey
Registered Tag
Pendulum
Comment
10/19 クシャトリラ対策にサンダーボルトをメインからフル投入しました。 10/22 クシャトリラシャングリラで破壊を防がれるので、サンダーボルトではなく冥王結界波をフル採用しました。 10/27 発動したターンに決め切ることを想定して、皆既日蝕の書を採用しました。 11/7 皆既日食の書をサイドに変えました 1/1 展開系デッキが増加したので二ビルを投入しました。ミッドレンジ系も多いのでサイドで様子見です 1/10 環境的に光と闇の両方に対応したいので、ダルクをサイド投入しました。 1/14 シンギュラリティを採用しました。展開中に儀式·融合·s·xが揃うので、4バウンスが可能です。マスカレーナで使い終わったウーサ等を使用すると無駄がないです。 1/20 シンギュラリティをサイドに変えました。代わりにクルヌギアスを戻しました。 2/4 100いいねありがとう!(´▽`) 2/19 展開手段を増やすために超重出張を投入しました。デッキ枚数を多くして、「魔鍵」などの事故札を引く確率を減らす目的もあります。 2/23 墓地対策で深淵に潜む者を投入し、サイドを調整しました。 3/1 noteに投稿しました。展開の1例を載せているので、詳しくはそちらでお願いします。 6/27 新制限のため、バイQを2枚に減らしました 9/2 手札消費を避けるためユニコーンではなくリトルナイトを採用しました。 10/1 新制限のため、バイQを3枚に増やしました。
  • Remove Forbidden Card "Borreload Savage Dragon" x 1.
  • Remove Forbidden Card "Heavymetalfoes Electrumite" x 1.
  • Remove Forbidden Card "Maxx "C"" x 2.
  • Remove Forbidden Card "Red Reboot" x 1.
  • Remove Limited Card "Called by the Grave" x 1.
Monster Cards 41
1
Clavkiys, the Magikey Skyblaster
1
2
Master Pendulum, the Dracoslayer
2
3
Odd-Eyes Revolution Dragon
3
4
Superheavy Samurai Monk Big Benkei
2
5
Astrograph Sorcerer

Limited Cards

Limited Cards
1
6
Luster Pendulum, the Dracoslayer
1
7
Harmonizing Magician
3
8
Purple Poison Magician
2
9
Performapal Skullcrobat Joker
3
10
Ignis Phoenix, the Dracoslayer
3
11
Dinomight Powerload, the Dracoslayer
3
12
Majesty Pegasus, the Dracoslayer
3
13
Superheavy Samurai Prodigy Wakaushi
3
14
Superheavy Samurai Soulgaia Booster
1
15
Maginificent Magikey Mafteal
1
16
Ash Blossom & Joyous Spring
3
17
Maxx "C"

Forbidden Cards

Forbidden Cards
2
18
Superheavy Samurai Motorbike
3
19
Magikey Mechmusket - Batosbuster
1
Spell Cards 5
1
Magikey Maftea
1
2
Duelist Alliance
1
3
Called by the Grave

Limited Cards

Limited Cards
2
4
Magikey World
1
5  
6  
7  
8  
9  
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11  
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14  
15  
16  
17  
18  
19  
Trap Cards 1
1
Magikey Unlocking
1
2  
3  
4  
5  
6  
7  
8  
9  
10  
11  
12  
13  
14  
15  
16  
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18  
19  
Extra Deck 15
1
Dinoster Power, the Mighty Dracoslayer
1
2
Magikey Fiend - Transfurlmine
1
3
Ignister Prominence, the Blasting Dracoslayer
1
4
Borreload Savage Dragon

Forbidden Cards

Forbidden Cards
1
5
Number 38: Hope Harbinger Dragon Titanic Galaxy
1
6
Majester Paladin, the Ascending Dracoslayer
1
7
Abyss Dweller
1
8
Accesscode Talker
1
9
Apollousa, Bow of the Goddess
1
10
Worldsea Dragon Zealantis
1
11
Selene, Queen of the Master Magicians
1
12
Beyond the Pendulum
1
13
Heavymetalfoes Electrumite

Forbidden Cards

Forbidden Cards
1
14
I:P Masquerena
1
15
S:P Little Knight
1
Side Deck 15
1
Nibiru, the Primal Being
1
2
The Winged Dragon of Ra - Sphere Mode
3
3
Artifact Lancea
2
4
Triple Tactics Talent
1
5
Cosmic Cyclone
3
6
Forbidden Droplet
2
7
Necrovalley
1
8
Red Reboot

Forbidden Cards

Forbidden Cards
1
9
Borrelsword Dragon
1
10  
11  
12  
13  
14  
15  

Main Deck

47
Monster Cards
41
1
Clavkiys, the Magikey Skyblaster
X
DARK DARK Level Level 4 [ Warrior / Normal ] ATK 1900 DEF 1900
Everyone is full of possibilities. Everything you do, moving forwards, stopping, closing, opening, is all in your hands.
There are many doors in this world. To open them requires the Magic Key... 2 keys and 1 door... 2 wills and 1 body. Once the doors are opened, the worlds will be connected and the great power revealed.
1
2
Master Pendulum, the Dracoslayer
X
LIGHT LIGHT Level Level 4 [ Dragon / Pendulum/Normal ] ATK 1950 DEF 0
Pendulum Scale P Scale 3 Once, while this card is in your Pendulum Zone: You can target 1 card in a Pendulum Zone; destroy it.
"Luster Pendulum, the Dracoslayer" continues his journey to uncover the secrets of Dragon Alchemy, believing it is the key to dispelling his curse and restoring his memory. His power continues to grow... perhaps the same power used by the Dracofiends?
2
3
Odd-Eyes Revolution Dragon
X
LIGHT LIGHT Level Level 12 [ Dragon / Pendulum/Effect ] ATK -1 DEF -1
Pendulum Scale P Scale 12 You cannot Pendulum Summon monsters, except Dragon monsters. This effect cannot be negated. You can target 1 Dragon Fusion, Synchro, or Xyz Monster in your GY; destroy this card, and if you do, Special Summon that target.
Cannot be Normal Summoned/Set. Must be Pendulum Summoned (from your hand), or be Special Summoned (from your hand) by Tributing 3 Dragon monsters (1 Fusion, 1 Synchro, and 1 Xyz). You can discard this card and pay 500 LP: Add 1 Level 8 or lower Dragon Pendulum Monster from your Deck to your hand. Gains ATK/DEF equal to half of your opponent's LP. Once per turn: You can pay half your LP; shuffle all other cards from the field and the GYs into the Deck.
3
4
Superheavy Samurai Monk Big Benkei
X
EARTH EARTH Level Level 8 [ Machine / Pendulum/Effect ] ATK 1000 DEF 3500
Pendulum Scale P Scale 1 If you control a "Superheavy Samurai" monster: You can add 1 "Superheavy Samurai Soul" monster from your Deck to your hand. You can only use this effect of "Superheavy Samurai Monk Big Benkei" once per turn.
If you have no Spells/Traps in your GY: You can send 1 "Superheavy Samurai Big Benkei" from your hand or Deck to the GY, and if you do, Special Summon this card from your hand. If this card is used as Synchro Material and added to your Extra Deck face-up: You can place this card in your Pendulum Zone. You can only use each effect of "Superheavy Samurai Monk Big Benkei" once per turn.
2
5
Astrograph Sorcerer

Limited Cards

Limited Cards
X
DARK DARK Level Level 7 [ Spellcaster / Pendulum/Effect ] ATK 2500 DEF 2000
Pendulum Scale P Scale 1 During your Main Phase: You can destroy this card, and if you do, take 1 "Stargazer Magician" from your hand or Deck, and either place it in your Pendulum Zone or Special Summon it. You can only use this effect of "Astrograph Sorcerer" once per turn.
If a card(s) you control is destroyed by battle or card effect: You can Special Summon this card from your hand, then you can choose 1 monster in the GY, Extra Deck, or that is banished, and that was destroyed this turn, and add 1 monster with the same name from your Deck to your hand. You can banish this card you control, plus 4 monsters from your hand, field, and/or GY (1 each with "Pendulum Dragon", "Xyz Dragon", "Synchro Dragon", and "Fusion Dragon" in their names); Special Summon 1 "Supreme King Z-ARC" from your Extra Deck. (This is treated as a Fusion Summon.)
1
6
Luster Pendulum, the Dracoslayer
X
LIGHT LIGHT Level Level 4 [ Dragon / Pendulum/Tuner/Effect ] ATK 1850 DEF 0
Pendulum Scale P Scale 5 Once per turn, if you have a card in your other Pendulum Zone: You can destroy that card, and if you do, add 1 card from your Deck to your hand, with the same name as that card.
Cannot Special Summon Fusion, Synchro, or Xyz Monsters using this card as material, except "Dracoslayer" monsters.
1
7
Harmonizing Magician
X
DARK DARK Level Level 4 [ Spellcaster / Pendulum/Tuner/Effect ] ATK 0 DEF 0
Pendulum Scale P Scale 8 All monsters you control gain 100 ATK and DEF for each face-up "Magician" Pendulum Monster with different names in your Extra Deck.
Cannot be Special Summoned from the Extra Deck. Cannot be used as material for a Fusion, Synchro, or Xyz Summon, unless all other materials are "Magician" Pendulum Monsters. When this card is Pendulum Summoned from the hand: You can Special Summon 1 "Magician" Pendulum Monster from your Deck in Defense Position, except "Harmonizing Magician", but negate its effects, also banish it when it leaves the field. You can only use this effect of "Harmonizing Magician" once per turn.
3
8
Purple Poison Magician
X
DARK DARK Level Level 4 [ Spellcaster / Pendulum/Effect ] ATK 1200 DEF 2100
Pendulum Scale P Scale 1 Once per turn, if your DARK Spellcaster-Type monster battles, before damage calculation: You can activate this effect; that monster gains 1200 ATK (until the end of the Damage Step), then destroy this card.
(This card is always treated as a "Fusion Dragon" card.)
If this card is destroyed by battle or card effect: You can target 1 face-up card on the field; destroy it.
2
9
Performapal Skullcrobat Joker
X
DARK DARK Level Level 4 [ Spellcaster / Pendulum/Effect ] ATK 1800 DEF 100
Pendulum Scale P Scale 8 You cannot Pendulum Summon monsters, except "Performapal" monsters, "Magician" Pendulum Monsters, and "Odd-Eyes" monsters. This effect cannot be negated.
When this card is Normal Summoned: You can add 1 "Performapal" monster, "Magician" Pendulum Monster, or "Odd-Eyes" monster from your Deck to your hand, except "Performapal Skullcrobat Joker".
3
10
Ignis Phoenix, the Dracoslayer
X
FIRE FIRE Level Level 4 [ Warrior / Pendulum/Effect ] ATK 1700 DEF 1900
Pendulum Scale P Scale 7 During your Main Phase: You can shuffle 1 face-up Pendulum Monster from your Extra Deck into the Deck, then add 1 non-Pendulum "Dracoslayer" or "Igknight" monster from your Deck to your hand. You can only use this effect of "Ignis Phoenix, the Dracoslayer" once per turn.
(This card is always treated as an "Igknight" card.)
If this card on the field is destroyed by battle or card effect: You can Special Summon 1 "Dracoslayer" or "Igknight" monster from your Deck, except "Ignis Phoenix, the Dracoslayer", and if you do, it is treated as a Tuner. You can only use this effect of "Ignis Phoenix, the Dracoslayer" once per turn.
3
11
Dinomight Powerload, the Dracoslayer
X
WATER WATER Level Level 4 [ Machine / Pendulum/Effect ] ATK 1700 DEF 1800
Pendulum Scale P Scale 6 You can target 1 "Dracoslayer" or "Dinomist" card in your other Pendulum Zone; Special Summon it. You can only use this effect of "Dinomight Powerload, the Dracoslayer" once per turn.
(This card is always treated as a "Dinomist" card.)
If this card is Tributed: You can add 1 face-up "Dracoslayer" or "Dinomist" Pendulum Monster from your Extra Deck to your hand, except "Dinomight Powerload, the Dracoslayer". You can only use this effect of "Dinomight Powerload, the Dracoslayer" once per turn.
3
12
Majesty Pegasus, the Dracoslayer
X
WIND WIND Level Level 4 [ Spellcaster / Pendulum/Effect ] ATK 1500 DEF 1500
Pendulum Scale P Scale 2 If you have a "Dracoslayer" or "Majespecter" card in your other Pendulum Zone: You can add 1 "Dracoslayer" Pendulum Monster with a different original name than that card from your Deck to your hand, then you can destroy 1 card in your Pendulum Zone. You can only use this effect of "Majesty Pegasus, the Dracoslayer" once per turn.
(This card is always treated as a "Majespecter" card.)
(Quick Effect): You can discard this card; for the rest of this turn, your opponent cannot target "Dracoslayer" monsters you control with card effects, also they cannot be destroyed by your opponent's card effects. If this card is Special Summoned by the effect of a "Dracoslayer" card, or Pendulum Summoned: You can add 1 Field Spell from your Deck to your hand, then discard 1 card. You can only use this effect of "Majesty Pegasus, the Dracoslayer" once per turn.
3
13
Superheavy Samurai Prodigy Wakaushi
X
DARK DARK Level Level 4 [ Machine / Pendulum/Tuner/Effect ] ATK 1000 DEF 1500
Pendulum Scale P Scale 8 If you have no Spells/Traps in your GY: You can place 1 "Superheavy Samurai" Pendulum Monster from your Deck, except "Superheavy Samurai Prodigy Wakaushi", in your other Pendulum Zone, then Special Summon this card. You can only use this effect of "Superheavy Samurai Prodigy Wakaushi" once per turn.
If you have no Spells/Traps in your GY: You can discard 1 monster; Special Summon 1 "Superheavy Samurai" monster from your hand or Deck in Defense Position, also you cannot Special Summon monsters for the rest of this turn, except "Superheavy Samurai" monsters. If this card is used as Synchro Material and added to your Extra Deck face-up: You can place this card in your Pendulum Zone. You can only use each effect of "Superheavy Samurai Prodigy Wakaushi" once per turn.
3
14
Superheavy Samurai Soulgaia Booster
X
EARTH EARTH Level Level 4 [ Machine / Effect ] ATK 0 DEF 0
You can target 1 "Superheavy Samurai" monster you control; equip this card from your hand or field to that monster you control. The equipped monster is treated as a Tuner. If you have no Spells/Traps in your GY and this card was equipped to a monster by this card's effect: You can Special Summon this equipped card. You can only use this effect of "Superheavy Samurai Soulgaia Booster" once per turn.
1
15
Maginificent Magikey Mafteal
X
LIGHT LIGHT Level Level 4 [ Fiend / Tuner/Effect ] ATK 1600 DEF 1600
Cannot be used as material for a Synchro or Xyz Summon, except for the Synchro or Xyz Summon of a "Magikey" monster. If you control a "Magikey" monster: You can reveal this card in your hand; you can Normal Summon 1 "Magikey" monster during your Main Phase this turn, in addition to your Normal Summon/Set. (You can only gain this effect once per turn.) When this card is Normal Summoned: You can target 1 Level 4 or lower Normal Monster, or Level 4 or lower "Magikey" monster, in your GY; Special Summon it in Defense Position. You can only use this effect of "Maginificent Magikey Mafteal" once per turn.
1
16
Ash Blossom & Joyous Spring
X
FIRE FIRE Level Level 3 [ Zombie / Tuner/Effect ] ATK 0 DEF 1800
When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that effect.
●Add a card from the Deck to the hand.
●Special Summon from the Deck.
●Send a card from the Deck to the GY.
You can only use this effect of "Ash Blossom & Joyous Spring" once per turn.
3
17
Maxx "C"

Forbidden Cards

Forbidden Cards
X
EARTH EARTH Level Level 2 [ Insect / Effect ] ATK 500 DEF 200
During either player's turn: You can send this card from your hand to the Graveyard; this turn, each time your opponent Special Summons a monster(s), immediately draw 1 card. You can only use 1 "Maxx "C"" per turn.
2
18
Superheavy Samurai Motorbike
X
EARTH EARTH Level Level 2 [ Machine / Tuner/Effect ] ATK 800 DEF 1200
If you have no Spells/Traps in your GY: You can discard this card; add 1 "Superheavy Samurai" monster from your Deck to your hand, except "Superheavy Samurai Motorbike". You can only use this effect of "Superheavy Samurai Motorbike" once per turn. Once per turn: You can target 1 Machine monster you control; increase its Level by 2.
3
19
Magikey Mechmusket - Batosbuster
X
DARK DARK Level Level 4 [ Machine / Ritual/Tuner/Effect ] ATK 2000 DEF 2200
You can Ritual Summon this card with "Magikey Maftea". If this card is Ritual Summoned: You can add 1 "Magikey" card from your Deck to your hand. You can only use this effect of "Magikey Mechmusket - Batosbuster" once per turn. Once per turn, when an attack is declared involving this card and an opponent's monster that has the same Attribute as a Normal Monster or "Magikey" monster in your GY: You can place any number of cards from your hand on the bottom of the Deck, and if you do, negate the effects of that opponent's monster until the end of this turn, then draw the same number of cards placed under the Deck.
1
Spell Cards
5
1
Magikey Maftea
X
SPELL SPELL
Fusion Summon 1 "Magikey" Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Material, OR Ritual Summon 1 "Magikey" Ritual Monster from your hand, by Tributing monsters from your hand or field whose total Levels equal or exceed its Level. If you control a Normal Monster, you can also send 1 Normal Monster from your Deck to the GY as material or Tribute.
1
2
Duelist Alliance
X
SPELL SPELL
If there is a card in the Pendulum Zone: Add 1 "Pendulum" Pendulum Monster or "Pendulum" Spell/Trap from your Deck to your hand. You can only activate 1 "Duelist Alliance" per turn.
1
3
Called by the Grave

Limited Cards

Limited Cards
X
SPELL SPELL Quick-Play Quick-Play
Target 1 monster in your opponent's GY; banish it, and if you do, until the end of the next turn, its effects are negated, as well as the activated effects and effects on the field of monsters with the same original name.
2
4
Magikey World
X
SPELL SPELL Field Field
When this card is activated: You can add 1 "Magikey" monster from your Deck to your hand. The first time each non-Token Normal Monster you control would be destroyed by battle or card effect each turn, it is not destroyed. During your Main Phase: You can add 1 "Magikey Maftea" from your Deck to your hand, then place 1 card from your hand on the bottom of the Deck. You can only use this effect of "Magikey World" once per turn. You can only activate 1 "Magikey World" per turn.
1
Trap Cards
1
1
Magikey Unlocking
X
TRAP TRAP Counter Counter
When your opponent activates a Spell/Trap Card while you control a "Magikey" Ritual Monster or a "Magikey" monster Special Summoned from the Extra Deck: Negate the activation, and if you do, destroy that card, then you can declare 1 Attribute, and if you do that, for the rest of this turn all face-up monsters your opponent controls become that Attribute. You can only activate 1 "Magikey Unlocking" per turn.
1

Extra Deck

15
1
Dinoster Power, the Mighty Dracoslayer
X
WATER WATER Level Level 8 [ Dragon / Fusion/Effect ] ATK 2000 DEF 2950
1 "Dracoslayer" Pendulum Monster + 1 Pendulum Monster
Must first be Special Summoned (from your Extra Deck) by Tributing the above cards you control. Pendulum Monster Cards in your Monster Zones and Pendulum Zones cannot be destroyed by battle or your opponent's card effects. Once per turn: You can Special Summon 1 "Dracoslayer" Pendulum Monster from your hand or GY, but it cannot be used as a Fusion Material.
1
2
Magikey Fiend - Transfurlmine
X
FIRE FIRE Level Level 8 [ Thunder / Synchro/Effect ] ATK 2800 DEF 2800
1 "Magikey" Tuner + 1+ non-Tuner Normal Monsters
This card can make up to 2 attacks on monsters during each Battle Phase. You can only use each of the following effects of "Magikey Fiend - Transfurlmine" once per turn. If you control this card that was Synchro Summoned using at least 2 Attributes of monsters: You can Set 1 "Magikey" Spell/Trap directly from your Deck to your Spell & Trap Zone. If your opponent Normal or Special Summons a monster(s) with the same Attribute as a monster in your GY (except during the Damage Step): You can destroy that monster(s).
1
3
Ignister Prominence, the Blasting Dracoslayer
X
FIRE FIRE Level Level 8 [ Dragon / Synchro/Effect ] ATK 2850 DEF 0
1 Tuner + 1+ non-Tuner Pendulum Monsters
Once per turn: You can target 1 Pendulum Monster on the field or 1 card in the Pendulum Zone; destroy it, and if you do, shuffle 1 card on the field into the Deck. Once per turn: You can Special Summon 1 "Dracoslayer" monster from your Deck in Defense Position, but it cannot be used as material for a Synchro Summon.
1
4
Borreload Savage Dragon

Forbidden Cards

Forbidden Cards
X
DARK DARK Level Level 8 [ Dragon / Synchro/Effect ] ATK 3000 DEF 2500
1 Tuner + 1+ non-Tuner monsters
If this card is Synchro Summoned: You can equip 1 Link Monster from your GY to this card, and if you do, place Borrel Counters on this card equal to that Link Monster's Link Rating. This card gains ATK equal to half the ATK of the monster equipped to it by its effect. When your opponent activates a card or effect (Quick Effect): You can remove 1 Borrel Counter from this card; negate the activation. You can only use this effect of "Borreload Savage Dragon" once per turn.
1
5
Number 38: Hope Harbinger Dragon Titanic Galaxy
X
LIGHT LIGHT Rank Rank 8 [ Dragon / Xyz/Effect ] ATK 3000 DEF 2500
2 Level 8 monsters
Once per turn, when a Spell Card or effect is activated on the field (Quick Effect): You can negate that effect, and if you do, attach that card to this card as material. When an opponent's monster declares an attack: You can detach 1 material from this card; change the attack target to this card and perform damage calculation. If another face-up Xyz Monster(s) you control is destroyed by battle or card effect: You can target 1 face-up Xyz Monster you control; it gains ATK equal to 1 of those destroyed monster's original ATK.
1
6
Majester Paladin, the Ascending Dracoslayer
X
WIND WIND Rank Rank 4 [ Dragon / Xyz/Effect ] ATK 1850 DEF 2000
2 Level 4 Pendulum Monsters
When this card is Xyz Summoned: You can add 1 Pendulum Monster from your Deck to your hand during the End Phase of this turn. Once per turn: You can detach 1 material from this card; Special Summon 1 face-up "Dracoslayer" Pendulum Monster from your Extra Deck, but it cannot be used as material for an Xyz Summon.
1
7
Abyss Dweller
X
WATER WATER Rank Rank 4 [ Sea Serpent / Xyz/Effect ] ATK 1700 DEF 1400
2 Level 4 monsters
While this card has a material attached that was originally WATER, all WATER monsters you control gain 500 ATK. Once per turn (Quick Effect): You can detach 1 material from this card; your opponent cannot activate any card effects in their GY this turn.
1
8
Accesscode Talker
X
DARK DARK Link Link 4 [ Cyberse / Link/Effect ] ATK 2300 DEF -
2+ Effect Monsters
Your opponent cannot activate cards or effects in response to this card's effect activations. If this card is Link Summoned: You can target 1 Link Monster that was used as material for its Link Summon; this card gains ATK equal to that monster's Link Rating x 1000. You can banish 1 Link Monster from your field or GY; destroy 1 card your opponent controls, also for the rest of this turn, you cannot banish monsters with that same Attribute to activate this effect of "Accesscode Talker".
1
9
Apollousa, Bow of the Goddess
X
WIND WIND Link Link 4 [ Fairy / Link/Effect ] ATK -1 DEF -
2+ monsters with different names, except Tokens
You can only control 1 "Apollousa, Bow of the Goddess". The original ATK of this card becomes 800 x the number of Link Materials used for its Link Summon. Once per Chain, when your opponent activates a monster effect (Quick Effect): You can make this card lose exactly 800 ATK, and if you do, negate the activation.
1
10
Worldsea Dragon Zealantis
X
WATER WATER Link Link 4 [ Sea Serpent / Link/Effect ] ATK 2500 DEF -
1+ Effect Monsters
You can only control 1 "Worldsea Dragon Zealantis". You can only use each of the following effects of "Worldsea Dragon Zealantis" once per turn. During your Main Phase: You can banish all monsters on the field, then Special Summon as many monsters as possible that were banished by this effect, to their owners' fields, face-up, or in face-down Defense Position. During the Battle Phase (Quick Effect): You can destroy cards on the field up to the number of co-linked monsters on the field.
1
11
Selene, Queen of the Master Magicians
X
LIGHT LIGHT Link Link 3 [ Spellcaster / Link/Effect ] ATK 1850 DEF -
2+ monsters, including a Spellcaster monster
If this card is Link Summoned: Place Spell Counters on this card, equal to the number of Spells on the field and in the GYs. While an "Endymion" card(s) is on the field, your opponent's monsters cannot target this card for attacks. Once per turn, during the Main Phase (Quick Effect): You can remove 3 Spell Counters from your field; Special Summon 1 Spellcaster monster from your hand or GY in Defense Position, to your zone this card points to.
1
12
Beyond the Pendulum
X
DARK DARK Link Link 2 [ Spellcaster / Link/Effect ] ATK 1200 DEF -
2 Effect Monsters, including a Pendulum Monster
If this card is Link Summoned in the Extra Monster Zone: You can pay 1200 LP; add 1 Pendulum Monster from your Deck to your hand, but for the rest of this turn, unless you Pendulum Summon after this effect resolves, you cannot activate monster effects, and the effects of any cards in your Pendulum Zones are negated. If 2 monsters with different original Levels are Pendulum Summoned at the same time to the zones this card points to: You can target 2 cards on the field; destroy them. You can only use this effect of "Beyond the Pendulum" once per turn.
1
13
Heavymetalfoes Electrumite

Forbidden Cards

Forbidden Cards
X
FIRE FIRE Link Link 2 [ Psychic / Link/Effect ] ATK 1800 DEF -
2 Pendulum Monsters
If this card is Link Summoned: You can add 1 Pendulum Monster from your Deck to your Extra Deck face-up. Once per turn: You can target 1 other face-up card you control; destroy it, then add 1 face-up Pendulum Monster from your Extra Deck to your hand. If a card(s) in your Pendulum Zone leaves the field: Draw 1 card. You can only use this effect of "Heavymetalfoes Electrumite" once per turn.
1
14
I:P Masquerena
X
DARK DARK Link Link 2 [ Cyberse / Link/Effect ] ATK 800 DEF -
2 non-Link Monsters
During your opponent's Main Phase, you can (Quick Effect): Immediately after this effect resolves, Link Summon 1 Link Monster using materials you control, including this card. You can only use this effect of "I:P Masquerena" once per turn. A Link Monster that used this card as material cannot be destroyed by your opponent's card effects.
1
15
S:P Little Knight
X
DARK DARK Link Link 2 [ Warrior / Link/Effect ] ATK 1600 DEF -
2 Effect Monsters
If this card is Link Summoned using a Fusion, Synchro, Xyz, or Link Monster as material: You can target 1 card on the field or in either GY; banish it, also your monsters cannot attack directly this turn. When your opponent activates a card or effect (Quick Effect): You can target 2 face-up monsters on the field, including a monster you control; banish both until the End Phase. You can only use each effect of "S:P Little Knight" once per turn.
1

Side Deck

15
1
Nibiru, the Primal Being
X
LIGHT LIGHT Level Level 11 [ Rock / Effect ] ATK 3000 DEF 600
During the Main Phase, if your opponent Normal or Special Summoned 5 or more monsters this turn (Quick Effect): You can Tribute as many face-up monsters on the field as possible, and if you do, Special Summon this card from your hand, then Special Summon 1 "Primal Being Token" (Rock/LIGHT/Level 11/ATK ?/DEF ?) to your opponent's field. (This Token's ATK/DEF become the combined original ATK/DEF of the Tributed monsters.) You can only use this effect of "Nibiru, the Primal Being" once per turn.
1
2
The Winged Dragon of Ra - Sphere Mode
X
DIVINE DIVINE Level Level 10 [ Divine-Beast / Effect ] ATK -1 DEF -1
Cannot be Special Summoned. Requires 3 Tributes from either side of the field to Normal Summon to that side of the field (cannot be Normal Set), then shift control to this card's owner during the End Phase of the next turn. Cannot attack. Your opponent cannot target this card for attacks or by card effects. You can Tribute this card; Special Summon 1 "The Winged Dragon of Ra" from your hand or Deck, ignoring its Summoning conditions, and if you do, its ATK/DEF become 4000.
3
3
Artifact Lancea
X
LIGHT LIGHT Level Level 5 [ Fairy / Effect ] ATK 1700 DEF 2300
You can Set this card from your hand to your Spell & Trap Zone as a Spell. During your opponent's turn, if this Set card in the Spell & Trap Zone is destroyed and sent to your GY: Special Summon it. During your opponent's turn (Quick Effect): You can Tribute this card from your hand or face-up field; neither player can banish cards for the rest of this turn.
2
4
Triple Tactics Talent
X
SPELL SPELL
If your opponent has activated a monster effect during your Main Phase this turn: Activate 1 of these effects;
●Draw 2 cards.
●Take control of 1 monster your opponent controls until the End Phase.
●Look at your opponent's hand, and choose 1 card from it to shuffle into the Deck.
You can only activate 1 "Triple Tactics Talent" per turn.
1
5
Cosmic Cyclone
X
SPELL SPELL Quick-Play Quick-Play
Pay 1000 LP, then target 1 Spell/Trap on the field; banish it.
3
6
Forbidden Droplet
X
SPELL SPELL Quick-Play Quick-Play
Send any number of other cards from your hand and/or field to the GY; choose that many Effect Monsters your opponent controls, and until the end of this turn, their ATK is halved, also their effects are negated. In response to this card's activation, your opponent cannot activate cards, or the effects of cards, with the same original type (Monster/Spell/Trap) as the cards sent to the GY to activate this card. You can only activate 1 "Forbidden Droplet" per turn.
2
7
Necrovalley
X
SPELL SPELL Field Field
All "Gravekeeper's" monsters gain 500 ATK/DEF. Cards in the GY cannot be banished. Negate any card effect that would move a card in the GY to a different place. Negate any card effect that changes Types or Attributes in the GY.
1
8
Red Reboot

Forbidden Cards

Forbidden Cards
X
TRAP TRAP Counter Counter
When your opponent activates a Trap Card: Negate the activation, and if you do, Set that card face-down, then they can Set 1 other Trap directly from their Deck. For the rest of this turn after this card resolves, your opponent cannot activate Trap Cards. You can activate this card from your hand by paying half your LP.
1
9
Borrelsword Dragon
X
DARK DARK Link Link 4 [ Dragon / Link/Effect ] ATK 3000 DEF -
3+ Effect Monsters
Cannot be destroyed by battle. Once per turn (Quick Effect): You can target 1 Attack Position monster; change it to Defense Position, also, this card can make a second attack during each Battle Phase this turn. Your opponent cannot activate cards or effects in response to this effect's activation. Once per turn, when this card declares an attack on a face-up monster: You can activate this effect; until the end of this turn, this card gains ATK equal to half that monster's current ATK, and if it does, that monster's current ATK is halved.
1