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- Deck Playstyle
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- Comment
- Remove Forbidden Card "True King of All Calamities" x 1.
Monster Cards | 27 | ||
---|---|---|---|
1 |
Elemental Grace Doriado
|
3 | |
2 |
Helshaddoll Hollow
|
3 | |
3 |
Nehshaddoll Genius
|
3 | |
4 |
Naelshaddoll Ariel
|
3 | |
5 |
Reeshaddoll Wendi
|
3 | |
6 |
Qadshaddoll Keios
|
1 | |
7 |
Shaddoll Beast
|
1 | |
8 |
Shaddoll Squamata
|
1 | |
9 |
Shaddoll Hedgehog
|
1 | |
10 |
Shaddoll Dragon
|
1 | |
11 |
Archnemeses Eschatos
|
1 | |
12 |
Archnemeses Protos
Limited Cards Limited Cards |
1 | |
13 |
Nemeses Flag
|
1 | |
14 |
Nemeses Corridor
|
1 | |
15 |
Nemeses Umbrella
|
1 | |
16 |
Nemeses Keystone
|
1 | |
17 |
Subterror Guru
|
1 |
Spell Cards | 7 | ||
---|---|---|---|
1 |
Shaddoll Fusion
|
3 | |
2 |
El Shaddoll Fusion
|
3 | |
3 |
Foolish Burial
Limited Cards Limited Cards |
1 | |
4 | |||
5 | |||
6 | |||
7 | |||
8 | |||
9 | |||
10 | |||
11 | |||
12 | |||
13 | |||
14 | |||
15 | |||
16 | |||
17 |
Trap Cards | 6 | ||
---|---|---|---|
1 |
Subterror Succession
|
3 | |
2 |
Shaddoll Schism
|
1 | |
3 |
Shaddoll Core
|
1 | |
4 |
Resh Shaddoll Incarnation
|
1 | |
5 | |||
6 | |||
7 | |||
8 | |||
9 | |||
10 | |||
11 | |||
12 | |||
13 | |||
14 | |||
15 | |||
16 | |||
17 |
Extra Deck | 15 | ||
---|---|---|---|
1 |
Subterror Behemoth Fiendess
|
1 | |
2 |
El Shaddoll Winda
|
1 | |
3 |
El Shaddoll Apkallone
|
1 | |
4 |
El Shaddoll Wendigo
|
2 | |
5 |
El Shaddoll Grysta
|
2 | |
6 |
El Shaddoll Construct
|
2 | |
7 |
El Shaddoll Anoyatyllis
|
2 | |
8 |
El Shaddoll Shekhinaga
|
2 | |
9 |
Thunder Dragon Colossus
Semi-Limited Cards Semi-Limited Cards |
1 | |
10 |
True King of All Calamities
Forbidden Cards Forbidden Cards |
1 | |
11 | |||
12 | |||
13 | |||
14 | |||
15 |
Side Deck | 0 |
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Main Deck
40Monster Cards
27
1
- Elemental Grace Doriado
- X
- LIGHT Level 9 [ Spellcaster / Effect ] ATK 0 DEF 0
- Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by having 6 or more monsters with different Attributes in the GYs. Gains ATK/DEF equal to the number of different Attributes in the GYs x 500. When your opponent would Special Summon a monster(s) (Quick Effect): You can banish 3 monsters from your GY; negate the Summon, and if you do, destroy that monster(s).
3
2
- Helshaddoll Hollow
- X
- FIRE Level 9 [ Fiend / Flip/Effect ] ATK 2900 DEF 2900
- FLIP: You can target 1 face-up monster your opponent controls; send 1 "Shaddoll" monster with its same Attribute from your Extra Deck to the GY, and if you do, banish that monster. If this card is sent to the GY by card effect: You can send cards from the top of your Deck to the GY, equal to the number of different original Attributes among the monsters on the field. You can only use 1 "Helshaddoll Hollow" effect per turn, and only once that turn.
3
3
- Nehshaddoll Genius
- X
- EARTH Level 4 [ Machine / Flip/Effect ] ATK 1800 DEF 1000
-
FLIP: You can target 1 "Shaddoll" monster you control; that face-up monster is unaffected by monster effects this turn, except its own.
If this card is sent to the GY by card effect: You can target 1 Effect Monster on the field; neither player can activate that target's effects on the field this turn. You can only use 1 "Nehshaddoll Genius" effect per turn, and only once that turn.
3
4
- Naelshaddoll Ariel
- X
- WATER Level 4 [ Psychic / Flip/Effect ] ATK 1000 DEF 1800
-
FLIP: You can target 1 of your banished "Shaddoll" monsters; Special Summon it in face-up or face-down Defense Position.
If this card is sent to the GY by a card effect: You can target up to 3 cards in the GY(s); banish them. You can only use 1 "Naelshaddoll Ariel" effect per turn, and only once that turn.
3
5
- Reeshaddoll Wendi
- X
- WIND Level 3 [ Psychic / Flip/Effect ] ATK 1500 DEF 1000
-
FLIP: You can Special Summon 1 "Shaddoll" monster from your Deck in face-up or face-down Defense Position, except "Reeshaddoll Wendi".
If this card is sent to the GY by a card effect: You can Special Summon 1 "Shaddoll" monster from your Deck in face-down Defense Position, except "Reeshaddoll Wendi". You can only use 1 "Reeshaddoll Wendi" effect per turn, and only once that turn.
3
6
- Qadshaddoll Keios
- X
- LIGHT Level 2 [ Spellcaster / Flip/Effect ] ATK 900 DEF 100
-
FLIP: You can Special Summon 1 "Shaddoll" monster from your hand in face-up or face-down Defense Position.
If this card is sent to the GY by a card effect: You can send 1 "Shaddoll" monster from your hand to the GY, and if you do, for the rest of this turn, all monsters you control gain ATK/DEF equal to the original Level of that monster sent to the GY x 100. You can only use 1 "Qadshaddoll Keios" effect per turn, and only once that turn.
1
7
- Shaddoll Beast
- X
- DARK Level 5 [ Spellcaster / Flip/Effect ] ATK 2200 DEF 1700
-
FLIP: You can draw 2 cards, then discard 1 card.
If this card is sent to the GY by a card effect: You can draw 1 card. You can only use 1 "Shaddoll Beast" effect per turn, and only once that turn.
1
8
- Shaddoll Squamata
- X
- DARK Level 4 [ Spellcaster / Flip/Effect ] ATK 1800 DEF 1000
-
FLIP: You can target 1 monster on the field; destroy it.
If this card is sent to the GY by a card effect: You can send 1 "Shaddoll" card from your Deck to the GY, except "Shaddoll Squamata". You can only use 1 "Shaddoll Squamata" effect per turn, and only once that turn.
1
9
- Shaddoll Hedgehog
- X
- DARK Level 3 [ Spellcaster / Flip/Effect ] ATK 800 DEF 200
-
FLIP: You can add 1 "Shaddoll" Spell/Trap from your Deck to your hand.
If this card is sent to the GY by a card effect: You can add 1 "Shaddoll" monster from your Deck to your hand, except "Shaddoll Hedgehog". You can only use 1 "Shaddoll Hedgehog" effect per turn, and only once that turn.
1
10
- Shaddoll Dragon
- X
- DARK Level 4 [ Spellcaster / Flip/Effect ] ATK 1900 DEF 0
-
FLIP: You can target 1 card your opponent controls; return it to the hand.
If this card is sent to the GY by a card effect: You can target 1 Spell/Trap on the field; destroy it. You can only use 1 "Shaddoll Dragon" effect per turn, and only once that turn.
1
11
- Archnemeses Eschatos
- X
- LIGHT Level 11 [ Dragon / Effect ] ATK 3000 DEF 2500
- Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by banishing 3 monsters with different Types from your GY and/or face-up field. Cannot be destroyed by card effects. You can declare 1 Monster Type on the field; destroy all monsters on the field with that Type, also until the end of the next turn, neither player can Special Summon monsters with that Type. You can only use this effect of "Archnemeses Eschatos" once per turn.
1
12
- Archnemeses Protos
-
Limited Cards
Limited Cards - X
- DARK Level 11 [ Wyrm / Effect ] ATK 2500 DEF 3000
- Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by banishing 3 monsters with different Attributes from your GY and/or face-up field. Cannot be destroyed by card effects. You can declare 1 monster Attribute on the field; destroy all monsters on the field with that Attribute, also until the end of the next turn, neither player can Special Summon monsters with that Attribute. You can only use this effect of "Archnemeses Protos" once per turn.
1
13
- Nemeses Flag
- X
- FIRE Level 2 [ Pyro / Effect ] ATK 1100 DEF 200
- You can target 1 of your banished monsters, except "Nemeses Flag"; Special Summon this card from your hand, and if you do, shuffle that target into the Deck. During your Main Phase: You can add 1 "Nemeses" monster from your Deck to your hand, except "Nemeses Flag". You can only use each effect of "Nemeses Flag" once per turn.
1
14
- Nemeses Corridor
- X
- WIND Level 4 [ Thunder / Effect ] ATK 1900 DEF 600
- You can target 1 of your banished monsters, except "Nemeses Corridor"; Special Summon this card from your hand, and if you do, shuffle that target into the Deck. You can target 1 of your banished "Nemeses" monsters, except "Nemeses Corridor"; add it to your hand. You can only use each effect of "Nemeses Corridor" once per turn.
1
15
- Nemeses Umbrella
- X
- WATER Level 3 [ Aqua / Effect ] ATK 1500 DEF 400
- You can target 1 of your banished monsters, except "Nemeses Umbrella"; Special Summon this card from your hand, and if you do, shuffle that target into the Deck. You can target 1 "Nemeses" monster in your GY, except "Nemeses Umbrella"; add it to your hand. You can only use each effect of "Nemeses Umbrella" once per turn.
1
16
- Nemeses Keystone
- X
- EARTH Level 1 [ Rock / Effect ] ATK 700 DEF 0
- You can target 1 of your banished monsters, except "Nemeses Keystone"; Special Summon this card from your hand, and if you do, shuffle that target into the Deck. During the End Phase, if this card is currently banished, and was banished this turn: You can add this card to your hand. You can only use each effect of "Nemeses Keystone" once per turn.
1
17
- Subterror Guru
- X
- EARTH Level 4 [ Dragon / Flip/Effect ] ATK 1600 DEF 1800
- FLIP: You can add 1 "Subterror" card from your Deck to your hand, except "Subterror Guru". You can target 1 other face-up monster on the field; change that monster, also this card, to face-down Defense Position. This is a Quick Effect if you control another "Subterror" card. You can only use each effect of "Subterror Guru" once per turn.
1
Spell Cards
7
1
- Shaddoll Fusion
- X
- SPELL
- Fusion Summon 1 "Shaddoll" Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Material. If your opponent controls a monster that was Special Summoned from the Extra Deck, you can also use monsters in your Deck as Fusion Material. You can only activate 1 "Shaddoll Fusion" per turn.
3
2
- El Shaddoll Fusion
- X
- SPELL Quick-Play
- Fusion Summon 1 "Shaddoll" Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Material. You can only activate 1 "El Shaddoll Fusion" per turn.
3
Trap Cards
6
1
- Subterror Succession
- X
- TRAP
-
Activate 1 of these effects, also, after that, Set this card face-down instead of sending it to the GY.
●Send 1 monster from your hand or face-up field to the GY, and if you do, add 1 Flip monster from your Deck to your hand with the same Attribute, but a different name, as that monster before it was sent to the GY.
●Send 1 Flip monster from your hand or face-up field to the GY, and if you do, add 1 monster from your Deck to your hand with the same Attribute but a lower original Level, as that monster before it was sent to the GY.
You can only activate 1 "Subterror Succession" per turn.
3
2
- Shaddoll Schism
- X
- TRAP Continuous
- During the Main Phase, you can: Fusion Summon 1 "Shaddoll" Fusion Monster from your Extra Deck, by banishing Fusion Materials mentioned on it from your field or GY, but it cannot attack directly. Then, you can send to the GY 1 monster your opponent controls with the same Attribute as that Fusion Summoned monster. You can only use this effect of "Shaddoll Schism" once per turn.
1
3
- Shaddoll Core
- X
- TRAP Continuous
- Special Summon this card as an Effect Monster (Spellcaster/DARK/Level 9/ATK 1450/DEF 1950). (This card is also still a Trap.) If Summoned this way, you can substitute this monster for 1 Fusion Material that lists an Attribute, on a "Shaddoll" Fusion Monster Card. If this card is sent to the GY by a card effect: You can target 1 "Shaddoll" Spell/Trap in your GY, except "Shaddoll Core"; add it to your hand.
1
4
- Resh Shaddoll Incarnation
- X
- TRAP
-
Target 1 "Shaddoll" monster in your GY; Special Summon it in face-up or face-down Defense Position.
You can banish this card and 1 "Shaddoll" card from your GY, then activate 1 of these effects;
●Change 1 face-down monster you control to face-up Defense Position.
●Change 1 face-up monster you control to face-down Defense Position.
You can only use 1 "Resh Shaddoll Incarnation" effect per turn, and only once that turn.
1
Extra Deck
15
1
- Subterror Behemoth Fiendess
- X
- EARTH Link 2 [ Wyrm / Link/Effect ] ATK 2000 DEF -
-
2 Flip monsters
Gains ATK equal to the combined original Levels of the "Subterror" monsters used for its Link Summon x 100. During your Main Phase: You can send 1 Flip monster from your Deck to the GY, and if you do, Special Summon 1 monster from your hand in face-down Defense Position to your zone this card points to. You can only use this effect of "Subterror Behemoth Fiendess" once per turn. Once per turn, if a monster this card points to is flipped face-up: Add 1 Flip monster from your Deck or GY to your hand.
1
2
- El Shaddoll Winda
- X
- DARK Level 5 [ Spellcaster / Fusion/Effect ] ATK 2200 DEF 800
-
1 "Shaddoll" monster + 1 DARK monster
Must first be Fusion Summoned. Cannot be destroyed by an opponent's card effects. Each player can only Special Summon monster(s) once per turn while this card is face-up on the field. If this card is sent to the GY: You can target 1 "Shaddoll" Spell/Trap in your GY; add it to your hand.
1
3
- El Shaddoll Apkallone
- X
- DARK Level 6 [ Spellcaster / Fusion/Effect ] ATK 2500 DEF 2000
-
2 "Shaddoll" monsters with different Attributes
Must first be Fusion Summoned. Cannot be destroyed by battle. You can only use each of the following effects of "El Shaddoll Apkallone" once per turn.
●If this card is Special Summoned: You can target 1 face-up card on the field; negate its effects.
●If this card is sent to the GY: You can add 1 "Shaddoll" card from your Deck or GY to your hand, then discard 1 card.
1
4
- El Shaddoll Wendigo
- X
- WIND Level 6 [ Psychic / Fusion/Effect ] ATK 200 DEF 2800
-
1 "Shaddoll" monster + 1 WIND monster
Must first be Fusion Summoned. (Quick Effect): You can target 1 monster you control; this turn, it cannot be destroyed by battle with an opponent's Special Summoned monster. You can only use this effect of "El Shaddoll Wendigo" once per turn. If this card is sent to the GY: You can target 1 "Shaddoll" Spell/Trap in your GY; add it to your hand.
2
5
- El Shaddoll Grysta
- X
- FIRE Level 7 [ Rock / Fusion/Effect ] ATK 2450 DEF 1950
-
1 "Shaddoll" monster + 1 FIRE monster
Must first be Fusion Summoned. When your opponent would Special Summon a monster(s) while you have a "Shaddoll" card in your hand (Quick Effect): You can negate the Summon, and if you do, destroy that monster, then send 1 "Shaddoll" card from your hand to the GY. You can only use this effect of "El Shaddoll Grysta" once per turn. If this card is sent to the GY: You can target 1 "Shaddoll" Spell/Trap in your GY; add it to your hand.
2
6
- El Shaddoll Construct
- X
- LIGHT Level 8 [ Fairy / Fusion/Effect ] ATK 2800 DEF 2500
-
1 "Shaddoll" monster + 1 LIGHT monster
Must first be Fusion Summoned. If this card is Special Summoned: You can send 1 "Shaddoll" card from your Deck to the GY. At the start of the Damage Step, if this card battles a Special Summoned monster: Destroy that monster. If this card is sent to the GY: You can target 1 "Shaddoll" Spell/Trap in your GY; add it to your hand.
2
7
- El Shaddoll Anoyatyllis
- X
- WATER Level 9 [ Fiend / Fusion/Effect ] ATK 2700 DEF 2000
-
1 "Shaddoll" monster + 1 WATER monster
Must first be Fusion Summoned. Neither player can Special Summon monsters from the hand or GY using Spell/Trap effects. If this card is sent to the GY: You can target 1 "Shaddoll" Spell/Trap in your GY; add it to your hand.
2
8
- El Shaddoll Shekhinaga
- X
- EARTH Level 10 [ Machine / Fusion/Effect ] ATK 2600 DEF 3000
-
1 "Shaddoll" monster + 1 EARTH monster
Must first be Fusion Summoned. When a Special Summoned monster activates its effect while you have a "Shaddoll" card in your hand (Quick Effect): You can negate the activation, and if you do, destroy that monster, then send 1 "Shaddoll" card from your hand to the GY. You can only use this effect of "El Shaddoll Shekhinaga" once per turn. If this card is sent to the GY: You can target 1 "Shaddoll" Spell/Trap in your GY; add it to your hand.
2
9
- Thunder Dragon Colossus
-
Semi-Limited Cards
Semi-Limited Cards - X
- DARK Level 8 [ Thunder / Fusion/Effect ] ATK 2600 DEF 2400
-
"Thunder Dragon" + 1 Thunder monster
Must be either Fusion Summoned, or Special Summoned during the turn a Thunder monster's effect was activated in the hand, by Tributing 1 Thunder Effect non-Fusion Monster (in which case you do not use "Polymerization"). Cards cannot be added from the Main Deck to your opponent's hand except by drawing them. If this card would be destroyed by battle or card effect, you can banish 1 Thunder monster from your GY instead.
1
10
- True King of All Calamities
-
Forbidden Cards
Forbidden Cards - X
- DARK Rank 9 [ Wyrm / Xyz/Effect ] ATK 3000 DEF 3000
-
2+ Level 9 monsters
Once per turn (Quick Effect): You can detach 1 material from this card and declare 1 Attribute; this turn, all face-up monsters on the field become that Attribute, also all monsters in your opponent's possession with that Attribute cannot activate their effects or attack. Monsters that "True Draco" and "True King" monsters in your hand would destroy with their effects can be chosen from your opponent's field.
1