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■「ホーリーナイツ」

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Deck Playstyle
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  • Remove Forbidden Card "Union Carrier" x 1.
Monster Cards 18
1
Ma'at
1
2
Starry Night, Starry Dragon
3
3
Starry Knight Rayel
3
4
Starry Knight Flamel
1
5
Starry Knight Astel
1
6
Barrier Statue of the Heavens
1
7
Honest
1
8
Condemned Witch
1
9
Chamber Dragonmaid
3
10
Dwarf Star Dragon Planeter
1
11
Radian, the Multidimensional Kaiju
1
12
Sauravis, the Ancient and Ascended
1
Spell Cards 14
1
Ties of the Brethren
3
2
Starry Knight Balefire
3
3
Starry Knight Ceremony
1
4
Starry Knight Sky
1
5
The Sanctum of Parshath
1
6
Photon Sanctuary
1
7
Dragonmaid Changeover
1
8
Dragonmaid Hospitality
1
9
Forbidden Droplet
1
10
Double or Nothing!
1
11  
12  
Trap Cards 8
1
Starry Knight Blast
1
2
Dragon's Bind
1
3
Boompoline!!
1
4
Dragonmaid Tidying
1
5
Storm Dragon's Return
1
6
Angel Statue - Azurune
1
7
Beckoning Light
1
8
Starry Knight Arrival
1
9  
10  
11  
12  
Extra Deck 15
1
Guardragon Pisty
1
2
Hip Hoshiningen
1
3
Union Carrier

Forbidden Cards

Forbidden Cards
1
4
Hieratic Seal of the Heavenly Spheres
1
5
Geonator Transverser
1
6
Akashic Magician
1
7
Security Dragon
1
8
Celestial Knightlord Parshath
1
9
Mekk-Knight Crusadia Avramax
1
10
Dragonmaid Sheou
2
11
House Dragonmaid
2
12
Number 39: Utopia
1
13
Number 39: Utopia Double
1
14  
15  
Side Deck 0

Main Deck

40
Monster Cards
18
1
Ma'at
X
LIGHT LIGHT Level Level 10 [ Fairy / Effect ] ATK -1 DEF -1
Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by sending 1 LIGHT Dragon-Type monster and 1 LIGHT Fairy-Type monster you control to the Graveyard, and cannot be Special Summoned by other ways. Once per turn: You can declare 3 card names; excavate the top 3 cards of your Deck, add any of them that you named to your hand, also send the remaining cards to the Graveyard. This card's ATK and DEF each become equal to the number of cards added to your hand by this effect x 1000.
1
2
Starry Night, Starry Dragon
X
LIGHT LIGHT Level Level 7 [ Dragon / Effect ] ATK 2500 DEF 2300
If this card is Normal or Special Summoned from the hand: You can target 1 card on the field; destroy it. Cannot be destroyed by battle with a DARK monster, or by a DARK monster's effects. Once per turn, at the start of the Damage Step, if this card attacks an opponent's monster: You can banish that opponent's monster until the End Phase, also this card can make a second attack in a row.
3
3
Starry Knight Rayel
X
LIGHT LIGHT Level Level 4 [ Fairy / Effect ] ATK 1800 DEF 700
When this card is Normal Summoned: You can add 1 "Starry Knight" Spell/Trap from your Deck to your hand. You can banish this card from your GY, then target 1 "Starry Knight" monster in your GY, except "Starry Knight Rayel"; Special Summon it. You can only use each effect of "Starry Knight Rayel" once per turn.
3
4
Starry Knight Flamel
X
LIGHT LIGHT Level Level 4 [ Fairy / Effect ] ATK 1500 DEF 1000
When an opponent's monster declares an attack: You can send this card from your hand or face-up field to the GY; Special Summon 1 Level 7 LIGHT Dragon monster from your hand. (Quick Effect): You can banish this card from your GY, then target 1 Level 7 LIGHT Dragon monster you control or in your GY; return it to your hand. You can only use 1 "Starry Knight Flamel" effect per turn, and only once that turn.
1
5
Starry Knight Astel
X
LIGHT LIGHT Level Level 4 [ Fairy / Effect ] ATK 500 DEF 2000
(Quick Effect): You can target 1 LIGHT monster you control; Tribute it, and if you do, Special Summon 1 Level 7 LIGHT Dragon monster from your hand. You can banish this card from your GY, then target 1 Level 7 LIGHT Dragon monster you control; it gains 1000 ATK until the end of your opponent's turn. You can only use each effect of "Starry Knight Astel" once per turn.
1
6
Barrier Statue of the Heavens
X
LIGHT LIGHT Level Level 4 [ Fairy / Effect ] ATK 1000 DEF 1000
Neither player can Special Summon monsters, except LIGHT monsters.
1
7
Honest
X
LIGHT LIGHT Level Level 4 [ Fairy / Effect ] ATK 1100 DEF 1900
During your Main Phase: You can return this face-up card from the field to the hand. During the Damage Step, when a LIGHT monster you control battles (Quick Effect): You can send this card from your hand to the GY; that monster gains ATK equal to the ATK of the opponent's monster it is battling, until the end of this turn.
1
8
Condemned Witch
X
DARK DARK Level Level 4 [ Fairy / Effect ] ATK 100 DEF 2000
When this card is Normal Summoned: You can add 1 "Forbidden" Quick-Play Spell from your Deck to your hand. During your opponent's Main Phase (Quick Effect): You can Tribute this card; Special Summon 1 Level 4 Fairy monster from your Deck, except "Condemned Witch". You can only use each effect of "Condemned Witch" once per turn.
1
9
Chamber Dragonmaid
X
DARK DARK Level Level 4 [ Dragon / Effect ] ATK 500 DEF 1800
If this card is Normal or Special Summoned: You can add 1 "Dragonmaid" Spell/Trap from your Deck to your hand. At the start of the Battle Phase: You can return this card to the hand, and if you do, Special Summon 1 Level 7 or higher "Dragonmaid" monster from your hand or GY. You can only use each effect of "Chamber Dragonmaid" once per turn.
3
10
Dwarf Star Dragon Planeter
X
LIGHT LIGHT Level Level 4 [ Dragon / Effect ] ATK 1700 DEF 1200
Once per turn, during the End Phase, if this card was Normal Summoned this turn: You can add 1 Level 7 LIGHT or DARK monster from your Deck to your hand.
1
11
Radian, the Multidimensional Kaiju
X
DARK DARK Level Level 7 [ Fiend / Effect ] ATK 2800 DEF 2500
You can Special Summon this card (from your hand) to your opponent's field in Attack Position, by Tributing 1 monster they control. If your opponent controls a "Kaiju" monster, you can Special Summon this card (from your hand) in Attack Position. You can only control 1 "Kaiju" monster. Once per turn: You can remove 2 Kaiju Counters from anywhere on the field; Special Summon 1 "Radian Token" (Fiend/DARK/Level 7/ATK 2800/DEF 0), but it cannot be used as Synchro Material.
1
12
Sauravis, the Ancient and Ascended
X
LIGHT LIGHT Level Level 7 [ Dragon / Ritual/Effect ] ATK 2600 DEF 2800
You can Ritual Summon this card with "Sprite's Blessing". When your opponent activates a card or effect that targets a monster you control (Quick Effect): You can discard this card; negate the activation. When your opponent would Special Summon a monster(s) (Quick Effect): You can return this card to the hand; negate the Special Summon, and if you do, banish that monster(s).
1
Spell Cards
14
1
Ties of the Brethren
X
SPELL SPELL
Pay 2000 LP, then target 1 Level 4 or lower monster you control; for the rest of this turn after this card resolves, you cannot Special Summon monsters, also Special Summon 2 monsters from your Deck, with the same Type, Attribute, and Level as that monster, but with different names from each other and that monster. You cannot conduct your Battle Phase the turn you activate this card.
3
2
Starry Knight Balefire
X
SPELL SPELL
Add 1 "Starry Knight" monster, or 1 Level 7 LIGHT Dragon monster, from your Deck to your hand, then, if you control no monsters and your opponent controls a DARK monster, you can Special Summon 1 Level 7 LIGHT Dragon monster from your hand. You can only activate 1 "Starry Knight Balefire" per turn.
3
3
Starry Knight Ceremony
X
SPELL SPELL Continuous Continuous
During your Main Phase: You can reveal 1 LIGHT Fairy monster in your hand, and if you do, add 1 Level 7 LIGHT Dragon monster from your Deck to your hand, then place that revealed monster on the bottom of your Deck. If your opponent activates a card or effect: You can Special Summon 1 Level 7 LIGHT Dragon monster from your hand. You can only use 1 "Starry Knight Ceremony" effect per turn, and only once that turn.
1
4
Starry Knight Sky
X
SPELL SPELL Field Field
During your Main Phase, you can Normal Summon 1 "Starry Knight" monster, or 1 Level 7 LIGHT Dragon monster, in addition to your Normal Summon/Set. (You can only gain this effect once per turn.) During your turn, if a face-up Level 7 LIGHT Dragon monster you control returns to the hand: You can draw 1 card. You can only use this effect of "Starry Knight Sky" once per turn.
1
5
The Sanctum of Parshath
X
SPELL SPELL Continuous Continuous
This card's name becomes "The Sanctuary in the Sky" while on the field or in the GY. Fairy monsters on the field gain 300 ATK/DEF. Set Spells/Traps cannot be destroyed by card effects, also neither player can target them with card effects. Once per turn: You can target a total of 3 Fairy monsters and/or Counter Traps with different names in your GY; place them on top of your Deck in any order.
1
6
Photon Sanctuary
X
SPELL SPELL
Special Summon 2 "Photon Tokens" (Thunder/LIGHT/Level 4/ATK 2000/DEF 0) in Defense Position. These Tokens cannot attack or be used as Synchro Material. You cannot Summon other monsters the turn you activate this card, except LIGHT monsters.
1
7
Dragonmaid Changeover
X
SPELL SPELL
Fusion Summon 1 Dragon Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Material. While this card is in your GY: You can target 1 "Dragonmaid" monster you control; add this card to your hand, and if you do, return that monster to the hand. You can only use this effect of "Dragonmaid Changeover" once per turn.
1
8
Dragonmaid Hospitality
X
SPELL SPELL
Special Summon 1 "Dragonmaid" monster from your hand or GY in Defense Position, then, you can send 1 "Dragonmaid" monster with the same Attribute, but a different Level, from your Deck to the GY. You can only activate 1 "Dragonmaid Hospitality" per turn.
1
9
Forbidden Droplet
X
SPELL SPELL Quick-Play Quick-Play
Send any number of other cards from your hand and/or field to the GY; choose that many Effect Monsters your opponent controls, and until the end of this turn, their ATK is halved, also their effects are negated. In response to this card's activation, your opponent cannot activate cards, or the effects of cards, with the same original type (Monster/Spell/Trap) as the cards sent to the GY to activate this card. You can only activate 1 "Forbidden Droplet" per turn.
1
10
Double or Nothing!
X
SPELL SPELL Quick-Play Quick-Play
When a monster's attack is negated: Target that monster; it can make a second attack during this Battle Phase, and if it does, its ATK is doubled during the Damage Step only.
1
Trap Cards
8
1
Starry Knight Blast
X
TRAP TRAP
When your opponent activates a card or effect: Return 1 Level 7 LIGHT Dragon monster you control to the hand; negate that effect, and if you do, destroy that card. You can only activate "Starry Knight Blast" once per turn.
1
2
Dragon's Bind
X
TRAP TRAP Continuous Continuous
Activate this card by targeting 1 Dragon-Type monster you control with 2500 or less ATK and DEF; neither player can Special Summon monsters with ATK less than or equal to the original ATK of that monster. When that monster leaves the field, destroy this card.
1
3
Boompoline!!
X
TRAP TRAP Continuous Continuous
Activate this card by choosing 1 unused Monster Zone. If an Effect Monster is Special Summoned to that zone: Return both the monster in that zone and this card to the hand.
1
4
Dragonmaid Tidying
X
TRAP TRAP
Target 1 Dragon monster you control and 1 card your opponent controls or in their GY; return them to the hand. You can banish this card from your GY; Special Summon 1 "Dragonmaid" monster from your hand or GY in Defense Position, but return it to the hand during the End Phase. You can only use 1 "Dragonmaid Tidying" effect per turn, and only once that turn.
1
5
Storm Dragon's Return
X
TRAP TRAP
Target 1 banished monster; Special Summon it to your field, but return it to the hand during the End Phase. You can only activate 1 "Storm Dragon's Return" per turn.
1
6
Angel Statue - Azurune
X
TRAP TRAP Continuous Continuous
Special Summon this card as an Effect Monster (Fairy/LIGHT/Level 4/ATK 1800/DEF 1800). (This card is also still a Trap.) Once per turn, when your opponent would Special Summon a monster(s) while this card is in your Monster Zone: You can send to the GY, 1 Continuous Trap in your Monster Zone that was Special Summoned from the Spell & Trap Zone; negate the Summon, and if you do, destroy that monster(s). When this card in the Monster Zone is destroyed by battle: You can destroy the monster that destroyed this card.
1
7
Beckoning Light
X
TRAP TRAP
Discard your entire hand, then for each card you discarded to the GY by this effect, add 1 LIGHT monster from your GY to your hand.
1
8
Starry Knight Arrival
X
TRAP TRAP Continuous Continuous
During the Main Phase: You can activate 1 of these effects;
●Target 1 Level 7 LIGHT Dragon monster you control; return it to the hand.
●Special Summon 1 Level 7 LIGHT Dragon monster from your hand.
You can only use this effect of "Starry Knight Arrival" once per turn.
1

Extra Deck

15
1
Guardragon Pisty
X
DARK DARK Link Link 1 [ Dragon / Link/Effect ] ATK 1000 DEF -
1 Level 4 or lower Dragon monster
You cannot Special Summon monsters, except Dragon monsters. During your Main Phase: You can target 1 of your Dragon monsters that is banished or in your GY; Special Summon it to your zone that 2 or more Link Monsters point to. You can only use this effect of "Guardragon Pisty" once per turn. You can only Special Summon "Guardragon Pisty(s)" once per turn.
1
2
Hip Hoshiningen
X
LIGHT LIGHT Link Link 2 [ Fairy / Link/Effect ] ATK 1400 DEF -
2 LIGHT monsters
All LIGHT monsters on the field gain 500 ATK/DEF, also all DARK monsters on the field lose 400 ATK/DEF. If this card is destroyed by battle or card effect: You can target 1 LIGHT monster in your GY; add it to your hand. You can only use this effect of "Hip Hoshiningen" once per turn.
1
3
Union Carrier

Forbidden Cards

Forbidden Cards
X
LIGHT LIGHT Link Link 2 [ Machine / Link/Effect ] ATK 1000 DEF -
2 monsters with the same Type or Attribute
Cannot be used as Link Material the turn it is Link Summoned. You can target 1 face-up monster you control; equip 1 monster to it from your hand or Deck with its same original Type or Attribute. The equipped monster gains 1000 ATK. If you equipped it from the Deck, you cannot Special Summon monsters with that Equip Card's name for the rest of this turn. You can only use this effect of "Union Carrier" once per turn.
1
4
Hieratic Seal of the Heavenly Spheres
X
LIGHT LIGHT Link Link 2 [ Dragon / Link/Effect ] ATK 0 DEF -
2 Dragon monsters
Once per opponent's turn, if this card is in the Extra Monster Zone (Quick Effect): You can Tribute 1 monster from your hand or field; return 1 face-up card on the field to the hand. If this card is Tributed: Special Summon 1 Dragon monster from your hand or Deck, and make its ATK/DEF 0. You can only use this effect of "Hieratic Seal of the Heavenly Spheres" once per turn.
1
5
Geonator Transverser
X
EARTH EARTH Link Link 2 [ Rock / Link/Effect ] ATK 1200 DEF -
2 Effect Monsters
This linked card and monsters it points to cannot be destroyed by your opponent's card effects. If this card points to 2 monsters: You can switch control of those monsters. You can only use this effect of "Geonator Transverser" once per turn.
1
6
Akashic Magician
X
DARK DARK Link Link 2 [ Spellcaster / Link/Effect ] ATK 1700 DEF -
2 monsters with the same Type, except Tokens
You can only Link Summon "Akashic Magician(s)" once per turn. If this card is Link Summoned: Return all monsters this card points to to the hand. Once per turn: You can declare 1 card name; excavate cards from the top of your Deck, equal to the total Link Rating of the Link Monsters co-linked to this card, then if you excavated any copies of the declared card, add them to your hand, also send the remaining cards to the GY.
1
7
Security Dragon
X
LIGHT LIGHT Link Link 2 [ Cyberse / Link/Effect ] ATK 1100 DEF -
2 monsters
Once while face-up on the field, if this card is co-linked: You can target 1 monster your opponent controls; return it to the hand. You can only use this effect of "Security Dragon" once per turn.
1
8
Celestial Knightlord Parshath
X
LIGHT LIGHT Link Link 3 [ Fairy / Link/Effect ] ATK 2400 DEF -
2+ Fairy monsters
You can discard 1 card; add 1 "The Sanctuary in the Sky", or 1 card that specifically lists "The Sanctuary in the Sky" in its text, from your Deck to your hand, or, if "The Sanctuary in the Sky" is on the field, you can add 1 Fairy monster instead. If another face-up Fairy monster you control is sent to the GY (except during the Damage Step): You can banish 1 Fairy monster from your GY; Special Summon 1 Fairy monster from your hand whose Level is higher than that banished monster's. You can only use each effect of "Celestial Knightlord Parshath" once per turn.
1
9
Mekk-Knight Crusadia Avramax
X
LIGHT LIGHT Link Link 4 [ Cyberse / Link/Effect ] ATK 3000 DEF -
2+ monsters Special Summoned from the Extra Deck
While this Link Summoned card is on the field, your opponent cannot target this card with card effects, also their monsters cannot target monsters for attacks, except this one. Once per battle, during damage calculation, if this card battles a Special Summoned monster (Quick Effect): You can make this card gain ATK equal to that opponent's monster's ATK during that damage calculation only. If this Link Summoned card you control is sent to your GY by an opponent's card: You can shuffle 1 card on the field into the Deck.
1
10
Dragonmaid Sheou
X
LIGHT LIGHT Level Level 10 [ Dragon / Fusion/Effect ] ATK 3500 DEF 2000
1 "Dragonmaid" monster + 1 Level 5 or higher Dragon monster
During each Standby Phase: You can Special Summon 1 Level 9 or lower "Dragonmaid" monster from your hand or GY. When your opponent activates a card or effect (Quick Effect): You can negate the activation, and if you do, destroy that card, also, after that, return this card to the Extra Deck, and if you do, Special Summon 1 "House Dragonmaid" from your Extra Deck. You can only use each effect of "Dragonmaid Sheou" once per turn.
2
11
House Dragonmaid
X
LIGHT LIGHT Level Level 9 [ Dragon / Fusion/Effect ] ATK 3000 DEF 2000
1 "Dragonmaid" monster + 1 Dragon monster
Once per turn, during the Standby Phase: You can target 1 other "Dragonmaid" monster you control; Special Summon 1 "Dragonmaid" monster from your hand or GY in Defense Position, whose Level is 1 higher or 1 lower than it. When another face-up Dragon monster(s) you control returns to your hand (except during the Damage Step): You can target 1 monster your opponent controls; destroy it.
2
12
Number 39: Utopia
X
LIGHT LIGHT Rank Rank 4 [ Warrior / Xyz/Effect ] ATK 2500 DEF 2000
2 Level 4 monsters
When a monster declares an attack: You can detach 1 material from this card; negate the attack. If this card is targeted for an attack, while it has no material: Destroy this card.
1
13
Number 39: Utopia Double
X
LIGHT LIGHT Rank Rank 4 [ Warrior / Xyz/Effect ] ATK 0 DEF 2500
2 Level 4 monsters
(Quick Effect): You can detach 1 material from this card; add 1 "Double or Nothing!" from your Deck to your hand, then Special Summon from your Extra Deck, 1 "Utopia" Xyz Monster, except "Number 39: Utopia Double", by using this face-up card you control as material, and if you do, its ATK becomes doubled, but it cannot attack directly. (This is treated as an Xyz Summon. Transfer its materials to the Summoned monster.) You can only use this effect of "Number 39: Utopia Double" once per turn.
1

Side Deck

0