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■「ヴァリアント・シャーク・ランサー」

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1
Deck Playstyle
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Comment
  • Remove Limited Card "One for One" x 1.
Monster Cards 16
1
Buzzsaw Shark
3
2
Lantern Shark
1
3
Right-Hand Shark
3
4
Left-Hand Shark
3
5
White Stingray
3
6
Beautunaful Princess
3
Spell Cards 10
1
One for One

Limited Cards

Limited Cards
2
2
Whitefish Salvage
3
3
White Mirror
3
4
Torpedo Takedown
1
5
Rank-Up-Magic - The Seventh One
1
6  
Trap Cards 14
1
Magical Hats
3
2
Xyz Revive Splash
3
3
Fish Depth Charge
3
4
Spiritual Water Art - Aoi
3
5
Titanocider
1
6
Lost Wind
1
Extra Deck 15
1
Mermail Abyssalacia
1
2
Eria the Water Charmer, Gentle
1
3
Toadally Awesome
1
4
Number 71: Rebarian Shark
1
5
Bahamut Shark
1
6
Number 37: Hope Woven Dragon Spider Shark
1
7
Number 103: Ragnazero
1
8
Number 101: Silent Honor ARK
1
9
Abyss Dweller
1
10
Full Armored Black Ray Lancer
1
11
Valiant Shark Lancer
1
12
Number C101: Silent Honor DARK
1
13
Number C103: Ragnafinity
1
14
Number 21: Frozen Lady Justice
1
15
Full Armored Crystalzero Lancer
1
Side Deck 0

Main Deck

40
Monster Cards
16
1
Buzzsaw Shark
X
WATER WATER Level Level 4 [ Fish / Effect ] ATK 1600 DEF 500
You can target 1 WATER monster you control; Special Summon from your Deck in Defense Position, 1 Fish monster with the same Level as that monster, but with a different name, and if you do, it cannot activate its effects this turn, also, you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except Xyz Monsters. You can only use this effect of "Buzzsaw Shark" once per turn. If this card is used for the Xyz Summon of a WATER monster, it can be treated as a Level 3 or 5 monster.
3
2
Lantern Shark
X
WATER WATER Level Level 4 [ Fish / Effect ] ATK 1500 DEF 900
If this card is Normal or Special Summoned: You can activate this effect; Special Summon 1 Level 3, 4, or 5 WATER monster from your hand in Defense Position, except "Lantern Shark", also, you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except Xyz Monsters. You can only use this effect of "Lantern Shark" once per turn. If this card is used for the Xyz Summon of a WATER monster, it can be treated as a Level 3 or 5 monster.
1
3
Right-Hand Shark
X
WATER WATER Level Level 4 [ Fish / Effect ] ATK 1500 DEF 1300
When this card is Normal Summoned: You can add 1 "Left-Hand Shark" from your Deck to your hand. If this card is in your GY and you control no monsters: You can Special Summon this card, but banish it when it leaves the field. An Xyz Monster that was Summoned using only WATER monsters as material, including this card on the field, gains this effect.
●This card cannot be destroyed by battle.
You can only use each effect of "Right-Hand Shark" once per turn.
3
4
Left-Hand Shark
X
WATER WATER Level Level 3 [ Fish / Effect ] ATK 1300 DEF 1500
If this card is Special Summoned from the GY: This card's Level becomes 4. You can only use each of the following effects of "Left-Hand Shark" once per turn. If you control "Right-Hand Shark", and this card is in your hand or GY: You can Special Summon this card, but banish it when it leaves the field. An Xyz Monster that was Summoned using only WATER monsters as material, including this card on the field, gains this effect.
●This card cannot be destroyed by card effects.
3
5
White Stingray
X
WATER WATER Level Level 4 [ Fish / Effect ] ATK 1400 DEF 1000
You can Special Summon this card (from your hand) by discarding 1 WATER monster. You can only Special Summon "White Stingray" once per turn this way. If this card is Special Summoned from the GY: You can treat it as a Tuner this turn. You can only use this effect of "White Stingray" once per turn.
3
6
Beautunaful Princess
X
WATER WATER Level Level 1 [ Fish / Effect ] ATK 0 DEF 0
When this card is Normal or Special Summoned: You can banish this card; Special Summon 1 Level 4 or lower Fish monster from your Deck, except "Beautunaful Princess". You can only use this effect of "Beautunaful Princess" once per turn.
3
Spell Cards
10
1
One for One

Limited Cards

Limited Cards
X
SPELL SPELL
Send 1 monster from your hand to the GY; Special Summon 1 Level 1 monster from your hand or Deck.
2
2
Whitefish Salvage
X
SPELL SPELL Continuous Continuous
You can target 1 Fish monster in your GY; add it to your hand. You can only use this effect of "Whitefish Salvage" once per turn. If this card in your possession is destroyed by an opponent's card effect and sent to your GY: Take 1 Fish monster from your Deck, and either add it to your hand or Special Summon it.
3
3
White Mirror
X
SPELL SPELL
Target 1 Level 4 or lower Fish monster in your GY; Special Summon it, then you can add 1 monster from your Deck to your hand with the same original name as that Special Summoned monster. You can only activate "White Mirror" once per turn.
3
4
Torpedo Takedown
X
SPELL SPELL
Target 1 WATER Xyz Monster you control; detach 1 material from it, inflict 400 damage to your opponent for each card in your hand, and if you do, that monster gains ATK equal to the damage inflicted, until the end of this turn. You can banish this card and 1 WATER Xyz Monster from your GY; draw 2 cards. You can only use 1 "Torpedo Takedown" effect per turn, and only once that turn.
1
5
Rank-Up-Magic - The Seventh One
X
SPELL SPELL
To activate this card, you must draw it for your normal draw in your Draw Phase, reveal it, and keep it revealed until the start of Main Phase 1. At the start of your Main Phase 1 that same turn, you can: Special Summon, from your Extra Deck or GY, 1 "Number" monster that has a number between "101" and "107" in its name, except "Number C" monsters, then Special Summon, from your Extra Deck, 1 "Number C" monster with the same number in its name as the first monster, by using it as material. (The Second Special Summon is treated as an Xyz Summon. Transfer its materials to the Summoned monster.) You can only apply this effect of "Rank-Up-Magic - The Seventh One" once per Duel.
1
Trap Cards
14
1
Magical Hats
X
TRAP TRAP
During your opponent's Battle Phase: Choose 2 Spells/Traps from your Deck and 1 monster in your Main Monster Zone. Special Summon them as Normal Monsters (ATK 0/DEF 0) in face-down Defense Position, Set the chosen monster if it is face-up, and shuffle them on the field. The 2 cards chosen from your Deck are destroyed at the end of the Battle Phase, and cannot remain on the field except during this Battle Phase.
3
2
Xyz Revive Splash
X
TRAP TRAP
Target 1 Rank 4 or lower Xyz Monster in your GY; Special Summon it. Its Attribute becomes WATER. You can banish this card from your GY, then target 1 WATER Xyz Monster you control; Special Summon from your Extra Deck, 1 WATER Xyz Monster that is 1 Rank higher than that monster you control, by using it as material. (This is treated as an Xyz Summon. Transfer its materials to the Summoned monster.) You can only use 1 "Xyz Revive Splash" effect per turn, and only once that turn.
3
3
Fish Depth Charge
X
TRAP TRAP
Tribute 1 Fish monster, then target 1 card on the field; destroy that target, and if you do, draw 1 card.
3
4
Spiritual Water Art - Aoi
X
TRAP TRAP
Tribute 1 WATER monster; look at your opponent's hand, then send 1 card from their hand to the GY.
3
5
Titanocider
X
TRAP TRAP
Target 1 face-up monster your opponent controls that was Special Summoned from the Extra Deck; change its ATK to 0, and if you do, negate its effects. If your opponent Special Summons a monster(s) from the Extra Deck while this card is in your GY, except the turn this card was sent to the GY: You can Set this card. You can only use each effect of "Titanocider" once per turn.
1
6
Lost Wind
X
TRAP TRAP
Target 1 face-up Special Summoned monster on the field; negate its effects, also its original ATK is halved. If a monster is Special Summoned from your opponent's Extra Deck, while this card is in your GY (except during the Damage Step): You can Set this card, but banish it when it leaves the field.
1

Extra Deck

15
1
Mermail Abyssalacia
X
WATER WATER Link Link 2 [ Sea Serpent / Link/Effect ] ATK 1600 DEF -
2 Fish, Sea Serpent, and/or Aqua monsters
Monsters this card points to gain 500 ATK/DEF. You can only use each of the following effects of "Mermail Abyssalacia" once per turn.
●During your opponent's turn (Quick Effect): You can send 1 card from your hand to the GY; add 1 "Mermail" monster from your Deck to your hand.
●If this card in its owner's possession is destroyed by an opponent's attack or card effect: You can send 1 WATER monster from your Deck to the GY, then target 1 WATER monster in your GY; Special Summon it in Defense Position.
1
2
Eria the Water Charmer, Gentle
X
WATER WATER Link Link 2 [ Spellcaster / Link/Effect ] ATK 1850 DEF -
2 monsters, including a WATER monster
(This card is always treated as a "Familiar-Possessed" card.)
You can target 1 WATER monster in your opponent's GY; Special Summon it to your zone this card points to. If this Link Summoned card is destroyed by battle, or is destroyed by an opponent's card effect while in its owner's Monster Zone: You can add 1 WATER monster with 1500 or less DEF from your Deck to your hand. You can only use each effect of "Eria the Water Charmer, Gentle" once per turn.
1
3
Toadally Awesome
X
WATER WATER Rank Rank 2 [ Aqua / Xyz/Effect ] ATK 2200 DEF 0
2 Level 2 Aqua monsters
Once per turn, during the Standby Phase: You can detach 1 material from this card; Special Summon 1 "Frog" monster from your Deck. Once per turn, when your opponent activates a Spell/Trap Card, or monster effect (Quick Effect): You can send 1 Aqua monster from your hand or face-up field to the GY; negate the activation, and if you do, destroy that card, then you can Set it to your field. If this card is sent to the GY: You can target 1 WATER monster in your GY; add it to your hand.
1
4
Number 71: Rebarian Shark
X
WATER WATER Rank Rank 3 [ Dragon / Xyz/Effect ] ATK 0 DEF 2000
2 Level 3 monsters
Once per turn, if this card has material: You can target 1 "Number" Xyz Monster in your GY, except "Number 71: Rebarian Shark"; Special Summon it, and if you do, attach 1 material from this card to it. If this card is sent to the GY: You can place 1 "Rank-Up-Magic" Spell from your Deck on top of your Deck.
1
5
Bahamut Shark
X
WATER WATER Rank Rank 4 [ Sea Serpent / Xyz/Effect ] ATK 2600 DEF 2100
2 Level 4 WATER monsters
Once per turn: You can detach 1 material from this card; Special Summon 1 Rank 3 or lower WATER Xyz Monster from your Extra Deck. This card cannot attack for the rest of this turn.
1
6
Number 37: Hope Woven Dragon Spider Shark
X
WATER WATER Rank Rank 4 [ Sea Serpent / Xyz/Effect ] ATK 2600 DEF 2100
2 Level 4 WATER monsters
When any player's monster declares an attack: You can detach 1 Xyz Material from this card; all monsters your opponent currently controls lose 1000 ATK until the end of this turn. When this card is destroyed by battle or card effect and sent to the Graveyard: You can target 1 other monster in your Graveyard; Special Summon it. You can only use each effect of "Number 37: Hope Woven Dragon Spider Shark" once per turn.
1
7
Number 103: Ragnazero
X
WATER WATER Rank Rank 4 [ Fairy / Xyz/Effect ] ATK 2400 DEF 1200
2 Level 4 monsters
Once per turn, during either player's turn: You can detach 1 Xyz Material from this card, then target 1 face-up Attack Position monster your opponent controls, whose current ATK is different from its original ATK; destroy it, and if you do, draw 1 card.
1
8
Number 101: Silent Honor ARK
X
WATER WATER Rank Rank 4 [ Aqua / Xyz/Effect ] ATK 2100 DEF 1000
2 Level 4 monsters
You can detach 2 materials from this card, then target 1 Special Summoned monster your opponent controls in face-up Attack Position; attach it to this card as material. You can only use this effect of "Number 101: Silent Honor ARK" once per turn. If this face-up card on the field would be destroyed by battle or card effect, you can detach 1 material from this card instead.
1
9
Abyss Dweller
X
WATER WATER Rank Rank 4 [ Sea Serpent / Xyz/Effect ] ATK 1700 DEF 1400
2 Level 4 monsters
While this card has a material attached that was originally WATER, all WATER monsters you control gain 500 ATK. Once per turn (Quick Effect): You can detach 1 material from this card; your opponent cannot activate any card effects in their GY this turn.
1
10
Full Armored Black Ray Lancer
X
WATER WATER Rank Rank 4 [ Beast-Warrior / Xyz/Effect ] ATK 2100 DEF 600
3 Level 4 WATER monsters
You can also Xyz Summon this card by using a Rank 3 WATER Xyz Monster you control that has no material. Gains 200 ATK for each material attached to it. If this card on the field would be destroyed by battle or card effect, you can detach all materials from this card instead. When this card destroys an opponent's monster by battle: You can target 1 Spell/Trap your opponent controls; destroy that target.
1
11
Valiant Shark Lancer
X
WATER WATER Rank Rank 5 [ Beast-Warrior / Xyz/Effect ] ATK 2500 DEF 1600
2 Level 5 monsters
You can target 1 monster your opponent controls; detach 1 material from an Xyz Monster you control, and if you do, destroy that monster. This is a Quick Effect if you control another WATER Xyz Monster. If another WATER Xyz Monster(s) you control is destroyed by battle or card effect while you control this monster: You can take 1 Spell from your Deck and place it on top of your Deck. You can only use each effect of "Valiant Shark Lancer" once per turn.
1
12
Number C101: Silent Honor DARK
X
WATER WATER Rank Rank 5 [ Aqua / Xyz/Effect ] ATK 2800 DEF 1500
3 Level 5 monsters
Once per turn: You can target 1 Special Summoned monster your opponent controls; attach it to this card as material. When this card is destroyed and sent to the GY while it has material: You can Special Summon this card from your GY, then gain LP equal to the original ATK of this card. "Number 101: Silent Honor ARK" must be in your GY to activate and to resolve this effect. If this card is Special Summoned this way, it cannot attack for the rest of this turn.
1
13
Number C103: Ragnafinity
X
WATER WATER Rank Rank 5 [ Fairy / Xyz/Effect ] ATK 2800 DEF 2400
3 Level 5 monsters
Once per turn, during either player's turn: You can detach 1 Xyz Material from this card, then target 1 face-up monster your opponent controls; inflict damage to your opponent equal to the difference between that monster's original ATK and current ATK, and if you do, banish it. When this card is destroyed and sent to the Graveyard while it has Xyz Material: You can Special Summon this card from your Graveyard. "Number 103: Ragnazero" must be in your Graveyard to activate and to resolve this effect.
1
14
Number 21: Frozen Lady Justice
X
WATER WATER Rank Rank 6 [ Aqua / Xyz/Effect ] ATK 500 DEF 500
2 Level 6 monsters
You can also Xyz Summon this card by detaching 1 Xyz Material from a Rank 5 Xyz Monster you control, then using that Xyz Monster as the Xyz Material. (Xyz Materials attached to that monster also become Xyz Materials on this card.) This card gains 1000 ATK for each Xyz Material attached to it. Once per turn: You can detach 1 Xyz Material from this card; destroy all Defense Position monsters your opponent controls.
1
15
Full Armored Crystalzero Lancer
X
WATER WATER Rank Rank 6 [ Warrior / Xyz/Effect ] ATK 2200 DEF 1600
3 Level 6 WATER monsters
You can also Xyz Summon this card by using 1 Rank 5 WATER Xyz Monster you control. (Transfer its materials to this card.) Gains 500 ATK for each material attached to it. If this card on the field would be destroyed by battle or card effect, you can detach 1 material from this card instead. Once per turn: You can detach 1 material from this card; negate the effects of all face-up monsters your opponent currently controls, until the end of this turn.
1

Side Deck

0