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■「スカーレッド・スーパーノヴァ・ドラゴン」

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Monster Cards 15
1
Karakuri Bonze mdl 9763 "Kunamzan"
3
2
Karakuri Komachi mdl 224 "Ninishi"
3
3
Karakuri Gama mdl 4624 "Shirokunishi"
3
4
Karakuri Merchant mdl 177 "Inashichi"
3
5
Karakuri Strategist mdl 248 "Nishipachi"
1
6
Karakuri Barrel mdl 96 "Shinkuro"
1
7
Karakuri Soldier mdl 236 "Nisamu"
1
Spell Cards 21
1
Urgent Schedule
3
2
Machine Duplication
3
3
Inferno Reckless Summon
3
4
Karakuri Gama Oil
3
5
Karakuri Cash Cache
3
6
Karakuri Anatomy
3
7
Magnet Reverse
3
Trap Cards 4
1
Karakuri Cash Inn
3
2
All-Out Attacks
1
3  
4  
5  
6  
7  
Extra Deck 15
1
Red Supernova Dragon
1
2
Karakuri Shogun mdl 00 "Burei"
3
3
Karakuri Super Shogun mdl 00N "Bureibu"
3
4
Karakuri Steel Shogun mdl 00X "Bureido"
3
5
Martial Metal Marcher
1
6
Superheavy Samurai Swordmaster Musashi
1
7
Naturia Beast
1
8
Power Tool Dragon
1
9
Rampaging Smashtank Rhynosaber
1
10  
11  
12  
13  
14  
15  
Side Deck 0

Main Deck

40
Monster Cards
15
1
Karakuri Bonze mdl 9763 "Kunamzan"
X
EARTH EARTH Level Level 5 [ Machine / Effect ] ATK 2000 DEF 1500
This card must attack, if able. If this card is targeted for an attack: Change the battle position of this card. If this card is in your hand: You can target 1 "Karakuri" monster you control; change its battle position, and if you do, Special Summon this card as a Tuner, also you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except EARTH Machine monsters. You can only use this effect of "Karakuri Bonze mdl 9763 "Kunamzan"" once per turn.
3
2
Karakuri Komachi mdl 224 "Ninishi"
X
EARTH EARTH Level Level 3 [ Machine / Tuner/Effect ] ATK 0 DEF 1900
This card must attack if able. When this face-up card is selected as an attack target, change its battle position. While this card is face-up on the field, once per turn during your Main Phase, you can Normal Summon 1 "Karakuri" monster in addition to your Normal Summon or Set. (You can only gain this effect once per turn.)
3
3
Karakuri Gama mdl 4624 "Shirokunishi"
X
EARTH EARTH Level Level 1 [ Machine / Tuner/Effect ] ATK 200 DEF 1000
This card must attack, if able. If this card is targeted for an attack: Change the battle position of this card. (Quick Effect): You can banish this card from your GY, then target 1 "Karakuri" monster you control; change its battle position. You can only use this effect of "Karakuri Gama mdl 4624 "Shirokunishi"" once per turn.
3
4
Karakuri Merchant mdl 177 "Inashichi"
X
EARTH EARTH Level Level 2 [ Machine / Effect ] ATK 500 DEF 1500
This card must attack if able. When this face-up Attack Position card is selected as an attack target, change it to Defense Position. When this card is Normal Summoned, add 1 "Karakuri" card from your Deck to your hand.
3
5
Karakuri Strategist mdl 248 "Nishipachi"
X
EARTH EARTH Level Level 3 [ Machine / Tuner/Effect ] ATK 500 DEF 1600
This card must attack if able. When this face-up Attack Position card is selected as an attack target, change it to Defense Position. When this card is Normal or Special Summoned, select 1 monster on the field, and change its battle position.
1
6
Karakuri Barrel mdl 96 "Shinkuro"
X
EARTH EARTH Level Level 2 [ Machine / Tuner/Effect ] ATK 400 DEF 400
This card must attack if able. When this face-up Attack Position card is selected as an attack target, change it to Defense Position. Once per turn, this card cannot be destroyed by battle.
1
7
Karakuri Soldier mdl 236 "Nisamu"
X
EARTH EARTH Level Level 4 [ Machine / Effect ] ATK 1400 DEF 200
This card must attack if able. When this face-up Attack Position card is selected as an attack target, change it to Defense Position. When this card is destroyed by battle and sent to the Graveyard, you can Special Summon 1 Level 4 or lower "Karakuri" monster from your Deck in face-up Attack Position.
1
Spell Cards
21
1
Urgent Schedule
X
SPELL SPELL Quick-Play Quick-Play
If your opponent controls more monsters than you do: Special Summon 1 Level 4 or lower and 1 Level 5 or higher EARTH Machine monsters from your Deck in Defense Position, but negate their effects. You cannot declare attacks the turn you activate this card, except with Machine monsters. If this Set card is sent from the field to the GY: You can add 1 Level 10 Machine monster from your Deck to your hand. You can only use each effect of "Urgent Schedule" once per turn.
3
2
Machine Duplication
X
SPELL SPELL
Target 1 Machine monster you control with 500 or less ATK; Special Summon up to 2 monsters from your Deck with the same name as that face-up monster.
3
3
Inferno Reckless Summon
X
SPELL SPELL Quick-Play Quick-Play
When exactly 1 monster with 1500 or less ATK is Special Summoned to your field while your opponent controls a face-up monster: Special Summon as many monsters as possible with the same name as the Summoned monster, from your hand, Deck, and Graveyard, in Attack Position, also your opponent Special Summons as many monsters as possible with the same name as 1 of their face-up monsters, from their hand, Deck, and Graveyard.
3
4
Karakuri Gama Oil
X
SPELL SPELL Equip Equip
Activate this card by targeting 1 "Karakuri" monster in your GY; Special Summon it and equip it with this card. Once per turn, if the battle position of a face-up "Karakuri" monster(s) you control is changed: The equipped monster gains 500 ATK/DEF (even if this card is no longer equipped). You can only activate 1 "Karakuri Gama Oil" per turn.
3
5
Karakuri Cash Cache
X
SPELL SPELL
Select 1 face-up "Karakuri" monster you control. Add 1 Level 4 or lower "Karakuri" monster from your Deck to your hand and change the battle position of the selected monster.
3
6
Karakuri Anatomy
X
SPELL SPELL Continuous Continuous
Each time a "Karakuri" monster's battle position is changed, place 1 Karakuri Counter on this card (max. 2). You can send this card from the field to the Graveyard to draw 1 card for each Karakuri Counter on this card.
3
7
Magnet Reverse
X
SPELL SPELL Quick-Play Quick-Play
Target 1 of your Machine or Rock monsters, that is banished or is in your GY, that cannot be Normal Summoned/Set; Special Summon it.
3
Trap Cards
4
1
Karakuri Cash Inn
X
TRAP TRAP
Target 1 "Karakuri" monster you control and 1 Effect Monster your opponent controls; change the battle position of your monster, and if you do, negate the effects of that opponent's monster until the end of this turn. If you control a "Karakuri" monster(s): You can banish this card from your GY, then target 1 face-up monster on the field; change that monster's battle position. You can only activate 1 "Karakuri Cash Inn" per turn.
3
2
All-Out Attacks
X
TRAP TRAP Continuous Continuous
If a monster(s) is Special Summoned while this card is face-up on the field: Change that monster to face-up Attack Position, and must attack, if able, during the turn they are Special Summoned.
1

Extra Deck

15
1
Red Supernova Dragon
X
DARK DARK Level Level 12 [ Dragon / Synchro/Effect ] ATK 4000 DEF 3000
3 Tuners + 1+ non-Tuner Synchro Monsters
Must first be Synchro Summoned. Gains 500 ATK for each Tuner in your GY. Cannot be destroyed by an opponent's card effects. Once per turn, when your opponent's monster effect is activated, or when an opponent's monster declares an attack (Quick Effect): You can activate this effect; banish this card, also banish all cards your opponent controls. Once per turn, during your next End Phase after this card was banished by its own effect: Special Summon this banished card.
1
2
Karakuri Shogun mdl 00 "Burei"
X
EARTH EARTH Level Level 7 [ Machine / Synchro/Effect ] ATK 2600 DEF 1900
1 Tuner + 1 or more non-Tuner Machine-Type monsters
When this card is Synchro Summoned: You can Special Summon 1 "Karakuri" monster from your Deck. Once per turn: You can target 1 monster on the field; change its battle position.
3
3
Karakuri Super Shogun mdl 00N "Bureibu"
X
EARTH EARTH Level Level 9 [ Machine / Synchro/Effect ] ATK 3000 DEF 1500
1 Tuner + 1+ non-Tuner Machine monsters
If this card is Synchro Summoned: You can Special Summon 1 "Karakuri" monster from your Deck. Monsters you control in Defense Position cannot be destroyed by battle. Once per turn, if the battle position of a face-up "Karakuri" monster(s) you control is changed (except during the Damage Step): You can target 1 card your opponent controls; banish it.
3
4
Karakuri Steel Shogun mdl 00X "Bureido"
X
EARTH EARTH Level Level 8 [ Machine / Synchro/Effect ] ATK 2800 DEF 1700
1 Tuner + 1 or more non-Tuner Machine-Type monsters
When this card is Synchro Summoned: You can Special Summon 1 "Karakuri" monster from your Deck. Once per turn, when the battle position of a face-up "Karakuri" monster you control is changed (and remains face-up): Draw 1 card.
3
5
Martial Metal Marcher
X
WIND WIND Level Level 3 [ Machine / Synchro/Tuner/Effect ] ATK 500 DEF 2200
1 Tuner + 1+ non-Tuner monsters
If this card is Synchro Summoned: You can target 1 Tuner in your GY; Special Summon it in Defense Position, but negate its effects. You can only use this effect of "Martial Metal Marcher" once per turn. A Synchro Monster that used this card as material is treated as a Tuner while face-up on the field.
1
6
Superheavy Samurai Swordmaster Musashi
X
EARTH EARTH Level Level 5 [ Machine / Synchro/Effect ] ATK 300 DEF 2300
1 Tuner + 1+ non-Tuner monsters
When this card is Synchro Summoned: You can target 1 Machine monster in your GY; add it to your hand, also if you have a Spell/Trap in your GY, you cannot Normal or Special Summon it, or a monster with its name, for the rest of this turn. This card can attack while in face-up Defense Position. If it does, apply its DEF for damage calculation.
1
7
Naturia Beast
X
EARTH EARTH Level Level 5 [ Beast / Synchro/Effect ] ATK 2200 DEF 1700
1 EARTH Tuner + 1+ non-Tuner EARTH monsters
When a Spell Card is activated (Quick Effect): You can send the top 2 cards of your Deck to the GY; negate the activation, and if you do, destroy it. This card must be face-up on the field to activate and to resolve this effect.
1
8
Power Tool Dragon
X
EARTH EARTH Level Level 7 [ Machine / Synchro/Effect ] ATK 2300 DEF 2500
1 Tuner + 1+ non-Tuner monsters
Once per turn: You can reveal 3 Equip Spells from your Deck, then your opponent randomly adds 1 of them to your hand, and shuffle the other cards into the Deck. If this card would be destroyed while equipped with an Equip Spell(s), you can send 1 of those cards to the GY instead.
1
9
Rampaging Smashtank Rhynosaber
X
FIRE FIRE Level Level 7 [ Machine / Synchro/Effect ] ATK 2400 DEF 2100
1 Tuner + 1+ non-Tuner monsters
You can discard any number of cards; this card gains 700 ATK for each card discarded. At the end of the Battle Phase, if this card battled: You can send this card to the GY; Special Summon monsters from your GY whose total Levels equal 7, except "Rampaging Smashtank Rhynosaber", but their effects are negated. You can only use each effect of "Rampaging Smashtank Rhynosaber" once per turn.
1

Side Deck

0