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■「E・HERO グランドマン」+「レスキューラビット」

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Deck Playstyle
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Comment
  • Remove Forbidden Card "Isolde, Two Tales of the Noble Knights" x 1.
Monster Cards 18
1
Rescue Rabbit
3
2
Elemental HERO Sparkman
3
3
Elemental HERO Clayman
3
4
Elemental HERO Voltic
3
5
Elemental HERO Honest Neos
3
6
Honest
3
Spell Cards 16
1
Fusion Gate
3
2
Terraforming

Limited Cards

Limited Cards
1
3
E - Emergency Call
3
4
Miracle Fusion
3
5
Future Fusion
3
6
Battle Fusion
3
Trap Cards 6
1
Metaverse
3
2
Necro Fusion
3
3  
4  
5  
6  
Extra Deck 15
1
Isolde, Two Tales of the Noble Knights

Forbidden Cards

Forbidden Cards
1
2
Hip Hoshiningen
1
3
Xtra HERO Wonder Driver
2
4
Xtra HERO Dread Decimator
1
5
Elemental HERO Grandmerge
3
6
Elemental HERO Gaia
1
7
Elemental HERO The Shining
3
8
Contrast HERO Chaos
3
9  
10  
11  
12  
13  
14  
15  
Side Deck 0

Main Deck

40
Monster Cards
18
1
Rescue Rabbit
X
EARTH EARTH Level Level 4 [ Beast / Effect ] ATK 300 DEF 100
Cannot be Special Summoned from the Deck. You can banish this card you control; Special Summon 2 Level 4 or lower Normal Monsters with the same name from your Deck, but destroy them during the End Phase. You can only use this effect of "Rescue Rabbit" once per turn.
3
2
Elemental HERO Sparkman
X
LIGHT LIGHT Level Level 4 [ Warrior / Normal ] ATK 1600 DEF 1400
An Elemental HERO and a warrior of light who proficiently wields many kinds of armaments. His Static Shockwave cuts off the path of villainy.
3
3
Elemental HERO Clayman
X
EARTH EARTH Level Level 4 [ Warrior / Normal ] ATK 800 DEF 2000
An Elemental HERO with a clay body built-to-last. He'll preserve his Elemental HERO colleagues at any cost.
3
4
Elemental HERO Voltic
X
LIGHT LIGHT Level Level 4 [ Thunder / Effect ] ATK 1000 DEF 1500
When this card inflicts battle damage to your opponent: You can target 1 of your banished "Elemental HERO" monsters; Special Summon that target.
3
5
Elemental HERO Honest Neos
X
LIGHT LIGHT Level Level 7 [ Warrior / Effect ] ATK 2500 DEF 2000
(Quick Effect): You can discard this card, then target 1 "HERO" monster on the field; it gains 2500 ATK until the end of this turn. (Quick Effect): You can discard 1 "HERO" monster; this card gains ATK equal to the discarded monster's ATK until the end of this turn. You can only use each effect of "Elemental HERO Honest Neos" once per turn.
3
6
Honest
X
LIGHT LIGHT Level Level 4 [ Fairy / Effect ] ATK 1100 DEF 1900
During your Main Phase: You can return this face-up card from the field to the hand. During the Damage Step, when a LIGHT monster you control battles (Quick Effect): You can send this card from your hand to the GY; that monster gains ATK equal to the ATK of the opponent's monster it is battling, until the end of this turn.
3
Spell Cards
16
1
Fusion Gate
X
SPELL SPELL Field Field
During the Main Phase: The turn player can Fusion Summon 1 Fusion Monster from their Extra Deck, by banishing Fusion Materials mentioned on it from their hand or field.
3
2
Terraforming

Limited Cards

Limited Cards
X
SPELL SPELL
Add 1 Field Spell from your Deck to your hand.
1
3
E - Emergency Call
X
SPELL SPELL
Add 1 "Elemental HERO" monster from your Deck to your hand.
3
4
Miracle Fusion
X
SPELL SPELL
Fusion Summon 1 "Elemental HERO" Fusion Monster from your Extra Deck, by banishing Fusion Materials mentioned on it from your field or GY.
3
5
Future Fusion
X
SPELL SPELL Continuous Continuous
During your 1st Standby Phase after this card's activation: Show 1 Fusion Monster in your Extra Deck and send the Fusion Materials listed on it from your Main Deck to the GY. During your 2nd Standby Phase after this card's activation: Fusion Summon 1 Fusion Monster from your Extra Deck with the same name as the monster you showed, and target it with this card. When this card leaves the field, destroy that target. When that target is destroyed, destroy this card.
3
6
Battle Fusion
X
SPELL SPELL Quick-Play Quick-Play
When an attack is declared involving a Fusion Monster you control and an opponent's monster: That monster you control gains ATK equal to the ATK of the opponent's monster, until the end of the Damage Step. You can only activate 1 "Battle Fusion" per turn.
3
Trap Cards
6
1
Metaverse
X
TRAP TRAP
Take 1 Field Spell from your Deck, and either activate it or add it to your hand.
3
2
Necro Fusion
X
TRAP TRAP
Fusion Summon 1 Fusion Monster from your Extra Deck, by banishing Fusion Materials mentioned on it from your GY face-down, but it cannot attack this turn.
3

Extra Deck

15
1
Isolde, Two Tales of the Noble Knights

Forbidden Cards

Forbidden Cards
X
LIGHT LIGHT Link Link 2 [ Warrior / Link/Effect ] ATK 1600 DEF -
2 Warrior monsters
If this card is Link Summoned: You can add 1 Warrior monster from your Deck to your hand, but for the rest of this turn, you cannot Normal Summon/Set or Special Summon monsters with that name, nor activate their monster effects. You can send any number of Equip Spells with different names from your Deck to the GY; Special Summon 1 Warrior monster from your Deck, whose Level equals the number of cards sent to the GY. You can only use each effect of "Isolde, Two Tales of the Noble Knights" once per turn.
1
2
Hip Hoshiningen
X
LIGHT LIGHT Link Link 2 [ Fairy / Link/Effect ] ATK 1400 DEF -
2 LIGHT monsters
All LIGHT monsters on the field gain 500 ATK/DEF, also all DARK monsters on the field lose 400 ATK/DEF. If this card is destroyed by battle or card effect: You can target 1 LIGHT monster in your GY; add it to your hand. You can only use this effect of "Hip Hoshiningen" once per turn.
1
3
Xtra HERO Wonder Driver
X
LIGHT LIGHT Link Link 2 [ Warrior / Link/Effect ] ATK 1900 DEF -
2 "HERO" monsters
If a "HERO" monster is Normal or Special Summoned to your zone this card points to: Target 1 "Polymerization" Spell, 1 "Fusion" Spell, or 1 "Change" Quick-Play Spell in your GY; Set that target. You can only activate this effect of "Xtra HERO Wonder Driver" once per turn. If this card is destroyed by battle and sent to the GY, or if this card in your possession is destroyed by an opponent's card effect and sent to your GY: Special Summon 1 "HERO" monster from your hand.
2
4
Xtra HERO Dread Decimator
X
DARK DARK Link Link 3 [ Warrior / Link/Effect ] ATK 2500 DEF -
2+ "HERO" monsters
This card, also any "HERO" monsters it points to, gains 100 ATK for each "HERO" monster with different names in your GY. If this card attacks a Defense Position monster, inflict piercing battle damage.
1
5
Elemental HERO Grandmerge
X
LIGHT LIGHT Level Level 6 [ Warrior / Fusion/Effect ] ATK 0 DEF 0
2 "HERO" Normal Monsters
Must be Fusion Summoned. Gains ATK/DEF equal to the combined original Levels of the materials used for its Fusion Summon x 300. When this card destroys an opponent's monster by battle: You can Tribute this card; Special Summon 1 "Elemental HERO" Fusion Monster from your Extra Deck, ignoring its Summoning conditions, but it cannot attack monsters with an equal or lower Level than it.
3
6
Elemental HERO Gaia
X
EARTH EARTH Level Level 6 [ Warrior / Fusion/Effect ] ATK 2200 DEF 2600
1 "Elemental HERO" monster + 1 EARTH monster
Must be Fusion Summoned. If this card is Fusion Summoned: Target 1 face-up monster your opponent controls; until the end of this turn, its ATK is halved, and if it is, this card gains that lost ATK.
1
7
Elemental HERO The Shining
X
LIGHT LIGHT Level Level 8 [ Warrior / Fusion/Effect ] ATK 2600 DEF 2100
1 "Elemental HERO" monster + 1 LIGHT monster
Must be Fusion Summoned and cannot be Special Summoned by other ways. This card gains 300 ATK for each of your banished "Elemental HERO" monsters. When this card is sent from the field to the Graveyard: You can target up to 2 of your banished "Elemental HERO" monsters; add those targets to your hand.
3
8
Contrast HERO Chaos
X
DARK DARK Level Level 9 [ Warrior / Fusion/Effect ] ATK 3000 DEF 2600
2 "Masked HERO" monsters
(This card is always treated as an "Elemental HERO" card.)
Must be Fusion Summoned and cannot be Special Summoned by other ways. While face-up on the field, this card is also LIGHT-Attribute. Once per turn, during either player's turn: You can target 1 face-up card on the field; negate that target's effects until the end of this turn.
3

Side Deck

0