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- 0
- Deck Type
- Deck
- Deck Playstyle
- Concept
- Registered Category
- Fortune Fairy
- Registered Tag
- Master Duel YCS WCQ Spellcaster Informal tournament (private)
- Comment
- Deck criado por @igormarx_
| Monster Cards | 23 | ||
|---|---|---|---|
| 1 |
|
Fortune Lady Past
|
3 |
| 2 |
|
Solitaire Magician
|
2 |
| 3 |
|
Fortune Fairy Hikari
|
3 |
| 4 |
|
Fortune Fairy En
|
3 |
| 5 |
|
Fortune Fairy Hu
|
3 |
| 6 |
|
Fortune Fairy Swee
|
3 |
| 7 |
|
Fortune Fairy Ann
|
3 |
| 8 |
|
Fortune Fairy Chee
|
3 |
| Spell Cards | 14 | ||
|---|---|---|---|
| 1 |
|
Lucky Loan
|
3 |
| 2 |
|
Miracle Stone
|
3 |
| 3 |
|
Unacceptable Result
|
3 |
| 4 |
|
Draw of Fate
|
1 |
| 5 |
|
Card of Fate
|
1 |
| 6 |
|
Magician's Right Hand
|
1 |
| 7 |
|
Magician's Restage
|
1 |
| 8 |
|
Magician's Left Hand
|
1 |
| Trap Cards | 7 | ||
|---|---|---|---|
| 1 |
|
Ominous Fortunetelling
|
3 |
| 2 |
|
Changing Destiny
|
1 |
| 3 |
|
Quantum Cat
|
1 |
| 4 |
|
Generation Shift
|
1 |
| 5 |
|
Waboku
|
1 |
| 6 | |||
| 7 | |||
| 8 | |||
| Extra Deck | 2 | ||
|---|---|---|---|
| 1 |
|
Fortune Lady Every
|
1 |
| 2 |
|
Number 49: Fortune Tune
|
1 |
| 3 | |||
| 4 | |||
| 5 | |||
| 6 | |||
| 7 | |||
| 8 | |||
| 9 | |||
| 10 | |||
| 11 | |||
| 12 | |||
| 13 | |||
| 14 | |||
| 15 | |||
| Side Deck | 8 | ||
|---|---|---|---|
| 1 |
|
Spell Calling
|
1 |
| 2 |
|
Spell Reproduction
|
1 |
| 3 |
|
Shadow of Eyes
|
1 |
| 4 |
|
Dig of Destiny
|
1 |
| 5 |
|
Solemn Wishes
|
1 |
| 6 |
|
Spellbinding Circle
|
1 |
| 7 |
|
Transmigration Break
|
1 |
| 8 |
|
The Transmigration Prophecy
|
1 |
| 9 | |||
| 10 | |||
| 11 | |||
| 12 | |||
| 13 | |||
| 14 | |||
| 15 | |||
Main Deck
44- Fortune Lady Past
- X
-
DARK
Level 1
[
Spellcaster
/
Tuner/Effect
]
ATK -1 DEF -1 - This card's ATK/DEF become its Level x 200. Once per turn, during your Standby Phase: Increase this card's Level by 1 (max. 12). You can target 1 "Fortune Lady" monster you control; banish any number of other Spellcaster monsters from your hand, field, and/or GY, and if you do, increase or reduce that monster's Level by the number of monsters banished, until the end of this turn. You can only use this effect of "Fortune Lady Past" once per turn.
- Solitaire Magician
- X
-
LIGHT
Level 4
[
Spellcaster
/
Effect
]
ATK 1600 DEF 1300 - Once per turn, you can select 1 face-up "Fortune Lady" monster you control and 1 other face-up monster on the field. Reduce the Level of the selected "Fortune Lady" monster by 3, and destroy the other selected monster.
- Fortune Fairy Hikari
- X
-
LIGHT
Level 1
[
Spellcaster
/
Effect
]
ATK 0 DEF 0 - When you draw this card: You can reveal it; Special Summon it from your hand. If this card is Special Summoned from the hand: You can target 1 monster you control; send it to the GY, and if you do, Special Summon 1 Level 1 Spellcaster monster from your Deck. You can only use each effect of "Fortune Fairy Hikari" once per turn.
- Fortune Fairy En
- X
-
FIRE
Level 2
[
Spellcaster
/
Effect
]
ATK 0 DEF 0 - When you draw this card: You can reveal it; Special Summon it from your hand. If this card is Special Summoned from the hand: You can target 1 Set card your opponent controls; destroy it. You can only use each effect of "Fortune Fairy En" once per turn.
- Fortune Fairy Hu
- X
-
WIND
Level 3
[
Spellcaster
/
Effect
]
ATK 0 DEF 0 - When you draw this card: You can reveal it; Special Summon it from your hand. If this card is Special Summoned from the hand: You can target 1 of your banished Spellcaster monsters; add it to your hand. You can only use each effect of "Fortune Fairy Hu" once per turn.
- Fortune Fairy Swee
- X
-
WATER
Level 4
[
Spellcaster
/
Effect
]
ATK 0 DEF 0 - When you draw this card: You can reveal it; Special Summon it from your hand. If this card is Special Summoned from the hand: You can target 1 other face-up monster on the field; banish it until the Standby Phase of your next turn. You can only use each effect of "Fortune Fairy Swee" once per turn.
- Fortune Fairy Ann
- X
-
DARK
Level 5
[
Spellcaster
/
Effect
]
ATK 0 DEF 0 - When you draw this card: You can reveal it; Special Summon it from your hand. If this card is Special Summoned from the hand: You can banish 1 Spellcaster monster from your Deck. You can only use each effect of "Fortune Fairy Ann" once per turn.
- Fortune Fairy Chee
- X
-
EARTH
Level 6
[
Spellcaster
/
Effect
]
ATK 0 DEF 0 - When you draw this card: You can reveal it; Special Summon it from your hand. If this card is Special Summoned from the hand: You can make each player draw 1 card. You can only use each effect of "Fortune Fairy Chee" once per turn.
- Lucky Loan
- X
-
SPELL
- Target 1 "Fortune Fairy" monster you control; Special Summon 1 Spellcaster monster from your hand or Deck, whose original Level is 1 lower than that monster's, also during your next turn after this card resolves, you cannot Normal or Special Summon monsters, except Spellcaster monsters. You can only activate 1 "Lucky Loan" per turn.
- Miracle Stone
- X
-
SPELL
Continuous
- You can only control 1 "Miracle Stone". All Spellcaster monsters you control gain 500 ATK/DEF for each "Fortune Fairy" monster you control with different names. Once per turn, when an attack is declared involving your "Fortune Fairy" monster: You can draw 1 card.
- Unacceptable Result
- X
-
SPELL
Quick-Play
- If you control a Spellcaster monster: Special Summon 1 "Fortune Fairy" monster from your hand.
- Draw of Fate
- X
-
SPELL
- If your LP are lower than your opponent's and your opponent controls a monster with the highest ATK on the field (even if it's tied): Reveal 3 cards with different names from your Deck, place them on top of your Deck in random order, then draw 1 card. For the rest of this turn after this card resolves, you cannot Set Spells/Traps, also you can only activate one more card or effect. You can only activate 1 "Draw of Fate" per turn.
- Card of Fate
- X
-
SPELL
- Each player chooses 1 card from their Deck, then each player combines it with 4 additional random cards chosen from their Deck by their opponent, then randomly selects 1 of those 5 cards to reveal and add to their hand. Shuffle the rest back into the Decks. You can only activate 1 "Card of Fate" per turn.
- Magician's Right Hand
- X
-
SPELL
Continuous
- Negate the effect of your opponent's first Spell Card or effect that resolves each turn while you control a Spellcaster monster, and if you do, or if it did not have an effect, destroy that card.
- Magician's Restage
- X
-
SPELL
Continuous
- You can target 1 Level 3 or lower Spellcaster monster in your GY; Special Summon it. This effect can only be used once while this card is face-up on the field. If this card is sent to the GY: You can add 1 "Magician" Continuous Spell from your Deck to your hand, except "Magician's Restage".
- Magician's Left Hand
- X
-
SPELL
Continuous
- Negate the effect of your opponent's first Trap Card or effect that resolves each turn while you control a Spellcaster monster, and if you do, destroy that card.
- Ominous Fortunetelling
- X
-
TRAP
Continuous
- During your Standby Phase, select 1 random card from your opponent's hand. Call the type of card (Monster, Spell, or Trap). If you call it right, inflict 700 points of damage to your opponent's Life Points. You can use this effect only once per turn.
- Changing Destiny
- X
-
TRAP
-
When an opponent's monster declares an attack: Target the attacking monster; negate the attack, and if you do, change it to Defense Position and it cannot change its battle position while it is face-up on the field. Then, your opponent chooses 1 of these effects.
●You (the opponent of this card's activator) gain LP equal to half the target's ATK.
●Your opponent (the activator of this card) takes damage equal to half the target's ATK.
- Quantum Cat
- X
-
TRAP
Continuous
- Activate this card by declaring 1 Monster Type and 1 Attribute; Special Summon this card as a Normal Monster (Level 4/ATK 0/DEF 2200) with that Type and Attribute. (This card is also still a Trap.)
- Generation Shift
- X
-
TRAP
- Target 1 face-up monster you control; destroy that target, then add 1 card with the same name as the destroyed card from your Deck to your hand.
- Waboku
- X
-
TRAP
- You take no battle damage this turn. Your monsters cannot be destroyed by battle this turn.
Extra Deck
2- Fortune Lady Every
- X
-
LIGHT
Level 7
[
Spellcaster
/
Synchro/Effect
]
ATK -1 DEF -1 -
1 Tuner + 1+ non-Tuner Spellcaster monsters
This card's ATK/DEF become its Level x 400. Once per turn, during your Standby Phase: Increase this card's Level by 1 (max. 12), then, you can banish 1 face-up monster your opponent controls. During your opponent's End Phase, if this card is in your GY: You can banish 1 other Spellcaster monster from your GY; Special Summon this card. You can only use this effect of "Fortune Lady Every" once per turn.
- Number 49: Fortune Tune
- X
-
LIGHT
Rank 3
[
Winged Beast
/
Xyz/Effect
]
ATK 400 DEF 900 -
2 Level 3 monsters
Neither player can target this card on the field with card effects. If this card would be destroyed by battle or card effect, you can detach 1 material from this card instead. Once per turn, during your Standby Phase: Gain 500 LP. If this card is sent from the field to the GY: Target 2 Level 3 monsters in your GY; shuffle them both into the Deck, and if you do, return this card from your GY to the Extra Deck. You can only use this effect of "Number 49: Fortune Tune" once per turn.
Side Deck
8- Spell Calling
- X
-
SPELL
- When this face-down card is destroyed and sent to the Graveyard by the effect of a Spell or Trap Card controlled by your opponent, select 1 Quick-Play Spell Card from your Deck and Set it after showing it to your opponent.
- Spell Reproduction
- X
-
SPELL
- Send 2 Spells from your hand to the GY, then target 1 Spell in your GY; add it to your hand.
- Shadow of Eyes
- X
-
TRAP
- When a monster(s) is Set on your opponent's field: Target 1 of those Set monsters; change that Set monster to face-up Attack Position. (Flip Effects are not activated.)
- Dig of Destiny
- X
-
TRAP
- When you take battle damage: Draw 1 card. If this card in its owner's control is destroyed by an opponent's card effect: You can draw cards, equal to the number of "Dig of Destiny" in your Graveyard.
- Spellbinding Circle
- X
-
TRAP
Continuous
- Activate this card by targeting 1 monster your opponent controls; it cannot attack or change its battle position. When that monster is destroyed, destroy this card.
- Transmigration Break
- X
-
TRAP
Continuous
- Any cards that would be returned to the Deck from the Graveyard are removed from play instead.
- The Transmigration Prophecy
- X
-
TRAP
- Target 2 cards in the GY(s); shuffle those targets into the Deck(s).
