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- Deck Type
- Deck
- Deck Playstyle
- ----
- Comment
- Remove Forbidden Card "Maxx "C"" x 2.
Monster Cards | 26 | ||
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1 |
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Cyber Dragon
|
1 |
2 |
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Cyber Dragon Core
|
3 |
3 |
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Cyber Dragon Herz
|
1 |
4 |
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Cyberdark Wurm
|
1 |
5 |
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Cyberdark Chimera
|
1 |
6 |
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Cyberdark Claw
|
3 |
7 |
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K9-17 Izuna
|
3 |
8 |
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K9-ØØ Lupis
|
1 |
9 |
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K9-66a Jokul
|
3 |
10 |
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K9-66b Lantern
|
1 |
11 |
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K9-04号 咒
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1 |
12 |
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Infinitrack Crab Crane
|
1 |
13 |
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Therion "King" Regulus
|
1 |
14 |
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Maxx "C"
Forbidden Cards Forbidden Cards |
2 |
15 |
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Ash Blossom & Joyous Spring
|
3 |
Spell Cards | 13 | ||
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1 |
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Cyber Emergency
|
3 |
2 |
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Cyberdark Realm
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3 |
3 |
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"A Case for K9"
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1 |
4 |
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K9-X Forced Release
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1 |
5 |
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Clockwork Night
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1 |
6 |
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Forbidden Droplet
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3 |
7 |
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Power Bond
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1 |
8 | |||
9 | |||
10 | |||
11 | |||
12 | |||
13 | |||
14 | |||
15 |
Trap Cards | 1 | ||
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1 |
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K9-EW Special Release Experiment
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1 |
2 | |||
3 | |||
4 | |||
5 | |||
6 | |||
7 | |||
8 | |||
9 | |||
10 | |||
11 | |||
12 | |||
13 | |||
14 | |||
15 |
Extra Deck | 15 | ||
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1 |
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Chimeratech Megafleet Dragon
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1 |
2 |
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Chimeratech Rampage Dragon
|
1 |
3 |
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Chimeratech Fortress Dragon
|
1 |
4 |
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Cyber Dragon Infinity
|
1 |
5 |
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Cyber Dragon Nova
|
1 |
6 |
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K9-X "Werewolf"
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1 |
7 |
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K9-17 "Ripper"
|
1 |
8 |
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K9-666号 “Jacks”
|
1 |
9 |
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Vallon, the Super Psy Skyblaster
|
1 |
10 |
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Imperial Princess Quinquery
|
1 |
11 |
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Infinitrack River Stormer
|
1 |
12 |
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Clockwork Knight
|
1 |
13 |
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S:P Little Knight
|
1 |
14 |
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I:P Masquerena
|
1 |
15 |
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Qliphort Genius
|
1 |
Side Deck | 0 |
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Main Deck
40Monster Cards
26
1
- Cyber Dragon
- X
-
LIGHT
Level 5 [ Machine / Effect ]
ATK 2100 DEF 1600 - If only your opponent controls a monster, you can Special Summon this card (from your hand).
1
2
- Cyber Dragon Core
- X
-
LIGHT
Level 2 [ Machine / Effect ]
ATK 400 DEF 1500 - This card's name becomes "Cyber Dragon" while on the field or in the GY. If this card is Normal Summoned: Add 1 "Cyber" Spell/Trap from your Deck to your hand. If only your opponent controls a monster: You can banish this card from your GY; Special Summon 1 "Cyber Dragon" monster from your Deck. You can only use 1 "Cyber Dragon Core" effect per turn, and only once that turn.
3
3
- Cyber Dragon Herz
- X
-
LIGHT
Level 1 [ Machine / Effect ]
ATK 100 DEF 100 -
This card's name becomes "Cyber Dragon" while on the field or in the GY. You can only use 1 of the following effects of "Cyber Dragon Herz" per turn, and only once that turn.
●If this card is Special Summoned: You can make this card's Level become 5 until the end of this turn, also, you cannot Special Summon monsters for the rest of this turn, except Machine monsters.
●If this card is sent to the GY: You can add 1 other "Cyber Dragon" from your Deck or GY to your hand.
1
4
- Cyberdark Wurm
- X
-
DARK
Level 5 [ Machine / Effect ]
ATK 800 DEF 2100 - This card's name becomes "Cyber Dragon" while on the field or in the GY. If this card is in your hand or GY, and you have another Machine "Cyber" monster in your field or GY: You can send 1 "Cyber Dragon" monster from your hand or Deck to the GY; Special Summon this card, then you can add 1 "Cyber" Spell/Trap from your GY to your hand. You can only use this effect of "Cyberdark Wurm" once per Duel.
1
5
- Cyberdark Chimera
- X
-
DARK
Level 4 [ Machine / Effect ]
ATK 800 DEF 2100 - You can discard 1 Spell/Trap; add 1 "Power Bond" from your Deck to your hand, you can only use Dragon or Machine "Cyber" monsters as Fusion Material this turn, also once when you Fusion Summon this turn, you can also banish monster(s) from your GY as material. If this card is sent to the GY: You can send 1 "Cyberdark" monster from your Deck to the GY, with a different name from the cards in your GY. You can only use each effect of "Cyberdark Chimera" once per turn.
1
6
- Cyberdark Claw
- X
-
DARK
Level 3 [ Dragon / Effect ]
ATK 1600 DEF 800 -
If this card is sent to the GY while equipped to a monster: You can target 1 "Cyberdark" monster in your GY; add it to your hand. You can only use each of the following effects of "Cyberdark Claw" once per turn.
●You can discard this card; add 1 "Cyberdark" Spell/Trap from your Deck to your hand.
●During damage calculation, if a monster equipped with this card battles: You can send 1 monster from your Extra Deck to the GY.
3
7
- K9-17 Izuna
- X
-
EARTH
Level 5 [ Warrior / Effect ]
ATK 2100 DEF 1600 - If your opponent has 2 or more cards in their hand, you can Normal Summon this card without Tributing. You can only use each of the following effects of "K9-17 Izuna" once per turn. During the Main Phase, if your opponent has activated a monster effect in the hand or GY this turn (Quick Effect): You can Special Summon this card from your hand. If this card is Normal or Special Summoned: You can send 1 "K9" card from your Deck to the GY, except "K9-17 Izuna".
3
8
- K9-ØØ Lupis
- X
-
EARTH
Level 5 [ Beast-Warrior / Effect ]
ATK 2300 DEF 200 -
An Xyz Monster that has this card as material gains this effect.
●Your opponent cannot target this card with card effects.
You can only use each of the following effects of "K9-ØØ Lupis" once per turn. During the Main Phase, if your opponent has activated a monster effect in the hand or GY this turn (Quick Effect): You can Special Summon this card from your hand or GY, but banish it when it leaves the field. During your opponent's turn, you can (Quick Effect): Immediately after this effect resolves, Xyz Summon using this card you control.
1
9
- K9-66a Jokul
- X
-
DARK
Level 5 [ Aqua / Effect ]
ATK 2000 DEF 1900 - If your opponent has 2 or more cards in their hand, you can Normal Summon this card without Tributing. You can only use each of the following effects of "K9-66a Jokul" once per turn. You can reveal this card and 1 other Level 5 monster in your hand; Special Summon both, but they cannot be used as material for the Xyz Summon of a LIGHT monster. During your Main Phase: You can add 1 non-Aqua "K9" monster from your Deck to your hand.
3
10
- K9-66b Lantern
- X
-
DARK
Level 5 [ Pyro / Effect ]
ATK 2000 DEF 1900 - If your opponent has 2 or more cards in their hand, you can Normal Summon this card without Tributing. You can only use each of the following effects of "K9-66b Lantern" once per turn. If this card is in your hand: You can target 1 Level 5 non-Pyro "K9" monster in your GY; Special Summon both it and this card, but they cannot be used as material for the Xyz Summon of a LIGHT monster. During your Main Phase: You can add 1 "K9" Spell/Trap from your Deck to your hand.
1
11

- K9-04号 咒
- X
-
地属性
Level 5 [ 機械族 / 効果 ]
ATK 2200 DEF 1500 -
このカード名の②③の効果はそれぞれ1ターンに1度しか使用できない。
①:相手の手札が2枚以上の場合、このカードはリリースなしで召喚できる。
②:このカードが召喚した場合に発動できる。デッキから機械族以外の「K9」モンスター1体を特殊召喚する。この効果で特殊召喚したモンスターが自分フィールドに表側表示で存在する限り、自分は「K9」モンスターしかEXデッキから特殊召喚できない。
③:自分フィールドの表側表示の「K9」カード1枚を墓地へ送って発動できる。相手の手札を全て確認する。
1
12
- Infinitrack Crab Crane
- X
-
EARTH
Level 5 [ Machine / Effect ]
ATK 2100 DEF 500 - You can Tribute 1 EARTH Machine monster; Special Summon this card from your hand in Defense Position. You can banish 1 Machine monster from your GY; add 1 "Outrigger Extension" from your Deck to your hand. You can only use each effect of "Infinitrack Crab Crane" once per turn.
1
13
- Therion "King" Regulus
- X
-
EARTH
Level 8 [ Machine / Effect ]
ATK 2800 DEF 1600 -
You can only use each of the following effects of "Therion "King" Regulus" once per turn.
●You can target 1 "Therion" monster or 1 Machine monster in your GY; Special Summon this card from your hand, and if you do, equip that monster to this card.
●When your opponent activates a card or effect (Quick Effect): You can send 1 "Therion" Monster Card from your hand or face-up field to the GY; negate that effect.
A "Therion" monster equipped with this card gains 700 ATK, also it can activate the 2nd effect listed above as if it were "Therion "King" Regulus".
1
14
Forbidden Cards
Forbidden- Maxx "C"
- X
-
EARTH
Level 2 [ Insect / Effect ]
ATK 500 DEF 200 - (Quick Effect): You can send this card from your hand to the GY; this turn, each time your opponent Special Summons a monster(s), immediately draw 1 card. You can only use this effect of "Maxx "C"" once per turn.
2
15
- Ash Blossom & Joyous Spring
- X
-
FIRE
Level 3 [ Zombie / Tuner/Effect ]
ATK 0 DEF 1800 -
When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that effect.
●Add a card from the Deck to the hand.
●Special Summon from the Deck.
●Send a card from the Deck to the GY.
You can only use this effect of "Ash Blossom & Joyous Spring" once per turn.
3
Spell Cards
13
1
- Cyber Emergency
- X
-
SPELL
- Add 1 LIGHT Machine monster that cannot be Normal Summoned/Set, or 1 "Cyber Dragon" monster, from your Deck to your hand. If the activation of this card in its owner's possession was negated by your opponent's card effect and sent to your GY: You can discard 1 card; add this card to your hand. You can only activate 1 "Cyber Emergency" per turn.
3
2
- Cyberdark Realm
- X
-
SPELL
Continuous
- When this card is activated: You can add 1 "Cyberdark" monster from your Deck to your hand, with a different name from the cards in your GY. During your Main Phase, you can: Immediately after this effect resolves, Normal Summon 1 "Cyberdark" monster. You can only use the previous effect of "Cyberdark Realm" once per turn. If you equip a monster from your GY by the effect of a "Cyberdark" monster that activated when it was Normal or Special Summoned, you can equip from your opponent's GY instead. You can only activate 1 "Cyberdark Realm" per turn.
3
3
- "A Case for K9"
- X
-
SPELL
Continuous
- When this card is activated: You can add 1 "K9" monster from your Deck to your hand. "K9" monsters you control gain 900 ATK during any turn in which your opponent has activated a monster effect in the hand or GY. If this card in the Spell & Trap Zone is destroyed by card effect: You can Set 1 "K9" Quick-Play Spell from your Deck or GY. You can only use this effect of ""A Case for K9"" once per turn. You can only activate 1 ""A Case for K9"" per turn.
1
4
- K9-X Forced Release
- X
-
SPELL
Quick-Play
- During the Main Phase: Target 1 "K9" Xyz Monster you control; Special Summon from your Extra Deck, 1 "K9" Xyz Monster with a different name, by using that monster you control (this is treated as an Xyz Summon, transfer its materials to the Summoned monster), then you can destroy 1 card your opponent controls. At the end of the Battle Phase, if your "K9" monster battled this turn: You can Set this card from your GY. You can only use each effect of "K9-X Forced Release" once per turn.
1
5
- Clockwork Night
- X
-
SPELL
Continuous
- All face-up monsters on the field become Machine monsters. Machine monsters you control gain 500 ATK/DEF, also Machine monsters your opponent controls lose 500 ATK/DEF. You can banish this card from your GY, then discard 1 card; add 1 EARTH Machine monster from your Deck to your hand. You can only use this effect of "Clockwork Night" once per turn. You can only activate 1 "Clockwork Night" per turn.
1
6
- Forbidden Droplet
- X
-
SPELL
Quick-Play
- Send any number of other cards from your hand and/or field to the GY; choose that many Effect Monsters your opponent controls, and until the end of this turn, their ATK is halved, also their effects are negated. In response to this card's activation, your opponent cannot activate cards, or the effects of cards, with the same original type (Monster/Spell/Trap) as the cards sent to the GY to activate this card. You can only activate 1 "Forbidden Droplet" per turn.
3
7
- Power Bond
- X
-
SPELL
- Fusion Summon 1 Machine Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Material, and it gains ATK equal to its original ATK. During the End Phase of the turn this card is activated, you take damage equal to the amount of ATK gained from this effect at the time of the Summon.
1
Trap Cards
1
1
- K9-EW Special Release Experiment
- X
-
TRAP
- Special Summon 1 "K9" monster from your hand or GY, then you can Special Summon 1 "K9" Xyz Monster from your Extra Deck, by using that monster as material (this is treated as an Xyz Summon), but destroy the monster Special Summoned from the Extra Deck, during the End Phase of the next turn. During the End Phase: You can banish this card from your GY, then target 1 "K9" Quick-Play Spell in your GY; Set it. You can only use each effect of "K9-EW Special Release Experiment" once per turn.
1
Extra Deck
15
1
- Chimeratech Megafleet Dragon
- X
-
DARK
Level 10 [ Machine / Fusion/Effect ]
ATK 0 DEF 0 -
1 "Cyber Dragon" monster + 1+ monsters in the Extra Monster Zone
Cannot be used as Fusion Material. Must first be Special Summoned (from your Extra Deck) by sending the above cards from either field to the GY. The original ATK of this card becomes 1200 x the number of materials used for its Special Summon.
1
2
- Chimeratech Rampage Dragon
- X
-
DARK
Level 5 [ Machine / Fusion/Effect ]
ATK 2100 DEF 1600 -
2+ "Cyber Dragon" monsters
A Fusion Summon of this card can only be done with the above Fusion Materials. When this card is Fusion Summoned: You can target Spells/Traps on the field, up to the number of materials used for its Fusion Summon; destroy them. Once per turn: You can send up to 2 LIGHT Machine monsters from your Deck to the GY, and if you do, for each monster sent to the GY, this card gains 1 additional attack during each Battle Phase this turn.
1
3
- Chimeratech Fortress Dragon
- X
-
DARK
Level 8 [ Machine / Fusion/Effect ]
ATK 0 DEF 0 -
"Cyber Dragon" + 1+ Machine monsters
Cannot be used as Fusion Material. Must first be Special Summoned (from your Extra Deck) by sending the above cards from either field to the GY. The original ATK of this card becomes 1000 x the number of materials used for its Special Summon.
1
4
- Cyber Dragon Infinity
- X
-
LIGHT
Rank 6 [ Machine / Xyz/Effect ]
ATK 2100 DEF 1600 -
3 Level 6 LIGHT Machine monsters
Once per turn, you can also Xyz Summon "Cyber Dragon Infinity" by using "Cyber Dragon Nova" you control as material. (Transfer its materials to this card.) Gains 200 ATK for each material attached to it. Once per turn: You can target 1 face-up Attack Position monster on the field; attach it to this card as material. Once per turn, when a card or effect is activated (Quick Effect): You can detach 1 material from this card; negate the activation, and if you do, destroy it.
1
5
- Cyber Dragon Nova
- X
-
LIGHT
Rank 5 [ Machine / Xyz/Effect ]
ATK 2100 DEF 1600 -
2 Level 5 Machine monsters
Once per turn: You can detach 1 material from this card, then target 1 "Cyber Dragon" in your GY; Special Summon that target. Once per turn (Quick Effect): You can banish 1 "Cyber Dragon" from your hand or face-up from your Monster Zone; this card gains 2100 ATK until the end of this turn. If this card in your possession is sent to your GY by your opponent's card effect: You can Special Summon 1 Machine Fusion Monster from your Extra Deck.
1
6
- K9-X "Werewolf"
- X
-
LIGHT
Rank 9 [ Beast-Warrior / Xyz/Effect ]
ATK 3300 DEF 2500 -
2 Level 9 monsters
While this card has material, it can attack a number of times each Battle Phase, up to the number of materials attached to it. When your opponent activates a card or effect (Quick Effect): You can detach 1 material from this card, then activate this effect depending on whose turn it is;
●Yours: Banish up to 1 card each from your opponent's field and GY.
●Opponent's: Look at your opponent's hand and banish 1 card from it face-up, until the End Phase.
You can only use this effect of "K9-X "Werewolf"" once per turn.
1
7
- K9-17 "Ripper"
- X
-
WIND
Rank 5 [ Warrior / Xyz/Effect ]
ATK 2300 DEF 1800 -
2 Level 5 monsters
You can detach 1 material from this card; add 1 "K9" card from your Deck to your hand, then if your opponent has activated a monster effect this turn, you can Set 1 "K9" Quick-Play Spell from your Deck or GY. When your opponent activates a monster effect in the hand or GY (Quick Effect): You can detach 1 material from this card; negate that effect. You can only use each effect of "K9-17 "Ripper"" once per turn.
1
8

- K9-666号 “Jacks”
- X
-
闇属性
Rank 5 [ 悪魔族 / エクシーズ/効果 ]
ATK 2600 DEF 2500 -
レベル5モンスター×2
このカード名の①の効果は1ターンに1度しか使用できない。
①:このカードがX召喚した場合、または相手が手札・墓地のモンスターの効果を発動した場合、このカードのX素材を1つ取り除き、フィールドのモンスター1体を対象として発動できる。そのモンスターを破壊する。
②:このカードをX素材としている「K9」Xモンスターは以下の効果を得る。
●相手が手札・墓地のモンスターの効果を発動したターン、このカードが相手に与える戦闘ダメージは倍になる。
1
9
- Vallon, the Super Psy Skyblaster
- X
-
DARK
Rank 5 [ Psychic / Xyz/Effect ]
ATK 2500 DEF 2200 -
2 Level 5 monsters
During the Main Phase (Quick Effect): You can detach 1 material from this card, then target 1 face-up monster your opponent controls; change it to face-down Defense Position. If this card is sent to the GY: You can target 1 face-down card on the field; destroy it. You can only use each effect of "Vallon, the Super Psy Skyblaster" once per turn.
1
10
- Imperial Princess Quinquery
- X
-
DARK
Rank 5 [ Cyberse / Xyz/Effect ]
ATK 1200 DEF 2800 -
2 Level 5 monsters
You can detach 1 material from this card, then target 1 Level 5 monster in either GY; Special Summon it to either field. If a face-up Level 5 monster you control is destroyed by battle, or leaves the field by an opponent's card effect, while you control this monster: You can add to your hand or Special Summon, 1 Level 5 monster from your Deck. You can only use each effect of "Imperial Princess Quinquery" once per turn.
1
11
- Infinitrack River Stormer
- X
-
EARTH
Rank 5 [ Machine / Xyz/Effect ]
ATK 2500 DEF 500 -
2 Level 5 monsters
When this card destroys an opponent's monster by battle: You can attach that monster to this card as material. You can only use each of the following effects of "Infinitrack River Stormer" once per turn.
●You can detach 1 material from this card; take 1 EARTH Machine monster from your Deck, and either add it to your hand or send it to the GY.
●If this card is in your GY: You can Tribute 1 Machine Link Monster; Special Summon this card in Defense Position.
1
12
- Clockwork Knight
- X
-
EARTH
Link 1 [ Machine / Link/Effect ]
ATK 500 DEF - -
1 non-Link Machine monster with 1000 or less original ATK
If this card is Link Summoned: You can send 1 face-up Continuous Spell you control to the GY; add 1 "Clockwork Night" from your Deck to your hand. You can target 1 Machine monster with 1000 or less ATK in your GY; Tribute 1 Machine monster, except this card, and if you do, Special Summon that targeted monster in Defense Position. You can only use each effect of "Clockwork Knight" once per turn.
1
13
- S:P Little Knight
- X
-
DARK
Link 2 [ Warrior / Link/Effect ]
ATK 1600 DEF - -
2 Effect Monsters
If this card is Link Summoned using a Fusion, Synchro, Xyz, or Link Monster as material: You can target 1 card on the field or in either GY; banish it, also your monsters cannot attack directly this turn. When your opponent activates a card or effect (Quick Effect): You can target 2 face-up monsters on the field, including a monster you control; banish both until the End Phase. You can only use each effect of "S:P Little Knight" once per turn.
1
14
- I:P Masquerena
- X
-
DARK
Link 2 [ Cyberse / Link/Effect ]
ATK 800 DEF - -
2 non-Link Monsters
During your opponent's Main Phase, you can (Quick Effect): Immediately after this effect resolves, Link Summon 1 Link Monster using materials you control, including this card. You can only use this effect of "I:P Masquerena" once per turn. A Link Monster that used this card as material cannot be destroyed by your opponent's card effects.
1
15
- Qliphort Genius
- X
-
EARTH
Link 2 [ Machine / Link/Effect ]
ATK 1800 DEF - -
2 Machine monsters
This Link Summoned card is unaffected by Spell/Trap effects and the activated effects of other Link Monsters. Once per turn: You can target 1 face-up card on each player's field, except this card; both those cards have their effects negated until the end of this turn. When 2 monsters are Special Summoned at the same time to the zones this card points to: You can add 1 Level 5 or higher Machine monster from your Deck to your hand.
1