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城之内ボンバー

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剣聖ネイキッド・ギアフリードのデッキ。 イゾルデ初動で墓地に装備溜めつつ、ヴァイオンからダークエンジェル、ドローガイを相手ターン中に墓地に落として拘束解除を間接サーチ。 イゾルデの素材は炎の剣士カテゴリ。装備魔法・炎戦士というキーワードが高相性。
  • Remove Forbidden Card "Isolde, Two Tales of the Noble Knights" x 2.
  • Remove Forbidden Card "M-X-Saber Invoker" x 1.
Monster Cards 22
1
Gearfried the Swordmaster
1
2
Gearfried the Iron Knight
1
3
Dark Flare Swordsman
3
4
Fighting Flame Swordsman
3
5
Salamandra, the Flying Flame Dragon
1
6
Grand Knight of the Red Lotus
1
7
Vision HERO Vyon
2
8
Elemental HERO Shadow Mist
1
9
Destiny HERO - Denier
1
10
Destiny HERO - Drawhand
1
11
Destiny HERO - Dark Angel
1
12
Destiny HERO - Malicious
2
13
Ha-Re the Sword Mikanko
1
14
Sanaki the Mikanko Devotee
1
15
Infernoble Knight - Roland
1
16
Infernoble Knight Maugis
1
Spell Cards 18
1
Release Restraint
1
2
武装転生
1
3
Polymerization
1
4
Reinforcement of the Army

Limited Cards

Limited Cards
1
5
Flame Swordsrealm
1
6
Fighting Flame Sword
3
7
Trap Gatherer
1
8
Phoenix Gearblade
1
9
"Infernoble Arms - Almace"
1
10
"Infernoble Arms - Durendal"
1
11
"Infernoble Arms - Hauteclere"
1
12
Armed Changer
1
13
Mage Power
1
14
Snatch Steal
1
15
Mikanko Water Arabesque
1
16
Salamandra Fusion
1
Trap Cards 10
1
ミラーバリア
3
2
Fiery Fervor
1
3
Blast with Chain
1
4
Salamandra with Chain
1
5
Trap Holic
3
6
Arsenal Audit
1
7  
8  
9  
10  
11  
12  
13  
14  
15  
16  
Extra Deck 15
1
Ferocious Flame Swordsman
1
2
Promethean Princess, Bestower of Flames
1
3
Isolde, Two Tales of the Noble Knights

Forbidden Cards

Forbidden Cards
2
4
Linkuriboh

Limited Cards

Limited Cards
1
5
Dragonlark Pairen
1
6
M-X-Saber Invoker

Forbidden Cards

Forbidden Cards
1
7
Uzuhime the Manifested Mikanko
1
8
Heroic Champion - Magnum Excalibur
1
9
Jupiter the Power Patron of Destruction
1
10
Destiny HERO - Dangerous
1
11
Ultimate Flame Swordsman
1
12
Flame Swordsman
2
13
Fighting Flame Dragon
1
14  
15  
Side Deck 0

Main Deck

50
Monster Cards
22
1
Gearfried the Swordmaster
X
LIGHT LIGHT Level Level 7 [ Warrior / Effect ]
ATK 2600 DEF 2200
Cannot be Normal Summoned/Set. Must be Special Summoned with "Release Restraint". Each time an Equip Card(s) is equipped to this card: Target 1 monster your opponent controls; destroy that target.
1
2
Gearfried the Iron Knight
X
EARTH EARTH Level Level 4 [ Warrior / Effect ]
ATK 1800 DEF 1600
If either player equips an Equip Card(s) to this card: Destroy that Equip Card(s).
1
3
Dark Flare Swordsman
X
FIRE FIRE Level Level 6 [ Warrior / Effect ]
ATK 2200 DEF 800
You take no damage from battles involving this card. You can only use each of the following effects of "Dark Flare Swordsman" once per turn. You can send 1 "Flame Swordsman" or 1 monster that mentions it from your Extra Deck to the GY; Special Summon this card from your hand, also you cannot declare attacks for the rest of this turn, except with Warrior monsters. (Quick Effect): You can Tribute this card; Special Summon 1 monster that mentions "Flame Swordsman" from your Deck, except a Level 6 monster.
3
4
Fighting Flame Swordsman
X
FIRE FIRE Level Level 4 [ Warrior / Effect ]
ATK 1800 DEF 1600
If this card is Normal or Special Summoned: You can add 1 Spell/Trap that mentions "Flame Swordsman" from your Deck to your hand. If this card is sent to the GY: You can send 1 "Flame Swordsman" or 1 monster that mentions it from your Deck or Extra Deck to the GY, except "Fighting Flame Swordsman". You can only use each effect of "Fighting Flame Swordsman" once per turn.
3
5
Salamandra, the Flying Flame Dragon
X
FIRE FIRE Level Level 2 [ Dragon / Effect ]
ATK 700 DEF 1600
While this card is equipped to "Flame Swordsman" or a monster that mentions it, the equipped monster gains 700 ATK. You can only use each of the following effects of "Salamandra, the Flying Flame Dragon" once per turn. If this card is in your hand or GY: You can target 1 Warrior monster you control; equip this card to that monster you control as an Equip Spell. If this card is sent to the GY: You can add 1 "Salamandra" Spell/Trap from your Deck to your hand.
1
6
Grand Knight of the Red Lotus
X
FIRE FIRE Level Level 8 [ Warrior / Effect ]
ATK 2100 DEF 1800
Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand or GY) by shuffling up to 3 non-Effect Monsters from your GY into the Deck/Extra Deck. You can only Special Summon "Grand Knight of the Red Lotus" once per turn this way. If Summoned this way, this card gains 800 ATK for each Normal Monster shuffled into the Deck for its Summon. Once per turn, you can target 1 monster on the field and 1 non-Effect Monster in your GY; destroy that monster on the field, and if you do, Special Summon that other monster from your GY.
1
7
Vision HERO Vyon
X
DARK DARK Level Level 4 [ Warrior / Effect ]
ATK 1000 DEF 1200
If this card is Normal or Special Summoned: You can send 1 "HERO" monster from your Deck to the GY. You can only use this effect of "Vision HERO Vyon" once per turn. Once per turn: You can banish 1 "HERO" monster from your GY; add 1 "Polymerization" from your Deck to your hand.
2
8
Elemental HERO Shadow Mist
X
DARK DARK Level Level 4 [ Warrior / Effect ]
ATK 1000 DEF 1500
If this card is Special Summoned: You can add 1 "Change" Quick-Play Spell Card from your Deck to your hand. If this card is sent to the GY: You can add 1 "HERO" monster from your Deck to your hand, except "Elemental HERO Shadow Mist". You can only use 1 "Elemental HERO Shadow Mist" effect per turn, and only once that turn.
1
9
Destiny HERO - Denier
X
DARK DARK Level Level 3 [ Warrior / Effect ]
ATK 1100 DEF 600
If this card is Normal or Special Summoned: You can take 1 of your "Destiny HERO" monsters from your Deck, GY, or that is banished, and place it on top of your Deck. You can only use this effect of "Destiny HERO - Denier" once per turn. If you have a "Destiny HERO" monster on your field or in your GY, other than "Destiny HERO - Denier": You can Special Summon this card from your GY. You can only use this effect of "Destiny HERO - Denier" once per Duel.
1
10
Destiny HERO - Drawhand
X
DARK DARK Level Level 4 [ Warrior / Effect ]
ATK 1600 DEF 800
If this card is Special Summoned by the effect of a "HERO" monster: You can make each player draw 1 card. During the next Standby Phase after this card was sent to the GY: You can Special Summon this card from your GY, but banish it when it leaves the field. You can only use each effect of "Destiny HERO - Drawhand" once per turn.
1
11
Destiny HERO - Dark Angel
X
DARK DARK Level Level 1 [ Warrior / Effect ]
ATK 0 DEF 0
If you have 3 or more "Destiny HERO" monsters in your GY: You can discard this card, then target 1 "Destiny HERO" monster in your GY; Special Summon it to your opponent's field in Defense Position. When a Spell Card or effect you activate resolves, negate that effect, and if you do, or if it did not have an effect, destroy that card. During your Standby Phase: You can banish this card and 1 "Destiny HERO" monster from your GY; each player chooses 1 Normal Spell from their Deck, and places it on top of their Deck.
1
12
Destiny HERO - Malicious
X
DARK DARK Level Level 6 [ Warrior / Effect ]
ATK 800 DEF 800
You can banish this card from your GY; Special Summon 1 "Destiny HERO - Malicious" from your Deck.
2
13
Ha-Re the Sword Mikanko
X
FIRE FIRE Level Level 3 [ Warrior / Effect ]
ATK 0 DEF 0
If this card is not equipped with an Equip Card, you take no damage from battles involving this card. If this card is equipped with an Equip Card, it cannot be destroyed by battle and your opponent takes any battle damage you would have taken from battles involving this card. If an Equip Card becomes equipped to this card: You can add 1 "Mikanko" Equip Spell from your Deck to your hand. You can only use this effect of "Ha-Re the Sword Mikanko" once per turn.
1
14
Sanaki the Mikanko Devotee
X
EARTH EARTH Level Level 3 [ Illusion / Effect ]
ATK 0 DEF 0
You can target 1 "Mikanko" card you control; return it to the hand. If an Equip Card becomes equipped to this card: You can Special Summon 1 non-Illusion "Mikanko" monster from your Deck, also you cannot Special Summon from the Extra Deck for the rest of this turn, except "Mikanko" monsters. If this card is sent to the GY: You can target 1 face-up monster on the field; equip this card to it as an Equip Spell. You can only use each effect of "Sanaki the Mikanko Devotee" once per turn.
1
15
Infernoble Knight - Roland
X
FIRE FIRE Level Level 1 [ Warrior / Effect ]
ATK 500 DEF 500
(Quick Effect): You can target 1 face-up monster you control; equip this card from your hand to that target as an Equip Spell that gives that card 500 ATK. During the End Phase, if this card is in the GY because it was sent there this turn: You can add 1 FIRE Warrior monster, except "Infernoble Knight - Roland", or 1 Equip Spell from your Deck to your hand. You can only use each effect of "Infernoble Knight - Roland" once per turn.
1
16
Infernoble Knight Maugis
X
FIRE FIRE Level Level 4 [ Warrior / Effect ]
ATK 1500 DEF 1000
While this card is an Equip Card, the equipped monster cannot be destroyed by battle. You can only use each of the following effects of "Infernoble Knight Maugis" once per turn. If this card is sent to the GY: You can shuffle into the Deck, 3 of your other FIRE Warrior monsters and/or "Noble Arms" cards that are banished or in your GY; draw 1 card. If this card is in your GY: You can target 1 Warrior monster you control; equip this card to that monster you control.
1
Spell Cards
18
1
Release Restraint
X
SPELL SPELL
Tribute 1 "Gearfried the Iron Knight"; Special Summon 1 "Gearfried the Swordmaster" from your hand or Deck.
1
2
No Image
武装転生
X
魔法 魔法
①:自分の墓地の装備魔法カード及び自身を装備カード扱いで装備する効果を持つ罠カードの数まで、自分フィールドに「武装転生トークン」(戦士族・光・星1・攻/守500)を特殊召喚する。その後、以下を適用できる。このターン、自分はモンスターを特殊召喚できない。
●このカードを含む自分の魔法&罠ゾーンのカードを全て破壊する。その後、装備魔法カード及び自身を装備カード扱いで装備する効果を持つ罠カードを自分の墓地から可能な限り自分フィールドにセットする。罠カードをセットした場合、それらはセットしたターンでも発動できる。
1
3
Polymerization
X
SPELL SPELL
Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters from your hand or field.
1
4

Limited Cards

Limited
Reinforcement of the Army
X
SPELL SPELL
Add 1 Level 4 or lower Warrior monster from your Deck to your hand.
1
5
Flame Swordsrealm
X
SPELL SPELL Continuous Continuous
Your opponent cannot activate cards or effects when you Normal Summon a FIRE Warrior monster. Once per turn: You can send 1 monster from your hand or face-up field to the GY; Special Summon 1 "Flame Swordsman" from your Extra Deck. (This is treated as a Fusion Summon.) Once per turn, when a monster declares an attack: You can target 1 Warrior monster you control; until the end of this turn, it loses exactly 1000 ATK, but all other monsters you currently control gain 1000 ATK.
1
6
Fighting Flame Sword
X
SPELL SPELL Quick-Play Quick-Play
Activate 1 of these effects;
●Add 1 card from your Deck to your hand that mentions "Flame Swordsman", except "Fighting Flame Sword".
●When an attack is declared involving a FIRE Warrior monster you control: You can target 1 card on the field; destroy it.
●When your opponent activates a card or effect that targets "Flame Swordsman", or a monster(s) that mentions it, that you control: Negate that effect.
You can only activate 1 "Fighting Flame Sword" per turn.
3
7
Trap Gatherer
X
SPELL SPELL Equip Equip
The equipped monster gains 400 ATK for each Trap in your GY. You can only use each of the following effects of "Trap Gatherer" once per turn. After damage calculation, if the equipped monster destroyed an opponent's monster by battle or inflicted battle damage to your opponent: You can send this card to the GY; Set 1 Trap from your GY. If a face-up Trap(s) you control would be destroyed by card effect, you can banish this card you control instead.
1
8
Phoenix Gearblade
X
SPELL SPELL Equip Equip
Equip only to a Warrior or FIRE monster. It gains 300 ATK. At the end of the Damage Step, if the equipped monster attacked: You can send this card to the GY; during this Battle Phase, each of your Warrior monsters and FIRE monsters can make a second attack. If this card is sent to the GY, or banished, to activate a monster effect: You can add this card to your hand. You can only use this effect of "Phoenix Gearblade" once per turn.
1
9
"Infernoble Arms - Almace"
X
SPELL SPELL Equip Equip
While this card is equipped to a monster: You can equip 1 "Infernoble Arms" Equip Spell from your Deck or GY, except ""Infernoble Arms - Almace"", to 1 appropriate monster you control, then destroy this card. If this card is sent to the GY because the equipped monster is sent to the GY: You can target 1 of your FIRE Warrior monsters that is banished or in your GY; add it to your hand. You can only use 1 ""Infernoble Arms - Almace"" effect per turn, and only once that turn.
1
10
"Infernoble Arms - Durendal"
X
SPELL SPELL Equip Equip
While this card is equipped to a monster: You can add 1 Level 5 or lower FIRE Warrior monster from your Deck to your hand, then destroy this card. If this card is sent to the GY because the equipped monster is sent to the GY: You can target 1 Level 5 or lower FIRE Warrior monster in your GY; Special Summon it, also you cannot Special Summon monsters for the rest of this turn, except Warrior monsters. You can only use 1 ""Infernoble Arms - Durendal"" effect per turn, and only once that turn.
1
11
"Infernoble Arms - Hauteclere"
X
SPELL SPELL Equip Equip
While this card is equipped to a monster: You can target 1 face-up monster you control; this turn, you cannot declare attacks, except with that monster, also it gains the ability this turn to make a second attack during each Battle Phase, then destroy this card. If this card is sent to the GY because the equipped monster is sent to the GY: You can target 1 face-up monster on the field; destroy it. You can only use 1 ""Infernoble Arms - Hauteclere"" effect per turn, and only once that turn.
1
12
Armed Changer
X
SPELL SPELL Equip Equip
Send 1 Equip Spell Card from your hand to the Graveyard to activate this card. If the equipped monster destroys a monster by battle, the controller of this Equip Card can add 1 monster with ATK equal to or less than the equipped monster from their Graveyard to their hand.
1
13
Mage Power
X
SPELL SPELL Equip Equip
The equipped monster gains 500 ATK/DEF for each Spell/Trap you control.
1
14
Snatch Steal
X
SPELL SPELL Equip Equip
Equip only to an opponent's monster. Take control of the equipped monster. Once per turn, during your opponent's Standby Phase: They gain 1000 LP.
1
15
Mikanko Water Arabesque
X
SPELL SPELL Equip Equip
The equipped monster cannot be destroyed by card effects. During your Main Phase: You can Special Summon 1 "Mikanko" monster from your hand or Deck, with a different original name than the equipped monster, and if you do, equip it with this card, then return the monster that was previously equipped with this card to the hand. You can only use this effect of "Mikanko Water Arabesque" once per turn.
1
16
Salamandra Fusion
X
SPELL SPELL Equip Equip
Equip only to a FIRE Warrior monster. It gains 700 ATK. If the equipped monster would be destroyed by battle or card effect, you can destroy this card instead. While this card is equipped to a Fusion Monster you control: You can send this card and the equipped monster to the GY, and if you do, Special Summon 1 "Flame Swordsman" or 1 Fusion Monster that mentions it from your Extra Deck. (This is treated as a Fusion Summon.) You can only use this effect of "Salamandra Fusion" once per turn.
1
Trap Cards
10
1
No Image
ミラーバリア
X
罠
このカード名の②の効果は1ターンに1度しか使用できない。
①:自分フィールドの表側表示モンスター1体を対象としてこのカードを発動できる。このカードを以下の効果を持つ装備カード扱いでそのモンスターに装備する。
●装備モンスターが相手モンスターと戦闘を行うバトルステップに1度、発動できる。その相手モンスターを破壊する。
②:このカードが破壊された場合に発動できる。デッキから「武装転生」1枚を手札に加える。
3
2
Fiery Fervor
X
TRAP TRAP
Target 1 face-up monster you control; equip this card to that target. If your opponent controls a monster with ATK higher than that same monster's original ATK, the ATK of the equipped monster becomes double the equipped monster's original ATK, during the Damage Step only.
1
3
Blast with Chain
X
TRAP TRAP
Target 1 face-up monster you control; equip this card to that target. It gains 500 ATK. If this card is destroyed by card effect while equipped: Target 1 card on the field; destroy that target.
1
4
Salamandra with Chain
X
TRAP TRAP
Target 1 FIRE monster on the field; equip this card to it as an Equip Card that gives it 700 ATK, then you can change 1 Effect Monster on the field to face-down Defense Position. You can banish this card from your GY; Fusion Summon 1 FIRE Warrior or Dragon Fusion Monster from your Extra Deck, by shuffling its materials from your hand, field, and/or GY into the Deck, but destroy it during the End Phase. You can only use this effect of "Salamandra with Chain" once per turn.
1
5
Trap Holic
X
TRAP TRAP
Target 1 Spell/Trap you control; destroy it, and if you do, Set 1 Normal Trap from your Deck, except "Trap Holic". It can be activated this turn, while you have 3 or more Traps in your GY. You can only activate 1 "Trap Holic" per turn.
3
6
Arsenal Audit
X
TRAP TRAP
Send up to 2 Equip Spells with different names from your Deck to the GY. You can banish this card from your GY, then target 1 face-up monster you control; equip it with up to 2 Equip Spells with different names from your hand and/or GY that can equip to it, but any battle damage it inflicts to your opponent is halved while equipped with a card by this effect. You can only use 1 "Arsenal Audit" effect per turn, and only once that turn.
1

Extra Deck

15
1
Ferocious Flame Swordsman
X
FIRE FIRE Link Link 2 [ Warrior / Link/Effect ]
ATK 1300 DEF -
2 monsters with different names
All Warrior monsters on the field gain 500 ATK. If this Link Summoned card is destroyed by battle, or by an opponent's card effect while in its owner's Monster Zone: You can target 1 non-Link Warrior monster in your GY; Special Summon it, but banish it when it leaves the field. You can only use this effect of "Ferocious Flame Swordsman" once per turn.
1
2
Promethean Princess, Bestower of Flames
X
FIRE FIRE Link Link 3 [ Fiend / Link/Effect ]
ATK 2700 DEF -
2+ Effect Monsters
You cannot Special Summon monsters, except FIRE monsters. You can only use each of the following effects of "Promethean Princess, Bestower of Flames" once per turn. During your Main Phase: You can Special Summon 1 FIRE monster from your GY. If a monster(s) is Special Summoned to your opponent's field, while this card is in your GY (except during the Damage Step): You can target 1 FIRE monster you control and 1 monster your opponent controls; destroy them, and if you do, Special Summon this card.
1
3

Forbidden Cards

Forbidden
Isolde, Two Tales of the Noble Knights
X
LIGHT LIGHT Link Link 2 [ Warrior / Link/Effect ]
ATK 1600 DEF -
2 Warrior monsters
If this card is Link Summoned: You can add 1 Warrior monster from your Deck to your hand, but for the rest of this turn, you cannot Normal Summon/Set or Special Summon monsters with that name, nor activate their monster effects. You can send any number of Equip Spells with different names from your Deck to the GY; Special Summon 1 Warrior monster from your Deck, whose Level equals the number of cards sent to the GY. You can only use each effect of "Isolde, Two Tales of the Noble Knights" once per turn.
2
4

Limited Cards

Limited
Linkuriboh
X
DARK DARK Link Link 1 [ Cyberse / Link/Effect ]
ATK 300 DEF -
1 Level 1 monster
When an opponent's monster declares an attack: You can Tribute this card; change that opponent's monster's ATK to 0, until the end of this turn. If this card is in your GY (Quick Effect): You can Tribute 1 Level 1 monster; Special Summon this card. You can only use this effect of "Linkuriboh" once per turn.
1
5
Dragonlark Pairen
X
WIND WIND Rank Rank 6 [ Wyrm / Xyz/Effect ]
ATK 2700 DEF 1300
2 Level 6 monsters
Cannot be destroyed by battle or card effect while a monster, other than "Dragonlark Pairen", is face-up on the field that was Special Summoned from the GY. During the Standby Phase: You can detach 1 material from this card, then target 1 Level 5 or lower monster in your GY; Special Summon it. You can only use this effect of "Dragonlark Pairen" once per turn.
1
6

Forbidden Cards

Forbidden
M-X-Saber Invoker
X
EARTH EARTH Rank Rank 3 [ Warrior / Xyz/Effect ]
ATK 1600 DEF 500
2 Level 3 monsters
Once per turn: You can detach 1 material from this card; Special Summon 1 Level 4 EARTH Warrior or Beast-Warrior monster from your Deck, in Defense Position, but destroy it during the End Phase.
1
7
Uzuhime the Manifested Mikanko
X
LIGHT LIGHT Rank Rank 3 [ Fairy / Xyz/Effect ]
ATK 0 DEF 0
2 Level 3 "Mikanko" monsters
If this card is Special Summoned: You can add 1 Equip Spell from your Deck or GY to your hand. You can only use this effect of "Uzuhime the Manifested Mikanko" once per turn. Cannot be destroyed by battle, also your opponent takes any battle damage you would have taken from battles involving this card. If this card attacks and battles, at the end of the Damage Step: You can detach 1 material from this card; it can attack again in a row.
1
8
Heroic Champion - Magnum Excalibur
X
LIGHT LIGHT Rank Rank 4 [ Warrior / Xyz/Effect ]
ATK 2000 DEF 2000
2 Level 4 Warrior monsters
If this card battles an opponent's monster, during damage calculation: You can detach 2 materials from this card; double this card's ATK during damage calculation only. Once per turn, during the Main Phase (Quick Effect): You can target 1 other face-up monster you control; equip this card you control to it as an Equip Spell that gives it 2000 ATK/DEF. You can banish this card from your GY; shuffle 3 Warrior monsters from your GY into the Deck.
1
9
Jupiter the Power Patron of Destruction
X
WIND WIND Rank Rank 10 [ Machine / Xyz/Effect ]
ATK 3500 DEF 2500
3 Level 10 monsters
Once per turn, you can also Xyz Summon "Jupiter the Power Patron of Destruction" by using 1 monster you control equipped with 3 or more Equip Cards (transfer its materials). If this card is Xyz Summoned: You can equip any number of Equip Spells from your GY to this card that can equip to it. Gains 3000 ATK while it has an Xyz Monster as material. Once per turn: You can detach 1 material from this card; Special Summon 1 "DoomZ" monster from your GY, then you can destroy 1 card on the field.
1
10
Destiny HERO - Dangerous
X
DARK DARK Level Level 6 [ Warrior / Fusion/Effect ]
ATK 2000 DEF 2600
1 "Destiny HERO" monster + 1 DARK Effect Monster
(Quick Effect): You can discard 1 card; send 1 "Destiny HERO" monster from your hand or Deck to the GY, and if you do, "Destiny HERO" monsters you control gain 200 ATK for each "Destiny HERO" monster in your GY until the end of this turn. You can only use this effect of "Destiny HERO - Dangerous" once per turn.
1
11
Ultimate Flame Swordsman
X
FIRE FIRE Level Level 8 [ Warrior / Fusion/Effect ]
ATK 2800 DEF 1600
"Flame Swordsman" + "Fighting Flame Dragon"
You can target 1 monster your opponent controls; destroy it, and if you do, inflict 500 damage to your opponent. This is a Quick Effect if this card is equipped with an Equip Card. At the start of the Damage Step, if this card battles: You can double this card's ATK until the end of this turn, but if you do, destroy it during the End Phase of this turn. You can only use each effect of "Ultimate Flame Swordsman" once per turn.
1
12
Flame Swordsman
X
FIRE FIRE Level Level 5 [ Warrior / Fusion ]
ATK 1800 DEF 1600
"Flame Manipulator" + "Masaki the Legendary Swordsman"
2
13
Fighting Flame Dragon
X
FIRE FIRE Level Level 5 [ Dragon / Fusion/Effect ]
ATK 1700 DEF 1600
1 Dragon monster + 1 FIRE Warrior monster
Except during the Damage Step (Quick Effect): You can target 1 Warrior Fusion Monster you control; equip this card from your field or GY to that monster you control as an Equip Spell. You can only use this effect of "Fighting Flame Dragon" once per turn. While this card is equipped to "Flame Swordsman" or a monster that mentions it, the equipped monster gains 700 ATK and can make a second attack during each Battle Phase.
1

Side Deck

0

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Before Change : Agree Decline

After Change : Agree Decline

Regarding Features That Use Precise Geolocation Data

Before Change : Agree Decline

After Change : Agree Decline

Withdrawal of Privacy Notice

If you withdraw your consent to the Privacy Notice, Yu-Gi-Oh! Neuron will no longer be available.
If you wish to withdraw, please proceed with the deletion process for your CARD GAME ID.

To delete your ID, log in to Yu-Gi-Oh! Neuron(KONAMI CARD GAME NETWORK) and go to My Page > About CARD GAME ID deletion on this site to withdraw your consent to the Privacy Notice and delete your personal information.