Close

【みかんこ】シロちゃまgame実況ch

Favorites
0
Deck Type
Master Duel
Deck Playstyle
Concept
Registered Category
Mikanko
Registered Tag
Master Duel Xyz LIGHT FIRE WIND
Comment
Monster Cards 21
1
Maxx "C"

Forbidden Cards

Forbidden Cards
2
2
Speedroid Terrortop
2
3
Speedroid Taketomborg
1
4
Ha-Re the Sword Mikanko
1
5
Ashoka Pillar
2
6
Sanaki the Mikanko Devotee
2
7
Mulcharmy Fuwalos
3
8
Lava Golem
3
9
Ohime the Manifested Mikanko
3
10
Hu-Li the Jewel Mikanko
2
Spell Cards 18
1
Hidden Armory
1
2
Preparation of Rites
3
3
Lightning Storm
2
4
Mikanko Shinbu - Noble Twins
3
5
Double-Edged Sword
1
6
Mikanko Fire Dance
1
7
Mikanko Water Arabesque
3
8
Mikanko Dance - Mayowashidori
1
9
Super Polymerization
2
10
The Great Mikanko Ceremony
1
Trap Cards 3
1
Mikanko Spiritwalk
1
2
Red Reboot

Forbidden Cards

Forbidden Cards
2
3  
4  
5  
6  
7  
8  
9  
10  
Extra Deck 15
1
Mudragon of the Swamp
1
2
Garura, Wings of Resonant Life
1
3
Earth Golem @Ignister
1
4
Starving Venom Fusion Dragon
1
5
Secreterion Dragon
1
6
World Chalice Guardragon Almarduke
1
7
Totem Bird
1
8
Number 75: Bamboozling Gossip Shadow
1
9
Uzuhime the Manifested Mikanko
2
10
Full Armored Utopic Ray Lancer
1
11
Divine Arsenal AA-ZEUS - Sky Thunder
1
12
Super Starslayer TY-PHON - Sky Crisis
1
13
Salamangreat Almiraj
1
14
S:P Little Knight
1
15  
Side Deck 0

Main Deck

42
Monster Cards
21
1

Forbidden Cards

Forbidden
Maxx "C"
X
EARTH EARTH Level Level 2 [ Insect / Effect ]
ATK 500 DEF 200
(Quick Effect): You can send this card from your hand to the GY; this turn, each time your opponent Special Summons a monster(s), immediately draw 1 card. You can only use this effect of "Maxx "C"" once per turn.
2
2
Speedroid Terrortop
X
WIND WIND Level Level 3 [ Machine / Effect ]
ATK 1200 DEF 600
If you control no monsters, you can Special Summon this card (from your hand). When this card is Normal or Special Summoned: You can add 1 "Speedroid" monster from your Deck to your hand, except "Speedroid Terrortop". You can only use this effect of "Speedroid Terrortop" once per turn.
2
3
Speedroid Taketomborg
X
WIND WIND Level Level 3 [ Machine / Effect ]
ATK 600 DEF 1200
If you control a WIND monster, you can Special Summon this card (from your hand). You can Tribute this card; Special Summon 1 "Speedroid" Tuner from your Deck, also you cannot Special Summon monsters for the rest of this turn, except WIND monsters. You can only Special Summon "Speedroid Taketomborg(s)" once per turn.
1
4
Ha-Re the Sword Mikanko
X
FIRE FIRE Level Level 3 [ Warrior / Effect ]
ATK 0 DEF 0
If this card is not equipped with an Equip Card, you take no damage from battles involving this card. If this card is equipped with an Equip Card, it cannot be destroyed by battle and your opponent takes any battle damage you would have taken from battles involving this card. If an Equip Card becomes equipped to this card: You can add 1 "Mikanko" Equip Spell from your Deck to your hand. You can only use this effect of "Ha-Re the Sword Mikanko" once per turn.
1
5
Ashoka Pillar
X
EARTH EARTH Level Level 3 [ Rock / Effect ]
ATK 0 DEF 2200
If this card is Summoned: You can add 1 Equip Spell from your Deck to your hand, then if this card is in Attack Position, change it to Defense Position. You can only use this effect of "Ashoka Pillar" once per turn. If this card is destroyed by battle or card effect: Take 2000 damage.
2
6
Sanaki the Mikanko Devotee
X
EARTH EARTH Level Level 3 [ Illusion / Effect ]
ATK 0 DEF 0
You can target 1 "Mikanko" card you control; return it to the hand. If an Equip Card becomes equipped to this card: You can Special Summon 1 non-Illusion "Mikanko" monster from your Deck, also you cannot Special Summon from the Extra Deck for the rest of this turn, except "Mikanko" monsters. If this card is sent to the GY: You can target 1 face-up monster on the field; equip this card to it as an Equip Spell. You can only use each effect of "Sanaki the Mikanko Devotee" once per turn.
2
7
Mulcharmy Fuwalos
X
WIND WIND Level Level 4 [ Winged Beast / Effect ]
ATK 100 DEF 600
If you control no cards (Quick Effect): You can discard this card; apply these effects this turn.
●Each time your opponent Special Summons a monster(s) from the Deck and/or Extra Deck, immediately draw 1 card.
●Once, during this End Phase, if the number of cards in your hand is more than the number of cards your opponent controls +6, you must randomly shuffle cards from your hand into the Deck so the number in your hand equals the number your opponent controls +6.
You can only activate 1 other "Mulcharmy" monster effect, the turn you activate this effect.
3
8
Lava Golem
X
FIRE FIRE Level Level 8 [ Fiend / Effect ]
ATK 3000 DEF 2500
Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) to your opponent's field by Tributing 2 monsters they control. You cannot Normal Summon/Set the turn you Special Summon this card. Once per turn, during your Standby Phase: Take 1000 damage.
3
9
Ohime the Manifested Mikanko
X
LIGHT LIGHT Level Level 6 [ Fairy / Ritual/Effect ]
ATK 0 DEF 0
You can Ritual Summon this card with "Mikanko Kagura". Cannot be destroyed by battle, also your opponent takes any battle damage you would have taken from battles involving this card. You can only use each of the following effects of "Ohime the Manifested Mikanko" once per turn. You can reveal this card in your hand; add 1 "Mikanko" card from your Deck to your hand, except "Ohime the Manifested Mikanko", then discard 1 card. (Quick Effect): You can target 1 Equip Spell in your GY; equip it to 1 appropriate monster on the field.
3
10
Hu-Li the Jewel Mikanko
X
WIND WIND Level Level 3 [ Psychic / Effect ]
ATK 0 DEF 0
If this card is not equipped with an Equip Card, you take no damage from battles involving this card. If this card is equipped with an Equip Card, it cannot be destroyed by battle and your opponent takes any battle damage you would have taken from battles involving this card. While you control an Equip Card, your opponent cannot target "Mikanko" cards you control with card effects. If either player equips an Equip Card(s) to this card: You can add 1 "Mikanko" Trap from your Deck to your hand. You can only use this effect of "Hu-Li the Jewel Mikanko" once per turn.
2
Spell Cards
18
1
Hidden Armory
X
SPELL SPELL
Send the top card of your Deck to the GY; add 1 Equip Spell from your Deck or GY to your hand. You cannot Normal Summon/Set the turn you activate this card.
1
2
Preparation of Rites
X
SPELL SPELL
Add 1 Level 7 or lower Ritual Monster from your Deck to your hand, then you can add 1 Ritual Spell from your GY to your hand.
3
3
Lightning Storm
X
SPELL SPELL
If you control no face-up cards: Activate 1 of these effects;
●Destroy all Attack Position monsters your opponent controls.
●Destroy all Spells and Traps your opponent controls.
You can only activate 1 "Lightning Storm" per turn.
2
4
Mikanko Shinbu - Noble Twins
X
SPELL SPELL
Send 1 "Mikanko" card from your Deck to the GY, except "Mikanko Shinbu - Noble Twins", then you can Set 1 "Mikanko" Spell/Trap from your Deck, except "Mikanko Shinbu - Noble Twins". You cannot Special Summon from the Extra Deck for the rest of this turn after this card resolves, except "Mikanko" monsters. You can banish this card from your GY and detach 1 material from a monster you control; Special Summon 1 "Mikanko" Ritual Monster from your hand or Deck. You can only use 1 "Mikanko Shinbu - Noble Twins" effect per turn, and only once that turn.
3
5
Double-Edged Sword
X
SPELL SPELL Equip Equip
You can only control 1 "Double-Edged Sword". The equipped monster gains 2000 ATK, also both players take any battle damage from attacks involving the equipped monster. If you take 2000 or more battle damage: Send this card to the GY.
1
6
Mikanko Fire Dance
X
SPELL SPELL Equip Equip
Special Summon 1 "Mikanko" monster from your hand or GY, and if you do, equip it with this card, then you can Special Summon 1 monster from your opponent's GY to their field, but negate its effects. The equipped monster cannot be destroyed by card effects. You can only activate 1 "Mikanko Fire Dance" per turn.
1
7
Mikanko Water Arabesque
X
SPELL SPELL Equip Equip
The equipped monster cannot be destroyed by card effects. During your Main Phase: You can Special Summon 1 "Mikanko" monster from your hand or Deck, with a different original name than the equipped monster, and if you do, equip it with this card, then return the monster that was previously equipped with this card to the hand. You can only use this effect of "Mikanko Water Arabesque" once per turn.
3
8
Mikanko Dance - Mayowashidori
X
SPELL SPELL Equip Equip
The equipped monster cannot be destroyed by card effects. You can only use each of the following effects of "Mikanko Dance - Mayowashidori" once per turn. At the end of the Damage Step, if your "Mikanko" monster battled: You can target 1 card on the field; return it to the hand. If this card is in your GY: You can target 1 "Mikanko" monster in your GY; Special Summon it, and if you do, equip it with this card, but banish it when it leaves the field.
1
9
Super Polymerization
X
SPELL SPELL Quick-Play Quick-Play
Discard 1 card; Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters from either field. Neither player can activate cards or effects in response to this card's activation.
2
10
The Great Mikanko Ceremony
X
SPELL SPELL Quick-Play Quick-Play
Special Summon 1 "Mikanko" monster from your hand, ignoring its Summoning conditions, but return it to the hand during your opponent's End Phase. During your Main Phase: You can banish this card from your GY; send 1 "Mikanko" card from your Deck to the GY, except "The Great Mikanko Ceremony". You can only use each effect of "The Great Mikanko Ceremony" once per turn.
1
Trap Cards
3
1
Mikanko Spiritwalk
X
TRAP TRAP
Target 1 face-up monster your opponent controls; equip that face-up monster to 1 "Mikanko" monster you control as an Equip Spell, then if a Ritual Monster Card is on the field, you can inflict 500 damage to your opponent for each Equip Spell you control. You can banish this card from your GY; Special Summon 1 of your "Mikanko" monsters that is banished or in your hand. You can only use each effect of "Mikanko Spiritwalk" once per turn.
1
2

Forbidden Cards

Forbidden
Red Reboot
X
TRAP TRAP Counter Counter
When your opponent activates a Trap Card: Negate the activation, and if you do, Set that card face-down, then they can Set 1 other Trap directly from their Deck. For the rest of this turn after this card resolves, your opponent cannot activate Trap Cards. You can activate this card from your hand by paying half your LP.
2

Extra Deck

15
1
Mudragon of the Swamp
X
WATER WATER Level Level 4 [ Wyrm / Fusion/Effect ]
ATK 1900 DEF 1600
2 monsters with the same Attribute but different Types
Your opponent cannot target this card, or monsters on the field with the same Attribute as this card, with card effects. Once per turn (Quick Effect): You can declare 1 Attribute; this card becomes that Attribute until the end of this turn.
1
2
Garura, Wings of Resonant Life
X
DARK DARK Level Level 6 [ Winged Beast / Fusion/Effect ]
ATK 1500 DEF 2400
2 monsters with the same Type and Attribute, but different names
Any battle damage your opponent takes from battles involving this card is doubled. If this card is sent to the GY: You can draw 1 card. You can only use this effect of "Garura, Wings of Resonant Life" once per turn.
1
3
Earth Golem @Ignister
X
EARTH EARTH Level Level 7 [ Cyberse / Fusion/Effect ]
ATK 2300 DEF 2000
1 Cyberse monster + 1 Link Monster
After this card is Fusion Summoned, you take no damage for the rest of this turn. If this card attacks a monster that was Special Summoned from the Extra Deck, this card gains ATK equal to its original ATK during the Damage Step only. When this card is destroyed by battle: You can target 1 Cyberse monster in your GY, except "Earth Golem @Ignister"; Special Summon it. You can only use this effect of "Earth Golem @Ignister" once per turn.
1
4
Starving Venom Fusion Dragon
X
DARK DARK Level Level 8 [ Dragon / Fusion/Effect ]
ATK 2800 DEF 2000
2 DARK monsters on the field, except Tokens
If this card is Fusion Summoned: You can make this card gain ATK equal to 1 opponent's Special Summoned monster, until the end of this turn. Once per turn: You can target 1 Level 5 or higher monster your opponent controls; until the End Phase, this card's name becomes that monster's original name, and replace this effect with that monster's original effects. If this Fusion Summoned card is destroyed: You can destroy all your opponent's Special Summoned monsters.
1
5
Secreterion Dragon
X
LIGHT LIGHT Level Level 8 [ Dragon / Fusion/Effect ]
ATK 3000 DEF 1500
1 Dragon monster + 1 Spellcaster monster
This card loses 100 ATK for each of your banished cards. While you control this Fusion Summoned card, your opponent cannot activate the effects of Special Summoned Dragon or Spellcaster monsters they control. You can target 1 Dragon and 1 Spellcaster monster in your GY; Special Summon 1, and if you do, place the other on the bottom of the Deck. You can only use this effect of "Secreterion Dragon" once per turn.
1
6
World Chalice Guardragon Almarduke
X
WIND WIND Level Level 9 [ Dragon / Fusion/Effect ]
ATK 3000 DEF 2600
3 Link Monsters
Must first be either Fusion Summoned, or Special Summoned from your Extra Deck by Tributing the above cards you control (in which case you do not use "Polymerization"). This card can attack all monsters your opponent controls once each. When an attack is declared involving this card and an opponent's Link Monster: You can banish 1 Link Monster with the same Link Rating as that monster from your field or GY; destroy that opponent's monster, and if you do, inflict damage to your opponent equal to its original ATK.
1
7
Totem Bird
X
WIND WIND Rank Rank 3 [ Winged Beast / Xyz/Effect ]
ATK 1900 DEF 1400
2 Level 3 WIND monsters
When a Spell/Trap Card is activated (Quick Effect): You can detach 2 materials from this card; negate the activation, and if you do, destroy it. This card loses 300 ATK while it has no materials.
1
8
Number 75: Bamboozling Gossip Shadow
X
WIND WIND Rank Rank 3 [ Spellcaster / Xyz/Effect ]
ATK 1000 DEF 2600
2+ Level 3 monsters
Once per turn, when an opponent's monster activates its effect (Quick Effect): You can detach 2 materials from this card; the activated effect becomes "both players draw 1 card". You can target 1 other "Number" Xyz Monster you control; attach this card to it as material. (Transfer its materials to that monster.) You can only use this effect of "Number 75: Bamboozling Gossip Shadow" once per turn.
1
9
Uzuhime the Manifested Mikanko
X
LIGHT LIGHT Rank Rank 3 [ Fairy / Xyz/Effect ]
ATK 0 DEF 0
2 Level 3 "Mikanko" monsters
If this card is Special Summoned: You can add 1 Equip Spell from your Deck or GY to your hand. You can only use this effect of "Uzuhime the Manifested Mikanko" once per turn. Cannot be destroyed by battle, also your opponent takes any battle damage you would have taken from battles involving this card. If this card attacks and battles, at the end of the Damage Step: You can detach 1 material from this card; it can attack again in a row.
2
10
Full Armored Utopic Ray Lancer
X
WATER WATER Rank Rank 4 [ Beast-Warrior / Xyz/Effect ]
ATK 2500 DEF 600
3 Level 4 monsters
Once per turn, you can also Xyz Summon "Full Armored Utopic Ray Lancer" by discarding 1 Spell/Trap and using 1 Rank 4 or lower Xyz Monster you control. (Transfer its materials to this card.) Monsters your opponent controls lose 500 ATK. At the start of the Battle Phase: You can negate the effects of all Attack Position monsters your opponent currently controls. When this attacking card destroys an opponent's monster by battle: You can detach 1 material from this card; it can make a second attack in a row.
1
11
Divine Arsenal AA-ZEUS - Sky Thunder
X
LIGHT LIGHT Rank Rank 12 [ Machine / Xyz/Effect ]
ATK 3000 DEF 3000
2 Level 12 monsters
Once per turn, if an Xyz Monster battled this turn, you can also Xyz Summon "Divine Arsenal AA-ZEUS - Sky Thunder" by using 1 Xyz Monster you control as material (transfer its materials to this card). (Quick Effect): You can detach 2 materials from this card; send all other cards from the field to the GY. Once per turn, if another card(s) you control is destroyed by battle or an opponent's card effect: You can attach 1 card from your hand, Deck, or Extra Deck to this card.
1
12
Super Starslayer TY-PHON - Sky Crisis
X
DARK DARK Rank Rank 12 [ Fiend / Xyz/Effect ]
ATK 2900 DEF 2900
2 Level 12 monsters
During the turn, or turn after, your opponent Special Summoned 2 or more monsters from the Extra Deck, you can also Xyz Summon this card by using 1 monster you control with the highest ATK (your choice, if tied). (Transfer its materials to this card.) If you do, you cannot Normal or Special Summon monsters for the rest of this turn. While this Xyz Summoned monster is on the field, neither player can activate the effects of monsters with 3000 or more ATK. Once per turn: You can detach 1 material from this card; return 1 monster from the field to the hand.
1
13
Salamangreat Almiraj
X
FIRE FIRE Link Link 1 [ Cyberse / Link/Effect ]
ATK 0 DEF -
1 Normal Summoned monster with 1000 or less ATK
(Quick Effect): You can Tribute this card, then target 1 monster you control; it cannot be destroyed by your opponent's card effects this turn. When a Normal Summoned monster you control is destroyed by battle, while this card is in your GY: You can Special Summon this card. You can only use this effect of "Salamangreat Almiraj" once per turn.
1
14
S:P Little Knight
X
DARK DARK Link Link 2 [ Warrior / Link/Effect ]
ATK 1600 DEF -
2 Effect Monsters
If this card is Link Summoned using a Fusion, Synchro, Xyz, or Link Monster as material: You can target 1 card on the field or in either GY; banish it, also your monsters cannot attack directly this turn. When your opponent activates a card or effect (Quick Effect): You can target 2 face-up monsters on the field, including a monster you control; banish both until the End Phase. You can only use each effect of "S:P Little Knight" once per turn.
1

Side Deck

0

Privacy Settings

The Privacy Notice is a document that defines how personal information is handled in connection with the use of this service. This service includes the smartphone applications and websites listed below.

  • ● Yu-Gi-Oh! Neuron
  • ● Yu-Gi-Oh! Neuron(KONAMI CARD GAME NETWORK)
  • ● Yu-Gi-Oh! Neuron(TRADING CARD GAME CARD DATABASE)
  • ● Yu-Gi-Oh! Neuron(RUSH DUEL CARD DATABASE)

This document outlines the handling of location information used in features such as store search and tournament search.

Privacy Settings

Is this setting okay?

Privacy Notice

Before Change : Agree Decline

After Change : Agree Decline

Regarding Features That Use Precise Geolocation Data

Before Change : Agree Decline

After Change : Agree Decline

Withdrawal of Privacy Notice

If you withdraw your consent to the Privacy Notice, Yu-Gi-Oh! Neuron will no longer be available.
If you wish to withdraw, please proceed with the deletion process for your CARD GAME ID.

To delete your ID, log in to Yu-Gi-Oh! Neuron(KONAMI CARD GAME NETWORK) and go to My Page > About CARD GAME ID deletion on this site to withdraw your consent to the Privacy Notice and delete your personal information.