- Favorites
- 1
- Deck Type
- Master Duel
- Deck Playstyle
- ----
- Comment
Monster Cards | 22 | ||
---|---|---|---|
1 |
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Ash Blossom & Joyous Spring
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3 |
2 |
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Maxx "C"
Forbidden Cards Forbidden Cards |
3 |
3 |
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Traptrix Myrmeleo
|
3 |
4 |
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Traptrix Mantis
|
3 |
5 |
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Traptrix Arachnocampa
|
3 |
6 |
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Traptrix Pudica
|
2 |
7 |
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Traptrix Dionaea
|
1 |
8 |
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Traptrix Vesiculo
|
1 |
9 |
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Traptrix Atrax
|
1 |
10 |
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Traptrix Genlisea
|
1 |
11 |
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Traptrix Nepenthes
|
1 |
Spell Cards | 2 | ||
---|---|---|---|
1 |
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Traptrip Garden
|
1 |
2 |
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Pot of Prosperity
Limited Cards Limited Cards |
1 |
3 | |||
4 | |||
5 | |||
6 | |||
7 | |||
8 | |||
9 | |||
10 | |||
11 |
Trap Cards | 16 | ||
---|---|---|---|
1 |
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Traptrix Holeutea
|
3 |
2 |
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Gravedigger's Trap Hole
|
3 |
3 |
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Floodgate Trap Hole
|
1 |
4 |
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Bottomless Trap Hole
|
1 |
5 |
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Torrential Tribute
|
2 |
6 |
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Dimensional Barrier
|
2 |
7 |
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Ice Dragon's Prison
|
1 |
8 |
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Evenly Matched
|
3 |
9 | |||
10 | |||
11 |
Extra Deck | 15 | ||
---|---|---|---|
1 |
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Traptrix Pinguicula
|
2 |
2 |
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Traptrix Rafflesia
|
1 |
3 |
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Traptrix Allomerus
|
1 |
4 |
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Castel, the Skyblaster Musketeer
|
1 |
5 |
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Exosister Asophiel
|
1 |
6 |
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Baromet the Sacred Sheep Shrub
|
1 |
7 |
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Divine Arsenal AA-ZEUS - Sky Thunder
|
1 |
8 |
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Traptrix Sera
|
3 |
9 |
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Traptrix Cularia
|
1 |
10 |
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Traptrix Atypus
|
1 |
11 |
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Aussa the Earth Charmer, Immovable
|
1 |
12 |
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Beetrooper Armor Horn
|
1 |
13 | |||
14 | |||
15 |
Side Deck | 0 |
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Main Deck
40Monster Cards
22
1
- Ash Blossom & Joyous Spring
- X
-
FIRE
Level 3 [ Zombie / Tuner/Effect ]
ATK 0 DEF 1800 -
When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that effect.
●Add a card from the Deck to the hand.
●Special Summon from the Deck.
●Send a card from the Deck to the GY.
You can only use this effect of "Ash Blossom & Joyous Spring" once per turn.
3
2
Forbidden Cards
Forbidden- Maxx "C"
- X
-
EARTH
Level 2 [ Insect / Effect ]
ATK 500 DEF 200 - (Quick Effect): You can send this card from your hand to the GY; this turn, each time your opponent Special Summons a monster(s), immediately draw 1 card. You can only use this effect of "Maxx "C"" once per turn.
3
3
- Traptrix Myrmeleo
- X
-
EARTH
Level 4 [ Insect / Effect ]
ATK 1600 DEF 1200 - Unaffected by the effects of "Hole" Normal Traps. When this card is Normal Summoned: You can add 1 "Hole" Normal Trap from your Deck to your hand. If this card is Special Summoned: Target 1 Spell/Trap your opponent controls; destroy that target.
3
4
- Traptrix Mantis
- X
-
EARTH
Level 4 [ Insect / Effect ]
ATK 1500 DEF 1300 - Unaffected by the effects of "Hole" Normal Traps. When this card is Normal Summoned: You can add 1 "Traptrix" monster from your Deck to your hand. Once per turn (Quick Effect): You can target 1 Set Spell/Trap you control; return that target to the hand, then you can Set 1 Spell/Trap from your hand.
3
5
- Traptrix Arachnocampa
- X
-
EARTH
Level 4 [ Insect / Effect ]
ATK 1300 DEF 1500 - Unaffected by the effects of "Hole" Normal Traps. The first time each Set card in your Spell & Trap Zone would be destroyed by card effect each turn, it is not destroyed. During the Main Phase, if you control a "Traptrix" monster (Quick Effect): You can Special Summon this card from your hand, also you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except Insect or Plant monsters. You can only use this effect of "Traptrix Arachnocampa" once per turn.
3
6
- Traptrix Pudica
- X
-
EARTH
Level 4 [ Plant / Effect ]
ATK 900 DEF 1900 - Unaffected by the effects of "Hole" Normal Traps. You can only use each of the following effects of "Traptrix Pudica" once per turn. When this card is Normal Summoned: You can add 1 "Traptrip Garden" from your Deck to your hand. If this card is Special Summoned: You can target 1 Special Summoned monster your opponent controls; banish it, also during the next Standby Phase, your opponent can Special Summon 1 of their banished monsters.
2
7
- Traptrix Dionaea
- X
-
EARTH
Level 4 [ Plant / Effect ]
ATK 1700 DEF 1100 - Unaffected by the effects of "Hole" Normal Traps. When this card is Normal Summoned: You can target 1 "Traptrix" monster in your GY; Special Summon that target in Defense Position. When this card is Special Summoned: You can target 1 "Hole" Normal Trap in your GY; Set that target, but banish it during the End Phase of your next turn if it is still on the field. You can only use this effect of "Traptrix Dionaea" once per turn.
1
8
- Traptrix Vesiculo
- X
-
EARTH
Level 4 [ Plant / Effect ]
ATK 1400 DEF 1400 - Unaffected by the effects of "Hole" Normal Traps. You can only use 1 of the following effects of "Traptrix Vesiculo" per turn, and only once that turn. You can send 1 Set Trap you control to the GY; Special Summon this card from your hand. If you control no cards in your Spell & Trap Zone: You can banish this card from your GY, then target 1 "Hole" Normal Trap in your GY; Set it to your field.
1
9
- Traptrix Atrax
- X
-
EARTH
Level 4 [ Insect / Effect ]
ATK 1800 DEF 1000 - Unaffected by the effects of "Hole" Normal Traps. You can activate "Hole" Normal Trap Cards from your hand. The activation and effects of Normal Traps activated on your field cannot be negated.
1
10
- Traptrix Genlisea
- X
-
EARTH
Level 4 [ Plant / Effect ]
ATK 1200 DEF 1600 - Unaffected by the effects of "Hole" Normal Traps. You can Tribute this card; Set 2 "Hole" Normal Traps with different names, 1 from your Deck and 1 from your GY, but banish them when they leave the field. You can only use this effect of "Traptrix Genlisea" once per turn.
1
11
- Traptrix Nepenthes
- X
-
EARTH
Level 4 [ Plant / Effect ]
ATK 800 DEF 2000 - Unaffected by the effects of "Hole" Normal Traps. If you activate a "Hole" Normal Trap Card (except during the Damage Step): You can add to your hand, or Special Summon, 1 "Traptrix" monster from your Deck, except "Traptrix Nepenthes". You can only use this effect of "Traptrix Nepenthes" once per turn.
1
Spell Cards
2
1
- Traptrip Garden
- X
-
SPELL
Field
- During your Main Phase, you can Normal Summon 1 "Traptrix" monster, in addition to your Normal Summon/Set. (You can only gain this effect once per turn.) The first time each Insect or Plant monster you control would be destroyed by battle each turn, it is not destroyed. You can banish 1 monster you control; Special Summon 1 "Traptrix" monster from your hand or GY. You can only use this effect of "Traptrip Garden" once per turn.
1
2
Limited Cards
Limited- Pot of Prosperity
- X
-
SPELL
- Banish 3 or 6 cards of your choice from your Extra Deck, face-down; for the rest of this turn after this card resolves, any damage your opponent takes is halved, also excavate cards from the top of your Deck equal to the number of cards banished, add 1 excavated card to your hand, place the rest on the bottom of your Deck in any order. You can only activate 1 "Pot of Prosperity" per turn. You cannot draw cards by card effects the turn you activate this card.
1
Trap Cards
16
1
- Traptrix Holeutea
- X
-
TRAP
- You can activate this card the turn it was Set, by discarding 1 Normal Trap. Special Summon this card in Defense Position as a Normal Monster (Plant/EARTH/Level 4/ATK 400/DEF 2400). (This card is NOT treated as a Trap.) You can banish this card from your GY, then target 1 "Traptrix" monster in your GY; Special Summon it. You can only use 1 "Traptrix Holeutea" effect per turn, and only once that turn.
3
2
- Gravedigger's Trap Hole
- X
-
TRAP
- When your opponent activates a monster effect in their hand or GY, or when your opponent's banished monster effect is activated: Negate its effect, and if you do, inflict 2000 damage to your opponent.
3
3
- Floodgate Trap Hole
- X
-
TRAP
- When your opponent Summons a monster(s): Change that monster(s) to face-down Defense Position. Monsters changed to face-down Defense Position by this effect cannot change their battle positions.
1
4
- Bottomless Trap Hole
- X
-
TRAP
- When your opponent Summons a monster(s) with 1500 or more ATK: Destroy that monster(s) with 1500 or more ATK, and if you do, banish it.
1
6
- Dimensional Barrier
- X
-
TRAP
- Declare 1 monster card type (Ritual, Fusion, Synchro, Xyz, or Pendulum); for the rest of this turn, neither player can Special Summon monsters of the declared type, also negate the effects of all monsters of that type while they are on the field. You can only activate 1 "Dimensional Barrier" per turn.
2
7
- Ice Dragon's Prison
- X
-
TRAP
- Target 1 monster in your opponent's GY; Special Summon it to your field, but its effects are negated, then, you can banish 1 monster from both players' fields that have the same Type as each other. You can only activate 1 "Ice Dragon's Prison" per turn.
1
8
- Evenly Matched
- X
-
TRAP
- At the end of the Battle Phase, if your opponent controls more cards than you do: You can make your opponent banish cards from their field face-down so they control the same number of cards as you do. If you control no cards, you can activate this card from your hand.
3
Extra Deck
15
1
- Traptrix Pinguicula
- X
-
EARTH
Rank 4 [ Plant / Xyz/Effect ]
ATK 2500 DEF 300 -
2 Level 4 monsters
While this card has material, it is unaffected by Trap effects and the activated effects of other monsters with the same Type as this card's material. You can only use each of the following effects of "Traptrix Pinguicula" once per turn. You can detach 1 material from this card; add 1 "Traptrix" monster from your Deck to your hand. If a monster(s) owned by your opponent is sent to the GY, or banished, by a card effect (except during the Damage Step): You can attach 1 of those monsters to this card as material.
2
2
- Traptrix Rafflesia
- X
-
EARTH
Rank 4 [ Plant / Xyz/Effect ]
ATK 300 DEF 2500 -
2 Level 4 monsters
Unaffected by Trap effects while it has material. "Traptrix" monsters you control, except "Traptrix Rafflesia", cannot be destroyed by battle or card effects. Your opponent cannot target "Traptrix" monsters you control, except "Traptrix Rafflesia", with card effects. Once per turn (Quick Effect): You can detach 1 material from this card and send 1 "Hole" Normal Trap that meets its activation conditions from your Deck to the GY; this effect becomes that Trap Card's effect when that card is activated.
1
3
- Traptrix Allomerus
- X
-
EARTH
Rank 4 [ Insect / Xyz/Effect ]
ATK 2200 DEF 600 -
2+ Level 4 monsters
Unaffected by Trap effects while it has material. You can only use each of the following effects of "Traptrix Allomerus" once per turn.
●You can detach 2 materials from this card; Special Summon 1 Level 4 Insect or Plant monster from your GY.
●If an opponent's monster(s) leaves the field because of your card effect, and is now in the GY or banished (except during the Damage Step): You can detach 1 material from this card, then target 1 of them; Special Summon it to your field.
1
4
- Castel, the Skyblaster Musketeer
- X
-
WIND
Rank 4 [ Winged Beast / Xyz/Effect ]
ATK 2000 DEF 1500 -
2 Level 4 monsters
You can detach 1 material from this card, then target 1 face-up monster on the field; change it to face-down Defense Position. You can detach 2 materials from this card, then target 1 other face-up card on the field; shuffle it into the Deck. You can only use 1 "Castel, the Skyblaster Musketeer" effect per turn, and only once that turn.
1
5
- Exosister Asophiel
- X
-
LIGHT
Rank 4 [ Warrior / Xyz/Effect ]
ATK 2100 DEF 1800 -
2 Level 4 monsters
Cannot be destroyed by the activated effects of monsters Special Summoned from the GY. You can only use each of the following effects of "Exosister Asophiel" once per turn. If this card is Xyz Summoned using an "Exosister" monster as material: Neither player can activate card effects in the GY this turn. You can detach 1 material from this card, then target 1 monster your opponent controls; return it to the hand.
1
6
- Baromet the Sacred Sheep Shrub
- X
-
EARTH
Rank 4 [ Plant / Xyz/Effect ]
ATK 1900 DEF 2000 -
2+ Level 4 monsters
You can detach 1 material from this card, then target 1 Normal Trap in your GY; place it on the bottom of the Deck, then draw 1 card. If a Normal Trap Card is activated (except during the Damage Step): You can detach 1 material from an Xyz Monster you control, and if you do, Special Summon 1 Level 4 monster from your hand. You can only use each effect of "Baromet the Sacred Sheep Shrub" once per turn.
1
7
- Divine Arsenal AA-ZEUS - Sky Thunder
- X
-
LIGHT
Rank 12 [ Machine / Xyz/Effect ]
ATK 3000 DEF 3000 -
2 Level 12 monsters
Once per turn, if an Xyz Monster battled this turn, you can also Xyz Summon "Divine Arsenal AA-ZEUS - Sky Thunder" by using 1 Xyz Monster you control as material. (Transfer its materials to this card.) (Quick Effect): You can detach 2 materials from this card; send all other cards from the field to the GY. Once per turn, if another card(s) you control is destroyed by battle or an opponent's card effect: You can attach 1 card from your hand, Deck, or Extra Deck to this card as material.
1
8
- Traptrix Sera
- X
-
EARTH
Link 1 [ Plant / Link/Effect ]
ATK 800 DEF - -
1 non-Link "Traptrix" monster
This Link Summoned card is unaffected by Trap effects. You can only use each of the following effects of "Traptrix Sera" once per turn, and not during the Damage Step.
●If a Normal Trap Card is activated: You can Special Summon 1 "Traptrix" monster from your Deck with a different name than the cards you control.
●If your other "Traptrix" monster's effect is activated: You can Set 1 "Hole" Normal Trap directly from the Deck.
3
9
- Traptrix Cularia
- X
-
EARTH
Link 2 [ Plant / Link/Effect ]
ATK 1800 DEF - -
2 Insect and/or Plant monsters
This Link Summoned card is unaffected by Trap effects. You can only use each of the following effects of "Traptrix Cularia" once per turn. After you activate a "Hole" Normal Trap Card, you can Set it instead of sending it to the GY. During your End Phase: You can target 1 "Traptrix" monster in your GY; Special Summon it in Defense Position.
1
10
- Traptrix Atypus
- X
-
EARTH
Link 3 [ Insect / Link/Effect ]
ATK 1800 DEF - -
2+ monsters, including an Insect or Plant monster
This Link Summoned card is unaffected by Trap effects. All "Traptrix" monsters you control gain 1000 ATK while you have a Normal Trap in your GY. Once per turn: You can target face-up cards your opponent controls, up to the number of Insect and Plant monsters you control; negate their effects (until the end of this turn), then you can apply this effect.
●Banish 1 Normal Trap from your GY, and if you do, destroy 1 of those targeted face-up cards.
1
11
- Aussa the Earth Charmer, Immovable
- X
-
EARTH
Link 2 [ Spellcaster / Link/Effect ]
ATK 1850 DEF - -
2 monsters, including an EARTH monster
(This card is always treated as a "Familiar-Possessed" card.)
You can target 1 EARTH monster in your opponent's GY; Special Summon it to your zone this card points to. If this Link Summoned card is destroyed by battle, or is destroyed by an opponent's card effect while in its owner's Monster Zone: You can add 1 EARTH monster with 1500 or less DEF from your Deck to your hand. You can only use each effect of "Aussa the Earth Charmer, Immovable" once per turn.
1
12
- Beetrooper Armor Horn
- X
-
EARTH
Link 2 [ Insect / Link/Effect ]
ATK 1000 DEF - -
2 Insect monsters
You cannot Special Summon monsters, except Insect monsters. You can only use each of the following effects of "Beetrooper Armor Horn" once per turn. During your Main Phase, you can: Immediately after this effect resolves, Normal Summon 1 Insect monster. If this card is in your GY: You can banish 3 other Insect monsters from your GY; Special Summon this card, but banish it when it leaves the field.
1