Close

完璧で究極の氷水

Favorites
7
Deck Type
Master Duel
Deck Playstyle
----
Comment
Monster Cards 22
1
Ash Blossom & Joyous Spring
3
2
Maxx "C"

Forbidden Cards

Forbidden Cards
3
3
Icejade Aegirine
3
4
Icejade Tremora
1
5
Icejade Creation Aegirocassis
1
6
Icejade Kosmochlor
1
7
Deep Sea Diva
3
8
Guitar Gurnards Duonigis
2
9
Abyss Shark
3
10
Crystal Shark
1
11
Dream Shark
1
Spell Cards 14
1
Icejade Cradle
3
2
Icejade Cenote Enion Cradle
2
3
Icejade Manifestation
2
4
Icejade Curse
1
5
Ready Fusion
3
6
Foolish Burial Goods
1
7
Called by the Grave

Limited Cards

Limited Cards
2
8  
9  
10  
11  
Trap Cards 4
1
Icejade Erosion
1
2
Ice Barrier
1
3
Infinite Impermanence
2
4  
5  
6  
7  
8  
9  
10  
11  
Extra Deck 15
1
Sea Monster of Theseus
1
2
Roaring Ocean Snake
1
3
Egyptian God Slime
1
4
Deep Sea Prima Donna
1
5
White Aura Whale
1
6
Adamancipator Risen - Dragite
1
7
Accel Synchro Stardust Dragon
1
8
Baronne de Fleur

Forbidden Cards

Forbidden Cards
1
9
Swordsoul Supreme Sovereign - Chengying
1
10
Icejade Gymir Aegirine
1
11
Number 101: Silent Honor ARK
1
12
Number C101: Silent Honor DARK
1
13
N.As.H. Knight
1
14
CXyz N.As.Ch. Knight
1
15
Marincess Coral Anemone
1
Side Deck 0

Main Deck

40
Monster Cards
22
1
Ash Blossom & Joyous Spring
X
FIRE FIRE Level Level 3 [ Zombie / Tuner/Effect ]
ATK 0 DEF 1800
When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that effect.
●Add a card from the Deck to the hand.
●Special Summon from the Deck.
●Send a card from the Deck to the GY.
You can only use this effect of "Ash Blossom & Joyous Spring" once per turn.
3
2

Forbidden Cards

Forbidden
Maxx "C"
X
EARTH EARTH Level Level 2 [ Insect / Effect ]
ATK 500 DEF 200
(Quick Effect): You can send this card from your hand to the GY; this turn, each time your opponent Special Summons a monster(s), immediately draw 1 card. You can only use this effect of "Maxx "C"" once per turn.
3
3
Icejade Aegirine
X
WATER WATER Level Level 3 [ Aqua / Effect ]
ATK 1000 DEF 2000
If this card is Normal or Special Summoned: You can add 1 "Icejade" Spell/Trap from your Deck to your hand. When your opponent activates a card or effect that targets this card, or targets this card for an attack (Quick Effect): You can activate this effect; the next time this card would be destroyed by battle or card effect this turn, it is not destroyed, also Special Summon 1 WATER monster from your hand or GY, except "Icejade Aegirine", but return it to the hand during the End Phase. You can only use each effect of "Icejade Aegirine" once per turn.
3
4
Icejade Tremora
X
WATER WATER Level Level 5 [ Aqua / Effect ]
ATK 1500 DEF 1500
You can send this card from your hand to the GY; Special Summon 1 WATER monster from your hand. If a face-up WATER monster(s) you control is destroyed by battle or card effect, while this card is in your GY: You can banish this card; Special Summon 1 "Icejade" monster from your hand or GY, except "Icejade Tremora". You can only use each effect of "Icejade Tremora" once per turn.
1
5
Icejade Creation Aegirocassis
X
WATER WATER Level Level 7 [ Aqua / Tuner/Effect ]
ATK 2000 DEF 2000
While this card is equipped to a monster, the equipped monster gains 400 ATK/DEF for each banished monster. You can only use 1 of the following effects of "Icejade Creation Aegirocassis" per turn, and only once that turn. If this card is in your hand or GY (except during the Damage Step) (Quick Effect): You can target 1 "Icejade" monster you control; equip this card to that monster you control. While this card is equipped to a monster: You can Special Summon this card.
1
6
Icejade Kosmochlor
X
WATER WATER Level Level 10 [ Aqua / Effect ]
ATK 1500 DEF 3000
If a face-up card is in a Field Zone, you can Special Summon this card (from your hand). You can only Special Summon "Icejade Kosmochlor" once per turn this way. While "Icejade Cenote Enion Cradle" is on the field, monsters your opponent controls can only activate their effects the turn they are Summoned. If your "Icejade" monster battles an opponent's monster, that opponent's monster loses 1000 ATK during that damage calculation only.
1
7
Deep Sea Diva
X
WATER WATER Level Level 2 [ Sea Serpent / Tuner/Effect ]
ATK 200 DEF 400
When this card is Normal Summoned: You can Special Summon 1 Level 3 or lower Sea Serpent monster from your Deck.
3
8
Guitar Gurnards Duonigis
X
WATER WATER Level Level 3 [ Sea Serpent / Effect ]
ATK 1500 DEF 700
If this card is Special Summoned: You can banish cards from the top of your opponent's Deck equal to the number of WATER monsters you control. You can target 1 Level 4 or lower WATER monster you control; increase its Level by its original Level. You can banish this card from your GY; 1 WATER monster on the field gains 100 ATK for each currently banished monster, until the end of this turn. You can only use each effect of "Guitar Gurnards Duonigis" once per turn.
2
9
Abyss Shark
X
WATER WATER Level Level 5 [ Fish / Effect ]
ATK 1200 DEF 700
If this card is used for the Xyz Summon of a "Number" monster, it can be treated as a Level 3 or 4 monster. If all monsters you control are WATER (min. 1): You can Special Summon this card from your hand, and if you do, add 1 Level 3, 4, or 5 Fish monster from your Deck to your hand, except "Abyss Shark". For the rest of this turn, you cannot Special Summon monsters, except WATER monsters, also, double the first battle damage inflicted to your opponent this turn by your "Number" monster battling another monster. You can only use this effect of "Abyss Shark" once per turn.
3
10
Crystal Shark
X
WATER WATER Level Level 5 [ Fish / Effect ]
ATK 1100 DEF 800
If this card is used for the Xyz Summon of a "Number" monster, it can be treated as a Level 3 or 4 monster. If this card is in your hand or GY: You can target 1 WATER monster on the field; Special Summon this card (but banish this card when it leaves the field), and if you do, halve that monster's ATK, also, you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except Xyz Monsters. You can only use this effect of "Crystal Shark" once per turn.
1
11
Dream Shark
X
WATER WATER Level Level 5 [ Fish / Effect ]
ATK 0 DEF 2600
The first time this card would be destroyed by battle each turn, it is not destroyed. You can only use each of the following effects of "Dream Shark" once per turn. If you control no monsters, or if all monsters you control are WATER: You can Special Summon this card from your hand. When a card or effect that would inflict damage to you is activated, while this card is in your GY (except during the Damage Step): You can Special Summon this card, and if you do, make that effect damage to you 0. If Summoned this way, it loses 1000 DEF, also banish it when it leaves the field.
1
Spell Cards
14
1
Icejade Cradle
X
SPELL SPELL
Add 1 "Icejade" monster from your Deck to your hand with a different name from the cards you control or in your GY.
3
2
Icejade Cenote Enion Cradle
X
SPELL SPELL Field Field
When this card is activated: You can add 1 of your "Icejade" monsters that is banished or in your GY to your hand. Once per turn, if a monster(s) is Normal or Special Summoned (except during the Damage Step): You can target 1 WATER monster you control; that monster, along with any face-up monsters your opponent currently controls, loses ATK equal to the targeted monster's original ATK, until the end of this turn. You can only activate 1 "Icejade Cenote Enion Cradle" per turn.
2
3
Icejade Manifestation
X
SPELL SPELL
If you control a WATER monster and your opponent has a monster on their field or GY: Take 1 "Icejade" monster from your Deck, and either send it to the GY or Special Summon it. If a face-up "Icejade" monster you control leaves the field by an opponent's card, except by being destroyed (and except during the Damage Step): You can banish this card from your GY, then target 1 card your opponent controls; banish it. You can only use each effect of "Icejade Manifestation" once per turn.
2
4
Icejade Curse
X
SPELL SPELL Continuous Continuous
While an "Icejade" monster and "Icejade Cenote Enion Cradle" are on the field, your opponent cannot activate the effects of monsters that were Summoned that turn. When a monster is destroyed by battle involving your "Icejade" monster: You can target 1 of those destroyed monsters; inflict damage to your opponent equal to that monster's original ATK. You can only use this effect of "Icejade Curse" once per turn.
1
5
Ready Fusion
X
SPELL SPELL
Pay 1000 LP; Special Summon 1 Level 6 or lower non-Effect Fusion Monster from your Extra Deck, but it cannot attack, also destroy it during the End Phase. (This is treated as a Fusion Summon.) You can only activate 1 "Ready Fusion" per turn.
3
6
Foolish Burial Goods
X
SPELL SPELL
Send 1 Spell/Trap from your Deck to the GY. You can only activate 1 "Foolish Burial Goods" per turn.
1
7

Limited Cards

Limited
Called by the Grave
X
SPELL SPELL Quick-Play Quick-Play
Target 1 monster in your opponent's GY; banish it, and if you do, until the end of the next turn, its effects are negated, as well as the activated effects and effects on the field of monsters with the same original name.
2
Trap Cards
4
1
Icejade Erosion
X
TRAP TRAP Continuous Continuous
You can target 1 face-up card your opponent controls; destroy 1 "Icejade" monster you control, and if you do, negate the targeted card's effects until the end of this turn. If a face-up WATER monster you control leaves the field by an opponent's card, except by being destroyed (and except during the Damage Step): You can add to your hand or Special Summon, 1 "Icejade" monster from your Deck. You can only use each effect of "Icejade Erosion" once per turn.
1
2
Ice Barrier
X
TRAP TRAP
When an attack is declared involving your opponent's monster: Change that opponent's monster's ATK to 0, negate its effects, also it cannot change its battle position. You can banish this card from your GY; send 1 Level 5 or higher WATER monster from your Deck to the GY, then, you can add 1 WATER monster from your GY to your hand, also, until the end of your next turn after this effect resolves, you cannot Special Summon monsters, except WATER monsters. You can only use this effect of "Ice Barrier" once per turn.
1
3
Infinite Impermanence
X
TRAP TRAP
Target 1 face-up monster your opponent controls; negate its effects (until the end of this turn), then, if this card was Set before activation and is on the field at resolution, for the rest of this turn all other Spell/Trap effects in this column are negated. If you control no cards, you can activate this card from your hand.
2

Extra Deck

15
1
Sea Monster of Theseus
X
WATER WATER Level Level 5 [ Zombie / Fusion/Tuner ]
ATK 2200 DEF 1800
2 Tuners
1
2
Roaring Ocean Snake
X
WATER WATER Level Level 6 [ Aqua / Fusion ]
ATK 2100 DEF 1800
"Mystic Lamp" + "Hyosube"
1
3
Egyptian God Slime
X
WATER WATER Level Level 10 [ Aqua / Fusion/Effect ]
ATK 3000 DEF 3000
1 Aqua monster + 1 Level 10 WATER monster
Must first be either Fusion Summoned, or Special Summoned from your Extra Deck by Tributing 1 Level 10 Aqua monster with 0 ATK. This card can be treated as 1 or 3 Tributes for the Tribute Summon of a monster. Cannot be destroyed by battle. Your opponent's monsters cannot target for attacks, and your opponent cannot target with card effects, any monsters you control, except "Egyptian God Slime".
1
4
Deep Sea Prima Donna
X
WATER WATER Level Level 7 [ Sea Serpent / Synchro/Tuner/Effect ]
ATK 1500 DEF 2700
1 Tuner + 1+ non-Tuner monsters
Your opponent cannot target a Synchro Monster that used this card as material with monster effects. You can only use each of the following effects of "Deep Sea Prima Donna" once per turn.
●You can target 1 of your opponent's banished cards; add to your hand, or Special Summon, 1 Level 4 or lower WATER monster from your Deck, and if you do, add that target to their hand.
●If this card is sent to the GY: You can target 1 banished card; shuffle it into the Deck.
1
5
White Aura Whale
X
WATER WATER Level Level 8 [ Fish / Synchro/Effect ]
ATK 2800 DEF 2000
1 WATER Tuner + 1+ non-Tuner WATER monsters
When this card is Synchro Summoned: You can destroy all your opponent's Attack Position monsters. This card can make up to 2 attacks on monsters during each Battle Phase. If this card attacks a Defense Position monster, inflict piercing battle damage. If this card in your possession is destroyed by an opponent's card and sent to your GY: You can banish 1 other WATER monster from your GY; Special Summon this card as a Tuner.
1
6
Adamancipator Risen - Dragite
X
WATER WATER Level Level 8 [ Rock / Synchro/Effect ]
ATK 3000 DEF 2200
1 Tuner + 1+ non-Tuner monsters
During your Main Phase: You can excavate the top 5 cards of your Deck, and if you do, you can return cards your opponent controls to the hand, up to the number of excavated Rock monsters, also place the excavated cards on the bottom of your Deck in any order. When your opponent activates a Spell/Trap Card or effect, while a WATER monster is in your GY (Quick Effect): You can negate the activation, and if you do, destroy it. You can only use each effect of "Adamancipator Risen - Dragite" once per turn.
1
7
Accel Synchro Stardust Dragon
X
WIND WIND Level Level 8 [ Dragon / Synchro/Effect ]
ATK 2500 DEF 2000
1 Tuner + 1+ non-Tuner monsters
If this card is Synchro Summoned: You can Special Summon 1 Level 2 or lower Tuner from your GY. During the Main Phase (Quick Effect): You can Tribute this card; Special Summon 1 "Stardust Dragon" from your Extra Deck (this is treated as a Synchro Summon), then, immediately after this effect resolves, Synchro Summon using monsters you control as material. For the rest of this turn, the monsters Synchro Summoned by this effect are unaffected by your opponent's activated effects. You can only use each effect of "Accel Synchro Stardust Dragon" once per turn.
1
8

Forbidden Cards

Forbidden
Baronne de Fleur
X
WIND WIND Level Level 10 [ Warrior / Synchro/Effect ]
ATK 3000 DEF 2400
1 Tuner + 1+ non-Tuner monsters
Once per turn: You can target 1 card on the field; destroy it. Once while face-up on the field, when a card or effect is activated (Quick Effect): You can negate the activation, and if you do, destroy that card. You can only use the previous effect of "Baronne de Fleur" once per turn. Once per turn, during the Standby Phase: You can target 1 Level 9 or lower monster in your GY; return this card to the Extra Deck, and if you do, Special Summon that monster.
1
9
Swordsoul Supreme Sovereign - Chengying
X
WATER WATER Level Level 10 [ Wyrm / Synchro/Effect ]
ATK 3000 DEF 3000
1 Tuner + 1+ non-Tuner monsters
For each banished card, this card gains 100 ATK/DEF and monsters your opponent controls lose 100 ATK/DEF. If this card would be destroyed by card effect, you can banish 1 card from your GY instead. If a card(s) is banished (except during the Damage Step): You can banish 1 card each from both your opponent's field and GY. You can only use this effect of "Swordsoul Supreme Sovereign - Chengying" once per turn.
1
10
Icejade Gymir Aegirine
X
WATER WATER Level Level 10 [ Aqua / Synchro/Effect ]
ATK 3000 DEF 1500
1 WATER Tuner + 1+ non-Tuner monsters
(Quick Effect): You can activate this effect; face-up monsters you control cannot be destroyed, or banished, by your opponent's card effects this turn. Then, if you activated this effect in response to your opponent's card or effect activation, and your opponent has a card(s) with that name on their field and/or GY, you can banish those cards. If a card(s) is banished by your opponent's card effect, while this card is in your GY (except during the Damage Step): You can Special Summon this card. You can only use each effect of "Icejade Gymir Aegirine" once per turn.
1
11
Number 101: Silent Honor ARK
X
WATER WATER Rank Rank 4 [ Aqua / Xyz/Effect ]
ATK 2100 DEF 1000
2 Level 4 monsters
You can detach 2 materials from this card, then target 1 Special Summoned monster your opponent controls in face-up Attack Position; attach it to this card as material. You can only use this effect of "Number 101: Silent Honor ARK" once per turn. If this face-up card on the field would be destroyed by battle or card effect, you can detach 1 material from this card instead.
1
12
Number C101: Silent Honor DARK
X
WATER WATER Rank Rank 5 [ Aqua / Xyz/Effect ]
ATK 2800 DEF 1500
3 Level 5 monsters
Once per turn: You can target 1 Special Summoned monster your opponent controls; attach it to this card as material. When this card is destroyed and sent to the GY while it has material: You can Special Summon this card from your GY, then gain LP equal to the original ATK of this card. "Number 101: Silent Honor ARK" must be in your GY to activate and to resolve this effect. If this card is Special Summoned this way, it cannot attack for the rest of this turn.
1
13
N.As.H. Knight
X
WATER WATER Rank Rank 5 [ Aqua / Xyz/Effect ]
ATK 1700 DEF 2700
2 Level 5 monsters
Cannot be destroyed by battle while a "Number" monster is on the field. During the Main Phase (Quick Effect): You can detach 2 materials from this card; attach 1 "Number" Xyz Monster from your Extra Deck to this card that has a number between "101" and "107" in its name, then you can attach 1 other face-up monster on the field to this card. You can only use this effect of "N.As.H. Knight" once per turn.
1
14
CXyz N.As.Ch. Knight
X
WATER WATER Rank Rank 6 [ Aqua / Xyz/Effect ]
ATK 2000 DEF 3000
3 Level 6 monsters
You can also Xyz Summon this card by using "N.As.H. Knight" you control (transfer its materials to this card). Cannot be destroyed by card effects. You can detach 1 material from this card; Special Summon from your Extra Deck, 1 "Number" Xyz Monster that has a number between "101" and "107" in its name, using this face-up card you control (this is treated as an Xyz Summon, transfer its materials to the Summoned monster), but destroy it during your opponent's next End Phase. You can only use this effect of "CXyz N.As.Ch. Knight" once per turn.
1
15
Marincess Coral Anemone
X
WATER WATER Link Link 2 [ Cyberse / Link/Effect ]
ATK 2000 DEF -
2 WATER monsters
You can target 1 WATER monster with 1500 or less ATK in your GY; Special Summon it to your zone this card points to, also you cannot Special Summon monsters for the rest of this turn, except WATER monsters. If this card is sent from the field to the GY: You can target 1 "Marincess" card in your GY, except "Marincess Coral Anemone"; add it to your hand. You can only use each effect of "Marincess Coral Anemone" once per turn.
1

Side Deck

0