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- 1
- Deck Type
- Deck
- Deck Playstyle
- Concept
- Registered Category
- Evil HERO Primite White Forest
- Registered Tag
- Synchro Fusion
- Comment
- デッキの概要 白き森+原石+HEROデッキになります。 白き森が6シンクロを得意としているのでドロドロゴンが出しやすく原石の皇脈をコストにして展開が可能です。 原石の鳴獰、原石の号砲もしくはスピリットオブネオスを使ってスパークマンを出してスパークマンの融合体を出していきます。 スパークマンの融合体はプラズマヴァイズを主力としています。攻撃表示のモンスターは白き森魔法罠をコストにして破壊していき、シルウィアで裏側にしたモンスターには貫通を狙っていきます。 デッキ名の由来はシャーマンキングの道蓮の必殺技より、本当は九龍爆雷にしたかったがプラズマヴァイスマンのビートダウンなので馬孫ゴールデンパンチがしっくりきた。 質問は@dragnetNATUREにDMにてお願い致します。
| Monster Cards | 15 | ||
|---|---|---|---|
| 1 |
|
Astellar of the White Forest
|
3 |
| 2 |
|
Elzette of the White Forest
|
1 |
| 3 |
|
Elzette, Azamina of the White Forest
|
1 |
| 4 |
|
Silvy of the White Forest
|
2 |
| 5 |
|
Rucia of the White Forest
|
1 |
| 6 |
|
Elemental HERO Sparkman
|
2 |
| 7 |
|
Elemental HERO Stratos
|
1 |
| 8 |
|
Elemental HERO Liquid Soldier
|
1 |
| 9 |
|
Elemental HERO Spirit of Neos
|
1 |
| 10 |
|
Elemental HERO Honest Neos
|
1 |
| 11 |
|
Primite Dragon Ether Beryl
|
1 |
| 12 | |||
| 13 | |||
| 14 | |||
| Spell Cards | 19 | ||
|---|---|---|---|
| 1 |
|
Tales of the White Forest
|
2 |
| 2 |
|
Scourge of the White Forest
|
1 |
| 3 |
|
Sinful Spoils of the White Forest
|
1 |
| 4 |
|
Witch of the White Forest
|
2 |
| 5 |
|
E - Emergency Call
|
2 |
| 6 |
|
Spark Blaster
|
1 |
| 7 |
|
Miracle Fusion
|
1 |
| 8 |
|
Polymerization
|
1 |
| 9 |
|
Fusion Recycling Plant
|
1 |
| 10 |
|
Primite Lordly Lode
|
3 |
| 11 |
|
Primite Drillbeam
|
1 |
| 12 |
|
Primite Roar
|
1 |
| 13 |
|
Piercing the Darkness
|
1 |
| 14 |
|
Favorite Hero
|
1 |
| Trap Cards | 6 | ||
|---|---|---|---|
| 1 |
|
Woes of the White Forest
|
2 |
| 2 |
|
Azamina Aphes
|
1 |
| 3 |
|
Sinful Spoils of Slumber - Morrian
|
1 |
| 4 |
|
Primite Howl
|
1 |
| 5 |
|
Favorite Contact
|
1 |
| 6 | |||
| 7 | |||
| 8 | |||
| 9 | |||
| 10 | |||
| 11 | |||
| 12 | |||
| 13 | |||
| 14 | |||
| Extra Deck | 15 | ||
|---|---|---|---|
| 1 |
|
F・HERO フレイム・ウィングマン
|
1 |
| 2 |
|
Elemental HERO Thunder Giant - Voltic Thunder
|
1 |
| 3 |
|
Elemental HERO Darkbright
|
1 |
| 4 |
|
Elemental HERO Sunrise
|
1 |
| 5 |
|
Elemental HERO Flame Wingman - Infernal Rage
|
1 |
| 6 |
|
Elemental HERO Plasma Vice
|
1 |
| 7 |
|
Elemental HERO Shining Flare Wingman
|
1 |
| 8 |
|
F・HERO シャイニング・フレア・ウィングマン
|
1 |
| 9 |
|
Rciela, Sinister Soul of the White Forest
|
1 |
| 10 |
|
Silvera, Wolf Tamer of the White Forest
|
1 |
| 11 |
|
Muddy Mudragon
|
1 |
| 12 |
|
Diabell, Queen of the White Forest
|
1 |
| 13 |
|
PSY-Framelord Omega
Limited Cards Limited Cards |
1 |
| 14 |
|
Daigusto Emeral
Limited Cards Limited Cards |
1 |
| 15 |
|
Time Thief Redoer
|
1 |
| Side Deck | 0 | ||
|---|---|---|---|
Main Deck
40- Astellar of the White Forest
- X
-
LIGHT
Level 2
[
Spellcaster
/
Effect
]
ATK 0 DEF 0 - You can send 1 Spell/Trap from your hand or field to the GY; Special Summon 1 LIGHT Spellcaster Tuner from your Deck. If a Spell/Trap(s) is sent to your GY to activate a monster's effect, while this card is in your GY (except during the Damage Step): You can Special Summon this card. You can only use each effect of "Astellar of the White Forest" once per turn.
- Elzette of the White Forest
- X
-
LIGHT
Level 2
[
Spellcaster
/
Effect
]
ATK 0 DEF 0 - You can send 1 Spell/Trap from your hand or field to the GY; Special Summon this card from your hand, then add 1 "White Forest" monster from your Deck to your hand, except "Elzette of the White Forest". During your opponent's turn, if a LIGHT Spellcaster Tuner is Special Summoned to your field, while this card is in your GY (except during the Damage Step): You can add this card to your hand. You can only use each effect of "Elzette of the White Forest" once per turn.
- Elzette, Azamina of the White Forest
- X
-
LIGHT
Level 2
[
Illusion
/
Effect
]
ATK 0 DEF 0 - You can reveal this card in your hand; Special Summon 1 "White Forest" or "Azamina" monster from your hand. During your Main Phase: You can Fusion Summon 1 "Azamina" Fusion Monster from your Extra Deck, using monsters from your hand or field. If this card is sent to the GY as Synchro Material: You can add 1 "Sinful Spoils" card from your Deck to your hand. You can only use each effect of "Elzette, Azamina of the White Forest" once per turn.
- Silvy of the White Forest
- X
-
LIGHT
Level 4
[
Spellcaster
/
Tuner/Effect
]
ATK 1500 DEF 200 - If this card is Normal or Special Summoned: You can add 1 "White Forest" Spell/Trap from your Deck to your hand. If this card is in your GY (Quick Effect): You can target 1 "White Forest" Synchro Monster you control or in your GY; return it to the Extra Deck, and if you do, Special Summon this card, but negate its effects. You can only use each effect of "Silvy of the White Forest" once per turn.
- Rucia of the White Forest
- X
-
LIGHT
Level 4
[
Spellcaster
/
Tuner/Effect
]
ATK 800 DEF 1500 - If you control a "White Forest" monster: You can Special Summon this card from your hand. You can send 1 Spell/Trap from your hand or field to the GY; draw 1 card. If this card is in your GY (Quick Effect): You can target 1 "White Forest" Synchro Monster you control or in your GY; return it to the Extra Deck, and if you do, Special Summon this card, but negate its effects. You can only use each effect of "Rucia of the White Forest" once per turn.
- Elemental HERO Sparkman
- X
-
LIGHT
Level 4
[
Warrior
/
Normal
]
ATK 1600 DEF 1400 - An Elemental HERO and a warrior of light who proficiently wields many kinds of armaments. His Static Shockwave cuts off the path of villainy.
- Elemental HERO Stratos
- X
-
WIND
Level 4
[
Warrior
/
Effect
]
ATK 1800 DEF 300 -
When this card is Normal or Special Summoned: You can activate 1 of these effects;
●Destroy Spells/Traps on the field, up to the number of "HERO" monsters you control, except this card.
●Add 1 "HERO" monster from your Deck to your hand.
- Elemental HERO Liquid Soldier
- X
-
WATER
Level 4
[
Warrior
/
Effect
]
ATK 1400 DEF 1300 - When this card is Normal Summoned: You can target 1 Level 4 or lower "HERO" monster in your GY, except "Elemental HERO Liquid Soldier"; Special Summon it. If this card is used as Fusion Material for a "HERO" monster, and sent to the GY or banished: You can draw 2 cards, then discard 1 card. You can only use 1 "Elemental HERO Liquid Soldier" effect per turn, and only once that turn.
- Elemental HERO Spirit of Neos
- X
-
LIGHT
Level 7
[
Warrior
/
Effect
]
ATK 2500 DEF 2000 - When an opponent's monster declares an attack: You can Special Summon this card from your hand in Defense Position, and if you do, it cannot be destroyed by battle. If this card is Special Summoned: You can add from your Deck to your hand 1 "Polymerization" or 1 Spell/Trap that mentions an "Elemental HERO" monster's card name. During your Main Phase: You can shuffle this card into the Deck, and if you do, Special Summon 1 "Elemental HERO" Normal Monster from your Deck. You can only use each effect of "Elemental HERO Spirit of Neos" once per turn.
- Elemental HERO Honest Neos
- X
-
LIGHT
Level 7
[
Warrior
/
Effect
]
ATK 2500 DEF 2000 - (Quick Effect): You can discard this card, then target 1 "HERO" monster on the field; it gains 2500 ATK until the end of this turn. (Quick Effect): You can discard 1 "HERO" monster; this card gains ATK equal to the discarded monster's ATK until the end of this turn. You can only use each effect of "Elemental HERO Honest Neos" once per turn.
- Primite Dragon Ether Beryl
- X
-
EARTH
Level 4
[
Dragon
/
Effect
]
ATK 1600 DEF 0 - If this card is Normal Summoned: You can Set 1 "Primite" Spell/Trap from your Deck. You can only use each of the following effects of "Primite Dragon Ether Beryl" once per turn. You can Tribute this card; send 1 Normal Monster from your Deck to the GY. During your Standby Phase, if you have a Normal Monster in your field or GY: You can add this card from the GY to your hand.
- Tales of the White Forest
- X
-
SPELL
- If you control an Illusion or Spellcaster monster: Add 1 "White Forest" monster from your Deck to your hand. If this card is sent to the GY to activate a monster effect: You can Set this card. You can only use each effect of "Tales of the White Forest" once per turn.
- Scourge of the White Forest
- X
-
SPELL
Quick-Play
- Tribute 1 Synchro Monster, then target 1 face-up card on the field; negate its effects (until the end of this turn), then if you Tributed a "White Forest" Synchro Monster to activate this effect, you can Special Summon 1 Illusion monster from your GY. If this card is sent to the GY to activate a monster effect: You can Set this card. You can only use each effect of "Scourge of the White Forest" once per turn.
- Sinful Spoils of the White Forest
- X
-
SPELL
Quick-Play
-
If you control a Fiend, Illusion, or Spellcaster monster: Activate 1 of these effects;
●Special Summon 1 Fiend, Illusion, or Spellcaster monster from your hand.
●Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters from your hand or field.
If this card is sent to the GY to activate a monster effect: You can Set this card.
You can only use each effect of "Sinful Spoils of the White Forest" once per turn.
- Witch of the White Forest
- X
-
SPELL
Field
- When this card is activated: You can add 1 "White Forest" monster from your Deck to your hand, but you cannot Special Summon DARK monsters from the Extra Deck for the rest of this turn. The first time each "White Forest" monster you control would be destroyed by battle each turn, it is not destroyed. You can target 1 "White Forest" monster you control; it is treated as a Tuner this turn. You can only use this effect of "Witch of the White Forest" once per turn. You can only activate 1 "Witch of the White Forest" per turn.
- Spark Blaster
- X
-
SPELL
Equip
- Equip only to "Elemental HERO Sparkman". During your Main Phase: You can target 1 face-up monster; change the battle position of that target. After you use this effect 3 times, destroy this card.
- Miracle Fusion
- X
-
SPELL
- Fusion Summon 1 "Elemental HERO" Fusion Monster from your Extra Deck, by banishing Fusion Materials mentioned on it from your field or GY.
- Polymerization
- X
-
SPELL
- Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters from your hand or field.
- Fusion Recycling Plant
- X
-
SPELL
Field
- Once per turn: You can discard 1 card; add 1 "Polymerization" from your Deck or GY to your hand. Once per turn, during the End Phase: You can target 1 monster in your GY that was used as Fusion Material for a Fusion Summon this turn; add it to your hand.
- Primite Lordly Lode
- X
-
SPELL
Continuous
- When this card is activated: Add 1 "Primite" card from your Deck to your hand, except "Primite Lordly Lode". You can declare 1 Normal Monster Card name; Special Summon 1 declared Normal Monster from your hand, Deck, or GY in Defense Position, also you cannot activate the effects of Special Summoned monsters on the field this turn. You can only use each effect of "Primite Lordly Lode" once per turn. Normal Monsters and "Primite" monsters you control gain 300 ATK for each Normal Monster with different names in your GY.
- Primite Drillbeam
- X
-
SPELL
Quick-Play
- Reveal 1 "Primite" card, or 1 Normal Monster, in your hand, except "Primite Drillbeam" (or if you control a Normal Monster or a Level 5 or higher "Primite" monster, except a Token, you can activate this effect without revealing a card), then target 1 face-up card on the field; negate its effects, and if you do, banish it. During your Main Phase, if you control a "Primite" monster: You can Set this card from your GY. You can only use each effect of "Primite Drillbeam" once per turn.
- Primite Roar
- X
-
SPELL
Quick-Play
- Pay 2000 LP, then declare 1 Normal Monster Card name; the declared Normal Monsters and "Primite" monsters you control cannot be destroyed by battle (until the end of your opponent's turn), then if you control no monsters, you can Special Summon 1 declared Normal Monster from your Deck in Defense Position. If your opponent Normal Summons a monster: You can banish this card from your GY, then target 1 Normal Monster you control or in your GY; banish 1 monster from the field with less ATK than that monster.
- Piercing the Darkness
- X
-
SPELL
Continuous
- If you Normal or Special Summon a non-Token Normal Monster(s) (except during the Damage Step): You can draw 1 card. When an attack is declared involving an opponent's monster and a monster you control that is a Level 5 or higher Normal Monster, or was Ritual Summoned using a Normal Monster, or was Fusion, Synchro, or Xyz Summoned using a Normal Monster as material: You can make that monster you control gain ATK equal to that opponent's monster's ATK, until the end of this turn. You can only use each effect of "Piercing the Darkness" once per turn.
- Favorite Hero
- X
-
SPELL
Equip
- Equip only to a Level 5 or higher "HERO" monster. If you control a card in your Field Zone, the equipped monster gains ATK equal to its original DEF, also your opponent cannot target it with card effects. At the start of the Battle Phase: You can activate 1 Field Spell directly from your hand or Deck. You can only use this effect of "Favorite Hero" once per turn. When the equipped monster attacks and destroys an opponent's monster by battle: You can send this card to the GY; the attacking monster can make a second attack in a row.
- Woes of the White Forest
- X
-
TRAP
- Special Summon 1 "White Forest" monster from your hand or Deck, then immediately after this effect resolves, you can Synchro Summon 1 "White Forest" Synchro Monster. If this card is sent to the GY to activate a monster effect: You can Set this card. You can only use each effect of "Woes of the White Forest" once per turn.
- Azamina Aphes
- X
-
TRAP
-
(This card is always treated as a "White Forest" card.)
Target cards on the field, up to the number of Fusion and Synchro Monsters in your field and GY that are Fiend, Illusion, or Spellcaster; return them to the hand. If this card is sent to the GY to activate a monster effect: You can Set this card. You can only use each effect of "Azamina Aphes" once per turn.
- Sinful Spoils of Slumber - Morrian
- X
-
TRAP
- Target 1 face-up Special Summoned monster on the field; change it to face-down Defense Position. If you control a Level 5 or higher Illusion monster, while this card is in your GY: You can Set this card, but banish it when it leaves the field. You can only use 1 "Sinful Spoils of Slumber - Morrian" effect per turn, and only once that turn.
- Primite Howl
- X
-
TRAP
- Declare 1 Normal Monster Card name; you take no battle damage from battles involving your declared Normal Monsters or your "Primite" monsters (for the rest of this turn), then if you control no monsters, you can Special Summon 1 declared Normal Monster from your Deck or GY. During your opponent's turn: You can banish this card from your GY, then target 1 Normal Monster you control or in your GY; take control of 1 monster your opponent controls with higher ATK than that monster, until the End Phase.
- Favorite Contact
- X
-
TRAP
- Special Summon 1 Fusion Monster from your Extra Deck that mentions a "HERO" monster as material, ignoring its Summoning conditions, by placing the Fusion Materials mentioned on it on the bottom of the Deck in any order, from among cards in your hand, field, GY, and/or your banished cards. If you placed "Elemental HERO Neos" into the Deck, neither player can return the monster Special Summoned by this effect to the Extra Deck. You can only activate 1 "Favorite Contact" per turn.
Extra Deck
15
- F・HERO フレイム・ウィングマン
- X
-
風属性
Level 6
[
戦士族
/
融合/効果
]
ATK 2100 DEF 1200 -
同じ種族で属性が異なるモンスター×2
このカード名はルール上「E・HERO」カードとしても扱う。
このカード名の①②の効果はそれぞれ1ターンに1度しか使用できない。
①:このカードが攻撃力2200以上のモンスターと戦闘を行う攻撃宣言時に発動できる。このカードの攻撃力は1000アップする。その後、手札からレベル4以下のモンスター1体を守備表示で特殊召喚できる。
②:モンスターが戦闘で破壊された自分・相手ターンに発動できる。自分の手札・フィールドのモンスターを融合素材とし、融合モンスター1体を融合召喚する。
- Elemental HERO Thunder Giant - Voltic Thunder
- X
-
LIGHT
Level 6
[
Warrior
/
Fusion/Effect
]
ATK 2400 DEF 1500 -
2 "Elemental HERO" monsters with different Attributes
Must be Fusion Summoned. If this card is Special Summoned and your opponent controls more cards than you do: You can destroy all other cards on the field. You can Tribute this card that was Fusion Summoned using a Normal Monster(s) as material, then target 1 "Elemental HERO" monster in your GY; Special Summon it. You can only use each effect of "Elemental HERO Thunder Giant - Voltic Thunder" once per turn.
- Elemental HERO Darkbright
- X
-
DARK
Level 6
[
Warrior
/
Fusion/Effect
]
ATK 2000 DEF 1000 -
"Elemental HERO Sparkman" + "Elemental HERO Necroshade"
Must be Fusion Summoned. If this card attacks a Defense Position monster, inflict piercing battle damage. If this card attacks, change it to Defense Position at the end of the Damage Step. If this card is destroyed: Target 1 monster your opponent controls; destroy that target.
- Elemental HERO Sunrise
- X
-
LIGHT
Level 7
[
Warrior
/
Fusion/Effect
]
ATK 2500 DEF 1200 -
2 "HERO" monsters with different Attributes
Must be Fusion Summoned. Monsters you control gain 200 ATK for each different Attribute you control. You can only use each of the following effects of "Elemental HERO Sunrise" once per turn.
●If this card is Special Summoned: You can add 1 "Miracle Fusion" from your Deck to your hand.
●When an attack is declared involving another "HERO" monster you control: You can target 1 card on the field; destroy it.
- Elemental HERO Flame Wingman - Infernal Rage
- X
-
WIND
Level 8
[
Warrior
/
Fusion/Effect
]
ATK 2100 DEF 1200 -
2 "Elemental HERO" monsters with different Attributes
Must be Fusion Summoned. If this card is Special Summoned: You can add 1 card with "Favorite" in its name from your Deck or GY to your hand. You can Tribute this card that was Fusion Summoned using a Normal Monster(s) as material; Special Summon 1 Level 7 or lower "Elemental HERO" monster from your Deck or Extra Deck that cannot be Normal Summoned/Set, ignoring its Summoning conditions. You can only use each effect of "Elemental HERO Flame Wingman - Infernal Rage" once per turn.
- Elemental HERO Plasma Vice
- X
-
EARTH
Level 8
[
Warrior
/
Fusion/Effect
]
ATK 2600 DEF 2300 -
"Elemental HERO Sparkman" + "Elemental HERO Bladedge"
Must be Fusion Summoned. If this card attacks a Defense Position monster, inflict piercing battle damage. You can discard 1 card, then target 1 Attack Position monster your opponent controls; destroy that target.
- Elemental HERO Shining Flare Wingman
- X
-
LIGHT
Level 8
[
Warrior
/
Fusion/Effect
]
ATK 2500 DEF 2100 -
"Elemental HERO Flame Wingman" + "Elemental HERO Sparkman"
Must be Fusion Summoned. Gains 300 ATK for each "Elemental HERO" card in your GY. If this card destroys a monster by battle and sends it to the GY: Inflict damage to your opponent equal to that monster's original ATK in the GY.
- F・HERO シャイニング・フレア・ウィングマン
- X
-
光属性
Level 8
[
戦士族
/
融合/効果
]
ATK 2500 DEF 2100 -
融合モンスター+フィールドの表側表示モンスター
このカード名はルール上「E・HERO」カードとしても扱う。
このカード名の①の効果は1ターンに1度しか使用できない。
①:このカードがEXデッキから特殊召喚した場合に発動できる。自分の墓地からモンスター5体をデッキに戻す。その後、自分は2枚ドローし、このカードの攻撃力は1000アップする。
②:このカードが戦闘でモンスターを破壊した場合に発動する。そのモンスターの元々の攻撃力分のダメージを相手に与える。
- Rciela, Sinister Soul of the White Forest
- X
-
LIGHT
Level 6
[
Spellcaster
/
Synchro/Tuner/Effect
]
ATK 2000 DEF 1500 -
1 Tuner + 1+ non-Tuner monsters
If this card is Special Summoned: You can send 1 Spell/Trap from your hand or field to the GY; add 1 "White Forest" card or 1 LIGHT Spellcaster monster from your Deck to your hand. You can only use this effect of "Rciela, Sinister Soul of the White Forest" once per turn. Illusion and Spellcaster Synchro Monsters you control gain 500 ATK, also they cannot be destroyed by your opponent's card effects.
- Silvera, Wolf Tamer of the White Forest
- X
-
LIGHT
Level 6
[
Spellcaster
/
Synchro/Tuner/Effect
]
ATK 1900 DEF 2400 -
1 Tuner + 1+ non-Tuner monsters
If this card is Special Summoned: You can change all face-up monsters your opponent controls to face-down Defense Position. Illusion and Spellcaster Synchro Monsters you control gain 500 ATK, also if they attack a Defense Position monster, inflict double piercing battle damage to your opponent.
- Muddy Mudragon
- X
-
DARK
Level 6
[
Dragon
/
Synchro/Effect
]
ATK 500 DEF 2200 -
1 Tuner + 1+ non-Tuner monsters
This card can be used as a substitute for any 1 Fusion Material whose name is specifically listed on the Fusion Monster Card, but the other Fusion Material(s) must be correct. During your Main Phase, if you control this Synchro Summoned card: You can Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters you control as Fusion Material, including this card. You can only use this effect of "Muddy Mudragon" once per turn.
- Diabell, Queen of the White Forest
- X
-
LIGHT
Level 8
[
Illusion
/
Synchro/Effect
]
ATK 2500 DEF 2000 -
1 Tuner + 1+ non-Tuner monsters
If this card is Synchro Summoned using a Tuner Synchro Monster: You can target 1 Spell/Trap in your GY; add it to your hand. When your opponent activates a card or effect (Quick Effect): You can send 1 Spell/Trap from your hand or field to the GY; Special Summon 1 Level 7 or lower Tuner Synchro Monster from your Extra Deck, GY, or banishment. You can only use each effect of "Diabell, Queen of the White Forest" once per turn.
Limited Cards
Limited- PSY-Framelord Omega
- X
-
LIGHT
Level 8
[
Psychic
/
Synchro/Effect
]
ATK 2800 DEF 2200 -
1 Tuner + 1+ non-Tuner monsters
Once per turn, during the Main Phase (Quick Effect): You can banish both this face-up card from the field and 1 random card from your opponent's hand, face-up, until your next Standby Phase. Once per turn, during your opponent's Standby Phase: You can target 1 banished card; return it to the GY. If this card is in your GY: You can target 1 other card in the GY; shuffle both that card and this card from the GY into the Deck.
Limited Cards
Limited- Daigusto Emeral
- X
-
WIND
Rank 4
[
Rock
/
Xyz/Effect
]
ATK 1800 DEF 800 -
2 Level 4 monsters
Once per turn: You can detach 1 material from this card, then activate 1 of these effects;
●Target 3 monsters in your GY; shuffle all 3 into the Deck, then draw 1 card.
●Target 1 non-Effect Monster in your GY; Special Summon that target.
- Time Thief Redoer
- X
-
DARK
Rank 4
[
Psychic
/
Xyz/Effect
]
ATK 2400 DEF 2000 -
2 Level 4 monsters
Once per turn, during the Standby Phase: You can attach the top card of your opponent's Deck to this card as material. (Quick Effect): You can detach up to 3 different types of materials from this card, then apply the following effect(s) depending on what was detached.
●Monster: Banish this card until the End Phase.
●Spell: Draw 1 card.
●Trap: Place 1 face-up card your opponent controls on top of the Deck.
You can only use this effect of "Time Thief Redoer" once per turn.
