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- Comment
- #AAOFFSP9で使用 チ。を一気見して作りたくなったプラネットデッキ サイバーポッドで相手の場に出された星4以下をアースグラビティとマーキュリーのコンボでジアースに特攻させるのが主なギミック 相手のデッキと運が悪いとワンキルなったりすることもある マーキュリー×ジアース×マーズの3体でデミウルギアを出せるとかっこいいかもしれない
- Remove Forbidden Card "Isolde, Two Tales of the Noble Knights" x 1.
Monster Cards | 36 | ||
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1 |
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Igknight Gallant
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2 |
2 |
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Igknight Veteran
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1 |
3 |
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Infernoble Knight - Renaud
|
2 |
4 |
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Plaguespreader Zombie
|
1 |
5 |
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Secret Six Samurai - Genba
|
1 |
6 |
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Cyber Jar
|
1 |
7 |
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Jurrac Dino
|
1 |
8 |
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Scareclaw Astra
|
3 |
9 |
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Scareclaw Belone
|
3 |
10 |
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Scareclaw Acro
|
3 |
11 |
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Elemental HERO Ocean
|
1 |
12 |
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Elemental HERO Stratos
|
1 |
13 |
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Rescue Ferret
|
1 |
14 |
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Cocatorium the Heavy Metal Avian
|
3 |
15 |
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Scareclaw Reichheart
|
3 |
16 |
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Elemental HERO Spirit of Neos
|
1 |
17 |
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The Tripper Mercury
|
1 |
18 |
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Performapal Odd-Eyes Valet
|
1 |
19 |
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Dark Doriado
|
1 |
20 |
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Ignis Phoenix, the Dracoslayer
|
1 |
21 |
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Performapal Splashmammoth
|
1 |
22 |
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Rescue Cat
|
1 |
23 |
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The Blazing Mars
|
1 |
24 |
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Obsessive Uvualoop
|
1 |
Spell Cards | 9 | ||
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1 |
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Reinforcement of the Army
Limited Cards Limited Cards |
1 |
2 |
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Scareclaw Arrival
|
2 |
3 |
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Broken Bamboo Sword
|
1 |
4 |
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Cursed Bamboo Sword
|
1 |
5 |
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Supermagic Sword of Raptinus
|
1 |
6 |
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"Infernoble Arms - Durendal"
|
1 |
7 |
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Primitive Planet Reichphobia
|
1 |
8 |
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Burning Bamboo Sword
|
1 |
9 | |||
10 | |||
11 | |||
12 | |||
13 | |||
14 | |||
15 | |||
16 | |||
17 | |||
18 | |||
19 | |||
20 | |||
21 | |||
22 | |||
23 | |||
24 |
Trap Cards | 1 | ||
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1 |
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Terra Firma Gravity
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1 |
2 | |||
3 | |||
4 | |||
5 | |||
6 | |||
7 | |||
8 | |||
9 | |||
10 | |||
11 | |||
12 | |||
13 | |||
14 | |||
15 | |||
16 | |||
17 | |||
18 | |||
19 | |||
20 | |||
21 | |||
22 | |||
23 | |||
24 |
Extra Deck | 15 | ||
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1 |
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Elemental HERO Terra Firma
|
1 |
2 |
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Muddy Mudragon
|
1 |
3 |
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Tilting Entrainment
|
1 |
4 |
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Power Tool Braver Dragon
|
1 |
5 |
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Symphonic Warrior Rockks
|
1 |
6 |
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Starring Knight
|
1 |
7 |
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Scareclaw Light-Heart
|
1 |
8 |
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Isolde, Two Tales of the Noble Knights
Forbidden Cards Forbidden Cards |
1 |
9 |
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Ferocious Flame Swordsman
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1 |
10 |
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Beyond the Pendulum
|
1 |
11 |
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S:P Little Knight
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1 |
12 |
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Scareclaw Tri-Heart
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1 |
13 |
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Saryuja Skull Dread
|
1 |
14 |
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Borrelguard Dragon
|
1 |
15 |
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Worldsea Dragon Zealantis
|
1 |
Side Deck | 0 |
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Main Deck
46Monster Cards
36
1
- Igknight Gallant
- X
-
FIRE
Level 6 [ Warrior / Pendulum/Normal ]
ATK 2100 DEF 2200 -
P Scale 2 If you have an "Igknight" card in your other Pendulum Zone: You can destroy both cards in your Pendulum Zones, and if you do, add 1 FIRE Warrior-Type monster from your Deck or Graveyard to your hand.
- A leader of the most dashing Igknight commando unit. His greatest challenge is keeping the hot tempers of his men under control.
2
2
- Igknight Veteran
- X
-
FIRE
Level 6 [ Warrior / Pendulum/Normal ]
ATK 1300 DEF 2700 -
P Scale 7 If you have an "Igknight" card in your other Pendulum Zone: You can destroy both cards in your Pendulum Zones, and if you do, add 1 FIRE Warrior-Type monster from your Deck or Graveyard to your hand.
- This grizzled leader of the bodyguards division acts as chaperone to the Cavalier, and is one of the few complainers about her recklessness (mostly to the Gallant, the only one who understands him).
1
3
- Infernoble Knight - Renaud
- X
-
FIRE
Level 1 [ Warrior / Effect ]
ATK 500 DEF 200 - If you control a FIRE Warrior monster, you can Special Summon this card (from your hand). If Summoned this way, treat this card as a Tuner. You can only Special Summon "Infernoble Knight - Renaud" once per turn this way. If this card is Special Summoned: You can target 1 of your FIRE Warrior monsters, or 1 of your Equip Spells, that is banished or in your GY, except "Infernoble Knight - Renaud"; add it to your hand. You can only use this effect of "Infernoble Knight - Renaud" once per turn.
2
4
- Plaguespreader Zombie
- X
-
DARK
Level 2 [ Zombie / Tuner/Effect ]
ATK 400 DEF 200 - If this card is in your GY: You can place 1 card from your hand on the top of the Deck; Special Summon this card, but banish it when it leaves the field.
1
5
- Secret Six Samurai - Genba
- X
-
FIRE
Level 2 [ Warrior / Tuner/Effect ]
ATK 500 DEF 2100 - When this card is Normal Summoned: You can target 1 of your banished "Six Samurai" monsters; add it to your hand. If exactly 1 "Six Samurai" monster you control (and no other cards) would be destroyed by card effect, you can banish this card from your GY instead.
1
6
- Cyber Jar
- X
-
DARK
Level 3 [ Rock / Flip/Effect ]
ATK 900 DEF 900 - FLIP: Destroy all monsters on the field, then both players reveal the top 5 cards from their Decks, then Special Summon all revealed Level 4 or lower monsters in face-up Attack Position or face-down Defense Position, also add any remaining cards to their hand. (If either player has less than 5 cards in their Deck, reveal as many as possible.)
1
7
- Jurrac Dino
- X
-
FIRE
Level 3 [ Dinosaur / Tuner/Effect ]
ATK 1700 DEF 800 - Once during each player's End Phase, if this card destroyed an opponent's monster by battle this turn, you can Tribute 1 "Jurrac" monster to draw 2 cards.
1
8
- Scareclaw Astra
- X
-
EARTH
Level 3 [ Beast / Effect ]
ATK 0 DEF 1300 - You can Special Summon this card (from your hand) to your Main Monster Zone, adjacent to a "Scareclaw" monster you control or in its column. You can only Special Summon "Scareclaw Astra" once per turn this way. Your "Scareclaw" monsters in the Extra Monster Zone(s) can attack a number of times each Battle Phase, up to the number of Defense Position "Scareclaw" monsters you control with different names.
3
9
- Scareclaw Belone
- X
-
EARTH
Level 3 [ Beast / Effect ]
ATK 0 DEF 1700 - You can Special Summon this card (from your hand) to your Main Monster Zone, adjacent to a "Scareclaw" monster you control or in its column. You can only Special Summon "Scareclaw Belone" once per turn this way. If your "Scareclaw" monster in the Extra Monster Zone attacks a Defense Position monster, inflict piercing battle damage to your opponent.
3
10
- Scareclaw Acro
- X
-
EARTH
Level 3 [ Beast / Effect ]
ATK 0 DEF 2000 - You can Special Summon this card (from your hand) to your Main Monster Zone, adjacent to a "Scareclaw" monster you control or in its column. You can only Special Summon "Scareclaw Acro" once per turn this way. Your "Scareclaw" monsters in the Extra Monster Zone(s) gain 300 ATK for each Defense Position monster you control.
3
11
- Elemental HERO Ocean
- X
-
WATER
Level 4 [ Warrior / Effect ]
ATK 1500 DEF 1200 - Once per turn, during your Standby Phase: You can target 1 "HERO" monster you control or in your Graveyard; return that target to the hand.
1
12
- Elemental HERO Stratos
- X
-
WIND
Level 4 [ Warrior / Effect ]
ATK 1800 DEF 300 -
When this card is Normal or Special Summoned: You can activate 1 of these effects;
●Destroy Spells/Traps on the field, up to the number of "HERO" monsters you control, except this card.
●Add 1 "HERO" monster from your Deck to your hand.
1
13
- Rescue Ferret
- X
-
EARTH
Level 4 [ Beast / Effect ]
ATK 300 DEF 100 - You can shuffle this card you control into the Deck; Special Summon monster(s) from your Deck, except "Rescue Ferret", whose total Levels equal 6, to your zone(s) a Link Monster(s) points to, but those Summoned monsters have their effects negated, also destroy them during the End Phase. You can only use this effect of "Rescue Ferret" once per turn.
1
14
- Cocatorium the Heavy Metal Avian
- X
-
WIND
Level 4 [ Winged Beast / Effect ]
ATK 1300 DEF 900 - If this card is in your hand or GY: You can Tribute 1 Beast, Beast-Warrior, or Winged Beast monster; Special Summon this card, but banish it when it leaves the field. You can banish 1 Level 4 or lower Beast, Beast-Warrior, or Winged Beast monster from your Deck; this card's name becomes that banished monster's name, also it becomes the same Type, Attribute and Level as that monster's, until the End Phase. You can only use each effect of "Cocatorium the Heavy Metal Avian" once per turn.
3
15
- Scareclaw Reichheart
- X
-
DARK
Level 4 [ Warrior / Effect ]
ATK 1500 DEF 2100 - You can Special Summon this card (from your hand) to your Main Monster Zone, adjacent to a "Scareclaw" monster you control or in its column. You can only Special Summon "Scareclaw Reichheart" once per turn this way. If this card is Normal or Special Summoned: You can add 1 "Scareclaw" Spell/Trap from your Deck to your hand, then, if 3 or more Defense Position monsters are on the field, you can draw 1 card. You can only use this effect of "Scareclaw Reichheart" once per turn.
3
16
- Elemental HERO Spirit of Neos
- X
-
LIGHT
Level 7 [ Warrior / Effect ]
ATK 2500 DEF 2000 - When an opponent's monster declares an attack: You can Special Summon this card from your hand in Defense Position, and if you do, it cannot be destroyed by battle. If this card is Special Summoned: You can add from your Deck to your hand 1 "Polymerization" or 1 Spell/Trap that mentions an "Elemental HERO" monster's card name. During your Main Phase: You can shuffle this card into the Deck, and if you do, Special Summon 1 "Elemental HERO" Normal Monster from your Deck. You can only use each effect of "Elemental HERO Spirit of Neos" once per turn.
1
17
- The Tripper Mercury
- X
-
WATER
Level 8 [ Aqua / Effect ]
ATK 2000 DEF 2000 - When this card is Tribute Summoned: You can change all monsters on the field to face-up Attack Position. You can Tribute 3 monsters to Tribute Summon (but not Set) this card. If Summoned this way, while this card is on the field all monsters your opponent controls lose ATK equal to their original ATK. This card can make a second attack during each Battle Phase.
1
18
- Performapal Odd-Eyes Valet
- X
-
LIGHT
Level 1 [ Spellcaster / Pendulum/Effect ]
ATK 100 DEF 200 -
P Scale 8 Once per turn, when an opponent's monster declares an attack: You can make that opponent's monster lose 300 ATK for each face-up Pendulum Monster in your Extra Deck.
- If this card is Normal or Special Summoned: You can send 1 "Performapal" or "Odd-Eyes" monster from your Deck to the GY, except "Performapal Odd-Eyes Valet", and if you do, this card's Level becomes the same as that monster's, until the end of this turn. You can only use this effect of "Performapal Odd-Eyes Valet" once per turn. If this card in the Monster Zone is destroyed: You can place this card in your Pendulum Zone.
1
19
- Dark Doriado
- X
-
DARK
Level 4 [ Spellcaster / Pendulum/Effect ]
ATK 1800 DEF 1400 -
P Scale 5 All EARTH, WATER, FIRE, and WIND monsters you control gain 200 ATK/DEF for every different Attribute among the monsters you control.
- If this card is Normal or Special Summoned: You can choose 4 monsters from your Deck (1 EARTH, 1 WATER, 1 FIRE, and 1 WIND), then place them on top of the Deck in any order.
1
20
- Ignis Phoenix, the Dracoslayer
- X
-
FIRE
Level 4 [ Warrior / Pendulum/Effect ]
ATK 1700 DEF 1900 -
P Scale 7 During your Main Phase: You can shuffle 1 face-up Pendulum Monster from your Extra Deck into the Deck, then add 1 non-Pendulum "Dracoslayer" or "Igknight" monster from your Deck to your hand. You can only use this effect of "Ignis Phoenix, the Dracoslayer" once per turn.
-
(This card is always treated as an "Igknight" card.)
If this card on the field is destroyed by battle or card effect: You can Special Summon 1 "Dracoslayer" or "Igknight" monster from your Deck, except "Ignis Phoenix, the Dracoslayer", and if you do, it is treated as a Tuner. You can only use this effect of "Ignis Phoenix, the Dracoslayer" once per turn.
1
21
- Performapal Splashmammoth
- X
-
WATER
Level 6 [ Beast / Pendulum/Effect ]
ATK 1900 DEF 2300 -
P Scale 4 Once per turn, when a Fusion Monster(s) is Special Summoned to your side of the field (except during the Damage Step): You can Special Summon 1 face-up "Odd-Eyes" Pendulum Monster from your Extra Deck.
- During your Main Phase: You can Fusion Summon 1 Dragon-Type Fusion Monster from your Extra Deck, using monsters you control as Fusion Materials. You can only use this effect of "Performapal Splashmammoth" once per Duel.
1
22
- Rescue Cat
- X
-
EARTH
Level 4 [ Beast / Effect ]
ATK 300 DEF 100 - You can send this card to the GY; Special Summon 2 Level 3 or lower Beast monsters from your Deck, but their effects are negated, also they are destroyed during the End Phase. You can only use this effect of "Rescue Cat" once per turn.
1
23
- The Blazing Mars
- X
-
FIRE
Level 8 [ Pyro / Effect ]
ATK 2600 DEF 2200 - While this card is in your hand or GY: You can banish 3 other monsters from your GY; Special Summon this card, also you cannot Special Summon other monsters for the rest of this turn. During your Main Phase 1: You can send all other monsters you control to the GY; inflict 500 damage to your opponent for each monster sent to the GY. You can only use this effect of "The Blazing Mars" once per turn.
1
24
- Obsessive Uvualoop
- X
-
EARTH
Level 4 [ Fiend / Tuner/Effect ]
ATK 1200 DEF 1800 - If this card is in your hand: You can target 1 Synchro Monster you control or in your GY; banish it, and if you do, Special Summon this card. If this card is in your GY: You can target 1 Synchro Monster you control or in your GY; banish it, and if you do, add this card to your hand. You can only use each effect of "Obsessive Uvualoop" once per turn.
1
Spell Cards
9
1
Limited Cards
Limited- Reinforcement of the Army
- X
-
SPELL
- Add 1 Level 4 or lower Warrior monster from your Deck to your hand.
1
2
- Scareclaw Arrival
- X
-
SPELL
- Target 1 "Scareclaw" monster or "Visas Starfrost" in your GY; Special Summon it in Defense Position. If a "Scareclaw" Link Monster(s) you control would be destroyed by battle or card effect, you can banish this card from your GY instead. You can only use this effect of "Scareclaw Arrival" once per turn.
2
4
- Cursed Bamboo Sword
- X
-
SPELL
Equip
- The equipped monster gains 0 ATK. You can target 1 other "Bamboo Sword" card you control; return it to the hand, and if you do, the equipped monster can attack your opponent directly this turn. You can only use this effect of "Cursed Bamboo Sword" once per turn. If this card is sent to the Graveyard: You can add 1 "Bamboo Sword" card from your Deck to your hand, except "Cursed Bamboo Sword".
1
5
- Supermagic Sword of Raptinus
- X
-
SPELL
Equip
-
At the start of the Battle Phase: You can change the equipped monster's battle position, and if you do, immediately after this effect resolves, Normal Summon 1 monster. You can only use this effect of "Supermagic Sword of Raptinus" once per turn. Apply this effect depending on the equipped monster's battle position.
●Attack Position: Your opponent cannot target the equipped monster with card effects.
●Defense Position: The equipped monster cannot be destroyed by battle.
1
6
- "Infernoble Arms - Durendal"
- X
-
SPELL
Equip
- While this card is equipped to a monster: You can add 1 Level 5 or lower FIRE Warrior monster from your Deck to your hand, then destroy this card. If this card is sent to the GY because the equipped monster is sent to the GY: You can target 1 Level 5 or lower FIRE Warrior monster in your GY; Special Summon it, also you cannot Special Summon monsters for the rest of this turn, except Warrior monsters. You can only use 1 ""Infernoble Arms - Durendal"" effect per turn, and only once that turn.
1
7
- Primitive Planet Reichphobia
- X
-
SPELL
Field
- When this card is activated: You can add 1 "Scareclaw" monster or "Visas Starfrost" from your Deck to your hand. Monsters your opponent controls lose 100 ATK/DEF for each Defense Position monster on the field. If 3 or more Defense Position monsters are on the field: You can target 1 card your opponent controls; destroy it. You can only use this effect of "Primitive Planet Reichphobia" once per turn. You can only activate 1 "Primitive Planet Reichphobia" per turn.
1
8
- Burning Bamboo Sword
- X
-
SPELL
Continuous
- If you activate a "Bamboo Sword" card while this card is already face-up in your Spell & Trap Zone: You can skip your opponent's next Main Phase 1.
1
Trap Cards
1
1
- Terra Firma Gravity
- X
-
TRAP
- During your opponent's Battle Phase, if you control "Elemental HERO Terra Firma": This turn, all Level 4 or lower monsters your opponent controls that can attack a face-up "Elemental HERO Terra Firma" you control must attack it, and cannot otherwise attack.
1
Extra Deck
15
1
- Elemental HERO Terra Firma
- X
-
EARTH
Level 8 [ Warrior / Fusion/Effect ]
ATK 2500 DEF 2000 -
"Elemental HERO Ocean" + "Elemental HERO Woodsman"
Must be Fusion Summoned and cannot be Special Summoned by other ways. You can Tribute 1 face-up "Elemental HERO" monster; this card gains ATK equal to the Tributed monster's ATK, until the End Phase.
1
2
- Muddy Mudragon
- X
-
DARK
Level 6 [ Dragon / Synchro/Effect ]
ATK 500 DEF 2200 -
1 Tuner + 1+ non-Tuner monsters
This card can be used as a substitute for any 1 Fusion Material whose name is specifically listed on the Fusion Monster Card, but the other Fusion Material(s) must be correct. During your Main Phase, if you control this Synchro Summoned card: You can Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters you control as Fusion Material, including this card. You can only use this effect of "Muddy Mudragon" once per turn.
1
3
- Tilting Entrainment
- X
-
EARTH
Level 8 [ Machine / Synchro/Effect ]
ATK 2800 DEF 1600 -
1 Tuner + 1+ non-Tuner monsters
If this card is Synchro Summoned: You can Special Summon 1 Level 4 or lower Pendulum Monster from your hand or face-up from your Extra Deck. At the end of the Damage Step, when this card or your Pendulum Monster battles an opponent's monster, but the opponent's monster was not destroyed by the battle: You can destroy that opponent's monster. You can only use each effect of "Tilting Entrainment" once per turn.
1
4
- Power Tool Braver Dragon
- X
-
EARTH
Level 9 [ Machine / Synchro/Effect ]
ATK 2500 DEF 2300 -
1 Tuner + 1+ non-Tuner monsters
If this card is Special Summoned: You can equip up to 3 Equip Spells with different names from your Deck and/or GY to this card. During the Main Phase (Quick Effect): You can send 1 of your Equip Spells equipped to this card to the GY, then target 1 Effect Monster on the field; either change its battle position, or until the end of this turn, negate its effects. You can only use each effect of "Power Tool Braver Dragon" once per turn.
1
5
- Symphonic Warrior Rockks
- X
-
WIND
Level 7 [ Machine / Synchro/Pendulum/Effect ]
ATK 2500 DEF 1500 -
P Scale 10 During each Standby Phase: You can add 1 face-up Pendulum Monster from your Extra Deck to your hand. You can only use this effect of "Symphonic Warrior Rockks" once per turn. When an opponent's monster declares an attack: You can destroy both that monster and this card.
-
1 Tuner + 1+ non-Tuner monsters
If this card in the Monster Zone is destroyed by battle or card effect: You can place this card in your Pendulum Zone. You can only use each of the following effects of "Symphonic Warrior Rockks" once per turn. If this card is Special Summoned: You can add 1 face-up Pendulum Monster from your Extra Deck to your hand. If "Symph Amplifire" is in your Field Zone: You can destroy 1 card on the field.
1
6
- Starring Knight
- X
-
LIGHT
Rank 4 [ Fairy / Xyz/Effect ]
ATK 1900 DEF 1000 -
2 Level 4 monsters
You can detach 1 material from this card; Special Summon 1 LIGHT monster from your hand. If this card is in your GY, except the turn it was sent there: You can target 1 Level 4 LIGHT Fairy monster you control; Special Summon this card, and if you do, attach that monster to this card as material. You can only use each effect of "Starring Knight" once per turn.
1
7
- Scareclaw Light-Heart
- X
-
DARK
Link 1 [ Beast-Warrior / Link/Effect ]
ATK 500 DEF - -
1 "Scareclaw" monster or 1 "Visas Starfrost"
For this card's Link Summon, you can only use monsters in your Main Monster Zone as material. If this card is Link Summoned in the Extra Monster Zone: You can add 1 "Primitive Planet Reichphobia" from your Deck to your hand. If you control "Visas Starfrost": You can Special Summon this card from your GY. You can only use this effect of "Scareclaw Light-Heart" once per Duel.
1
8
Forbidden Cards
Forbidden- Isolde, Two Tales of the Noble Knights
- X
-
LIGHT
Link 2 [ Warrior / Link/Effect ]
ATK 1600 DEF - -
2 Warrior monsters
If this card is Link Summoned: You can add 1 Warrior monster from your Deck to your hand, but for the rest of this turn, you cannot Normal Summon/Set or Special Summon monsters with that name, nor activate their monster effects. You can send any number of Equip Spells with different names from your Deck to the GY; Special Summon 1 Warrior monster from your Deck, whose Level equals the number of cards sent to the GY. You can only use each effect of "Isolde, Two Tales of the Noble Knights" once per turn.
1
9
- Ferocious Flame Swordsman
- X
-
FIRE
Link 2 [ Warrior / Link/Effect ]
ATK 1300 DEF - -
2 monsters with different names
All Warrior monsters on the field gain 500 ATK. If this Link Summoned card is destroyed by battle, or by an opponent's card effect while in its owner's Monster Zone: You can target 1 non-Link Warrior monster in your GY; Special Summon it, but banish it when it leaves the field. You can only use this effect of "Ferocious Flame Swordsman" once per turn.
1
10
- Beyond the Pendulum
- X
-
DARK
Link 2 [ Spellcaster / Link/Effect ]
ATK 1200 DEF - -
2 Effect Monsters, including a Pendulum Monster
If this card is Link Summoned in the Extra Monster Zone: You can pay 1200 LP; add 1 Pendulum Monster from your Deck to your hand, but for the rest of this turn, unless you Pendulum Summon after this effect resolves, you cannot activate monster effects, and the effects of any cards in your Pendulum Zones are negated. If 2 monsters with different original Levels are Pendulum Summoned at the same time to the zones this card points to: You can target 2 cards on the field; destroy them. You can only use this effect of "Beyond the Pendulum" once per turn.
1
11
- S:P Little Knight
- X
-
DARK
Link 2 [ Warrior / Link/Effect ]
ATK 1600 DEF - -
2 Effect Monsters
If this card is Link Summoned using a Fusion, Synchro, Xyz, or Link Monster as material: You can target 1 card on the field or in either GY; banish it, also your monsters cannot attack directly this turn. When your opponent activates a card or effect (Quick Effect): You can target 2 face-up monsters on the field, including a monster you control; banish both until the End Phase. You can only use each effect of "S:P Little Knight" once per turn.
1
12
- Scareclaw Tri-Heart
- X
-
DARK
Link 3 [ Beast-Warrior / Link/Effect ]
ATK 3000 DEF - -
3 Effect Monsters
Must be Link Summoned. All face-up monsters on the field are changed to Defense Position. Unaffected by the activated effects of Defense Position monsters. Once per turn, if this card is in the Extra Monster Zone: You can target 1 Level 3 "Scareclaw" monster in your GY; Special Summon it, and if you do, add 1 "Scareclaw" monster from your Deck to your hand, also you cannot Special Summon monsters for the rest of this turn, except "Scareclaw" monsters.
1
13
- Saryuja Skull Dread
- X
-
EARTH
Link 4 [ Dragon / Link/Effect ]
ATK 2800 DEF - -
2+ monsters with different names
This card gains effects based on the number of materials used for its Link Summon.
●2+: If a monster(s) is Normal or Special Summoned to a zone this card points to: That monster(s) gains 300 ATK/DEF.
●3+: Once per turn, during your Main Phase: You can Special Summon 1 monster from your hand.
●4: When this card is Link Summoned: You can draw 4 cards, then place 3 cards from your hand on the bottom of your Deck in any order.
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14
- Borrelguard Dragon
- X
-
DARK
Link 4 [ Dragon / Link/Effect ]
ATK 3000 DEF - -
3+ Effect Monsters
Cannot be destroyed by card effects. Once per turn: You can send 1 card from your Spell & Trap Zone to the GY; Special Summon from either GY to your field, 1 monster that was destroyed and sent there this turn, but negate its effects. Once per turn (Quick Effect): You can target 1 monster on the field; change it to face-up Defense Position. Your opponent cannot activate cards or effects in response to this effect's activation.
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15
- Worldsea Dragon Zealantis
- X
-
WATER
Link 4 [ Sea Serpent / Link/Effect ]
ATK 2500 DEF - -
1+ Effect Monsters
You can only control 1 "Worldsea Dragon Zealantis". You can only use each of the following effects of "Worldsea Dragon Zealantis" once per turn. During your Main Phase: You can banish all monsters on the field, then Special Summon as many monsters as possible that were banished by this effect, to their owners' fields, face-up, or in face-down Defense Position. During the Battle Phase (Quick Effect): You can destroy cards on the field up to the number of co-linked monsters on the field.
1