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- Deck Type
- Deck
- Deck Playstyle
- Tournament
- Registered Category
- Junk Majestic Stardust Synchron
- Registered Tag
- Synchro Tuner Dragon Warrior Official tournament
- Comment
- DOTN Deck 4 "Faith, hope, and love. Freedom, Passions and going fullthrottale to the Great Unknown no matter the pain." - DOTN Deck 4 Starlight Synchro playlist Deck Profile:https://youtu.be/k4FKDMlXtqc Alternate site:https://ygoprodeck.com/deck/starlight-synchro-302580 What is the DOTN Series?:https://youtu.be/R6azUtKKxvg
- Deck Code
-
Copied to Clipboard.
| Monster Cards | 26 | ||
|---|---|---|---|
| 1 |
|
Stardust Synchron
|
3 |
| 2 |
|
Junk Synchron
|
3 |
| 3 |
|
Full-Speed Warrior
|
3 |
| 4 |
|
Junk Converter
|
3 |
| 5 |
|
Scrap Synchron
|
3 |
| 6 |
|
Anchorbolt Hedgehog
|
2 |
| 7 |
|
Crossroad Sonic Chick
|
2 |
| 8 |
|
Stardust Trail
|
1 |
| 9 |
|
Converging Wills Dragon
|
1 |
| 10 |
|
Stardust Wurm
|
1 |
| 11 |
|
Ash Blossom & Joyous Spring
|
2 |
| 12 |
|
Ghost Belle & Haunted Mansion
|
2 |
| Spell Cards | 8 | ||
|---|---|---|---|
| 1 |
|
Stardust Illumination
|
3 |
| 2 |
|
Synchro Fellowship
|
3 |
| 3 |
|
Arrive in Light
|
1 |
| 4 |
|
Called by the Grave
Limited Cards Limited Cards |
1 |
| 5 | |||
| 6 | |||
| 7 | |||
| 8 | |||
| 9 | |||
| 10 | |||
| 11 | |||
| 12 | |||
| Trap Cards | 6 | ||
|---|---|---|---|
| 1 |
|
One-Way Synchro
|
1 |
| 2 |
|
Majestic Mirage
|
1 |
| 3 |
|
Infinite Impermanence
|
2 |
| 4 |
|
Gravity Collapse
|
2 |
| 5 | |||
| 6 | |||
| 7 | |||
| 8 | |||
| 9 | |||
| 10 | |||
| 11 | |||
| 12 | |||
| Extra Deck | 15 | ||
|---|---|---|---|
| 1 |
|
Formula Synchron
|
1 |
| 2 |
|
Scrap Warrior
|
1 |
| 3 |
|
Accel Synchron
|
1 |
| 4 |
|
Junk Speeder
|
1 |
| 5 |
|
Junk Warrior
|
1 |
| 6 |
|
Stardust Charge Warrior
|
1 |
| 7 |
|
Accel Synchro Stardust Dragon
|
1 |
| 8 |
|
Stardust Dragon
|
1 |
| 9 |
|
Junk Warrior Extreme
|
1 |
| 10 |
|
Satellite Warrior
|
1 |
| 11 |
|
Stardust Warrior
|
1 |
| 12 |
|
Shooting Star Dragon
|
1 |
| 13 |
|
Majestic Star Dragon
|
1 |
| 14 |
|
Shooting Majestic Star Dragon
|
1 |
| 15 |
|
Shooting Quasar Dragon
|
1 |
| Side Deck | 0 | ||
|---|---|---|---|
Main Deck
40- Stardust Synchron
- X
-
LIGHT
Level 4
[
Machine
/
Tuner/Effect
]
ATK 1500 DEF 1000 - If this card is in your hand or GY: You can Tribute 1 monster; Special Summon this card, but banish it when it leaves the field, also, you cannot Special Summon from the Extra Deck for the rest of this turn, except Synchro Monsters. If this card is Normal or Special Summoned: You can add 1 Spell/Trap from your Deck to your hand that mentions "Stardust Dragon". You can only use each effect of "Stardust Synchron" once per turn.
- Junk Synchron
- X
-
DARK
Level 3
[
Warrior
/
Tuner/Effect
]
ATK 1300 DEF 500 - When this card is Normal Summoned: You can target 1 Level 2 or lower monster in your GY; Special Summon that target in Defense Position, but negate its effects.
- Full-Speed Warrior
- X
-
WIND
Level 2
[
Warrior
/
Effect
]
ATK 900 DEF 400 - Monsters you control that mention "Junk Warrior", or are a Synchro Monster with "Warrior" in their original name, gain 900 ATK during your Battle Phase only. If this card is Normal or Special Summoned: You can add 1 "Junk Synchron" or 1 Spell/Trap that mentions "Junk Warrior" from your Deck to your hand. You can only use this effect of "Full-Speed Warrior" once per turn.
- Junk Converter
- X
-
EARTH
Level 2
[
Warrior
/
Effect
]
ATK 400 DEF 200 - You can discard this card and 1 Tuner; add 1 "Synchron" monster from your Deck to your hand. If this card is sent to the GY as Synchro Material: You can target 1 Tuner in your GY; Special Summon it in Defense Position, but it cannot activate its effects this turn. You can only use each effect of "Junk Converter" once per turn.
- Scrap Synchron
- X
-
EARTH
Level 1
[
Machine
/
Tuner/Effect
]
ATK 700 DEF 100 - For a Synchro Summon, you can substitute this card for any 1 "Synchron" Tuner. You can only use each of the following effects of "Scrap Synchron" once per turn. If you Synchro Summon a monster that mentions a "Synchron" Tuner as material, this card in your hand can also be used as material. If a monster(s) you control (that mentions "Junk Warrior" or is a Synchro Monster with "Warrior" in its original name) would be destroyed by battle or card effect, you can banish this card from your field or GY instead.
- Anchorbolt Hedgehog
- X
-
EARTH
Level 2
[
Machine
/
Effect
]
ATK 800 DEF 800 - If you control "Junk Warrior" or a monster that mentions it, except "Anchorbolt Hedgehog", and this card is in your GY (Quick Effect): You can Special Summon this card in Defense Position, also you cannot Special Summon from the Extra Deck for the rest of this turn, except Synchro Monsters. You can only use this effect of "Anchorbolt Hedgehog" once per turn.
- Crossroad Sonic Chick
- X
-
EARTH
Level 1
[
Winged Beast
/
Effect
]
ATK 300 DEF 300 - If a Tuner(s) is sent to your GY, even during the Damage Step: You can Special Summon this card from your GY (if it was there when the monster was sent) or hand (even if not), but banish it when it leaves the field, then if "Junk Warrior" or a monster that mentions it (except this card) is on the field, you can change all monsters your opponent controls with 1900 or more ATK to Defense Position, also for the rest of this turn, you cannot Special Summon from the Extra Deck, except Synchro Monsters. You can only use this effect of "Crossroad Sonic Chick" once per turn.
- Stardust Trail
- X
-
LIGHT
Level 4
[
Dragon
/
Effect
]
ATK 500 DEF 2000 - If a monster you control is Tributed (except during the Damage Step): You can Special Summon this card from your hand or GY, but banish it when it leaves the field. If a "Warrior", "Synchron", or "Stardust" Synchro Monster is Synchro Summoned using this card as material: You can Special Summon 1 "Stardust Token" (Dragon/LIGHT/Level 1/ATK 0/DEF 0). You can only use each effect of "Stardust Trail" once per turn.
- Converging Wills Dragon
- X
-
LIGHT
Level 1
[
Dragon
/
Tuner/Effect
]
ATK 0 DEF 0 - Cannot be used as Synchro Material, except for the Synchro Summon of a "Majestic" monster. This card's name becomes "Majestic Dragon" while on the field or in the GY. When you draw this card: You can reveal it; Special Summon it from your hand, then, if you control a Level 8 or higher Dragon Synchro Monster, you can Special Summon 1 Level 1 Dragon monster from your Deck. You can only Special Summon "Converging Wills Dragon(s)" once per turn.
- Stardust Wurm
- X
-
LIGHT
Level 1
[
Dragon
/
Effect
]
ATK 0 DEF 0 - If this card is in your hand or GY, and you control a Level 8 or higher Dragon Synchro Monster: You can Special Summon this card, but banish it when it leaves the field. You can Tribute this card; Special Summon up to 2 Level 1 LIGHT Dragon monsters from your hand and/or GY, except "Stardust Wurm", but their effects cannot be activated. You can only use each effect of "Stardust Wurm" once per turn.
- Ash Blossom & Joyous Spring
- X
-
FIRE
Level 3
[
Zombie
/
Tuner/Effect
]
ATK 0 DEF 1800 -
When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that effect.
●Add a card from the Deck to the hand.
●Special Summon from the Deck.
●Send a card from the Deck to the GY.
You can only use this effect of "Ash Blossom & Joyous Spring" once per turn.
- Ghost Belle & Haunted Mansion
- X
-
EARTH
Level 3
[
Zombie
/
Tuner/Effect
]
ATK 0 DEF 1800 -
When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that activation.
●Add a card(s) from the GY to the hand, Deck, and/or Extra Deck.
●Special Summon a Monster Card(s) from the GY.
●Banish a card(s) from the GY.
You can only use this effect of "Ghost Belle & Haunted Mansion" once per turn.
- Stardust Illumination
- X
-
SPELL
- Send 1 "Stardust" monster from your Deck to the GY, or if you control "Stardust Dragon" or a Synchro Monster that mentions it, you can Special Summon it instead. You can banish this card from your GY, then target 1 "Stardust" monster you control; increase or decrease its Level by 1 until the end of this turn. You can only use each effect of "Stardust Illumination" once per turn.
- Synchro Fellowship
- X
-
SPELL
- Add 2 monsters from your Deck to your hand (1 "Junk Synchron" and 1 monster that mentions "Junk Warrior" or "Stardust Dragon"), then discard 1 card. You can banish this card from your GY, then target 1 Synchro Monster you control; reduce its Level by 1, then you can Normal Summon 1 "Synchron" monster during your Main Phase this turn, in addition to your Normal Summon/Set (you can only gain this effect once per turn). You can only activate 1 "Synchro Fellowship" per turn.
- Arrive in Light
- X
-
SPELL
Continuous
-
When this card is activated: Place 1 Level 1 Dragon monster from your hand or Deck on top of the Deck. Neither player can return "Stardust Dragon", or a Synchro Monster that lists "Stardust Dragon" in its text, from the field to the Extra Deck. If a Synchro Monster(s) is Special Summoned (except during the Damage Step): You can apply 1 of these effects, but you cannot apply that same effect of "Arrive in Light" again this turn.
●Draw 1 card.
●Special Summon 1 Tuner from your hand.
Limited Cards
Limited- Called by the Grave
- X
-
SPELL
Quick-Play
- Target 1 monster in your opponent's GY; banish it, and if you do, until the end of the next turn, its effects are negated, as well as the activated effects and effects on the field of monsters with the same original name.
- One-Way Synchro
- X
-
TRAP
- Take 1 Level 1 Tuner from your Deck or GY, and either add it to your hand or Special Summon it. If you control "Junk Warrior" or a monster that mentions it, and this card is in your GY: You can Set this card, but banish it when it leaves the field. You can only use 1 "One-Way Synchro" effect per turn, and only once that turn.
- Majestic Mirage
- X
-
TRAP
Continuous
-
If a face-up card you control leaves the field by your card effect, or to activate the effect of your card, and the card that left the field was "Stardust Dragon" or a Synchro Monster that mentioned it: You can apply 1 of the following effects, but you cannot apply that same effect of "Majestic Mirage" again this turn.
●Special Summon 1 of those monsters.
●Banish 1 monster from your opponent's field or GY.
●Any damage you take this turn is halved.
- Infinite Impermanence
- X
-
TRAP
- Target 1 face-up monster your opponent controls; negate its effects (until the end of this turn), then if this card was Set before activation and is on the field at resolution, for the rest of this turn all other Spell/Trap effects in this column are negated. If you control no cards, you can activate this card from your hand.
- Gravity Collapse
- X
-
TRAP
Counter
- When your opponent would Summon a monster(s): Send 1 face-up Synchro Monster you control to the GY; negate the Summon, and if you do, destroy that monster, and your opponent cannot Summon a monster until the end of this turn.
Extra Deck
15- Formula Synchron
- X
-
LIGHT
Level 2
[
Machine
/
Synchro/Tuner/Effect
]
ATK 200 DEF 1500 -
1 Tuner + 1 non-Tuner monster
When this card is Synchro Summoned: You can draw 1 card. Once per Chain, during your opponent's Main Phase, you can (Quick Effect): Immediately after this effect resolves, Synchro Summon using this card you control.
- Scrap Warrior
- X
-
EARTH
Level 3
[
Warrior
/
Synchro/Effect
]
ATK 1700 DEF 100 -
"Scrap Synchron" + 1+ non-Tuner monsters
Monsters you control that mention "Junk Warrior", or are a Synchro Monster with "Warrior" in their original name, cannot have their activated effects negated (except "Scrap Warrior"). If this card is Synchro Summoned: You can take 1 "Junk Synchron", or 1 card that mentions "Junk Warrior", from your Deck, and either add it to your hand or send it to the GY. You can only use this effect of "Scrap Warrior" once per turn.
- Accel Synchron
- X
-
DARK
Level 5
[
Machine
/
Synchro/Tuner/Effect
]
ATK 500 DEF 2100 -
1 Tuner + 1+ non-Tuner monsters
Once per turn: You can send 1 "Synchron" monster from your Deck to the GY, then activate 1 of these effects;
●Increase this card's Level by the Level of the sent monster.
●Reduce this card's Level by the Level of the sent monster.
During your opponent's Main Phase, you can (Quick Effect): Immediately after this effect resolves, Synchro Summon using this card you control. You can only Synchro Summon "Accel Synchron" once per turn.
- Junk Speeder
- X
-
WIND
Level 5
[
Warrior
/
Synchro/Effect
]
ATK 1800 DEF 1000 -
1 "Synchron" Tuner + 1+ non-Tuner monsters
If this card is Synchro Summoned: You can Special Summon as many "Synchron" Tuners as possible with different Levels from your Deck, in Defense Position. You cannot Special Summon from the Extra Deck, except Synchro Monsters, the turn you activate this effect. When an attack is declared involving this card that was Synchro Summoned this turn and another monster: You can make this card's ATK become double its original ATK until the end of this turn. You can only use each effect of "Junk Speeder" once per turn.
- Junk Warrior
- X
-
DARK
Level 5
[
Warrior
/
Synchro/Effect
]
ATK 2300 DEF 1300 -
"Junk Synchron" + 1+ non-Tuner monsters
If this card is Synchro Summoned: It gains ATK equal to the total ATK of all Level 2 or lower monsters you currently control.
- Stardust Charge Warrior
- X
-
WIND
Level 6
[
Warrior
/
Synchro/Effect
]
ATK 2000 DEF 1300 -
1 Tuner + 1+ non-Tuner monsters
When this card is Synchro Summoned: You can draw 1 card. You can only use this effect of "Stardust Charge Warrior" once per turn. This card can attack all Special Summoned monsters your opponent controls, once each.
- Accel Synchro Stardust Dragon
- X
-
WIND
Level 8
[
Dragon
/
Synchro/Effect
]
ATK 2500 DEF 2000 -
1 Tuner + 1+ non-Tuner monsters
If this card is Synchro Summoned: You can Special Summon 1 Level 2 or lower Tuner from your GY. During the Main Phase (Quick Effect): You can Tribute this card; Special Summon 1 "Stardust Dragon" from your Extra Deck (this is treated as a Synchro Summon), then, immediately after this effect resolves, Synchro Summon using monsters you control as material. For the rest of this turn, the monsters Synchro Summoned by this effect are unaffected by your opponent's activated effects. You can only use each effect of "Accel Synchro Stardust Dragon" once per turn.
- Stardust Dragon
- X
-
WIND
Level 8
[
Dragon
/
Synchro/Effect
]
ATK 2500 DEF 2000 -
1 Tuner + 1+ non-Tuner monsters
When a card or effect is activated that would destroy a card(s) on the field (Quick Effect): You can Tribute this card; negate the activation, and if you do, destroy it. During the End Phase, if this effect was activated this turn (and was not negated): You can Special Summon this card from your GY.
- Junk Warrior Extreme
- X
-
DARK
Level 8
[
Warrior
/
Synchro/Effect
]
ATK 2900 DEF 2300 -
"Junk Synchron" + 1+ non-Tuner monsters
If this card is Synchro Summoned: You can Special Summon as many Level 2 or lower monsters as possible from your GY, but neither player can activate those monsters' effects this turn, also you can only Special Summon one more time this turn. When this card destroys an opponent's monster by battle: You can banish this card; Special Summon 1 "Junk" Synchro Monster from your Extra Deck (this is treated as a Synchro Summon). You can only use each effect of "Junk Warrior Extreme" once per turn.
- Satellite Warrior
- X
-
DARK
Level 10
[
Warrior
/
Synchro/Effect
]
ATK 2500 DEF 2000 -
1 Tuner + 1+ non-Tuner Synchro Monsters
If this card is Synchro Summoned: You can target cards your opponent controls, up to the number of Synchro Monsters in your GY; destroy them, and if you do, this card gains 1000 ATK for each card destroyed. If this Synchro Summoned card is destroyed: You can Special Summon up to 3 Level 8 or lower "Warrior", "Synchron", and/or "Stardust" Synchro Monsters with different names from your GY. You can only use each effect of "Satellite Warrior" once per turn.
- Stardust Warrior
- X
-
WIND
Level 10
[
Warrior
/
Synchro/Effect
]
ATK 3000 DEF 2500 -
1 Tuner Synchro Monster + 1+ non-Tuner Synchro Monsters
If your opponent would Special Summon a monster(s) (Quick Effect): You can Tribute this card; negate the Summon, and if you do, destroy that monster(s). During the End Phase, if this effect was activated this turn (and was not negated): You can Special Summon this card from your GY. If this card is destroyed by battle, or if this face-up card you control leaves the field because of an opponent's card effect: You can Special Summon 1 Level 8 or lower "Warrior" Synchro Monster from your Extra Deck (this is treated as a Synchro Summon).
- Shooting Star Dragon
- X
-
WIND
Level 10
[
Dragon
/
Synchro/Effect
]
ATK 3300 DEF 2500 -
1 Tuner Synchro Monster + "Stardust Dragon"
Once per turn: You can excavate the top 5 cards of your Deck, shuffle them back in, also this card's maximum number of attacks per Battle Phase this turn equals the number of Tuners excavated. Once per turn, when a card or effect is activated that would destroy a card(s) on the field (Quick Effect): You can negate the effect, and if you do, destroy it. Once per turn, when an opponent's monster declares an attack: You can target the attacking monster; banish this card, and if you do, negate that attack. Once per turn, during the End Phase, if this card was banished by its effect this turn: Special Summon this card.
- Majestic Star Dragon
- X
-
WIND
Level 10
[
Dragon
/
Synchro/Effect
]
ATK 3800 DEF 3000 -
"Majestic Dragon" + "Stardust Dragon" + 1 non-Tuner monster
During either player's turn, when your opponent activates a card or effect: You can Tribute this card; negate the activation, and if you do, destroy all cards your opponent controls. Once per turn: You can target 1 face-up monster your opponent controls; negate its effects until the end of this turn, and you can activate 1 of its effects as this card's effect once this turn. During the End Phase: Target 1 "Stardust Dragon" in your Graveyard; return this card from the field to the Extra Deck, then Special Summon that target.
- Shooting Majestic Star Dragon
- X
-
WIND
Level 11
[
Dragon
/
Synchro/Effect
]
ATK 4000 DEF 3300 -
"Majestic Dragon" + 1+ non-Tuner monsters, including a Dragon Synchro Monster
Must first be Synchro Summoned. Once per turn: You can negate the effects of 1 Effect Monster your opponent controls. This card gains 1 additional attack each Battle Phase for every monster in your GY that is "Stardust Dragon" or is a Synchro Monster with "Stardust Dragon" in its text. Once per turn, when your opponent activates a card or effect (Quick Effect): You can banish this card (until the End Phase), and if you do, negate the activation, and if you do that, banish that card.
- Shooting Quasar Dragon
- X
-
LIGHT
Level 12
[
Dragon
/
Synchro/Effect
]
ATK 4000 DEF 4000 -
1 Tuner Synchro Monster + 2+ non-Tuner Synchro Monsters
Must be Synchro Summoned. This card can attack a number of times each Battle Phase, up to the number of non-Tuners used for its Synchro Summon. Once per turn, when a card or effect is activated (Quick Effect): You can negate the activation, and if you do, destroy it. When this face-up card leaves the field: You can Special Summon 1 "Shooting Star Dragon" from your Extra Deck.
