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- Deck Type
- Master Duel
- Deck Playstyle
- ----
- Registered Category
- Infernoble Knight Mikanko
- Registered Tag
- Master Duel
- Comment
- #ウナきりのマスターデュエル 使用
| Monster Cards | 31 | ||
|---|---|---|---|
| 1 |
|
Fabled Lurrie
|
1 |
| 2 |
|
Infernoble Knight - Roland
|
1 |
| 3 |
|
Infernoble Knight - Renaud
|
3 |
| 4 |
|
Infernoble Knight Astolfo
|
1 |
| 5 |
|
Maxx "C"
Forbidden Cards Forbidden Cards |
2 |
| 6 |
|
Salamandra, the Flying Flame Dragon
|
1 |
| 7 |
|
Ash Blossom & Joyous Spring
|
3 |
| 8 |
|
Ha-Re the Sword Mikanko
|
1 |
| 9 |
|
Hu-Li the Jewel Mikanko
|
1 |
| 10 |
|
Infernoble Knight Ogier
|
1 |
| 11 |
|
Infernoble Knight Oliver
|
1 |
| 12 |
|
Infernoble Knight Maugis
|
1 |
| 13 |
|
Fighting Flame Swordsman
|
3 |
| 14 |
|
Lacrima the Crimson Tears
|
1 |
| 15 |
|
Mulcharmy Fuwalos
|
3 |
| 16 |
|
Fiendsmith Engraver
|
2 |
| 17 |
|
Dark Flare Swordsman
|
3 |
| 18 |
|
Tierra, Source of Destruction
|
2 |
| Spell Cards | 26 | ||
|---|---|---|---|
| 1 |
|
Reinforcement of the Army
Limited Cards Limited Cards |
1 |
| 2 |
|
Heritage of the Chalice
|
3 |
| 3 |
|
Fiendsmith's Tract
|
3 |
| 4 |
|
Snatch Steal
|
1 |
| 5 |
|
"Infernoble Arms - Durendal"
|
1 |
| 6 |
|
"Infernoble Arms - Joyeuse"
|
1 |
| 7 |
|
Mikanko Fire Dance
|
1 |
| 8 |
|
Mikanko Water Arabesque
|
3 |
| 9 |
|
Mikanko Dance - Mayowashidori
|
1 |
| 10 |
|
Phoenix Gearblade
|
1 |
| 11 |
|
Noble Knights of the Round Table
|
1 |
| 12 |
|
Camelot, Realm of Noble Knights and Noble Arms
|
3 |
| 13 |
|
Flame Swordsrealm
|
1 |
| 14 |
|
Called by the Grave
Limited Cards Limited Cards |
1 |
| 15 |
|
Crossout Designator
Limited Cards Limited Cards |
1 |
| 16 |
|
Fighting Flame Sword
|
3 |
| 17 | |||
| 18 | |||
| Trap Cards | 3 | ||
|---|---|---|---|
| 1 |
|
Mikanko Rivalry
|
1 |
| 2 |
|
Mikanko Spiritwalk
|
1 |
| 3 |
|
Salamandra with Chain
|
1 |
| 4 | |||
| 5 | |||
| 6 | |||
| 7 | |||
| 8 | |||
| 9 | |||
| 10 | |||
| 11 | |||
| 12 | |||
| 13 | |||
| 14 | |||
| 15 | |||
| 16 | |||
| 17 | |||
| 18 | |||
| Extra Deck | 15 | ||
|---|---|---|---|
| 1 |
|
Flame Swordsman
|
1 |
| 2 |
|
Fighting Flame Dragon
|
1 |
| 3 |
|
Fiendsmith's Lacrima
Limited Cards Limited Cards |
1 |
| 4 |
|
Infernoble Knight Captain Roland
|
1 |
| 5 |
|
Infernoble Knight Emperor Charles
|
1 |
| 6 |
|
D/D/D Wave High King Caesar
|
1 |
| 7 |
|
Fiendsmith's Requiem
|
1 |
| 8 |
|
Isolde, Two Tales of the Noble Knights
Forbidden Cards Forbidden Cards |
2 |
| 9 |
|
Ferocious Flame Swordsman
|
1 |
| 10 |
|
S:P Little Knight
|
1 |
| 11 |
|
Moon of the Closed Heaven
Forbidden Cards Forbidden Cards |
1 |
| 12 |
|
Fiendsmith's Sequence
|
1 |
| 13 |
|
Promethean Princess, Bestower of Flames
|
1 |
| 14 |
|
A Bao A Qu, the Lightless Shadow
|
1 |
| 15 | |||
| Side Deck | 6 | ||
|---|---|---|---|
| 1 |
|
Bystial Magnamhut
Limited Cards Limited Cards |
1 |
| 2 |
|
Horn of Olifant
|
1 |
| 3 |
|
Emperor Charles the Great
|
1 |
| 4 |
|
Angelica, Princess of Noble Arms
|
1 |
| 5 |
|
Noble Knight Artorigus
|
1 |
| 6 |
|
Fiendsmith's Agnumday
|
1 |
| 7 | |||
| 8 | |||
| 9 | |||
| 10 | |||
| 11 | |||
| 12 | |||
| 13 | |||
| 14 | |||
| 15 | |||
Main Deck
60- Fabled Lurrie
- X
-
LIGHT
Level 1
[
Fiend
/
Effect
]
ATK 200 DEF 400 - If this card is discarded to the GY: Special Summon it.
- Infernoble Knight - Roland
- X
-
FIRE
Level 1
[
Warrior
/
Effect
]
ATK 500 DEF 500 - (Quick Effect): You can target 1 face-up monster you control; equip this card from your hand to that target as an Equip Spell that gives that card 500 ATK. During the End Phase, if this card is in the GY because it was sent there this turn: You can add 1 FIRE Warrior monster, except "Infernoble Knight - Roland", or 1 Equip Spell from your Deck to your hand. You can only use each effect of "Infernoble Knight - Roland" once per turn.
- Infernoble Knight - Renaud
- X
-
FIRE
Level 1
[
Warrior
/
Effect
]
ATK 500 DEF 200 - If you control a FIRE Warrior monster, you can Special Summon this card (from your hand). If Summoned this way, treat this card as a Tuner. You can only Special Summon "Infernoble Knight - Renaud" once per turn this way. If this card is Special Summoned: You can target 1 of your FIRE Warrior monsters, or 1 of your Equip Spells, that is banished or in your GY, except "Infernoble Knight - Renaud"; add it to your hand. You can only use this effect of "Infernoble Knight - Renaud" once per turn.
- Infernoble Knight Astolfo
- X
-
FIRE
Level 1
[
Warrior
/
Effect
]
ATK 500 DEF 200 - You can banish 1 FIRE Warrior monster from your hand or GY; Special Summon this card from your hand, then you can make this card's Level become the Level of that banished monster. You can banish this card from your GY; Special Summon this banished card during your second Standby Phase after this effect's activation, then you can Special Summon 1 of your FIRE Warrior monsters that is banished or in your GY. You can only use each effect of "Infernoble Knight Astolfo" once per Duel.
Forbidden Cards
Forbidden- Maxx "C"
- X
-
EARTH
Level 2
[
Insect
/
Effect
]
ATK 500 DEF 200 - (Quick Effect): You can send this card from your hand to the GY; this turn, each time your opponent Special Summons a monster(s), immediately draw 1 card. You can only use this effect of "Maxx "C"" once per turn.
- Salamandra, the Flying Flame Dragon
- X
-
FIRE
Level 2
[
Dragon
/
Effect
]
ATK 700 DEF 1600 - While this card is equipped to "Flame Swordsman" or a monster that mentions it, the equipped monster gains 700 ATK. You can only use each of the following effects of "Salamandra, the Flying Flame Dragon" once per turn. If this card is in your hand or GY: You can target 1 Warrior monster you control; equip this card to that monster you control as an Equip Spell. If this card is sent to the GY: You can add 1 "Salamandra" Spell/Trap from your Deck to your hand.
- Ash Blossom & Joyous Spring
- X
-
FIRE
Level 3
[
Zombie
/
Tuner/Effect
]
ATK 0 DEF 1800 -
When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that effect.
●Add a card from the Deck to the hand.
●Special Summon from the Deck.
●Send a card from the Deck to the GY.
You can only use this effect of "Ash Blossom & Joyous Spring" once per turn.
- Ha-Re the Sword Mikanko
- X
-
FIRE
Level 3
[
Warrior
/
Effect
]
ATK 0 DEF 0 - If this card is not equipped with an Equip Card, you take no damage from battles involving this card. If this card is equipped with an Equip Card, it cannot be destroyed by battle and your opponent takes any battle damage you would have taken from battles involving this card. If an Equip Card becomes equipped to this card: You can add 1 "Mikanko" Equip Spell from your Deck to your hand. You can only use this effect of "Ha-Re the Sword Mikanko" once per turn.
- Hu-Li the Jewel Mikanko
- X
-
WIND
Level 3
[
Psychic
/
Effect
]
ATK 0 DEF 0 - If this card is not equipped with an Equip Card, you take no damage from battles involving this card. If this card is equipped with an Equip Card, it cannot be destroyed by battle and your opponent takes any battle damage you would have taken from battles involving this card. While you control an Equip Card, your opponent cannot target "Mikanko" cards you control with card effects. If either player equips an Equip Card(s) to this card: You can add 1 "Mikanko" Trap from your Deck to your hand. You can only use this effect of "Hu-Li the Jewel Mikanko" once per turn.
- Infernoble Knight Ogier
- X
-
FIRE
Level 4
[
Warrior
/
Effect
]
ATK 1500 DEF 2000 - While this card is an Equip Card, the equipped monster cannot be destroyed by card effects. You can only use each of the following effects of "Infernoble Knight Ogier" once per turn. If this card is Normal or Special Summoned: You can send 1 "Noble Arms" card, or 1 FIRE Warrior monster except "Infernoble Knight Ogier", from your Deck to the GY. If this card is in your GY: You can target 1 Warrior monster you control; equip this card to that monster you control.
- Infernoble Knight Oliver
- X
-
FIRE
Level 4
[
Warrior
/
Tuner/Effect
]
ATK 1000 DEF 1500 - While this card is an Equip Card, your opponent cannot target the equipped monster with card effects. You can only use each of the following effects of "Infernoble Knight Oliver" once per turn. You can send 1 FIRE Warrior monster or 1 Equip Spell from your hand or face-up field to the GY; Special Summon this card from your hand as a Level 1 monster. If this card is in your GY: You can target 1 Warrior monster you control; equip this card to that monster you control.
- Infernoble Knight Maugis
- X
-
FIRE
Level 4
[
Warrior
/
Effect
]
ATK 1500 DEF 1000 - While this card is an Equip Card, the equipped monster cannot be destroyed by battle. You can only use each of the following effects of "Infernoble Knight Maugis" once per turn. If this card is sent to the GY: You can shuffle into the Deck, 3 of your other FIRE Warrior monsters and/or "Noble Arms" cards that are banished or in your GY; draw 1 card. If this card is in your GY: You can target 1 Warrior monster you control; equip this card to that monster you control.
- Fighting Flame Swordsman
- X
-
FIRE
Level 4
[
Warrior
/
Effect
]
ATK 1800 DEF 1600 - If this card is Normal or Special Summoned: You can add 1 Spell/Trap that mentions "Flame Swordsman" from your Deck to your hand. If this card is sent to the GY: You can send 1 "Flame Swordsman" or 1 monster that mentions it from your Deck or Extra Deck to the GY, except "Fighting Flame Swordsman". You can only use each effect of "Fighting Flame Swordsman" once per turn.
- Lacrima the Crimson Tears
- X
-
LIGHT
Level 4
[
Fiend
/
Effect
]
ATK 1200 DEF 1200 -
(This card is always treated as a "Fiendsmith" card.)
If this card is Normal or Special Summoned: You can send 1 "Fiendsmith" card from your Deck to the GY, except "Lacrima the Crimson Tears". During your opponent's turn, if this card is in your GY (Quick Effect): You can target 1 "Fiendsmith" Link Monster in your GY; shuffle this card into the Deck, and if you do, Special Summon that monster. You can only use each effect of "Lacrima the Crimson Tears" once per turn.
- Mulcharmy Fuwalos
- X
-
WIND
Level 4
[
Winged Beast
/
Effect
]
ATK 100 DEF 600 -
If you control no cards (Quick Effect): You can discard this card; apply these effects this turn.
●Each time your opponent Special Summons a monster(s) from the Deck and/or Extra Deck, immediately draw 1 card.
●Once, during this End Phase, if the number of cards in your hand is more than the number of cards your opponent controls +6, you must randomly shuffle cards from your hand into the Deck so the number in your hand equals the number your opponent controls +6.
You can only activate 1 other "Mulcharmy" monster effect, the turn you activate this effect.
- Fiendsmith Engraver
- X
-
LIGHT
Level 6
[
Fiend
/
Effect
]
ATK 1800 DEF 2400 - You can discard this card; add 1 "Fiendsmith" Spell/Trap from your Deck to your hand. You can target 1 "Fiendsmith" Equip Card you control and 1 monster on the field; send them to the GY. If this card is in your GY: You can shuffle 1 other LIGHT Fiend monster from your GY into the Deck/Extra Deck; Special Summon this card. You can only use each effect of "Fiendsmith Engraver" once per turn.
- Dark Flare Swordsman
- X
-
FIRE
Level 6
[
Warrior
/
Effect
]
ATK 2200 DEF 800 - You take no damage from battles involving this card. You can only use each of the following effects of "Dark Flare Swordsman" once per turn. You can send 1 "Flame Swordsman" or 1 monster that mentions it from your Extra Deck to the GY; Special Summon this card from your hand, also you cannot declare attacks for the rest of this turn, except with Warrior monsters. (Quick Effect): You can Tribute this card; Special Summon 1 monster that mentions "Flame Swordsman" from your Deck, except a Level 6 monster.
- Tierra, Source of Destruction
- X
-
LIGHT
Level 11
[
Fiend
/
Effect
]
ATK 3400 DEF 3600 - Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by shuffling 10 other cards with different names from your hand and/or field into the Deck and/or Extra Deck, and cannot be Special Summoned by other ways. This card's Special Summon cannot be negated. If this card is Special Summoned: Shuffle all cards into the Deck, except this card, from each player's hand, field, Graveyard, and face-up Pendulum Monsters from the Extra Deck. Neither player can activate cards or effects in response to this effect's activation.
Limited Cards
Limited- Reinforcement of the Army
- X
-
SPELL
- Add 1 Level 4 or lower Warrior monster from your Deck to your hand.
- Heritage of the Chalice
- X
-
SPELL
- Add 1 "Noble Knight" monster or 1 "Noble Arms" card from your Deck or GY to your hand. If your "Noble Knight" monster equipped with a "Noble Arms" Equip Spell is destroyed by battle and sent to the GY, while this card is in your GY: You can add this card to your hand. You can only use 1 "Heritage of the Chalice" effect per turn, and only once that turn.
- Fiendsmith's Tract
- X
-
SPELL
- Add 1 LIGHT Fiend monster from your Deck to your hand, then discard 1 card. You can banish this card from your GY; Fusion Summon 1 "Fiendsmith" Fusion Monster from your Extra Deck, using monsters from your hand or field. You can only use each effect of "Fiendsmith's Tract" once per turn.
- Snatch Steal
- X
-
SPELL
Equip
- Equip only to an opponent's monster. Take control of the equipped monster. Once per turn, during your opponent's Standby Phase: They gain 1000 LP.
- "Infernoble Arms - Durendal"
- X
-
SPELL
Equip
- While this card is equipped to a monster: You can add 1 Level 5 or lower FIRE Warrior monster from your Deck to your hand, then destroy this card. If this card is sent to the GY because the equipped monster is sent to the GY: You can target 1 Level 5 or lower FIRE Warrior monster in your GY; Special Summon it, also you cannot Special Summon monsters for the rest of this turn, except Warrior monsters. You can only use 1 ""Infernoble Arms - Durendal"" effect per turn, and only once that turn.
- "Infernoble Arms - Joyeuse"
- X
-
SPELL
Equip
- While this card is equipped to a monster: You can target 1 FIRE Warrior monster in your GY; add it to your hand, then destroy this card. If this card is sent to the GY because the equipped monster is sent to the GY: You can Special Summon 1 FIRE Warrior monster from your hand. You can only use 1 ""Infernoble Arms - Joyeuse"" effect per turn, and only once that turn.
- Mikanko Fire Dance
- X
-
SPELL
Equip
- Special Summon 1 "Mikanko" monster from your hand or GY, and if you do, equip it with this card, then you can Special Summon 1 monster from your opponent's GY to their field, but negate its effects. The equipped monster cannot be destroyed by card effects. You can only activate 1 "Mikanko Fire Dance" per turn.
- Mikanko Water Arabesque
- X
-
SPELL
Equip
- The equipped monster cannot be destroyed by card effects. During your Main Phase: You can Special Summon 1 "Mikanko" monster from your hand or Deck, with a different original name than the equipped monster, and if you do, equip it with this card, then return the monster that was previously equipped with this card to the hand. You can only use this effect of "Mikanko Water Arabesque" once per turn.
- Mikanko Dance - Mayowashidori
- X
-
SPELL
Equip
- The equipped monster cannot be destroyed by card effects. You can only use each of the following effects of "Mikanko Dance - Mayowashidori" once per turn. At the end of the Damage Step, if your "Mikanko" monster battled: You can target 1 card on the field; return it to the hand. If this card is in your GY: You can target 1 "Mikanko" monster in your GY; Special Summon it, and if you do, equip it with this card, but banish it when it leaves the field.
- Phoenix Gearblade
- X
-
SPELL
Equip
- Equip only to a Warrior or FIRE monster. It gains 300 ATK. At the end of the Damage Step, if the equipped monster attacked: You can send this card to the GY; during this Battle Phase, each of your Warrior monsters and FIRE monsters can make a second attack. If this card is sent to the GY, or banished, to activate a monster effect: You can add this card to your hand. You can only use this effect of "Phoenix Gearblade" once per turn.
- Noble Knights of the Round Table
- X
-
SPELL
Field
-
During your End Phase: You can activate each of these effects up to once per turn, depending on the total number of "Noble Knight" cards with different names in your GY and/or you control;
●3+: Send 1 "Noble Knight" card from your Deck to the GY.
●6+: Special Summon 1 "Noble Knight" monster from your hand, then you can equip 1 "Noble Arms" Equip Spell from your hand to that monster.
●9+: Target 1 "Noble Knight" monster in your GY; add that target to your hand.
●12: Draw 1 card.
- Camelot, Realm of Noble Knights and Noble Arms
- X
-
SPELL
Field
- Once per turn, if a "Noble Knight" card(s) you control would be destroyed by battle or card effect, you can destroy 1 Equip Card you control instead. During your Main Phase: You can banish this card (until the next Standby Phase), and if you do, place 1 "Noble Knights of the Round Table" from your hand, Deck, or GY, face-up in your Field Zone, then you can Special Summon 1 "Artorigus" monster, or add to your hand 1 "Noble Arms" card, from your Deck or GY. You can only use this effect of "Camelot, Realm of Noble Knights and Noble Arms" once per turn.
- Flame Swordsrealm
- X
-
SPELL
Continuous
- Your opponent cannot activate cards or effects when you Normal Summon a FIRE Warrior monster. Once per turn: You can send 1 monster from your hand or face-up field to the GY; Special Summon 1 "Flame Swordsman" from your Extra Deck. (This is treated as a Fusion Summon.) Once per turn, when a monster declares an attack: You can target 1 Warrior monster you control; until the end of this turn, it loses exactly 1000 ATK, but all other monsters you currently control gain 1000 ATK.
Limited Cards
Limited- Called by the Grave
- X
-
SPELL
Quick-Play
- Target 1 monster in your opponent's GY; banish it, and if you do, until the end of the next turn, its effects are negated, as well as the activated effects and effects on the field of monsters with the same original name.
Limited Cards
Limited- Crossout Designator
- X
-
SPELL
Quick-Play
- Declare 1 card name; banish 1 of that declared card from your Main Deck, and if you do, negate its effects, as well as the activated effects and effects on the field of cards with the same original name, until the end of this turn. You can only activate 1 "Crossout Designator" per turn.
- Fighting Flame Sword
- X
-
SPELL
Quick-Play
-
Activate 1 of these effects;
●Add 1 card from your Deck to your hand that mentions "Flame Swordsman", except "Fighting Flame Sword".
●When an attack is declared involving a FIRE Warrior monster you control: You can target 1 card on the field; destroy it.
●When your opponent activates a card or effect that targets "Flame Swordsman", or a monster(s) that mentions it, that you control: Negate that effect.
You can only activate 1 "Fighting Flame Sword" per turn.
- Mikanko Rivalry
- X
-
TRAP
- If you control a "Mikanko" monster: Target 1 face-up monster on the field; equip it with 1 Equip Spell from your Deck that can equip to it. If an Equip Spell(s) is sent to your GY, while this card is in your GY (except during the Damage Step): You can banish this card, then target 1 Equip Spell in your GY; add it to your hand. You can only use each effect of "Mikanko Rivalry" once per turn.
- Mikanko Spiritwalk
- X
-
TRAP
- Target 1 face-up monster your opponent controls; equip that face-up monster to 1 "Mikanko" monster you control as an Equip Spell, then if a Ritual Monster Card is on the field, you can inflict 500 damage to your opponent for each Equip Spell you control. You can banish this card from your GY; Special Summon 1 of your "Mikanko" monsters that is banished or in your hand. You can only use each effect of "Mikanko Spiritwalk" once per turn.
- Salamandra with Chain
- X
-
TRAP
- Target 1 FIRE monster on the field; equip this card to it as an Equip Card that gives it 700 ATK, then you can change 1 Effect Monster on the field to face-down Defense Position. You can banish this card from your GY; Fusion Summon 1 FIRE Warrior or Dragon Fusion Monster from your Extra Deck, by shuffling its materials from your hand, field, and/or GY into the Deck, but destroy it during the End Phase. You can only use this effect of "Salamandra with Chain" once per turn.
Extra Deck
15- Flame Swordsman
- X
-
FIRE
Level 5
[
Warrior
/
Fusion
]
ATK 1800 DEF 1600 - "Flame Manipulator" + "Masaki the Legendary Swordsman"
- Fighting Flame Dragon
- X
-
FIRE
Level 5
[
Dragon
/
Fusion/Effect
]
ATK 1700 DEF 1600 -
1 Dragon monster + 1 FIRE Warrior monster
Except during the Damage Step (Quick Effect): You can target 1 Warrior Fusion Monster you control; equip this card from your field or GY to that monster you control as an Equip Spell. You can only use this effect of "Fighting Flame Dragon" once per turn. While this card is equipped to "Flame Swordsman" or a monster that mentions it, the equipped monster gains 700 ATK and can make a second attack during each Battle Phase.
Limited Cards
Limited- Fiendsmith's Lacrima
- X
-
LIGHT
Level 6
[
Fiend
/
Fusion/Effect
]
ATK 2400 DEF 2400 -
2 LIGHT Fiend monsters
Monsters your opponent controls lose 600 ATK. You can only use each of the following effects of "Fiendsmith's Lacrima" once per turn. If this card is Fusion Summoned: You can target 1 of your LIGHT Fiend monsters that is banished or in your GY; add it to your hand or Special Summon it. If this card is sent to the GY: You can shuffle 1 other LIGHT Fiend monster from your GY into the Deck/Extra Deck; inflict 1200 damage to your opponent.
- Infernoble Knight Captain Roland
- X
-
FIRE
Level 5
[
Warrior
/
Synchro/Tuner/Effect
]
ATK 2000 DEF 500 -
1 Tuner + 1+ non-Tuner monsters
If this card is Synchro Summoned: You can activate this effect; during the End Phase of this turn, send 1 Equip Spell from your Deck to the GY, then add 1 Warrior monster from your Deck to your hand. During the Main Phase, if this card is in your GY (Quick Effect): You can target 1 Warrior monster you control; equip this card to that monster you control as an Equip Spell that gives it 500 ATK. You can only use each effect of "Infernoble Knight Captain Roland" once per turn.
- Infernoble Knight Emperor Charles
- X
-
FIRE
Level 9
[
Warrior
/
Synchro/Effect
]
ATK 3000 DEF 200 -
1 Tuner + 1+ non-Tuner monsters
If an Equip Card becomes equipped to a monster on the field, even during the Damage Step: You can destroy 1 card on the field. During the End Phase: You can equip 1 Equip Spell from your hand or GY to this card, then you can equip 1 FIRE Warrior monster from your Deck to this card as an Equip Spell that gives it 500 ATK. You can only use each effect of "Infernoble Knight Emperor Charles" once per turn.
- D/D/D Wave High King Caesar
- X
-
WATER
Rank 6
[
Fiend
/
Xyz/Effect
]
ATK 2800 DEF 1800 -
2 Level 6 Fiend monsters
When a Spell/Trap Card, or monster effect, is activated that includes an effect that Special Summons a monster(s) (Quick Effect): You can detach 1 material from this card; negate the activation, and if you do, destroy that card, then you can make 1 other "D/D" monster you control and this card gain 1800 ATK until the end of this turn. If this card is sent from the field to the GY: You can add 1 "Dark Contract" card from your Deck to your hand.
- Fiendsmith's Requiem
- X
-
LIGHT
Link 1
[
Fiend
/
Link/Effect
]
ATK 600 DEF - -
1 LIGHT Fiend monster
You can only Special Summon "Fiendsmith's Requiem(s)" once per turn. During the Main Phase (Quick Effect): You can Tribute this card; Special Summon 1 "Fiendsmith" monster from your hand or Deck. You can target 1 LIGHT non-Link Fiend monster you control; equip this card from your field or GY to that monster you control as an Equip Spell that gives it 600 ATK. You can only use this effect of "Fiendsmith's Requiem" once per turn.
Forbidden Cards
Forbidden- Isolde, Two Tales of the Noble Knights
- X
-
LIGHT
Link 2
[
Warrior
/
Link/Effect
]
ATK 1600 DEF - -
2 Warrior monsters
If this card is Link Summoned: You can add 1 Warrior monster from your Deck to your hand, but for the rest of this turn, you cannot Normal Summon/Set or Special Summon monsters with that name, nor activate their monster effects. You can send any number of Equip Spells with different names from your Deck to the GY; Special Summon 1 Warrior monster from your Deck, whose Level equals the number of cards sent to the GY. You can only use each effect of "Isolde, Two Tales of the Noble Knights" once per turn.
- Ferocious Flame Swordsman
- X
-
FIRE
Link 2
[
Warrior
/
Link/Effect
]
ATK 1300 DEF - -
2 monsters with different names
All Warrior monsters on the field gain 500 ATK. If this Link Summoned card is destroyed by battle, or by an opponent's card effect while in its owner's Monster Zone: You can target 1 non-Link Warrior monster in your GY; Special Summon it, but banish it when it leaves the field. You can only use this effect of "Ferocious Flame Swordsman" once per turn.
- S:P Little Knight
- X
-
DARK
Link 2
[
Warrior
/
Link/Effect
]
ATK 1600 DEF - -
2 Effect Monsters
If this card is Link Summoned using a Fusion, Synchro, Xyz, or Link Monster as material: You can target 1 card on the field or in either GY; banish it, also your monsters cannot attack directly this turn. When your opponent activates a card or effect (Quick Effect): You can target 2 face-up monsters on the field, including a monster you control; banish both until the End Phase. You can only use each effect of "S:P Little Knight" once per turn.
Forbidden Cards
Forbidden- Moon of the Closed Heaven
- X
-
LIGHT
Link 2
[
Fiend
/
Link/Effect
]
ATK 1200 DEF - -
2 Effect Monsters
You can target 1 face-up monster your opponent controls this card points to; this turn, if you Link Summon a Link-5 monster using this card you control, you can also use that monster your opponent controls as material. You can only use this effect of "Moon of the Closed Heaven" once per turn.
- Fiendsmith's Sequence
- X
-
LIGHT
Link 2
[
Fiend
/
Link/Effect
]
ATK 1200 DEF - -
2 monsters, including a LIGHT Fiend monster
During your Main Phase: You can Fusion Summon 1 Fiend Fusion Monster from your Extra Deck, by shuffling its materials from your GY into the Deck. You can target 1 LIGHT non-Link Fiend monster you control; equip this card from your field or GY to that monster you control as an Equip Spell with the following effect.
●Your opponent cannot target the equipped monster with card effects.
You can only use each effect of "Fiendsmith's Sequence" once per turn.
- Promethean Princess, Bestower of Flames
- X
-
FIRE
Link 3
[
Fiend
/
Link/Effect
]
ATK 2700 DEF - -
2+ Effect Monsters
You cannot Special Summon, except FIRE monsters. You can only use each of the following effects of "Promethean Princess, Bestower of Flames" once per turn. During your Main Phase: You can Special Summon 1 FIRE monster from your GY. If a monster(s) is Special Summoned to your opponent's field, while this card is in your GY (except during the Damage Step): You can target 1 FIRE monster you control and 1 monster your opponent controls; destroy them, and if you do, Special Summon this card.
- A Bao A Qu, the Lightless Shadow
- X
-
DARK
Link 4
[
Fiend
/
Link/Effect
]
ATK 2800 DEF - -
2+ monsters, including a Fiend monster
During the Main Phase (Quick Effect): You can discard 1 card, then activate 1 of these effects;
●Destroy 1 card on the field.
●Banish this card (until the End Phase), and if you do, Special Summon 1 LIGHT or DARK monster from your GY.
During your Standby Phase: You can draw cards equal to the number of different Monster Types in your GY, then place cards from your hand on the bottom of the Deck in any order, equal to the number of cards you drew. You can only use each effect of "A Bao A Qu, the Lightless Shadow" once per turn.
Side Deck
6Limited Cards
Limited- Bystial Magnamhut
- X
-
DARK
Level 6
[
Dragon
/
Effect
]
ATK 2500 DEF 2000 - You can target 1 LIGHT or DARK monster in either GY; banish it, and if you do, Special Summon this card from your hand. This is a Quick Effect if your opponent controls a monster. If this card is Special Summoned: You can activate this effect; during the End Phase of this turn, add 1 Dragon monster from your Deck or GY to your hand, except "Bystial Magnamhut". You can only use each effect of "Bystial Magnamhut" once per turn.
- Horn of Olifant
- X
-
TRAP
-
Activate 1 of these effects;
●Banish 1 Equip Spell you control or in your GY, then you can destroy 1 card on the field.
●Destroy 1 "Roland" monster you control, then Special Summon in Defense Position up to 3 FIRE Warrior monsters from your Deck, whose total Levels equal 9, but their effects are negated, also, until the end of your next turn after this effect resolves, you cannot Special Summon monsters, except Warrior monsters.
You can only activate 1 "Horn of Olifant" per turn.
- Emperor Charles the Great
- X
-
FIRE
Link 1
[
Warrior
/
Link/Effect
]
ATK 3000 DEF - -
1 Level 9 "Infernoble Knight Emperor Charles" equipped with an Equip Card(s)
If this card is Link Summoned: You can target 1 "Infernoble Knight Emperor Charles" in your GY; this card's name becomes that target's original name, and it gains that target's original effects, then equip that target to this card as an Equip Spell that gives it 500 ATK. Once per turn, when a Spell/Trap Card or effect is activated (Quick Effect): You can send 1 Equip Spell from your hand or face-up field to the GY; negate the activation, and if you do, destroy that card.
- Angelica, Princess of Noble Arms
- X
-
FIRE
Level 5
[
Warrior
/
Synchro/Effect
]
ATK 1200 DEF 2400 -
1 Tuner + 1+ non-Tuner monsters
If this card is Special Summoned: You can add 1 "Horn of Olifant", or 1 card that mentions "Infernoble Knight Emperor Charles", from your Deck to your hand. When a card or effect is activated that targets this card on the field, or when this card is targeted for an attack (Quick Effect): You can send 1 FIRE Warrior monster from your Deck to the GY, and if you do, banish this card (until the End Phase), then you can Special Summon 1 "Roland" monster from your Deck or Extra Deck. You can only use each effect of "Angelica, Princess of Noble Arms" once per turn.
- Noble Knight Artorigus
- X
-
LIGHT
Level 4
[
Warrior
/
Normal
]
ATK 1800 DEF 1800 -
No one shall ever know the truth behind
That fateful day. Artorigus went forth
To where the brilliant sword didst lay.
‘Twas the first of many feats so great,
A legend through and through. We sing of him,
Artorigus, the Noble and the brave.
-From the Tales of the Noble Knights
- Fiendsmith's Agnumday
- X
-
LIGHT
Link 3
[
Fiend
/
Link/Effect
]
ATK 1800 DEF - -
2+ monsters, including a LIGHT Fiend monster
Once per turn (Quick Effect): You can target 1 LIGHT non-Link Fiend monster in your GY; Special Summon it, and if you do, equip this card you control to that monster as an Equip Spell with the following effects.
●The equipped monster gains ATK equal to the total Link Rating of Link Monsters equipped to it x 600.
●If the equipped monster attacks a Defense Position monster, inflict piercing battle damage to your opponent.
