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- Deck Type
- Deck
- Deck Playstyle
- Character
- Registered Category
- /Assault Mode Archfiend Puppet
- Registered Tag
- Synchro LIGHT Fairy
- Comment
| Monster Cards | 15 | ||
|---|---|---|---|
| 1 |
|
Witness of the Ancient
|
3 |
| 2 |
|
Ascator, Dawnwalker
|
3 |
| 3 |
|
Fire Ant Ascator
|
2 |
| 4 |
|
Assault Beast
|
2 |
| 5 |
|
Psi-Reflector
|
2 |
| 6 |
|
Planet Pathfinder
|
3 |
| Spell Cards | 14 | ||
|---|---|---|---|
| 1 |
|
Angelechy Problem
|
3 |
| 2 |
|
Emergency Teleport
|
3 |
| 3 |
|
Creature Swap
|
3 |
| 4 |
|
Column Switch
|
3 |
| 5 |
|
Foolish Burial Goods
|
1 |
| 6 |
|
Terraforming
Limited Cards Limited Cards |
1 |
| Trap Cards | 11 | ||
|---|---|---|---|
| 1 |
|
Angelechy Disturbance
|
3 |
| 2 |
|
Angelechy Opening to e4
|
3 |
| 3 |
|
Assault Mode Activate
|
2 |
| 4 |
|
Jar of Avarice
|
3 |
| 5 | |||
| 6 | |||
| Extra Deck | 15 | ||
|---|---|---|---|
| 1 |
|
Angelechy Bastion
|
3 |
| 2 |
|
Angelechy Destrier
|
3 |
| 3 |
|
Angelechy Enlisted
|
3 |
| 4 |
|
Angelechy Shatranga
|
3 |
| 5 |
|
Glitch Clutch Nullgainer
|
1 |
| 6 |
|
Chaos Angel
|
1 |
| 7 |
|
Psychic End Punisher
|
1 |
| 8 | |||
| 9 | |||
| 10 | |||
| 11 | |||
| 12 | |||
| 13 | |||
| 14 | |||
| 15 | |||
| Side Deck | 0 | ||
|---|---|---|---|
Main Deck
40- Witness of the Ancient
- X
-
LIGHT
Level 8
[
Machine
/
Tuner/Effect
]
ATK 0 DEF 3000 - If you have a Synchro Monster in your field or GY: You can Special Summon this card from your hand. If this card is Special Summoned: You can place up to 3 Synchro Monsters with different names from your Extra Deck and/or GY in your Spell & Trap Zone as face-up Continuous Spells, and Special Summon 1 "Arc Token" (Machine/LIGHT/ATK 0/DEF 0) with a Level equal to the number placed, also for the rest of this turn, you cannot Special Summon from the Extra Deck, except Synchro Monsters. You can only use each effect of "Witness of the Ancient" once per turn.
- Ascator, Dawnwalker
- X
-
EARTH
Level 5
[
Spellcaster
/
Effect
]
ATK 2300 DEF 1500 - You can discard 1 card; Special Summon this card from your hand in Defense Position, then you can Special Summon 1 "Fire Ant Ascator" from your hand or Deck. You cannot Special Summon monsters from the Extra Deck the turn you activate this effect, except Synchro Monsters. You can only use this effect of "Ascator, Dawnwalker" once per turn.
- Fire Ant Ascator
- X
-
EARTH
Level 3
[
Insect
/
Tuner/Effect
]
ATK 700 DEF 1300 - When this card is destroyed by battle and sent to the GY: You can target 1 Level 5 monster in your GY; Special Summon that target, but its effects are negated, also send it to the GY during the End Phase of this turn.
- Assault Beast
- X
-
EARTH
Level 4
[
Beast-Warrior
/
Effect
]
ATK 1900 DEF 1200 - You can discard this card to the GY; add 1 "Assault Mode Activate" from your Deck to your hand.
- Psi-Reflector
- X
-
DARK
Level 1
[
Psychic
/
Tuner/Effect
]
ATK 400 DEF 300 - If this card is Normal or Special Summoned: You can add 1 "Assault Mode Activate" or 1 card that mentions it from your Deck to your hand, except "Psi-Reflector". You can reveal 1 "Assault Mode Activate" in your hand, then target 1 monster in your GY that mentions it, except "Psi-Reflector"; Special Summon it, and if you do, increase its Level by up to 4. You can only use each effect of "Psi-Reflector" once per turn.
- Planet Pathfinder
- X
-
EARTH
Level 4
[
Machine
/
Effect
]
ATK 1000 DEF 1000 - You can Tribute this card; add 1 Field Spell from your Deck to your hand.
- Angelechy Problem
- X
-
SPELL
Field
- Once per turn: You can discard 1 Spell/Trap; Special Summon 1 Level 2 "Angelechy" monster from your Extra Deck, and if you do, place 1 "Angelechy" monster from your Extra Deck to your Spell & Trap Zone as a face-up Continuous Spell. If a face-up "Angelechy" Monster Card(s) you control is destroyed by battle or card effect: You can return 1 "Angelechy" Monster Card you own from your Spell & Trap Zone to the Extra Deck, then you can Special Summon it.
- Emergency Teleport
- X
-
SPELL
Quick-Play
- Special Summon 1 Level 3 or lower Psychic monster from your hand or Deck, but banish it during the End Phase of this turn.
- Creature Swap
- X
-
SPELL
- Each player chooses 1 monster they control and switches control of those monsters with each other. Those monsters cannot change their battle positions for the rest of this turn.
- Column Switch
- X
-
SPELL
Quick-Play
- Target 1 monster in your Main Monster Zone; move that target to another of your Main Monster Zones.
- Foolish Burial Goods
- X
-
SPELL
- Send 1 Spell/Trap from your Deck to the GY. You can only activate 1 "Foolish Burial Goods" per turn.
- Angelechy Disturbance
- X
-
TRAP
- Give control of 1 "Angelechy" monster you control to your opponent (until the End Phase), then if your opponent controls a face-up card(s) in its adjacent Monster Zones and/or Spell & Trap Zones, their effects are negated. You can banish this card from your GY; add 1 "Angelechy" Spell/Trap from your Deck to your hand, except "Angelechy Disturbance". You can only use each effect of "Angelechy Disturbance" once per turn.
- Angelechy Opening to e4
- X
-
TRAP
- If your opponent goes first, you can also activate this card from your hand during the Standby Phase of their first turn. Place 1 "Angelechy" Field Spell from your hand, Deck, or GY, face-up on your field, and if you do, Special Summon 1 Level 2 or 7 "Angelechy" monster from your Extra Deck to the Extra Monster Zone, and if you do that, place 1 "Angelechy" monster from your Extra Deck in your Spell & Trap Zone as a face-up Continuous Spell. Until the end of your next turn after this card resolves, you cannot Special Summon from the Extra Deck, except Synchro Monsters.
- Assault Mode Activate
- X
-
TRAP
- Tribute 1 Synchro Monster; Special Summon 1 "/Assault Mode" monster, whose name includes the Tributed monster's name, from your Deck in Attack Position.
- Jar of Avarice
- X
-
TRAP
- Target 5 cards in your GY, except "Jar of Avarice"; shuffle all 5 into the Deck, then draw 1 card. You can only activate 1 "Jar of Avarice" per turn.
Extra Deck
15- Angelechy Bastion
- X
-
LIGHT
Level 8
[
Fairy
/
Synchro/Effect
]
ATK 3000 DEF 2500 - 1 Tuner + 1+ non-Tuners<br>You can target 1 other card in this card's column; banish it. If this card is placed in the Spell & Trap Zone as a Continuous Spell: You can place 1 "Angelechy Shatranga" from your Extra Deck in your Spell & Trap Zone as a face-up Continuous Spell. You can only use each of the preceding effects of "Angelechy Bastion" once per turn. While this card is treated as a Continuous Spell, other "Angelechy" cards on the field cannot be destroyed by your opponent's card effects.
- Angelechy Destrier
- X
-
LIGHT
Level 7
[
Fairy
/
Synchro/Effect
]
ATK 2500 DEF 2000 - 1 Tuner + 1+ non-Tuners<br>You can target 1 monster in another column; banish it. If this card is placed in the Spell & Trap Zone as a Continuous Spell: You can add 1 "Angelechy" Spell from your Deck to your hand. You can only use each of the preceding effects of "Angelechy Destrier" once per turn. While this card is treated as a Continuous Spell, each time your opponent activates a card or effect, inflict 500 damage to your opponent when it resolves.
- Angelechy Enlisted
- X
-
LIGHT
Level 2
[
Fairy
/
Synchro/Tuner/Effect
]
ATK 1500 DEF 1500 - 1 Tuner + 1 non-Tuner<br>You can target 1 opponent's monster in this card's adjacent column; banish it, then change control of this card by moving it to one of your opponent's Main Monster Zones in this card's adjacent columns. If the control of this face-up card changes: Return this card to the Extra Deck, then the owner of this card Special Summons 1 "Angelechy" monster from their Extra Deck. You can only use each effect of "Angelechy Enlisted" once per turn.
- Angelechy Shatranga
- X
-
LIGHT
Level 10
[
Fairy
/
Synchro/Effect
]
ATK 3000 DEF 0 - 1 Tuner + 1+ non-Tuners<br>You can target 1 monster your opponent controls; banish it. If this card is placed in the Spell & Trap Zone as a Continuous Spell: You can add 1 "Angelechy" Trap from your Deck or GY to your hand. You can only use each of the preceding effects of "Angelechy Shatranga" once per turn. While this card is treated as a Continuous Spell, your opponent can only attempt to activate up to 5 monster effects per turn.
- Glitch Clutch Nullgainer
- X
-
DARK
Level 8
[
Psychic
/
Synchro/Effect
]
ATK 0 DEF 2000 - 1 Tuner + 1+ non-Tuners<br>If this card is Synchro Summoned: You can add 1 Level 8 or higher monster with 0 ATK from your Deck to your hand. You can target 1 monster with 0 ATK in your GY; Special Summon it, but negate its effects, also it cannot be used as material for a Fusion, Synchro, Xyz, or Link Summon. You can only use each effect of "Glitch Clutch Nullgainer" once per turn.
- Chaos Angel
- X
-
DARK
Level 10
[
Fiend
/
Synchro/Effect
]
ATK 3500 DEF 2800 - 1 Tuner + 1+ non-Tuner LIGHT or DARK monsters<br>For this card's Synchro Summon, you can treat 1 LIGHT or DARK monster you control as a Tuner. If this card is Special Summoned: You can target 1 card on the field; banish it. This card gains these effects based on the original Attributes of materials used for its Synchro Summon.<br>●LIGHT: Synchro Monsters you control are unaffected by monster effects activated by your opponent.<br>●DARK: Monsters you control cannot be destroyed by battle.
- Psychic End Punisher
- X
-
LIGHT
Level 11
[
Psychic
/
Synchro/Effect
]
ATK 3500 DEF 3500 - 1 Tuner + 1+ non-Tuner monsters<br>While your LP are less than or equal to your opponent's, this Synchro Summoned card is unaffected by your opponent's activated effects. Once per turn: You can pay 1000 LP, then target 1 monster you control and 1 card your opponent controls; banish them. At the start of the Battle Phase: You can make this card gain ATK equal to the difference in your LP and your opponent's.
