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- Deck Type
- Deck
- Deck Playstyle
- Concept
- Registered Category
- @Ignister
- Comment
- Remove Forbidden Card "Link Decoder" x 1.
- Remove Forbidden Card "Maxx "C"" x 2.
- Remove Limited Card "Called by the Grave" x 1.
Monster Cards | 26 | ||
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1 |
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Backup @Ignister
|
3 |
2 |
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Pikari @Ignister
|
3 |
3 |
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Achichi @Ignister
|
3 |
4 |
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Wizard @Ignister
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1 |
5 |
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Danmari @Ignister
|
1 |
6 |
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Doyon @Ignister
|
1 |
7 |
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リンクスレイヤー@イグニスター
|
1 |
8 |
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Bururu @Ignister
|
1 |
9 |
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Hiyari @Ignister
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1 |
10 |
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Gatchiri @Ignister
|
1 |
11 |
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Cyberse Sage
|
1 |
12 |
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Ash Blossom & Joyous Spring
|
3 |
13 |
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Effect Veiler
|
3 |
14 |
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Maxx "C"
Forbidden Cards Forbidden Cards |
2 |
15 |
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Nibiru, the Primal Being
|
1 |
Spell Cards | 10 | ||
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1 |
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Ignister A.I.Land
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1 |
2 |
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A.I. Meet You
|
1 |
3 |
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A.I. Connect
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1 |
4 |
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A.I.dle Reborn
|
1 |
5 |
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Cynet Mining
|
3 |
6 |
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Called by the Grave
Limited Cards Limited Cards |
2 |
7 |
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Crossout Designator
Limited Cards Limited Cards |
1 |
8 | |||
9 | |||
10 | |||
11 | |||
12 | |||
13 | |||
14 | |||
15 |
Trap Cards | 4 | ||
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1 |
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Infinite Impermanence
|
3 |
2 |
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SA.I.dekick
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1 |
3 | |||
4 | |||
5 | |||
6 | |||
7 | |||
8 | |||
9 | |||
10 | |||
11 | |||
12 | |||
13 | |||
14 | |||
15 |
Extra Deck | 15 | ||
---|---|---|---|
1 |
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Firewall Dragon Singularity
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1 |
2 |
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Allied Code Talker @Ignister
|
1 |
3 |
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Firewall Dragon Darkfluid
|
1 |
4 |
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Accesscode Talker
|
1 |
5 |
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Dark Templar @Ignister
|
1 |
6 |
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Transcode Talker
|
1 |
7 |
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Splash Mage
|
1 |
8 |
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Cyberse Wicckid
|
1 |
9 |
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G Golem Crystal Heart
|
1 |
10 |
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Dark Infant @Ignister
|
2 |
11 |
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Link Decoder
Forbidden Cards Forbidden Cards |
1 |
12 |
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Cyberse Desavewurm
|
1 |
13 |
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Firewall Saber Dragon
|
1 |
14 |
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Code Igniter
|
1 |
15 |
Side Deck | 0 |
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Main Deck
40Monster Cards
26
1
- Backup @Ignister
- X
-
DARK
Level 3 [ Cyberse / Tuner/Effect ]
ATK 1200 DEF 800 - If you control a Cyberse monster that was Special Summoned from the Extra Deck: You can Special Summon this card from your hand. If this card is Normal or Special Summoned: You can add 1 DARK Cyberse monster from your Deck to your hand, except "Backup @Ignister", then discard 1 card. You can only use each effect of "Backup @Ignister" once per turn.
3
2
- Pikari @Ignister
- X
-
LIGHT
Level 4 [ Cyberse / Effect ]
ATK 1200 DEF 600 - If this card is Normal or Special Summoned: You can add 1 "A.I." Spell/Trap from your Deck to your hand. You can target 1 "@Ignister" monster you control; its Level becomes 4 until the end of this turn. You can only use each effect of "Pikari @Ignister" once per turn.
3
3
- Achichi @Ignister
- X
-
FIRE
Level 2 [ Cyberse / Effect ]
ATK 800 DEF 800 - If this card is Normal or Special Summoned: You can add 1 Level 4 or lower "@Ignister" monster from your Deck to your hand, except "Achichi @Ignister". At the start of the Damage Step, when your Cyberse monster battles: You can banish this card from your GY; destroy that monster you control. You can only use each effect of "Achichi @Ignister" once per turn.
3
4
- Wizard @Ignister
- X
-
DARK
Level 4 [ Cyberse / Effect ]
ATK 1800 DEF 800 - If you control a Cyberse monster that was Special Summoned from the Extra Deck: You can target 1 DARK Cyberse monster in your GY; Special Summon both this card in your hand and that monster, in Defense Position, also you cannot Special Summon for the rest of this turn, except Cyberse monsters. You can banish this card from your field or GY, then target 1 monster your opponent controls; change its battle position. You can only use each effect of "Wizard @Ignister" once per turn.
1
5
- Danmari @Ignister
- X
-
DARK
Level 6 [ Cyberse / Effect ]
ATK 2300 DEF 0 - When an attack is declared involving your "@Ignister" monster: You can Special Summon this card from your hand, and if you do, negate that attack. While you control a Link-6 monster (Quick Effect): You can banish this card from your field or GY, then target 1 face-up card your opponent controls; negate its effects until the end of this turn. You can only use each effect of "Danmari @Ignister" once per turn.
1
6
- Doyon @Ignister
- X
-
DARK
Level 4 [ Cyberse / Effect ]
ATK 400 DEF 1600 - If this card is Normal or Special Summoned: You can target 1 "@Ignister" monster in your GY; add it to your hand. If this card is sent to the GY as material for the Link Summon of a Cyberse monster: You can target 1 "A.I." Spell/Trap in your GY; add it to your hand. You can only use each effect of "Doyon @Ignister" once per turn.
1
7

- リンクスレイヤー@イグニスター
- X
-
闇属性
Level 5 [ サイバース族 / 効果 ]
ATK 2000 DEF 600 -
このカード名の①②の効果はそれぞれ1ターンに1度しか使用できない。
①:自分フィールドのサイバース族モンスターを「@イグニスター」LモンスターのL素材とする場合、手札のこのカードもL素材にできる。
②:このカードがL素材として墓地へ送られた場合、手札を1枚捨て、フィールドの魔法・罠カード1枚を対象として発動できる(フィールドのこのカードを素材とした場合、この効果の対象を2枚にできる)。そのカードを破壊する。
1
8
- Bururu @Ignister
- X
-
WIND
Level 3 [ Cyberse / Tuner/Effect ]
ATK 600 DEF 1000 - If this card is Normal or Special Summoned: You can send 1 "@Ignister" monster from your Deck to the GY. If this card is sent to the GY as material for the Synchro Summon of a Cyberse monster: You can target 1 monster in your GY that was used for that Synchro Summon, except "Bururu @Ignister"; Special Summon that monster. You can only use each effect of "Bururu @Ignister" once per turn.
1
9
- Hiyari @Ignister
- X
-
WATER
Level 1 [ Cyberse / Effect ]
ATK 300 DEF 400 - If you control an "@Ignister" monster: You can Special Summon this card from your hand. You can Tribute 1 other Cyberse monster; add 1 Level 5 or higher "@Ignister" monster from your Deck to your hand, and if you do, this card becomes Level 4 until the end of this turn. Then, if you Tributed a Link Monster to activate this effect, you can add 1 "A.I.'s Ritual" from your Deck to your hand. You can only use each effect of "Hiyari @Ignister" once per turn.
1
10
- Gatchiri @Ignister
- X
-
EARTH
Level 8 [ Cyberse / Effect ]
ATK 0 DEF 3000 -
The first time each Cyberse monster you control would be destroyed by a card effect each turn, it is not destroyed. You can only use each of the following effects of "Gatchiri @Ignister" once per turn.
●You can target 1 Cyberse Effect Monster you control; negate its effects, and if you do, Special Summon this card from your hand.
●If this card is sent from the field to your GY: You can target 1 face-up monster you control; that target is unaffected by your opponent's card effects until the end of your opponent's turn.
1
11
- Cyberse Sage
- X
-
DARK
Level 1 [ Cyberse / Ritual/Tuner/Effect ]
ATK 0 DEF 0 - You can Ritual Summon this card with "Cynet Ritual". During your Main Phase: You can Fusion Summon 1 Fusion Monster from your Extra Deck, by banishing materials mentioned on it from your field or GY, including a Cyberse monster. If this card is sent to the GY as Synchro Material: You can target 1 Cyberse monster or 1 Ritual Spell in your GY; add it to your hand. You can only use each effect of "Cyberse Sage" once per turn.
1
12
- Ash Blossom & Joyous Spring
- X
-
FIRE
Level 3 [ Zombie / Tuner/Effect ]
ATK 0 DEF 1800 -
When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that effect.
●Add a card from the Deck to the hand.
●Special Summon from the Deck.
●Send a card from the Deck to the GY.
You can only use this effect of "Ash Blossom & Joyous Spring" once per turn.
3
13
- Effect Veiler
- X
-
LIGHT
Level 1 [ Spellcaster / Tuner/Effect ]
ATK 0 DEF 0 - During your opponent's Main Phase (Quick Effect): You can send this card from your hand to the GY, then target 1 Effect Monster your opponent controls; negate the effects of that face-up monster your opponent controls, until the end of this turn.
3
14
Forbidden Cards
Forbidden- Maxx "C"
- X
-
EARTH
Level 2 [ Insect / Effect ]
ATK 500 DEF 200 - (Quick Effect): You can send this card from your hand to the GY; this turn, each time your opponent Special Summons a monster(s), immediately draw 1 card. You can only use this effect of "Maxx "C"" once per turn.
2
15
- Nibiru, the Primal Being
- X
-
LIGHT
Level 11 [ Rock / Effect ]
ATK 3000 DEF 600 - During the Main Phase, if your opponent Normal or Special Summoned 5 or more monsters this turn (Quick Effect): You can Tribute as many face-up monsters on the field as possible, and if you do, Special Summon this card from your hand, then Special Summon 1 "Primal Being Token" (Rock/LIGHT/Level 11/ATK ?/DEF ?) to your opponent's field. (This Token's ATK/DEF become the combined original ATK/DEF of the Tributed monsters.) You can only use this effect of "Nibiru, the Primal Being" once per turn.
1
Spell Cards
10
1
- Ignister A.I.Land
- X
-
SPELL
Field
- If you control no monsters in your Main Monster Zone: You can Special Summon 1 Level 4 or lower "@Ignister" monster from your hand, but for the rest of this turn, you cannot Special Summon monsters with the same original Attribute by the effect of "Ignister A.I.Land", also you cannot Special Summon monsters, except Cyberse monsters (even if this card leaves the field). If this card is in your GY: You can banish 1 "@Ignister" monster from your GY; Set this card. You can only use this effect of "Ignister A.I.Land" once per turn.
1
2
- A.I. Meet You
- X
-
SPELL
- Reveal 1 Cyberse monster with 2300 ATK in your hand or Extra Deck, and add 1 "@Ignister" monster with the same Attribute from your Deck to your hand. During the End Phase of this turn, take 2300 damage if you did not Special Summon the revealed monster, or a monster with the same name, after you resolved this effect. You cannot activate monster effects for the rest of this turn after this card resolves, except Cyberse monsters. You can only activate 1 "A.I. Meet You" per turn.
1
3
- A.I. Connect
- X
-
SPELL
-
Reveal 1 Cyberse monster in your hand; apply this effect based on its Attribute, also you cannot Special Summon for the rest of this turn after this card resolves, except Cyberse monsters.
●DARK: Special Summon the revealed monster, and if you do, add 1 Level 4 or lower non-DARK Cyberse monster from your Deck to your hand.
●Other: Shuffle the revealed monster into the Deck, and if you do, add 1 "@Ignister" monster with a different Attribute from your Deck to your hand.
You can only activate 1 "A.I. Connect" per turn.
1
4
- A.I.dle Reborn
- X
-
SPELL
Quick-Play
- Target 1 "@Ignister" monster in your GY; Special Summon it, also you cannot Special Summon monsters for the rest of this turn after this card resolves, except Cyberse monsters. When an attack is declared involving 2 monsters: You can banish this card from your GY and 1 card from your hand, then target 1 of your "A.I." Spells/Traps that is banished or in your GY, except "A.I.dle Reborn"; add that card to your hand. You can only use each effect of "A.I.dle Reborn" once per turn.
1
5
- Cynet Mining
- X
-
SPELL
- Send 1 card from your hand to the GY; add 1 Level 4 or lower Cyberse monster from your Deck to your hand. You can only activate 1 "Cynet Mining" per turn.
3
6
Limited Cards
Limited- Called by the Grave
- X
-
SPELL
Quick-Play
- Target 1 monster in your opponent's GY; banish it, and if you do, until the end of the next turn, its effects are negated, as well as the activated effects and effects on the field of monsters with the same original name.
2
7
Limited Cards
Limited- Crossout Designator
- X
-
SPELL
Quick-Play
- Declare 1 card name; banish 1 of that declared card from your Main Deck, and if you do, negate its effects, as well as the activated effects and effects on the field of cards with the same original name, until the end of this turn. You can only activate 1 "Crossout Designator" per turn.
1
Trap Cards
4
1
- Infinite Impermanence
- X
-
TRAP
- Target 1 face-up monster your opponent controls; negate its effects (until the end of this turn), then, if this card was Set before activation and is on the field at resolution, for the rest of this turn all other Spell/Trap effects in this column are negated. If you control no cards, you can activate this card from your hand.
3
2
- SA.I.dekick
- X
-
TRAP
- Target face-up cards your opponent controls equal to the number of Cyberse monsters you control with 2300 original ATK; negate their effects until the end of this turn. You can banish this card from your GY, then target 1 of your banished Cyberse monsters; Special Summon it. You can only use each effect of "SA.I.dekick" once per turn.
1
Extra Deck
15
1
- Firewall Dragon Singularity
- X
-
DARK
Link 6 [ Cyberse / Link/Effect ]
ATK 3500 DEF - -
3+ Effect Monsters
(Quick Effect): You can target cards your opponent controls or in their GY up to the number of different card types (Ritual, Fusion, Synchro, Xyz) you control and in your GY; return them to the hand, also this card gains 500 ATK for each returned card. If a monster this card points to is destroyed by battle, or sent to the GY: You can target 1 Cyberse monster in your GY; Special Summon it. You can only use each effect of "Firewall Dragon Singularity" once per turn.
1
2
- Allied Code Talker @Ignister
- X
-
DARK
Link 5 [ Cyberse / Link/Effect ]
ATK 2300 DEF - -
3+ Effect Monsters
If this card is Link Summoned: You can Special Summon as many Cyberse monsters with 2300 ATK from your GY as possible to your zones this card points to, and if you do, this card gains 500 ATK for each, also you cannot Special Summon for the rest of this turn. When your opponent activates a card or effect (Quick Effect): You can Tribute 1 of your Link Monsters this card points to; negate the activation, and if you do, banish that card. You can only use this effect of "Allied Code Talker @Ignister" once per turn.
1
3
- Firewall Dragon Darkfluid
- X
-
DARK
Link 5 [ Cyberse / Link/Effect ]
ATK 3000 DEF - -
3+ Effect Monsters
If this card is Link Summoned: You can place counters on this card equal to the number of different types of Cyberse monsters in your GY (Ritual, Fusion, Synchro, Xyz). This card gains 2500 ATK for each counter on it during the Battle Phase only. When your opponent activates a monster effect (Quick Effect): You can remove 1 counter from this card; negate the activation, also, if this effect was activated between this card's attack declaration and the end of the Damage Step, this card can make another attack in a row.
1
4
- Accesscode Talker
- X
-
DARK
Link 4 [ Cyberse / Link/Effect ]
ATK 2300 DEF - -
2+ Effect Monsters
Your opponent cannot activate cards or effects in response to this card's effect activations. If this card is Link Summoned: You can target 1 Link Monster that was used as its Link Material; this card gains ATK equal to that monster's Link Rating x 1000. You can banish 1 Link Monster from your field or GY; destroy 1 card your opponent controls, also for the rest of this turn, you cannot banish monsters with that same Attribute to activate this effect of "Accesscode Talker".
1
5
- Dark Templar @Ignister
- X
-
DARK
Link 3 [ Cyberse / Link/Effect ]
ATK 2300 DEF - -
3 monsters with different names
If a monster(s) is Special Summoned to a zone(s) this card points to, even during the Damage Step: You can Special Summon as many Level 4 or lower "@Ignister" monsters from your GY as possible to your zone(s) this card points to, but their effects are negated. When this card destroys an opponent's monster by battle: You can Special Summon 1 Cyberse monster from your GY. You can only use each effect of "Dark Templar @Ignister" once per turn.
1
6
- Transcode Talker
- X
-
EARTH
Link 3 [ Cyberse / Link/Effect ]
ATK 2300 DEF - -
2+ Effect Monsters
While this card is co-linked, it and its co-linked monsters gain 500 ATK, also your opponent cannot target any of them with card effects. You can target 1 Link-3 or lower Cyberse Link Monster in your GY, except "Transcode Talker"; Special Summon it to your zone this card points to. You cannot Special Summon monsters the turn you activate this effect, except Cyberse monsters. You can only use this effect of "Transcode Talker" once per turn.
1
7
- Splash Mage
- X
-
WATER
Link 2 [ Cyberse / Link/Effect ]
ATK 1100 DEF - -
2 Cyberse monsters
You can target 1 Cyberse monster in your GY; Special Summon it in Defense Position, but negate its effects, also you cannot Special Summon for the rest of this turn, except Cyberse monsters. You can only use this effect of "Splash Mage" once per turn.
1
8
- Cyberse Wicckid
- X
-
DARK
Link 2 [ Cyberse / Link/Effect ]
ATK 800 DEF - -
2 Cyberse monsters
This Link Summoned card cannot be destroyed by battle or card effects. Cyberse monsters this card points to cannot be destroyed by card effects. If a monster(s) is Special Summoned to a zone(s) this card points to while you control this monster (except during the Damage Step): You can banish 1 Cyberse monster from your GY; add 1 Cyberse Tuner from your Deck to your hand. You can only use this effect of "Cyberse Wicckid" once per turn.
1
9
- G Golem Crystal Heart
- X
-
WATER
Link 2 [ Cyberse / Link/Effect ]
ATK 0 DEF - -
2 Cyberse monsters
You can target 1 EARTH Link Monster in your GY; Special Summon it to your zone this card points to, and if you do, place 1 GG Counter on this card. You can only use this effect of "G Golem Crystal Heart" once per turn. EARTH monsters co-linked to this card gain 600 ATK for each GG Counter on this card, can make a second attack during each Battle Phase, also if they attack a Defense Position monster, inflict piercing battle damage to your opponent.
1
10
- Dark Infant @Ignister
- X
-
DARK
Link 1 [ Cyberse / Link/Effect ]
ATK 500 DEF - -
1 non-Link "@Ignister" monster
If this card is Link Summoned: You can add 1 "Ignister A.I.Land" from your Deck to your hand. When a Cyberse monster with 2300 original ATK activates its effect (Quick Effect): You can move this card to your Main Monster Zone this card points to, then, you can change it to any Attribute until the end of this turn. You can only use each effect of "Dark Infant @Ignister" once per turn.
2
11
Forbidden Cards
Forbidden- Link Decoder
- X
-
DARK
Link 1 [ Cyberse / Link/Effect ]
ATK 300 DEF - -
1 Level 4 or lower Cyberse monster
If this card is sent to the GY as material for a Cyberse Link Monster with 2300 or more original ATK: You can Special Summon this card, but banish it when it leaves the field. You can only use this effect of "Link Decoder" once per turn.
1
12
- Cyberse Desavewurm
- X
-
DARK
Level 6 [ Cyberse / Fusion/Effect ]
ATK 2300 DEF 1500 -
1 Cyberse Ritual, Fusion, Synchro, Xyz, or Link Monster + 1 Cyberse monster
During your Main Phase: You can Special Summon 1 Cyberse monster from your hand, then you can make this card's Level become the same as that monster. When your opponent activates a Spell/Trap Card or effect, while you control a Link-4 or higher Cyberse monster (Quick Effect): You can banish this card from your field or GY; negate that activation. You can only use each effect of "Cyberse Desavewurm" once per turn.
1
13
- Firewall Saber Dragon
- X
-
DARK
Level 7 [ Cyberse / Synchro/Effect ]
ATK 2300 DEF 2000 -
1 Tuner + 1+ non-Tuner monsters
If this card is Synchro Summoned: You can target 1 Cyberse monster in your GY or banishment; add it to your hand. You can target 1 other Cyberse monster you control with a Level; this card's Level becomes that monster's. If this card is sent to the GY as Link Material: You can add 1 "A.I." Spell from your Deck to your hand. You can only use each effect of "Firewall Saber Dragon" once per turn.
1
14
- Code Igniter
- X
-
DARK
Rank 4 [ Cyberse / Xyz/Effect ]
ATK 2300 DEF 2000 -
2 Level 4 monsters
If this card is Xyz Summoned: You can add 1 Cyberse Ritual Monster from your Deck to your hand. You can detach 1 material from this card; Ritual Summon 1 Ritual Monster from your hand, by Tributing monsters from your hand or field whose total Levels equal or exceed its Level. If this card is sent to the GY as Link Material: You can add 1 "A.I." Trap from your Deck to your hand. You can only use each effect of "Code Igniter" once per turn.
1