Close

「R-ACE」デッキ

Favorites
0
Deck Playstyle
Tournament
Registered Category
Rescue-ACE
Comment
エリアチャンピオンシップ2023 2位 開催日:2023年10月21日(土) 会場:Gメッセ群馬 ヤマモト エンダイ
  • Remove Forbidden Card "Baronne de Fleur" x 1.
  • Remove Forbidden Card "Borreload Savage Dragon" x 1.
  • Remove Forbidden Card "Linkuriboh" x 1.
  • Remove Forbidden Card "Maxx "C"" x 3.
  • Remove Forbidden Card "Mecha Phantom Beast Auroradon" x 1.
  • Remove Forbidden Card "Red Reboot" x 1.
  • Remove Limited Card "Called by the Grave" x 1.
  • Remove Limited Card "Rescue-ACE Air Lifter" x 1.
Monster Cards 22
1
Rescue-ACE Hydrant
2
2
Rescue-ACE Preventer
2
3
Rescue-ACE Turbulence
2
4
Rescue-ACE Air Lifter

Limited Cards

Limited Cards
2
5
Rescue-ACE Impulse
1
6
Ash Blossom & Joyous Spring
3
7
Maxx "C"

Forbidden Cards

Forbidden Cards
3
8
Effect Veiler
1
9
Ghost Mourner & Moonlit Chill
1
10
Diabellstar the Black Witch
3
11
Jet Synchron
1
12
Mecha Phantom Beast O-Lion
1
Spell Cards 14
1
RESCUE!
1
2
ALERT!
1
3
EMERGENCY!
3
4
WANTED: Seeker of Sinful Spoils
3
5
Original Sinful Spoils - Snake-Eye
1
6
Called by the Grave

Limited Cards

Limited Cards
2
7
Crossout Designator
1
8
Reinforcement of the Army

Limited Cards

Limited Cards
1
9
Rescue-ACE HQ
1
10  
11  
12  
Trap Cards 5
1
EXTINGUISH!
1
2
CONTAIN!
1
3
Infinite Impermanence
3
4  
5  
6  
7  
8  
9  
10  
11  
12  
Extra Deck 15
1
Linkuriboh

Forbidden Cards

Forbidden Cards
1
2
S:P Little Knight
1
3
I:P Masquerena
1
4
Hiita the Fire Charmer, Ablaze
1
5
Selene, Queen of the Master Magicians
1
6
Apollousa, Bow of the Goddess
1
7
Accesscode Talker
1
8
Knightmare Phoenix
1
9
Barricadeborg Blocker
1
10
Mecha Phantom Beast Auroradon

Forbidden Cards

Forbidden Cards
1
11
Baronne de Fleur

Forbidden Cards

Forbidden Cards
1
12
Borreload Savage Dragon

Forbidden Cards

Forbidden Cards
1
13
Accel Synchron
1
14
F.A. Dawn Dragster
1
15
Herald of the Arc Light
1
Side Deck 15
1
Ghost Belle & Haunted Mansion
3
2
Nibiru, the Primal Being
2
3
Droll & Lock Bird
2
4
Triple Tactics Thrust
2
5
Harpie's Feather Duster

Limited Cards

Limited Cards
1
6
Herald of the Abyss
1
7
Red Reboot

Forbidden Cards

Forbidden Cards
1
8
Dimensional Barrier
1
9
Unending Nightmare
1
10
Different Dimension Ground
1
11  
12  
13  
14  
15  

Main Deck

41
Monster Cards
22
1
Rescue-ACE Hydrant
X
FIRE FIRE Level Level 1 [ Machine / Effect ] ATK 0 DEF 0
While you control a "Rescue-ACE" monster other than "Rescue-ACE Hydrant", your opponent's monsters cannot target this card for attacks, also your opponent cannot target this card with card effects. You can only use each of the following effects of "Rescue-ACE Hydrant" once per turn. You can activate a Quick-Play Spell, or Trap Card, that was Set by the effect of your "Rescue-ACE" card, the turn it was Set. During your Main Phase: You can add 1 "Rescue-ACE" monster from your Deck to your hand, except "Rescue-ACE Hydrant".
2
2
Rescue-ACE Preventer
X
FIRE FIRE Level Level 8 [ Machine / Effect ] ATK 2800 DEF 2800
You can banish 1 "Rescue-ACE" card from your GY; Special Summon this card from your hand. If you control another "Rescue-ACE" monster (Quick Effect): You can target 1 Effect Monster your opponent controls; change it to face-down Defense Position. If this card is sent to the GY: You can target 1 of your banished "Rescue-ACE" monsters, except a Level 8 monster; Special Summon it. You can only use each effect of "Rescue-ACE Preventer" once per turn.
2
3
Rescue-ACE Turbulence
X
FIRE FIRE Level Level 9 [ Machine / Effect ] ATK 3000 DEF 3000
You can banish 2 "Rescue-ACE" cards from your GY; Special Summon this card from your hand. During your Main Phase: You can Set up to 4 "Rescue-ACE" Quick-Play Spells / Normal Traps, with different names, directly from your Deck. If another card(s) you control leaves the field by an opponent's card effect (except during the Damage Step): You can target 1 card on the field; destroy it. You can only use each effect of "Rescue-ACE Turbulence" once per turn.
2
4
Rescue-ACE Air Lifter

Limited Cards

Limited Cards
X
FIRE FIRE Level Level 4 [ Warrior / Effect ] ATK 1700 DEF 1700
If this card is Normal or Special Summoned: You can add 1 "Rescue-ACE" Spell from your Deck to your hand. When your opponent activates a monster effect on the field (Quick Effect): You can Tribute this card from your hand or face-up field; Special Summon 1 "Rescue-ACE" monster from your hand, except "Rescue-ACE Air Lifter". You can only use each effect of "Rescue-ACE Air Lifter" once per turn.
2
5
Rescue-ACE Impulse
X
FIRE FIRE Level Level 3 [ Warrior / Effect ] ATK 1500 DEF 1500
During your Main Phase: You can choose the 1 Effect Monster your opponent controls with the highest ATK (your choice, if tied), and neither player can activate that monster's effects on the field this turn. When your opponent activates a monster effect on the field (Quick Effect): You can Tribute this card from your hand or face-up field; Special Summon 1 Machine "Rescue-ACE" monster from your Deck. You can only use each effect of "Rescue-ACE Impulse" once per turn.
1
6
Ash Blossom & Joyous Spring
X
FIRE FIRE Level Level 3 [ Zombie / Tuner/Effect ] ATK 0 DEF 1800
When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that effect.
●Add a card from the Deck to the hand.
●Special Summon from the Deck.
●Send a card from the Deck to the GY.
You can only use this effect of "Ash Blossom & Joyous Spring" once per turn.
3
7
Maxx "C"

Forbidden Cards

Forbidden Cards
X
EARTH EARTH Level Level 2 [ Insect / Effect ] ATK 500 DEF 200
During either player's turn: You can send this card from your hand to the Graveyard; this turn, each time your opponent Special Summons a monster(s), immediately draw 1 card. You can only use 1 "Maxx "C"" per turn.
3
8
Effect Veiler
X
LIGHT LIGHT Level Level 1 [ Spellcaster / Tuner/Effect ] ATK 0 DEF 0
During your opponent's Main Phase (Quick Effect): You can send this card from your hand to the GY, then target 1 Effect Monster your opponent controls; negate the effects of that face-up monster your opponent controls, until the end of this turn.
1
9
Ghost Mourner & Moonlit Chill
X
WIND WIND Level Level 3 [ Zombie / Tuner/Effect ] ATK 0 DEF 1800
If your opponent Special Summons a monster(s) face-up (except during the Damage Step): You can discard this card, then target 1 of those face-up monsters; negate its effects until the end of this turn, also if that face-up monster leaves the field this turn, its controller takes damage equal to its original ATK. You can only use this effect of "Ghost Mourner & Moonlit Chill" once per turn.
1
10
Diabellstar the Black Witch
X
DARK DARK Level Level 7 [ Spellcaster / Effect ] ATK 2500 DEF 2000
You can Special Summon this card (from your hand) by sending 1 card from your hand or field to the GY. You can only Special Summon "Diabellstar the Black Witch" once per turn this way. You can only use each of the following effects of "Diabellstar the Black Witch" once per turn. If this card is Normal or Special Summoned: You can Set 1 "Sinful Spoils" Spell/Trap directly from your Deck. During your opponent's turn, if this card is sent from its owner's hand or field to the GY: You can send 1 card from your hand or field to the GY, and if you do, Special Summon this card.
3
11
Jet Synchron
X
FIRE FIRE Level Level 1 [ Machine / Tuner/Effect ] ATK 500 DEF 0
If this card is sent to the GY as Synchro Material: You can add 1 "Junk" monster from your Deck to your hand. If this card is in your GY: You can send 1 card from your hand to the GY; Special Summon this card, but banish it when it leaves the field. You can only use 1 "Jet Synchron" effect per turn, and only once that turn.
1
12
Mecha Phantom Beast O-Lion
X
WIND WIND Level Level 2 [ Machine / Tuner/Effect ] ATK 600 DEF 1000
While you control a Token, this card cannot be destroyed by battle or card effects. If this card is sent to the GY: You can Special Summon 1 "Mecha Phantom Beast Token" (Machine/WIND/Level 3/ATK 0/DEF 0). You can only use this effect of "Mecha Phantom Beast O-Lion" once per turn. You can banish this card from your GY; immediately after this effect resolves, Normal Summon 1 "Mecha Phantom Beast" monster from your hand.
1
Spell Cards
14
1
RESCUE!
X
SPELL SPELL Quick-Play Quick-Play
(This card is always treated as a "Rescue-ACE" card.)
Target 1 "Rescue-ACE" monster in your GY, or if you control "Rescue-ACE Hydrant", you can target 1 monster in your opponent's GY instead; Special Summon it to your field. You can only activate 1 "RESCUE!" per turn.
1
2
ALERT!
X
SPELL SPELL Quick-Play Quick-Play
(This card is always treated as a "Rescue-ACE" card.)
Add 1 "Rescue-ACE" monster from your GY to your hand, or if you control "Rescue-ACE Hydrant", you can add 1 "Rescue-ACE" monster from your Deck to your hand instead. You can only activate 1 "ALERT!" per turn.
1
3
EMERGENCY!
X
SPELL SPELL Quick-Play Quick-Play
(This card is always treated as a "Rescue-ACE" card.)
Special Summon 1 "Rescue-ACE" monster from your Deck in Defense Position, then Tribute 1 "Rescue-ACE" monster from your hand or field. During your Main Phase: You can banish this card from your GY, then target 1 "Rescue-ACE" Trap in your GY; Set it. You can only use each effect of "EMERGENCY!" once per turn.
3
4
WANTED: Seeker of Sinful Spoils
X
SPELL SPELL Quick-Play Quick-Play
Add 1 "Diabellstar" monster from your Deck or GY to your hand. During your Main Phase: You can banish this card from your GY, then target 1 of your "Sinful Spoils" Spells/Traps that is banished or in your GY, except "WANTED: Seeker of Sinful Spoils"; place it on the bottom of the Deck, then draw 1 card. You can only use each effect of "WANTED: Seeker of Sinful Spoils" once per turn.
3
5
Original Sinful Spoils - Snake-Eye
X
SPELL SPELL
Send 1 other face-up card you control to the GY; Special Summon 1 Level 1 FIRE monster from your hand or Deck. You can banish this card from your GY, then target 1 "Snake-Eye" or "Diabellstar" monster in your GY; add 1 Level 1 FIRE monster from your Deck to your hand, then place the targeted monster on the bottom of the Deck. You can only use 1 "Original Sinful Spoils - Snake-Eye" effect per turn, and only once that turn.
1
6
Called by the Grave

Limited Cards

Limited Cards
X
SPELL SPELL Quick-Play Quick-Play
Target 1 monster in your opponent's GY; banish it, and if you do, until the end of the next turn, its effects are negated, as well as the activated effects and effects on the field of monsters with the same original name.
2
7
Crossout Designator
X
SPELL SPELL Quick-Play Quick-Play
Declare 1 card name; banish 1 of that declared card from your Main Deck, and if you do, negate its effects, as well as the activated effects and effects on the field of cards with the same original name, until the end of this turn. You can only activate 1 "Crossout Designator" per turn.
1
8
Reinforcement of the Army

Limited Cards

Limited Cards
X
SPELL SPELL
Add 1 Level 4 or lower Warrior monster from your Deck to your hand.
1
9
Rescue-ACE HQ
X
SPELL SPELL Field Field
While your opponent controls a monster, all "Rescue-ACE" monsters you control gain 500 ATK/DEF. During your Main Phase, you can Normal Summon 1 "Rescue-ACE" monster, in addition to your Normal Summon/Set. (You can only gain this effect once per turn.) Once per turn: You can target 4 of your "Rescue-ACE" cards that are banished and/or in your GY; shuffle them into the Deck, then draw 1 card.
1
Trap Cards
5
1
EXTINGUISH!
X
TRAP TRAP
(This card is always treated as a "Rescue-ACE" card.)
If you control a "Rescue-ACE" monster: Target 1 Effect Monster your opponent controls; destroy it, then, if you currently control "Rescue-ACE Hydrant", your opponent cannot activate the effects of that destroyed monster, or of monsters with its same original name, this turn.
1
2
CONTAIN!
X
TRAP TRAP
(This card is always treated as a "Rescue-ACE" card.)
If you control a "Rescue-ACE" monster: Target 1 Effect Monster your opponent controls; this turn, that Effect Monster cannot attack, also its effects are negated. If you control "Rescue-ACE Hydrant" at resolution of this effect, that monster also cannot be used as material for a Fusion, Synchro, Xyz, or Link Summon this turn.
1
3
Infinite Impermanence
X
TRAP TRAP
Target 1 face-up monster your opponent controls; negate its effects (until the end of this turn), then, if this card was Set before activation and is on the field at resolution, for the rest of this turn all other Spell/Trap effects in this column are negated. If you control no cards, you can activate this card from your hand.
3

Extra Deck

15
1
Linkuriboh

Forbidden Cards

Forbidden Cards
X
DARK DARK Link Link 1 [ Cyberse / Link/Effect ] ATK 300 DEF -
1 Level 1 monster
When an opponent's monster declares an attack: You can Tribute this card; change that opponent's monster's ATK to 0, until the end of this turn. If this card is in your GY (Quick Effect): You can Tribute 1 Level 1 monster; Special Summon this card. You can only use this effect of "Linkuriboh" once per turn.
1
2
S:P Little Knight
X
DARK DARK Link Link 2 [ Warrior / Link/Effect ] ATK 1600 DEF -
2 Effect Monsters
If this card is Link Summoned using a Fusion, Synchro, Xyz, or Link Monster as material: You can target 1 card on the field or in either GY; banish it, also your monsters cannot attack directly this turn. When your opponent activates a card or effect (Quick Effect): You can target 2 face-up monsters on the field, including a monster you control; banish both until the End Phase. You can only use each effect of "S:P Little Knight" once per turn.
1
3
I:P Masquerena
X
DARK DARK Link Link 2 [ Cyberse / Link/Effect ] ATK 800 DEF -
2 non-Link Monsters
During your opponent's Main Phase, you can (Quick Effect): Immediately after this effect resolves, Link Summon 1 Link Monster using materials you control, including this card. You can only use this effect of "I:P Masquerena" once per turn. A Link Monster that used this card as material cannot be destroyed by your opponent's card effects.
1
4
Hiita the Fire Charmer, Ablaze
X
FIRE FIRE Link Link 2 [ Spellcaster / Link/Effect ] ATK 1850 DEF -
2 monsters, including a FIRE monster
(This card is always treated as a "Familiar-Possessed" card.)
You can target 1 FIRE monster in your opponent's GY; Special Summon it to your zone this card points to. If this Link Summoned card is destroyed by battle, or is destroyed by an opponent's card effect while in its owner's Monster Zone: You can add 1 FIRE monster with 1500 or less DEF from your Deck to your hand. You can only use each effect of "Hiita the Fire Charmer, Ablaze" once per turn.
1
5
Selene, Queen of the Master Magicians
X
LIGHT LIGHT Link Link 3 [ Spellcaster / Link/Effect ] ATK 1850 DEF -
2+ monsters, including a Spellcaster monster
If this card is Link Summoned: Place Spell Counters on this card, equal to the number of Spells on the field and in the GYs. While an "Endymion" card(s) is on the field, your opponent's monsters cannot target this card for attacks. Once per turn, during the Main Phase (Quick Effect): You can remove 3 Spell Counters from your field; Special Summon 1 Spellcaster monster from your hand or GY in Defense Position, to your zone this card points to.
1
6
Apollousa, Bow of the Goddess
X
WIND WIND Link Link 4 [ Fairy / Link/Effect ] ATK -1 DEF -
2+ monsters with different names, except Tokens
You can only control 1 "Apollousa, Bow of the Goddess". The original ATK of this card becomes 800 x the number of Link Materials used for its Link Summon. Once per Chain, when your opponent activates a monster effect (Quick Effect): You can make this card lose exactly 800 ATK, and if you do, negate the activation.
1
7
Accesscode Talker
X
DARK DARK Link Link 4 [ Cyberse / Link/Effect ] ATK 2300 DEF -
2+ Effect Monsters
Your opponent cannot activate cards or effects in response to this card's effect activations. If this card is Link Summoned: You can target 1 Link Monster that was used as its Link Material; this card gains ATK equal to that monster's Link Rating x 1000. You can banish 1 Link Monster from your field or GY; destroy 1 card your opponent controls, also for the rest of this turn, you cannot banish monsters with that same Attribute to activate this effect of "Accesscode Talker".
1
8
Knightmare Phoenix
X
FIRE FIRE Link Link 2 [ Fiend / Link/Effect ] ATK 1900 DEF -
2 monsters with different names
If this card is Link Summoned: You can discard 1 card, then target 1 Spell/Trap your opponent controls; destroy it, then, if this card was co-linked when this effect was activated, you can draw 1 card. You can only use this effect of "Knightmare Phoenix" once per turn. Co-linked monsters you control cannot be destroyed by battle.
1
9
Barricadeborg Blocker
X
DARK DARK Link Link 2 [ Machine / Link/Effect ] ATK 1000 DEF -
2 monsters with different names
If this card is Link Summoned: You can discard 1 card; during the End Phase of this turn, add 1 Continuous or Field Spell from your GY to your hand. You can only use this effect of "Barricadeborg Blocker" once per turn. Face-up Spells you control cannot be destroyed by your opponent's card effects.
1
10
Mecha Phantom Beast Auroradon

Forbidden Cards

Forbidden Cards
X
WIND WIND Link Link 3 [ Machine / Link/Effect ] ATK 2100 DEF -
2+ Machine monsters
If this card is Link Summoned: You can activate this effect; Special Summon 3 "Mecha Phantom Beast Tokens" (Machine/WIND/Level 3/ATK 0/DEF 0), also you cannot Link Summon for the rest of this turn. Once per turn: You can Tribute up to 3 monsters, then apply 1 of these effects, based on the number Tributed;
●1: Destroy 1 card on the field.
●2: Special Summon 1 "Mecha Phantom Beast" monster from your Deck.
●3: Add 1 Trap from your GY to your hand.
1
11
Baronne de Fleur

Forbidden Cards

Forbidden Cards
X
WIND WIND Level Level 10 [ Warrior / Synchro/Effect ] ATK 3000 DEF 2400
1 Tuner + 1+ non-Tuner monsters
Once per turn: You can target 1 card on the field; destroy it. Once while face-up on the field, when a card or effect is activated (Quick Effect): You can negate the activation, and if you do, destroy that card. You can only use the previous effect of "Baronne de Fleur" once per turn. Once per turn, during the Standby Phase: You can target 1 Level 9 or lower monster in your GY; return this card to the Extra Deck, and if you do, Special Summon that monster.
1
12
Borreload Savage Dragon

Forbidden Cards

Forbidden Cards
X
DARK DARK Level Level 8 [ Dragon / Synchro/Effect ] ATK 3000 DEF 2500
1 Tuner + 1+ non-Tuner monsters
If this card is Synchro Summoned: You can equip 1 Link Monster from your GY to this card, and if you do, place Borrel Counters on this card equal to that Link Monster's Link Rating. This card gains ATK equal to half the ATK of the monster equipped to it by its effect. When your opponent activates a card or effect (Quick Effect): You can remove 1 Borrel Counter from this card; negate the activation. You can only use this effect of "Borreload Savage Dragon" once per turn.
1
13
Accel Synchron
X
DARK DARK Level Level 5 [ Machine / Synchro/Tuner/Effect ] ATK 500 DEF 2100
1 Tuner + 1+ non-Tuner monsters
Once per turn: You can send 1 "Synchron" monster from your Deck to the GY, then activate 1 of these effects;
●Increase this card's Level by the Level of the sent monster.
●Reduce this card's Level by the Level of the sent monster.
During your opponent's Main Phase, you can (Quick Effect): Immediately after this effect resolves, Synchro Summon using this card you control. You can only Synchro Summon "Accel Synchron" once per turn.
1
14
F.A. Dawn Dragster
X
LIGHT LIGHT Level Level 7 [ Machine / Synchro/Effect ] ATK 0 DEF 2000
1 Tuner + 1+ non-Tuner monsters
Gains ATK equal to its Level x 300. If this card attacks a Defense Position monster, inflict piercing battle damage. Each time a "F.A." Spell/Trap Card or effect is activated: You can increase this card's Level by 1. Once per turn, when your opponent activates a Spell/Trap Card or effect (Quick Effect): You can reduce this card's Level by 2, and if you do, negate the activation, and if you do that, destroy that card.
1
15
Herald of the Arc Light
X
LIGHT LIGHT Level Level 4 [ Fairy / Synchro/Effect ] ATK 600 DEF 1000
1 Tuner + 1+ non-Tuner monsters
Any monster sent from the hand or Main Deck to the GY is banished instead. When a Spell/Trap Card, or monster effect, is activated (Quick Effect): You can Tribute this card; negate the activation, and if you do, destroy that card. If this card is sent to the GY: You can add 1 Ritual Monster or 1 Ritual Spell from your Deck to your hand.
1

Side Deck

15
1
Ghost Belle & Haunted Mansion
X
EARTH EARTH Level Level 3 [ Zombie / Tuner/Effect ] ATK 0 DEF 1800
When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that activation.
●Add a card(s) from the GY to the hand, Deck, and/or Extra Deck.
●Special Summon a Monster Card(s) from the GY.
●Banish a card(s) from the GY.
You can only use this effect of "Ghost Belle & Haunted Mansion" once per turn.
3
2
Nibiru, the Primal Being
X
LIGHT LIGHT Level Level 11 [ Rock / Effect ] ATK 3000 DEF 600
During the Main Phase, if your opponent Normal or Special Summoned 5 or more monsters this turn (Quick Effect): You can Tribute as many face-up monsters on the field as possible, and if you do, Special Summon this card from your hand, then Special Summon 1 "Primal Being Token" (Rock/LIGHT/Level 11/ATK ?/DEF ?) to your opponent's field. (This Token's ATK/DEF become the combined original ATK/DEF of the Tributed monsters.) You can only use this effect of "Nibiru, the Primal Being" once per turn.
2
3
Droll & Lock Bird
X
WIND WIND Level Level 1 [ Spellcaster / Effect ] ATK 0 DEF 0
If a card(s) is added from the Main Deck to your opponent's hand, except during the Draw Phase (Quick Effect): You can send this card from your hand to the GY; for the rest of this turn, cards cannot be added from either player's Main Deck to the hand.
2
4
Triple Tactics Thrust
X
SPELL SPELL
If your opponent has activated a monster effect during this turn: Set 1 Normal Spell/Trap directly from your Deck, except "Triple Tactics Thrust", or if your opponent controls a monster, you can add it to your hand instead. That Set card cannot be activated this turn. You can only activate 1 "Triple Tactics Thrust" per turn.
2
5
Harpie's Feather Duster

Limited Cards

Limited Cards
X
SPELL SPELL
Destroy all Spells and Traps your opponent controls.
1
6
Herald of the Abyss
X
SPELL SPELL
Pay 1500 LP and declare 1 Monster Type and 1 Attribute; your opponent must send 1 face-up monster with the declared Type and Attribute from their field to the GY, if possible. For the rest of this turn, your opponent cannot activate the effects of monsters with that sent monster's name. You can only activate 1 "Herald of the Abyss" per turn.
1
7
Red Reboot

Forbidden Cards

Forbidden Cards
X
TRAP TRAP Counter Counter
When your opponent activates a Trap Card: Negate the activation, and if you do, Set that card face-down, then they can Set 1 other Trap directly from their Deck. For the rest of this turn after this card resolves, your opponent cannot activate Trap Cards. You can activate this card from your hand by paying half your LP.
1
8
Dimensional Barrier
X
TRAP TRAP
Declare 1 monster card type (Ritual, Fusion, Synchro, Xyz, or Pendulum); for the rest of this turn, neither player can Special Summon monsters of the declared type, also negate the effects of all monsters of that type while they are on the field. You can only activate 1 "Dimensional Barrier" per turn.
1
9
Unending Nightmare
X
TRAP TRAP Continuous Continuous
You can pay 1000 LP, then target 1 face-up Spell/Trap on the field; destroy it. You can only activate this effect of "Unending Nightmare" once per Chain.
1
10
Different Dimension Ground
X
TRAP TRAP
This turn, any monster sent to the GY is banished instead.
1