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「ブラック・マジシャン」+「原石」デッキ

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Deck Type
Deck
Deck Playstyle
Tournament
Registered Category
Dark Magician Primite
Registered Tag
YCS
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Yu-Gi-Oh! CHAMPIONSHIP SERIES JAPAN OSAKA 2026 上位64 開催日:2026年6月13日(土) 会場:インテックス大阪(大阪府) プレイヤーネーム:クボタキョウスケ
  • Remove Forbidden Card "Dimension Shifter" x 1.
  • Remove Forbidden Card "Maxx "C"" x 1.
Monster Cards 20
1
Dark Magician
2
2
Dark Magician, the Pharaoh's Servant
3
3
Magician's Rod
3
4
Magicians' Souls
2
5
Illusion of Chaos
1
6
Primite Dragon Ether Beryl
1
7
PSY-Frame Driver
1
8
PSY-Framegear Gamma

Limited Cards

Limited Cards
1
9
PSY-Framegear Delta
1
10
Dimension Shifter

Forbidden Cards

Forbidden Cards
1
11
Ash Blossom & Joyous Spring
2
12
Maxx "C"

Forbidden Cards

Forbidden Cards
1
13
Droll & Lock Bird

Semi-Limited Cards

Semi-Limited Cards
1
Spell Cards 17
1
Triple Tactics Talent

Limited Cards

Limited Cards
1
2
Dark Magical Curtain
3
3
The Gaze of Timaeus
2
4
Secrets of Dark Magic
1
5
Soul Servant
1
6
Primite Drillbeam
2
7
Primite Roar
1
8
Super Polymerization
2
9
Dark Magical Circle
2
10
Primite Lordly Lode
2
11  
12  
13  
Trap Cards 3
1
Dominus Impulse
2
2
Dominus Spark
1
3  
4  
5  
6  
7  
8  
9  
10  
11  
12  
13  
Extra Deck 15
1
Timaeus the United Magical Dragon
1
2
Dark Magician of Destruction
2
3
Master of Chaos
1
4
Red-Eyes Dark Dragoon
1
5
Garura, Wings of Resonant Life
1
6
Favorite HERO Flame Wingman
1
7
Mudragon of the Swamp
1
8
Chaos Angel
1
9
Charmer Quartet in Bloom
1
10
Selene, Queen of the Master Magicians
1
11
W:P Fancy Ball
1
12
Miasma Necromancer
1
13
Cyberse Contract Witch
1
14
S:P Little Knight
1
15  
Side Deck 0

Main Deck

40
Monster Cards
20
1
Dark Magician
X
DARK DARK Level Level 7 [ Spellcaster / Normal ]
ATK 2500 DEF 2100
The ultimate wizard in terms of attack and defense.
2
2
Dark Magician, the Pharaoh's Servant
X
DARK DARK Level Level 7 [ Spellcaster / Effect ]
ATK 2500 DEF 2100
This card's name becomes "Dark Magician" while on the field or in the GY. You can only use 1 of the following effects of "Dark Magician, the Pharaoh's Servant" per turn, and only once that turn. If this card is in your hand: You can reveal 1 Spell in your hand; Special Summon this card, then you can Set 1 Spell/Trap that mentions "Dark Magician" from your Deck. (Quick Effect): You can discard 1 Spell; destroy all Spells/Traps your opponent controls.
3
3
Magician's Rod
X
DARK DARK Level Level 3 [ Spellcaster / Effect ]
ATK 1600 DEF 100
When this card is Normal Summoned: You can add 1 Spell/Trap from your Deck to your hand, that mentions "Dark Magician". During your opponent's turn, if you activate a Spell/Trap Card or effect while this card is in your GY (except during the Damage Step): You can Tribute 1 Spellcaster monster; add this card to your hand. You can only use each effect of "Magician's Rod" once per turn.
3
4
Magicians' Souls
X
DARK DARK Level Level 1 [ Spellcaster / Effect ]
ATK 0 DEF 0
You can send up to 2 Spells/Traps from your hand and/or field to the GY; draw that many cards. If this card is in your hand: You can send 1 Level 6 or higher Spellcaster monster from your Deck to the GY, then activate 1 of these effects;<br>●Special Summon this card.<br>●Send this card to the GY, then, you can Special Summon 1 "Dark Magician" or 1 "Dark Magician Girl" from your GY.<br>You can only use each effect of "Magicians' Souls" once per turn.
2
5
Illusion of Chaos
X
DARK DARK Level Level 7 [ Spellcaster / Ritual/Effect ]
ATK 2100 DEF 2500
You can Ritual Summon this card with "Chaos Form". You can reveal this card in your hand; add 1 "Dark Magician", or 1 non-Ritual Monster that mentions it, from your Deck to your hand, then place 1 card from your hand on top of the Deck. When your opponent activates a monster effect (Quick Effect): You can return this card to the hand, and if you do, Special Summon 1 "Dark Magician" from your GY, and if you do that, negate that activated effect. You can only use each effect of "Illusion of Chaos" once per turn.
1
6
Primite Dragon Ether Beryl
X
EARTH EARTH Level Level 4 [ Dragon / Effect ]
ATK 1600 DEF 0
If this card is Normal Summoned: You can Set 1 "Primite" Spell/Trap from your Deck. You can only use each of the following effects of "Primite Dragon Ether Beryl" once per turn. You can Tribute this card; send 1 Normal Monster from your Deck to the GY. During your Standby Phase, if you have a Normal Monster in your field or GY: You can add this card from the GY to your hand.
1
7
PSY-Frame Driver
X
LIGHT LIGHT Level Level 6 [ Psychic / Normal ]
ATK 2500 DEF 0
A Psychic soldier that rides into battle against the Security Forces on currents of lightning, using an autonomic amplifier called "PSY-Frame".
1
8

Limited Cards

Limited
PSY-Framegear Gamma
X
LIGHT LIGHT Level Level 2 [ Psychic / Tuner/Effect ]
ATK 1000 DEF 0
Cannot be Normal Summoned/Set. Must be Special Summoned by card effect. Once per Chain, when your opponent activates a monster effect while you control no monsters (Quick Effect): You can Special Summon both this card from your hand and 1 "PSY-Frame Driver" from your hand, Deck, or GY, and if you do, negate that activation, and if you do that, destroy that monster. During the End Phase, banish the face-up monsters Special Summoned by this effect.
1
9
PSY-Framegear Delta
X
LIGHT LIGHT Level Level 2 [ Psychic / Tuner/Effect ]
ATK 1200 DEF 0
Cannot be Normal Summoned/Set. Must be Special Summoned by card effect. Once per Chain, when your opponent activates a Spell Card while you control no monsters (Quick Effect): You can Special Summon both this card from your hand and 1 "PSY-Frame Driver" from your hand, Deck, or GY, and if you do, negate that activation, and if you do that, destroy that Spell. During the End Phase, banish the face-up monsters Special Summoned by this effect.
1
10

Forbidden Cards

Forbidden
Dimension Shifter
X
DARK DARK Level Level 6 [ Spellcaster / Effect ]
ATK 1200 DEF 2200
If you have no cards in your GY (Quick Effect): You can send this card from your hand to the GY; until the end of the next turn, any card sent to the GY is banished instead.
1
11
Ash Blossom & Joyous Spring
X
FIRE FIRE Level Level 3 [ Zombie / Tuner/Effect ]
ATK 0 DEF 1800
When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that effect.<br>●Add a card from the Deck to the hand.<br>●Special Summon from the Deck.<br>●Send a card from the Deck to the GY.<br>You can only use this effect of "Ash Blossom & Joyous Spring" once per turn.
2
12

Forbidden Cards

Forbidden
Maxx "C"
X
EARTH EARTH Level Level 2 [ Insect / Effect ]
ATK 500 DEF 200
(Quick Effect): You can send this card from your hand to the GY; this turn, each time your opponent Special Summons a monster(s), immediately draw 1 card. You can only use this effect of "Maxx "C"" once per turn.
1
13

Semi-Limited Cards

Semi-limited
Droll & Lock Bird
X
WIND WIND Level Level 1 [ Spellcaster / Effect ]
ATK 0 DEF 0
If a card(s) is added from the Main Deck to your opponent's hand, except during the Draw Phase (Quick Effect): You can send this card from your hand to the GY; for the rest of this turn, cards cannot be added from either player's Main Deck to the hand.
1
Spell Cards
17
1

Limited Cards

Limited
Triple Tactics Talent
X
SPELL SPELL
If your opponent has activated a monster effect during your Main Phase this turn: Activate 1 of these effects;<br>●Draw 2 cards.<br>●Take control of 1 monster your opponent controls until the End Phase.<br>●Look at your opponent's hand, and choose 1 card from it to shuffle into the Deck.<br>You can only activate 1 "Triple Tactics Talent" per turn.
1
2
Dark Magical Curtain
X
SPELL SPELL Quick-Play Quick-Play
Each player can Special Summon 1 DARK Spellcaster monster from their hand or Deck (but neither player can activate their effects this turn), then if you Special Summoned a monster whose original name is "Dark Magician" or "Dark Magician Girl", you can add 1 Spell/Trap that mentions "Dark Magician" from your Deck to your hand, except "Dark Magical Curtain". You can only activate 1 "Dark Magical Curtain" per turn.
3
3
The Gaze of Timaeus
X
SPELL SPELL Quick-Play Quick-Play
Target 1 "Dark Magician" or "Dark Magician Girl" in your field or GY; Fusion Summon 1 Fusion Monster from your Extra Deck that mentions that monster as material, by shuffling it into the Deck as material (this is treated as a Fusion Summon with "The Eye of Timaeus"), but banish it during the End Phase of the next turn. You can only activate 1 "The Gaze of Timaeus" per turn.
2
4
Secrets of Dark Magic
X
SPELL SPELL Quick-Play Quick-Play
Activate 1 of the following effects;<br>●Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters from your hand or field, including "Dark Magician" or "Dark Magician Girl".<br>●Ritual Summon 1 Ritual Monster from your hand, by Tributing monsters from your hand or field, including "Dark Magician" or "Dark Magician Girl", whose total Levels equal or exceed the Level of the Ritual Monster.
1
5
Soul Servant
X
SPELL SPELL Quick-Play Quick-Play
Place 1 card on top of the Deck from your hand, Deck, or GY, that is "Dark Magician" or mentions "Dark Magician" or "Dark Magician Girl", except "Soul Servant". During your Main Phase: You can banish this card from your GY; draw cards equal to the number of "Palladium" monsters, "Dark Magician", and/or "Dark Magician Girl", with different names, on the field and in the GYs. You can only use this effect of "Soul Servant" once per turn.
1
6
Primite Drillbeam
X
SPELL SPELL Quick-Play Quick-Play
Reveal 1 "Primite" card, or 1 Normal Monster, in your hand, except "Primite Drillbeam" (or if you control a Normal Monster or a Level 5 or higher "Primite" monster, except a Token, you can activate this effect without revealing a card), then target 1 face-up card on the field; negate its effects, and if you do, banish it. During your Main Phase, if you control a "Primite" monster: You can Set this card from your GY. You can only use each effect of "Primite Drillbeam" once per turn.
2
7
Primite Roar
X
SPELL SPELL Quick-Play Quick-Play
Pay 2000 LP, then declare 1 Normal Monster Card name; the declared Normal Monsters and "Primite" monsters you control cannot be destroyed by battle (until the end of your opponent's turn), then if you control no monsters, you can Special Summon 1 declared Normal Monster from your Deck in Defense Position. If your opponent Normal Summons a monster: You can banish this card from your GY, then target 1 Normal Monster you control or in your GY; banish 1 monster from the field with less ATK than that monster.
1
8
Super Polymerization
X
SPELL SPELL Quick-Play Quick-Play
Discard 1 card; Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters from either field. Neither player can activate cards or effects in response to this card's activation.
2
9
Dark Magical Circle
X
SPELL SPELL Continuous Continuous
When this card is activated: Look at the top 3 cards of your Deck, then you can reveal 1 of them that is "Dark Magician" or a Spell/Trap that mentions "Dark Magician", and add it to your hand, also place the remaining cards on top of your Deck in any order. If "Dark Magician" is Normal or Special Summoned to your field (except during the Damage Step): You can target 1 card your opponent controls; banish it. You can only use each effect of "Dark Magical Circle" once per turn.
2
10
Primite Lordly Lode
X
SPELL SPELL Continuous Continuous
When this card is activated: Add 1 "Primite" card from your Deck to your hand, except "Primite Lordly Lode". You can declare 1 Normal Monster Card name; Special Summon 1 declared Normal Monster from your hand, Deck, or GY in Defense Position, also you cannot activate the effects of Special Summoned monsters on the field this turn. You can only use each effect of "Primite Lordly Lode" once per turn. Normal Monsters and "Primite" monsters you control gain 300 ATK for each Normal Monster with different names in your GY.
2
Trap Cards
3
1
Dominus Impulse
X
TRAP TRAP
If your opponent controls a card, you can activate this card from your hand. When a card or effect is activated that includes an effect that Special Summons a monster(s): Negate that effect, then if you have a Trap in your GY, destroy that card. If you activated this card from your hand, you cannot activate the effects of LIGHT, EARTH, and WIND monsters for the rest of this Duel. You can only activate 1 "Dominus Impulse" per turn.
2
2
Dominus Spark
X
TRAP TRAP
During the turn in which your opponent has activated a monster effect in the hand or GY, you can activate this card from your hand. Target 1 monster your opponent controls; banish it, then if you have no Traps in your GY, your opponent can Special Summon 1 monster from their hand. If you activated this card from your hand, you cannot activate the effects of EARTH, WATER, FIRE, and WIND monsters for the rest of this Duel. You can only activate 1 "Dominus Spark" per turn.
1

Extra Deck

15
1
Timaeus the United Magical Dragon
X
LIGHT LIGHT Level Level 10 [ Dragon / Fusion/Effect ]
ATK 2800 DEF 1800
"Dark Magician" or "Dark Magician Girl" + 1 Dragon or Spellcaster monster<br>After this card is Special Summoned, it is unaffected by other cards' effects until the end of your next turn. You can only use each of the following effects of "Timaeus the United Magical Dragon" once per turn. If this card battles, during damage calculation: You can make this card gain 100 ATK for each Spell in the GYs and banishment. During your opponent's turn (Quick Effect): You can target 1 Spell/Trap on the field; destroy it.
1
2
Dark Magician of Destruction
X
DARK DARK Level Level 8 [ Spellcaster / Fusion/Effect ]
ATK 2800 DEF 2600
"Dark Magician" + 1 LIGHT or DARK monster<br>Must be either Fusion Summoned, or Special Summoned (from your Extra Deck) during the turn a Spell Card or effect is activated, by banishing 1 Level 6 or higher DARK Spellcaster monster you control as material. You can only Special Summon "Dark Magician of Destruction" once per turn this way, no matter which method you use. This card's name becomes "Dark Magician" while on the field or in the GY. If this card is Special Summoned: You can add 1 "Dark Magician" or 1 card that mentions it from your Deck to your hand.
2
3
Master of Chaos
X
DARK DARK Level Level 8 [ Spellcaster / Fusion/Effect ]
ATK 3000 DEF 2500
"Dark Magician" + 1 "Chaos" or "Black Luster Soldier" Ritual Monster<br>If this card is Fusion Summoned: You can target 1 LIGHT or DARK monster in your GY; Special Summon it. You can Tribute 1 LIGHT and 1 DARK monster; banish all monsters your opponent controls. If this Fusion Summoned card is destroyed by battle or card effect: You can target 1 Spell in your GY; add it to your hand. You can only use each effect of "Master of Chaos" once per turn.
1
4
Red-Eyes Dark Dragoon
X
DARK DARK Level Level 8 [ Spellcaster / Fusion/Effect ]
ATK 3000 DEF 2500
"Dark Magician" + "Red-Eyes Black Dragon" or 1 Dragon Effect Monster<br>Cannot be destroyed by card effects. Neither player can target this card with card effects. During your Main Phase: You can destroy 1 monster your opponent controls, and if you do, inflict damage to your opponent equal to that monster's original ATK. You can use this effect a number of times per turn up to the number of Normal Monsters used as material for this card. Once per turn, when a card or effect is activated (Quick Effect): You can discard 1 card; negate the activation, and if you do, destroy that card, and if you do that, this card gains 1000 ATK.
1
5
Garura, Wings of Resonant Life
X
DARK DARK Level Level 6 [ Winged Beast / Fusion/Effect ]
ATK 1500 DEF 2400
2 monsters with the same Type and Attribute, but different names<br>Any battle damage your opponent takes from battles involving this card is doubled. If this card is sent to the GY: You can draw 1 card. You can only use this effect of "Garura, Wings of Resonant Life" once per turn.
1
6
Favorite HERO Flame Wingman
X
WIND WIND Level Level 6 [ Warrior / Fusion/Effect ]
ATK 2100 DEF 1200
2 monsters with the same Type but different Attributes<br>(This card is always treated as an "Elemental HERO" card.)<br>When an attack is declared involving this card and a monster with 2200 or more ATK: You can make this card gain 1000 ATK, then you can Special Summon 1 Level 4 or lower monster from your hand in Defense Position. If a monster(s) was destroyed by battle this turn (Quick Effect): You can Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters from your hand or field. You can only use each effect of "Favorite HERO Flame Wingman" once per turn.
1
7
Mudragon of the Swamp
X
WATER WATER Level Level 4 [ Wyrm / Fusion/Effect ]
ATK 1900 DEF 1600
2 monsters with the same Attribute but different Types<br>Your opponent cannot target this card, or monsters on the field with the same Attribute as this card, with card effects. Once per turn (Quick Effect): You can declare 1 Attribute; this card becomes that Attribute until the end of this turn.
1
8
Chaos Angel
X
DARK DARK Level Level 10 [ Fiend / Synchro/Effect ]
ATK 3500 DEF 2800
1 Tuner + 1+ non-Tuner LIGHT or DARK monsters<br>For this card's Synchro Summon, you can treat 1 LIGHT or DARK monster you control as a Tuner. If this card is Special Summoned: You can target 1 card on the field; banish it. This card gains these effects based on the original Attributes of materials used for its Synchro Summon.<br>●LIGHT: Synchro Monsters you control are unaffected by monster effects activated by your opponent.<br>●DARK: Monsters you control cannot be destroyed by battle.
1
9
Charmer Quartet in Bloom
X
LIGHT LIGHT Link Link 4 [ Spellcaster / Link/Effect ]
ATK 1850 DEF -
2+ monsters<br>Gains 300 ATK for each different Attribute on the field. Once, while this card is face-up on the field, during the Main Phase (Quick Effect): You can target 2 monsters in your GY with the same Attribute but different Types, or with the same Type but different Attributes; Special Summon both, also until the end of the next turn, this card and the Special Summoned monsters cannot be used as material for a Fusion, Synchro, Xyz, or Link Summon. You can only use this effect of "Charmer Quartet in Bloom" once per turn.
1
10
Selene, Queen of the Master Magicians
X
LIGHT LIGHT Link Link 3 [ Spellcaster / Link/Effect ]
ATK 1850 DEF -
2+ monsters, including a Spellcaster monster<br>If this card is Link Summoned: Place Spell Counters on this card, equal to the number of Spells on the field and in the GYs. While an "Endymion" card(s) is on the field, your opponent's monsters cannot target this card for attacks. Once per turn, during the Main Phase (Quick Effect): You can remove 3 Spell Counters from your field; Special Summon 1 Spellcaster monster from your hand or GY in Defense Position, to your zone this card points to.
1
11
W:P Fancy Ball
X
DARK DARK Link Link 3 [ Cyberse / Link/Effect ]
ATK 2400 DEF -
2+ Effect Monsters<br>When your opponent activates a monster effect on the field or GY (Quick Effect): You can banish this card that was Special Summoned this turn until the End Phase; negate that effect, and if you do, banish it. During your opponent's Main Phase, you can (Quick Effect): Immediately after this effect resolves, Link Summon 1 Link Monster, and if this card you control would be used as material for that Link Summon, you can also use 1 Link-2 or lower monster your opponent controls. Neither player can activate the effects of Link Monsters in response to this effect's activation. You can only use each effect of "W:P Fancy Ball" once per turn.
1
12
Miasma Necromancer
X
DARK DARK Link Link 2 [ Spellcaster / Link/Effect ]
ATK 1800 DEF -
2 monsters, including a DARK Spellcaster monster<br>If this card is Link Summoned: You can add 1 Level 5 or higher DARK Spellcaster monster from your GY to your hand, but you cannot activate cards, or the effects of cards, with its name for the rest of this turn. You can send 1 Spell/Trap from your hand or field to the GY; immediately after this effect resolves, Normal Summon 1 Spellcaster monster. You can only use each effect of "Miasma Necromancer" once per turn.
1
13
Cyberse Contract Witch
X
DARK DARK Link Link 2 [ Cyberse / Link/Effect ]
ATK 800 DEF -
2 monsters with the same Type<br>If this card is Link Summoned, or a monster(s) is Special Summoned to a zone(s) this card points to: You can send 1 Spell from your hand or face-up field to the GY; add 1 Ritual Monster from your Deck to your hand. You can target 1 Ritual, Fusion, Synchro, or Xyz Monster this card points to; Special Summon 1 monster from your GY with the same Type but a different card type (Ritual, Fusion, Synchro, or Xyz). You can only use each effect of "Cyberse Contract Witch" once per turn.
1
14
S:P Little Knight
X
DARK DARK Link Link 2 [ Warrior / Link/Effect ]
ATK 1600 DEF -
2 Effect Monsters<br>If this card is Link Summoned using a Fusion, Synchro, Xyz, or Link Monster as material: You can target 1 card on the field or in either GY; banish it, also your monsters cannot attack directly this turn. When your opponent activates a card or effect (Quick Effect): You can target 2 face-up monsters on the field, including a monster you control; banish both until the End Phase. You can only use each effect of "S:P Little Knight" once per turn.
1

Side Deck

0

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